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Splinter Cell Double Agent FAQ/ Walkthrough

Version 1.0 by

07/20/07

SPLINTER CELL: DOUBLE AGENT
THE BLACK PARADE - XBOX ONLY WALKTHROUGH
Authored by VampireHorde





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++NOTE: This walkthrough only applies to the XBOX version of the game!
If you came here looking for inquiries for the XBOX360 version, please
refer elsewhere because the walkthrough below is COMPLETELY DIFFERENT!




=======================================================================
=======================================================================


What it does, cuz? Welcome back to the Spy Spectrum, super spy! In this
walkthrough, I will chronicle EVERY single detail there is to know
about SC:DA. Every objective, every alternate path, every decision, and
even Co-Op Mode will be explained in detail here and ONLY here!


Get your reading glasses on because it's gonna be a bumpy ride, my
friends. Ready? LET'S ROCK!



=======================================================================
=======================================================================


+++ HOUSE OF WOLVES - THE GAMEPLAY +++


-- NO WEAPON EQUIPPED --

X BUTTON: EQUIP WEAPON
Y BUTTON: JUMP/SPLIT-JUMP
A BUTTON: INTERACT BUTTON
B BUTTON: CROUCH/STAND

WHITE BUTTON: REAL-TIME INVENTORY SWITCH (HOLD TO ACCESS MENU)
BLACK BUTTON: WHISTLE

++WHITE BUTTON NOTE: If Sam has a weapon equipped, he can do a quick
weapon change without having to un-equip it!


L-TRIGGER: KNOCKOUT BLOW (press and hold to knock out and carry)
R-TRIGGER: LETHAL BLOW

LEFT ANALOG STICK: MOVE SAM
RIGHT ANALOG STICK: ROTATE CAMERA

LEFT ANALOG STICK (CLICK): BACK-TO-THE-WALL
RIGHT ANALOG STICK (CLICK): BINOCULARS/EEV (CLICK TO ZOOM)

START BUTTON: PAUSE SCREEN
BACK BUTTON: OBJECTIVES SCREEN

D-PAD LEFT: NIGHT VISION
D-PAD RIGHT: THERMAL VISION
D-PAD UP: EMF VISION


-- WEAPON EQUIPPED --

L-TRIGGER (SC PISTOL): OCP
R-TRIGGER (SC PISTOL): PRIMARY FIRE


L-TRIGGER (SC-20K): SECONDARY FIRE/HOLD BREATH (WHILE IN SNIPER MODE)
R-TRIGGER (SC-20K): PRIMARY FIRE
RIGHT ANALOG STICK (CLICK): SNIPER MODE
BLACK BUTTON: SWITCH TO FOREGRIP OR SNIPER ATTACHMENT (WHEN SC-20K is
equipped)
LEFT ANALOG STICK (CLICK): SWITCH CROSSHAIRS


--COMPLETING YOUR OBJECTIVES
Just like in Chaos Theory, Sam has multiple objectives to complete.
Most of them are optional and can affect the Trust Meter. You DO NOT
need to finish all the Opportunity objectives but you still need to
make an Opposing objective.


--HACKING MINI-GAME
Unlike previous SC games, Double Agent uses a brand new version of the
hacking mini-game. Instead of trying to hack numerical numbers, you are
trying to hack digital neuro-waves.

Move the Left Analog Stick UP, DOWN, LEFT, or RIGHT and try to match
the green wavelength to the red one (and vice versa). When the waves
look like they match, press the A Button. The light on the console will
turn blue if successful (RED if you missed). It's easier as it looks.


--BOMB DISPOSAL MINI-GAME
This mini-game is exactly like the one seen in Co-Op Mode from Chaos
Theory (you've played that mode, right?)

When you access the bomb, you'll see four wires above a timer. Move the
Analog Stick left or right to highlight a wire. As soon as one of the
wires starts rumbling hard, press the A button to cut it. From there,
select the remaining wires and wait for the rumble and then cut it.

You only have 20 seconds after cutting the first wire to cut the
remaining three wires. If one of the wires isn't rumbling, keep
selecting the next one until one of them rumbles. BE QUICK! Cut all
four wires to disarm the bomb.


--ARREST MODE
When Sam is in the JBA Headquarters, there is a chance the he will
encounter guards that will stop him and try to arrest him. When this
happens, a series of buttons appear onscreen for one of two things:
KNOCK or GRAB.

Press the buttons indicated on the screen IN ORDER and Sam will do the
command. It's not really effective but try it!


=======================================================================
=======================================================================


+++ DISENCHANTED - STORYLINE PATH +++


As if you didn't already know, SC: DA incorporates a Trust Meter. Sam
has certain primary, opposing, and opportunity objectives that he needs
to reinforce in every mission. Completing them will either give favor
to the NSA or the JBA.

--JBA TRUST
If the TRUST METER goes all the way to 0% during a mission, Lambert
will call in and tell you that you need to access a computer because
you've "gone too far". From there, Sam will have less than 90 seconds
to access a computer. It might not happen in every mission, but be
ready to access a computer when it does.

Another way to gain the JBA's trust is to kill enemies and civilians
during a mission. Once the mission is done, the total number of enemies
killed will increase the JBA's trust in you.


--NSA TRUST
If the TRUST METER goes all the way to 100%, Emile wall call you and
give a certain objective (meet with him in a designated area or access
a computer) within a time limit. This also may not happen in every
mission but be sure to know the fastest way to an exit or a computer.

Another way to gain the NSA's trust is to leave ZERO kills during a
mission. The more enemies you use non-lethal force on equals more trust
from the NSA.



=======================================================================
=======================================================================


Now that you know how the game works, it's time to play! The vertigo
will leave you dead.



+++ FAMOUS LAST WORDS - THE WALKTHROUGH +++

__ __
/ /_/ /_ ___
/ __/ __ \/ _ \
/ /_/ / / / __/
\__/_/ /_/\___/

____ __ __ __
_ ______ _/ / /__/ /_/ /_ _________ __ ______ _/ /_
| | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \
| |/ |/ / /_/ / / ,< / /_/ / / / / / /_/ / /_/ / /_/ / / / /
|__/|__/\__,_/_/_/|_|\__/_/ /_/_/ \____/\__,_/\__, /_/ /_/
/____/



-----------------------------------------------------------------------
-----------------------------------------------------------------------


+++ MISSION 1: ICELAND - THE FROZEN WILDERNESS +++



MISSION OBJECTIVES:

[ ] INFILTRATE THE FACTORY
[ ] ACQUIRE BUYER'S LIST
[ ] EXTRACT THROUGH THE LOADING BAY


OPPOSING OBJECTIVES:

[ ] NONE


OPPORTUNITY OBJECTIVES:

[ ] PROTECT THE CRATES
[ ] NEUTRALIZE THE GUARDS
[ ] RETRIEVE WEAPON SCHEMATICS
[ ] PLANT EXPLOSIVE CHARGES



-----------------------------------------------------------------------
-----------------------------------------------------------------------


As much as you'd like to not believe it, the first mission is actually
a TRAINING mission. If you've played SC: Chaos Theory (the XBOX/PC
versions), then everything feels just like deja vu.



+++ AREA: FROZEN CAVE +++


Welcome back, rogue agent. After the cutscene, do a 180 turn and enter
the frozen cave. Halfway through the cave, you'll see a guard behind a
thin wall of ice. GRAB him and INTERROGATE him (or don't) and then
knock him out.

Walk past the overturned snowmobile to the dead end. Use the INIT
DYNAMIC HOIST option to boost your partner to the top (he'll grab Sam,
so don't panic!). As you make it towards the end of the cave, Lambert
calls in and tells you to go BACK to the cave entrance. Do as he says.


--OBJECTIVE: NEUTRALIZE THE GUARDS

Near the cave entrance will be two guards. GRAB the first one when it's
clear and drag him into the cave. For the other guard, use a Sticky
Shocker (it's faster than waiting). Once both guards are down, go back
to the cave and continue what you were doing.

As you enter the next area, you'll see wooden scaffolding and a bright
spotlight. You have the option to shoot out the light OR use the planks
on top of the scaffolding. Whichever way you choose is the best.

As you exit the area, you'll see more weapons crates. Grab the lone
guard and knock him out (you can use the PLUNGE method, but it'll count
as a KILL). To enter the factory, take the pipelines or use the ladder
to find a closed gate. To open the gate, enter the control room just
near the ladder and use the OPEN option. Now enter the facility.


-----------------------------------------------------------------------


+++ AREA: THE FACTORY +++


Have your partner give you a BOOST over the gate. Now look above Sam to
see a pipeline that you can shimmy on. Use the pipeline and quietly
creep towards the guard and use a chokehold move to knock him out. Hide
the body just to make sure.

Now stay hanging on the pipeline and continue creeping towards the end
and Sam will climb over to the top. Shimmy all the way to the right
side but DO NOT climb up yet. A guard will stop by (just because he has
to). Wait for him to leave and then go ahead and climb up. Stay in the
shadows and wait for him to come back. GRAB him and then knock him out.

At the end of the walkway is a CAMERA. Use the OCP on it and creep past
it towards the ladder under the large pipes. STAY QUIET because there
is another guard on the other side! Climb the ladder up, use the CUT
MATERIAL and enter.


-----------------------------------------------------------------------


+++ AREA: INSIDE THE FACTORY +++


Just to Sam's right is the water pressure valve. Use the TURN VALVE
option to lower the water. Now climb down the nearby ladder and walk
through the murky water to the other side to find a pipe. Climb the
pipe up but do not jump over yet!

A technician will walk nearby and check the pipes. Let him finish and
make sure he walks away. When it's clear, jump over near the dark area
and use the OCP on the lamppost above. Now walk around the pipes and
GRAB him and knock him out (you can also use the pipeline above him if
you want to look stylish). Do the same thing for his friend across the
room. Now exit to the next area.

In the next area, there is a CAMERA. You can use the OCP or just simply
shoot out the lights. Just down from where the camera is located are a
set of lasers. Use the OCP on the middle and bottom lasers (don't worry
because the lasers won't regenerate for a good minute). Pass through to
the next room.


-----------------------------------------------------------------------


+++ AREA: THE TURBINE ROOM +++


--OBJECTIVE: PLANT EXPLOSIVE CHARGE #1

There are three guards here. I suggest eliminating them just to be
safe. Across the room you'll see a set of computers with glowing green
monitors. Next to the computers is a large metal control panel (it
looks like a large server). Use the PLANT CHARGE option. Now head up
the stairs and enter the next area.


-----------------------------------------------------------------------


+++ AREA: COMPUTER LAB +++


--OBJECTIVE: OBTAIN THE WEAPON SCHEMATICS

After the cutscene, enter the lab. There is a sleeping guard, so be
careful! Knock him out and then head to the large window (you can use
the pipeline above him to use a chokehold, if you want). Use the EEV on
any of the three computers and HACK it to gain the information needed.

Exit the room to a brightly lit hall. DO NOT HEAD THROUGH YET! There is
a CAMERA watching the hall, so bust out the OCP and disable it or shoot
out all the lights. Now exit this area.


-----------------------------------------------------------------------


+++ AREA: UPPER TURBINE ROOM +++


There are two guards here. There are three ways to get past here:

--You can simply whistle to distract them and knock them out (or walk
by them unseen)
--Jump over the railing and shimmy ALL the way to other side (whistle
just near the second guard to get him away from the door)
--Jump over the railing and GRAB and toss the guards over to the bottom
(DEADLY!)

Use the PICK LOCK option to exit this area. Head down the hall and use
the OPEN TRAPDOOR option next to the closed gate. As you climb down the
ladder, it seems like you're stuck. WHAT DO I DO NOW? Easy, put Sam's
back against the wall to the right of the stairs and he'll squeeze and
creep through the small space. SIMPLE.


-----------------------------------------------------------------------


+++ AREA: FACTORY ENTRANCE - UPPER FLOOR +++


In this next area is a metal walkway enclosed with a metal fence.
Dispatch the two guards here using the GRAB method or by using the
SPLIT JUMP attack. Either way works fine. Exit the walkway to a hall
with three sets of separate lasers.

You can use the OCP on all of them or you can simply use the pipeline
above to creep past them. It's your choice. Now enter the next area.


-----------------------------------------------------------------------


+++ AREA: MAIN TURBINE ROOM #1 +++


--OBJECTIVE: PLACE EXPLOSIVE CHARGE #2

There are two guards in front of you. Squeeze in between the large
turbine tanks to Sam's right and creep all the way to the other side.
Dispatch the two guards in any way you want, just DO IT.

Now climb the ladder up to the top walkway and head to the other side
to find another server to PLACE CHARGE. Now go to the switch with the
red lights and activate it to open the door below. Take the nearby
ladder down and exit the room.


-----------------------------------------------------------------------


+++ AREA: MAIN TURBINE ROOM #2 +++


There is a CAMERA just near the stairs, so disable it and head to the
door downstairs. Enter the room to see a guard walking around with a
flashlight. You can try to GRAB him and knock him out, but your best
bet is to look up and use the pipeline for a chokehold.

Once he's down, use the OCP on the nearby light above the door to the
right to darken the area. Enter the door and head down the walkway and
turn left to a set of large pipes. Squeeze and creep your way all the
way to the end where you'll find a pipe to climb. Climb the pipe to the
top and shimmy to the one across from you and then slide down to the
murky water below.

-----------------------------------------------------------------------


+++ AREA: MAIN TURBINE ROOM #3/BREAK ROOM +++


Cross the water to the other side to see a technician making lots of
noise. You can either grab him from the water and drown him or use a
simple knockout blow. Hide the body and exit the area. In the next
hall, use the OCP on the nearby light.

As you turn the corner, you'll see a guard go into the break room.
Sneak past the room to the other side BUT WAIT! Use the OCP on the
light to avoid the CAMERA and then exit.


