-----------------------------------------------------------------------
_______ _________ _ _______ _
( ____ \\__ __/( ( /|( ___ )( \
| ( \/ ) ( | \ ( || ( ) || (
| (__ | | | \ | || (___) || |
| __) | | | (\ \) || ___ || |
| ( | | | | \ || ( ) || |
| ) ___) (___| ) \ || ) ( || (____/\
|/ \_______/|/ )_)|/ \|(_______/
_______ _______ _ _________ _______ _______
( ____ \( ___ )( ( /|\__ __/( ___ )( ____ \|\ /|
| ( \/| ( ) || \ ( | ) ( | ( ) || ( \/( \ / )
| (__ | (___) || \ | | | | | (___) || (_____ \ (_) /
| __) | ___ || (\ \) | | | | ___ |(_____ ) \ /
| ( | ( ) || | \ | | | | ( ) | ) | ) (
| ) | ) ( || ) \ | | | | ) ( |/\____) | | |
|/ |/ \||/ )_) )_( |/ \|\_______) \_/
_________
\__ __/|\ /|
) ( ( \ / )
| | \ (_) /
| | ) _ (
| | / ( ) \
___) (___( / \ )
\_______/|/ \|
FINAL FANTASY IX
-----------------------------------------------------------------------
++FAQ/WALKTHROUGH++
Written By Haunter120
Game: Final Fantasy IX
System: Playstation
Country: North America
Quick Note:
Okay, I need a little help. Remember on my e-mail disclaimer on the bottom
of the FAQ when I said that you shouldn't e-mail me telling what I missed?
I've missed a lot of things. So go ahead and e-mail me on things that you
would like to add or something. I'll give you credit =).
Haunter150@hotmail.com
DISCLAIMER:
Let's put it simple: Don't modify this FAQ! You can take it, but only if you
e-mail me to verify (I won't reply, so don't worry). Don't touch anything in
this FAQ. Don't change anything! This FAQ is copyrighted 2000 by Haunter120,
and if you modify it, then I'll see in court. That clear? Be a good boy/girl
and DON'T TOUCH MY TEXT!
BTW, if you're a FAQ writer or something and you want to take just a little
part of a section of this FAQ, e-mail me for permission. You can modify the
part if you see a mistake. Otherwise, don't erase or add in something.
Last Update: 12/8/00
First Update: 12/4/00
FAQ Started: 11/24/00
Next Update: Don't know
And this FAQ will take a long time to make!
-----------------------------------------------------------------------
___________ ___. .__ _____
\__ ___/____ \_ |__ | | ____ _____/ ____\
| | \__ \ | __ \| | _/ __ \ / _ \ __\
| | / __ \| \_\ \ |_\ ___/ ( <_> ) |
|____| (____ /___ /____/\___ > \____/|__|
\/ \/ \/
_________ __ __
\_ ___ \ ____ _____/ |_ ____ _____/ |_ ______
/ \ \/ / _ \ / \ __\/ __ \ / \ __\/ ___/
\ \___( <_> ) | \ | \ ___/| | \ | \___ \
\______ /\____/|___| /__| \___ >___| /__| /____ >
\/ \/ \/ \/ \/
-----------------------------------------------------------------------
I. Version History
II. FFIX – Basic Tips/Tutorial
III. Characters
IV. Mogster - Status Changes
V. Walkthrough
VI. Stellazio Locations
VII. Support Abilities
VIII. Support Characters
IX. Synth Shops
X. Chocobos (Coming Soon!)
XI. Weapons and Abilities
XII. Tricks/Other Sub-Quests
XIII. Bestiary
XIV. Boss Guide
XV. Appendix
-Add-Ons
-Weapons (coming soon!)
-Armor (coming soon!)
XVI. Q & A
XVII. Credits
-----------------------------------------------------------------------
-----------------------------------------------------------------------
I. VERSION HISTORY:
0.3:
Just started and did some sections, not fully done.
0.7:
Putted in the Weapons and Abilities. Didn't do anything to any other
sections... Sorry. Next update.
0.9:
Added a little walkthrough and finished Disc 1 and 2 bosses. Put up
character stats for Zidane, Vivi, and Dagger.
1.4:
Put up character stats for Steiner and Freya. Finished Disc 1 walkthrough.
Other stuff added too.
1.5:
Started Bestiary, and added ASCII art in some places. Added Q & A.
1.6:
Moogle list finished. Appendix Started. Walkthrough updated a little.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
F F I X : B A S I C T I P S
-----------------------------------------------------------------------
FFIX is a big game with lots of stuff to do. It includes many side quests
and things you would not want to miss if you want to master this game. Here
are some tips that you should know and will know throughout the game:
-You have 4 members in your party, unlike FFVII and FFVIII.
-Back Attacks and Pre-Emptive attacks return.
-You can buy weapons and armor two different ways: Regularly, or in a Synth
Shop.
-Members not in your party won't gain Experience that your fighting group
will.
-Battles are filled with strategy; not just dumb Guardian Force Summoning
every battle to win.
-The game is set in the medieval times.
-I'll add more later.
THE FFIX TUTORIAL:
I'll show some stuff about FF9 here and what the stuff does. Read below if
you're having trouble learning how to play.
THE BATTLES:
-Battle Screen-
-----------------------------------------
| |
| -Enemy Here- |
| |
| 3. |
| -Party Here- |
| 4. |
|------------------ Name HP MP ATB |
|Gizamaluke|2.Atk | Zidane 584 66 ----|
|1. |Steal | Freya 467 60 ----|
| |Skill | Vivi 298 89 ----|
| |Item | Quina 411 63 ----|
-----------------------------------------
1. Name of enemy(s). This can be turned on pressing the L (or R) buttons.
2. Commands. When someone's ATB Gauge is up, their commands go up. Choose
what to do. When multiple person's ATB Gauge is up, you can press [Triangle]
to switch to another person's commands.
3. Battlefield. Animation and backgrounds are shown here, as well as the
party and the enemies.
4. Party Status. This shows the name of the party members and their HP, MP
and ATB Gauge.
-----------------------------------------------------------------------
CHARACTERS
-----------------------------------------------------------------------
ZIDANE TRIBAL-
Zidane is a Tantalus crew member with a tail whose life is girls. Zidane
feels something weird when he meets up with Garnet, and things after that
get a little strange...
STEAL:
Steal is awesome. You can steal some really good high-level weapons or armor
from enemies. This is extremely good in Discs 1 and 2. Be sure to steal from
enemies when you're able to!
SKILL COMMAND ABILITIES:
-----------------------------------------------------------------------
ABILITY DESCRIPTION MP COST
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Flee Escape faster 0
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Detect See enemy's items 0
-----------------------------------------------------------------------
-----------------------------------------------------------------------
What's That!? Allow back attack 2
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Annoy Causes Trouble 4
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Soul Blade Causes Status Change 6
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Sacrifice Sacrifice yourself
To Restore HP to all 32
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Lucky Seven Does damage by luck 6
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Thievery Does damage 8
-----------------------------------------------------------------------
TRANCE SKILLS:
-----------------------------------------------------------------------
DYNE SKILL DESCRIPTION MP COST
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Free Energy Damage on enemy 10
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Tidal Flame Damage all enemies 12
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Scoop Art damage on enemy 14
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Shift Break Damage all enemies 16
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Stellar Circle 5 Damage on enemy 24
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Neo Twister Damage all enemies 32
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Solution 9 Damage on enemy 48
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Grand Lethal Damage all enemies 60
-----------------------------------------------------------------------
VIVI ORNITIER-
A little Black Mage that has no idea or remembrance where he came from. But
he finds out something about him and other Black Mages nearly halfway
through Disc 1.
BLACK MAGIC ABILITIES:
-----------------------------------------------------------------------
ABILITY DESCRIPTION MP COST
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Fire Causes Fire damage 6
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Fira Better fire damage 12
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Firaga Better fire damage 24
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Sleep Puts target to sleep 10
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Blizzard Causes Ice damage 6
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Blizzara Better Ice damage 12
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Blizzaga Better Ice damage 24
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Slow Slows down target 6
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Thunder Causes Thunder dmg. 6
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Thundara Better Thunder dmg. 12
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Thundaga Better Thunder dmg. 24
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Stop Target stops 8
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Poison Target is poisoned 8
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Bio Poison and damage 18
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Osmose Drain MP from target 2
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Drain Drain HP from target 14
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Demi 1 /4 or 1/ 2 damage
Based on HP amount 18
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Comet Non-Element Damage 16
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Death Kills target 20
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Break Petrifies target 18
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Water Causes Water damage 22
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Meteor Non-Element Damage 42
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Flare Non-Element Damage 40
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Doomsday Shadow damage All 72
-----------------------------------------------------------------------
Vivi's Trance:
Vivi uses Double Black (Dbl Blk) for Trance. It lets his use a Black Magic
twice on his turn.
PRINCESS GARNET, A.K.A DAGGER
Princess Garnet gets kidnapped and wishes to be kidnapped by the Tantalus
crew in Alexandria. After they get out of the Evil Forest and the Ice
cavern, she decides to rename herself "Dagger". She keeps this name
afterwards.
WHITE MAGIC
-----------------------------------------------------------------------
ABILITY DESCRIPTION MP
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Cure Restores small HP 6
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Cura Restores + HP 10
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Curaga Restores ++ 22
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Life Recovers KO + HP 8
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Scan Shows enemy stats 4
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Panacea Cures Poison/Venom 4
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Stona Cures Petrify stats 8
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Shell Increase Mag. Def. 6
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Protect Increases Defense 6
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Silence Blocks target's mag. 8
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Mini Lowers Atk/Def. 8
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Reflect Reflects Magic 6
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Confuse Confuses Target 8
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Berserk Causes Berserk 6
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Blind Causes Darkness 6
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Float Makes target float 6
-----------------------------------------------------------------------
EIDOLONS
-----------------------------------------------------------------------
EIDOLON DESCRIPTION MP
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Shiva Cause Ice Damage 24
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Ifrit Cause Fire Damage 26
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Ramuh Cause Thunder Damage 22
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Atomos Reduce enemy HP 32
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Odin KO's enemies 28
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Leviathan Cause Water Damage 42
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Bahamut Non-Element Damage 56
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Ark Cause Shadow Damage 80
-----------------------------------------------------------------------
Dagger's Trance:
When Dagger goes into Trance, she is able to summon Eidolons for more power.
When she does, that same Eidolon will attack every turn. This is very good
with Eidolons that do so much damage, such as Ark and Bahamut.
ADELBERT STEINER:
Steiner's sworn duty is to protect Princess Garnet (Dagger). However, once
he stumbles upon Zidane and gets stuck with him, he starts acting all crazy
and blaming everything on Zidane. However, he still protects Garnet. And he
also joins your party. Zidane likes to call him Rusty because of his old
dirty armor.
