_____ _ _ __
/ ___| | | | / _|
\ `--.| |__ __ _ __| | _____ __ ___ | |_
`--. \ '_ \ / _` |/ _` |/ _ \ \ /\ / / / _ \| _|
/\__/ / | | | (_| | (_| | (_) \ V V / (_) | |
\____/|_| |_|\__,_|\__,_|\___/ \_/\_/ \___/|_|
______ _ _
| _ \ | | (_)
| | | |___ ___| |_ _ _ __ _ _
| | | / _ \/ __| __| | '_ \| | | |
| |/ / __/\__ \ |_| | | | | |_| |
|___/ \___||___/\__|_|_| |_|\__, |
Frequently Asked Questions and Walkthrough for Shadows of Destiny
By Ian Hetherington (Cernix)
_Table of Contents_
01) Disclaimer and Copyright
02) News and Updates
03) Contact Me!
04) The Story So Far...
05) Cast of Characters
06) FAQs, Gameplay, and Controls
07) Let's Begin!
08) Inventory Vault
09) Little Black Book
10) Tips for a Sucessful Game
12) Chapter 1
13) Chapter 2
14) Chapter 3
15) Chapter 4
16) Chapter 5
17) Chapter 6
18) Chapter 7
19) Chapter 8
22) EX Mode
CHAPTER ONE - DISCLAIMER AND COPYRIGHTS
Shadow of Destiny is a Horror/Mystery game developed by Konami. Released in
Late September/Early March of 2001, All characters, storyline, items, ect.
are property of them (Konami). Now, this FAQ, the words as a whole, are my
property. Yes, moi. Since this is my first attempt at completing and posting
an FAQ, I will not stand for this work to be duplicated, stolen, ripped off,
jacked, ganked, or any of the above. If you would like to use information
from my guide, credit me or else I'll tar and feather you. Enjoy!
CHAPTER TWO - News and Updates
2/28/2k1 - I began the layout of the guide today. Anxiously awaiting for the
game to arrive, I wrote this blurb. Since I don't know everything
about the gameplay so far, I only set up space for an items area,
the controls, and hopefully a comprehensive list of ALL the people
in the game. Only a week to go, unless this gets shoved back :(
3/7/2k1 - Got the US version, and thanks to some finely timed blizzards, I
have an insanely long weekend to write this in. Here we go!
3/9/2k1 - The paths for all 7 endings have been figured out thanks to some
great work by CaptainZot and FabianC of the GameFAQs Message Boards.
Well, time to map it all out for you people. :)
3/17/2k1 - Happy Saint Patricks Day :). Update time, added some (but not all)
sidequests, alternate solutions, some EX Game stuff, and some random
hubbaloo. Let the updating begin!
CHAPTER THREE - CONTACT ME!
I cleaned out my Inbox to make room for the email that hopefully will be
submitted. If you know of any hidden items, secrets, gameplay tips, or
general information that I don't have here yet, please send me a message at
[email protected] - Put Shadow of Destiny in the subject so that I
don't delete it as junkmail I don't feel like reading.
I'm always on the boards, you can find me on the Silent Hill 2 board, the
SoD board, and sometimes the main PS2 board.
CHAPTER FOUR - The Story so Far...
As Eike Kusch, a young man in a quaint German villa, you need to solve the mystery
of your repeated death with the help of an egnimatic demon named Homunculus,
and its innate powers of time travel. Through your temporal travels, you'll
uncover clues about your killer, and learn the rich underlying story about
the town's history. Will you be the one to discover the dark truth about the
shadows of destiny?
CHAPTER FIVE - Cast of Characters
Eike Kusch - Protagonist of the story.
'Dana' - A young lady working at the Cafe where Eike wakes up after his inital
meeting with Homunculus. Feels that no one cares about her.
'Margerete' Wagner - The beautiful daughter of Dr. Wagner, an Alchemist in the
Middle Ages. Bored with her life, she is curious about the
future times from which Eike hails.