-----------------------------------------------------------------------


+++ AREA: FURNACE ROOM +++


--OBJECTIVE: PLANT EXPLOSIVE CHARGE #3

Do not worry about the all the various noises, you're safe in this
area. Climb the gate to Sam's left all the way up. Shimmy to the left,
climb up and take the ladder up. Walk up to the open metal door and
wait for the furnace walkway to come back (or get on it if it's there).

Ride it to the other side and exit. Take the nearby stairs and you'll
be above the control room (with the large ceiling fan on the roof).
Jump down from the roof to the left side of the control room.

Use the PICK LOCK option and OPEN the door. You should be able to open
the door and not distract the two guards inside. Carefully GRAB the
first guy and drag him outside and knock him out. Do the same thing
with the second guard. Also, across from the door is a set of steel
girders. You can use the SPLIT JUMP maneuver here if you want, but I
don't recommend it. Once both guards are down, go to the server in the
control room and PLANT CHARGE. Exit the area.

Before taking the stairs, shoot the light at the top of the room and
climb up. Use the OCP on the light or on the CAMERA and exit.


-----------------------------------------------------------------------


+++ AREA: WORK ROOM/GARAGE +++


--OBJECTIVE: ACQUIRE THE BUYER'S LIST

In this area are two guys hammering stuff in the area below. If you
want to knock them out, do it. If not, enter the door just near where
you came from. Enter the hall to see two lasers. Disable them and go up
the stairs. Shoot the light at the corner to darken the area from the
CAMERA. Now enter the next room and knockout the lone man inside. Now
use the computer on the left side to complete the objective.


--OBJECTIVE: EXTRACTION TIME

Time to get the hell outta dodge! Go back to the work room and use the
DOOR CODE obtained from the previous room (7931) and exit.

Make your way through the garage by jumping over the large pipes and
shooting out the rest of lights in the area. Dispatch the three
remaining guards and then exit the room to EXTRACTION.


MISSION COMPLETE! Welcome to Splinter Cell: DOUBLE AGENT!


______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|

______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)



-----------------------------------------------------------------------
-----------------------------------------------------------------------


+++ MISSION 2: ELLSWORTH PENITENTIARY +++



MISSION OBJECTIVES:

[ ] GET THE WALKIE-TALKIE FROM THE SECURITY BOOTH
[ ] ESCAPE ELLSWORTH PRISON WITH JAMIE WASHINGTON
[ ] FIND AN ADRENALINE SYRINGE
[ ] REGROUP WITH JAMIE WASHINGTON


OPPOSING OBJECTIVE:

[ ] DO NO LET BARNHAM DIE
[ ] HELP JAMIE KILL BARNHAM


OPPORTUNITY OBJECTIVES:

[ ] FIND HIDDEN INFORMATION DISK
[ ] ALTER DEATH RECORDS


-----------------------------------------------------------------------
-----------------------------------------------------------------------


++NOTE: For this mission, Sam won't have his Night Vision goggles and
other equipment. After speaking to Lambert, Fisher will retrieve his
OPSAT and will be able to recover some useful equipment later in the
mission.


+++ AREA: SAM'S CELL +++


Dude, did you ever watch that movie called "The Shawshank Redemption"?
Lots of coincidences here!

Anyway, to exit Sam's cell, simply use the CRAWLSPACE located under his
bed. CRAWL through and then jump up to the hard to see crawlspace above
Sam (it sucks when you don't have Night Vision goggles). Jump over the
ledge to meet with Jamie. With only a set of Lockpicks on hand, its
gonna be one killer Prison Break!


--OBJECTIVE: GET THE WALKIE-TALKIE FROM SECURITY BOOTH

Use the INIT DYNAMIC BOOST option and jump to the other side. Climb the
ladder to the top and then head to the pipeline. Just near the pipeline
is a lamppost and a broken railing. REMEMBER THIS!

Climb the pipeline and shimmy to the opposite side. Raise up both feet
and shimmy all the way to the end and drop down. Squeeze through the
pipes until you reach the locked TRAP DOOR. Use the Lockpicks and then
open the TRAP DOOR. Jump down, grab the WALKIE-TALKIE and then bolt out
of there!


--OBJECTIVE: GO BACK TO YOUR CELL

Go back to your cell and use the same method to get back. Retrace your
steps QUICKLY because you only have 105 seconds! As soon as you reach
the area with the pipeline, shimmy over the fence and then IMMEDIATELY
jump down but DO NOT take the ladder down!

Remember the broken railing? Jump down the railing and then knockout
the patrolling guard and jump your way back to your cell. WOO!


-----------------------------------------------------------------------


+++ AREA: VISITOR'S AREA +++


--OBJECTIVE: BARNHAM

After the cutscene, Sam will have the OPSAT back in his inventory. Run
over to the Courtyard to encounter Barnham and Washington. From here
you have to make one of two choices:

--KILL BARNHAM
--CHOKE BARNHAM

The choice is up to you.


-----------------------------------------------------------------------


+++ AREA: PRISON HOSPITAL +++


Yup, it's a prison riot! Wait for the cop to come in and then a
cutscene will occur. Search the body to get the cop's gun (if you
didn't kill Barnham, Jamie will take the gun away from you) and the
Lockpicks. Use the PICK LOCK option and exit the cell.


--OBJECTIVE: FIND ADRENALINE SYRINGE

The syringe is on the shelf just near the beds. Grab it and exit the
room. At the end of the hall use the INIT DYNAMIC BOOST option to jump
to the top. Go to the other side and jump down.

-----------------------------------------------------------------------


+++ AREA: PRISON CELLS +++


GRAB the first cop and knock him out. If the second cop sees you, run
up to him and knock him out. Just near the cells, the INIT DYNAMIC
HOIST option will appear. Use it and wait for Jamie to open the door to
the stairs (near where you jumped down next to the cop).

Go upstairs and run all the way to the end and jump down next to the
broken railing. In the next area, a cop will try and stop another
prisoner. Quickly sneak up to him and snuff him out and continue down
the hallway.

-----------------------------------------------------------------------


+++ AREA: MESS HALL +++


As you turn the corner, you'll see the hall on fire. Enter the Mess
Hall and make a quick right to enter through the shadows. Jamie will
interfere and shoot one of the patrolling cops. Quickly run up to the
second cop and knock him out (or he'll shoot Jamie dead).

After that's done, Jamie will exit the mess hall but will be stuck at a
locked gate. To open the gate, go back to the mess hall. Just near the
exit is a very hard-to-see metal fence. Climb over it and then take the
stairs to the top. Go to the end of the walkway and use the CRAWLSPACE
to the next room.

Jump down and then knock out the guard. Use the Computer to open the
gate for Jamie and to get the keycode for the door (3190). Exit the
room and then exit the area.

-----------------------------------------------------------------------


+++ AREA: CELL BLOCK D +++


This area seems tricky but it's really not. First, knock out the guard
on the bottom floor. Now go up the stairs to the second floor and look
for the broken railing with a small platform sticking out.

Jump that platform to the adjacent walkway across from you and grab the
railing (another cop will patrol that area). If the other cop isn't
there, you can shimmy all the way to the right side and then climb
over. There is a CRAWLSPACE just next to the bright lamppost. Enter
through the CRAWLSPACE and then exit to the next area.


-----------------------------------------------------------------------


+++ AREA: WOODSHOP AREA +++


As you jump down, you'll see two Riot guards patrolling the area. Pick
up the CARVING KNIFE nearby and then eliminate both guards (or don't).

The exit is blocked by a metal detector. If you go underneath it, the
alarm will sound and alert the guards. If you're trying to be stealthy,
use the pipeline next to the metal detector and climb it up and over
the other side and jump down.


-----------------------------------------------------------------------


+++ AREA: GAS CHAMBER +++


Alright, it's time for an alternate path! As Sam works his way down the
halls, he'll see two guards conversing inside the Gas Chamber room.


--OBJECTIVE: OPEN THE GAS CHAMBER LOCK


There are two ways to enter the Gas Chamber room:

PATH #1: Sam can BASH the door open to knockout the first guard. From
there eliminate the second guard inside the control room.

PATH #2: Go back to the hall and enter the adjacent door. You'll be
inside a break room with a CRAWLSPACE. Enter the CRAWLSPACE and you'll
emerge at the Gas Chamber control room. Listen to the guards and then
they'll split up. Exit the crawlspace and knockout the first guard.

Enter the control room and use the OPEN CHAMBER option on the console
(make sure the light turns GREEN). Now quietly head down to the door
near the audience chairs and use the PICK LOCK option and enter. Go
down the stairs to the gas chamber but DO NOT open the door!


--OBJECTIVE: RELEASE CHAMBER LOCK

There is a Riot guard blocking the entrance (behind the door), so use
the BASH DOOR option to knock his filthy pig ass out. Now go to the
chamber and use the OPEN CHAMBER option to release Jamie.

Once he's free, enter the room nearby and you'll see a desk with a
computer. Across from the computer is an exit. Exit the room and go
down the hallway. A Riot guard will start shooting you (let Jamie take
care of him for you).

Enter the door the guard was in front of to enter the Morgue.


-----------------------------------------------------------------------


+++ AREA: THE MORGUE +++


--OBJECTIVE: FIND HIDDEN INFORMATION DISK (OPTIONAL)

Inside the Morgue, go to one of the open doors and you'll find the
information disk that Lambert asked for. Now exit and go back outside.
Take the path just near where you entered from the Gas Chamber to a
door to the other side.

Exit the area and take the stairs to the CHAPEL area.


-----------------------------------------------------------------------


+++ AREA: THE CHAPEL +++


Use the INIT BOOST OVER option to throw Jamie over the fence. He'll
open the door for you. Enter the chapel area.

In the chapel area are two Riot guards. Eliminate them for safety
purposes. Now it's time to escape BUT ONE LAST THING!


--OBJECTIVE: ALTER DEATH RECORDS (OPTIONAL)

Enter the door at the back of the chapel and use the computer inside to
alter the death records. NICE!

Once that's done, take the stairs all the way to the top. You'll see a
pipeline that goes to the other side. Jump up and shimmy to the other
balcony. Walk up to the rope to release it. This will give you a way
out of the area. Now shimmy on back to the other side and then climb
the rope to the roof.

At the top of the chapel, eliminate the lone guard and then use the
BREAK LOCK option on the door and exit the roof. Take the stairs down
and open the door back to the chapel to get Jamie. Now go back out and
head down the stairs to the Parking area.


-----------------------------------------------------------------------


+++ AREA: PARKING LOT +++


Make your way out to the parking lot. The area is clear so no worries!
Go to the end of the lot to see a large escape hole on the upper wall.
Use the INIT DYNAMIC HOIST to head to the other side. Jump down to the
bottom to complete the mission.


MISSION COMPLETE! HELL YEAH!

______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|

______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)





=======================================================================
=======================================================================


+++ MISSION 3: JBA HEADQUARTERS - PART ONE +++


PRIMARY OBJECTIVE:

[ ] ADJUST FOUR FUSE BOXES
[ ] ACCESS JBA'S SERVER
[ ] RETURN TO PUBLIC AREA


OPPOSING OBJECTIVE:

[ ] SEND INFO TO LAMBERT ABOUT COLE YEAGHER
[ ] SEND INFO TO EMILE ABOUT COLE YEAGHER


OPPORTUNITY OBJECTIVES:

[ ] SCAN ENRICA'S FINGERPRINTS
[ ] PLANT FALSE INFORMATION ON CARSON MOSS'S COMPUTER



++WALKTHROUGH NOTE: There are various ways to complete this mission and
the walkthrough below is just ONE of many different ways to do it! Once
you memorize the layout of this level, then you can customize your
objectives your own way.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


+++ AREA: OUTER COMPOUND +++


Looks like Mardi Gras came and went. Bummer. If you killed Barnham in
the previous mission, Sam will have less equipment in his inventory. If
not, his equipment will be stacked.


--OBJECTIVE: ADJUST FUSE BOX #1

There is a ladder nearby and a door at the end of the alley. Go to the
door at the end of the alley and enter to find FUSE BOX #1. Use the
ADJUST FUSE BOX option and then go BACK outside!

Take the nearby ladder to the rooftop. You will see a rooftop with a
guard and a CAMERA. Across the camera is a bright lamppost with a
CRAWLSPACE underneath. REMEMBER THIS! Use the OCP on the camera and
head to the adjacent rooftop.


--OBJECTIVE: ADJUST FUSE BOX #2

Eliminate the guard if you want. Look for the glowing fuse box (with
yellow lights) on the rooftop and then use the ADJUST FUSE BOX option.
Now go to the CRAWLSPACE I mentioned and go inside. Make your way to
the next area.


-----------------------------------------------------------------------


+++ AREA: WAREHOUSE #1 +++


--OBJECTIVE: ADJUST FUSE BOX #3

Jump down the CRAWLSPACE and you'll see two conversing guards. Ignore
them and jump down. Make a hard left and you'll see two large crates.
Jump on top of them and then jump on top of the steel shelves.

Jump up to grab the steel girders on the ceiling. From there, Sam can
quietly walk across the warehouse unseen. Head to the other side of the
warehouse and jump down. You'll see the second fuse box on the wall. Go
up to it and use the ADJUST FUSE BOX option.

Now jump down and go to the double-door exit but watch out! There is a
CAMERA on the right side. Use the OCP and continue to the next area.

++NOTE: if you go to the other side, Sam will be stopped and the mini-
game will be triggered. I suggest avoiding this because it just leads
to problems.


-----------------------------------------------------------------------


+++ AREA: WAREHOUSE #2 +++


After you exit, make a hard left. Next to the stairs are some metal
panels that Sam can jump on top. Jump on top of them and then climb up
to the area above.

