54 = Phoenix
27 = Throw
55 = Neo Bahamut
28 = Morph
56 = Hades
29 = Deathblow
57 = Typoon
2A = Manipulate
58 = Bahamut ZERO
2B = Mime
59 = Knights of Round
2C = Enemy Skill **
5A = Master Summon
2D = (glitch)
89 = (glitch)
* Codes ending in 16, 26, 3F, 42 and 43 are 'disabled' Materia
that
you can't normally get during the game. In
the Japanese game,
they were still usable, but their abilities, descriptions,
and
other stats. have been removed/altered in this release.
Note that the Underwater materia has been made into
a
real, usable Materia! It's not used to revive
Aerith, but to
explore more of the underwater areas (and fight
the underwater
Weapon monster).
** Starts off with a variable number of stars (usually missing
the
first eight or stars 3, 6, and 7).
- Codes ending in 00 - 0D, 10 and 12 are Independant Materia.
- Codes ending in 0E, 0F and 17 - 23 are Combination Materia.
- Codes ending in 13 - 15, 24, 25, 27 - 2C and 30 are Command
Materia.
- Codes ending in 31 - 3E, 40, 41, and 44 - 49 are Magic Materia.
- Codes ending in 4A - 5A are Summon Materia.
- Codes ending in 2D - 2F, 89 are game glitches and not real
Materia.
- However, equipping the '089' materia will raise most of your
stats.
to 255 and your MAX MP to 999, although your HP will be
dramatically
reduced.
- All other codes (5B - FF, excluding 89) are game glitches and
not
real Materia.
Here are materia charts for each of the 'disabled' materia. Please
note
that the abilities/AP levels of these materia tend to fluctuate, even
if
you put these in using the Game Shark, saved your game, and then played
again without the GS codes on. Refer to the 'Main Menu' section
of the
first part of the FAQ for information on Materia descriptions, etc.
These stats are taken from the Japanese version, only because they are
more descriptive. In the American version, none of the Materia
have
names (except for SuichuuKokyuu, which is 'Underwater'), and they have
altered/disabled stats. and abilties. For some reason, the only
two
Materia with abilities that work are Mabarrier and Law (in the Japanese
version, all the materia had an effect except for 'Underwater'
and 'Booster').
-------------------------------------------------------------------------
MABARIA (Mabarrier) - Magic Materia
20000 AP 3 stars
-------------------------------------------------------------------------
¥Þ¥Ð¥ê¥¢
LV1: Mabarrier ¥Þ¥Ð¥ê¥¢
24 Lessens Magic Plus damage
LV2: Mabarrier ¥Þ¥Ð¥ê¥¢
24 Lessens Magic Plus damage
LV3: Mabarrier ¥Þ¥Ð¥ê¥¢
24 Lessens Magic Plus damage
This materia has its own description, Mabaria no.... Although
it is just
like other Magic Materia descriptions, note that the bracket-like quotes
put around most magic spells are not used in this description (as in
Mabaria instead of [Mabaria], sort of).
Status Changes: POWER
-02 MAGIC
+02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01
MAXMP +05%
Find:
Use the 'Materia Select' Game Shark code (3F).
-------------------------------------------------------------------------
RIFUREKU (Reflect) - Magic Materia
20000 AP 4 stars
-------------------------------------------------------------------------
¥ê¥•¥ì¥¯
LV1: Reflect ¥ê¥•¥ì¥¯
30 Reflects most magic
LV2: Wall ¥¦¥ª¡¼¥ë
58 Barrier and Mabarrier cast at once
This materia has its own description, Rifureku no.... Although
it is
just like other Magic Materia descriptions, note that the bracket-like
quotes put around most magic spells are not used in this description
(as
in Rifureku instead of [Rifureku], sort of).
Status Changes: POWER
-02 MAGIC
+02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01
MAXMP +05%
Find:
Use the 'Materia Select' Game Shark code (42).
-------------------------------------------------------------------------
RIFUABU (Reflect Wave?) - Magic Materia
60000 AP 3 stars
-------------------------------------------------------------------------
¥ê¥•¥¢¥–
L1: --
-- --
L2: Wall ¥¦¥ª¡¼¥ë
58 Barrier and Mabarrier cast at once
This materia has its own description, Uooru no.... Although it
is just
like other Magic Materia descriptions, note that the bracket-like quotes
put around most magic spells are not used in this description (as in
Uooru instead of [Uooru], sort of).
Status Changes: POWER
-02 MAGIC
+02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01
MAXMP +05%
Find:
Use the 'Materia Select' Game Shark code (43).
-------------------------------------------------------------------------
SUICHUU KOKYUU (Underwater Breath) - Independant Materia
1 star
-------------------------------------------------------------------------
¤¹¤¤¤Á¤å¤¦¤³¤¤å¤¦
Has no description.
It says it's ability is 'SuichuuKokyuu*'
This materia seems to have no effect when equipped, nor does it affect
anything or anyone at any point in the game, as far as I can tell.
Unlike all other materia, it has only one star. I would assume
that
this Materia starts off mastered, but because of the Materia Select
code,
I have way over a million AP and I can't seem to make that number go
down. It could be that you have to master it (just like other
materia)
but then it would be the only materia in the game that starts off with
no mastered star levels.
* The info. box will give the stats. of the last Materia the cursor
was
on should you move it around (unless it was last on an Independant
Materia, in which case it will display 'SuichuuKokyuu' for the
ability
name).
Find:
Use the 'Materia Select' Game Shark code (11).
NOTE: If you want to learn more about this materia, please refer
to the
'Rumors and Speculation' and 'Documents' sections for more detailed
conjecture. For those of you who keep asking, I've been to the
Ancient
City and _nothing_ happens. Believe me, I've experimented with
this
materia in just about every possible way and it doesn't seem to have
any effect in the game.
-------------------------------------------------------------------------
HOUSOKU (Law*) - Command Materia
20000 AP 2 stars
-------------------------------------------------------------------------
¤Û¤¦¤½¤¯
Has no description.
LV1: ZENINAGE (Coin Toss) ¤¼¤Ë¤Ê¤²
Just like the 'Zeninage' skill of the
'Nageru' materia. Although
it doesn't say it, you also have the
Nageru skill (Throw) in
battle, too.
Find:
Use the 'Materia Select' Game Shark code (26).
* Mr. Kelley points out that this is most likely a joke by the
programmers. 'Law' is what lawyers deal with, and
the listed skill
given for this materia is Coin Toss. As in 'you
have to throw away
your money when dealing with lawyers'.
-------------------------------------------------------------------------
BUUSUTAA (Booster) - Combination Materia
90000 AP 5 stars
-------------------------------------------------------------------------
¥–¡¼¥¹¥¿¡¼
Has no description.
It says it's ability is 'Buusutaa'.
So far, it doesn't seem to affect any Materia I equip it to. From
the
name, though, I'd imagine that it's supposed to increase the range/
effectiveness/power of the Materia that you combine it with or perhaps
increase the amount of AP you earn for that Materia.
Find:
Use the 'Materia Select' Game Shark code (16).
=========================================================================
9 . A P P E N D
I X
=========================================================================
-------------------------------------------------------------------------
9 . 1 m a t e r i a
o r b s
-------------------------------------------------------------------------
As you play the game, you'll find, buy, and be given Materia Orbs.
When
equipped, these orbs have various functions (like Relics from FF3),
and
become stronger as you use them (like the Classes from FF5j).
There are
five types of Materia:
Green -
Spell Materia. When equipped, you can cast
spells like Lightning, Fire, Cure, Barrier, etc.
Yellow -
Command Materia. These give you the ability
to Steal, Throw, Mimic, etc.
Purple -
Independent Materia. These will increase
your scores, like Max HP or Speed Plus.
Blue -
Support Materia. These augment the power
of certain other Materia. For instance,
the 'Select All' Materia, when combined with
a Fire materia, lets you cast a fire spell on
all foes.
Red
- Summon Materia. These let you
summon monsters,
like Chocobo, Shiva, Bahamut, or even Typoon!
* My tv has some strange color properties. This means that when
I
mention a 'Purple Materia', it may actually be a Blue Materia.
I
didn't even realize this until after first releasing this FAQ,
so
try and bear with me, okay? I'll avoid incorrect naming
in the
future, but I may still get it wrong sometimes. Sorry!
^_^;
You can equip Materia from the Main Menu, and mix and match them in
any way you want. This is how they work:
Weapons and bracelets have a certain number of 'holders' on them.
You
can equip one Materia per holder. So, if a sword has one holder
and a
bracelet has five holders, you can equip six Materia in all.
The benefit
to equipping a Materia is the skills/magic/etc. it gives you.
The bad
part is that equipping Materia tends to lower your statistics.
While
this is only temporary, you'll have to decide if you value skills or
scores more when equipping certain Materia. To restore your stats.
to
normal, simply unequip the Materia you're using. You'll notice
that
some holders aren't connected, and some are (it looks something like
this: 0=0 ). Connected holders are used to couple an Independent
Materia with another Materia, since Independent Materia have no effect
on their own.
When you win a battle, you gain AP (Ability Points). Each Materia
has
a number of stars, representing its' 'levels'. All Materia start
off
at level 1, but can be increased to their max. level. The more
level
stars a Materia has, the stronger and more useful it becomes.
To
gain a star level, you have to gain a certain number of Ability Points,
just like raising levels or learning Esper magic (in FF3). However,
only Materia that you have equipped earn AP. Luckily, that Materia
has
the same number of points no matter who uses it. For example,
let's
say Cloud keeps the Summon Chocobo materia equipped for a long time,
and manages to raise it to level 2. If Barret, who's never worn
that
Materia before, equips it, he can also use it at level 2 strength.
When
you do 'master' a Materia (by gaining all its' levels), you will
instantly get another Materia of the same type! Even though it
will
begin at level 1 (i.e. unused), this means that you can have as many
Ultima or Summon Bahamut materia as you want (for example), providing
you max out the ones you already have beforehand. Be sure to
sell off
Materia that you don't need; if you have a full Materia list with no
empty places and you master a materia that you have equipped, it will
appear in a random location on the list, permanently erasing the Materia
that was in it's place (guess the programmers at Square never bothered
to check that out, did they?)
You'll want to be careful if you have more than one of the same Materia,
because you have to raise them seperately. And there's no point
in
giving two of the same Materia to the same person! Try to figure
out
what Materia works best with which person (i.e. give the MAX MP Plus
Materia to a good magic-user, and give the Deathblow materia to a
character with low normal attack power). Also, take note of the
way
the holders look; if they don't have silver dots in them (like this:
O=O or just O), then you can still equip Materia, but you can't level-
up them since none of the AP you gain in battles will be distributed
to
the Materia in that weapon or item. The tradeoff is that such
equipment
is usually very strong.
-------------------------------------------------------------------------
9 . 2 h u g e m a
t e r i a / m a s t e r m a t e r i a
-------------------------------------------------------------------------
From Disc 2 onwards, you have the chance to find and collect four 'Huge
Materia'. They can be gotten from these locations:
Blue Materia - North Corel. You have to save the town
from being
destroyed by a train during Disc 2.
