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SimCity (2013) City Buildings: Education Reference Guide

Version 1.00 by

03/15/13
City Buildings - Education Reference Guide

The benefits of education in a city cannot be ignored, as it is something that medium- and high-wealth residents will demand to stay happy. Educated Sims don't usually become criminals, don't cause as many fires, recycle more, consume less power and water, and just don't pollute than their uneducated counterparts. Many high-tech buildings also require skilled workers to run properly (and to run in the first place).

Eventually, if you stay the course and build the University, you will gain access to nifty bonuses and powerful utility buildings. You'll need to make sure that you have enough bus stops and mass transit stops to ensure strong traffic flow and high student enrollment.

Name Description Prerequisites Max. Modules Cost Hourly Cost
Grade School Educate your Sims and you'll have more skilled workers. Increases medium wealth residential land value. Desks: 150. Tonw Hall N/A $16,000 $400
Flagpole Just don't stick your tongue to it when it's snowing!!! Grade School 1 $100 None
Grade School Sign Shows students the current events of the week. Grade School 1 $200 None
School Bus Lot The School Bus Lot adds extra school buses that can be used to pick up more kids around the city. Bus Capacity: 20 kids. Number of Buses: 2 buses. Grade School 5 (one comes with base) $3,000 $100
Classrooms Requires more teachers and staff, but lets you teach more students each day. Capacity: 200 students. Grade School 4 $10,000 $200
Top Floor Classrooms Even more classrooms and education jobs, but these must go on the topmost floor of the school. Capacity: 200 students. Grade School 4 $10,000 $200
School Bus Stop Your school buses will stop here to pick up kids and take them to school each day. Yes, even weekends. Bus Stop Capacity: 20 kids. Grade School or High School N/A $200 $10
High School High Schols help kids stay off the streets, keep them out of trouble, and educate them. Educated Sims recycle, pollute less, and cause fewer fires. Desks: 800. City Hall, Department of Education N/A $60,000 $1,000
Flagpole Show your pride. Add a pole that totally holds a flag! High School 1 $100 None
High School Sign Somehow this sign has managed to remain graffiti free despite being surrounded by teenagers. High School 1 $200 None
School Bus Lot Adds a school bus to pick up students when used in conjunction with bus stops. Bus Capacity: 60 kids. Number of Buses: 2. High School 4 $10,000 $100
Gymnasium Home to the triumph of the human spirit and misery of the nerds. Boosts tourists attraction in the city. Increases medium wealth residential land value. Capacity: 500. High School 1 $10,000 $250
Clasrooms Educate even more sullen, sulky kids every day. You'll need more teachers and staff to handle the moody handfuls, of course. Capacity: 1,000 students. High School 4 $17,000 $500
Public Library There is no Sim as loyal as a book. Sims visit the Public Library when they can't afford to go shopping. As Sims visit the Public Library, your city will gradually become more educated. Capacity: 200. Town Hall N/A $10,000 $100
Community College Sure, it's not accredited, but it's a lot cheaper and smaller than a University. Adds to medium wealth residential land value. Desks: 500. Increases tech level of nearby industrial buildings. Educated 800 stuents in a day. N/A $42,000 $500
Flagpole Conforms to ANSI/NAAMM FP-1001-97 specifications for metallic flagpole safety. Community College 1 $100 None
College Sign A large sturdy sign generously donated by the Spline Foundation. Community College 1 $200 None
Extension Wing Adds more classrooms and teaching jobs. Generously donated by Anon Y. Mous. Capacity: 750 desks. Community College 4 $12,000 $375
University The University provides the highest grade of education to your population. Research advanced technologies at the various schools of higher learning. Desks: 800. Increases tech level of nearby industrial buildings. City Hall, Department of Education N/A $88,000 $1,600
Pedestrian Path Pedestrian only pathway. Insert "pathway to education" metaphor here. University N/A Free None
University Sign Directs students to the University when they stumble back home late at night. University N/A $200 None
Dormitory Adds additional students to your population without having to build additional housing. Capacity: 500 students. University 3 $40,000 $500
School of Business Get your students down to business! When attended by students, increases commerical profit across the region. Pick one new Department with each University upgrade. 1 $40,000 $1,000
School of Engineering This is where you put those nerds. When attended by stuents, increases low and medium wealth industrial profit across the region. Capacity: 500 students. Pick one new Department with each University upgrade. 1 $40,000 $1,000
School of Law Crack down on crime. When attended by students, lowers rehabilitation time of incarcerated criminals in the region. Capacity: 500 students. Pick one new Department with each University upgrade. 1 $40,000 $1,000
School of Medicine When attended by students, reduces the chance Sims in the region will get sick. Capacity: 500 students. Pick one new Department with each University upgrade. 1 $40,000 $1,000
School of Science Teach science, don't get blinded by it. When attended by students, increases high tech industrial profit in the region. Capacity: 500 students. Pick one new Department with each University upgrade. 1 $40,000 $1,000

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