One of the guards (Carson Moss) will patrol the upper area. GRAB him
and then knock him out. There's two more guard on the floor if you want
to snuff them out.


--OBJECTIVE #1: PLANT FALSE INFORMATION (OPTIONAL)
--OBJECTIVE #2: ADJUST FUSE BOX #4

On the other end of the warehouse is a set of stairs leading to Carson
Moss's office. Use the OCP on the CAMERA above the door and enter to
find a computer and the third fuse box. You need to HACK the computer
to plant the information.

Once you've planted info, go to the nearby fuse and ADJUST FUSE BOX.
With all of that done, exit the room by jumping out the nearby window
and jumping down. Look for the panel with the green glowing light to
find the door to exit this area.


-----------------------------------------------------------------------


+++ AREA: TRI-CAMERA AREA +++


The next area looks tricky but its cake. Use the OCP on the first tri-
camera and then slowly make your way up the stairs. Watch the movement
of the second tri-camera while moving up.

Use the OCP on the top tri-camera and then head for the door. When you
open the door, quickly use the OCP on the above light on the ceiling
(the OCP should be fully charged by then). From there, GRAB the
patrolling soldier and knock him out.


++NOTE: if the soldier saw you, he'll stop you and trigger the mini-
game. Avoid this, won't you?


--OBJECTIVE: SCAN ENRICA'S FINGERPRINTS (OPTIONAL)

Enter the door that says "ENRICA" and go inside (bring the body inside,
too). Equip the Fingerprint Scanner and walk up to Enrica's bed (it's
next to the computer). SCAN her hairbrush on the nightstand to complete
the objective. Now exit the room.

Go to the corner and you'll see a CAMERA. Use the OCP on it and enter
the server room with the glass walls. Ignore the door that says
"EMILE", there's nothing of use inside.


--OBJECTIVE #1: SEND INFO TO LAMBERT/EMILE
--OBJECTIVE #2: ACCESS JBA'S SERVERS

Inside the server room are two lasers. Disable them and then access the
computer and HACK IT. From here you have two options for the info:

--SEND TO LAMBERT
--SEND TO EMILE

After that choice is made, access the computer again to complete the
last objective. Now it's time to bail!


--OBJECTIVE: EXTRACTION TIME

Take the ladder down (to where you started the mission) and head for
the other door at the end of the alley.


MISSION COMPLETE!


______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|

______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)





=======================================================================
=======================================================================


+++ MISSION 4: UNDERGROUND SUBWAY STATION +++


PRIMARY OBJECTIVE:

[ ] GET THE VAULT'S CODES
[ ] GET TO THE FRONT OF THE TRAIN
[ ] DISCONNECT COMMUNICATIONS SYSTEM


OPPOSING OBJECTIVES:

[ ] LEAVE STATION CHIEF ALIVE
[ ] KILL THE STATION CHIEF


OPPORTUNITY OBJECTIVES:

[ ] ISOLATE REAR TRAIN CARS


-----------------------------------------------------------------------
-----------------------------------------------------------------------


+++ AREA: ABANDONED SUBWAY +++


Ooh, looks like Fisher's girlfriend is joining the par-tay! If you gave
the info from the previous mission to Emile, you'll get lots of
equipment. If not, you'll have a limited supply.

Exit your area and turn right. Use the INIT DYNAMIC HOIST to throw the
hotster to the top. Make it to the other side and jump down.

Exit the area and head down the hall. Use the INIT DYNAMIC BOOST to
toss your chick over the fence. Wait for her to turn off the fan and
then enter the CRAWLSPACE. Crawl to the other side and jump down.


-----------------------------------------------------------------------


+++ AREA: ELECTRICAL ROOM +++


Stay in the shadows and watch for the civilian. Knock him out or kill
him, it's your choice. To get to the next area you have two alternate
paths!


--PATH #1: Go down the bright hall to see a civilian in the way.
Eliminate him and then eliminate his friend in the adjacent room

--PATH #2: Instead of going down the short hall, look to the left and
you'll see a pipeline to climb. Climb it to the top and then jump down
onto the railing. Enter the door and you'll be inside a locker room.
Exit this room to emerge on the other side with the two civilians. Use
the scaffoldings to get around and then rid them in any way you want.


With both guys down, exit the area.


-----------------------------------------------------------------------


+++ AREA: ELECTRICAL ROOM - LOWER AREA +++


As you go down the stairs, you'll see another civilian walking down.
There are two ways to get to the lower area.


#1 - THE HARD WAY
Quickly run up and whistle him over to you (it'll save you the trouble
of having to wait for him at the bottom of the stairs). Eliminate the
civilian on the stairs and then hide his body.

#2 - THE EASY WAY
Instead of going down the stairs, look above and you'll notice a hidden
pipeline that you can shimmy. Look for the pipeline to climb on the
wall at the top of the stairs and climb it up. Sam will then ZIP all
the way down to the bottom. See how easy that was?


Now there are two ways to enter the next area:


#1 - THE PORT-A-POTTY WAY
You'll find the Port-A-Potty at the bottom of the stairs. Look next to
it to find a TRAP DOOR. Open it and jump down (drop the body down
there, too). Slowly traverse this area (or the guards above will go
apeshit) and make a right turn. Exit to the area above to the Train
Repair Area.


#2 - THE PIPELINE WAY
If you took the pipeline and zipped over the stairs, keep shimmying
forward. Sam will then shimmy head over feet past the metal gate next
to the Port-A-Potty. Jump down and then exit this room to the Train
Repair Area.


-----------------------------------------------------------------------


+++ AREA: TRAIN REPAIR ROOM +++


There are two guards and three bright spotlights here. Eliminate the
guards in whichever way you like (or don't) and then exit this room
using the PICK LOCK option on the door.

Make a left and then use the RAPPEL ON WALL option and go down. Look
for the CRAWLSPACE on the wall and emerge to the other side. Go to the
large red pipeline and climb it to the top. See that large crack on the
wall? Enter through and Enrica will chime in.


-----------------------------------------------------------------------


+++ AREA: VAULT/SECURITY ROOM +++


Enrica will tell you that the CAMERAS will be offline, so no need to
worry about being spotted. Exit the crack into the small room and use
the CRAWLSPACE but DO NOT exit out just yet! Wait for the conversation
to finish and then exit.

Eliminate the guard inside and exit this room. There is another guard
outside. Whistle him inside and then snuff him out. As you leave the
area, Enrica will chime in and tell you to look for cover. Simply hide
in the dark and wait for the incoming guard.

Snuff him out the old fashioned way or use the tight quarters that he
emerges from for a SPLIT JUMP attack and then snatch his KEYCARD.


--OBJECTIVE: GRAB THE VAULT CODES

This objective presents you with another decision:

--KILL THE STATION CHIEF
--DO NOT KILL THE STATION CHIEF


It's up to you. DO NOT INTERROGATE THE STATION CHIEF! He will purposely
give you the wrong code! Go to the computer console to get the correct
door code (2833). Now exit the room.

Slowly work your way down this blue hall. You can use the OCP on the
lights on the floor. Put Sam's back to the wall and watch the
conversation at other room. When the guards disperse, shoot a STICKY
SHOCKER at him and then grab his body. Or if you don't want to waste
the Sticky Shockers, you can use a SPLIT JUMP ATTACK in this small
corridor. It's up to you.

Walk through the lasers (with the body in tow) to disable them. For the
second guard, I suggest using the BASH DOOR option. Use the OPTIC CABLE
and wait for him to approach the door. When he gets there, just WHAM
the door open.


--OBJECTIVE: GET TO THE BACK OF THE TRAIN

Now go up the stairs to enter the train station area. Snuff out the
farthest guard (or don't) and then go down the stairs.

Quietly sneak past the guards on the bottom floor by turning left and
then jumping to the back of the train car. SIMPLE.


-----------------------------------------------------------------------


+++ AREA: MOVING TRAIN +++


This next part can be quite frustrating but stay with me as I explain
this next part in detail! Sometimes when reloading this part of the
level, the guards will behave differently but the strategy is still the
same.


--CAR #1:
Enter the first car and use the OCP to darken your way to the end of
the car. Sneak by the sitting guard (while in darkness) and then exit
the car. Or if you're patient enough, stay in the back of the train and
the guard will start patrolling. Wait for him to get near and then
smack him down. As soon as you enter the second car, you will have 8
minutes to get to the front of the train.

--CAR #2:
In this car are two guards and a CAMERA. Stay within the back of the
car and wait for their conversation to finish. Shoot STICKY SHOCKERS at
both of them and then use the OCP on the CAMERA. Now exit the car.

--CAR #3:
There are no guards here but lots of lasers. Squeeze between the first
set of crates and creep past the first laser. Use the OCP on the second
laser and then SLIDE open the door and enter.


--OBJECTIVE: DETACH TRAIN CAR

Use the OCP on the next laser and squeeze through to the back with the
quadruple lasers. Use the OCP on the both left laser and then go
through the CRAWLSPACE under the gold bars. Exit the car. From there,
use the DETACH TRAIN CAR option to complete the objective.


-----------------------------------------------------------------------


+++ AREA: TRAIN ROOFTOPS +++


Climb the ladder to the roof of the train and make your way to the end
of each car. Drop down on the guard between cars to knock them out.

If a guard investigates the roof, simply move to the side of the train
to hang on. The guard will eventually get smashed (sometimes). Continue
until you reach the front of the second-to-last car. Enter inside to
see a laser and some gold bars.


--OBJECTIVE: DISABLE THE COMMUNICATIONS

Use the OCP on the laser and then use the CRAWLSPACE and emerge on the
other side. GRAB the nearby guard and eliminate him. Use the OCP on the
light on the ceiling and then use a STICKY SHOCKER on the two guards.

Now go to the control box near where the guard was sitting and choose
the DISABLE COMMUICATIONS option to stop the timer. Now exit the car
the same way that you came in and then head for main car.


-----------------------------------------------------------------------


+++ AREA: CONDUCTOR CAR +++


There are two guards and a train conductor. To eliminate the guards,
use the OCP on the light to distract. Grab each one and snuff them out
(or use STICKY SHOCKERS if you still have any left). Once both guards
are down, head to the conductor's door and open it.


MISSION COMPLETE!


______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|

______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)





=======================================================================
=======================================================================


+++ MISSION 5: COZUMEL, MEXICO - CRUISE SHIP +++



PRIMARY OBJECTIVE:

[ ] HELP ENRICA INSTALL COMM RELAY
[ ] HELP ENRICA REACH THE COMM ROOM
[ ] RECOVER THE BOMB
[ ] DELIVER THE BOMB AND HELP ENRICA REACH THE FUEL TANK


OPPOSING OBJECTIVES:

[ ] DISABLE ENRICA'S CELL PHONE
[ ] PROTECT ENRICA'S CELL PHONE


OPPORTUNITY OBJECTIVES:

[ ] OBTAIN PASSENGER MANIFEST
[ ] DISABLE THE SHIP'S ENGINES
[ ] DELETE THE CAMERA RECORDS


-----------------------------------------------------------------------
-----------------------------------------------------------------------


+++ AREA: OUTER CABIN +++


If you killed the station chief in the previous mission, Fisher will
unlock the Flash Grenades and will have it in his inventory. If not,
then too bad.

Enter inside the cabin and shoot out the lamp just near the exit. There
is a soldier standing nearby. Darken the area and then sneak by him (or
eliminate him). Exit the room.


-----------------------------------------------------------------------


+++ AREA: OUTER HALLWAY +++


As you exit the room, you'll see another soldier standing across the
door. Make a hard right and go through the hallway (if you want to
eliminate that soldier, DO IT).

At the end of the hall, another soldier will emerge from the right
side. Sneak by him or GRAB and knock him out. On either side of the
hall are two EXITS (with a green neon sign). Entering either door is
the same thing.

As you exit the hall, watch for the CAMERA just next to the large
painted glass ceiling. Disable it and go through. Now head for he
double doors and exit. Go to the other end of the hall and open the
doors but DO NOT GO OUT YET!


-----------------------------------------------------------------------


+++ AREA: MUSIC LOUNGE +++


Across from the double doors is a CAMERA. Disable it with the OCP and
then make a hard left towards the LOUNGE. If the two soldiers on the
opposite side see you, eliminate them in the darkness.


--OBJECTIVE: GET THE PASSENGER MANIFEST (OPTIONAL)

In the area where the two soldiers were sitting is a LAPTOP. Either
walk up to it or use your EEV and HACK IT to finish the objective.

Now make your way into the LOUNGE area. You'll see a door just across
from you. You'll come back to this area, so REMEMBER THAT DOOR! Now
creep past the bar and the piano and head for the EXIT but wait! Shoot
the light above it for safety first!


-----------------------------------------------------------------------


+++ AREA: SWIMMING POOL AREA +++


Exit outside to see three guards. Two are located by the poolside and
the other walking on the porch area. Eliminate all three (or don't) and
then exit at the door on the opposite side to enter the next area.


-----------------------------------------------------------------------


+++ AREA: MAIN DECK +++


--OBJECTIVE: MEET WITH ENRICA

Slowly take the spiral stairs (on either side) to the top. You will see
two soldiers standing idly in front of the doors.

Use the OCP on the nearby lightpost and the lightpost on the ceiling to
darken the area. Sneak past them onto the Main Deck. See that large
deck in the middle of Main Deck? Jump to the top of that thing (or use
the ladder on the other side) and you'll see Enrica waiting for you.

After the cutscene, use the OCP on the light above and then use the
INIT SHOULDER BOOST option to allow Enrica to place something on the
relay. Now jump down and follow her to the opposite side of the deck.

Use the INIT BOOST OVER option to toss her to the other side. Now go
back to the MUSIC LOUNGE room from earlier in the level. As you make
your way back, sneak past or eliminate whoever gets in the way.