Eckart Brum - Owner of the town's museum/library, where several works of art
and old books are stored. In the past, he lost both his wife
and daughter. Perhaps he holds a sheltered desire for revenge?
Helena Wagner - When you meet her, she is the sickly mother of the Wagner Familiy.
After her death, it nearly destroys them. However, Helena turns out
to be a little more then expected...
Hugo Wagner - Son to Helena, Brother to Margerete. A curious and smart young
man who is interested in his father's work. After he makes his
own ideas about his father's mysterious dissapearance, he begins
Dr. Wagner - Head of the Wagner family, and the village Doctor/Alchemist. He has
dedicated his life to discovering the secrets of the two great alchemical
goals after the death of his wife.
CHAPTER SIX - FAQs and Gameplay
Q. How many 'chapters' are there? How long is the game?
A. There are 10 chapters, which include the Prologue and Epilogue. The first
play should take you about 4 hours (lots less for some people). However,
you have to play it a bunch of times through to get all the endings/ect.
Q. How many endings are there?! My friend is confusing me!
A. There are technically 7 endings. A, B1, B2, C, D, E, and EX. See the
Epilogue section if all you need is help on obtaining other endings.
Q. Why won't my Digipad work? ARRRGH!
A. You either don't have any EUs to power it with, or Homunculus cannot warp
time from that point. You must wait until a thread of significance appears
in the timestream to use it It will blink and vibrate.).
Q. WHAT? All of the sudden I just keeled over and died! What gives?
A. Time in the present will still move on, despite your being there or not.
Remember that there is another you, and if the Present Time on the HUD
reaches what the Fortuneteller calls 'the fated hour', you will be killed
and recieve a Game Over.
Many people have described the gameplay as a 'Shenmue' without combat. Uh.
I guess. This game is a graphical based adventure/mystery game. Some examples
are Gabriel Knight, Sam and Max, Maniac Mansion, DotT, ect. Instead of verb
or action driven commands, you use X to talk to people or pick things up, quad
to access the inventory, triangle to look at the map, and circle to cancle out
of things. R1 and L1 are used to switch camera angles. During the time travel
animation, you can use the directional pad to fool around with the temporal
tunnel. That's about it.
CHAPTER SEVEN - Let's Begin!
Uh. I forgot what I was going to put here. Someone help me figure it out :P
CHAPTER EIGHT - Inventory Vault
Cellphone - Eike starts the game with this. Although you can't call out to
others, you can recieve a few calls during the game... and maybe something
Lighter - You also start the game with this, and are reunited with it after
a short time. Smoking is bad for you, but what else could you use it for?
Digipad - Given to you by Homunculus, the Digipad allows you to use the time
traveling abilities of the demon to move through eras. The Digipad runs on
energy units, which can be found throughout the game.
Energy Unit - A source of power for the Digipad. Without these, you cannot
move between eras. Later, I might add a list of EU locations, in case you
need to find some in a hurry.
Notebook - When given all this information from several time periods, how can
you be expected to keep it straight? Eike will jot down his thoughts in this,
allowing you to glance at it if you become stuck.
Red Stone - It plays an important part in the game, keep an eye out for this
key item and what you are expected to do with it.
Old Rope - Found in the tower in 2k1, its very old and rotten, not much use.
New Rope - A strong sturdy rope from the tower in the 1800s. Could be useful
for climbing or securing something.
Kitten - Obtained from Mr. Eckert in the present. It would make a nice gift for
Chocolate Sample - The Baker is happy to give you this in Chapter 3. If you were
feeling awful keen about some girl, I'm sure she'd love some chocolate!
Egg Pocketwatch - Crafted by Oleg's father, it is a handmade watch in the shape of
an egg. A bit gaudy, but its probably worth something...
Scribner's Egg - A fun egg-shaped contraption that you can roll a note up in. If you
wanted to pass someone a letter, this would be a novel container. Looks kind of
(more items to follow!)
