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Star Wars Battlefront II FAQ

Version 1.0 by

03/08/06

                  Star Wars Battlefront II Guide/Walkthrough

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+----------------------------------+  Websites with permission to post this:
| Author: Neil Stump               |  -NBox Gamer (www.nboxgamer.com)
| E-Mail: Neil.Stump@gmail.com     |  -GameFAQs (www.gamefaqs.com)
| Version: 1.0                     |  -Gamer Help (www.gamerhelp.com)
| Date: 1 January 2006             |
| Copyright 2005 Neil Stump        |
+----------------------------------+

+----------------------------------+ +----------------------------------------+
|                                  | | Teen                                   |
| Title: Star Wars Battlefront II  | |                  Mild Language         |
| Platform: Xbox                   | |                  Violence              |
| ESRB Rating: T (Teen)            | |                  by the ESRB.          |
| Players: 1-4 Players             | | ESRB Content Rating       www.esrb.org |
| Xbox Live Cabaple: Yes           | |       Game experience may change       |
|                                  | |           during online play.          |
+----------------------------------+ +----------------------------------------+


+-------------------+
| Table of Contents | Guide is based off of the North American Version.
+-------------------+

1) Version History (1VHY)                   +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
2) Controls (2CTRL)                         | Looking for something specific? |
3) Heads Up Display [HUD] (3HUD)            | Use the numbers to the right of |
4) Basic Information (4BIN)                 | each section. These figures are |
  4.1) Map (4.1MAP)                         | used only one time so copy them |
  4.2) Command Posts (4.2CPO)               | press Crtl+F, paste the code in |
  4.3) Reinforcements (4.3REI)              | the menu brought up press enter |
  4.4) Medals and Awards (4.4MAA)           | and get the information needed. |
  4.5) Single Player (4.5 SPL)              +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
5) Units (5UNT)
  5.1) Rebel Alliance (5.1RAL)
  5.2) Galactic Empire (5.2GEM)
  5.3) Republic (5.3REP)
  5.4) CIS (5.4CIS)
  5.5) Heroes (5.5HER)
    5.5.1) Hero Data (5.5.1HDA)
    5.5.2) Description of Hero Attacks (5.5.2DFP)
6) Vehicles (6VEH)
7) Weapons (7WPN)
8) Walkthrough (8WLK)
  8.1) Rise of the Empire (8.1ROTE)
    8.1.1) Attack of the Clones [Training Mission] (8.1.1AOTC)
    8.1.2) Mygeeto: Amongst the Ruins [Mission Number 1] (8.1.2ATR)
    8.1.3) Coruscant: A Desperate Rescue [Space] [Mission Number 2] (8.1.3ADR)
    8.1.4) Felucia: Heart of Darkness [Mission Number 3] (8.1.4HOD)
    8.1.5) Kashyyyk: First Line of Defense [Space] [Mission Number 4] (8.1.5FD)
    8.1.6) Kashyyyk: A Line in the Sand [Mission Number 5] (8.1.6ALS)
    8.1.7) Utapau: Underground Ambush [Mission Number 6] (8.1.7UUA)
    8.1.8) Coruscant: Knightfall [Mission Number 7] (8.1.8CKF)
    8.1.9) Naboo: Imperial Diplomacy [Mission Number 8] (8.1.9IDY)
    8.1.10) Mustafar: Preventative Measures [Space] [Mission Number 9] (8.1.10)
    8.1.11) Mustafar: Tying up Loose Ends [Mission Number 10] (8.1.11TLE)
    8.1.12) Kamino: Changing of the Guard [Mission Number 11] (8.1.12COG)
    8.1.13) Death Star: Prison Break [Mission Number 12] (8.1.13DSPB)
    8.1.14) Polis Massa: Birth of the Rebellion [Mission Number 13] (8.1.14BOR)
    8.1.15) Tantive IV: Recovering the Plans [Mission Number 14] (8.1.15RTP)
    8.1.16) Yavin 4: Vader's Fist Strikes Back [Space] [Mission Number 15] (VF)
    8.1.17) Yavin 4: Revenge of the Empire [Mission Number 16] (8.1.17ROE)
    8.1.18) Hoth: Our Finest Hour [Mission Number 17] (8.1.18OFH)
  8.2) Galactic Conquest (8.2GCO)
  8.3) Instant Action Tips and Tricks (8.3IAC)
    8.3.1) Ground Missions (8.3.1GRM)
    8.3.2) Space Missions (8.3.2SPM)
9) Thanks (9TKS)