-----------------------------------------------------------------------


+++ AREA: MUSIC LOUNGE/GAMING AREA +++


As you enter the MUSIC LOUNGE, take the door across from the bar.
You'll see a set of stairs going down. GO down and then exit on the
second set of doors towards the outdoor GAMING AREA.

You'll see two soldiers patrolling the deck. To take them out in style,
use the pipeline hidden above them for a chokehold or necksnap. Now
head for the door at the other end and enter. Jump down to the elevator
roof and use the OPEN TRAPDOOR option and then use the GO TO LOWER
LEVEL option to go down.


-----------------------------------------------------------------------


+++ AREA: LOWER LEVELS +++


As you enter the hall, a soldier will walk in. Use the hidden pipeline
above to grab him. Jump down and make a left turn. You'll see a CAMERA
at the corner.

Use the OCP on the light (not the CAMERA) to darken the corner. Another
soldier will walk by near the CAMERA. Quickly grab him and eliminate
him AWAY from the CAMERA. Now continue through the hall until Lambert
chimes in with a new objective.


-----------------------------------------------------------------------


+++ AREA: ENGINE ROOM +++


--OBJECTIVE: DISABLE THE SHIP'S ENGINES (OPTIONAL)

As you enter the engine room, you'll see a metal walkway. There's one
soldier on each walkway (three total soldiers). The quickest way to get
to the bottom is to jump over the railing and jump your way down.

The ship's engine is located to the RIGHT side corner of the stairs
going down. Go up to the console and use the DISABLE ENGINE option to
complete the objective.

++NOTE: Further down from where you disable the engine is a CRAWLSPACE.
You'll come back to this area later.


Now work your way around the bottom of the room to the metal fence and
open it. Exit at the door on the other end. Make a left turn and slowly
approach the corner. You'll see a lone soldier and a laptop. Eliminate
him and continue down the hall to the next area.


-----------------------------------------------------------------------


+++ AREA: DOCKING BAY +++


--OBJECTIVE #1: RECOVER THE BOMB
--OBJECTIVE #2: DELETE THE CAMERA RECORDS (OPTIONAL)


You'll be inside a metal gate. HACK the card reader and then enter the
Docking Bay. The bomb is located inside the boat docked in the middle
of the room. Jump into the water and climb into the boat.

Use the PICK LOCK option in the center of the boat to open the hatch.
Grab the bomb to complete the objective. If you are going to complete
the optional objective, climb the rope that's hanging above the boat
(you can't miss it) and climb up.

Shoot out all the lights here and head for the control room at the
other end. Walk up to the computer and HACK it to delete the camera
records. Now leave the room and go back to the area where you disabled
the ship's engine.


--OBJECTIVE: DELIVER THE BOMB TO ENRICA

Farther down from there is a CRAWLSPACE in the Engine Room. Enter it
and emerge to the other side to meet Enrica. Give her the bomb and then
use the INIT BOOST OVER option to throw her over the pipes.


--OBJECTIVE: PROTECT/DISABLE ENRICA'S PHONE

Now comes a VERY big turning point in the game. You have the option to
either UPLOAD VIRUS into her phone or don't. The choice is yours. The
choice you make here will be one of the factors that affect the outcome
of the game's ending. Now go back to the crawlspace.


--OBJECTIVE: EXTRACTION TIME

As you exit back out of the crawlspace, carefully, but quickly, use the
OCP on the lights because more soldiers have arrived in the Engine
Room. Make your way back to the Docking Bay before the 90-second timer
winds down. Use the computer located near the Docking Bay entrance
(where the lone soldier had his laptop) to complete the objective.

Now make your way back into the Docking Bay area. Snuff out the
remaining soldiers and then enter the boat.


MISSION COMPLETE!


______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|

______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)





=======================================================================
=======================================================================


+++ MISSION 6: OKHOTSK, RUSSIA +++


PRIMARY OBJECTIVES:

[ ] NEUTRALIZE ALL MERCENARIES
[ ] DISABLE MERCENARY COMMUNICATIONS
[ ] BOARD THE TANKER AND NEUTRALIZE THE CAPTAIN


OPPOSING OBJECTIVES:

NONE


OPPORTUNITY OBJECTIVES:

[ ] DISARM EXPLOSIVE CHARGES
[ ] LOCATE ENCRYPTION KEY
[ ] INSTALL TRACKER IN COMMUNICATIONS ROOM
[ ] IDENTIFY THE SHIP'S CARGO



-----------------------------------------------------------------------
-----------------------------------------------------------------------


+++ AREA: UPPER HILLS +++


--OBJECTIVE: NEUTRALIZE MERCENARIES (THREE)

Turn on Heat Vision and look up to see a soldier patrolling the upper
ledge. You have the option to either kill him or incapacitate him, the
choice is yours. Sam must eliminate EVERY single guard in the whole
area! DO NOT leave any guard alone!

A stylish way to eliminate the first soldier is to jump and hang on the
nearby ledge. When he gets close, GRAB him and throw him down to the
snow below (which is like 10 feet away, not very lethal). Take the path
up the hill and you'll encounter another soldier with a flashlight.
Sneak up to him and neutralize him.

If you turn the corner and look on the right, you'll see a short ledge
that you can jump up to the top. Take this path and follow it around to
the next corner. From there, you can watch the third soldier from above
and then drop and kick him from above to clear this area. Now head to
end of the path to a CRAWLSPACE and enter it.


-----------------------------------------------------------------------


+++ AREA: CAMP A +++


--OBJECTIVE #1: DISABLE RADAR #1 OF 5
--OBJECTIVE #2: NEUTRALIZE MERCENARIES (TWO)


Before exiting the CRAWLSPACE, watch the guard. When he leaves, exit
the crawlspace and take him out. Look down below to see a campfire and
a tent. There is a rope that leads down to the area below and there is
a RAPPEL point on the other side. I suggest taking the rope down. If
you take the RAPPEL point, it leads you to the GROTTO.


++RAPPEL NOTE: If you take the RAPPEL point, the walkthrough below
still applies but the locations will be mixed up. TAKE NOTE OF THAT!
The walkthrough I use below is if you took the rope down instead of the
Rappel point.


Climb down the rope to the bottom. Eliminate both guards in the area
and then enter the tent to find a COMPUTER. Use it to partially
complete the first objective. Now head down the path the other soldier
was patrolling and jump down.

You'll see an active Wall Mine ahead. Carefully walk up to it and
DISABLE it. Slowly walk down the path to the next area.


-----------------------------------------------------------------------


+++ AREA: ICE TRENCHES +++


--OBJECTIVE #1: DISABLE RADAR #2 OF 5
--OBJECTIVE #2: NEUTRALIZE MERCENARIES (TWO)


As you emerge from the corner, you'll see two sets of lasers, a guard,
and a non-working turret. The guard will walk towards you (stay back to
avoid his flashlight). Since his clothing disables the lasers, GRAB him
when he turns around and then drag and knock him out near the turret.

When you turn right, you'll see the ice wall glowing red and another
guard. Neutralize him to clear this area. Walk up to the computer at
the end and use it. Now to the next area.

Next to the non-working is a hard-to-see path to the next area. Head
towards it and you'll see TWO Wall Mines. Disable them both and then
continue forward to the next area.


-----------------------------------------------------------------------


+++ AREA: PORT ICE FIELD +++


--OBJECTIVE #1: DISARM EXPLOSIVE CHARGE #1 OF 2
--OBJECTIVE #2: DISABLE RADAR #3 OF 5
--OBJECTIVE #3: NEUTRALIZE MERCENARIES (THREE)


You can see a large truck and the Tanker ship in the area. There are
also three guards here, so eliminate them please.

Just across from the back of the large truck is a detonator. Walk up to
it and use the BYPASS CIRCUIT option to disable one of the two
detonators. On the other side of the area is the computer to disable
the radar. Use it to partially finish the objective.

Now, do you see the red flare sparking across from the computer you
just hacked? Underneath it is a CRAWLSPACE. Enter through it to emerge
to the other side of the Tanker ship.


-----------------------------------------------------------------------


+++ AREA: STARBOARD ICE FIELD +++


--OBJECTIVE #1: NEUTRALIZE MERCENARIES (THREE)
--OBJECTIVE #2: DISARM EXPLOSIVE CHARGE #2 OF 2


There are three soldiers here (but no computer). The second detonator
is also in this area so go up to it and use the BYPASS CIRCUIT option
to complete the objective! Across from the detonator is a rope to climb
onto the Tanker ship. Sam cannot use this until ALL the guards have
been neutralized (remember that!).

Eliminate the soldiers here in any way you want. To the right of the
CRAWLSPACE that you emerged from is a small cave leading to the next
area.


-----------------------------------------------------------------------


+++ AREA: CAMP B +++


As you emerge from the cave, you'll see a large truck and three tents.
There are also three soldiers here and a large spotlight (that's being
powered by a generator that you can switch off). Eliminate the soldiers
here in any way you want to clear the area.


--OBJECTIVE #1: DISABLE RADAR #4 OF 5
--OBJECTIVE #2: NEUTRALIZE MERCENARIES (THREE)
--OBJECTIVE #3: LOCATE ENCRYPTION KEY


With all enemies cleared in this area, go to the second tent in the
back and use the Computer inside to disable radar #4. After that, make
your way to the other tent (with a map on the board). You will find the
ENCRYPTION KEY on the table to the right.

Now just across from the generator powering the spotlight is a
CRAWLSPACE on the upper wall of the mountain. Crawl through and exit to
the other side to the last area.


-----------------------------------------------------------------------


+++ AREA: GROTTO +++


As you emerge from the crawlspace, walk up to the nearby generator and
PIERCE it to turn off the power completely. Walk up the path to see a
swinging lightpost. The nearby guard will investigate the power outage,
so neutralize him when he gets near (watch out, he has a flashlight).


--OBJECTIVE #1: DISABLE RADAR #5 OF 5
--OBJECTIVE #2: NEUTRALIZE MERCENARIES (FOUR)


Now continue up the path to see another generator. PIERCE it and then
go up the wooden bridge (make sure it's clear). You'll see the Computer
across from you. Use the EEV to access it and to fully complete the
objective.

Now there are three more guards in this area. You have different traps
in this area that you can use to neutralize them. You can use the Water
Attack (there's two pools to use) or you can hang on the ledge of the
bridge and then whistle and grab and throw them down. Use whatever
stylish method you like.

Eliminate them all and then go BACK to the Starboard Ice Field area
where the second detonator is located.


-----------------------------------------------------------------------


+++ AREA: STARBOARD ICE FIELD +++


Now climb the rope up to the Tanker ship. WHEW-WEE! I HATE THIS
GODDAMNED MOUTAIN!


-----------------------------------------------------------------------


+++ AREA: TANKER SHIP - MAIN DECK - THIRD FLOOR +++


++INTERROGATION NOTE: If Sam gets captured, he will be tazered. SKIP
the following cutscene and the use the PICK CUFFS option. Move the
Analog Stick and uncuff yourself. I suggest that you NOT get caught
because it'll screw up the walkthrough below if you do.


As soon as you enter the ship, there will be three guards on the deck.
For the nearest one, just grab and knock him out. There are two more on
the opposite side of the deck. Use the hidden pipeline above and shimmy
head over foot and simply use a chokehold or necksnap to eliminate
them. This deck should be clear for now.

Go to the right side of the ship (starboard). You will see a red door
entrance, DO NOT GO IN THERE YET! Shoot out the light next to it to
darken this area.


--OBJECTIVE: IDENTIFY THE SHIP'S CARGO

Let's get this objective out of the way first. You need to go to the
ship's Holding area to identify the cargo. The shortest way to get down
there is this:

Take the stairs all the way down from the starboard side of the ship
(the stairs in front of that red door). At the very bottom of the
stairs, you will see a CRAWLSPACE just near the open doorway. Can you
see it? Enter through the crawlspace to emerge to the ship's Holding
area. EASY.

When you exit the crawlspace, GRAB the first soldier on the ledge and
INTERROGATE him to complete the objective. Now go back to the
crawlspace and make your way back to the top of the ship.


++ALTERNATE STRATEGY:
Another easier way to find out the ship's cargo is to get caught (as in
tazered) by the enemy. After Sam is interrogated, uncuff him and then
head for the crate across from where he was sitting to find the
contents of the cargo. I URGE you to NOT take this strategy!


-----------------------------------------------------------------------


+++ AREA: CREW'S QUARTERS - THIRD FLOOR +++


--OBJECTIVE: NEUTRALIZE THE CAPTAIN

Go back to the top of the ship and enter the ship from either side.
You'll be in the Crew's Quarters where the captain is located. I
suggest shooting out EVERY light in the area for safety purposes.

As you enter the corner, you will see a soldier patrolling just outside
the hallway (you'll also see a flashlight sitting on top of an
electrical box). There is also a hidden CRAWLSPACE in this room (which
you will use after meeting the Captain).

Look above to see a red pipeline. Use the pipeline to eliminate the
soldier. There are two more soldiers here. Lure them out and then
eliminate them one by one. With the area cleared, you can now head to
the captain's room.

After talking with that dickhead captain, it's time to defuse some
bombs. He gives you 10 minutes to disarm four bombs that are planted in
the Engine Room. Don't panic! It's more than enough time. But how
exactly do you get to the Engine Room without having to go from floor
to floor? Read below.


-----------------------------------------------------------------------


+++ AREA: ENGINE ROOM +++


--OBJECTIVE: DISARM FOUR BOMBS

Remember that hidden CRAWLSPACE I told you about just near the red
pipeline? USE IT! It takes you DIRECTLY to the Engine Room! See how
easy that was? Exit the crawlspace and then take the ladder down to the
engine room.

There are four bombs, three soldiers, and three cameras in this room.
Don't worry about the bombs yet. As soon as you come down from the
ladder, look to your left to see a Camera above. Use the OCP on it!
From your position, you can see the soldiers below (some of them).