SWORD ARTS
-----------------------------------------------------------------------
SWD ART DESCRIPTION MP
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Dark Side HP down self; damage
To enemy 0
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Minus Strike Damages with Min/Max
HP difference 8
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Iai Strike KO's Target 16
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Power Break Reduces enemy Atk. 8
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Armor Break Reduces enemy Def. 4
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Mental Break Reduces enemy MgDef. 8
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Magic Break Reduces enemy Magic 4
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Charge! Makes all Near Death
Party members Attack 10
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Thunder Slash Causes Thunder Dmg. 24
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Stock Break Causes Non-Elmnt Dmg 26
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Climhazard Causes Non-Elmnt Dmg 32
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Shock Causes damage 46
-----------------------------------------------------------------------
SWORD MAGIC
Note: This can only be used when Vivi is present in the party. Vivi has to
be alive and can't be stopped, frozen, petrified, silenced, or sleeping.
-----------------------------------------------------------------------
SWD MAG DESCRIPTION MP
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Fire Fire Sword 6
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Fira Fira Sword(better) 12
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Firaga Firaga Sword(best) 30
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Blizzard Blizzard Sword 6
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Blizzara Blizzara Swd(better) 12
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Blizzaga Blizzaga Sword(best) 30
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Thunder Thunder Sword 6
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Thundara Thundara Swd(better) 12
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Thundaga Thundaga Sword(best) 30
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Bio Bio Sword (poison) 20
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Water Water Sword 26
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Flare Flare Sword 60
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Doomsday Doomsday Sword 50
-----------------------------------------------------------------------
STEINER'S TRANCE:
Nothing really big happens when Steiner is in Trance. His attack power goes
up really high, and that's it basically.
FREYA CRESCENT:
Freya is a Burmecian soldier with a rat face that is traveling the world
looking for her lost love, Sir Fratley. She meets up with Zidane in the bar
at Lindblum. These two haven't met each other for 5 years.
DRAGON KNIGHT ABILITIES]
-----------------------------------------------------------------------
ABILITY DESCRIPTION MP
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Lancer HP/MP down 10
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Reis's Wind Casts Regen on party 12
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Dragon Breath Attacks all enemies 78
-----------------------------------------------------------------------
-----------------------------------------------------------------------
White Draw Cures MP of party 36
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Luna Causes Berserk/all 12
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Six Dragons Fully Restores HP,
MP, or attacks, or
Nothing happens 28
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Cherry Blossom Causes damage/all 46
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Dragon's Crest Does damage 16
-----------------------------------------------------------------------
-----------------------------------------------------------------------
III. Mogster – Status Changes
-----------------------------------------------------------------------
Of course this games has status changes, and lots of them. Here is a list of
bad status changes, like Mogster in the game said.
----------------------
Bad Status Changes
----------------------
-----------------------------------------------------------------------
SLOW-
The character will become slow and his ATB gauge will fill up slower than
usual.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
STOP-
The character will stop movement and can't attack, use items, magic, etc. If
all characters in battle are stopped, the game ends.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
POISON-
Character will lose HP every turn.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
SLEEP-
Character will sleep and will only wake up when attacked. When a character
is sleeping he/she can't act.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
CONFUSION-
Character gets confused and does anything, usually attacking the party.
Character will not be confused once he/she gets attacked.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
BERSERK-
You have no control of the character and that character will only attack the
enemy. He/she will do more damage though.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
MINI-
Character will turn into a miniature version of himself/herself. His/her
status attributes are greatly reduced, making this character useless when
they're small.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
FREEZE-
Character will freeze and is unable to act. This will wear off in a while.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
BURN-
Character will only have limited time to be alive. You don't know when
he/she will die.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
PETRIFY-
Character is petrified and can't do anything. If all character in the party
are petrified, the game ends.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
GRADUAL PETRIFY-
A "10" will appear above the character's head and will start counting down.
If it reaches 0, then that character is petrified.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
SILENCE-
Character cannot use spells.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
DARKNESS-
Character's accuracy greatly decreases and he/she will often miss. This only
applies to physical attacks.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
VENOM-
Character is greatly poisoned and stopped. Will stay poisoned even after
battle. So if you want to relieve this then use an item.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
TROUBLE-
When the TROUBLE character is attacked, the attack also damages every other
character in your party alive, but not as much as the TROUBLE character.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
DEATH-
Character falls down and dies when HP reaches 0. Just heal this with a
Phoenix Down. This is very common.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
IV. WALKTHROUGH
-----------------------------------------------------------------------
Here it is, the hardest part for me to do in this FAQ. I've decided to
divide each "part" in the game in chapters, which I named. Refer to them:
DISC 1
1. A Secret Thievery (Prima Vista)
2. Meet Vivi! (Alexandria 1)
3. I Want To Be Your Canary (Play)
4. Night Riot (Alexandria Castle, Escape From Alexandria)
5. The Not-Really-Evil Forest (Evil Forest)
6. Rescue The Princess! (Evil Forest Part 2)
7. Cold Cave (Ice Cavern)
8. Kid Village (Dali)
9. Black Mage's Secret (Dali Storage – Lindblum)
10. Lindblum (Lindblum Castle – Festival of The Hunt)
11. Festival Of The Hunt (Festival Of The Hunt)
12. Save The Rat Town! (Gizamaluke's Grotto – Burmecia)
13. Beatrix (Burmecia Part 2)
DISC 2
1. I-Exist-Only-To-Kill (Summit Station)
2. Crazy City Treno (Treno – Gargan Roo)
3. Rats live in Sandstorms? (Cleyra Trunk – Antlion)
4. Ambush Attack (Cleyra Ambush – Red Rose)
5. Rescue The Princess Part 2! (Alexandria Part 2)
6. Ramuh (Pinnacle Rocks)
7. To The Outer Continent (Lindblum - Fossil Roo)
8. Rally-Ho! (Conde Petie)
9. Black Mage Village (Black Mage Village, Mtn. Pass)
10. Ruins on The West Side (Madain Sari)
11. Undead Tree (Iifa Tree – Madain Sari 2)
12. Assault on The Undead Tree (Iifa Tree Part 2)
DISC 3
1. Drunk in Alexandria (Alexandria 3)
2. Card Game Tourney (Treno)
3. Kuja's Plan (Alexandria Destruction – Lindblum)
4. The Frog (Lindblum – Desert Palace)
5. Kuja's Mission (Desert Palace – Oeilvert)
6. Betrayal (Desert Palace Part 2)
7. Holy Volcano (Esto Gaza and Gulug Volcano)
8. Inverted House (Lindblum – Ipsen's Castle)
9. The Shrines (The Shrines)
10. Terra, Land of The Tailed People (Terra – Bran Bal)
11. Pandemonium (Pandemonium Fortress)
DISC 4
1. Pink Light (Memoria)
2. Crystallized World (Crystal World)
=======================================================================
____ _
/\ _`\ __ /' \
\ \ \/\ \/\_\ ____ ___ /\_, \
\ \ \ \ \/\ \ /',__\ /'___\ \/_/\ \
\ \ \_\ \ \ \/\__, `\/\ \__/ \ \ \
\ \____/\ \_\/\____/\ \____\ \ \_\
\/___/ \/_/\/___/ \/____/ \/_/
BEGINNING:
There will be an FMV where Princess Garnet is washing up in a storm on a
raft. Then Garnet wakes up in Alexandria and looks out the window. She sees
the big city of Alexandria as well as a ship. This play ship is the Prima
Vista, which will come by to Alexandria to perform a yearly play: I Want To
Be Your Canary. The scene will go into the inside of the play ship, and a
guy with a tail slides down into a small room in the ship.
PRIMA VISTA:
Once you get control of Zidane, search the room for some items, then light
the candle in the middle of the room. Once you do, Blank, Cinna and Marcus
will come into the room. These three are also on the mission. Blank will ask
Zidane when the boss will be back. Then, a man with a Dragon's mask busts in
the room and fights the four buddies. This is an easy fight, because it's
the first one. Don't heal, and also try stealing with Blank or Zidane. Cinna
is useless in this one. Once you finish the fight the Masked Man will reveal
himself to be Baku, the boss. He was testing you. Baku will leave to the
right room. Follow him there and Baku will tell you your mission: To Kidnap
Princess Garnet. It appears that Queen Brahne has been acting strangely, and
the crew wants to kidnap the Princess to squeeze some information out of
her. You now get to choose out of two choices (you should know your mission)
Choose the first one to act stupid. Choose the first one 67 times and Ruby
will pop out. Baku tells you that while him, Marcus, and two others of the
Prima Vista crew named Benero and Zenero will be acting in the play (along
with Ruby). While Blank and Zidane sneak in the castle and kidnap Garnet.
Everyone will have to perform a little in the play though, including you and
Blank.
FMV – The ship is setting in Alexandria as a Black Mage looks up at it.
ALEXANDRIA TOWN:
You will get control of the Black Mage. A kid will bump into you and give
you back your ticket. Get up and walk north, another kid will bump into you.
He tells you to buzz off and runs off. Now you can explore the town freely.
First head north and past the pub, go north past the shop into the square.
Examine the ticket booth (A ! will appear over your head) and the ticket
manager will ask for your ticket. Hand it over and the ticket master will
find out it's fake. To make the Black Mage not feel depressed, the ticket
master gives him a few cards and tells him that Alleyway Jack can tell more
about the Card game Tetra Master. Go back down to where you started and go
south. This is the Alexandria town entrance, inspect every nook and crannie
of each building for a ! to appear over your head, when it does, press the
action button and you will receive a card. Go back to the square and go
left. You will meet three girls playing Jump rope. You can choose to play
with them but it's REALLY hard and you shouldn't do it now. If you get 50
jumps, you'll get a Cactuar Card. 20 Jumps gets you a lame 10 Gil. You can
also head back to the Item Shop near the square entrance and buy items if
you want to. Once you're done exploring head left of the jump rope girls.
You will a signmaker posting a sign then leaving back to his home. Go down
and you will bump into the rat kid that you bumped into before. He will tell
you that his ticket was fake too. He will ask you if you want to be his
slave to sneak in the castle and watch the play. Say yes, then name
yourself. Default is Vivi. After doing that, Puck, the rat kid, will ask you
to move to the top side and watch for any people going by. Once you do, say
"All clear" and Puck will steal the ladder the signmaker was using. Follow
Puck and Alleyway Jack will come from the top. You can speak to him and ask
him about cards and he'll take you to the pub and teach you. After that go
follow Puck to the harbor and into the steeple. When Puck tries to climb the
ladder a Moogle will fall out. The Moogle, Kupo, will tell you that he is a
save point along with all other Moogles and is able to save your game, let
you use a Tent, Mognet, or sometimes Mogshop. After Puck climbs up the
ladder, talk to the Moogle and save, then select Mognet. Mognet is a moogle
mailing system that the moogles give you letters to deliver to other moogles
around the world. Kupo will ask you to deliver a mail to Monty, which you'll
meet with later. Stiltzkin, a Moogle adventurer, will come by and you can
talk to him. Follow Puck up the ladder and he will climb onto the rooftops.