+=============================================================================+
| 1) Version History (1VHY)                                                   |
+=============================================================================+
Version 1.0: Initial Release, all core materials are completed, further updates
             will come if needed.
             1 January 2006

+=============================================================================+
| 2) Controls (2CTRL)                                                         |
+=============================================================================+

IFNANTRY/JEDI:
Left Thumbstick - Move/Strafe (click and hold to sprint)
Right Thubmstick - Freelook/Click to Zoom
A Button - Jump (press again in the air to activate Jet Pack or Force Jump)
B Button - Single Tap to Crouch  (tap while running to Roll)
Y Button - Action/Enter Vehicle
X Button - Track Target
Left Trigger - Secondary Attack
Black Button - Secondary Next
Right Trigger - Primary Attack
White Button - Primary Next/Saber Block (Jedi)
Back Button - Toggle Map Modes
Start Button - Pause Menu
Down D-Pad - Reload (not applicable for Jedi)
Up D-Pad - Squad Command (not applicable for Jedi)

VEHICLE/TRANSPORT:
Left Thumbstick - Throttle/Strafe (click and hold to Boost)
Right Thubmstick - Pitch/Turn (click to zoom)
A Button - Jump in Vehicle
B Button - Evasive Maneuver
Y Button - Exit Vehicle
X Button - Track Target
Left Trigger -  Secondary Attack
Right Trigger - Primary Attack
Black Button - Switch Position (inside vehicle)
Back Button - Toggle Map Modes
Start Button - Pause Menu
Up D-Pad - Squad Commands

STARFIGHTER:
Left Thumbstick - Pitch/Turn; press in Thumbstick to zoom
Right Thubmstick - Throttle/Roll; press and hold Thumbstick to boost
A Button - Land/Take Off
B Button - Evasive Maneuver
Y Button - Exit Vehicle
Left Trigger - Secondary Weapon
Right Trigger - Primary Weapon
Black Button - Switch Position (inside vehicle)
Back Button - Toggle Map Modes
Start Button - Pause
Up D-Pad - Squad Commands

TURRET:
Left Thumbstick - Freelook/Aim (click to zoom)
Right Thubmstick - Zoom Adjust (click to zoom)
Y Button - Exit Turret
Right Trigger - Primary Attack
X Button - Track Target
White Button - Not Used
Down D-Pad - Not Used


+=============================================================================+
| 3) Heads Up Display [HUD] (3HUD)                                            |
+=============================================================================+


(Below Information is from the Game Instruction Manual)

--------------------------------------------- 1) Target Information: The name
|                                           | of your currently highlighted 
|                    1                      | target will appear along with a
|               8                      9    | health bar.  Friendly targets
|                                           | appear blue, enemies appear red,
|   3(may appear in any direction)          | and mission objectives and native
|                                           | factions will appear yellow.
|                                           |
|                    2                      | 2) Target Reticle: When the
|                                           | reticle is over a friendly unit
|                                           | it will turn Blue; if it is
|                                           | pointed at an enemy it will turn
|     5                                     | Blue; if it is pointed at an
|             4                             | enemy it will turn Red.  Tick
|   6                                       | marks around the interior of the
|         7                                 | reticle indicate the ammo
--------------------------------------------- remaining in your current clip.
                                              Some weapons generate heat, which
will appear as a circular bar within the reticle.  If a weapon overheats you
must wait until it cools to fire again.  Reload/Recharge time is indicated by
five dots at the bottom, or around the edges of the reticle.

3) Objective Indicator: This indicates the next objective in order to complete
the mission.

4) Primary Weapon: The icon on the left shows the weapon equipped.  Scrolling
using the Black and White Buttons, you can scroll through your primary and
secondary weapons.  The numbers represent the total amount of ammo remaining.

5)Secondary Weapon/Ammo: The icon on the left shows the weapon equipped.
Scrolling using the Black and White Buttons, you can scroll through your
primary and secondary weapons.  The numbers represent the total amount of ammo
remaining.

6) Health: Represent how much damage you can take before you become another
statistic in the Galactic Database.

