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Star Trek: Invasion Weaponry Data Sheet

Version 1.0 by

02/12/04


The following is the complete information on every weapon system (including the 
torpedoes from the
mission "David and Goliath"), which means fire type, approximate range, max # 
of shots, and charge effect,
and how to get the secret wepons legitimatly.

Type 10 Phaser
Primary
Fire Type:Double-barrel pulse
Range:Medium
Charge Effect:Stun field, followed by a small black
hole. YAHOO!

Type 9 Phaser
Primary
Fire Type:Beam
Range:Short
Charge Effect:None

Pressor Beam
Primary (NOTE: NOT A WEAPON. Simply the opposet of the
tractor beam)
Fire Type:Double-barrel pulse
Range:Medium
Charge Effect:VERY short ranged energy spike.(This IS
a weapon) Hold fire button to sustain beam at no extra
energy cost.

Photon Torpedo
Secondary
Fire Type:Single dumb-fire warhead
Range:Long
Charge Effect:None
# of shots:10 (per powerup in dual)

Quantum Torpedo
Secondary
Fire Type:Homing single warhead
Range:Loong
Charge Effect:None
# of shots:10 (per powerup in dual)

Tractor Beam
Secondary (NOTE: NOT A WEAPON! Used to tow objects)
Fire Type:Beam
Range:Short
Charge Effect: Repulsor(No energy cost!), refer to
manual as to use

Compression Phaser
Primary
Fire Type:Single-barrel beam
Range:Medium
Charge Effect:None

Gravatic mine
Secondary
Fire Type:Mine
Range:None
Charge Effect:Beefed-up mine
# of shots:12

Pulse Phaser(NOTE: Bounces off objects. BE CAREFULL)
Primary
Fire Type:Single barrel pulse, rotates from left to
right gun ports
Range:Medium
Charge Effect:Temporary invincibility. Very useful on
"The Breeding grounds"

Cloaking device
Secondary
Fire Type:Invisibility, at the cost of weapon energy
Range:None
Charge Effect:None
# of shots: Singe player, unlimited. Dual play, 1 per

powerup
(Note: In dual play the cloak deactivates when you go
to warp)

Polaron beam
Primary(NOTE: Most effective on shields)
Fire Type:Single-barrel pulse
Range:Medium
Charge Effect:5 way homing missle

Charged Polaron Beam
Primary
Fire Type:Double-barrel pulse
Range:Medium
Charge Effect:None

Trilithium Warhead:
Secondary
Fire Type:Single homing warhead, disables shields on
impact and launches 3 more warheads for additional
hull damage
Range:Loong
Charge Effect:None (Dang!)
# of shots:10

Disruptor
Primary (NOTE: Best damage out of al primary weapons.
Fire rate leaves a little to be desired, though)
Fire Type:Double barrel pulse
Range:Medium-long
Charge Effect:None

Pulse Disruptor
Primary
Fire Type:Single barrel pulse

Range:Medium-long
Charge Effect:Leathal short-ranged beam, limited fire
time

Trilithium Mine
Secondary
Fire Type:Mine
Range:None
Charge Effect:Beefed-up mine
# of shots:10

Protomatter Missile
Secondary
Fire Type:Double homing warhead
Range:Loong
Charge Effect:None
# of shots:10

Stun Torpedo
Secondary
Fire Type:Single homing warhead, stuns target vessle
on contact
Range:Loong
Charge Effect:None
# of shots:1 per powerup

Holo-ship
Secondary
Fire Type:Creates a holographic replica of the user's
ship, limited effect time(does not fire)
Range:Mirors user's moves
Charge Effect:None
# of shots:1 per powerup

Torpedo(Only available in "David and Goliath")
Primary
Fire Type:None, must be charged to fire
Range:Looooong
Charge Effect:Drops from the bottom of your ship.
Remember this when using it on the asteroid
# of shots:5

TURRET WEAPONS

Turret Pulse Phaser
Primary
Fire Type:Double barrel pulse, rapid fire
capability(NOTE: Can overheat)
Range:Medium
Charge Effect:None

Turret Torpedo
Secondary
Fire Type:Single homing warhead
Range:Looong
Charge Effect:None
# of shots:Unlimited, takes 5 seconds to reload

AND NOW, THE SECRET WEAPONS

Enhanced Polaron beam
Primary
Fire Type:Triple-barrel pulse
Range:Medium
Charge Effect:Energy sphere
How to get it:Mission 4a(Escort service). When the
Kam'Jatae are blabbering on about being the "rightful
masters of the galaxy", 4 ships warp in. One and ONLY
ONE is flashing red. Unload all your Qunatums on this
guy, as he'll chicken out after about 20 seconds. Once
he's dead, tractor the device floating in space.

Photonic Missile
Secondary
Fire Type:Homing double warhead, disables shields on
impact
Range:Looong
Charge Effect:Remember the chain-reaction pulsar from
Star Trek: Armada?
# of shots:10
How to get it:Mission 5a(The infernal machine). When
you blow off the end of the spine ship, it jettesons a
device, just outside the range of their
weapon-o'-mass-destruction and "above" the ship. It's
a yellow dot on your sensors. Tractor it. "NOTE: if
you already have this weapon, tractoring it will add
10 to your arsenal. YAY!)


Enhanced Trilithium Warhead
Secondary
Fire Type:Dumb fire single warhead, press again to
detonate in a wide-radius explosion
Range:Looong
Charge Effect:None
# of shots:20
How to get it:Piercing Encounters. When you warp to
the Typhon, there are two asteroids off her stern
side. Blow apart the smaller one and tractor the
device. THIS IS THE MOST POWERFUL WEAPON IN THE
GAME!!! (Note: If you already have this weapon,
tractoring it will ad 20 to your arsenal. YAY!)

Plasma Burst
Primary
Fire Type:Double barrel pulse
Range:Medium
Charge Effect:5 way shot, limited time
How to get it:Mission 13(The bigger they are part 1).
At the second fork, go down the left conduit(Right if
the turrets are on the floor). About halfway through
is a red-on-black device. Tractor it.

Antimatter Salvo(NOTE: The Borg can't adapt to this
one)
Primary
Fire Type:Double barrel pulse
Range:Medium
Charge Effect:None
How to get it:Mission 13b(Deadforms). When the Hur'Q
vessel releases it's second wave of pods, there should
be one pod set aside from the rest. Blow it open and
tractor the device inside.

Enhanced Pulse Phaser(NOTE: THIS WEAPON HAS THE BEST
FIRE RATE IN THE GAME!!! It's what the G-18 is to
Syphon Filter!)
Primary
Fire Type:Double-barrel pulse
Range:Medium-long
Charge Effect:None
How to get it:Mission 14(No Man's Land part 1). The
flashing red guy from 4a is back, and in a shiny new
ship too! When the fighters warp in at the beginning,
this guy warps in from directly behind you. Lock and
load, cause he doesn't run this time, just be careful
not to damage the device he has. Once he's dead, the
device will gradually fall towards the planet, so act
fast! Try and tractor it AS SOON AS THE RED GUY'S
DEAD!!!


That's it, hope this helps somewhat.


=====
=D
  
Thanks to Revolution reader Will Roy!
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