Follow him and you will almost fall while crossing a plank. After that,
search the rooftops for treasures, then run after Puck to the top of the
screen. Puck will use the ladder to climb up to the stage, and you'll go
after him. The scene changes to the Prima Vista stage. Puck and Vivi are
watching and Queen Brahne is there too. Princess Garnet is there and seems
worried. Steiner, the Pluto Knights commander, is watching over the
princess.
ALEXANDRIA, PART 1B:
The play starts: King Leo (Baku's part) wants his daughter (who will be
played by Ruby) to marry the Prince (forgot name). However the princess
wants Marcus, but King Leo wants Marcus killed. Marcus will come out and try
to avenge his country's burning. Backstage, Zidane, Blank, and Cinna are
ready to help their friend Marcus. They rush on the stage to help fight King
Leo. This is an easy fight. Just attack King Leo's followers (played by
Benero and Zenero) and kill them. Don't use SFX, as it's just to make the
audience be happy but does 0 damage. Just keep attacking. After the battle,
Marcus and Cinna run after King Leo to kill him. Zidane and Blank, in the
play, were enemies in the play. Zidane wants to have revenge on Blank. A
swordfight will come. To do this, simply tap the button that appears over
Blank. If you don't mess up, 98-100 of the audience, including Queen Brahne
will be impressed and throw lots of Gil at you which you get. You can keep
trying if you mess up a lot and the audience doesn't like it a lot, but
don't try it too much. After the sword fight run after Blank into the
castle. In the castle, Zidane and Blank are ready to kidnap Princess Garnet.
They steal the guard uniforms. Once you're in your guard uniform, go left
and to the hallway. Go up the stairs to the top path and a hooden girl will
be running by. After Zidane greets her and says some strange stuff, the
hooded girl runs away past Blank. Zidane tells Blank that was Princess
Garnet and they chase after her. The scene switches to show 2 clowns, Thorn
and Zorn, which are actually the Queen's guards. They don't find the
princess and hurry to report to the queen. I hate these guys, mainly Thorn,
because he talks like Yoda except more annoying. You will now get control of
Steiner, or whatever you name him, in the Queen's guard. Watch as Beatrix, a
superior Alexandria Knight commander, reports to Queen Brahne as Brahne the
fat-ass elephant lady is still watching the play. Steiner feels jealous and
decides to try to find the Princess before Beatrix does. He tells his Pluto
Knights to help him. Explore Alexandria Castle if you want. You can meet
Quina Quen in the Kitchen. Save at the Moogle in the room where Zidane and
Blank stole the guard uniforms. Go to the main entrance hall (north of the
hallway Zidane and Blank started in) and go down the stairs to the
courtyard. Go left and enter the west tower. Head up the stairs to the top,
and watch as Steiner finds Zidane chasing the Princess at the East Tower.
The audience doesn't see it since they're watching the play. At Zidane, he
chases Garnet in her cloak up to the ledge. Watch the cool FMV with Garnet
jumping down but holding tight on the banner. Steiner gets scared and jumps
on the other banner but Zidane goes after the Princess and Steiner crashes
into the wall. Zidane will crash into the Prima Vista ship where the
musicians are playing a song. Garnet will run toward the right and hit all
the musicians down as she runs. Follow her to the right to meet Ruby, who
doesn't know what's going on. After Garnet, runs downstairs, go there and
Garnet will stop. She then tells you that she wants to be kidnapped, because
she has also suspected her mother acting strangely and wants to get to
Lindblum. Follow her to the room where you started your game. The south door
will have Steiner and his guard(?) knocking on the door trying to get the
princess. Cinna comes in from the left and tells Zidane and Garnet to follow
him. After they leave Steiner and his guard(?) break in. In the right room,
Cinna opens an escape hatch and goes along with you down there. Follow the
path under. Back above Steiner finds the escape hatch open and his guard(?)
tells him that he'll go first. As the guard(?) jumps in, he gets stuck
(dude... I never knew someone as skinny as that can get stuck so easily).
Steiner gets mad and goes to the left. The guard, who is actually Blank,
laughs after Steiner leaves. Back in the engine, just follow the path until
you take the lift up. Looks like Steiner's up there. Blank, in his guard
uniform, rushes in and helps Cinna and Zidane fight Steiner. This is an easy
fight. Be sure to steal. After the fight, Steiner will try to use a sword
attack on Blank but instead it breaks his guard uniforms, revealing "oglops"
which are little bugs you'll find throughout FFIX. Steiner hates oglops, so
he'll be distracted while you will take the lift up to the play, without
knowing that. I sense a tragedy coming... As Marcus is still talking to King
Leo and is about to fight him, YOU come out, along with Garnet and Steiner.
Zidane whisper to everyone except Steiner to improvise. So Garnet will act
as Ruby's part. Steiner doesn't know a thing. As the play continues, Marcus
is about to stab King Leo (with a fake sword, of course) and Garnet runs in
front of him as he stabs and he accidentally stabs Garnet through the heart
(It isn't real). Steiner thinks it's real. Since Garnet is still hooded, no
one knows it's her. Two of Steiner's Pluto Knights find Puck and Vivi and
start chasing them. Vivi trips and runs up to the main stage but Puck runs
away. The Pluto Knights run up to Steiner and Garnet takes off her hood. She
tells Steiner not to protect her anymore but Steiner draws his sword. This
second fight with Steiner is very easy. You can't steal, so use Garnet to
heal if you need to, and Vivi's Black Magic. The two Pluto Knights will run
away for different matters. Now just attack Steiner. After beating him, the
scene switches back to Baku and Cinna preparing to rise the ship. Queen
Brahne gets furious as the Prima Vista rises and orders to fire harpoons. A
big cannon comes out and the famous BOMB enemy of mostly every FF flies out
to attack the ship. You will fight Steiner again, with the Bomb behind him.
Steiner doesn't know it. You can't attack the Bomb, and it can't attack you.
Just keep on attacking Steiner and the party members will keep telling
Steiner to look behind him, but Steiner says that he "won't fall for such an
old trick". As you attack Steiner the bomb grows, one it gets big enough
(meaning you've dealt enough damage to Steiner) it drops on Steiner and
explodes. A few seconds later, the Prima Vista is still flying! Queen Brahne
breaks a stick and calls for Thorn and Zorn. Prima Vista crashes at the Evil
Forest.
EVIL FOREST:
Zidane gets up and looks further to see the Prima Vista. At the crash site,
Cinna will be talking to someone, then you will see the words Active Time
Event (ATE) on the bottom-left. The moogle will explain what an ATE is: an
event that's happening at the same time, usually in the same place, with
different people. Watch the ATE. It shows Vivi escaping mumbling that some
monster got Garnet. Back at Zidane, talk to the people around the Prima
Vista and save at the moogle. Go southeast to the enter the main forest.
Just follow the path. You should run into a battle here. Fight at least 2 or
3 battles to gain at least a level. Go all the way right and you will appear
at the place you saw Vivi escape in the ATE. Head forward to see a plant
trapping Garnet in it's cage. Vivi is stunned and Steiner is yelling stuff
at the plant like "Give back the Princess!". Zidane runs forward to help
free the princess. This fight is easy, you will see Zidane in Trance first
thing here. Do not attack Garnet (press L1 or R1 to reveal the enemy list,
and point to attack the Prison Cage, not Garnet). The plant can drain 24HP
from Garnet. Use a Potion on Garnet if he drains from her twice. If Garnet
dies, the game is over. Just use Zidane's Free Energy on the Plant and
Steiner to attack and throw potions at Garnet if needed. After the fight the
plant will take Garnet away and jump back down on Vivi, trapping him. You
will have to fight again, this time Vivi is in the cage. Vivi will use Fire
on the Prison Cage for about 80HP damage. Remember: if Vivi dies, then the
game is over. Toss a Potion at Vivi when the plant drains from him twice.
Since you're not in Trance, attack or steal. Vivi will do a lot of work too.
After the fight Steiner will congratulate Vivi and call him Master Vivi from
now on. He will be pissed at Zidane for the set-up back in Alexandria. But
Zidane wonders if Garnet is alright. The Prison Cage gets up and uses sleep
powder on the guys before it dies.
You will wake up in the Prima Vista. You will then talk to Baku. Zidane will
ask him if he could quit the Tantalus, Baku decides to let him, but Zidane
will have to be beaten by Baku in order to be able to quit. Go downstairs
and right to Vivi's room. Talk to him and Zidane will tell him that his
magic is great and all. Loot the room and go back to the upper hallway. Go
left and talk to Marcus who tells you that Steiner is locked up in the room
behind him. Go downsairs and an ATE will occur. Watch it to see Steiner
trying to get out. Watch the other ATE to see what happened to Ruby (who was
left behind in Alexandria). After this, go right to the main hallway and to
the right room. Talk to Baku and he will tell you to go to the main room. Go
there and you'll have to fight Baku. It's easy because when Baku tries to
attack, he often trips, missing. Just heal with potions when needed and
attack. After the fight Baku lets you go, and Zidane asks Baku if he can get
Steiner and Vivi to help him find the princess. Go back upstairs and go to
Steiner's room. Steiner will join you after some mad dialogue. Zidane will
call Steiner "Rusty" now often. Go to Vivi's room and he will join you. Go
back to the main room and south, you will meet up with Blank. Talk to him
and he will you medicine. Leave the ship and talk to Cinna to buy items.
After this, save at the moogle and head out to the forest. You will gain
less EXP this time since you have more party members. Don't try leveling up
yet, but don't run away from battles either. Just go right and to the next
screen where you fought the Prison Cage. Go north and down, keep going until
you get to the part with a water spring. You can drink from it to regain
HP/MP. Also, examine the trunk and the moogle Monty will come out. Save and
select Mognet. If you received the letter from Kupo in Alexandria, you can
give the letter to Monty and read it, completing your first Mognet delivery.
Go right to the next screen. Just keep going to the next screen and this
screen will change into an FMV and switch to a huge plant watching you.
Before you go north, you can try leveling up. It's pretty easy since Steiner
can do Sword Magic with Vivi. After this head north and you will be in the
plant's room. Garnet will be knocked out and the plant will attack you.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss: PLANT BRAIN
HP: 994
MP: 999
LEVEL: 7
WEAKNESS: Fire
STRENGTH: None
LOCATION: Evil Forest
DIFFICULTY: 4.0/10
The fight really isn't that hard. Have Steiner do Sword Magic Fire (powered
by Vivi) and Zidane try to steal until he does. Vivi should use Fire and
cure the party with potions. Steiner MUST be alive, if he dies, then quickly
revive him ASAP. If Vivi doesn't have time to heal, have Zidane do it.