7) Power Meter: This bar is depleted by sprinting, rolling, or jumping and
recharges over time.  Vehicles can use this power for speed boosts and evasive
maneuvers.  Jedi Force Powers also draw from this bar.

8) Reinforcement Meter: The numbers represent the reinforcements remaining for
each faction.  The player's faction appears Blue and the enemy is Red.  During
Capture the Flag games, this meter is replaced by a score keeper.

9) Mini-Map: Shows locations of enemy troops, friendly troops, vehicles, 
geography, obstacles, objectives and more.


+=============================================================================+
| 4) Basic Information (4BIN)                                                 |
+=============================================================================+ 

This section holds the basic information needed to be successful in Star Wars
Battlefront II.  If you are new to the Star Wars Battlefront series be sure to
read over this section to grasp the basics of gameplay, and game modes.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 4.1) Map (4.1MAP)                                                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

(Below Information is from the Game Instruction Manual)

This displays your location relative to the environment.  The white triangle
designates your position and facing, while blue triangles indicate friendly
units and red triangles indicate enemies.  Yellow triangles represent native
species, which may or may not be hostile depending on your faction.  The
triangles represending units will flash when they are firing their weapons.
Command Posts appear as ringed dots, colored blue for friendly, red for enemy,
and white for neutral.  Objects that can be used as cover appear light grey.
Turrets appear as white dots with a line indicating facing.  Unoccupied
vehicles appear as white silhouettes; occupied vehicles are silhouettes with
the appropriate color.

The map spins to orient a position relative to the direction that the player is
facing when in teh default mode.  There will always be a white triangle just 
beyond the edge of the map indicating north.  When the map is enlarged (by
pressing the BACK button), it remains static regardless of the player's facing.

Command Posts and Objctives are always displayed even if they are beyond the
radius of the map.  They will appear at the edge of the map indicating the
direction the player will need to travel to get to them.

By pressing the BACK button, the map will expand to full screen to show the
entire battlefield and all Command Posts.  This will also display your mission
objectives.  Pressing the BACK button again will restore the map to its
default position.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 4.2) Command Posts (4.2CPO)                                                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

(Below Information is from the Game Instruction Manual)

Each battlefield contains tactical positions in key locations across the map
known as Command Posts, which are vital because:
< Reinforcements are deployed at them.  Whenever a player dies, any friendly
  Command Post is available to deploy at.  If a team has no command posts under
  its control, it cannot deploy reinforcements until a Command Post is
  recaptured.
< If a team controls the majority of the Command Posts on the map, the opposing
  team will begin losing reinforcements automatically.  If a team controls all
  of the Command Posts on a map, a victory timer will start counting down.
< Units can change their class at any Command Post, allowing adaptability to
  battle conditions.  Press the Y button while facing a friendly Command Post
  to change classes. There is a small penalty for switching classes; your ammo
  will not be completely rplenished.

COMMAND POST OWNERSHIP
To capture an enemy or neutral Command Post, you must stand within its capture
radius.  An icon will appear on screen if you are close enough.  If there are
no enemy units nearby, the capture icon will lowly change color from red to
white to blue.  when the capture icon is completely blue, the Command Post will
now belong to your team.

The rate of capture increases if additional friendly units are nearby.  If
enemy units approach, the capture icon will alternate between blue and red
until one side is driven off.  You cannot capture a Command Post while in a
vehicle.

Some Command Posts are permanetly owned and cannot be captured by the opposing
team.  Some of these can be destroyed.  Only human players can repair these
destructable Command Posts. Destructible Command Posts appear on the map as
diamonds instead of dots.

Certain vehicles, such as the Imperial AT-AT, are Mobile Command Posts.  Mobile
Command Posts cannot be captured, but can be destroyed, in which case they will
reappear after a set amount of time.

In other game modes like CTF, and Assault, there are Command Posts that allow
switching out of character classes but are not capturable.  These are indicated
by two arrows circling themselves.  They will still be colored appropriately so
only friendly team members can switch out classes.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 4.3) Reinforcements (4.3REI)                                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

(Below Information is from the Game Instruction Manual)

Reinforcement Points represent the number of reinforcements that each team can
field.  They are displayed in the reinforcement meter near the mini-map.  The
blue and red numbers represent friendly and enemy reinforcements respectively.