Yellow Materia - The other Huge Materia is located in the Fort Condor--
you can only get this during Disc 2. What you have to
do is win the 'mini-battle' sequence atop the tower or
you won't receive the Huge Materia.
Green Materia* - Rocket Town. After you and Cid blast off in his
ship,
you'll have to enter the code command to free the huge
Green Materia. If you can't save the Materia, it's lost
for good. This quest can only be done during Disc 2.
Red Materia - Red Submarine. If you were able
to sink the red sub
during the return trip to Junon Town in Disc 2, you can
capture the huge Red Materia from the sunken submarine
at any time during Discs 2 or 3. If you weren't able
to stop the sub, then this Materia is permanently lost.
* In one game, I tried beating every quest but Corel. I had three
of
the materia, Yellow, Green, and Red. I always thought the Blue
Materia
was part of the Rocket Town sub-quest, but I guess not.
While you have to get two of the Huge Materia in order to make the game
progress during Disc 2, you don't need to collect all four of them.
However, you can get the powerful 'Master Materia' from the Huge Materia,
as well as the strongest Bahamut summon materia, 'Bahamut Form Zero',
so
it's advisable that you try to find them all. You can receive
the
following materia from each Huge Materia:
NAME
DESCRIPTION
PREREQUISITES
Master Magic Cast any magic
spell Huge Green materia and a
'master' level for all 21
magic materia.
Master Command Use most commands
Huge Yellow materia and a
'master' level for seven
command materia (see below).
Master Summon Use all summon spells
Huge Red materia and a
'master' level for all 16
summon materia.
Bahamut Form Zero A summon materia
Huge Blue materia and the
Bahamut and Neo Bahamut
summon materia orbs.
Once you've fulfilled the prerequisites to get a certain master materia,
simply return to Buugen Haagen's observatory in Cosmo Canyon and touch
the correct Huge Materia (I hope you have the Huge Materia on you/have
already taken it to the observatory in Cosmo Canyon beforehand!)
Pick
the first option and the screen will glow; pick the top option to get
your master materia or the bottom option if you want to get that
particular master materia later. You do have to have all the
mastered
materia on hand, but it doesn't matter whether they're equipped or
not.
If you're trying to get Bahamut Form Zero, then all you have to do is
touch the huge blue materia and you'll automatically receive it after
choosing the first option; you have to get this summon spell before
you
can receive the Master Summon materia. There's good news and
bad news,
though:
- All of the Master materia do not have level stars, so you can't
simply 'master' them and get a second Master Materia.
Wearing
one doesn't effect your statistics, either (so all of
you who
were hoping for a 'MAX MP +80%' or something like that
will be
disappointed!)
- When you receive a Master materia, you lose all the materia
that
you mastered. This means that not only will you
be left with a
bunch of low-level materia (since you get another materia
of the
same type when you master it, remember?), but you'll have
to master
each of them if you want to get a second Master materia
of that
type. The good news is that if you have two mastered
orbs of the
same type (say, two Fires and you're trying to get the
Master
Magic materia), you'll only lose one and keep the other.
So, if
you have two mastered Kjata materia and you get a Master
Summon
materia and want another one, you'll only have to level-up
15 orbs
instead of 16 since one is already mastered.
Individual notes on the Master materia:
- If you affix a combination materia like All or Random Magic
Strike to the Master Magic orb, it will affect all the
spells!
However, not all combination materia work with each spell.
- When you master a Summon materia, you can call a particular
summoned
beast five times. With the Master Summon materia
equipped, you can
summon any beast an infinite number of times (providing
you have the
MP for it)! Like the Master Magic materia, Combination
materia
attached to this orb will affect all summon spells.
- You only have to master the Steal, Sense, Throw, Morph,
Deathblow, Manipulate and Mime materia orbs in order to
get the
Master Command materia. This may sound good, but
then again, all you
get are the above abilities of those materia: this orb
won't let you
use other commands like Swordplay, W-Item, Techniques
of the
Enemy, or Continuous Slice, for example (but you can equip
these
seperately, if you like).
- And of course, there are no Master Combination or Master Independant
Materia :)
-------------------------------------------------------------------------
9 . 3 m a t e r i a
l i s t
-------------------------------------------------------------------------
This section lists each Materia and explains it's abilities and other
information. A new addition to this section is 'AP to Master':
this
tells you how many AP you will need to master that materia. It's
easy
enough to check your current AP level in the Main Menu, but you can't
figure out what the master amount of AP is until you're at the next
to the last level--the reason for this addition.
=====================
GREEN MATERIA - SPELL
=====================
-------------------------------------------------------------------------
MATERIA NAME
AP TO MASTER # OF LEVEL STARS
-------------------------------------------------------------------------
Levels: Name MP Cost Effect when
used
Changes to status when Materia is equipped:
Who has it when they first join you:
Where you can buy it from:
(may change depending on what Disc
you're currently on)
Where you can find it at:
(* anything else you should know)
-------------------------------------------------------------------------
Fire
35000 AP 4 stars
-------------------------------------------------------------------------
LV1: Fire 1
4 Fire damage
LV2: Fire 2
22 Fire damage x2
LV3: Fire 3
52 Fire damage x3
Status Changes: POWER -01
MAX HP -02%
MAGIC +01 MAX MP +02%
Initially equipped: Red 13
Purchase from: Wall Market, Costa
Del Sol, Fort Condor, Mideel
-------------------------------------------------------------------------
COLD
35000 AP 4 stars
-------------------------------------------------------------------------
LV1: Blizzard 1
4 Ice damage
LV2: Blizzard 2
22 Ice damage x2
LV3: Blizzard 3
52 Ice damage x3
Status Changes: POWER -01
MAXHP -02%
MAGIC +01 MAXMP +02%
Initially equipped: Cloud
Purchase from: Wall Market, Costa
Del Sol, Mideel, Fort Condor
-------------------------------------------------------------------------
THUNDER
35000 AP 4 stars
-------------------------------------------------------------------------
LV1: Lightning
4 Lightning (bolt) damage
LV2: Lightning 2
22 Lightning (bolt) damage x2
LV3: Lightning 3
52 Lightning (bolt) damage x3
Status Changes: POWER -01
MAXHP -02%
MAGIC +01 MAXMP +02%
Initially equipped: Cloud
Purchase from: Wall Market, Costa
Del Sol, Mideel, Fort Condor
-------------------------------------------------------------------------
EARTH
40000 AP 4 stars
-------------------------------------------------------------------------
LV1: Quake
6 Earth damage
LV2: Quake 2
28 Earth damage x2
LV3: Quake 3
68 Earth damage x3
Status Changes: POWER -01
MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Kalm Town, Costa
Del Sol
-------------------------------------------------------------------------
POISON
38000 AP 4 stars
-------------------------------------------------------------------------
¤É¤¯ ¡ÊÆÇ¡Ë
LV1: Bio 8
Poison dmg., then continuous damage
LV2: Bio 2 36
Poison dmg., then continuous damage x2
LV3: Bio 3 80
Poison dmg., then continuous damage x3
Status Changes: POWER -01
MAXHP -02%
MAGIC +02 MAXMP +02%
Purchase from: Kalm Town, Costa
Del Sol
Find:
Shinra HQ -- 68th floor
-------------------------------------------------------------------------
GRAVITY
40000 AP 4 stars
-------------------------------------------------------------------------
LV1: Demi 14
Reduces current HP to 3/4*
LV2: Demi 2 33 Reduces
current HP to 1/2
LV3: Demi 3 48
Reduces current HP to 1/4
Status Changes: POWER
-01 MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Costa Del Sol, Mideel
Find:
Cave below Cosmo Canyon after beating the boss.
* If the description doesn't make sense, think of it like this:
Demi
reduces current HP by 1/4, Demi 2 reduces current HP by
1/2, and
Demi 3 reduces current HP by 3/4. Make sense now?
-------------------------------------------------------------------------
METEORITE
60000 AP 3 stars
-------------------------------------------------------------------------
LV1: Comet 70
Special damage x4 against one enemy
LV2: Comet 2 110
Special damage x4 against all foes
Status Changes: POWER
-02 MAGIC
+02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01
MAXMP +05%
Find:
Ancient City
-------------------------------------------------------------------------
SEALED OFF
60000 AP 5 stars
-------------------------------------------------------------------------
LV1: Freeze 82
Ice damage + Stop (chance)
LV2: Break 86
Earth damage + Petrify (chance)
LV3: Tornado 90
Wind damage + Confyuu (chance)
LV4: Flare 100
Fire damage
Status Changes: POWER
-04 MAGIC
+04 MAXHP -10%
STRENGTH -02 MAGIC DEFENSE +02
MAXMP +10%
Find:
Mideel (see note *1)
*1 Go to the town on the Southernmost Continent and feed the hyperactive
boy's chocobo. You'll have to make sure that you
have the proper
seasoning on you (buy it for 1500 gil from the Chocobo
Farm; it's the
same one you use to learn Chocobockle; the 5th item from
the top).
Choose the top option when you examine the chocobo, then
choose the
5th option (the next to last one), and you'll get this
materia. You
can still do it even after the town is partially destroyed.
-------------------------------------------------------------------------
ULTIMA
100000 AP 3 stars
-------------------------------------------------------------------------
LV1: --
-- --
LV2: Ultima 130
Special damage (heavy) to all foes
Status Changes: POWER
-04 MAGIC
+04 MAXHP -10%
STRENGTH -02 MAGIC DEFENSE +02
MAXMP +10%
Purchase from: North Corel
(see note *2)
Find:
North Corel
*2 You get this for free if you save the town. If you fail, you
can
still buy it from a kid in one of the train cars for 50,000
gil.
-------------------------------------------------------------------------
Restore
40000 AP 5 stars
-------------------------------------------------------------------------
LV1: Cure
5 Recover lost HP
LV2: Cure 2 24
Recover lost HP x1.5
LV3: Regene 30
Gain back some HP each round
LV4: Cure 3 64
Recover lost HP x3
Status Changes: POWER -01
MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Midgar City -- Area
5, Wall Market, Mideel,
Fort Condor
Find:
Makoro Furnace
-------------------------------------------------------------------------
FULL CURE
100000 AP 3 stars
-------------------------------------------------------------------------
LV1: --
-- --
LV2: Full Cure 99 Recover
all lost HP
Status Changes: POWER
-04 MAGIC
+04 MAXHP -10%
STRENGTH -02 MAGIC DEFENSE +02
MAXMP +10%
Find:
Cosmo Canyon; behind the Item Shop (Disc 2+ only)
-------------------------------------------------------------------------
MEDICAL TREATMENT
60000 AP 4 stars
-------------------------------------------------------------------------
LV1: Poisona 3
Cures Poison status
LV2: Esuna
15 Cures any bad status
LV3: Resist 120 Prevents status
change
Status Changes: POWER -01
MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Kalm Town, Gongaga
Town, Junon Town
-------------------------------------------------------------------------
RESURRECT
55000 AP 3 stars
-------------------------------------------------------------------------
LV1: Raise 34
Come back to life with some HP
LV2: Life 2 100
Come back to life with all HP
Status Changes: POWER
-02 MAGIC
+02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01
MAXMP +05%
Purchase from: Junon Town, Costa
Del Sol (Disc 2+)
-------------------------------------------------------------------------
SEAL
20000 AP 3 stars
-------------------------------------------------------------------------
LV1: Sleepel 8
Enemy falls asleep
LV2: Silence 24
Enemy is silenced
Status Changes: POWER -01
MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Junon Town
-------------------------------------------------------------------------
PERPLEX
30000 AP 3 stars
-------------------------------------------------------------------------
LV1: Confuse 18
Enemy is confused
LV2: Berserk 28
Automatic attack/Attack Power goes up
Status Changes: POWER -01
MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Cosmo Canyon
(see note *3)
*3 Berserk is useful against magic-casting enemies because they're
forced to attack and can't use spells. You can also
use this
spell on yourself; while the ally can do nothing but attack,
his
attack power is greatly increased (but this is true for
enemies
hit with this spell, too).