CHAPTER NINE - Little Black Book
Old Woman - A paunch-faced old woman, who is bored with life. Easily amused,
she can be found gossiping and spreading rumors in the past, and
talking a walk or watching a show in the present.
Mother #1 - A prudent middle-aged woman, very protective of her equally ugly
daughter. Can always be found spreading nonsense about the Wagners
doings, or making sure her little girl doesn't get into trouble.
Mother #2 - A high-and-mighty (relative) of the first, she can be found in the
1800s wearing her plumed hat and petticoats, with son nearby. Likes
to admire the Marketplatz and talk about her connections to the
Ugly Girl - Looks like a shrunken version of her mother. At first, she can be found
runnning around the Cafe, but later is always found with her mother,
listening to gossip.
Ugly Boy - Perhaps related to the Ugly Girl, he can be found with his mother in the
1800s, admiring (tiredly) the Marketplatz. He seems quite bored with
his mother's claims of importance.
The Fransen Family - A long line of inventors and creative folk. From Karl the
painter (Middle Ages) to Oleg the Film-maker (Present/1980s),
you can be sure that they'll be deep in thought about what to
make next. Perhaps you can help them with your own creativity?
Miriam Brum - Eckart Brum's wife, and Mother of 'Margerete'. She was killed in a
mugging 20 years ago, and left Brum an unhappy man. If only you could
Shady Man - Can be found in almost every chapter in the Present, looking for his
equally Shady companion. Wears a trench and hat, and carries a briefcase.
Shady Woman - Can be found in almost every chpater in the Present, looking for her
equally Shady companion. Wears a trench and scarf, carries luggage.
Jogger Man - A fit middle-aged man, who can be found jogging the streets of the town.
If you ask him the location of something, he's sure to know it.
Teen #1 - A rather chubby kid, he hangs out with his pimply friend and gets drunk
If he's not careful, he'll hurt someone!
Teen #2 - A skinny kid in need of some Clearasil. He likes to hang out in the parking
lot and get drunk with his friends. I hope he's not driving!
CHAPTER TEN - Tips for a Sucessful Game
Grab EU's (energy units) whenever possible. They respawn every time you go
to another era, so don't feel bad about it. Its important to have a few on
hand whenever you can, so that you can do side quests and timed events without
having to run around like a chicken without a head.
Talk to everyone you can, several times! Not only does it give you a lot
of background on the thoughts and feelings of the people in each era, but
it also stores the fact that you've heard that speech in memory, allowing
you for faster games on the next playthroughs.
Visit the Fortuneteller near the Cafe at the start of each chapter to learn
the fated hour. Make sure to complete all your tasks before the designated time
or you will be killed again. Remember, Homunculus can't keep you alive forever
once you tangle time up too much, so watch out.
*Note: From here on, the CHAPTER NUMBER refers to the walkthrough chapter,
while the Chapter # refers to the game chapter.
Also, walkthroughs at present time are strictly bare-bones, to help you
figure out puzzle solutions, or speed through each chapter as quickly as
possible on playthroughs. Later, i'll redo them in nice paragraph format.
CHAPTER ELEVEN - Prologue
After the cutscene, pick up digipad and leave through door. Cutscene, go to
the fortune teller, as indicated on map by (former alchemist's house). When
digipad goes off, travel to before stabbing. Quickly run through the streets,
looking for The Child, The Mother, and The Old Lady. They wander through the
city, it really shouldn't bee to hard to find them. Look around the square.
Go back to time of stabbing. Large group has formed, making stabber think
twice. Save and continue.
To get extra %, talk to the fortune teller in 'Maybe I can find a group of people'
until the clock is right near 2:30. Then go to the dogs until the clock runs out.
Die like this about 4 times until you see all the possible wakeup scenarios, then
continue. I found that you can also tell only 1, or 2 people to go to the square while
you're getting these death scenarios to get even more points. You can also go back to
the cafe and show the fat guy eating spaghetti the ligher and phone to scare the heck
out of him. If you don't get this part, play through chapter 2 :P. MAKE SURE YOU DO
NOT WAKE YOURSELF UP IN THE CAFE = GAME OVER.