Units can continue to join the game as long as two conditions are met: there
there are Reinforcement Points remaining, and that at least one Command Post is
owned.

When a unit dies, it takes one point off its team's reinforcement total.  Any
number of units can still deploy as long as one reinforcement point remains.
However, if the Reinforcement Points reach zero, the team loses.  During some
campaign missions, one or both teams will have infinate reinforcements.

For Single player games, you can deploy immediately after dying.  In
multiplayer games, a reinforcement timer is set for the map.  Each time the
timer counts down, reinforcements are deployed for both sides.

When a team's number of reinforcements equals the number of units on the field,
that team will no longer lose reinforcements automatically.  This is true even
if that team has two or fewer Command Posts controlled.  This is done to make
sure that victory is earned by defeating all enemy units in combat or by
capturing and holding all Command Posts on a map.  In addition, AI units will
no longer respawn when killed at this stage of the game.  This rule provides
human players with the most opportunities to affect the outcome of the game.

ITEMS ON THE BATTLEFIELD
Defeated enemies occasionally drop items that you can collect to replenish or
enhance your character.

White Container: Extra Ammunition
Blue Tank: Restores Health
Yellow Tank: Restores Stamina
Green Tank: Restores Defense
Red Tank: Enhances Attacks

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 4.4) Medals and Awards (4.4MAA)                                             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

(Below Information is from the Game Instruction Manual)

Certain accomplishments are tracked in the game.  If a player accomplishes
certain goals within the course of one life (such as 6 headshots with a sniper
rifle), he will earn a medal.

By accumulating Medals players begin to unlock the different levels of an
award.  Everyone starts out as Green (Level 0).  After gaining a Medal 4 times
in one catagory the player will advance to Veteran (Level 1) Status.  Once the
plaer has attained Veteran status in any one of the Medal categories then the
Award becomes available.  If the Award is gained, the Award will stay with that
player for one life.  In addition, while the Bonus is active the award cannot
be accrued again.  Heroes will not be eligible for these Bonuses as the Hero
himself is enough of an award.  The Private, Sergant, Captain and General
rankings reflect the general total of Medals the player has accumulated in his
lifetime.

In Single Player games, these Awards will be tracked over the career and
anything unlocked will be available in all modes.

In Multiplayer games, the Server Host will have the choice of activating or
deactivating Awards in their game session.  However, at that point they will
be equally available to all players.

AWARDS
Gunslinger               Precision Pistol         6 Kills with Pistol
-------------------------------------------------------------------------------
Frenzy                   Elite Assault Rifle      12 Kills with Blaster Rifle
-------------------------------------------------------------------------------
Demolition               Guidable Rockets         4 Critcal Hits vs. Vehicles
-------------------------------------------------------------------------------
Technician               Vehicle Regen            Slice into a Vehicle
-------------------------------------------------------------------------------
Marksman                 Particle Beam Rifle      6 Headshots with Sniper Rifle
-------------------------------------------------------------------------------
Regulator                Flechette Shotgun        8 Kills with Shotgun
-------------------------------------------------------------------------------

Endurance                Energy Recuperation      8 Points
-------------------------------------------------------------------------------
Guardian                 Shielding                16 Points
-------------------------------------------------------------------------------
War Hero                 Damage Increase          24 Points
-------------------------------------------------------------------------------

Private                  Lead 1 Man               0 Medals Total
-------------------------------------------------------------------------------
Sergeant                 Lead 2 Men               20 Medals Total
-------------------------------------------------------------------------------
Captain                  Lead 3 Men               100 Medals Total
-------------------------------------------------------------------------------
General                  Lead 4 Men               300 Mnedals Total

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 4.5) Single Player (4.5 SPL)                                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

(Below Information is from the Game Instruction Manual)

----------
|TRAINING|
----------
There are two missions that teach you the general mechanics of gameplay.  They
include all the types of objectives that you will encounter in the campaign,
both on the ground and in space.

--------------------
|RISE OF THE EMPIRE|
--------------------
This mode follows the storyline of the Empire's rise to power.

-------------------
|GALACTIC CONQUEST|
-------------------
In this mode the player uses strategy to take control of planets and dominate
the Galaxy.  First you choose a map configuration based on the conflicts from
both eras of Star Wars history.  there are four galactic configurations, one
for each four factions.  You will begin each campaign with two base planets and
one fleet.  To win, you must conquer each of the enemy's bases and defeat their
fleets.  The game ends if all your bases and fleets are lost.