Steiner should always attack. When you take about 500HP from the boss Blank
will come and help you. Have him also act like a healer or steal. If the
Plant Brain uses Pollen, then use Eyedrops on Zidane or Blank (not both,
that will be wasting time). Vivi's magic doesn't miss. Steiner doesn't miss
either with his sword.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the fight, Zidane will pick up Garnet and Blank will tell Zidane that
Baku let him help you. Zidane feels something weird about this forest, then
all of a sudden all these plant spider things come out! Zidane and the
others start running. Just keep going, if you slow down you will have to
fight 2 Plant Spiders, which are easy. Be sure to heal from the Plant Brain
battle. Go to the next screen and jump down. You will have to fight 2 Plant
Spiders here. After the fight go down one screen and the scene will switch
to an FMV:
FMV – Zidane is running with Garnet, Steiner, and Vivi. Blank is behind. A
bunch of Plant Spiders are chasing them about to catch and eat them. The
whole forest starts petrifying and Blank trips. Blank hurryingly throws
Zidane a map of the Mist Continent and gets petrified by the forest. Zidane
picks the map up and keeps running since he is way behind. A bunch of vines
block the back and Zidane gets out in time as the whole entire the forest is
petrified. Then it shows Blank petrified back in the forest.
Zidane is mad at Blank afterwards for not trying to keep running. The party
sets up camp. There will be a lot of arguing at this point. Steiner will
tell Zidane that it's all his fault that he and the princess got into this
mess. He says that Zidane is a petty thief that tried to kidnap the
princess. After the princess awakes, she calms down Steiner. Then Monty –
the moogle you met in the Evil Forest, runs over to you. He says that you
are lucky getting out of the Evil Forest. He gives you the Moogle Flute.
With this, you can use it by pressing Square on the world map to make Moguo,
the world map save moogle, come over and let you save your game or use a
tent. Don't call him too much though. After this, an ATE will occur and the
scene will switch to Mogster, the wise old moogle, talking to his brother
Moggy in Qu's Marsh. You can learn a lot of things about Mogster. Select
them all to get rid of the NEW sign. You will be doing more Mogster lessons
throughout the game. The party decides to head to a height, from where the
can probably get to Lindblum (or Alexandria, what Steiner said). To get to
Nolrich Heights they need to go through the Ice Cavern, south of the Evil
Forest. After Zidane leaves, Steiner will be confused who hit him, but Monty
tells him that his friends already left (I don't know what the moogle is
thinking. Steiner has friends?).
Once you're on the world map, it would be wise to call Moguo and save. When
you're on the world map, you can press SELECT to show a huge screen of the
Mist Continent, the place you're on (you will get a full map of the whole
world later). If you are low on potions, you can go directly WEST of the
Evil Forest until you reach the arch. This is North Gate, since it's closed
off, you can't do anything here. Go to and examine the gate and a woman's
voice will be heard from behind the gate (and Zidane will be excited). She
sells potions, and ONLY potions. Buy as many as you need, and search around
the gate for Eye Drops. Leave, and make sure to gain at least one level for
each character. Don't let your characters die if you don't have any Phoenix
Downs, because you can't get them anywhere else. Same goes for other items
such as tents, hi-potions, and ethers. Anyways go to the Ice cavern,
directly south of the Evil Forest.
ICE CAVERN:
At the entrance, the party splits up and Vivi tells the party that he heard
stores about the cavern from his grandpa. When you enter, Garnet will love
the place. NOTE – I'm doing this part from memory, so I'll let you e-mail me
if I have something wrong here. Now go right, up, and left then jump down to
get the treasure chest. Go back right, and up and jump up the ledges. If you
touch any of the wind gusts, you'll have to fight Wyerds. These guys can be
tough. In the Ice Cavern, every enemy is weak against Fire. Use Vivi's Fire
on all enemies for a quick and easy win. Go up, then left. Now go past the
winds to the next room. Go to the top of this room (not top right) and
examine the wall. The party splits up and talks about the wall. Vivi will
use Fire to blow it up. You can find an Elixir here. No go right and up. In
this room, there is a wall to the top left. Blow it up with Vivi and follow
the path down to get a Leather Wrist. Equip it on Vivi to learn Blizzard.
Head back out and go north. There will be a fork here. Go left, to the part
with no gust coming out. There's an ice block here. Vivi will unfreeze it to
reveal a moogle, who will call you bastards for firing him up. This is one
of the only mean moogles in the game (and he talks slang!). You will have
another "Teach Me Mogster, Lesson 2" now. There's something new you can
learn. After you're done, save and use a tent by talking to Mois the Moogle.
If you have enough tents or phoenix Downs, go ahead and gain some levels
here (mainly with Zidane). Also, use Zidane's Steal command to steal from
the enemies. Not only will you get some extra supplies, but you steal
command AP level will go up as you steal more! Once you've done enough, go
back to the fork and go right, where all the wind is coming from. When you
enter, Vivi will be behind. They will wait for him, but due to the Blizzard
he gets knocked out. Rusty's armor freezes and he falls onto the ledge, also
knocked out. When Zidane goes to check them, Garnet falls down knocked out
too. This also happens to Zidane. After a little while, Zidane will wake up.
You will only have Zidane now, and you can't run due to the blizzard than
can knock you down again. Go right and enter the room. As soon as you do, a
Black Mage will jump down and wonder why you didn't get knocked out fully.
Zidane will ask it if it was creating the blizzard. The Black Waltz will nod
and begin to fight.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss: BLACK WALTZ #1, SEALION
HP: Sealion – 472. Black Waltz #1 – 250
MP: Sealion – 9999. Black Waltz #1 – 9999
LEVELS: Sealion - ?. Black Waltz - 2
WEAKNESS: Sealion – Fire. Black Waltz – Fire, Ice
STRENGTH: Sealion – Earth, Water, Ice. Black Waltz – None
LOCATION: Ice Cavern
DIFFICULTY: 5.5/10
Since you're using only Zidane, and going against two bosses at the same
time, the fight can be based on luck. Just attack the Black Waltz
continuously and cure yourself with a Potion when your HP goes below 100.
Watch out for the Sealion's Tsunami, it will hurt you for about 90HP. You
should be able to kill Black Waltz in 4 or 5 hits. If you go into Trance,
use one Dyne to finish off Black Waltz if you haven't already, and the other
Dynes on Sealion. Don't try killing Sealion first, because the Black Waltz
can cure it.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After defeating the first Black Waltz, it will wonder how it lost. It will
also warn Zidane that he only defeated the first Black Waltz, and the other
two will catch him. Zidane rushes back to get Garnet and the others and the
scene moves to the above platform and shows the other two Black Waltzes
watching. Then they leave. After you get your party back, move back to the
room where you encountered the Black Waltz. Climb the ledges all the way to
the top (jump over the waterfall) and continue up to where you saw the two
other Waltzes watching, and leave through the exit. Here, the party splits
and looks around and sees a small village nearby. The party will try to go
to that town to get some rest. Before moving on, Princess Garnet decides to
change her name to Dagger, because people might overhear the words Princess
or Garnet and try to capture her to return her to Alexandria (and Steiner's
one of them). After some arguing with Steiner, Zidane will get pissed at
him. Vivi and Dagger will calm both of them down and the party heads to the
village. You can also rename Garnet to something else besides Dagger.
NOLRICH HEIGHTS!!!:
You may wonder why I put the three !s after the Nolrich Heights, it's
because the world from here looks awesome. Go to a ledge and look down to
see where you were before (The mist layer), and where you are right now
doesn't have any mist. Continue on to the village (or you can take a detour
to North Dali Gate, but it's closed off). Once you reach the village a small
mountain will be nearby. Enter the village.
FRONTIER VILLAGE DALI:
DALI ITEM SHOP (Bar):
ITEM GIL COST
Potion 50
Phoenix Down 150
Antidote 50
Eye Drops 50
Tent 800
DALI EQUIPMENT SHOP:
ITEM GIL COST
Dagger 320
Mage Masher 500
Broadsword 330
Iron Sword 660
Rod 260
Mage Staff 320
Wrist 130
Leather Wrist 200
Bronze Gloves 480
Leather Hat 150
Feather Hat 200
Rubber Helm 250
Bronze Helm 330
Leather Shirt 270
Silk Shirt 400
Bronze Armor 650
Well, finally here's a town. Vivi will look and find a windmill. Here's some
kid humor acting:
Zidane: Let's go to the inn and rest.
Vivi: But I wanna go see the windmill!!
Anyways, once you enter the inn the two local kids will run by and the Dali
Village music will start (very calming and soothing music). At the inn, the
Innkeeper Hal seems strange, but he'll get you a room. Once you're in your
room, rest. After that the party will split up and explore the village. When
Zidane wakes up, he hears Garnet singing. There will be a series of ATEs
now. Check your room to find a treasure, and some magazines that Zidane
mocks. Exit to the reception room and save at the moogle. Watch the ATE with
Princess Garnet trying to act like a normal girl. Go north and talk to Vivi,
who is staring north. He says that kids run away from him when he goes
toward them. Zidane calms him down and thinks that Vivi is thinking about
girls. Zidane tells Vivi that if Vivi has anything to say about girls, he
needs to go to him. Zidane says that he's popular with all the girls in
Lindblum (HA! Yeah right!). Zidane also tells Vivi that the sound he keeps
hearing is the Chocobo's 'Kweh' sound they make. But where is it coming
from? After Zidane leaves, two men grab Vivi and take him away. What's going
on? Watch all the ATEs (including the Cat's Eyes ones, even though they add
nothing to the game) and watch the one with Garnet asking the shopkeeper how
to fit in more. Then go to the weapon shop. Before talking to Garnet, buy
the equipment for ZIDANE AND VIVI ONLY! Unless you may have some trouble
with two boss fights (the last two fights with Steiner and Garnet in Disc 1)
before reaching Lindblum. Also, if you're planning to sell something, DON'T
SELL YOUR WRISTS. Oh, and one more thing: BUY TWO MAGE MASHERS! Once you buy
the equipment go to the building to the right of the windmill (before
talking to Garnet in the weapons shop) and buy the items there. Be sure to
buy enough items. Once you do, go back to the weapons shop and talk to
Garnet. Tell her that she's doing great in her normal girl acting. They will
automatically go to the inn and Zidane will tell Garnet some stories. After
a while Zidane will be concerned about Vivi (not Steiner, of course). Take
Garnet and Zidane to the place where Vivi was standing looking for chocobo
sounds. When Zidane explores it, he finds a little pipe. Examine it to hear
Vivi crying below. Zidane tells him that they're coming to free him. Move to
the windmill (equip Garnet with the stuff you bought her, IF YOU DID). Once
at the windmill find the ARIES Stellazio, then examine the hatch near the
entrance and you will find a secret path down into the Dali Storage Area,
where apparently Vivi is being held.