CHAPTER TWELVE - Chapter 1
Go to the Bar Zun Ei. Talk to the boy crouching and crying. When faced with
a choice, refuse to go in. Run to the square. After the cutscene with the
juggler, go back to the boy. Go in. When you are given the option to go back
in time, run around the bar until you see the person with the matches. You'll
put them out. Fire Averted. Save and continue.
You can also refuse to enter the fire the first time, run to the Marketplatz,
and talk to the juggler to see a mysterious cutscene. After reading the note in
the egg he throws you, go back to the fire and complete per se above. There is
another way to stop the fire too: Go into the fire after getting the egg (or dying
the first time), then when the Digipad goes off, teleport to before the fire,
then quickly teleport back to the fire, and try to go down the stairs in the bar.
Your way is blocked by fire. Quickly teleport to before the fire, but you'll
be inside the locked bar now. Run downstairs and tell the barkeeper about the fire.
he will thank you and run outside to put the matches out.
This allows you to get your food for free in chapter 5, and also adds % to your
game completed for that chapter.
CHAPTER THIRTEEN - Chapter 2
After you get shot, restart the conversation. When you are standing there with
Dana, time travel to the past. Yes, she's supposed to come along. When you
are surrounded with people, use either the lighter or the cell phone to scare
them away. After all the cutscenes, grab the ladder in front of the bakery,
and go talk to the boy in front of the Mansion gate until he asks for a trade.
Give him the postcard you start with. He'll let you in. Use the ladder, grab the
seal, and go back to the square. Show it to the worker and decide if you want
to replace the tree with flowers or a statue, either will work. Time travel back
to present. Save and continue.
Note: Before the boy will ask for a trade, you must either talk to the worker
planting the tree in the marketplatz, or try to enter the locked gate. Now
he will exclaim that he has the key and will let you in for a trade. Also, you
can just waste time talking to Dana until you get killed and make her watch it,
then come back to life and make her watch you die 3 more times. Each time, you
start finishing her sentences for her, and near then end you basically say all of
them for her. Its rather funny really, and adds %.
CHAPTER FOURTEEN - Chapter 3
After your death, make your way to the museum. Go in, and find Mr. Eckert's
office upstairs. He'll give you the book. Look at the paintings on this floor,
then go back downstairs. When faced with a choice, ask for proof of the demon's
power. Now you have to find an EU to return to the present with. Once there,
go upstairs and ask Eckert about his daughter. Leave. Save. Continue.
If you tell Homunculus to excuse you, you will push her aside, run out, and die
via vase again. Make sure to do this at least once to get the % for it. Also,
now is your chance to do something that will let you skip Chapter 4 entirely.
Go to the bar owner in the 1980s if you got the egg from chapter 1, and trade
him it. He will read the note and give you a metal frying pan. When chapter 4
begins, use it quickly and you will be saved.
Make sure to get the Chocolate Sample from the Bakery before you finish this chapter,
you can give it to Margie later, and the name of the chocolate changes to a Margarete.
Not useful for anything, but it does increase your %. Apparently, Miss Allie
says she's gotten into the 2k1 church in this chapter. I'll have to check
this one out.
CHAPTER FIFTEEN - Chapter 4
Don't worry about the timer and green stuff. Just die. When you come back, go
to the new era, which is black and white (heh.). Now, go to the library. Theres
a whole bunch of cutsenes about the picture, and Papa Brum's museum. When you get
control again after the picture, go to the Photo Shop and take the sign.
Alternatively, if you have the message egg from chapter 1, you can time travel
to the 1980s and trade the Zun Ei bartender the egg for a frying pan.
Also, you can go to the marketplace in the present and throw the egg to the
Eike standing there, and automatically have the frying pan later. Then go back,
and talk to Sybila again. Now go to the present, and when the timer appears,
quickly use the sign or frying pan in your inventory. Save and continue.