The game is played in turns, with the player starting first.  Each turn is
divided into three phases:

Acquisition
During the first phase you can spend the credits that you have earned through
victory in battle to construct new fleets, recruit new unit classes, or
purchase bonuses.  Additional fleets can be constructed at an open friendly
base planet.  When you begin teh campaign, only the basic soldier class will
be available to your team.  New units can be recruited during any turn and will
permanetly join your forces.  You can also purchase up to three bonuses at any
time.  A Bonus can be used before a battle to enhance your forces, or cripple
the enemy's.

Movement/Combat
After making purchases you will select a fleet and move it, or choose to end
your turn.  If you move your fleet into empty space, or onto a friendly base,
your turn will end.  If you move your fleet into a space occupied by an enemy
fleet, or an enemy base, you will engage the enemy in combat.  Fleet to fleet
combat will occur in space, assaults on an enemy base will occur on the
planetary map.  Before attacking the enemy, you will have the option to select
a battle mode, and then use a Bonus (if any are available).  Battle ends when
either fleet is destroyed or the planet is captured.

Summary
At the end of a turn there is a summary screen displaying the status of the
entire galaxy, including how many planets you control and how many fleets
you've deployed.  This is useful for planning your next turn.  Once your turn
is complete, the enemy will proceed through the same three phases, completing
the round.

----------------
|INSTANT ACTION|
----------------
This mode allows you to jup right into a battle of your choice.  There are
multiple instant action game types available in Star Wars Battlefront II, and
each can be customized in the game options before launching.

1-Flag CTF
Players score points by taking their flag to the enemy base.  Victory is
achieved when a predetermined score is met.

2-Flag CTF
This is different than 1-Flag mode.  You capture the enemy flag and return it
to the friendly base to score.

Hunt
In this mode, the hunting team attempts to eliminate the entire hunted team
within the time limit.  If the hunted team survives until the end of the match,
they will be victorious.

Assault
Victory is secured by scoring points; points are scored by destoying enemy
units and objects.


+=============================================================================+
| 5) Units (5UNT)                                                             |
+=============================================================================+

This section holds all the basic information about each faction and their
respective Units.

(Below Information is from the Game Instruction Manual) 

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 5.1) Rebel Alliance (5.1RAL)                                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

REBEL SOLDIER
The Rebel soldier is effective against infantry, especially when they employ
squad-based tactics.
    Equipment: Blaster Rifle (6 Clips of 50)
               Blaster Pistol (Unlimited)
               Thermal Detonators (4)

REBEL VANGUARD
Vanguards are called upon to punch holes in an Imperial vehicle brigade.  The
heavy weapons they carry provide the means to take down menacing enemy air and
ground vehicles.
    Equipment: Rocket Launcher (7 Clips of 1)
               Blaster Pistol (Unlimited)
               Thermal Detonators (2)
               Mines (4)

REBEL MARKSMAN
Rebel marksman have the specialized task of finding and eliminating targets
from a safe location.  Their recon droids are capable of deadly
self-destruction near enemy positions.
    Equipment: Sniper Rifle (7 Clips of 5)
               Blaster Pistol (Unlimited)
               Thermal Detonators (2)
               Auto Turret Dispenser (1)

REBEL SMUGGLER
Whenever there is a need to slip past an Imperial fleet undetected, just look
for a smuggler.  For a fee, the smuggler is willing to take the risk of running
contraband right under the Emperor's nose.  The smuggler can also repair items
as well as slice enemies out of vehicles using his fusion cutter.  In addition
to this, he can also destroy enemy mines quickly and has the unique ability to
be invisible to enemy mines.
    Equipment: Shotgun (6 Clips of 40 [8 Per Shot])
               Fusion Cutter (Unlimited)
               Detpack (3)
               Health/Ammo Dispenser (5)

BOTHAN SPY
The cunning Bothans are known throughout the galaxy for their spying
capabilities.  On the battlefield they sneak behind enemy lines, causing chaos
and wreaking havoc, and then fade into the enviroment.  The Bothan Spy also has
the unique ability to regenerate health.
    Equipment: Incinerator (10 Clips of 15)
               Stealth (Unlimited)
               Regeneration (1)
               Timebomb (3)

