More Reviews
REVIEWS Cut the Rope: Triple Treat Review
Cutting the ropes has never before made gravity so… pricey.

Faster Than Light: Advanced Edit Review
FTL's Advanced Edition is a natural fit for the iPad. But whatever platform you're playing on, the new content adds depth and variety.
More Previews
PREVIEWS Sniper Elite 3 Preview
Sending bullets through the hate.
Release Dates
NEW RELEASES Teenage Mutant Ninja Turtles: Out of the Shadows
Release date: Out Now

Trials Fusion
Release date: Out Now

The Amazing Spider-Man 2
Release date: 04/29/14

Bound by Flame
Release date: 05/09/14


LATEST FEATURES 4 PAX Indie Titles to Look Out For
We've given attention to all the higher profile games at PAX EAST, but now it's time for the indies.

Ouya's Best Games Coming to the Platform
The Kickstarter console is slowly establishing itself with a couple of creative gems on the way.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP danielrbischoff
Peace in the Era of Call of Duty
By danielrbischoff
Posted on 04/15/14
In a world dominated by violent media, Americans are no more eager to go to war than they were in the 1980s or the 1960s or the 1940s. Hasn't it always been someone else's problem? The overwhelming majority would rather go on thinking it had nothing to do with them and there...

SimCity (2013) City Buildings: Mass Transit Reference Guide

Version 1.00 by

03/18/13

City Buildings - Mass Transit Reference Guide

Traffic jams are a notable and noticable issue. No matter how well you lay out your roads and highways, it's only a matter of time before there are way too many cars clogging streets and stopping at intersections. As the arteries of your city, transportation is a necesary component in keeping your city healthy, by allowing every citizen go where they need to be in the least amount of time, especially when it comes to police, firefighters, and ambulances.

Mass transit initially begins with a bus depot and several well-placed bus stops around the city, but eventually gives way to streetcars meant for high-density avenues. For this, it's suggested that you start every city with a medium-density road from the highway so that it can be upgraded to a streetcar-ready high density avenue once you have the cash. These mass transit systems will also allow tourists to get from one place to the next easily and therefore spend more cash at your landmarks.

Name Description Prerequisites Max. Modules Cost Hourly Cost
Shuttle Bus Depot Help your Sims get around the city! Shuttle buses stop here for low and medium wealth Sims. Number of Buses: 3. Bus Capacity: 40 Sims. Town Hall N/A $20,000 $300
Shuttle Bus Lot Expand your shuttle service! More shuttle buses means your shuttle bus system can support more passengers. Number of Buses: 3. Bus Capacity: 40 Sims. Shuttle Bus Depot 8 (one comes with base) $7,000 $100
Bus Stop Wait for it...buses stop here for low and medium wealth Sims. Requires a Bus Terminal in the region or a Shuttle Bus Depot. Bus Stop Capacity: 125 Sims. Bus Terminal in region or Shuttle Bus Depot N/A $200 $10
Park and Ride Municipal and shuttle buses stop here for low and medium wealth Sims. Commuters can park in the back before taking the bus. Requires a Bus Terminal in the region or a Shuttle Bus Depot. Bus Stop Capacity: 80 Sims. Shuttle Bus Depot or Bus Terminal in region N/A $400 $30
Bus Terminal A terminal for larger municipal and regional buses. Low and medium wealth Sims can drive here before taking the bus. Municipal buses can pick up and drop off Sims inside the city as well as at neighboring cities with Bus Stops. Regional buses can drop off and pick up tourists here. Number of buses: 3. Bus Capacity: 80 Sims. City Hall, Department of Transportation N/A $45,000 $750
Bus Terminal Sign No, it's not a stop. You actually have to go inside! Bus Terminal 1 $200 None
Municipal Bus Garage Expand your bus fleet! Number of Buses: 3. Bus Capacity: 80 Sims. Bus Terminal 8 (one comes with base) $15,000 $250
Streetcar Depot Ding! Ding! This station provides the basis of a streetcar system in your city. Includes three streetcars, but you'll need to add Streetcar Stops for it to have anywhere to go. Must be plopped on a High Density Streetcar Avenue. Number of Streetcars: 3. Streetcar Capacity: 200 Sims. Town Hall N/A $30,000 $375
Streetcar Sign It's a sign of things to come. Ha ha...what? Streetcar Depot 1 $200 None
Streetcar Garage Is streetcar desire out of control in your city? Add another streetcar to prevent passengers from being left waiting at stops. Number of Streetcars: 2. Streetcar Capacity: 200 Sims. Streetcar Depot 6 $3,000 $300
Streetcar Stop The best place for Sims to stop in the middle of the road! Placed on a High Density Streetcar Avenue, this stop allows Sims to get on and off streetcars. Streetcar Capacity: 200 Sims. Streetcar Depot N/A $12 N/A
High Density Streetcar Avenue This wide six-lane road supports high density zones with traffic lights at intersections. Streetcar tracks running down the center provide support for Streetcar Stops. Number of lanes: 6. Maximum Density Supported: High. None N/A $12 N/A
Streetcar Tracks Two tracks for streetcars to travel along, useful for connecting sections of your city that do not share roads. Does not support Streetcar Stops. None N/A $3 None
Passenger Train Station All aboard! Plop this station along rail tracks to service trains from the region. Passenger trains bring commuters and shoppers from cities connected by train plus low and medium wealth tourists from the region. Train Capacity: 400 Sims. City Hall, Department of Transportation N/A $40,000 $375
Train Station Sign Danger, train crossing! Train Station 1 $200 None
Heavy Rail Tracks Tracks to connect the Passenger Train Station to the rail network or to connect up to a Freight Rail Terminal at a Trade Port. None N/A $6 None
Ferry Terminal When plopped along a shoreline, the Ferry Terminal provides a dock for commuters to travel by passenger ferry. Improve by adding Cruise Ship Docks or additional Passenger Ferry Docks. Ferry Capacity: 1,000 Sims. City Hall, Department of Transportation N/A $31,000 $575
Ferry Terminal Sign Caution: very large boats. Ferry Terminal 1 $200 None
Passenger Ferry Dock Dock for a passenger ferry to bring low and medium wealth workers from other cities in the region connected by water. Ferry Capacity: 1,000 Sims. Ferry Terminal 1 (comes with base) $6,000 $200
Cruise Ship Dock Anyone for a game of shuffleboard? Allows cruise ships to dock, bringing medium and high wealth tourists in from the region. Cruise Ship Capacity: 2,000 Sims. Ferry Terminal 1 $10,000 $375
Municipal Airport Fly medium wealth tourists to your city on small passenger planes. Upgrade the airport for high wealth tourists and greater capacity or to ship cargo. Residents do not want to live near an airport, but airports boost the happiness of nearby factories. Terminal Capacity: 200. City Hall, Department of Transportaiton N/A $85,000 $500
Municpal Airport Sign Has a very long list of items not allowed on board. Municipal Airport 1 $200 None
Cargo Terminal Send your city's industrial freight shipments out on cargo planes. Municipal Airport 4 $8,000 $300
Passenger Terminal Increase your airport's capacity from rinky-dink to something more respectable. Allows private jet flights of high wealth tourists and large passenger planes filled with medium wealth tourists. Municipal Airport 4 $8,500 $3350
Runway Add an additional runway to increase the frequency of flights carrying passengers or cargo. Terminal Capacity: 200. Municipal Airport 4 (one comes with base) $15,000 $250

More SimCity (2013) Cheats and FAQs:
More On GameRevolution