Use Sticky Shockers on them and then eliminate the third one. Now it's
defusal time. There are four bombs: two on the floor (one on each
engine), one bomb just across from where you emerged from the ladder,
and the last bomb is on the opposite side on the upper ledge.

After defusing the first one, the Captain resets the timer to three
minutes. That should be more than enough time to defuse them all. Once
that's done, go BACK to the Crew's Quarters using the ladder and
CRAWLSPACE that you came from.


-----------------------------------------------------------------------


+++ AREA: CREW'S QUARTERS +++


As you enter back to the Crew's Quarters, exit this floor back outside.
The Portside door is locked so you have to go to the Starboard door.

Before you open the door to go outside, turn on Thermal Vision to see a
soldier behind the door. Use the BASH DOOR option to smack him down the
stairs. Two other soldiers will block the way so use the pipeline and
sneak past them (or eliminate them). Head on over to the Portside and
take the stairs going up to the top.


-----------------------------------------------------------------------


+++ AREA: TOP DECK - COMMUNICATIONS ROOM +++


At the top of the stairs is a turret. You can disable the turret by
jumping from the ledge next to it. There are two doors here: one that
leads outside and the other leads into the Communications Room. Let's
go to the Comm. Room first, shall we?


AREA: COMMUNICATIONS ROOM


--OBJECTIVE: INSTALL TRACKER IN COMM. ROOM

As you enter the Comm. Room corridor, you'll see a soldier patrolling
in a brightly lit area. Wait for him to enter the Comm. Room and then
shoot out the lights in the corridor.

Head for the Comm. Room and turn on Thermal Vision to see inside. The
patrolling soldier will walk back out, so turn around and then smack
him from behind. Now enter the Comm. Room and you will see two more
soldiers. One will emerge from the room on the right and the other
stands idly near the console.

Knock out the first guard and then smack the guy standing in front of
the console. Access the console to install the TRACKER. Now you only
have ONE objective left so head back outside and exit the ship using
the door on either side.


-----------------------------------------------------------------------


+++ AREA: TOP DECK - OUTER AREA +++


When you exit outside, you will see a soldier patrolling the area and a
Wall Mine in the corner. In the deck above, there are three soldiers,
two turrets, and two more Wall Mines (not in that order).

There are various fun ways to eliminate the guards in this area: You
can use the good old fashioned trick of jumping over the railing and
then GRABBING them and throwing them over, you can be sneak up to the
turret (the first one) and HACK it's IFF system, you can shoot the Wall
Mine when a soldier gets near, OR you can do neither! It's up to you.


--OBJECTIVE: COMMANDEER THE SHIP

The door you need to enter is right next to the second turret.
Incapacitate the guard that slowly walks by (shoot the Wall Mine for
some fun times) and then HACK the Turret from afar or use the OCP on
it. Head for the door at the other end and enter.


MISSION COMPLETED!


______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|

______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)





=======================================================================
=======================================================================


+++ MISSION 7: KINSHASA, CONGO - HOTEL +++



PRIMARY OBJECTIVE:

[ ] CONFIRM INTENTIONS OF OTHER 2 GROUPS
[ ] MEET EMILE IN ROOM 901
[ ] FIND YOUR EQUIPMENT IN MAIN ELEVATOR & GO TO LOBBY
[ ] CLEAR EXTRACTION AREA
[ ] EXTRACT FROM HOTEL


OPPOSING OBJECTIVES:

[ ] KILL HISHAM
[ ] SAVE HISHAM


OPPORTUNITY OBJECTIVES:

[ ] FIND ADDITIONAL INFORMATION ABOUT TAFKIR'S GROUP
[ ] FIND ADDITIONAL INFORMATION ABOUT MASSOUD'S GROUP
[ ] DISPOSE OF HISHAM'S BODY


++NOTE: Sam will NOT have any weapons or his Goggles with him for the
first part of this mission. Once Sam talks to Emile, he will get his
equipment back.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


+++ AREA: PARKING LOT +++

After the cutscene, walk down the driveway slowly. You'll hear an
explosion and the car alarm across from you will go off. Stay in the
dark to avoid getting spotted.

There are three guards patrolling this area. Eliminate them and then
exit this area through the brightly lit double doors.


-----------------------------------------------------------------------


+++ AREA: EMPLOYEE ROOM +++


There are two ways to get through this area:

#1 - THE HARD WAY
Sneak into the next room and you will see three patrolling guards.
Eliminate them all and then exit through the door on the other side.

#2 - THE EASY WAY
Just near where you entered is another door. Enter inside to a room
with shelves and cleaning supplies. In the corner of this room is an
open TRAPDOOR. Jump inside and then follow the path all the way to the
end. Exit on the other side and then quietly exit the room.


-----------------------------------------------------------------------


+++ AREA: NINTH FLOOR NORTH +++


There are three guards and two CAMERAS on the left side of this floor.
You can eliminate them if you want but there are no objectives on this
floor. Remember, when the power turns off, the cameras are also turned
off. So wait for the explosions to occur so that the power is off!


--OBJECTIVE: FIND THE SUITE KEYCARD

This objective is NOT listed on the OPSAT but you need the suite
keycard in order to enter Tafkir and Massoud's hotel suites without
having to HACK the keycard reader. The keycard is located on the TENTH
FLOOR in Room 1002.

There are two ways to get to the TENTH FLOOR:

#1 - THE STAIRS
Make a right turn from where you entered the room and go up the stairs
to the tenth floor. There is a guard up here, so take him out. Enter
Room 1002 and get the keycard on the table.

#2 - THE BROKEN ELEVATOR
On the NINTH FLOOR, go to the elevator on the left side of the floor.
You will see two elevators: one covered in see-thru material and the
other is opened but non-operational. Use the CUT MATERIAL option on the
sheet and jump down. Jump to the top of the elevator next to it and
then jump up to the TENTH FLOOR. Enter Room 1002 and get the keycard.


-----------------------------------------------------------------------


+++ AREA: TENTH FLOOR - MASSOUD'S SUITE +++


With the suite keycard in your possession, you don't have to worry
about hacking into Tafkir and Massoud's hotel suites. First, go to
Massoud's suite (it says "SUITE DE AMBASSADOR" on top of the door).
It's right across from Room 1005.


--OBJECTIVE #1: CONFIRM INTENTIONS #1 OF 2
--OBJECTIVE #2: FIND INFO ON MASSOUD (OPTIONAL)

Use the keycard and then enter the room. Enter the bedroom area and
then look for the filing cabinet on the right side of the bed. Use the
SEARCH CABINET option to partially complete the objective.

As soon as you leave the bedroom, two soldiers will walk in. Turn off
the lights in the bedroom (the switch is on the right side of the
doors) and take them both out.

In the kitchen area is a laptop. Access the laptop to get the info on
Massoud that Lambert needs. Now exit this room and head to Tafkir's
suite on the other side of this floor. AS you make your way to Tafkir's
suite, there will be two soldiers patrolling the area. Take them out
when it's dark so that they don't interfere.


-----------------------------------------------------------------------


+++ AREA: TAFKIR'S SUITE +++


--OBJECTIVE #1: CONFIRM INTENTIONS #2 OF 2
--OBJECTIVE #2: FIND INFO ON TAFKIR (OPTIONAL)

Unlike Massoud's suite, you can enter Tafkir's suite from the ninth or
tenth floor (it's a two-story room). Since you're on the tenth floor,
why not stay on the tenth floor?

When you enter Tafkir's suite, move in and wait near the potted plant.
Turn the camera to see a soldier on the left side of the room making a
conversation to the soldier downstairs.

When the lights go out, make a hard left and GRAB the soldier (DO NOT
knock him out yet!) and drag him into the bedroom. Move him towards the
Retinal Scanner and use it (knock him out now). When the safe opens up,
use the COPY PLANS option to complete the objective for Emile.

To get the info on Tafkir for Lambert, go downstairs and eliminate the
lone guard. Go to the kitchen and HACK the laptop to get the info for
Lambert (and to complete his objective).


-----------------------------------------------------------------------


+++ AREA: NINTH FLOOR NORTH +++


--OBJECTIVE #1: MEET WITH EMILE
--OBJECTIVE #2: GET YOUR EQUIPMENT & GO TO LOBBY

Emile is located in Room 901 (just farther down from Tafkir's room).
Exit Tafkir's suite from the first floor. A soldier is patrolling this
area so eliminate him. When the power turns off, make your way to
Emile's room and use the KNOCK ON EMILE'S DOOR option.

After the cutscene, make your way to the elevator and go down to the
LOBBY area.


-----------------------------------------------------------------------


+++ AREA: LOBBY +++


++WEAPONS NOTE: Sam will have all his equipment back but he will NOT
have the SC-PISTOL. Just a note.


As you enter the Lobby area, you'll see half of it on fire. Make your
way down the lobby stairs and you'll see three soldiers (and a turret)
firing at something. If possible, eliminate all three in darkness to
clear the area. If you're quick enough, you can grab one of them while
they're still firing their guns (makes it easier).

Make your way down the next hall (right side of the burning lobby). Go
around the corner and you'll hear a soldier talking on his radio. Hide
in the small area with the couch and wait for him to start patrolling.
Grab and eliminate him or run past him to the next area.


-----------------------------------------------------------------------


+++ AREA: CUISINE ROOM +++


Open the door on the right and hide in the darkness. You will see two
soldiers patrolling this kitchen. Your best bet at taking them both out
is the hidden pipeline on the ceiling. Walk towards the middle of the
area and then jump up to the pipeline.

From there, you can use chokeholds or necksnaps on both guards to clear
this room. Exit the room to next area.


-----------------------------------------------------------------------


+++ AREA: POOLSIDE AREA +++


Turn right of the hall and enter the door to find Hisham (your partner
from the first mission). After the cutscene, you have a choice:

--SAVE HISHAM
If you decide to save Hisham, let him follow you through the rest of
the mission. He won't exactly help you but hey, you saved him!

--KILL HISHAM
If you decide to kill him, do it after you talk to him. Aim the gun and
shoot him dead. From that point on, you have to continue the rest of
the mission while hauling his body with you. The choice is yours.


Now enter the pool area from either side of the room. You will see two
soldiers patrolling the area. Use the WATER ATTACK on them or simply
incapacitate them. Now exit the room to the next area.


-----------------------------------------------------------------------


+++ AREA: EAST GARDENS +++


As you exit, make a right turn to the East Gardens area (the door on
the farthest end leads to the West Gardens Area). The area has three
large garden patios (with one soldier patrolling each one) and a moving
spotlight (which doesn't sound an alarm).

Make your way through each garden and eliminating the soldiers. Find
the exit doors on the other side and then head down to the parking lot.


-----------------------------------------------------------------------


+++ AREA: EAST PARKING LOT +++


In the parking lot area are four cars and two soldiers. One soldier
seems to be running around in circles while the other relaxes.
Eliminate them in any way you want (there's a very high pipeline on the
ceiling that you can access by jumping on the nearby trashcans).

--If you killed Hisham, stuff his body into the red SUV and use the
PLACE CHARGE option. Get as far away and then DETONATE the vehicle.
Rest in peace.

--If you did NOT kill Hisham, don't bother with the SUV (you can use
one of the soldier's bodies but it won't make a difference). Simply use
the INIT DYNAMIC BOOST option to toss him over the gate. Good going.

Now it's time to get the hell outta Dodge! Go back to the East Gardens
Area and make your way to the West Gardens Area.


-----------------------------------------------------------------------


+++ AREA: WEST GARDENS AREA +++


--OBJECTIVE #1: CLEAR EXTRACTION AREA
--OBJECTIVE #2: EXTRACT FROM HOTEL

In this area, you've got four soldiers to worry about. Simply
incapacitate all of them in the darkness to complete the objective. To
extract outta there, walk up to the Tank that's firing missiles in the
sky and use the PLACE CHARGE option.

Get as far away and then DETONATE it. Now walk up to the tank and
extract outta there!


MISSION COMPLETE!

______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|

______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)




=======================================================================
=======================================================================


+++ MISSION 8: JBA HEADQUARTERS - PART TWO +++



PRIMARY OBJECTIVES:

[ ] ACCESS THE UNDERGROUND BUNKER
[ ] STEAL EMILE'S CONTACT LIST
[ ] SAMPLE THE RED MERCURY
[ ] RETURN TO PUBLIC AREA


OPPOSING OBJECTIVES:

[ ] STRENGTHEN LAMBERT'S FALSE IDENTITY
[ ] REVEAL LAMBERT'S TRUE IDENTITY
[ ] DISABLE THE NASHVILLE BOMB
[ ] DISABLE THE LA BOMB
[ ] PREVENT THE BOMB'S DEFUSAL


OPPORTUNITY OBJECTIVES:

NONE


-----------------------------------------------------------------------
-----------------------------------------------------------------------


++Believe it or not, this mission can actually end up being pretty
short if you decide not to complete the last couple of objectives.



+++ AREA: OUTSIDE JBA HEADQUARTERS +++


--OBJECTIVE: ACCESS THE UNDERGROUND BUNKER

Enter the building (with the open door) and head downstairs to complete
the first objective.

The next set of areas in this level will mostly be corridors with
cameras and lasers (not too many guards). So stealth is the key! You
can complete this level in many different ways and the one I will
describe is the fastest (and not-so-lethal) way, so read on!

Turn the corner to see a green laser and red laser camera. Use the OCP
on both of them and then run down to the bottom of the corridor. At the
end of the corridor is another red laser camera. Wait patiently in the
corner and a guard will walk by. GRAB him and then hide his body.