WOOKIEE WARRIOR
The Wookiees joined the Rebel Alliance after the Empire invaded their home
planet, Kashyyyk, and enslaved their people.  Wookiees fight with unmatched
ferocity and loyally support troops with health and ammo.
    Equpiment: Bowcaster (6 Clips of 35 [7 Per shot])
               Grenade Lanucher (3 Clips of 5)
               Thermal Detonators (4)
               Remote Droid (1)

REBEL PILOT (SPACE ONLY)
Rebel pilots automatically regenerate the health of whatever vehicle they
occupy and are capable of repairing damaged vehicles, droids and turrets.  They
also carry a powerful timebomb.
    Equipment: Commando Pistol (Unlimited)
               Fusion Cutter (Unlimited)
               Timebomb (3)

REBEL MARINE (SPACE ONLY)
Rebel Marines provide the last line of defense on capital ships, repelling
enemy attacks with heavy ordinance.
    Equipment: Blaster Rifle (4 Clips of 50)
               Rocket Launcher (4 Clips of 1)
               Thermal Detonator (4)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 5.2) Galactic Empire (5.2GEM)                                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

STORM TROOPER 
The iron will of the Emperor is personified in the stark white armor of the
feared stormtrooper.  They are highly disciplined and fanatically loyal to the
Emperor, making them an excellent front line assault force.
    Equipment: Blaster Rifle (5 Clips of 50)
               Blaster Pistol (Unlimited)
               Thermal Detonators (4)

SHOCK TROOPER
The shock trooper offers powerful support to the blaster-based troops by
carrying a small portable missile launcher.  This weapon fires explosive
charges that are highly effective against vehicles or tight formations of
infantry.
    Equipment: Rocket Launcher (7 Clips of 1)
               Blaster Pistol (Unlimited)
               Thermal Detonators (2)
               Mines (4)

SCOUT TROOPER
Scout troopers use concealment, probe droids and patience to target faraway
enemies and eliminate them with their high-powered sniper rifles.  Their recon
droids can self-destruct in a mighty blast, decimating enemy forces.
    Equipment: Sniper Rifle (7 Clips of 5)
               Blaster Pistol (Unlimited)
               Thermal Detonators (2) 
               Auto Turret Dispenser (1)

IMPERIAL ENGINEER
The Empire's engineers can focus on repairing friendly equipment and
establishing defenses, while working to demolish the emplacements of the
Rebellion.
    Equipment: Blast Cannon (7 Clips of 40 [8 per shot])
               Fusion Cutter (Unlimited)
               Detpack (3)
               Health/Ammo Dispenser (5)

IMPERIAL OFFICER
These Imperial tacticians support the troops in the field with a mortar
launcher capable of leveling rebel resistance.  The officer's unique training
allows for increased weapon damage.  Officers also carry extra health and ammo
supplies into battle.
    Equipment: Mortar Launcher (5 Clips of 5)
               Geonosian Sonic Gun (5 Clips of 7)
               Rage (1)
               Remote Droid (1)

DARK TROOPER
Dark troopers use their jetpacks to 'jump' to their targets (tap the A button
to jump, then tap again to engage the jump pack).  Once in position, their
charged arc caster can scorch groups of enemies.    
    Equipment: Arc Caster (5 Clips of 5)
               Commando Pistol (Unlimited)
               Thermal Detonators (4)

IMPERIAL PILOT (SPACE ONLY)
Imperial pilots automatically regenerate the health of whatever vehicle they
occupy and are capable of repairing damaged vehicles, droids and turrets.  They
also serve as capital ships saboteurs.
    Equipment: Commando Pistol (Unlimited)
               Fusion Cutter (Unlimited)
               Timebomb (3)

IMPERIAL MARINE (SPACE ONLY)
The Empire's Str Destroyers are fortified with these fearless troopers who
repel any invading forces.
    Equipment: Blaster Rifle (4 Clips of 50)
               Rocket Launcher (4 Clips of 1)
               Thermal Detonator (4)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 5.3) Republic (5.3REP)                                                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