-------------------------------------------------------------------------
TRANSFORM
24000 AP 3 stars
-------------------------------------------------------------------------
LV1: Minimum 10
Body shrinks; stats./damage drop to 1.
LV2: Toad 14
Can do nothing but attack/ cast 'Toad'
Status Changes: POWER -01
MAXHP -02%
MAGIC +01 MAXMP +02%
Initially equipped: Cait Sith
Purchase from: North Corel, Cosmo
Canyon, Gongaga Town, Mideel
-------------------------------------------------------------------------
SEPERATION
30000 AP 3 stars
-------------------------------------------------------------------------
LV1: Escape 16
Escape from battles (some exceptions)
LV2: Degeon 99
All enemies are banished (killed)
Status Changes: POWER -01
MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Rocket Village
(see note *4)
*4 Yes, if you cast Degeon on yourself then you'll all die ^_^;
-------------------------------------------------------------------------
TIME
42000 AP 4 stars
-------------------------------------------------------------------------
LV1: Haste 18
Time bar fills faster
LV2: Slow 20
Time bar fills slower
LV3: Stop 34
Time bar can't fill for a short while
Status Changes: POWER
-02 MAGIC
+02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01
MAXMP +05%
Purchase from: Gongaga Town, Rocket
Village
-------------------------------------------------------------------------
BARRIER
45000 AP 5 stars
-------------------------------------------------------------------------
LV1: Barrier 16
Lessens physical damage
LV2: Mabarrier 24 Lessens
Magic Plus damage
LV3: Reflect 30
Reflects most magic
LV4: Wall 58
Barrier and Mabarrier cast at once
Status Changes: POWER
-02 MAGIC
+02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01
MAXMP +05%
Purchase from: Rocket Village
(see note *5)
*5 Reflect reflects a magic spell to the opposite party (foe to ally,
ally
to foe) even if the caster and receiver are both allies
or enemies.
If a spell affects more than one person, only the people
with Reflect
will have the spell reflected.
Unlike previous Final Fantasy games, a reflected spell
(at least, if
the reflective power is automatic or due to an accessory
like the
Reflect Ring) will bounce back and forth until it 'breaks
through'
a target's reflectiveness (which will still be there--it's
not
permanently removed) or misses. This is quite a
change from the
normal 'reflect one time' rule of other FF incarnations,
and whether
it was programmed in purposely or is a glitch remains
to be seen.
Riflek doesn't work against Juuryoku-type spells, Inseki-type
spells,
Ultima, Shield, Debarrier, or Dispel.
-------------------------------------------------------------------------
ANNIHILATION
45000 AP 4 stars
-------------------------------------------------------------------------
LV1: Debarrier 12 Cancels Barrier
spells
LV2: Dispel 20
Cancels any magic
LV3: Death 30
Kills foe instantly
Status Changes: POWER
-02 MAGIC
+02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01
MAXMP +05%
Purchase from: Fort Condor, Mideel
(see note *6)
*6 Dispel removes status-changing magics such as Wall, Haste, Slow,
Regene, Toad, etc. It only affects the spells in
use, but can
remove more than one Magic Plus status at once.
-------------------------------------------------------------------------
SHIELD
100000 AP 3 stars
-------------------------------------------------------------------------
LV1: --
-- --
LV2: Shield 180
Ally becomes invincible for a while
Status Changes: POWER
-04 MAGIC
+04 MAXHP -10%
STRENGTH -02 MAGIC DEFENSE +02
MAXMP +10%
Find:
Makou Pit
-------------------------------------------------------------------------
MASTER MAGIC
n/a
no stars
-------------------------------------------------------------------------
When equipped, you can cast ANY magic spell, providing you have enough
MP. Remember, using a combination materia together with the Master
Magic
materia will affect all your spells, but not all of them will be
compatible with certain types of combination materia.
========================
YELLOW - COMMAND MATERIA
========================
-------------------------------------------------------------------------
STEAL
50000 AP 3 stars
-------------------------------------------------------------------------
LV1: (Steal)
Attempt to steal an item from an enemy.
It doesn't always work,
and you can't steal if an enemy has no items.
LV2: (Plunder)
As above, but you will attack and steal at
the same time. Once
you learn this, you can't use Nusumu.
Status Changes: Speed Plus +02
Purchase:
Kalm Town
Find:
After killing the boss when you fall into the sewers
once you've rescued Tifa from Wall Market (Disc 1).
-------------------------------------------------------------------------
THROW
60000 AP 3 stars
-------------------------------------------------------------------------
LV1: (Throw)
You can throw one of the weapons in your inventory
at an enemy.
You'll lose the weapon you throw, however.
The only items you're
allowed to throw are: swords (Cloud), rods
(Aeris), cannons
(Barret), shuriken (Yuffie), M-phones (Cait
Sith), handguns
(Vincent), and spears (Cid). You cannot
throw a weapon an ally
is equipped with.
LV2: (Coin Toss)
Once you learn it, this command and Nageru
switch constantly while
the Battle Window is open. If you choose
it, you must then decide
how much money you will _keep_ by using the
controller (just like
purchasing a certain amount of items).
No matter how much gil you
toss, the maximum damage is always 9999.
The ratio of gil to
damage points is 10:1, so you'd better have
a lot of money.
Status Changes: STRENGTH +01
Intially Equipped: Yuffie
Purchase:
Fort Condor, Rocket Town
-------------------------------------------------------------------------
CONTINUOUS SLICE
150000 AP 3 stars
-------------------------------------------------------------------------
LV1: (Continuous Slice)
You can make make two physical attacks on
one enemy.
LV2: (Random Hit)
You can attack 4 times, but the damage you
inflict is slightly
lower than normal. Each enemy that you
attack is picked at
random.
Status Changes: Speed Plus +02
Find:
Wrecked Plane
-------------------------------------------------------------------------
SLICE EVERYBODY
150000 AP 3 stars
-------------------------------------------------------------------------
LV1: Slice Everybody) You can make one attack which will hit all
enemies. It's possible to hit and miss at the same time with
this
command.
LV2: (Swordplay)
All enemies facing you are instantly killed.
This command doesn't
always work.
Find:
Old Forest
-------------------------------------------------------------------------
PERCIEVE
40000 AP 2 stars
-------------------------------------------------------------------------
You're shown an enemy's HP, MP, experience level, and any weaknesses
they
may have. Furthermore, their current HP and MP rate is shown
if you
select them while the Help Window is activated. Not all enemies
can be
scanned with this command.
Initially Equipped: Red 13
Purchase:
Kalm Town, Junon Town
Find:
Midgar City -- Area 7
-------------------------------------------------------------------------
Morph
100000 AP 2 stars
-------------------------------------------------------------------------
This command makes you do a physical attack at roughly 2/3rds less
damage. If your foe is killed with this hit, he will transform
into an
item for you to take. Not all enemies can be morphed.
Find:
At the Temple
-------------------------------------------------------------------------
Deathblow
40000 AP 2 stars
-------------------------------------------------------------------------
When used, an ally will try to make a critical strike. This attack
misses often, but still hits more frequently than a regular critical
attack does.
Status Changes: LUCK +01
Purchase:
Fort Condor, Rocket Village
Find:
Area near Gongaga Town
-------------------------------------------------------------------------
MANIPULATE
40000 AP 2 stars
-------------------------------------------------------------------------
You can control an enemy with this command. If it works, your
character
can't do anything aside from controlling the enemy. Not all enemies
can
be controlled, and on top of that, this command doesn't always work.
While an enemy is under your command, you can do nothing aside from
direct it (you can't perform normal commands, only pick commands for
the
monster under your control). If you're using this materia and
Subete
All, you'll attempt to control all monsters, but you can only
control one, no matter how successful you are :(
Initially equipped: Cait Sith
Purchase:
Fort Condor, Rocket Village
-------------------------------------------------------------------------
Enemy Skill
n/a
24 stars
-------------------------------------------------------------------------
You can learn certain skills normally available only to your enemies
with this materia equipped. To learn a skill, the enemy must
use it
on you (even if you dodge it or are killed by it), and you must then
proceed to win the battle. Each time you gain a new skill, one
of the
24 stars in the Materia Menu lights up and the skill's name is added
to the gray box beneath it. Using enemy skills costs MP, in most
cases.
You can also check out Enemy Skills in the Magic Menu.
Find:
Shinra HQ -- 68th floor, after killing the boss.
Ancient City (behind a bed), Chocobo Sennin's
house (talk to the Green Chocobo), basement of
Junon Town (the room with the soldiers).
-------------------------------------------------------------------------
Mime
100000 AP 2 stars
-------------------------------------------------------------------------
You can mimic the last action one of your allies made when using this
command, whether it was spell-casting, using up an item, activating
a
Command Materia, summoning a monster, changing rows, etc. You
won't
lose any HP, MP, items, or anything else that would be used up or
depleted normally. Since Monomane mimics the last action made,
you can
skip through the other allies until it is your turn again to repeatedly
imitate yourself. And while you can't mimic Limit Breaks, you
can
imitate your own Breaks. What's really cool about this materia
is that
you will imitate the person's combination materia, too. So if
someone
casts Fire 2, and it's combined with Quadra Magic, then you will
use Quadra Magic as well when you mimic them without having to have
it equipped!
Find:
One of the bonus areas...refer to section 5b.
-------------------------------------------------------------------------
W-Magic / W MAGIC
250000 AP 2 stars
-------------------------------------------------------------------------
This command lets you cast two spells, one right after the other.
MP
consumption remains normal and you have to have enough for both spells.
The great thing about this materia is that you can still use Mahou
Midareuchi, All, Subete All, MP Turbo, or any other materia
that affects magic along with this to affect both spells that you're
casting.
Find:
Makou Pit.
-------------------------------------------------------------------------
W-Summon / W SUMMON
250000 AP 2 stars
-------------------------------------------------------------------------
You can summon two monsters, one right after the other, when this Materia
is equipped. You have to have enough MP to perform the summons,
and if
you've already called a monster the maximum number of times, you can't
call it again using this command.
Find:
A prize you can buy at the Gold Saucer's Battle
Square.
-------------------------------------------------------------------------
W-Item / W ITEM
250000 AP 2 stars
-------------------------------------------------------------------------
You can use two items, one right after the other, with this command.
You must have enough items to use, though.
Find:
At the end of the passageway leading south when you
raid Midgar City at the end of Disc 2.