DALI STORAGE AREA: QUEEN BRAHNE'S SECRET:
This is where you'll find something that will be troubling Vivi and the
whole crew throughout the whole game. Get down and Garnet will suspect
something about this place. Save at the moogle. Then head north into the
next room. Zidane and Garnet stop and overhear two men talking about their
cargo for today. They then leave, with Vivi with them. Zidane gets pissed
and tries running toward them but Garnet holds him back and tells Zidane
that the barrel near that storage was also located in Alexandria, and that
this place may have some connection. Afterwards go back to the room that had
the two men and explore the little cabin for a Potion and Eye Drops. Go
through to find the Chocobo that's been making the 'Kweh' noise. Keep going
forward and you'll find a huge storage with lots of boxes. Grab the
treasures by climbing up on the boxes for an Iron Helm and Leather Wrist.
Then keep going to the next room. You'll hear Vivi's voice in a crate.
Zidane will free him and Vivi will tell you what happened. Two men took him
to this storage and asked him what he was doing outside. Then they put him
in the cargo. Zidane tell Vivi everything is going to be alright and Vivi
joins in. Now equip Vivi with the stuff you bought back at the Dali weapon
shop. Check this room for 95 Gil. It would be wise to go back and save at
the moogle Kumop, just in case you might have trouble in the next fight
(probably not). The door on the top of this room contains Mist. Opening it
will make monsters appear everywhere. However, inside the Mist room has a
Phoenix Down, Phoenix Pinion and Potion. That's not really worth it, since
you probably have 4 or more Phoenix Pinions. Don't waste time fighting
enemies. Make sure that Vivi has Blizzard (learned from Leather Wrist) and
head to the right of the machine the party examines. It makes a bunch of
eggs. The party gets suspicious of it and moves on to the next room. Just
keep going and to the next room (you'll find out that a Chocobo is being
used to power up the machine). In the next room you'll see some humans, but
luckily hide. The party then sees what makes Vivi suspicious. The eggs
hatch, and inside are... Black Mages! Dolls! Garnet thinks this is Queen
Brahne's doing, making controllable Black Mage dolls. But Vivi asks you if
he looks like them. Say no, and the party will accidentally be dropped onto
the conveyor and put into the cargo. Meanwhile, Steiner, who is searching
for a transport in the Dali peak (the small mountain you saw when you got to
Dali) finds out that the Cargo Ship is coming to take away the next cargo,
which is the Black Mage dolls. Move Steiner down the hill and wait for
Morrid to get down there (just walk around). Once Morrid gets down to his
hut, talk to him and after a lot of demanding, Morrid tells you that the
ship is in Dali. Steiner will run towards it and look at a barrel coming out
of the ground. When he runs there the two men get scared and run away.
Steiner will examine the barrel. If you choose "Poke it with your sword",
Zidane will get out of the barrel and the other party and Zidane will get
mad at Steiner because he nearly poked Garnet. Choose the other one and it
won't make much of a difference. Anyways, Steiner is planning to use this
Cargo Ship to get to Alexandria and get the princess back and execute Zidane
(of course, he doesn't tell anyone). He tells the party that the ship is
going to Lindblum. After this, the Black Waltz #2 lands and tell the party
that he wants to return the princess. Steiner tells the Waltz it's his job,
but the Waltz apparently doesn't give a s**t and attacks the party.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss: BLACK WALTZ #2
HP: 1040
MP: 9999
LEVEL: 6
WEAKNESS: Wind
STRENGTH: Earth
LOCATION: Dali
DIFFICULTY: 6.5/10
This is a tough fight so be ready. Dagger should cure most of the time
(press R1 to cast the cure on all members) and when she's available and your
characters are at good health, just wait till the other characters' ATB
Gauges get up and press Triangle. You don't want to waste a turn attacking
with Dagger for measly damage, do you? Don't use Vivi's magic, because the
Black Waltz will counter with more powerful magic on your characters.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the fight, Black Waltz #2 dies. Steiner decides to go ask the person
in the cargo ship if they can hitch a ride. When he does, Vivi feels
strange. Then the cargo ship starts moving. The party hurryingly climbs
aboard. Vivi climbs up first, then Dagger (I'll just use this instead of
Garnet), then Zidane jumps on Dagger and grabs her you-know and feels good.
The ship goes into the sky.
CARGO SHIP:
Zidane will apologize to Dagger for what he did when they went aboard the
cargo ship. Vivi will go inside and then run out and tells everyone to look
inside. A bunch of Active Black Mages are working there, they don't answer
to you, like you're invisible to them. Zidane heads to the deck to find
Steiner, piloting the ship to Alexandria. He reveals what he had in mind to
Zidane, and keeps talking. Then, Zidane takes control of the ship and turns
it around to Lindblum! Steiner gets in the bridge and whines and complains.
The party members get up on the deck as there's something else on the deck
besides the Black Mages. It's the third Black Waltz! He decides to attack
you but all the Black Mages working on the ship protect the party, then a
very sad FMV appears as the Black Mages are being destroyed and defeated,
and falling off the ship, as the Black Waltz #3 kills them. Vivi gets mad,
and looks around and tries to grab a Black Mage's hand, but doesn't reach.
After the FMV, Zidane tells Dagger to pilot the cargo ship and goes back to
Steiner and Vivi, who are ready to fight the Black Waltz #3.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss: BLACK WALTZ #3
HP: 1200
MP: 9999
LEVEL: 7
WEAKNESS: Wind
STRENGTH: Earth
LOCATION: Cargo Ship
DIFFICULTY: 7.0/10
This can be tough since you don't have Dagger. Vivi starts out in Trance, so
use Fire or Blizzard for his Double Black command. The Waltz will cast
Thundara when it floats, so be ready to use healing. Like always, Steiner
should use his Sword Magic and Zidane should steal and heal. If Steiner gets
knocked out, wait till both Vivi's and Zidane's ATB Gauge is full, have one
of them use Phoenix Down, and the other use Potion on Steiner. Make sure to
do this AFTER Vivi's Trance runs out. Do the same if anyone else gets
knocked out, but you shouldn't really waste time reviving Vivi if he gets
KO'ed because he's not really great against the Waltz as the others.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the fight the Waltz escapes. You get no AP or Gil either. The party
goes back to Dagger, and the scene switches to a part in the sky with Thorn
and Zorn going after the princess. They see the Black Waltz coming their way
and jump off their jet. The Waltz gets control of the jet and goes after the
cargo ship. At the cargo ship the party notices the Black Waltz chasing
them. Dagger tells you that if the ship is fast enough you can get through
South Gate before it closes and close the Black Waltz inside. Although it's
very risky, it's the only safe way to get off the Waltz's tail.
FMV: Sky Jet Chase: The best FMV in the whole game! The cargo ship is
steering fast as the Black Waltz's jet nears. The cargo ship enters the
South Gate as it starts closing. The ship goes _really_ fast through and
makes it through the south exit of South Gate before it closes. However, it
closes on the Black Waltz and the Waltz uses it's magic to try to get out,
but instead damages South Gate really badly.
After the FMV, the cargo ship will be cruising the skies toward Lindblum
(check out all the other airships around! Nice way of using graphics, too).
Inside the ship, Zidane will be really happy that they made it through South
Gate. The others aren't because of the great damages made to the gate. But
the party reaches Lindblum and a cool FMV takes place. The cargo ship docks
in the airship dock inside the castle.
LINDBLUM CASTLE:
When they get out of the damaged ship, the party looks around the big
castle. Steiner is amazed because the castle is much bigger than Alexandria
Castle, and that it has it's own airship dock. Three guards will come over
to ask who you are (Zidane's never been inside the castle). Dagger will
introduce herself as Princess Garnet, but the guards don't believe her.
Dagger shows them her pendant, the Falcon Claw. The guards then go fetch
Minister Artania, Regent Cid's right hand man. Zidane will then scoff
Steiner saying that his armor is dirty and old, forcing the guards not to
believe Dagger being with some old damaged armor knight. Minister Artania
will come over and greet the party. Then he takes them to the elevator. He
will now tell you about the elevator:
Bottom Floor – Dragon's Gate/Serpent's Gate: These two lead outside in the
Mist surface.
Middle Floor – This leads to the main town of Lindblum. The exit also leads
to Lindblum Plateau, where Pinnacle Rocks is located.
Top Floor – Cid's chambers and main castle chambers. Restricted for
civilians.
So you're heading to the top floor right now, eh? Once there, the party
enters Regent Cid Fabool's throne room. When they enter Minster Artania
calls for Cid, who appears to come from his throne. The party will get all
hysterical, because an oglop comes out. Steiner will get mad at Artania for
greeting the party with an oglop, but the oglop appears to be Cid; talking.
Zidane never saw this either. But Dagger calls him uncle, well, because Cid
is her uncle. Regent Cid says that an intruder snuck into the castle and
turned Cid into an oglop. Steiner thinks its Zidane, but Cid says it's not
because that intruder also stole Cid's airship invention, the Hilda Garde.
Cid also says that the plan to kidnap Dagger worked, because he HIRED the
Tantalus to kidnap the princess to ask her what happened to Queen Brahne.
Afterwards, the party leaves to Lindblum City and Dagger stays the castle.
LINDBLUM CITY:
The scene will start with Zidane entering the bar. When he does he asks for
a drink and a waitress tells him that he's standing in her way. Zidane asks
her if she would go on an airship ride with him and the waitress gets all
happy and cheers. A rat dragoon sitting next to Zidane tells him that he's
bothering the customers. Zidane tells her to watch her mouth. Then the rat
dragoon turns to face Zidane, and Zidane remembers her from 5 years ago. He
tries to remember her name, but can't. You get to name her. Her default name
is Freya, but you can name her something else. After this Zidane asks her if
she found her lost boyfriend yet, but Freya shakes her head. After this,
Zidane wakes up at the inn. When he gets out he meets Vivi, who is about to
explore Lindblum and leaves. You will have a Synth Shop lesson with Mogster
now. Also the scene will switch back to the castle where Cid is telling
Dagger who the intruder was: Cid's wife Hilda. Apparently she suspected Cid
with another woman and turned Cid into an oglop, took his airship and flew
away. He tells Dagger that he's having trouble building Hilda Garde 2
because his oglop mind isn't as great as when he had his regular human mind.
Once you get control of Zidane move to the save moogle in the next room.
Save your game and go downstairs and exit to find yourself in the Business
District of Lindblum. There are 4 main districts in Lindblum, all connected
by trolley lines: The Business District, chock full of shops and marketing.
The Theater District, where there are great performances and Zidane's old
hideout. The Residential District, where people live and the bar is there.