If you bypassed this chapter, all the stuff (with the photo and Sybilla) will
occur in Chapter 5, increasing its % by a lot. Make sure to do this in both
chapters to get full %. You can either get the cup of coffee from the outside
bar now, or wait till chapter 7. If you don't know what I'm talking about, see the
Egg Pocketwatch section in Chapter 7.
CHAPTER SIXTEEN - Chapter 5
Go to Zun Ei. After the long cutscenes, walk outside. Soon you will die.
When you get alive again, go to the black and white era (1800's). Now, tell
Mr. Brum, who is standing outside his house, that a library would be better.
Talk to Sybilla again if you want, then go to the present. Go in the house and
into the library room on the first floor. Read the book about the medicines, and
time travel to Margarete's time (Middle Ages). If you haven't already, get some
scrap meat from the Antique Shop/Butcher, and feed it to the dog. Go in her
house, get the key, and travel to earlier that week. Unlock the lab door and
go down to talk to her father. Now leave, and Margarete will give you the
antidote. After the long walk you will be given a choice:
Tell about Ancestry - Allows you to get endings A, B, and C.
Say nothing. - Lets you get D and E, but not A, B, or C.
Either way, go back to the present, and when the timer starts, use the
antidote. Save, continue, blah blah. If you want to quickly get all the endings
save this file in another slot, then reset and play your chapter 4 save again,
and tell her the opposite. Then save, and you'll have 2 chapter 5 saves with
diff. branches. Continue from the one corresponding to which ending you're going
CHAPTER SEVENTEEN - Chapter 6
After the short scene, run to the gate and get the EU. Die. When it restarts,
use the digipad and go to the 1980's (Cold day). When the man asks you for your
ideas on his movie, Your choices change the appearance of the movie poster.
your six choices are:
Movie Theme Motivation Catch
----------- ---------- -----
Time Travel Cause of Death Love Story
Meditating Man World Domination Thriller
I haven't tried Meditating Man, but the girls didn't like it, so Time Travel
is probably best. After he gives you the watch, make sure you have at least 4
EUs. After you collect them, run to the Covered Pass near the mansion. Eckert's
wife is there. Time Travel to before the shooting, then find her. No matter what
you choose, she will ignore you, and you will be blamed for her death. Now your
digipad will go off. Decide:
IF YOU WANT TO SAVE MIRIAM:
Quickly travel to the present. AFter Homunculus's speech, you'll be running about
the streets. Now, time travel again to the 1980s! The era name has changed to
'Can she be Saved?' or something along those lines. Now, do as you normally did,
but this time you can chase after Miriam. As long as you don't let her out of
your sight, you will save her!
Then go to the present, the crowd around the movie poster will make the driver
back away. Oleg will talk to himself for a bit now. Save, then continue.
(Note: Ok, heres what's up. You can do the following movie idea combos:
Time Travel + Cause of Death + Love = 2 People on Clock poster + Egg Watch (You live.)
Time Travel + Cause of Death + Thriller = Mysterious Poster + Watch (You live.)
Time Travel + World Domination = Egotistical Poster (You die again.)
Meditating Man + Cause of Death = Normal poster (You still die.)
Meditating Man + World Domination = Egotistical Poster (You die again.)
There are 5 different posters, but only 2 work to save you. Make sure to do all
3 bad ones, then pick a good one, and next game do the other good one. This ensures
maximum completion % on the posters.)
CHAPTER EIGHTEEN - Chapter 7
After the call, go to the mansion tower, and go all the way up. Ignore the rope.
Go to the top and... ow. After you come back, go to the night before, and try to
enter the tower. After finding it locked, travel to the 1800s. Get the key from
the box in the living room, and then walk around in the garden-type area, checking
the doors. Try to go upstairs, then leave the house. Go in the tower here, and grab
the new rope from the top room. Then travel to the night before, go to the very top,
and tie the rope to where you fall from. Then go to the present, and do it again.