-------------------------------------------------------------------------
MASTER COMMAND
n/a
no stars
-------------------------------------------------------------------------
When equipped, you can use the following commands in battle: Certain
Kill, Coin Toss, Manipulate, Morph, Mime, Sense, Steal,
and Throw.
============================
PURPLE - INDEPENDENT MATERIA
============================
Note that when more than one of the following Materia are worn, their
bonus is culmulative: HP Plus, MP Plus, Luck Plus, Magic Plus,
and Plus.
This means that you can wear more than one for an even higher increase
in
your scores (but you can only wear so many--try to equip lots of the
same type of Materia and you'll see that your stats. remain the same.
The rest of the Purple Materia (Gil Plus, Teki Yose, etc.) have no
Added Effect of two or more of them are worn at once. The only
exception is when you wear the Counter Materia; see below for details.
-------------------------------------------------------------------------
HP Plus
50000 AP 5 stars
-------------------------------------------------------------------------
LV1: HP 10% Up When equipped, your
Maximum HP increases by the
LV2: HP 20% Up listed amount, allowing
you to gain back more HP.
LV3: HP 30% Up Your HP cannot be
raised above 9999, though, and you
LV4: HP 40% Up lose your HP bonus
when this materia is de-equipped.
LV5: HP 50% Up
Purchase:
Cosmo Canyon or Mideel.
-------------------------------------------------------------------------
MP Plus
50000 AP 5 stars
-------------------------------------------------------------------------
LV1: MP 10% Up When worn, your Maximum
MP increases by the listed
LV2: MP 20% Up amount, allowing
you to gain back more MP. Your MP
LV3: MP 30% Up cannot be raised
above 999, though, and you lose the
LV4: MP 40% Up MP bonus when this
materia is taken off.
LV5: MP 50% Up
Purchase:
Cosmo Canyon or Mideel.
-------------------------------------------------------------------------
HP<->MP
80000 AP 2 stars
-------------------------------------------------------------------------
This materia switches your maximum HP score with your maximum MP score.
While this allows you to have up to 9999 MP, your HPs can never go
beyond 999 while wearing this materia. Interestingly enough,
equipping
an 'HP Plus' materia will increase your MP amount (up to 9999), and
wearing a 'MP Plus' materia will increase your maximum HP (but you
still
can't go beyond 999 Hit Points).
Find:
One of the bonus areas...refer to section 5b.
-------------------------------------------------------------------------
Luck Plus
100000 AP 5 stars
-------------------------------------------------------------------------
LV1: Luck 10% Up This materia raises your luck
score (which helps
LV2: Luck 20% Up determine your critical hit
(Hissatsu) rate. If
LV3: Luck 30% Up it is removed, your luck drops
back to normal.
LV4: Luck 40% Up
LV5: Luck 50% Up
Find:
At the Temple.
-------------------------------------------------------------------------
Magic Plus
50000 AP 5 stars
-------------------------------------------------------------------------
LV1: Magic 10% Up This materia raises your magic score
(which helps
LV2: Magic 20% Up rate the effectiveness of Mahou
materia). When
LV3: Magic 30% Up de-equipped, your magic score returns
to normal.
LV4: Magic 40% Up
LV5: Magic 50% Up
Find:
Bottom of ladder in the cave beyond the Ancient
City in Disc 2.
-------------------------------------------------------------------------
Speed Plus
100000 AP 5 stars
-------------------------------------------------------------------------
LV1: Speed Plus 10% Up This materia increases your
Speed rating (which
LV2: Speed Plus 20% Up determines, in part, battle
initiative and your
LV3: Speed Plus 30% Up ability to dodge attacks).
Should this materia
LV4: Speed Plus 40% Up be taken off, your speed will
go back to it's
LV5: Speed Plus 50% Up former level.
Find:
A prize you can buy at the Gold Saucer's Battle
Square.
-------------------------------------------------------------------------
Gil Plus
150000 AP 3 stars
-------------------------------------------------------------------------
LV1: Receive 1.5 times more gil than usual when you win a battle.
LV2: Receive twice as more gil than usual when you win a battle.
Status Changes: LUCK +01
Purchase:
Gold Saucer's Wonder Square.
-------------------------------------------------------------------------
EXP. Plus
150000 AP 3 stars
-------------------------------------------------------------------------
LV1: Receive 1.5 times more EXP than usual when you win a battle.
LV2: Receive twice as more EXP than usual when you win a battle.
Status Chagnes: LUCK +01
Purchase:
Gold Saucer's Wonder Square.
-------------------------------------------------------------------------
Enemy Away
50000 AP 3 stars
-------------------------------------------------------------------------
LV1: Enemy enCounter Attack rate drops to one-half.
LV2: Enemy enCounter Attack rate drops to one-fourth.
Status Changes: LUCK +01
Find:
Receive as a prize if you did well in the chocobo
races at the Gold Saucer.
-------------------------------------------------------------------------
Enemy Plus
50000 AP 3 stars
-------------------------------------------------------------------------
LV1: EnCounter Attack enemies 1.5 times more often.
LV2: EnCounter Attack enemies twice as often.
Status Changes: LUCK -01
Find:
A prize you can buy at the Gold Saucer's Battle
Square.
-------------------------------------------------------------------------
Chocobo Plus
30000 AP 4 stars
-------------------------------------------------------------------------
Allows you to enCounter Attack chocobos while in areas with very light
grass or with Chocobo tracks.
LV1: Chocobo enCounter Attack rate is 2 times higher.
LV2: Chocobo enCounter Attack rate is 4 times higher.
LV3: Chocobo enCounter Attack rate is 8 times higher.
Status Changes: LUCK +01
Purchase:
The man in the chocobo stables at the Chocobo Farm.
Find:
Edge of the Chocobo pen at the Chocobo Farm (Disc
2+).
-------------------------------------------------------------------------
Pre-emptive
80000 AP 5 stars
-------------------------------------------------------------------------
LV1: Chance of attacking first is 12% When worn, this
materia gives
LV2: Chance of attacking first is 24% your party
an increased chance
LV3: Chance of attacking first is 36% of getting
a free round of
LV4: Chance of attacking first is 48% fighting, just
as if you had
made an initial attack.
Status Changes: Speed Plus +02
Find:
A prize you can buy at the Gold Saucer's Battle
Square.
-------------------------------------------------------------------------
LONG DISTANCE ATTACK
80000 AP 2 stars
-------------------------------------------------------------------------
You may attack from the back row without any reduction in your attack
power. This materia has no effect if you are in the front row.
Find:
In the Mythril Mine.
-------------------------------------------------------------------------
PROTECT
40000 AP 5 stars
-------------------------------------------------------------------------
LV1: 20% Up The
character wearing this Materia will block
LV2: 40% Up an
enemy's attack by standing in front of one of
LV3: 60% Up his
allies when they are attacked. It won't
LV4: 80% Up always
happen (unless you're at 100%), and that
LV5: 100% Up ally will
keep guarding even if his HPs are low.
This only works when another ally is hit by a
physical attack, not by magic or certain enemy
abilties.
Status Changes: STRENGTH +01
Find:
In the garden next to Aeris's house.
-------------------------------------------------------------------------
Counter Attack
100000 AP 5 stars
-------------------------------------------------------------------------
The character wearing this will Counteattack using his weapon if he
is
targeted by an enemy (the attack doesn't have to be physical, and it
doesn't have to be aimed specifically at the person wearing the Counter
Attack Materia. In fact, it doesn't even have to hit or do damage
in
order to trigger a counterattack). Damage is the same, just as
if you
had attacked normally (it's even possible to miss).
A counterattack is made only against the enemy you hit; combining
this materia with Subete All, Renzokugiri, or any other materia that
affects your ability to attack will have no effect. However,
I'm not
sure how Enkyori Kougeki would affect this materia. The chance
of you
Counter Attacking when hit raises at 20% per star. You won't
counterattack your friends if they attack you, BTW.
Note that the more of these that you wear, the more times you make a
counterattack. So if you have 4 Counter Attack materia equipped
and an
enemy hits you with a physical attack, you will strike that foe 4 times.
Find:
Caves behind Nivelheim, or you can receive it as a
prize for winning the chocobo races held at the
Gold Saucer.
-------------------------------------------------------------------------
Mega All
160000 AP 5 stars
-------------------------------------------------------------------------
Like All, this materia allows you to target all allies or enemies
instead of just one. However, the Subete All affects _every_
ability your character possesses. The ability must be a selectable
one
(in the Battle Window), and not an ability such as Counter Attack or
Cover. This Materia doesn't work with Summon Spells or the ability
to use
Items (even with W Item equipped).
Find:
Makou Pit.
==========================
BLUE - COMBINATION MATERIA
==========================
-------------------------------------------------------------------------
HP ABSORB
100000 AP 2 stars
-------------------------------------------------------------------------
Every time you hit an enemy with magic, 1/10th of the damage you did
is
given back to you in the form of HPs.
Find:
Makou Pit.
-------------------------------------------------------------------------
MP ABSORB
100000 AP 2 stars
-------------------------------------------------------------------------
Every time you hit an enemy with magic, 1/10th of the damage you did
is
given back to you in the form of MPs.
Find:
Chest in Wutai.
-------------------------------------------------------------------------
MP TURBO
120000 AP 5 stars
-------------------------------------------------------------------------
When paired with a Mahou or Summon materia, the MP cost raises by about
1/3rd the original amount. However, the effectiveness of the
spell cast
is increased by a third as well, whether it is damaged inflicted or
HP
restored. The only exception to this that I've found so far is
the
Knights of Round materia--pair it to MP Turbo and the cost raises
only 5 points, yet the amount of damage is still raised by a third.
Find:
In the Temple.
-------------------------------------------------------------------------
All
35000 AP 5 stars
-------------------------------------------------------------------------
When linked to a green materia, you will target that spell on all allies
or enemies instead of just one. This allows you to hit them all
with
that spell. The more levels you raise this materia, the more
times you
can do this; after enough uses of that spell, you'll have to target
one enemy again until the next battle. Note that All will not
work
with the following materia: Altema, Chiryou (Resist only), Fulkea,
Fuuin,
Inseki, Ridatsu, or Shield.
Initially Equipped: Red 13
Purchase from: Fort Condor
Find:
Shinra HQ -- trade in one of the bags from the
'locked door' puzzle to get it.
-------------------------------------------------------------------------
Quadra Magic
200000 AP 5 stars
-------------------------------------------------------------------------
This can be combined with Spell or Summon Materia. When used,
the spell
strikes 4 times, with the target randomly chosen each time. The
damage
that spell would inflict is reduced, but the you only lose MP as if
you
had casted the spell once. The same applies if it is combined
with a
Summon Materia. This Materia works with every magic spell and
summon
skill except for Escape and Knights of Round.
Find:
One of the bonus areas...refer to section 5b.
-------------------------------------------------------------------------
Sneak Attack
150000 AP 5 stars
-------------------------------------------------------------------------
If you have a Mahou, Summon, or Command materia attached to the Fuiuchi
materia, then the character wearing them will instantly use the
attached materia before the allies or enemies can attack. However,
there is only a small chance of this working, but you can increase
it
by raising this materia's levels. This materia doesn't work against
enemies that are supposed to attack first (such as the armored tank
that you fight after escaping from Shinra HQ in Disc One).