-----------------------------------------------------------------------


+++ AREA: SECURITY ROOM #1 CORRIDOR +++


After disposing the first guard, use the OCP on the red laser camera
and go down the corridor. Be sure to hug the walls on the LEFT side to
stay in darkness. At the bottom of the corridor you will see two guards
in an office and ANOTHER red laser camera. DO NOT enter this office
from this area. You'll enter it from a different path later in the
mission.

Did you notice the lights coming from the floor? Under the red laser
camera across from the office is a set of lights that you can disable
with the OCP. Use the OCP on those lights to darken the area.

Walk around the red lasers around to the corner and exit the area.
Enter the next door to the Red Mercury Room.


-----------------------------------------------------------------------


+++ AREA: RED MERCURY ROOM +++


--OBJECTIVE #1: STEAL EMILE'S LIST
--OBJECTIVE #2: SAMPLE THE RED MERCURY

When you enter the room, you'll see a red-glowing glass chamber.
There's a guard sitting at a computer desk just above the chamber and a
CAMERA to the left. On the right side of the door you entered is a set
of stairs that goes up to Emile's office (with another guard inside).

Stay in the darkness and wait for the guard above the chamber to walk
down the stairs. GRAB him in the darkness and knock him out. Place his
body in the cold mist below.

But before you access the Red Mercury in the chamber, eliminate the
second soldier stationed in the office above. Use the OCP on the green
laser (or use one of the soldier's bodies) and head up the stairs (the
OTHER stairs). Use the OCP on the light and then enter the office.
Eliminate the guard and then access the filing cabinet in the corner.
Use the SEARCH CABINET option to complete the objective. Now go down to
the red mercury room.

To enter the room, you need the KEYCODE (which can be found on the
computer station above the red mercury chamber) and the KEYCODE for the
sample. The KEYCODE for the door is 1429 and the mercury code is 127.

After you access the mercury, Sam will get doused with harmful gas and
needs to escape. Use the VENT near the door and open it to get out. Now
exit this room and make a right turn. Go around the corner and enter
the next area.


-----------------------------------------------------------------------


+++ AREA: BOMB SHELTER ROOM +++


As you enter this corridor, there will be another door in front of you.
When you enter that door, you will see a door and a CAMERA at the end
of this hall. Use the OCP on the CAMERA or on the light and enter the
other door.

Inside this brightly-lit room will be two soldiers looking at
computers. Use the Rubber Bullets on them to knock them both out. So
what exactly is the significance of this room? Well, there is a
TRAPDOOR in this room that leads down to the sewers and into the OTHER
JBA Headquarters building (from Mission 3).

If you decide to maintain Lambert's cover, then this TRAPDOOR will be
of use. I will give more information on this later in the walkthrough.
Now exit the room back to the corridor.

When you are back in the corridor, there will be another red laser
camera above. Use the OCP on it and then enter the room that it was
watching over


-----------------------------------------------------------------------


+++ AREA: SECURITY ROOM #2 +++


In this room you'll see a brightly-lit map and some security TV's.
There is a lone soldier in this room. You can sneak up behind him and
knock him out. In the center of the room is a LAPTOP.

DO NOT ACCESS THE LAPTOP YET! Instead, exit the room using the other
door. Go around the corner and use the OPTIC CABLE on the next door.


-----------------------------------------------------------------------


+++ AREA: SECURITY ROOM #1 +++


You will see two guards conversing in this room (this is the room that
you passed through earlier). Enter the room and turn left. See those
servers? Jump on top of them and then listen to the conversation (or
don't). Access the computer near where the guard is sitting and HACK
it! Now comes the decision:

--MAINTAIN LAMBERT'S COVER
--BLOW LAMBERT'S COVER

Make the right choice. Once the decision has been made, new objectives
will come up. You can either do them or ignore them.


--OBJECTIVE: DISABLE LOS ANGELES/NASHVILLE BOMB
--OBJECTIVE: PREVENT BOMB'S DEFUSAL


You have to choose which objective to accomplish. Here's the breakdown:

--PREVENT BOMB'S DEFUSAL
If you don't want to disarm the bombs (which gives favor to the JBA),
go back to the previous Security room and access the LAPTOP (the one I
told you not to access) and use it to CANCEL the bomb's defusal. Once
that's done, the mission is practically over. Go back up to the area
where you started the mission to complete the mission.


--DISABLE LOS ANGELES/NASHVILLE BOMB
If you decide to disarm the bombs (which gives favor to the NSA), read
the walkthrough below.


-----------------------------------------------------------------------


AREA: BOMB SHELTER ROOM


You have about 12 minutes to complete this section, but it's more than
enough time. Go back to the Bomb Shelter Room with the TRAPDOOR. Enter
the trapdoor and you will jump down to the sewers below. Go around the
corner and climb the ladder up to the top. You will emerge in the
warehouse from Mission 3.


-----------------------------------------------------------------------


AREA: WAREHOUSE #1


The first bomb is located outside this warehouse and the second one is
located on the roof. After climbing out the ladder, enter the nearby
double doors. Use the OCP on the camera and then head for the dark
corner to see a red laser camera watching over the exit.

Use the OCP on the red laser camera and then quietly open the door.
There are three soldiers here and two cameras outside. Use the OCP on
the light above the door and then quietly head outside. Incapacitate
the three guards as quickly as possible (in the dark!) and then DEFUSE
the first bomb nearby.

Once the first bomb is defused, go back into the warehouse and then
make your way to the roof (you should know how to get there by now).


-----------------------------------------------------------------------


AREA: ROOFTOPS


When you enter the rooftop, there are two soldiers. Simply knock them
both out and then DEFUSE the second bomb. Once that's done, take the
ladder going down to the alley to complete the mission.



MISSION COMPLETE!


______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|

______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)




=======================================================================
=======================================================================



+++ MISSION 9: NEW YORK CITY - SNOWBOUND ROOFTOP +++



PRIMARY OBJECTIVES:

[ ] KILL BJ SYKES AND JAMIE
[ ] DEFUSE FIRST BOMB
[ ] KILL CARSON MOSS
[ ] DEFUSE SECOND BOMB
[ ] KILL EMILE DUFRAISNE
[ ] DEUFSE THIRD BOMB


OPPOSING OBJECTIVES:

NONE


OPPORTUNITY OBJECTIVES:

[ ] NEUTRALIZE SYKES'S MEN
[ ] NEUTRALIZE MOSS'S MEN
[ ] NEUTRALIZE EMILE'S MEN


-----------------------------------------------------------------------
-----------------------------------------------------------------------


This is it! Sam's cover has been blown and now it's time to draw first
blood! Williams gives Sam the Fifth Freedom, so if you want to kill all
the JBA soldiers, DO IT.


AREA: ROOFTOP #1

There are two guards that are across from Sam. Quickly bust out the
Pistol and use the OCP on the light source above them. As they move in
to investigate, kill them all.

GO around the corner to see a red laser beam. Simply sneak underneath
it and head to the other side of the roof. In the next area is a lone
soldier (or two of them if you didn't eliminate the other ones).

Kill him and then go around to the other end of the roof. You'll see
another red laser. Simply jump over it and enter the door inside the
building to warmer temperatures.


-----------------------------------------------------------------------


AREA: PIGEON COOP

Enter the door and go around the corner to the door. You'll enter a
pigeon coop with two bright lights (you'll hear Sam say "AWW, IT
STINKS!"). A lone soldier patrols here so use the OCP on one of the
lights and then snuff him out.


Now there are two ways to get to the next area with BJ and JAMIE:

#1 - THE LONG WAY
In the room you are in, you'll see a flowing curtain. Go through it and
up the walkway. Make a left turn and walk under the red laser and exit
to the next area.

The next area is a warehouse. DO NOT bother killing the guards in here.
Follow this path: as you exit the door, go down the stairs and look to
the right. You'll see some metal shelves and a LADDER. Climb over the
shelf and then climb the ladder to the top. You will see another
soldier patrolling above but he won't see you.

The exit for this warehouse is literally next door to the door you came
from. Simply jump down to the next exit and head outside to the snowy
rooftops. When you exit to the rooftop, you just have to get past three
more soldiers and a blood-hungry turret to get to Jamie and BJ. Don't
feel like going through all this drama? Then read the one below!


#2 - THE SHORTER & MUCH EASIER WAY
In the pigeon coop room, there is a locked door to the right side of
the room. Use the BREAK LOCK option and enter. You'll see a Wall Mine
in the corner, so move back and then shoot it.

Go around the corner and you'll enter a room with a CRAWLSPACE in the
corner. Use the CRAWLSPACE and then emerge out to the snowy rooftop.
Did you see just how EASY that was? Thank god! Oh, if you take this
path, you will miss the objective of neutralizing all of Skye's men.


-----------------------------------------------------------------------


AREA: BILLBOARD AREA


--OBJECTIVE #1: KILL BJ SYKES AND JAMIE WASHINGTON
--OBJECTIVE #2: DISARM RED MERCURY BOMB #1 OF 2


Believe it or not, there are actually TWO ways to get to BJ and Jamie's
area near the billboard:

#1: THE STAIRWAY
Once you've disposed all of the men in the rooftop area, head for the
door that leads to a stairway going down. Go to the door at the bottom
and use the PICK LOCK option and pick it open (DO NOT OPEN THE DOOR
YET!). Use the OPTIC CABLE and turn on Thermal Vision.

Listen to BJ and Jamie's conversation until it ends. BJ will then
slowly walk up the ladder and Jamie will patrol back and forth. Wait
until BJ has climbed the ladder and that Jamie is walking the other
way. With both men facing away, OPEN the door and then shoot the light
above it to darken the area.

From there, creep up to Jamie and kill him with a knife to the back. BJ
will then climb down the ladder and investigate the broken light. Creep
up to him and knife him to complete the objective.


#2: THE RAPPEL POINT
On the rooftop area, you'll notice three soldiers and a blood hungry
turret anxious to shoot you down. You can actually AVOID them all!
There is a RAPPEL POINT in the rooftop BEFORE the turret area.

The RAPPEL POINT is pretty well hidden but nothing a little exploration
won't do for you. When you take the RAPPEL POINT down, you'll already
be at the billboard area where BJ and Jamie are talking. Rappel down
and then go around the corner (hug the opposite wall because a Wall
Mine is ticking). Follow the strategy for BJ and Jamie above.


Now walk up to the bomb and DISARM it to finish all the objectives for
this building. Once that's done, Enrica will call in. Walk up to the
ladder to the top (where BJ was) and look for the ZIPLINE in the middle
of the billboard. Jump and slide on it to the next building.


-----------------------------------------------------------------------


++NOTE: This next part of the game will test your skills at patience
and absolute stealth. Every enemy here will be equipped with Night
Vision so it's time to get smart! The walkthrough below will show you
the best possible way to kill them all (including that bastard Moss)
without losing a single ounce of health!



After you ZIP to the next building, turn right and go all the way up.
Climb the ladder up and then turn right. You'll be standing on top of
an elevator with a locked TRAPDOOR. Pick it open and then jump down to
meet with Enrica.


+++ AREA: LOUNGE +++


After speaking with Enrica, exit the elevator and turn right and open
the only door on this floor. Slowly enter the room to see TWO Night
Vision soldiers walking around. Here's the bulletproof strategy for
this room:

After you open the door, put your back against the wall NEXT to the
door from outside and turn the camera to see one of the soldiers
walking nearby. When he turns his back quickly but quietly GRAB him and
drag him outside and kill him.

For the second guard, enter the room and put your back against the
wall. You should be able to peek and see him walking around. When he
turns around, go up to him and kill him. Hide the body outside.

For the third soldier, he patrols the long hallway up the room. He'll
slowly patrol the hallway, so when he turns around, GRAB him and kill
him. NO MERCY. With this room cleared, enter the next area.


-----------------------------------------------------------------------


+++ AREA: OFFICE SPACE +++


There are two soldiers in this office room. One patrols near the
doorway and the other patrols the opposite side.

At the door, use the OPTIC CABLE and watch the first soldier patrolling
left and right. When his back is away from you, quickly open the door,
enter the room and GRAB him. Drag him outside and kill him.

For the second soldier, stay near the doorway and then rotate the
camera to see the other soldier's movements (you can also hide behind
the office desk cubicles but I don't recommend it). When he turns
around, quickly and quietly approach him and kill him. Now exit this
area to the next room.


-----------------------------------------------------------------------


+++ AREA: SERVICE CENTER/BARROOM +++


As you enter this room, there will be a Wall Mine on the wall. Shoot it
and then head to the area BEHIND the bar. Patiently wait behind the bar
and a Night Vision soldier will slowly emerge from the hallway.

Your best and quickest bet to getting him is to use a Sticky Shocker on
him. Now go up the stairs into the hall and use the OCP on the red
laser. Put your back against the wall on the RIGHT side and then peek
around the corner to see another soldier.

When he turns around, shoot a Sticky Shocker on his fat ass. Now exit
this area to a stairway leading upstairs. SLOWLY head up the stairs.


-----------------------------------------------------------------------


+++ AREA: STAIRWAY/RECEPTION AREA +++


Slowly head up the stairs and turn on THERMAL VISION to see the
movements of the soldiers inside the room (DO NOT OPEN THE DOOR YET!).
When the soldier patrolling nearby turns around, open the door and
shoot a Sticky Shocker.

Enter the room, turn around 180 degrees and quickly shoot another
Sticky Shocker on the second soldier at the other end. This will clear
this area. Now exit this room to enter the final area of this part of
the level.


-----------------------------------------------------------------------


+++ AREA: MAIN OFFICE +++


The main office has four soldiers, a turret, and Moss himself. As you
head down the hall towards the main office, you will encounter a
hallway with an annoying turret. This turret can be hacked but it does
NOT turn it off. If you use the OCP or an EMP bullet, it creates more
problems.

Your absolute best bet to getting through this area is to look above.
If you look above the turret, you'll notice that there is a glass
walkway above. Yup, this means that there is an actual path FROM ABOVE!