When you get on the roof, run to where you tied the rope, and push X to 'pick it up'.
Then go back down to where the 2nd door is, where Mr. Eckert will talk to you.
In this chapter is where I normally do two sidequests:
_THE EGG WATCH_: If you drank coffee at the bar in the 1800s, then go there now
with the watch and use it to pay the bar tab off. Whoo hoo! If you haven't been
there yet, go there now and drink, then pay for the cup with the egg. Do both of
these to get the full %. Also, you can show the Egg Watch to Mr. Eckert to get him
to talk to you about the 'Weird Kid that he went to school with' or something. I think
he's talking about Oleg.
_Oleg The Filmmaker_: Once you get rid of the watch, go to the movie poster. Oleg
should be standing there admiring it, and you can talk to him a bit. At the end,
you give him some more inspiration for another movie. This adds %, but I haven't
seen any visbile effect. Maybe in the sequel? :)
_The Cutie Kitty_: If you've promised Sybilla a kitten, then go to the Night Before
and get one from Brum, then bring it back to her. Otherwise, talk to Sybilla about
her bordem until you remember the cats. Now go get it and give it to her. In the
future, the house will be ovverrun with kittens (they're all over!)
The scene you get when Mr Eckert apologizes to you changes depending on what you've
done. It is based on 2 things, and has 4 possibilities.
Tell Margarete about Ancestry - Y/N
Save Miriam - Y/N
Y/Y, Y/N, N/Y, N/N. I will list the differences in each one next update.
CHAPTER NINETEEN - Chapter 8
TIME IS OF UTTER IMPORTANCE: The Fated Hour is 4:30 am!
Now you are looking for Dana and the Red Stone. Go to the Middle Ages, and run to the
photo shop. Dana will talk with you. Now, if you told Margie about her being an
ancestor, you will be unable to ask Dana to come back with you, no harm, no foul.
Otherwise, you can either ask her to (To get ending E later on), or tell her nevermind,
and get ending D. She will 'refuse' if you ask her to, and ask you to give her boss
a message. Go to the present, and to the cafe. Pick up the memo and hold on to it.
Now go back to the middle ages and to the west side of the Town Hall
(outside, not inside) and talk to Dana. After reading the note, she will come back.
After the cutscenes, go to the Middle Ages again, then go in the basement of
the house, and:
If you brought Dana back already: Margarete is there. Asks you to find Hugo.
If you haven't brought Dana back: No one should be there now. You want to find
both of them.
Either way, go to the present. You get a call, and are asked to go to the towne
square. Go. After the cutscenes, you have more choices to make.
If you told Margarete about the ancestry: You can either:
Go to the middle ages and burn the research notes, the go back to present square,
watch cutscenes - C ending.
Go to the fourtune teller fast, then come back to the towne square - B1 ending.
Go to the Cold Day, and find Homunculus near the stairs south of towne square,
then come back to present and go to square - B2 ending.
Do both, but find Homunculus first - A ending.
If you didn't tell Margarete:
Go to the past and burn the notes in the basement, then come back to present square
and watch the cutscenes without having brought Dana back. - D ending.
Go to the past and give the memo to Dana, then go to the middle ages and watch the
cutscene about Hugo. - E ending.
Again, I wouldn't save over your chapter 7 save. Choose not to save, and then
proceed with the next chapter: I'll tell you why.
After the ending movie, you can save your game as a Completed File. Save this in
a third slot, then load your chapter 7 save, and play through it again, getting
a different ending. Again, don't save, and SAVE YOUR COMPLETED FILE OVER THE OLD
ONE. You will retain the record of beating both, and full %'s. Now, play the
chapter 7 again to get the last ending (if it was the ABC file), or load
the old chapter 5 save I told you to make with the other ending branch. Now play
through this, and get the remaining endings. Remember to always save the new completed
file over the old, it will carry over.