And Lindblum Castle, which is self explanatory. Right now you need to visit
the Theater District, but before going there watch all the ATEs while you're
at the Business District. One will show Steiner buying Gysahl Pickles (which
will help you out later) and eating them, then falling down. Another will
show Vivi buying a Kupo Nut (another item which will help out later) and
hearing about the Festival of The Hunt, a yearly tradition where beasts get
let out all over Lindblum and whoever kills the most wins. Vivi gets excited
too. Back to Zidane, head north from the inn to the screen where you saw
Steiner buy Gysahl Pickles. Then go to the northeast part and up. At this
part of town you can find your first Synth Shop. Go there before going to
the other shops. It's on the northern part of the screen. Hopefully, if you
bought two Mage Mashers at Dali, you can get The Ogre, Zidane's most
powerful weapon in Disc 1. Also, buy 1 or 2 Cotton Robes. If you didn't sell
your Wrists, then you can buy the Cotton Robes. Buy one for Vivi and one
more for another character (not Dagger). Once you've done enough, go to
weapon shop to buy the other regular stuff that you need. Then go to the
item shop and re-supply. DON'T BUY ANYTHING FOR STEINER OR DAGGER. Once
you've done your shopping here go back to the street with the inn and to the
building right of the inn. Enter the trolley and go to the Theater District.
Once you get here, you can see an ATE with Steiner asking an old man how the
airships run without Mist. The old man tells him common sense. After the ATE
head to the left of the trolley station and walk down the street to the
building with the entrance, which is Zidane's old Tantalus hideout. When
Zidane explores the abandoned hideout two kids who were hired by Genero, the
third Nero brother who was left behind, come in and ask Zidane if he
kidnapped the princess. Zidane nods and the kids ask him how the princess
looks. After Zidane answers them watch the ATE. Here, Dagger tries to get
out of the castle but the Elite Guard won't let her because it might be
dangerous. After the ATE you will have to go to Lindblum Castle. Before
going there loot the hideout, then go down the street past the old Tantalus
hideout and talk to the ladies at the square and they will be talking about
Lowell, who they all have a crush on. Lowell will appear and they will want
his autograph. Then a man in a Moogle suit will run out. Follow him to the
place with the trolley station and go directly south to the house of the
self-proclaimed artist Michael's. Talk to Lowell there and the man in the
moogle suit. After this take the trolley to the residential district.
There's nothing to do here, but you can explore it a little. Head to the
Lindblum Castle and enter. Go past the airship dock and to the next room. Go
right to the next room, and enter the guest room on the above hallway. Talk
to Steiner, who can't seem to find the princess. Loot the guest room, then
head to the hallway and you will hear Dagger's voice singing from above. Go
to the room with the fountain and talk to the guard on the bottom part. He
won't let you through. Go back to the right hallway and downstairs and talk
to the guard on the left. Zidane will trick him into going into the guest
room and grab his uniform. Go back to the room with the fountain and go past
the guard to the elevator. Go to the top floor and go left (if you try going
forward, Zidane will hide for the guards since he took off his uniform).
Anyways go left and talk to the man, then go up the stairs onto the balcony.
Follow the path to the telescope to find Dagger singing. She will stop and
ask Zidane how he got here. Zidane tells her that he's used to it. Zidane
will then use the telescope to look around. You can see all kinds of
landmarks here. When the ? sign appears, press X to see the landmark. After
seeing all the landmarks Dagger will look in the telescope. After this,
Zidane will ask Dagger for an airship ride, but realizes that he messed up
since he asked the same thing to the girl at the bar. Zidane decides to
enter the Festival of the Hunt, taking place tomorrow, and if he wins, he
gets to go out with Dagger (Geez, it's easier than you think. I did this
many times). After this it will show Vivi running around, Freya watching the
sunset on top of a building, and Steiner walking around. I think right now
it should show the ATE with the other Tantalus guys, I'm not sure though.
Now comes the fun part: The Festival of The Hunt.
FESTIVAL OF THE HUNT:
All of the party members will be in the guest room. Since the only three
members entering are Freya, Zidane, and Vivi, then each gets their own prize
if they win. Zidane decides to get money. Freya wants an add-on, and Vivi
wants a card. There are also other people entering, but none of who will win
(one of the party members will). After the party leaves, save at the moogle
on the top and head to the trolley and take it to the Theater District,
where you will start. It will show the staff letting out the monsters, and a
special monster called Zaghnol. Then Steiner and Dagger will go up to the
crowd and cheer for Vivi. Here are the people who entered the Festival of
The Hunt. There's actually more, but I've only seen these people:
Zidane: Of course, it's you. Starting Location is Theater District.
Freya: One of your party members. Starting location is Residential District.
Vivi: One of your party members. Starting location is Business District.
Genero: Tantalus member. Starting location is Business District.
Ivan: ???. Starting location is Residental District.
NOTE: Feel free to e-mail me and tell me more about the Festival of The
Hunt. I'll accept anything.
You have 12 Minutes to get as much points as possible. The person with the
most points wins. You will usually be lead by Freya, and Vivi may be a
problem in the first 5 minutes. When you see the Fangs and Mus, kill them.
They give out lots of points. Avoid Trick Sparrows, they usually don't give
you crap. Once you get out of the station, defeat the Mu that's scaring the
old man. If you have the Ogre or Butterfly Sword equipped, the enemies go
down in one hit. If you don't, reset and buy yourself a decent sword. Go
down to the street with your hideout and go through. There are many Trick
Sparrows around this area, so avoid them. Go down to the place where you saw
Lowell and the four ladies. Wait near the barrels till the Fang comes out
and jumps at you. After this, head back to the trolley and go to the
RESIDENTIAL DISTRICT. Help out the little dog by killing the Mu chasing it.
Go north and to the end of the street, and kill the enemies there. Quickly
go to the Business District and defeat the beasts in this street and head
north. You will have to fight a Trick Sparrow, after killing it go north to
the square and kill the Fang near the hot air balloon. Then go north (not
northeast) and defeat the Fang and Mus there. Head back to the square at the
Business District. You might see Vivi running away from a Fang here. If you
kill the Fang, Vivi might win the festival and you'll get the card he asked
for. This card can be really cool if you're a card collector. After killing
that Fang just do really bad and Vivi could win. If you don't kill the Fang
chasing him then Vivi won't win. Anyways, go northeast to where the shops
are. You will see Zaghnol (only if you defeated the enemies in the
Residential, Theater, and Business Districts). Freya will join you in this
fight. It's pretty easy actually. Whoever gets the finishing blow wins the
points (80 Points) and most likely will win the tournament. Have Freya win
this because you will get a Coral Ring, which can come in handy later in
Disc 1. Zidane will do more damage though, so if you want Freya to win just
have Zidane act as a healer. After this 12 minutes should have passed. The
winner will receive the prize. Zidane gets 5,000 Gil if he won, Freya gets a
Coral Ring if she won, and Vivi gets a card if he won. Immediately after
this a Burmecian Soldier crawls in the room and mumbles his last words
telling Cid that Burmecia is under attack by Alexandria. Minister Artania
tells Cid that the soldier can't see Cid being an oglop, but Cid replies
that the soldier is blinded. Then, the soldier dies. Freya cannot believe
what happened, because Burmecia is her home kingdom. After this Regent Cid
and the party have a Festival of The Hunt Feast. Everyone except Dagger eat.
Then, everyone falls asleep because the food was somehow poisoned. Dagger
doesn't fall asleep since she didn't eat. Dagger then uses the medicine
Blank gave her on Steiner to wake him. Steiner asks who poisoned this food
and Dagger says it was her. She wanted Steiner to take her home and
everything was a setup. Steiner finally agrees and they go off. When the
party wakes up Freya tells Cid that she's going to Burmecia. Zidane wants to
go with her and so does Vivi. Cid, who just also woke up, lets them, and
opens Dragon's Gate for them, and tells them that they need to go through
GIZAMALUKE'S GROTTO to reach Burmecia. Head back to Lindblum City and buy
all the stuff you need. If you want more Tetra Master, go to the Residential
District and play there. You won't be able to go back there later. Once
you're done, go back to Lindblum Castle and take the elevator to the bottom
floor. Take the trolley to the left to Dragon's gate and save at the moogle.
You can buy items from the man here. Exit through the gate to the world map,
in the mist.
EUNORUS PLAINS/QU'S MARSH:
Don't gain levels yet, instead head north until you reach a marsh (?) will
appear over your head. Enter it and go north. Here you will meet Mogster,
the tutorial Moogle, and his brother Moggy. You can ask Mogster for
directions, but before you go north to Gizamaluke's grotto, take the path
through the leaves to find a creature trying to catch frogs. Help it by
getting the frog on the ground on the right, then give the frog to the
creature. The creature will thank you and you get to name it. Default is
Quina, and since it's an it, I'll just refer to it as SHE. It looks more
like a she. Anyway, Quale takes you to his hut and tells Quina to come with
you. She will join your party. Vivi will then ask Quale if he knows about
his grandpa Quan. Quale denies it but seems to know something. Leave Qu'a
Marsh afterwards.
You may notice that Quina has nothing equipped except for a weapon. If you
bought a second Cotton Robe, equip it on her. If you don't have enough
protection, head back to Lindblum and buy what you need.
You can also find the CHOCOBO FOREST around this area. Go east of Qu's Marsh
and cross the bridge to the King Ed Plains. The forest looks different from
all the other forests, and you should stop by and talk to Mene, the moogle.
He will give you some Gysahl Greens. Go outside and use the Gysahl Greens in
a spot with Chocobo Tracks to summon Choco, your Chocobo. You can ride this
Chocobo around this area, and summon it in other areas with Chocobo tracks
using Gysahl Greens. Chocobo riding prevents you from encountering levels
also. Before going to Gizamaluke's Grotto, go to Lindblum and do whatever
you need, because you won't be able to return later. Outside on the world
map, be sure to level up. Try to use Quina's EAT command when an enemy is
weak to gain some new Blue Magic (eat a Serpion for Mighty Guard, then get
Quina 64MP to be able to cast it). After doing a lot of level-upping, go
north of Qu's Marsh to enter Gizamaluke's Grotto.
GIZAMALUKE'S GROTTO:
Walk north of Qu's Marsh and you should find some kind of door in the
mountains. This is Gizamaluke's Grotto. Be aware of the next events that
will happen before entering. Once you enter, you won't be able to return to
Lindblum City or castle (the trolley will be blocked off, but you can still
enter Dragon's Gate and buy items from the merchant). When you enter Freya
will talk a little and so will the others. After this the party enters
Gizamaluke's Grotto. You will notice a door in front of you which can only
be opened using a Gizamaluke's Bell. Go right to the dying rat Burmecian
soldier to receive a Gizamaluke's Bell. Go back to the door and open it. The
Bell will also shatter, and you won't be able to use it again. Go forward to
the next room where you'll confront Thorn and Zorn. They will throw Black
Mages at you controlled by Queen Brahne. They're not that hard to beat.