Find:
Receive as a prize if you did well in the chocobo
races at the Gold Saucer.
-------------------------------------------------------------------------
MAGIC Counter Attack
300000 AP 5 stars
-------------------------------------------------------------------------
Despite it's name, you can attach a Mahou or a Summon materia to this
materia orb. If you are attacked, there is a chance that you
will
Counterattack with whatever spell or Shoukan you have equipped, providing
you have the MP for it. The chance of you making a Counterattack
increases 20% per level star you earn. If you have either the
Master
Magic or Master Summon materia equipped, the Shoukanjuu or magic spell
used is determined randomly.
Find:
Receive as a prize if you did well in the chocobo
races at the Gold Saucer.
-------------------------------------------------------------------------
Counter Attack
100000 AP 5 stars
-------------------------------------------------------------------------
This materia will only work if it is attached to a Command Materia.
Furthermore, it will will only work with the following Materia:
Ayatsuru, Henka, Hissatsu, Miyaburu, Monomane*, Nageru, and Nusumu.
If you have the Master Command materia linked to this one, then one
of
the eight commands will be picked at random. When you are attacked
by
an enemy, you will Counter Attackattack with the command materia you
have
equipped. The chance of you counterattacking increases by 20%
for each
new level star you earn. If the command chosen is Nageru or Zeninage,
then the item thrown/amount of gil thrown is randomly determined.
* Since Monomane will make you imitate what you or your allies just
did,
you can use Monomane to Counter Attackattack with Renzokugiri,
a Summon
spell, or any other Materia ability. It's probably the
best Materia
to have when using the Counter Attack because you can strike
back
with just about any ability you can think of.
Find:
Makou Pit.
-------------------------------------------------------------------------
FINAL ATTACK
160000 AP 5 stars
-------------------------------------------------------------------------
This works just like the ability that many of your enemies have; when
your HP is reduced to 0, you will activate whatever Materia is attached
to the Final Attack Materia, but that Materia has to be a Mahou, Shoukan,
or Command materia. Be careful, though, since if one of your
allies
kills you, you'll attack them with the Materia you have equipped!
You
can equip a Materia like Sosei or Barrier to revive yourself or protect
your party once you pass away, though, making this useful as both an
offensive and defensive tactic. The more stars you've earned,
the more
times you can use this Materia when you are killed.
Find:
A prize you can win at the Gold Saucer's Battle
Square, should you win the URA Battle.
-------------------------------------------------------------------------
ADDITIONAL SLICE
200000 AP 2 stars
-------------------------------------------------------------------------
After using the materia that this is combined with, you'll perform a
single physical attack on the enemy affected by the materia.
This means
that if you use a materia on yourself (like Barrier), you'll attack
yourself or your allies!
Find:
Look on the 'switching path' in the Mountain
Crossroads area (it's where you can use your map
in the 2nd disk, just before the snowfield).
-------------------------------------------------------------------------
Steal as well*
200000 AP 2 stars
-------------------------------------------------------------------------
After using the materia that this is combined with, you'll attempt to
steal from the enemy affected by the previous materia (you won't move
or anything--you simply receive a message telling you if you were
successful or not). Combining this with the Nusumu materia is
obviously
pointless unless you're having a hard time stealing from a particular
foe.
Find:
In a cavern above Wutai (you need to be able to
cross the fire-pits before you can reach it).
* Could also be translated 'Steal while you are doing (action)'.
-------------------------------------------------------------------------
Added Effect
100000 AP 2 stars
-------------------------------------------------------------------------
This materia is affect not only by which Mahou or Shoukan materia you
combine it with, but if you affix it to your weapon or your bracelet.
It takes the properties of the linked materia and gives your weapon
or
bracelet those properties. For example, equip Shiva on your paired
bracelet holders and you are protected from Ice damage. Equip
it and
the Ikazuchi materia on your weapon's holders and your normal attacks
will hit for lightning damage. Like Zokusei (below), not all
materia
will work with this combination materia.
Find:
Cosmo Canyon -- the cave that you and the old man
explore.
-------------------------------------------------------------------------
Elemental
80000 AP 4 stars
-------------------------------------------------------------------------
Like Tsuika Kouka, this materia affects the weapon or armor it is
attached to as well as the materia it is combined with. Zokusei
only
works when paired with certain Mahou or Shoukan materia. If it
is
attached to a weapon, the type of damage you inflict is the same as
the
Materia combined with Zokusei (so if you have Phoenix attached to your
weapon and it is combined with this materia, you'll hit for fire damage.
And if you have Doku attached to you armor along with this materia,
you
will be protected from Poison attacks). This Materia has no additional
power when linked with a weapon, but if it is combined with a bracelet,
it has the following abilities:
LV1: Damage inflicted is reduced to 1/2 if it is the corresponding type.
LV2: No damage is received if it is the corresponding type.
LV3: Gain HP if you are struck with the corresponding type of attack.
Zokusei will only work when paired with these materia:
MAHOU MATERIA SHOUKAN MATERIA
Poison
Alexander Titan
Fire
Ifrit
Ramuh
Lightning
Leviathan
Demi
Phoenix
Cold
Shiva
Find:
From Domino on the 62nd floor of the Shinra HQ.
Also in either Tifa's house or the mountains
behind Nivelheim (NSS).
====================
RED - SUMMON MATERIA
====================
All summon materia have five level stars. The more levels you
raise,
the more times you can summon that particular Shoukanjuu (Summoned
Beast) during a battle. Unless mentioned, all summon attacks
strike
all enemies at once.
-------------------------------------------------------------------------
CHOCOBO AND MOOGLE
35000 AP COST - 14 MP
-------------------------------------------------------------------------
Technique: ULTIMATE SPECIAL TECHNIQUE!!
Dash attack hitting for physical damage. Has a small
chance of stunning your foes for several rounds. In
case you're wondering, the kanji on the moogle's
headband is the real name of this Summon in the
Japanese version (it is 'HissatsuWaza' or 'Ultimate
Special Technique').
Technique: FAT CHOCOBO
Fat Chocobo performs squashing attack hitting for
physical damage. Occurs 1/16th of the time.
Status Changes: MAGIC +01
MAXHP -02%
MAXMP +02%
Find:
Talk to the fenced in Chocobo at the Chocobo Farm.
-------------------------------------------------------------------------
SHIVA
50000 AP
COST - 32 MP
-------------------------------------------------------------------------
¥·¥ô¥¡
Technique: DIMOND DUST
Attacks with frost blast for ice damage.
Status Changes: MAGIC +01
MAXHP -02%
MAXMP +02%
Find:
In the cave between the chocobo farm and Fort Condor
(before Junon Town).
-------------------------------------------------------------------------
IFRIT
50000 AP COST - 34 MP
-------------------------------------------------------------------------
Technique: Fire OF HELL
Flaming body check hitting for fire damage.
Status Changes: MAGIC +01
MAXHP -02%
MAXMP +02%
Find:
After killing Jenova Birth on the Shinra Boat.
-------------------------------------------------------------------------
TITAN
80000 AP COST - 46 MP
-------------------------------------------------------------------------
Technique: ANGER OF EARTH
Ground lift and crush hitting for earth damage.
Status Changes: MAGIC +01
MAXHP -02%
MAXMP +02%
Find:
Check the ruined machinery after the Shinra minions
leave in the village located before Cosmo Canyon.
-------------------------------------------------------------------------
RAMUH
70000 AP COST - 40 MP
-------------------------------------------------------------------------
Technique: LIGHTNING OF JUDGMENT
Lightning storm striking for thunder damage.
Status Changes: MAGIC +01
MAXHP -02%
MAXMP +02%
Find:
Alcove in Chocobo racer's room in the Golden Saucer.
-------------------------------------------------------------------------
ODIN
90000 AP COST - 80 MP
-------------------------------------------------------------------------
Technique: IRON-CUTTING SWORD
Slashes with sword, instantly killing all enemies.
Technique: GUNGNIR SPEAR
Impales one foe with spear for special damage (done
only vs. foes that cannot be 'instantly killed', such
as bosses).
Status Changes: MAGIC
+01 MAXHP -05%
MAGIC DEFENSE +01 MAXMP +05%
Find:
After opening the safe and defeating the boss in the
mansion in Nivelheim (where Vincent is found).
-------------------------------------------------------------------------
LEVIATHAN
10000 AP COST - 78 MP
-------------------------------------------------------------------------
Technique: GREAT OCEAN COLLIDE
Summons tidal wave that hits for water damage.
Status Changes: MAGIC
+01 MAXHP -05%
MAGIC DEFENSE +01 MAXMP +05%
Find:
Given to you after beating the Ashura-like monster at
the top of the pagoda in Utai on the Westmost Continent.
-------------------------------------------------------------------------
KJATA
140000 AP COST - 110 MP
-------------------------------------------------------------------------
Technique: TRI-DISASTER
Hits for three element damage (Fire, Ice, Bolt)
Status Changes: MAGIC
+01 MAXHP -05%
MAGIC DEFENSE +01 MAXMP +05%
Find:
Second screen of endless Forest on Northern Continent.
-------------------------------------------------------------------------
BAHAMUT
120000 AP COST - 100 MP
-------------------------------------------------------------------------
Technique: MEGAFLARE
Attacks with flare breath for special damage.
Status Changes: MAGIC
+01 MAXHP -05%
MAGIC DEFENSE +01 MAXMP +05%
Find:
After beating the dragon in the Temple once you've met
Sephiroth and the Temple starts to shake.
-------------------------------------------------------------------------
ALEXANDER
150000 AP COST - 120 MP
-------------------------------------------------------------------------
Technique: HOLY JUDGMENT
Laser ray hitting for holy power damage.
Status Changes: MAGIC
+01 MAXHP -05%
MAGIC DEFENSE +01 MAXMP +05%
Find:
In a cave on the east edge of the icy wasteland below
the old man's shack on the Northern Continent.
-------------------------------------------------------------------------
NEO BAHAMUT
200000 AP COST - 140 MP
-------------------------------------------------------------------------
Technique: GIGAFLARE
Attacks with stronger flare breath for special damage.
Status Changes: MAGIC
+02 MAXHP -10%
MAGIC DEFENSE +02 MAXMP +10%
Find:
Lying on path leading to first barrier at top of the
crater in the Frozen Mountain.
-------------------------------------------------------------------------
PHOENIX
180000 AP COST - 180 MP
-------------------------------------------------------------------------
Technique: Fire OF REINCARNATION
Causes fire damage to enemy and revives all dead allies
(restores a dead character's HP to max).
Status Changes: MAGIC
+02 MAXHP -10%
MAGIC DEFENSE +02 MAXMP +10%
Find:
Win the Mini-Battle at Fort Condor.
-------------------------------------------------------------------------
HADES
250000 AP COST - 150 MP
-------------------------------------------------------------------------
Technique: CAUDLRON OF DARKNESS
Hades appears and summons a gas from within his cauldron
which will affect enemies with various status ailments,
in addition to inflicting poison damage.