--OBJECTIVE #1: KILL CARSON MOSS
--OBJECTIVE #2: DEFUSE THE SECOND BOMB

Go back to the entrance of the room to find the upper ledge of the
ceiling. Jump on top and maneuver your way through the gaps (use the
back-to-the-wall move) as you quietly enter the main office area. From
there, you can see two soldiers on the bottom floor, two on the top
office guarding Moss. To kill them all, you'll need to get your sniping
skills in check.

Bust out the Sniper Rifle and start blasting them DIRECTLY in the head
one by one. This will alert all of them, but if you stay in the shadow
of the corner above, you can snipe all five men without problems. Once
all five are dead, go to the bomb where Moss was patrolling and DEFUSE
it to complete the objective.

Now it's time for the next part of the game. Exit the room downstairs
and enter the door. Place a Charge on the wall and DETONATE it from
afar. Exit through the crack to finish this area of the game. WHOOO-
WEEE, this section was painful to write.


-----------------------------------------------------------------------


+++ AREA: VENTILATION AREA +++


--OBJECTIVE: NEUTRALIZE EMILE'S MEN

With all of Moss's men dead, you don't have to worry about Night Vision
goggle soldiers. THANK GOD! But there is one disadvantage: any lights
that you shoot WILL make noise.

In this ventilation shaft is a door at the other end that is circuit-
locked. To open it, use one of the pipelines (of two) and shimmy to the
metal ledge. Go all the way to the end of the walkway and you'll see
the circuit box on the wall.

Use the BYPASS CIRCUIT to open the door. Once that's done, a guard will
walk out. Eliminate him and then exit the area.


-----------------------------------------------------------------------


+++ AREA: WATERFALL LOUNGE AREA +++


As you enter the room and turn the corner, you will see a WALL MINE in
the way. You can shoot it, disable it or sneak by it using the pipeline
above. Before you exit outside, use the SWITCH OBJECT next to the door
to darken this room. Use the PICK LOCK or BREAK LOCK option to enter
the next area.

In this area are two guards and a turret at the other side of the room.
You can do one of two things:

#1 - THE STEALTHY WAY
When you enter the room, turn right and sneak behind the large
waterfall contraption. Sneak all the way to the other side.

#2 - THE DEADLY WAY
Do the same thing mentioned above but instead of leaving the area, HACK
the turret and turn OFF its IFF function and it'll shoot both guards
down like the buttholes that they are.


Once that's done, go around the corner to the next area.


-----------------------------------------------------------------------


+++ AREA: OUTER ROOFTOP +++


DO NOT EXIT THE ROOM YET and DO NOT SHOOT OUT THE LIGHT! Turn on
THERMAL Vision to see two guards: one blocking the doorway and one
across from him. The best way to eliminate them both without alerting
them is to use the pipeline above the hall.

Open the door and it'll hit the soldier and get his attention. Jump to
the pipeline above to stay hidden. When they both walk in to
investigate, use a chokehold or necksnap on them. Hide their bodies
OUTSIDE in the snow. Now enter the next building for the finale!


-----------------------------------------------------------------------


+++ AREA: RECREATION AREA +++


Enter the next area and you will see a WALL MINE on the wall and a
guard. Use the pipeline above or the WALL MINE tactic to eliminate him.

To the left or right side of this area are identical rooms with two
soldiers patrolling each area. Both rooms have some sort of jungle-
themed contraptions in the room. If you want to be stealthy in these
rooms, you can jump to the TOP of them and sneak to the next area.

As you exit these rooms, make one last prayer because it's time to face
off against Emile! Exit the room to trigger the boss battle!


-----------------------------------------------------------------------


+++ AREA: LASER-FILLED ROOFTOP +++


--OBJECTIVE: KILL EMILE DUFRAISNE

After the cutscene, Emile will start blasting caps at you. The only
thing in Sam's inventory will be a FRAG, SMOKE, and FLASH GRENADE.

Watch Emile's movements and you'll notice that he NEVER leaves his
area. He moves left to right but that's it. I think you'll also notice
the ton of red lasers, right? Here's the fastest way to kill Emile:

As soon as the battle starts, stay where you are. Emile will start
blasting and then stop to reload. When he reloads, QUICKLY make your
way behind the bench to Sam's left. When Emile moves to the left, the
red laser next to the bench will be temporarily disabled.

When Emile stops to reload again, quickly move to the bench in FRONT of
Sam. Next to the bench is some sort of glass contraption. Hide behind
it and equip the FRAG GRENADE. Emile should be standing in the middle
of the platform and blasting like crazy. Throw the FRAG grenade towards
him and it should successfully kill him.


++EMILE BOSS BATTLE VIDEO: I will have a streaming video of this boss
battle soon. Check back here on the next update for the link!


--OBJECTIVE: DEFUSE THIRD BOMB

Even though Emile is dead, you still have a ton of lasers to deal with.
Did you know that you can jump on TOP of the benches and sneak on them?
Of course it won't work during the Emile battle but its something nice
to know.

To disable all the lasers, there is a computer just across from Emile
(it's the spot where Sam threw his weapon during the Emile battle).
Simply walk above the bench and then access the computer WITHIN the
time limit to disable the entire laser grid.

Once that's done, walk up to the bomb and DEFUSE it to complete the
mission AND the game! Congrats, soldier!


MISSION COMPLETE!


______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|

______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)



=======================================================================
=======================================================================


+++ THE EXTRAS +++


There are a couple of things unlocked once you complete the game:


--MISSION SELECT
This is actually unlocked after the first mission. Each mission is
automatically unlocked after completing the previous one during the
game.

--CINEMATICS
Most cutscenes (but not all) will be available for viewing. To unlock
more cutscenes, complete the missions by making different opposing
decisions (example: not blowing up the cruise ship).

--ELITE MODE
Only for the hardcore stealth enthusiast! When you choose to do a
mission, you can choose this mode for more frustration!



Now for those interested in the Co-Op Mode Walkthrough...look below!








=======================================================================
=======================================================================



+++ SEXY TIME! - CO-OP MODE +++

___ ___ ___ ___ __ __ ___ ___ ___ ___ ___ _ _ ___
/ __/ _ \ ___ / _ \| _ \ | \/ |_ _/ __/ __|_ _/ _ \| \| / __|
| (_| (_) |___| (_) | _/ | |\/| || |\__ \__ \| | (_) | .` \__ \
\___\___/ \___/|_| |_| |_|___|___/___/___\___/|_|\_|___/


Welcome back to Co-Op Mode! If you've played this mode in Chaos Theory,
then everything should be familiar to you. You can pick up where you
left off from the last time without any problems.

I will give instructions of what to do for both players, which
maneuvers to use, and how to complete all the objectives for ALL 14
missions. READY? LET'S ROCK?


=======================================================================
=======================================================================


+++ ICELAND: THE RUINS +++



PRIMARY OBJECTIVE:

[ ] FIND A KEYCARD
[ ] RESTORE POWER
[ ] INFILTRATE WAREHOUSE


OPPORTUNITY OBJECTIVES:

[ ] INTERROGATE THE GUARD
[ ] RETRIEVE INVENTORY LISTS


-----------------------------------------------------------------------
-----------------------------------------------------------------------


AREA: OUTSIDE THE FACTORY


--OBJECTIVE #1: FIND A KEYCARD
--OBJECTIVE #2: RESTORE POWER
--OBJECTIVE #3: INFILTRATE WAREHOUSE


Welcome to the training mission! To start off, both of you make your
way to the crate in front of the exit door and you'll find TWO
KEYCARDS. You can't use them yet until the power is restored so it's
CO-OP TIME!

CO-OP #1: Look to the left of the warehouse to see a large crate under
a metal platform. Walk up to it and use the BOOST MOVE.

CO-OP #2: After your partner BOOSTS you to the top platform, walk up to
the control box and use the PULL BREAKER 1 option.

Back to CO-OP #1: After boosting your partner, look for a red pipeline
just across from where you started the mission. Climb the pipeline to
the top and shimmy to the opposite platform. Walk up to the control box
and use the PULL BREAKER 2 to complete the objective.

Now you can both use the keycards on the front door and enter to the
next area.


-----------------------------------------------------------------------


AREA: LARGE CHASM


As you enter the next area, a large chasm blocks the way.

CO-OP #1: Use the TOMOE NAGE move to toss your partner to the other end
of the chasm and then standby.

CO-OP #2: After your partner throws you over, climb the red pipeline to
the top and shimmy to the wooden platform and climb up. Use the INIT
RAPPELING option across this platform and pull your partner up.

Back to CO-OP #1: Wait for your partner to throw the rope down. When
the rope is ready, climb it up to the top.


Now exit this area using the wooden scaffoldings to the next area.


-----------------------------------------------------------------------


AREA: UPPER FACTORY


As you enter the small room, use the INIT BACK CLIMB option. The both
of you need to move the Analog Stick UP at the same time in order to
make it to the top. Once you're both at the top, look for the crack on
the wall and squeeze through.

When you emerge from the crack, look for another crack on the wall to
the left. Squeeze through to emerge to the next area. Across from you
will be a lone guard. GRAB him and then INTERROGATE him.


--OBJECTIVE #1: INTERROGATE GUARD
--OBJECTIVE #2: RETRIEVE INVENTORY LISTS

To get the guard to talk, CO-OP #2 must walk up to him and use the
PERSUADE option. After the guard spills the beans, knock him out. Now
it's time to retrieve the missing binders.

BINDER #1 is located to the left of where the guard was standing.
BINDER #2 is located just below where the guard was standing. To
retrieve it, use the INIT HANG OVER option and lower your partner down.
At the bottom, use the PICK UP DOCUMENT option and then have your
partner pull you back up.

BINDER #3 is at the other end of the large metal shelf. To retrieve it,
follow these directions:

CO-OP #1 & #2: Use the BOOST AND HUMAN LADDER move. This will get you
to the top of the shelf faster. Walk down to the end of the area and
you'll find BINDER #3 at the bottom of the shelf. Now exit this area
through the upper walkway.

Traverse through the corners until you reach then end. Use the INIT
BACK CLIMB move and work your way to the top. Once you're at the top,
the mission is complete!


MISSION COMPLETE!





=======================================================================
=======================================================================


+++ ICELAND: THE THERMAL BASE +++



PRIMARY OBJECTIVES:

[ ] ACQUIRE SECURITY CARDS
[ ] INFILTRATE THE GEO-THERMAL BASE


OPPORTUNITY OBJECTIVES:

[ ] INTERROGATE SECURITY PERSONNEL



-----------------------------------------------------------------------
-----------------------------------------------------------------------


AREA: FACTORY SECURITY AREA


Okay, the both of you should use the RAPPEL POINT and rappel down to
the bottom of the factory. Exit the area to the security area.

Climb over the fence (in the dark area) and you will see a lone guard
behind a control panel. GRAB him and INTERROGATE him.


--OBJECTIVE #1: INTERROGATE SECURITY PERSONNEL
--OBJECTIVE #2: ACQUIRE SECURITY CARDS

After grabbing and interrogating the guard, have your partner use the
PERSUADE option to finish the objective. Now it's time to find those
keycards. The first keycard is on the control panel next to the
brightly lit area.

The second keycard is inside the security room. One of you should use
the BREAK LOCK option and then shoot out the light in this room. This
will alert the guard on the opposite door, so if he comes to
investigate the room, just knock him out.

Grab the keycard next to the laptop to complete the objective. Access
the laptop and HACK it to get the security code (4759). Now exit this
room and head for the next area.


-----------------------------------------------------------------------


AREA: CORRIDORS


As you enter this area, turn on EMP Vision to see a CAMERA watching
over the corridor. To get through the area, you both have to use the
OCP maneuver.

--CO-OP #1: Bust out the SC-PISTOL and use the OCP (hold the L-TRIGGER)
to disable the CAMERA. When you partner makes it to the other side,
standby and wait for his command.

--CO-OP #2: While the CAMERA is disabled, run to the other side of the
corridor. When you make it there, bust out your SC-PISTOL and use it on
the CAMERA and call your partner over.

--Back to CO-OP #1: When you partner gives the command, run to the
other side to safety.


After evading the CAMERA, you now have an assload of lasers to deal
with in the next corridor.

--CO-OP #1: Use the TOMOE NAGE move and throw your partner across the
laser beams to the other side.

--CO-OP #2: After your partner flings you over, head to the control
panel and use the SECURITY CODE on it to disable the lasers (4759).

Now exit this area by using the keycard and entering the next room.


-----------------------------------------------------------------------


AREA: BREAK ROOM


Inside this room are two guards. Above them are two separate pipelines.
Now, the both of you can either share necksnapping duties or one of you
can take care of both guards. Do what you want.

Use the pipeline above to GRAB the guards and then exit the room using
the keycard.


-----------------------------------------------------------------------


AREA: CORRIDORS 2


Across the corridor is another CAMERA (it's kinda hard to see). Use the
OCP Maneuver on it and then enter to next area.


-----------------------------------------------------------------------


AREA: BOILER ROOM #1


When you enter this room, you will see a stairway to the left and guard
patrolling the upper walkway. Eliminate him if you want. The main
objective here is to enter BOILER ROOM #2 without trouble. You can do
one of two ways:


--#1 - THE LONG WAY
Use the PICK LOCK or BREAK LOCK option on the door at the other end.
There is a guard in this corridor so eliminate him. Exit the corridor
to enter BOILER ROOM #2.

--#2 - THE CO-OP WAY
There is a CRAWLSPACE just above the exit door in BOILER ROOM #1. Look
to the upper left to see what looks like an open doorway. Use the BOOST
AND HUMAN LADDER move and then access the CRAWLSPACE to emerge on the
upper walkway of BOILER ROOM #2.


