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FEATURED VOXPOP oblivion437 Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that.  It dovetails rather nicely with what I've written and it's much better executed than my piece.  I strongly recommend anyone...

SimCity (2013) City Buildings: Hospital Reference Guide

Version 1.00 by

03/15/13

City Buildings - Hospital Reference Guide

Any sick or injured Sims will need the aid of a clinic or hospital to recover or face an untimely death. Sick or injured Sims don't go to work, effecting businesses and tax revenues. Hospitals are partically necessary if you have a town that has high air or ground pollution and high-density industrial areas. Make sure that the wind is carrying any air pollution away from the city as much as possible. It's also to your benefit to have the health centers near the center of town so that ambulances can reach patients quickly.

Name Description Prerequisites Max. Modules Cost Hourly Cost
Clinic Is there a cough going around or a series of unfortunate industrial accidents? This small Clinic can treat your sick and injured Sims. Patient Rooms: 10. Waiting Room Capacity: 10. Town Hall N/A $20,000 $400
Clinic Sign Sick people don't have time to read the addres... they need a sign! Clinic 1 $200 None
Ambulance Bay Ambulances respond to injury emergencies throughout your city. Add an Ambulance Bay to ad another ambulance and reduce your Clinic's response time. Capacity: 4 injured Sims. Clinic 4 $10,000 $200
Patient Rooms Provides extra rooms for Sims on bedrest, allowing you to treat more patients at a time Clinic 4 $12,000 $300
Hospital Too many subdural hematomas? Then you need this major medical center. Treat many more sick and injured Sims in this large medical facility. Improve quality of care with aitions to your Hospital. Patient Rooms: 50. Waiting Room Capacity: 40. City Hall, Department of Safety N/A $120,000 $1,700
Hospital Sign It's kind of important to know where the Hospital is. Hospital 1 $200 None
Ambulance Bay Dispatch paramedics to bring injured Sims to your Hospital for treatment. Additional Ambulance Bays reduce your Hospital's response time. Capacity: 8 injured Sims. Number of Ambulances: 2. Hospital 4 $15,000 $400
Wellness Center Dispatches a wellness van to visit residences in your city The wellness van helps Sims clean up, removing some of the germs that can cause sickness. Prevention is better than the cure! Wellness vans: 1. Hospital 4 $30,000 $450
Patient Rooms Additional Patient Rooms provide you enough capacity to care for the entire region! Patient Rooms: 75. Hospital 4 $40,000 $1,400
Emergency Center Patient, calm emergency operators keep Sims with injuries on the line, helping them survive twice as long while waiting for an ambulance to arrive. Time Until Death: 2x previous time until death. Hospital 1 $40,000 $400
Diagnostic Lab Advanced science enables faster diagnoses for sick Sims. Sims recover from sickness twice as fast! Sick recovery time: 1/2 the previous recovery time. Hospital, University with Medical School 1 $60,000 $750
Surgical Center This top-notch Surgical Center attracts the most skilled surgical talent. The hotshot surgeons here will heal injured Sims twice as fast! Injury Recovery Time: 1/2 the previous recovery time. Hospital, University with Medical School, Complete Research Project at University 1 $80,000 $750

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