Status Changes: MAGIC
+04 MAXHP -10%
MAGIC DEFENSE +04 MAXMP +15%
Find:
Near the ruined helicopter in the sunken Shinra plane
next to the Gold Saucer.
-------------------------------------------------------------------------
BAHAMUT ZERO
250000 AP COST - 180 MP
-------------------------------------------------------------------------
Technique: TERAFLARE
Bahamut's ultimate form appears in outer space and
eradicates all enemies with a Shotgun flare for special
damage. This attack hits for around 8000-9999 damage.
Status Changes: MAGIC
+04 MAXHP -10%
MAGIC DEFENSE +04 MAXMP +15%
Find:
Touch the floating blue stone in Cosmo Canyon after
revisiting the Ancient City with the old man. You
must have Bahamut and Bahamut Kai or you won't
receive this materia.
-------------------------------------------------------------------------
TYPOON
250000 AP COST - 160 MP
-------------------------------------------------------------------------
Technique: COLLAPSE OF HEAVEN AND
EARTH
Typoon creates a wind vortex, then turns the ground
upside-down and all the enemies fall down into the
sky :) This attack instantly kills foes, but it can
miss.
Status Changes: MAGIC
+04 MAXHP -10%
MAGIC DEFENSE +04 MAXMP +15%
Find:
In a bag on a branch across from three pink vines, in
the third area of the Old Forest.
-------------------------------------------------------------------------
KNIGHTS OF ROUND
500000 AP COST - 250 MP
-------------------------------------------------------------------------
Technique: ULTIMATE END
King Arthur and his fellow knights (they don't look
like knights to me) each take a turn attacking your
opponents with all kinds of attacks (causing fire
damage, ice damage, special damage, etc.)
Status Changes: MAGIC
+08 MAXHP -10%
MAGIC DEFENSE +08 MAXMP +20%
Find:
In a cave on the uncharted island in the northeast
corner of the map. You'll need the Gold Chocobo to
reach it.
-------------------------------------------------------------------------
MASTER SUMMON
n/a
no stars
-------------------------------------------------------------------------
When equipped, you can summon ANY monster.
-------------------------------------------------------------------------
9 . 4 e n e m y s
k i l l l i s t
-------------------------------------------------------------------------
This section lists the enemy skills you can learn in numerical order.
It also lists the amount of MP needed to use an enemy skill, the effect
of that skill, and the locations of monsters you can learn them from.
-------------------------------------------------------------------------
STAR 01 - FROG SONG
COST - 5 MP
-------------------------------------------------------------------------
Effect: Transforms all foes into frogs and puts them to sleep.
Learn: From the green frogs (Tatchimi) in the circular
forest near
Gongaga Town (also
from the other forests nearby).
Tip: You can control the enemy and make it
use Kaeru no Uta on you
(pick the bottom option).
-------------------------------------------------------------------------
STAR 02 - SUICIDE
COST - 10 MP
-------------------------------------------------------------------------
Effect: All enemies with an experience level that is a multiple
of 4
loses almost all their
HP (you can't kill an enemy with this
spell--the best you
can do is reduce their HP to one point).
In addition, they
may be afflicted with the 'Minimum' status.
Learn: Burrowing squirrel-like foes (Muu) found near the
Chocobo Farm.
Tip: You can't control this enemy, so you'll
have to wait until they
use it on you.
-------------------------------------------------------------------------
STAR 03 - MAGIC MALLET
COST - 3 MP
-------------------------------------------------------------------------
Effect: Bop one foe on the head and gain up to 100 MP (assuming
the monster has enough
MP).
Learn: Plant-like monsters (Ashigirisou) found on
the tip of the
Westernmost Continent
(in the dark grass).
Tip: You can control an Ashigiisou and have
it use the Magic
Hammer against one
of your allies (choose the third
option).
-------------------------------------------------------------------------
STAR 04 - PEARL WIND
COST - 34 MP
-------------------------------------------------------------------------
Effect: Each ally regains lost HP and their status ailments are
cured
and dispelled.
The amount of HP recovered depends on the
current HP of the
caster.
Learn: The white and green cactus-like monsters (Zemzerett)
in the
grassy area by Junon
Town , or from the winged
serpents you fight
if you're hit by a barrier at the Frozen
Mountain.
Tip: You can't learn White Wind from a Zemzerett
unless you control
it and make it use
the skill on you (pick the bottom choice to
do this).
-------------------------------------------------------------------------
STAR 05 - BIG GUARD
COST - 56 MP
-------------------------------------------------------------------------
Effect: Has the same effect as casting Haste, Barrier, and Mabarrier
on
all your allies.
Learn: The spiky, shelled creatures with green tentacles
(Beach Plug)
that live on the shore
near the Gongaga Town.
Tip: The Beach Plug won't use Mighty Guard
unless you control it
and make it use the
skill on one of your members (it's the
middle option).
-------------------------------------------------------------------------
STAR 06 - ANGEL'S WHISPER
COST - 50 MP
-------------------------------------------------------------------------
Effect: An angel appears above one person and brings them back
to life
if they are dead.
They also relieve any status ailments and
dispel any bad effects.
In addition HP is restored to the
amount shown during
the skill's use; however, this can be a
bane to characters
with high HP because if your life is higher
than the amount shown,
it is reduced to that amount. You'd
think that this would
be a great way to weaken enemies with
more than 9999 HP,
but it won't work on your opponents in this
manner--it will only
heal them, remove status ailments, etc. :(
Learn: From the beckoning women in the yellow swimsuits
(Polan Solita)
you meet in the Makou
Pit if you take the right path the first
time you meet your
friends.
Tip: The easiest way to learn this skill is
by controlling your
enemy and picking
the bottom option to make them use this skill
on you.
-------------------------------------------------------------------------
STAR 07 - DRAGON FORCE
COST - 19 MP
-------------------------------------------------------------------------
Effect: Increases your physical and Magic Plus defense rating.
Learn: From the dragons (Dark Dragon) you meet during the
descent into
the Makou Pit.
Tip: You can't learn this unless you control
the Dark Dragon and have
it use Dragon Force
on one of you (pick the second choice).
-------------------------------------------------------------------------
STAR 08 - DEATH FORCE
COST - 3 MP
-------------------------------------------------------------------------
Effect: One ally becomes immune to instant death attacks (this
doesn't
protect you from dying
if you lose all your HP).
Learn: The huge tusked turtles (Adamantaimai) by the shoreline
of the
Westmost Continent.
Tip: You can't learn this skill unless you
control the turtle and
make it use Death
Force against you. To do this, choose the
bottom option once
it's under your control.
-------------------------------------------------------------------------
STAR 09 - Fire BLASTER
COST - 10 MP
-------------------------------------------------------------------------
Effect: A stream of fire burns one foe for fire (Honoo) damage.
Learn: From any enemy that utilizes a fire breath attack.
One of the
earliest locations
would be the room with the ladders and
pipes where you fight
the boss of the mountains behind
Nivelheim; you can
fight Dragons in that area that use Kaen
Housha often.
You can also learn it from the
flying yellow monsters
(Aakudoragon) in the Mythril Mine.
Tip: While you could learn this skill by controlling
a Dragon and
picking the bottom
choice to make it use this skill on you,
chances are it will
hit you with Kaen Housha as it's initial
attack in the first
place. The same goes for the flying
Aakudoragons.
-------------------------------------------------------------------------
STAR 10 - LASER
COST - 16 MP
-------------------------------------------------------------------------
Effect: Reduces an enemy's HP by one-half.
Learn: From the dragons (Dark Dragon) you meet during the
descent into
the Makou Pit.
Tip: You can either let the Dark Dragon use
this ability on you, or
you can control it
(using Ayatsuru), and pick the top option
to make it use Laser
on one of your allies.
-------------------------------------------------------------------------
STAR 11 - MATRA MAGIC
COST - 8 MP
-------------------------------------------------------------------------
Effect: Fire a pack of missiles at one enemy for magic damage.
Learn: Machines with big feet and guns for arms (Sweeper
Custom) around
Junon Town.
Or from the wheeled robo-creatures in
the underwater part
of Junon Town.
Tip: To learn this skill from the Sweeper Custom,
just control it
and choose the last
option.
-------------------------------------------------------------------------
STAR 12 - BAD BREATH
COST - 58 MP
-------------------------------------------------------------------------
Effect: Inflict multiple status ailments upon all enemies, including
Confusion, Frog, Minimum
(Shrink), Mute, Poison, and Sleepel.
Learn: From the Mobol creatures (green guys with tentacles
and really
big mouths) living
on the outside ledges in the Frozen Mountain.
You can also meet them in the Makou Pit, if you take
the right path the
first time you run into your friends.
Tip: Be sure to have some protective accessories
equipped when trying
to learn this skill
or your party may be too weakened by the
Smelly Breath to kill
the Molbol or even escape!
-------------------------------------------------------------------------
STAR 13 - BETA
COST - 35 MP
-------------------------------------------------------------------------
Effect: A swirling red shape appears, surrounded by specks of
white.
All targets are hit
for magic damage.
Learn: The big shadow snake (Midgal Zuolm) in the marsh
near the
Chocobo Farm.
Tip: This monster won't use Beta unless he's
waving back and forth.
To make him do that,
inflict heavy damage on him. Then just
wait until he uses
Beta. If he still doesn't use it, take off
a little bit of his
life since he tends to use Beta more when
he's near death.
-------------------------------------------------------------------------
STAR 14 - AQUALUNG
COST - 34 MP
-------------------------------------------------------------------------
Effect: Blue bubbles strike all enemies for water damage.
Learn: From the boss of the Ancient City , the winged chimera
in the plains surrounding
the Gold Saucer ; or from
the floating sea-dragon
creature (Saapando) in the sunken plane
near the Gold Saucer.
Tip: To pick up this skill, just control a
Chimera and choose the
bottom option to make
it use Aqua Breath.
-------------------------------------------------------------------------
STAR 15 - TRYNE
COST - 20 MP
-------------------------------------------------------------------------
Effect: A Delta Force-like attack that hits all enemies for lighting
(Ikazuchi) damage.
Learn: The Ashura-like boss (Godo) of the pagoda's top
floor in Utai.
Also from the red spider/crab-like creature (Stilve)
living inside the
Frozen Mountain , or the spider-like
boss (Materia Keeper)
of the mountains behind Nivelheim. 1>. Remember,
the _only_ time you can learn this skill is while
fighting one of the
above monsters, so learn it while you still
can! If you
miss it, it's possible to learn it from the Stilves
you meet in the Gold
Saucer's Battle Square, though -NSS-.
Tip: Actually, the Materia Keeper is more likely
to use this against
your characters than
any other enemy that can use this skill.
It's a good thing,
too, since you can't control it.
-------------------------------------------------------------------------
STAR 16 - Magic Breath
COST - 75 MP
-------------------------------------------------------------------------
Effect: Rainbow orbs hit all foes for fire, ice, and lighting
damage.
Learn: From the red spider/crab-like creatures (Stilve)
living inside
the Frozen Mountain.
Also from the blue, leech-like
enemies (Parasite)
in the Makou Pit.
Tip: To learn this skill from a Parasite quickly,
control it and
pick the last option
to have it use Magic Breath on your
allies.