-----------------------------------------------------------------------


AREA: BOILER ROOM #2


--OBJECTIVE: ACCESS SECOND FLOOR

When you enter BOILER ROOM #2, shoot out both of the ceiling lights.
Both of you should access the valves on the boilers below. At the same
time, use the TURN VALVE option. Now both of you should go BACK to
BOILER ROOM #1 (use the crawlspace).


-----------------------------------------------------------------------


AREA: BOILER ROOM #1


As you exit the crawlspace, you will see the supervisor exiting the
room to go to BOILER ROOM #2. When he's gone enter the elevator and use
the KEYCARD to go to the second floor.


-----------------------------------------------------------------------


AREA: SECOND FLOOR CORRIDOR


The corridor to the left is guarded by a turret so DO NOT go through
there! The corridor in front of the elevator has some lasers. One of
you should hide on TOP of the crate on the left side and the other
should hide behind that same crate. A guard will pass by the corridor,
so grab and knock him out or use a Sticky Shocker. Carry his body past
the lasers (or you can use the TOMOE NAGE move) and then use the keypad
to disable the lasers for good.

Across the corridor is another CAMERA. Use the OCP Maneuver on it and
head for the door on the other side. Use the KEYCARD and then enter the
next room.


-----------------------------------------------------------------------


AREA: SECURITY ROOM


--OBJECTIVE: TURN OFF THE VENTILATION FAN

When you enter the security room, you'll see that it's guarded by a
CAMERA and a bunch of lasers. To the right side of where you entered is
a pipeline. Climb the pipe to the top and then head for the open
ceiling pane.


--CO-OP #1: Use the INIT HANG OVER option and lower your partner down.

--CO-OP #2: When you reach the computer, HACK it to turn off the
ventilation fan.

--Back to CO-OP #1: Bring your partner back up and then head back to
the area with the turret.


-----------------------------------------------------------------------


AREA: CORRIDOR


As you head back to the corridor with the turret, don't forget to use
the OCP Maneuver on the CAMERA. When you make it to the corner with the
turret, use the OCP Maneuver and then the other should then run to the
turret and DISABLE it. Now use the BOOST and HUMAN LADDER move on the
nearby ledge to complete the mission!


MISSION COMPLETE!




=======================================================================
=======================================================================


+++ ICELAND: THE FOUNDRY +++



PRIMARY OBJECTIVES:

[ ] STEAL THE SECURITY CARD THAT GIVES ACCESS TO THE FOUNDRY
[ ] RETRIEVE INFORMATION ABOUT THE ARSENAL FROM THE SERVER


OPPORTUNITY OBJECTIVES:

[ ] RECOVER THE PROTOTYPE PLANS



-----------------------------------------------------------------------
-----------------------------------------------------------------------


AREA: ELEVATOR ROOFTOP


First thing's first, CO-OP TIME!

--CO-OP #1: Walk underneath the orange pipes and use the BOOST move to
toss your partner to the pipes above.

--CO-OP #2: After your partner boosts you, climb up to the second pipe
and then shimmy to the right and climb the pipeline to the top. Once
you're at the top, use the INIT RAPPELLING option to toss a rope down.

--Back to CO-OP #1: Climb the rope that your partner throws down and
then rappel upwards to the upper area. Now enter the next area.


-----------------------------------------------------------------------


AREA: OFFICE


--OBJECTIVE #1: GRAB SECURITY CARDS
--OBJECTIVE #2: FIND BLUEPRINT #1 OF 3

As you enter this office area, turn on EMP Vision to see two cameras
and a guard sitting at a computer. First, walk up the nearest camera
and use the INIT SHOULDER CLIMB and then the CUT WIRE option to disable
that camera for good.

Walk around the office in the darkness and then jump onto the table
(with the camera on top of it) to find the first set of BLUEPRINTS. Now
one of you should distract the guard by using the OCP on the lights or
on the computer he's using. Eliminate him.

The first security card is on the filing cabinet right next to the
guard's computer (it's fully lit, so you have to distract him). The
second security card is on the shelf next to the exit door. With the
guard down, one of you should HACK the computer to get the security
code (1985) and then exit the room using the KEYCARD.


-----------------------------------------------------------------------


AREA: CORRIDOR TO FOUNDRY #1


In the corridor, use the pipeline above and shimmy head over feet to
the other side. Use the KEYCARD on the door and then enter the Foundry
area.


-----------------------------------------------------------------------


AREA: FOUNDRY #1


Even though this area looks like it's bright as HELL, you are actually
safe as long as you hug the walls. Move down the walkway and you will
see the first guard walk towards you. Eliminate him and then hide the
body in the corner.

Sneak down to the other side of the walkway and eliminate the second
guard and then exit the area (if you want, there's a pipeline in the
center of this room that you can use for chokeholds).


-----------------------------------------------------------------------


AREA: CORRIDOR TO FOUNDRY #2


Go around the corner and then use the PICK LOCK option and enter the
next area.


-----------------------------------------------------------------------


AREA: FOUNDRY #2


In this area are a single guard and two turrets. Eliminate the first
guard either by knockout or using the pipeline above.

To disable the first turret, one of you should use the pipeline and
shimmy towards its area. DISABLE it and then climb above the crates
behind the turret. Use the OCP on the second one across the crates and
let your partner walk up and DISABLE it. Now use the PICK LOCK option
on the door and exit this area.


-----------------------------------------------------------------------


AREA: CORRIDOR TO LABORATORY


As you enter this area, you will see a LONG hallway with a CAMERA in
the middle and a guard at the other end. Shoot out all the nearby
lights to darken this hallway and the guard will investigate.

Eliminate the guard and shoot out the remaining lights. At the end of
the hallway, another guard will emerge from the laboratory to
investigate. Get rid of him and then enter the lab area.


-----------------------------------------------------------------------


AREA: LABORATORY


--OBJECTIVE #1: FIND THE INFO ON THE ARSENAL
--OBJECTIVE #2: FIND BLUEPRINT #2 OF 3

Enter the lab and you will see a guard looking over something on a
desk. Eliminate him and then head for the door leading into the lab
office. Use the keycode (1985) and enter inside.

One of the consoles will have the second set of blueprints, so get it!
Use the Computer and HACK it to retrieve the info on the arsenal. Now
go back to the corridor and enter the elevator area (the one with the
CAMERA watching over it).

--CO-OP #1: Use the OCP on the CAMERA while your partner enters the
next area. Once he's inside, standby until he finishes the next part.

--CO-OP #2: When your partner uses the OCP on the CAMERA, enter the
doorway and hide in the corner. Shoot out the light above to darken the
area in front of the CAMERA.

A guard will come out to investigate but DO NOT eliminate him yet! When
he walks away, walk up the hall and enter the CRAWLSPACE above the
large crate. Enter through to emerge through the ceiling of the
security room.


-----------------------------------------------------------------------


AREA: SECURITY ROOM


--OBJECTIVE: FIND BLUEPRINT #3 OF 3

As you exit the crawlspace, look for the open ceiling and jump down to
the office below. You will automatically land on top of the third set
of blueprints, so get them!

There are two guards in here: one watching TV across from you and one
using the computer next to you. Eliminate them both in silence and then
access the computer and HACK it to get a security code (5556) for the
red lasers outside the office.

As you exit the office, you will see a duo of red lasers, which means
it's SEXYTIME for CO-OP!

--CO-OP #1: Stand in front of the red lasers and use the TOMOE NAGE
move. Standby until the lasers are disabled.

--CO-OP #2: After your partner throws you over the lasers, DISABLE them
using the hard-to-see KEYPAD on the right wall (5556). Now EXTRACT VIA
ELEVATOR to complete the mission.


MISSION COMPLETE!



=======================================================================
=======================================================================


+++ ICELAND: THE SABOTAGE +++



PRIMARY OBJECTIVES:

[ ] DESTROY COOLING SYSTEM
[ ] GET TO EXTRACTION POINT


OPPORTUNITY OBJECTIVES:

[ ] INTERROGATE PERSONNEL
[ ] AVOID RAISING ALARM TO LEVEL 4



-----------------------------------------------------------------------
-----------------------------------------------------------------------


AREA: FOUNDRY #3


--OBJECTIVE: INTERROGATE PERSONNEL

Stay where you are and a duo of guards will emerge from the walkway
across from you. Eliminate one of the guards and then grab and
INTERROGATE (and PERSUADE) the other guard. Be careful though, because
a CAMERA is watching! There's nothing useful in the area below so don't
bother heading down there...yet.

Head to the hallway at the other end and you will see a computer. HACK
it if you want and then go around the corner BUT WAIT! There is a
CAMERA watching the corner of the hallway and it's gotta be disabled!

--CO-OP #1: Stand underneath the CAMERA and use the INIT SHOULDER CLIMB
option and lift your partner to the camera above.

--CO-OP #2: When you are under the CAMERA, use the CUT WIRE option to
disable it permanently. Now both of you enter the elevator at the end
of the hallway and use the KEYCODE (090980) to ride to the area below.


-----------------------------------------------------------------------


AREA: CORRIDOR TO SECURITY OFFICE/SECURITY OFFICE


--OBJECTIVE: OBTAIN SECURITY CARDS

Head to the brightly-lit corner and use the OCP Maneuver on the CAMERA
across the corridor. As you enter the next area, use the SWITCH OBJECT
option to turn off the lights outside the security office.

There are two ways to enter the security office:

#1 - THE FRONT DOOR
Since the lights are off, you can simply enter through the front door
and eliminate both guards inside.

#2 - THE CRAWLSPACE
There is a hidden CRAWLSPACE on the wall just before the security
office (it's next to the window). Enter through the CRAWLSPACE to
emerge inside the security office.

With both guards down, one of you should grab the KEYCARD on the table.
The other KEYCARD is located in the area below the security office.
Take the ladder to the area below and find the KEYCARD on the ground at
the other side. Now exit the office into another corridor.

Use the OCP Maneuver on the CAMERA and then enter the elevator going
down (use the KEYCARD).


-----------------------------------------------------------------------


AREA: CORRIDOR TO COOLING ROOM/COOLING ROOM


--OBJECTIVE #1: DESTROY COOLING SYSTEM
--OBJECTIVE #2: DISABLE CAMERA SYSTEM
--OBJECTIVE #3: DISABLE LASER GRID

This next area should be done this way:

--CO-OP #1: Use the OCP on the CAMERA and let your partner through to
the next area and then standby.

--CO-OP #2: When your partner is disabling the CAMERA, sneak (don't
run) to the other side. As you exit the corridor, you'll enter the
Cooling Room. In this room are 2 guards and a turret just across from
you (its hard-to-see).

Use your OCP on the lights to grab both guards' attention from the area
below. Eliminate both guards to clear this area of threats. But before
you can call your partner over, I suggest disabling the CAMERA SYSTEM
first.

Head down the stairs and access the computer at the back of the room.
HACK it to DISABLE the Cameras and the green lasers on the floor. Once
this is done, call your partner over (all CAMERAS are off, so no more
OCP business). Across from the computer you just accessed are two
additional computers.

Access each one and use the SHUTDOWN CONTROL option on both. There are
two more computers to use in the walkway above but they're being
guarded by the turret. This is where your partner comes in.

--CO-OP #1: Use the OCP on the turret to disable it. When your partner
heads over to it and disables it, go BACK to the elevator in the
corridor and standby.

--CO-OP #2: DISABLE the turret and then access the last two computers
(on the left and right side) to finish the objective.

Now go back to the area where you started the mission (Foundry #3).
Remember, all the cameras are disabled so just floor it!


-----------------------------------------------------------------------


AREA: FOUNDRY #3


As soon as you enter this area, Lambert tells you that the place will
blow up. You have 3 minutes to get outta Dodge!

Take the ladder going down and then use a STICKY SHOCKER on the lone
soldier below. Enter the open doorway into the hall and you will
encounter harmful gas that emit from the pipes. Here's what to do:

--CO-OP #1: For the first set of pipes, use the TOMOE NAGE move to toss
your partner over the gas.

--CO-OP #2: Use the TURN VALVE option to disable them. Head to the
metal gate and use the BOOST move to toss your partner over to the
other side.

--Back to CO-OP #1: After your partner tosses you over the fence, head
for the corner and use the TURN VALVE option. Sneak UNDER the next set
of gas pipes and then wait for your partner.

--Back to CO-OP #2: Use the CRAWLSPACE (wait until he turns the valve
OFF) located to the right side of the metal gate and enter through.
Emerge on the other side and then sneak UNDER the next set of gas pipes
to where your partner is waiting.

--CO-OP #1: Use the BOOST move and toss your partner to the pipeline
above and then standby.

--CO-OP #2: Shimmy head over feet and then jump down and use the TURN
VALVE option to turn off the next set of pipes.

The last set of gas pipes don't have a valve so the both of you should
just run through them and then exit at the door at the end to complete
the mission.


MISSION COMPLETE!



=======================================================================
=======================================================================


ELLSWORTH PENITENTIARY: THE INSERTION
ELLSWORTH PENITENTIARY: THE BREAK IN
ELLSWORTH PENITENTIARY: THE BLACKOUT
ELLSWORTH PENITENTIARY: THE RIOT
ELLSWORTH PENITENTIARY: THE BREACH


COMING SOON!


=======================================================================
=======================================================================



KINSHASA: THE FRONT
KINSHASA: THE CHEMICAL DEPOT
KINSHASA: THE OLD MINE
KINSHASA: THE CANYON


COMING SOON!


=======================================================================
=======================================================================



TANKER ON THE WAY


COMING SOON!



=======================================================================
=======================================================================


This FAQ is only for use on GameFAQS. You may not copy, link, or
reproduce this FAQ on your publication or website without permission.
If you want to use this FAQ, e-mail me at kroqjock@gmail.com.
I have no problems with anyone who asks. OCTOBER 2006. NAUGHTY NAUGHTY!

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