Now you have 1 Chapter 8ACB save, 1 Chapter 8DE Save, 1 Completed save, and tons of
extra slots for saving Epilogues (to watch the endings over again), or EX game
_The Alchemy Book_: If you have time remaining (which i'm sure you wont), you can
actually return the Alchemy Book to Mr. Eckert. This does nothing except make him
talk about some weird stuff and add %.
CHAPTER TWENTY - Epilogue
This chapter just basically shows your ending. Sit back and enjoy the fine cutscenes
you've earned. Maybe later I'll describe the endings here. Personally, D is my
favorite of all, very cool. After the credits, you have the option to save a
'Completed' file on your card. I think this is needed to unlock Extra mode (see
*****SPOILERS******I'M WARNING YOU********
A Ending - Margarete stays in the future, and since Eike doesn't need the Digipad
anymore, he hands it over... but the clumsy oaf he is, he drops it. A shard snaps
off, and strikes Homunculus in the side of the head. Fragile little stupid djinn.
Homunculus dies in a bubbly chemical waterfall, and Eike and Margarete go away.
Margarete is adopted by the Eckerts, and they find the tree back where it was,
with the Philosopher's stone inside.
B1 - Eckert attacks Hugo and tells him to stop it because he's hurting the people
he cares about. Hugo apoligizes, and takes Margarete home with him. Eike goes to
get drunk at Zun Ei after returning the Digipad to Homunculus. Lucky him.
B2 - Homunculus, after taking care of Hugo >=), tells you to bring Margarete
home. She goes along with you, and after returning the digipad to Homunculus,
goes to get wasted at the Zun Ei.
C - After a run in with Momma Wagner, Hugo meets a crushing end (har har). Margie
decides to go home alone, to continue her life. Eike comes back and returns the
Digipad to Homunculus, who congratulates him. Eike finally realizes how special
he is, and how much he knows life has to be appreciated. He lies down to look at
the stars... and... Its just too funny, you have to see it for yourself.
D- *Best Ending, IMO* After Hugo dissapears and Margarete fades as well, Homunculus
congratulates Eike and asks for the Digipad back. After being questioned, Homunculus
dodges it all shady-style, and you see what *really* happens. I don't think this one
should be spoiled for anyone, so go see if yourself if you haven't already.
E- After Hugo destroys himself and Margarete faints, you return to the present to
talk to Dana. Homunculus shows up, congratulating you again, and asking for the
Digipad back, as usual. After being asked more questions, Homunculus tells you
a half-truth, and dissapears again. Dana and Eike spend the rest of their lives in
***YOU CHEATER. READ ALL THE ENDINGS WITHOUT GETTING THEM, DIDN'T YOU?***
CHAPTER TWENTYONE - Secrets
After beating the game, reset the Playstation 2 or just wait for the intro to play,
and have a memory card with the 'Completed' file on it in a slot. Now the main menu
should have an Extra option, which allows you to view 3 secret movie trailers for
Shadow of Destiny from variousgaming press shows.
Movie 1 - Spring Tokyo Game Show, unlocked by beating the game once.
Movie 2 - Private Euro Movie, unlocked by getting all 5 normal endings.
Movie 3 - Fall TGS, unlocked by beating the EX mode (all 6 endings).
There is also an option to watch the Ending Files again. (note, these are the
tan and brown little movies that show ENDING # and a speech, not the movies from
the corresponding Epilogue.)
The third option is Game % Complete, or somewhat like that. This lists your
% complete per chapter. I despise these, they make me feel bad for not having
100% in everything :( As I figure out how to do it, I'll write a perfect completion
After beating the game with all 5 endings, using the Completed file, you get
the option to play the EX Mode game. This is a mini-game of sorts, where your
goal is to create the Elixer of Life, and save Mrs. Wagner. This game has 2 endings,
and is very cool. More info on this as I play it more.
CHAPTER TWENTYTWO - EX Mode
To start EX Mode, start a New Game, and after the opening scene, when you get stabbed
and wake up in the stone, You'll have the following 2 choices of what to say:
1.1-> Am I dead?