After the battle Thorn and Zorn will run away. Go north and defeat the Black
Mage walking on the ground floor. You will receive another Gizamaluke's Bell
from him, take it to the locked door north of him to open it using the Bell.
Go through to the next room and examine the big Bell in the middle. A moogle
will also be there, weeping because her husband is trapped inside the bell.
The moogle will ask Vivi if she can borrow the Kupo Nut he has (bought in
Lindblum). Vivi will give it to her and the husband will be freed. The
couple will go to the room and the right. Examine the treasure chest in
place of the bell to get another Gizamaluke's Bell. Take the bell to the
door at the right and open it. There you'll meet the moogles again. You can
save here. Do not climb the vine, it will take you to the world map, and you
will die being attacked by the Grand Dragons. Once you talk to both the
moogles try to leave the room and one of the moogles will rush up to you and
give you the Holy Bell. Exit the room and go to the door on the left side of
the big fallen bell. It will open if you have the Holy Bell. Once you're
inside this room talk to the dying Burmecian soldier to find out something's
wrong with Master Gizamaluke. Just then, something will fall out of the
chasm into the water and will attack.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss: GIZAMALUKE
HP: 2318
MP: 502
LEVEL: 16
WEAKNESS: Thunder, Wind
STRENGTH: Water, Earth
LOCATION: Gizamaluke's Grotto
DIFFICULTY: 7.0/10
Well, I thought that Gizamaluke would be some old man that owns the grotto
(since they call him Master Gizamaluke) but whoa, a monster... The fight is
pretty hard, because some of Gizamaluke's attacks will wipe out a party
member instantly. Make sure you got Quina equipped and have her attack.
Freya should jump so Gizamaluke wouldn't be able to attack her, Vivi should
Fire Gizamaluke, and Zidane should cure or attack. Gizamaluke's attacks will
do a lot of damage but he doesn't have ones that are very damaging. If you
gained levels before setting foot into the grotto, and have Zidane equipped
with The Ogre, then Gizamaluke shouldn't pose much of a threat.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SOUTH GATE – GRAND CITADEL AND BOHDEN STATION:
After beating that *****, the scene will switch to Steiner and Dagger,
getting ready to go to Alexandria, but they have to go through Lindblum's
South Gate – Grand Citadel. Steiner put Dagger in the bag and is taking the
bag on the stick with him. When he gets to the guards, they'll let him
through because they thing that the Gysahl Pickles that he bought at
Lindblum are in the bag. In this part Steiner will need to let Dagger out,
but there are two people in the way. First, go to the woman on the right
near the alley, and hint her, making her go to the man on the left. Then,
talk to the man that was below her and he'll tell you that the frog looking
guy is in charge. Go to that guy on the left and talk to him. You can choose
"Kill Him" or "Don't Kill Him". It doesn't matter because Steiner won't kill
him anyways. After talking to this guy head back to the guy you talked
before, and the path to the alley will be cleared. Just as soon as you enter
the alley a Lindblum guard enters from where you did and tells you to come
over to him. Steiner gets scared and comes to him. The guard drops the Gate
Pass because he can't go close to Steiner since he smells of Gysahl Pickles
(boy, these guards are dumb). Steiner is relieved and picks up the Gate
Pass. When you get back to the alley, stop. Dagger will get out of the bag
and both Steiner and Dagger are ready to head to Treno, where they can find
a path to Alexandria. Go forward and look at the map in the next screen. You
will have rest stop station before moving to Treno via cable car. At the
shop, buy what you need (recommended to buy lots of Potions, Phoenix Downs,
and Tents). After buying what you need enter the cable car and choose the
seat on the bottom left (bottom right from your point of view). Mary, the
woman Steiner helped at the Grand Citadel. Steiner and Dagger talk a while
and the scene switches back to Zidane and Freya's party back at Gizamaluke's
Grotto.
The party will talk and Burmecia will be just a little away. Head north and
make sure your party is healed. Once you're back at the world map, keep
going north until rain starts falling. Just keep going north and you'll end
up in Burmecia, Kingdom of Eternal Rain.
BURMECIA, REALM OF ETERNAL RAIN:
When you get here you'll notice the whole place is in ruins. Freya still
can't believe what happened, and Vivi looks puzzled on what has happened to
the black mages and why they are attacking. Head north and you will be able
to find a CANCER Stellazio here(it's near the cart). Keep going. Once you
pass the two first scenes you will meet up with Thorn and Zorn yet again,
and they still don't know who you are. They will drop a Black Mage on you,
which can be easily defeated. After this Thorn and Zorn will escape. Go
right and up the stairs. BEWARE! A lot of the treasures in Burmecia contain
Mimics! These guys aren't hard to beat, but waste your time (you can get
Ethers from them). So try to open the treasures that are more hidden,
because obvious ones usually contain Mimics. You may see many dying soldiers
in Burmecia. Sad. Anyway, go up the stairs in this building and head east.
You will now be in the main gate of the castle, but you can't enter yet. Go
west to enter the building there. Once you do you'll see a treasure chest on
the west side. If you want it, then WALK across the plank. Don't RUN! The
chest contains the Germinas Boots. You will, of course, have to have the
plank fall. So run across it and Zidane will jump back to the ledge on the
right. Go back to the place where you met Thorn and Zorn, then go left.
Here, go up the stairs and take the fallen plank to the right. Follow the
path and jump across the balconies to the next room. Talk to the dying
soldier to learn that a bell is hidden underneath a bed. Search behind it to
take the bell, also look in the bookcase for an Ether. Then, go all the way
back to the place where you met Thorn and Zorn and go right. Go through the
building to where the castle gate was. Enter the castle gate using the bell.
Go up the staircase. When you enter some Burmecian Soldier will think Vivi
is one of the evil Black Mages. Freya will tell them that it's not, and
tells them to flee. Go north and go left here to find Burmecian Soldier Kal
and his wife. Zidane will save Kal and they will thank you and tell you to
go to Lindblum later to see them. Exit the room and proceed north. Here, go
to the left door and enter it. Freya will find a Mythril Spear here for her
to use, so equip it. Exit the room and go to the right door to meet Atla the
save moogle. You can pick up the Lightning Staff behind her and equip it on
Vivi. Atla sells some good items and weapons, so buy them (Mogshop). Once
you get the Lightning Staff the traveling moogle Stiltzkin will enter the
room. Buy the supply pack from him and he'll continue on his journey. Exit
the room and get ready! Equip the Lightning Staff on Vivi, the Mythril Spear
on Freya, and what else you need. Then go north. Here the party will look
above. Choose all choices and then Freya will jump to the top platform.
Zidane and Vivi will slowly follow her and Quina even slower. Once Zidane
gets up there, he and Freya will spy on Queen Brahne talking to Beatrix.
Then, a mysterious man named Kuja enters and tells the queen that the
fleeing rats have escaped to Cleyra, a treetop town protected by a
sandstorm. Freya will then remember her talking to her lost love, Fratley.
After this, a Burmecian soldier jumps up to the queen and tries to attack.
Zidane and Freya jump down and protect the soldier, Vivi and Quina also
come. Beatrix gets ready to fight you, making this the final fight of Disc
1.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss: BEATRIX
HP: 2750
MP: 3467
LEVEL: 14
WEAKNESS: None
STRENGTH: None
LOCATION: Burmecia
DIFFICULTY: 7.5/10
This can be tough. Beatrix's attacks are very damaging. She will use Thunder
Slash and Shock mostly. Shock will probably instantly kill a party member
and Thunder Slash will lower a target's HP down high. If everyone's health
is OK, have Freya jump, otherwise she needs to heal. Zidane should steal and
attack and heal. Quina should also heal (although she might die, and you
probably won't have time to revive her) Vivi should use magic all the time.
Don't let Vivi die! If he dies, revive him ASAP.
An easier way to beat this is to equip Coral Rings on everyone. You can buy
them in Lindblum, but if you entered Gizamaluke's Grotto, then you won't be
able to return to the Synth Shop there. Coral Rings absorb Thunder, so
Beatrix will be healing you with her attacks instead of beating your ass.
Now the fight will be easier and you won't have to worry as much.
NOTE – I'm not sure if you can buy Coral Rings in the Lindblum shop. If you
can't, then you can have Freya win the Festival of the Hunt for one Coral
Ring.
Beatrix will use Stock Break to reduce everyone's HP to 1, and escapes. Disc
1 ends.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
__GAME CHECK__
*Have at least 3 Stellazios
*Zidane's Level is 9 or above
*Freya has Reis's Wind or more Dragon Skills
*Vivi has Fire, Blizzard, Thunder, Thundara or others
*Quina is in the party
*The party is equipped with the current best weapons/armor
-----------
DISC 2
-----------
SUMMIT STATION:
First you will see the guards back at Grand Citadel talking to each other.
After some Burmecia talk, the tall guard asks the short guard if Steiner
looked suspicious. The short guard says no because he thinks people who eat
pickles are nice people. The tall guard says that the short guard is weird.
The scene will go to the cable car going to the Summit Station with Steiner
and Dagger. Steiner looks at Dagger who is sleeping, then tells himself that
the Queen Brahne would never start a war. The cable car finally reaches
Summit Station and Steiner and Dagger get off. Steiner will lead Dagger to
the watch area and they will see that they are almost at Alexandria. Dagger
will tell Steiner that they will look for clues as they wait for the next
cable car to arrive. Talk to the cable car enthusiast to learn more about
the Berkmea Cable Cars (a Ragtime Mouse question). Then go right to the rest
area and Steiner will go to the right and plan a route for the following
journey. Explore and talk to everyone. Then go the guy behind the counter
south of Steiner and you can buy some pretty nice stuff from him. Talk to
Nazna the moogle to save and ask her for a Mognet letter. Once you're
finished exploring, go talk to the guy behind the counter near the rest area
entrance and the first cable car will leave, Dagger will hear a familiar
voice. Look for a Phoenix Down in the chest and go left to the previous
screen to see Marcus and Cinna! Cinna will brag about missing his ride and
Marcus will tell him it's just because Cinna wanted to watch the scenery
eating Bundt Cake. Marcus and Cinna go to the rest area. Follow them there
to see Steiner trying to drive them off because he thinks they are up to
something again. Talk to Marcus or Cinna, then to Steiner. You will learn
that Marcus is heading to Treno, and the next cable car will arrive. Go to
the first screen and enter the cable car. Cinna will see you off as the
cable car moves away. Now talk to Marcus, who will tell you that he's
heading to Treno to get the Supersoft, and item that will cure all kinds of
petrification. He wants to get it so he can restore Blank. Dagger decides to
help, then the cable car suddenly stops moving. The conductor gets out to
see what's going on, and rushes back in because he sees a Black Mage!