-------------------------------------------------------------------------
STAR 17 - ????
COST - 3 MP
-------------------------------------------------------------------------
Effect: A weight drops and hits for special damage. The
amount is
equal to the amount
of damage the caster has received in
battle.
Learn: From the balance-like creatures (Judge) in Nivelheim.
Also from the purple
behemoths (Behemoth) you encounter when
raiding Midgar City.
Keep in mind that you won't
actually learn this
skill unless you take damage from it.
Tip: The Judges will use this skill eventually.
You can't control
them, but they're
easier to run into than the Behemoths.
-------------------------------------------------------------------------
STAR 18 - GOBLIN PUNCH
COST - 0 MP
-------------------------------------------------------------------------
Effect: One foe is hit for physical damage. The damage inflicted
is
multiplied if your
opponent has the same EXP level that you
do.
Learn: Imp-like monsters wearing boxing gloves :) (Goblin)
found on the
only forested island
in the northeast area of the map. 2-3>
Tip: You can control the Goblins if you want
(pick the middle option
to use the Goblin
Punch), but it's more likely that they'll hit
you with it in the
first place, so don't even bother and just
let them strike first.
-------------------------------------------------------------------------
STAR 19 - CHOCOBOCKLE
COST - 3 MP
-------------------------------------------------------------------------
Effect: A fat chocobo bounces around and hits one foe for special
damage. This
attack gains strength each time you flee from a
battle.
Learn: Go to the Chocobo Farm. Talk to the man in
the barn and choose
the first choice.
The 5th item from the top costs 1500 gil;
purchase three of
them. Then go to the chocobo tracks on the
Southern Continent
near the forest. Equip yourself with a
Chocobo Yose materia.
When you encounter a chocobo, kill off
all but one of the
other enemies and use the item you bought 3
of on the chocobo
(it looks like an orange squash). This will
make the chocobo peck
at the ground. At any time after that
point (whether or
not the chocobo is still pecking), use the
Level 4 Jibaku enemy
skill and you'll be hit by the Chocobockle.
Tip: Make sure you're in the right location
(the forest near Mideel);
you can't learn this
skill from any other type of Chocobo (these
are the only ones
who will be affected by Level 4 Jibaku).
-------------------------------------------------------------------------
STAR 20 - LEVEL 5 DEATH
COST - 22 MP
-------------------------------------------------------------------------
Effect: Any enemy whose level is a multiple of 5 is instantly
killed.
Learn: From the blue, leech-like enemies (Parasite) in
the Makou Pit.
Tip: Simply use Control to command your foe
and then choose the
middle option if you
want the Parasite to use Level 5 Death
on one of your members.
-------------------------------------------------------------------------
STAR 21 - DEATH SENTENCE
COST - 10 MP
-------------------------------------------------------------------------
Effect: One enemy is Condemned (they die when the counter over
their
head reaches zero).
Learn: The yellow, spiked enemies (Bound Fat) that live
in front of and
in the area behind
the Ancient City.
Tip: You could control these guys, but if you
kill one it will
counterattack with
this skill so it may be easier to simply
off one, especially
if you don't have the Ayatsuru materia. If
you do, then simply
control them and pick the bottom option to
use the Death Sentence.
-------------------------------------------------------------------------
STAR 22 - DEATH ROULETTE
COST - 6 MP
-------------------------------------------------------------------------
Effect: One friend or foe is randomly killed.
Learn: From the floating card-jesters (Death Dealer) in
the Makou Pit
if you take the right
path the first time you meet your friends.
Tip: You can control the Death Dealer and make
him use Shi no
Roulette on you by
picking the second option when the enemy
abilities window appears.
If it kills one of your enemies,
you'll have to try
again until the pointer lands on you.
-------------------------------------------------------------------------
STAR 23 - SHADOW FLARE
COST - 100 MP
-------------------------------------------------------------------------
Effect: A black flare hits a single opponent for magic damage.
Learn: From the flying black dragon in Disc 3; it uses
it as a
Counter Attackattack
before dying. Or, learn it from the Dragon
Zombies in the Makou
Pit.
Tip: If you're fighting the flying dragon,
just kill it and it will
use the Shadow Flare
on you. If you're trying to learn it from
a Dragon Zombie, you'll
have to wait until it uses it since you
can't control them.
-------------------------------------------------------------------------
STAR 24 - WHAT???
COST - 110 MP
-------------------------------------------------------------------------
Effect: A star field and question mark appear; hits all enemies
for
physical damage.
Learn: From the huge, multi-limbed bone dragons (Dragon
Zombie) in
the Makou Pit if you
take the right path the first time you
meet your friends.
Tip: As the Dragon Zombies are uncontrollable,
you'll simply have
to keep fighting them
until they use this skill on one of
your characters.
To learn an enemy skill, you must be equipped with a Teki no Waza (Learn
Enemy Skill) yellow materia. When an enemy hits you with it's
special
skill, you will learn it, even if it misses or kills you. However,
unless you win the battle, you won't keep the skill you've learned.
There are 24 skills in all, and one of the 24 stars on the Materia
Menu
will light up as you get more enemy skills. Note that you can't
learn
a skill and then have your player cast it on another person with a
Teki no Waza; they _must_ learn it from enemies. You'll know
if you
learned a skill because the character with the materia equipped will
spin in a circle once and you'll get a message ending in an exclamation
point. Keep in mind that if you're controlling a monster to learn
a
particular skill, you'll have to target the character wearing the Teki
no Waza in order to learn the skill.
For those of you who would like a more definitive guide, here is a list
that shows the earliest point at which you can learn each skill as
you
play through the game:
DISC ONE ______________________________________________________________
Matora Magic - from the Sweeper Customs after
you've escaped from
Midgar City.
Level 4 Self-... - from the Muus in the area around the Chocobo Farm.
Beta
- from Midogaru Zuorumu, the snake you encounter after
reaching the Chocobo Farm.
Fire Blaster - from the Aakudoragons in the Mythril
Mine (I tried to
learn it from the Mootaabooru boss, but I couldn't
get it, so....)
White Wind - from the Zemzeretts
in the Junon Area (land between
the Fort Condor and Junon Town).
Aqua Breath - use the Gold Saucer vehicle
to get attacked by a
Chimera in the dirt pit around the Saucer.
Song of the Frog - the Tatchimis in the forests around Gongaga Town.
Mighty Guard - the Beach Plugs on the shore
near Gongaga Town.
????
- from the Judges in Sephiroth's Mansion in Nivelheim.
Tryne
- from the Materia Keeper boss of the Nivelheim
mountain range.
Death Force* - from the Adamantaimais on the
shores of the
Westermost Continent (once you have Cid's airplane).
Magic Hammer* - from the Ashigiisous found in the
dark, grassy areas
of the Westernmost Continent (just before entering
Utai).
Death Sentence - from the Bound Fats found just before
the Ancient
City.
* If Yuffie hasn't joined you yet, then you can get these skills without
worry. But if she has joined your party, then she'll steal
all your
Materia, preventing you from learning these two skills until
after
you've completed her sub-quest and gotten your Teki no Waza
materia
back (along with the rest of your materia).
DISC TWO ______________________________________________________________
Smelly Breath - from the Molbols while climbing up
the Frozen
Mountain.
Magic Breath - from the Stilves inside the Frozen Mountain.
Once you get the Highwind...
Chocobockle - from the Chocobs found in
the forest near Mideel.
Goblin Punch - from the Goblins on the forested
isle in the
northeast part of the World Map.
Shadow Flare - from the Ultima Weapon flying
around in the sky.
DISC THREE ____________________________________________________________
Dragon Force - from the Dark Dragons in the
Makou Pit.
Laser
- from the Dark Dragons in the Makou Pit.
Level 5 Death - from the Parasites in the Makou Pit.
Angel's Whisper - from the Polan Solitas in the Makou Pit.
Death Roulette - from the Death Dealers in the Makou Pit.
What??? - from
the Dragon Zombies in the Makou Pit
(you can also learn Shadow Flare from them).
-------------------------------------------------------------------------
9 . 5 l e a r n i n g
l i m i t b r e a k s
-------------------------------------------------------------------------
A lot of people don't know how the process to learn Limit Breaks works,
or they may not know how to learn all the Breaks. Basically,
the Limit
Break mastery process goes like this:
- Breaks are divided into four levels of power, and most characters
have two Breaks per level, excluding level four (you only
have one
break for that level).
- Each ally starts out with his first Level 1 break, so you don't
have to fret over learning it.
- But when you want to learn the second Limit Break of that particular
level, you have to use the first break approximately:
Ten times to get your second Level
1 break
Eight times to get your second
Level 2 break
Six times to get you second Level
3 break
You don't have to do this all in one battle, but you do
have to kill
the enemy your Break affects (if it is an attacking type
of Break),
Also, you do have to win the battle, since the new Limit
Break you
learn appears in the 'EXP/AP Gained' screen, although
you don't have
to be the one to kill the last opponent, as long as you
killed at
least one enemy with a Break. I'm a little unsure
when it comes to
non-attacking breaks...I think you just have to use them
a certain
number of times (see above).
- Once you have your second Break, your goal is to reach the next
level of power (and get that level's first Break in the
process).
To do this, your character has to win 40 battles _on his
own_.
This means that if the other characters kill the enemies
and you
do nothing or only inflict damage, you won't reach the
next level.
You have to win the battle using your abilities (attacking,
magic,
Limit Breaks, items, etc.), although it's okay if other
characters
damage that enemy before you kill it.
- Finally, there is the Level 4 Limit Break. To learn it,
you must
have learned _all_ of that character's other breaks.
Furthermore,
you must have a special manual (you can tell what it is
since it
has the same name as the Limit Break). If you try
to use the manual
on another character, or on a character who has yet to
learn all his
or her breaks, you'll get a message in red and white.
But when you
have filled all the requirements, simply using the manual
on the
correct person will automatically give them their last
Break (don't
forget to set that person's level to 4 so that you can
use it in
battle :)) Here are the locations of each character's
manual:
CLOUD STRIFE
You must earn 32,000 battle points at the Gold Saucer
in _one visit_.
You can then trade them in for the manual.
Barret WALLACE
Get it from a lady wearing a hat in one of the buildings
in North
Corel after the train ride in Disc 2.
TIFA ROCKHEART
Go to Nivelheim and play the 'Highwind' theme twice on
the piano in
Tifa's house followed by L1+T (see section 8 for details).
Aeris GAINSBOROUGH
Get 1xx wins in battle (where xx are two matching digits).
Then go
to the cave where the sleeping man is and he'll give you
the Mythril.
Head to the blacksmith's house by the Gold Saucer, give
him the
Mythril, then climb up the stairs and examine the metal
lid at the
end of the walkway. Once you get the Highwind, doing
this is a snap.
But Aeris will have already left you by then. So,
to get her
manual while she's still in your party in Disc 1, do the
following:
Hop on the Gold Saucer Buggy. If you haven't gotten
it yet, keep
playing until you've finished the Gold Saucer area.
Then pilot the
Buggy _into_ Costa Del Sol. You'll enter the town
as if you had
walked into it. Go to the harbor and talk to the
sailor by the boat.