1.2-> Am I dead... Again?
2.1-> Who's there?
2.2-> Oh... Homunculus.
There are 4 combinations of answers, each with a different dialogue.:
1/1 = Normal Game. (Am I dead?, Who's there?)
1/2 = Normal Game. (Am I dead?, Oh... Homunculus.)
2/1 = Ex Mode. (Am I dead... Again?, Who's there?)
2/2 = Ex Mode. (Am I dead... Again?, Oh... Homunculus.)
Make sure to try all of the 4 combinations in order to get maximum % completed on the
_EX GAME WALKTHROUGH_:
When you start the game, visit the fortune teller as normal. She won't remember
you, even though you remember her from the first game, how odd. When you go outside,
you can hear the bar burning, but don't go there yet. Go to the bar and talk to
everyone, then make sure you talk to the freaky girl in the square. Watch yourself
juggling, then go to the fire. Talk to everyone, and then the crouching boy
(Hugo, duh.) Refuse to help his 'grandfather', then run back to the square and
watch yourself juggling again. He will throw you the Scribener's Egg, but this
time it has a different message. After you read it, go to the Cafe and get the
stone and lighter from Dana.
Now you can go in the fire and teleport to Margarete's time. Use the Lighter or
the Cellphone as usual to scare away the townspeople. Now you have to make a
decision about which ending you want to see first. If you want the happiest
ending, follow Margarete to her house, and give Doctor Wagner the stone after
you have spoken with Helena and Hugo upstairs. He will create the famed
'Elixer of Life', Helena will drink it, and all will be grand.
Alternatively, you can time travel back to the present and forget about Margaete.
Tell Hugo you'll go in the fire, and when you die and rematerialize in Homunculus's
Domain, a really keen action sequence happens where Eike owns Homunculus ninja
style. No matter which ending you do, you'll see Eike fade into nothingness.
The screen goes black, and then you cut to a scene of a very young looking Eike
chatting with the 2 teenagers from town. He walks down the road after saying
goodbye, and then a suspensful (and comical) thing happens with a soccerball and
a hugo-lookalike. Many people are confused by this ending (both of them),
and so I'll try my best to explain!
In ending 1, by getting the stone to Dr. Wagner before Helena dies, he can finish
his Elixer research, and since she no longer dies before he does, he doesn't
spend the rest of his life on the Homunculus project. The Wagner family remains
intact, and Homunculus is never released, therefore she never grants the wish
of eternal youth, therefore the 'Eike' as we know him dissipates into
'destiny'. In the second ending, well duh. Eike throws the stone at Homunculus,
homunculus is destroyed, and because Eike did this before Hugo met him, the events
never happened. See the above part about the wish not being granted as to why
Eike dissipates still. Now here's the kicker. Who the hell is that younger Eike
and other Hugo? Well, because the Wagner family is all intact, and Hugo never
meets 'Eike', Margaete, Hugo, Dr. Wagner, and Helena all live longer (Hugo is never
destroyed at all by anything, as seen in other endings), and so they can
procreate and make more Wagners in the future. Hugo's timeline isn't terminated,
and so the Hugo we see at the end is a product of Middle Ages Hugo and so on.
The younger looking Eike we see is the same thing, most likely Helena and
Dr. Wagner had another child, and so forth and so forth. Hope this helps a lot
(although many of you are probably screaming right now in confusion)!
CHAPTER TWENTYTHREE - Credits
Thanks to Konami for making a great innovative game, good luck to them in
their future releases! Give us an SoD2 please!!!!
Props to everyone who mailed me some of the stuff I didn't know (alt paths),
and even thanks to the ones who mailed me all the stuff I did know, prompting
me to update it fully :P
Extra thanks again to CaptainZot and FabianC for helping with the endings.
Thanks to GameFAQs and CJayC for hosting this in the first place!
>Extra special thanks to Revolution readers Ian Hetherington!