Steiner, Dagger, and Marcus exit the cable car to see Black Waltz #3 again,
who is ****ed up this time. Marcus won't understand what's going on and
Dagger tries to talk to the Waltz, but the Black Waltz only has one thing on
it's mind: Getting the Princess. Now it's time to fight!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss: BLACK WALTZ #3
HP: 1431
MP: 344
LEVEL: 7
WEAKNESS: None
STRENGTH: None
LOCATION: Cable Car Railroad
DIFFICULTY: 2.5/10
This fight is pretty easy since you have Dagger with you. Dagger should heal
one or everyone. Steiner and Marcus should attack. As long as Dagger keeps
everyone's HP up, you should have absolutely no problem beating this crazy
Black Mage. Also, remember to steal. You might get the cool Flame Staff,
although it might take a while to steal it. The Black Waltz will never
attack Dagger, so don't worry about her.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the fight the party gets back to the cable car and it starts moving
again. Dagger will talk to Marcus a little bit more and the cable car
finally reaches Treno/Dali gate. Exit and go north, or you can go right and
talk to Mary to buy items. Go north and head right and past the bridge (I
wonder how regular people manage to not be so scared when crossing this
bridge). Show the guard the gate pass and he'll let you through to the world
map.
-----------------------------------------------------------------------
V. STELLAZIO LOCATIONS
-----------------------------------------------------------------------
One side-quest is finding all the Stellazios. Queen Stella in Treno will
offer you prizes for each Stellazio you give her. And some of those prizes
can't be found anywhere else. Here are the locations of each of the 13
Stellazios:
-----------------------------------------------------------------------
AQUARIUS: The chest in Ipsen's Castle's entry hall has this one.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
ARIES: Check in the windmill's first floor in Frontier Village Dali.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
CANCER: The spilled crate in the Burmecia Town contains it.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
CAPRICORN: In the water path in Daguerreo Library.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
GEMINI: Toss 130 Gil in the fountain in Treno.
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LEO: West Tower in Alexandria. Where the Neptune Statue is.
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LIBRA: Near the fountain in Madain Sari.
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PISCES: In the treasure chest in Invincible.
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SAGITTARIUS: In the Lindblum Business Center when Lindbulm is being rebuilt.
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SCORPIO: Quan's House, in the bottom level lying on the ground.
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TAURUS: Next to the Item Shop in Treno (right side).
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VIRGO: Black Mage Inn.
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OPIUCHOUS: Give the 12 above Stellazios to Queen Stella in Treno, then go
get this one in Quan's Dwelling.
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VI. SUPPORT ABILITIES
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1. Ability Up: Characters learn abilities faster.
Rating: **
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2. Absorb MP: Absorbs MP used by enemy.
Rating: *
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3. Accuracy +: Raises physical attack accuracy.
Rating: *
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4. Add Status: Adds weapon's status effect when you attack.
Rating: ***
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5. Alert: Prevents Back Attacks.
Rating: **
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6. Antibody: Prevents Poison and Venom
Rating: *
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7. Auto-Float: Automatically cast Float in battle.
Rating: **
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8. Auto-Haste: Automatically casts Haste in battle.
Rating: ***
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9. Auto-Life: Automatically casts Life once dies.
Rating: ***
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10. Auto-Potion: Uses Potion, or Hi-Potion, when attacked.
Rating: ****
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11. Auto-Reflect: Auto Reflect in Battle.
Rating: **
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12. Auto-Regen: Auto Regen in battle.
Rating: ****
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13. Bandit: Raises Success Rate of Steal.
Rating: **
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14. Beast Killer: Deals lethal damage to beasts.
Rating: **
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15. Bird Killer: Deals lethal damage to flying enemies.
Rating: ***
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16. Body Temp: Prevents Freeze and Heat.
Rating: ***
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17. Boost: Raises strength of Eidolons.
Rating: *
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18. Bright Eyes: Prevents Darkness.
Rating: *
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19. Bug Killer: Deals lethal damage to insects.
Rating: **
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20. Chemist: Doubles the potency of medicinal items.
Rating: ****
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21. Clear Headed: Prevents Confusion.
Rating: ***
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22. Concentrate: Raises the strength of spells.
Rating: **
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23. Counter: Counterattacks when physically attacked.
Rating: ****
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24. Cover: You take damage in place of an ally.
Rating: *
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25: Devil Killer: Deals lethal damage to demons.
Rating: **
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26. Distract: Lowers enemy's physical attack accuracy.
Rating: *
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27. Dragon Killer: Deals lethal damage to dragons.
Rating: **
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28. Eye 4 Eye: Raises Counter activation rate.
Rating: ***
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29. Flee-Gil: Receive Gil even when running from battle.
Rating: *
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30. Gamble Defense: Raises Defense Occasionally.
Rating: **
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31. Guardian Mog: Mog protects with unseen forces.
Rating: **
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32. Half MP: Cuts MP Use by half in battle.
Rating: ****
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33. Healer: Restores target's HP.
Rating: ***
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34. High Jump: Jump higher to raise Jump attack power.
Rating: *
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35. High Tide: Allows you to Trance faster.
Rating: **
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36. HP +10%: Increases HP by 10%.
Rating: ****
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37. HP +20%: Increases HP by 20%.
Rating: ****
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38. Initiative: Raises chance of first strike.
Rating: **
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39. Insomniac: Prevents sleep.
Rating: **
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40. Jelly: Prevents Petrify and Gradual Petrify.
Rating: ***
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41. Level Up: Character level up faster.
Rating: ****
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42. Locomotion: Prevents Stop.
Rating: **
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43. Long Reach: Back Row attacks like Front Row.
Rating: **
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44. Loudmouth: Prevents Silence.
Rating: *
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45. Magic Element Nullify: Nullifies magic element.
Rating: **
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46. Man Eater: Deals lethal damage to humans.
Rating: **
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47. Master Thief: Steal better items.
Rating: **
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48. Millionaire: Receive more Gil after battle.
Rating: *
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49. MP +10%: Increases MP by 10%.
Rating: ***
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50. MP +20%: Increases MP by 20%.
Rating: ***
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51. MP Attack: Uses own MP to raise Attack Power.
Rating: *
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52. Mug: Damages enemy when you steal.
Rating: ***
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53. Odin's Sword: Attacks with Eidolon Odin.
Rating: ***
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54. Protect Girls: You take damage in place of a girl.
Rating: ** (It would be mean to give it a * =p)
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55. Reflect x2: Doubles the strength of spells by using Reflect.
Rating: *
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56. Reflect-Null: Nullifies Reflect and Attacks.
Rating: **
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57. Restore HP: Restores HP automatically when near death.
Rating: ***
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58. Return Magic: Returns magic used by enemy.
Rating: ***
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59. Steal Gil: Steals Gil along with items.
Rating: *
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60. Stone Killer: Deals lethal damage to stone enemies.
Rating: ***
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61. Undead Killer: Deals lethal damage to undead enemies.
Rating: * (You can just use a Phoenix Down...)
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VII. SUPPORTING CHARACTERS
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Besides the main characters, some character will battle along with you.
Other NPCs I'll put up later. Be careful of spoilers!
BLANK:
Where He Supports You:
Disc 1 - Alexandria (1), Evil Forest
Description:
He is just the same as Zidane. With same HP, attack, and all that. He and
Zidane seem to be rivals... Blank gets petrified in the Evil Forest during
the escape, but Marcus uses the Super Soft to heal the forest along with
Blank.
MARCUS:
Where He Supports You:
Disc 1 – Alexandria (1)
Disc 2 – Air Cab Rest Stop, Treno (1), Gargan Roo
Description:
Marcus, like Blank, is also in the Tantalus band. One of the most important
of them. Marcus, Baku, and the other Tantalus crew get stuck in the Evil
Forest (geez.. Zidane forgets about them once he escapes) but get out. In
Disc 2, Garnet and Steiner meet Marcus heading for Alexandria. He decides to
tag along with them. He's pretty good, not as good as Blank though.
CINNA:
Where He Supports You:
Disc 1 – Alexandria (1)
Description:
A Tantalus crew member also. He also gets stuck in the Prima Vista once the
Evil Forest gets petrified. In battle, CINNA TOTALLY SUCKS. Thank god he's
only in 3 battles with you. The only good thing is that his stealing luck is
higher than the other's.
BEATRIX:
Where She Supports You:
Disc 2 – Alexandria (2)
Disc 3 – Alexandria (4)
Description:
Beatrix is a general of Queen Brahne's who starts chasing you around killing
you at the beginning of Disc 2 and end of Disc 1. After she defeats you her
third time (with Climhazard), Zidane asks her what her sworn duty is. She
says that it's to protect the Princess and finds out that all the killing
you was wrong. Then you will be able to control her only a few times. The
last time you'll be able to is in Disc 3 near the beginning. In battle
Beatrix totally kicks ass. She has all the powerful spells she used on you
in the previous battles (Thunder Slash, Shock, Climhazard, Stock Break) plus
a bunch of White Magic including Life!
NOTE: If you want to keep Beatrix permanently in your party (she's worth
it), read Elranzer's Beatrix FAQ, and if you have a Gameshark, then you'll
be able to have Beatrix in your party!
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VIII. SYNTH SHOPS
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Well, regular shops are scattered around the world, where you can buy
weapons and armor. But there are also Synth Shops, where you get to make
STRONGER weapons and armor. However, Synthesis Shops require 2 other items,
and Gil, to make a certain weapon. For example:
THE OGRE (Best thing for Zidane in Disc 1)
Requires: 2 Mage Mashers
Gil: 700
If you have the requirements and Gil, visit the Synth Shop nearby and you'll
be able to buy better equipment than in a regular shop. Here is a listing of
the equipment that can be found in Synthesis Shops:
NOTE – Some equipment will be available later. For example, Exploda will be
available to buy in Disc 2, and Butterfly Sword and The Ogre in Disc 1.
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CREATE ITEMS NEEDED GIL NEEDED
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Butterfly Sword Dagger, Mage Masher 300
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The Ogre Mage Masher, Mage Masher 700
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Exploda Mage Masher, Mythril Dagger 1000
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Rune Tooth Mythril Dagger x2 2000
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Angel Bless Mage Masher, Mage Masher 9000
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Sargatanas Gladius, Zorlin Shape 12000
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Cotton Robe Wrist, Steepled Hat 1000
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Silk Robe Silk Shirt, Bandana 2000
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Magician Robe Mage Staff, Magician Cloak 3000
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Glutton's Robe Mythril Fork, Cotton Robe 6000
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White Robe Gaia Gear, Jade Armlet 8000
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Black Robe Gaia Gear, N-Kai Armlet 8000
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Desert Boots Leather Hat, Leather Shirt 300
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Yellow Scarf Feather Hat, Steepled Hat 400
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Glass Buckle Glass Armlet, Leather Wrist 500
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Germinas Boots Desert Boots, Fork 900
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Cachusha Magus Hat, Rubber Helm 1000
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