Choose the top option to pay 100 gil and you can then
walk along the
dock and enter a ship, which will return to Junon Town.
Although
there's not much new here, you will get a different reaction
from
most people because you're no longer dressed up as a guard.
Anyway,
once you exit the city (the fastest way is to take the
helicopter--
refer to the end of section 4e for details), you'll find
that you've
brought the Buggy with you! From here, it's a simple
matter of
heading towards the river, crossing it at the ford below
the
waterfall, then heading up to the cave where the sleeping
man is.
And after getting the Mythril, you have to go _all_ the
way back to
the Eastern Continent so you can reach the blacksmith's
house.
Well, don't say I didn't warn you!
RED XIII
Go to Nivelheim and unlock the safe in the right wing
of Sephiroth's
Mansion (use the code in section 8 if you don't know how).
You'll
receive Red 13's manual from the boss when you defeat
him.
YUFFIE KISARAGI
Return to Wutai after completing Yuffie's sub-quest.
Head to the
pagoda and beat the five bosses within--she'll get her
manual once
Godo is defeated in battle.
VINCENT VALENTINE
Once you have the submarine or a Green, Black, or Gold
Chocobo, go to
the waterfall in the middle of the Western Continent.
If you enter
the waterfall from the left side with Vincent in your
party, he'll
meet a girl from his past (Rukuresshia). You have
to visit the falls
twice, once during Disc 2 and again in Disc 3; it's during
your
second visit that you'll get his manual. Much to
my surprise, I
tried this and it _doesn't work_! I've heard from
more than one
source that this is the correct method, so if someone
can tell me
what I did wrong, it'd be appreciated. All I know
is that I went
to the room under the falls in Disc 3 and there's no one
there,
even when I stuck Vincent in my party.
CID HIGHWIND
After you get a submarine, go underwater and search for
the wrecked
plane near the southern part of the World Map, between
the Western
and Eastern continents. His manual is in one of
the treasure chests
inside the plane.
- Note that Cait Sith only has two Limit Breaks; his inital one
and
one for Level 2. You still learn it the normal way
you'd learn
the first break of a new level. The same applies
to Vincent, who
has four Break levels but only one break per level.
All other
characters have two breaks a level (but only one break
for Level 4).
Limit Breaks become stronger and stronger as you play. This is
due in
part to your character's current level. Limit breaks that inflict
damage become stronger depending on your Attack Power as well, even
ones like Cait's Dice attack (in which the damage amount can vary),
and Vincent's transformations (even though he doesn't use his guns).
At the very least, equipping a strong weapon will add to the basic
amount of damage a Limit Break can inflict*.
* The only exception to this is Cait's Slot attack, when
he summons
a monster; damage is determined normally for this
attack. Remember,
if the Break doesn't inflict damage, it isn't affected
by your
character's Attack Power.
-------------------------------------------------------------------------
9 . 6 l i m i t b
r e a k l i s t
-------------------------------------------------------------------------
This is a list of each character's Limit Break, it's effect, and a brief
description. The letters and numbers mean the Break Level and
which one
it is (i.e. B3/1 is Level 3, 1st Break).
============
Cloud Strife
============
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B1/1: (Braver)
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Cloud dashes forward and performs a diving slash against one opponent.
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B1/2: (Cross Slash)
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Cloud's three slashes create a symbol over his enemy. When it
fades
away, that enemy is hit once. It also has a chance of paralyzing
the
hit foe.
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B2/1:
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Cloud sends a wave of green energy at the targeted foe. When
it hits,
smaller waves shoot outward to hit each remaining foe, although the
damage is less than the first, big wave.
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B2/2:
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Cloud sticks his sword into an enemy and then yanks it upwards while
jumping for heavy damage.
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B3/1:
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Cloud twirls his sword and leaps into the air. With one swing,
he sends
a shower of meteors down upon his foes, hitting 4 times.
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B3/2:
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Creating a light at the tip of his sword, Cloud throws a funnel of
rising
air that sucks in all opponents for an instant kill attack. Those that
survive are dropped to the ground for further physical damage.
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B4/1:
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A column of wind surrounds Cloud and his sword lights up. He
then
attacks all enemies for a total of 15 hits, finishing with a diving
sword
slash. The sword strikes cause physical damage, while the last
strike
hits all foes.
==============
Barret Wallace
==============
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B1/1: (Heavy Shot)
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Collecting energy, Barret fires a huge fireball at one opponent.
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B1/2:
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Similar in appearance to the Heavy Shot, Barret launches a ball of
azure
energy at one opponent. While it inflicts no damage, it completely
drains that enemy of MP.
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B2/1:
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Barret fires an invisible shot that explodes into a huge hemisphere
of
fire that damages all opponents.
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B2/2:
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Barret dashes forward and punches one enemy as purple waves emanate
from
his arm. If it misses, this attack causes no damage, but if it
hits,
the enemy is instantly killed.
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B3/1:
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Barret locks on to his enemies and calls down beams of blue light to
fry the opposition. This attack hits for special damage.
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B3/2:
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Using his weapon like a machine gun, Barret fires repeated rounds of
ammunition at all opponents.
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B4/1:
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Steam erupts from Barret's weapon as he leaps into the air and fires
an
earth-scorching beam of yellow light at all his enemies. This
attack
hits ten times in all for special damage.
===============
Tifa Rockheart*
===============
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B1/1:
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A quick combination of punches.
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B1/2:
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A somersault kick.
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B2/1:
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A sweep kick that hits for water damage.
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B2/2:
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A back-slam.
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B3/1:
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A rising uppercut accompanied by a geyser of water with a dolphin riding
on top of it.
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B3/2:
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Tifa grabs her opponent, jumps in the air, and body-slams them as a
huge explosion appears.
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B4/1:
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Tifa strikes her enemy with a huge, exploding attack.
* Tifa's Limit Break works like this; the more Limit Breaks she
learns,
the more slots appear in the slot machine that picks the
skill she
uses (the abilities listed above). When she gains
a new Break, she
is able to use a new attack. She can learn up to
10 slots total.
When picking a slot, there are three outcomes: HIT, which
makes Tifa
perform one of the above attacks, YEAH!, which works like
HIT but
increases the damage inflicted, and MISS, which makes
Tifa do nothing.
Tifa will then proceed to perform all the moves you end
up with in
a row. She will randomly switch to a new enemy (or
stay with the one
she's attacking) for each new move.
===================
Aeris Gainsborough
===================
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B1/1:
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Aeris creates an encircling wind that restores a large amount of lost
HP to herself and her friends.
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B1/2:
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Purple lights fly into all of Aeris's opponents. This attack
causes
no damage but has the same effect as 'Stop' and 'Silence' on all of
them.
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B2/1:
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Streams of blue light wrap around the allies, curing status ailments.
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B2/2:
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Aeris waves her staff, causing blue lightning to hit herself and her
allies, followed by yellow, circular lights. This will instantly
max
out the other characters' Limit gauges.
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B3/1:
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Stars rotate around Aeris and her friends as the screen turns yellow,
making them invincible for a short while.
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B3/2:
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Aeris kneels and prays; every ally's status ailments are cured and
they
gain back all lost HP and MP.
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B4/1:
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Rain falls upon Aeris and her companions. It is replaced by a
bright
sky where three angels can be seen floating around. All allies
have
their HP and MP restored, and are made invincible for a short time.
======
Red 13
======
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B1/1:
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Swirls of blue energy surround Red 13, who tackles his opponent for
physical damage.
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B1/2:
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Sheets of yellow vapor shoot up from around Red 13 and his companions.
It has the same affect as 'Haste'. Each ally is also 'powered
up' (?).
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B2/1:
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Swirls of energy surround Red 13, who tackles his opponent. In
addition
to striking for physical damage, Red is healed for a small amount of
HP
and also gains back some MP as well.
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B2/2:
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A field of stars replaces the background. Red 13 howls and a
shower of
blue lights rain down on all opponents striking twelve times.
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B3/1:
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A full moon appears, making Red 13 leap up and howl at it. He
is
affected by Berserk and Haste at the same time.
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B3/2:
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Red 13 attacks the enemy with jumping bites and claw scratches.
Each
time he attacks, balls of fire burst forth and shower over the enemy.
This attack hits five times for physical and fire damage.
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B4/1:
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Red 13 summons a flare into which a field of stars and balls of fire
are
absorbed. The flare then explodes in a ray of Fire followed by
an
explosion that hits all foes for fire damage.
===============
Yuffie Kisaragi
===============
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B1/1:
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Yuffie slashes once with her weapon, causing no damage. A second
slash
mark then appears and her opponent is hit for physical damage.
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B1/2:
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Globes of water surround Yuffie and her companions. When they
pop open,
each character regains some HP.
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B2/1:
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Yuffie hits the ground and a line of blast waves heads towards her
enemy. The ground buckles, then explodes, inflicting earth damage.
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B2/2:
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The screen turns red and Yuffie hits all enemies with her weapon 10
times for physical damage.
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B3/1:
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Yuffie creates a blue light beneath all her opponents. A column
of blue
light bursts upward, hitting every one for special dmaage.
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B3/2:
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The screen turns blue as Yuffie leaps from enemy to enemy, striking
for
a total of 15 hits. With each hit, purple light flashes from
her weapon.
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B4/1:
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Yuffie creates a swirling circular mass of red, purple, and white light.
Out of it fires a large beam of white light that damages all enemies
for
special damage.
=========
Cait Sith
=========
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B1/1:
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Cait's stuffed moogle throws several dice to the ground. The
score that
is rolled determines how much damage the targeted enemy will receive.
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B2/1:
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A slot machine appears. Depending on what you pick, a different
result
will occur:
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-
3 bars
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Cait Sith randomly calls upon a summoned monster.
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-
3 crowns
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Six toy soldiers appear and fire at all enemies for special
damage.
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-
3 stars
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A moogle (from the 'Summon Chocobo & Moguri' spell)
appears and does
a dance that completely restores each members' HP and
MP.
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-
3 hearts
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A cat-girl appears and all allies have a 100% hit rate
(no chance of
missing) for the rest of the battle.
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-
3 moogles
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Cait's allies disappear and his moogle grows twice as
large, gaining
9999 HP and 999 MP. In this form, he can do anything
but use Limit
Breaks, and his attacks cause more damage. When
the battle is over,
everyone's current HP and MP drop to 1/3rd their former
amount. He
can't use this ability if there are less than 3 allies.
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-
3 faces
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All enemies facing you are instantly killed. This
ALWAYS works
against any enemy.
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-
face, face, bar
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All allies are instantly killed. There's no way
to avoid this, even
with the help of accessories like the Safety Bit or an
Enemy Skill
such as Death Force.
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-
any other combination
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A random object is dropped on one enemy, inflicting physical
damage.
It can be a Hell House, Debu Chocobo, Magic Hammer, icicles,
a
boulder, or a Comet 2-like meteor attack. Just like
when you attack
normally, it's possible to hit for extra damage (like
making a
critical hit attack).
==================
Vincent Valentine*
==================
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B1/1:
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Vincent alters his form and becomes a horned, purple monster.
-
Vincent claws and bites one opponent.
-
Vincent throws golden orbs at all foes that hit for ice/lightning
damage.
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