CLONE TROOPER
Genetically designed for superior fighting capability, clone troopers are best
at fighting other infantry units toe-to-toe.    
    Equipment: Blaster Rifle (4 Clips of 50)
               Blaster Pistol (Unlimited)
               Thermal Detonators (4)

HEAVY TROOPER
The Advanced Recon Commando specializes in anti-vehicular combat.  These units
carry a powerful rocket launcher, but its effectiveness against infantry is
limited.
    Equipment: Rocket Launcher (7 Clips of 1)
               Blaster Pistol (Unlimited)
               Thermal Detonators (2)
               Mines (4)

CLONE SHARPSHOOTER
The sharpshooter is a long-range threat to infantry with the sniper rifle, and
uses the recon droid to engage a destructive self-detonation.
    Equipment: Sniper Rifle (7 Clips of 5)
               Blaster Pistol (Unlimited)
               Thermal Detonators (2)
               Auto Turret Dispenser (1)

CLONE ENGINEER
The Republic's engineers suppor the army by repairing friendly equipment and
establishing defenses, and when the need arises, they demolish CIS emplacements
with their detpacks.
    Equipment: Shotgun (8 Clips of 40 [8 per shot])
               Fusion Cutter (Unlimited)
               Detpack (3)
               Health/Ammo Dispenser (5)

CLONE COMMANDER
The commanders are specially designed to lead the clone troopers into battle.
They can temporarily empower nearby ranks with confidence.
    Equipment: Chaingun (Unlimited)
               Blaster Pistol (Unlimited)
               Rally (1)
               Remote Droid (1)

JET TROOPER
This highly mobile trooper has a jet pack that allows brief but rapid bursts of
flight (tap the A button to jump, then tap again for a short flight).  He is a
master at ambushed and distuption with his EMP launcher.
    Equipment: EMP Launcher (4 Clips of 2)
               Commando Pistol (Unlimited)
               Thermal Detonators (2)

CLONE PILOT (SPACE ONLY)
These troops have the unique ability to automatically repair any vehicle they
occupy.  They can also repair vehicles, droids, and turrets on the field with
their fustion cutters, as well as set up powerful timed explosives.
    Equipment: Commando Pistol (Unlimited)
               Fusion Cutter (Unlimited)
               Timebomb (3)

CLONE MARINE
The clone marines are similar to standard clone troopers, but carry a rocket
launcher for versatility agains different targets.
    Equipment: Blaster Rifle (4 Clips of 50)
               Rocket Launcher (4 Clips of 1)
               Thermal Detonators (4)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 5.4) CIS (5.4CIS)                                                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

SUPER BATTLE DROID
After the debacle at the Battle of Naboo, the Trade Federation ordered a
stronger, more independent battle droid, officially designated the B2.
Resembling hulking, reinforced battle droids, super battle droids are far
superior to their skeletal-looking counterparts.
    Equipment: Wrist Blaster (5 Clips of 50)
               Tri Shot (Unlimited)
               Wrist Rocket (3)

ASSAULT DROID
Under the control of the Separatists, assault droids serve as a cheap yet
effective solution to the fast-moving threat of Republic vehicles.  Essentially
mobile missile launchers, these droids allow the Separatists to handle tough
situations.
    Equipment: Rocket Launcher (7 Clips of 1)
               Blaster Pistol (Unlimited)
               Thermal Detonators (2)
               Mines (4)

ASSASSIN DROID
Assassin droids are specifically programmed and designed with advanced
targeting capabilities that allow them to take down targets at extreme range.
Their recond droids feature powerful self-detonators that can be used against
Republic forces.
    Equipment: Sniper Rifle (7 Clips of 5)
               Blaster Pistol (Unlimited)
               Thermal Detonators (2)
               Auto Turret Dispenser (1)

ENGINEER DROID
These droids support the army by repairing CIS equipment, as well as perfomring
demolitions on Republic emplacement with their detpacks.
    Equipment: Shotgun (8 Clips of 40 [8 per shot])
               Fusion Cutter (Unlimited)
               Detpack (3)
               Health/Ammo Dispenser (5)

MAGNAGUARD
These enchanced droids serve to protect important figures in the CIS army, such
as General Grievous.  Their deadly neuro poison can cripple any enemies in a
radius around them.
    Equipment: Bulldog RLR (5 Clips of 6)
               Radiation Launcher (3 Clips of 5)
               Neuro Poison (1)
               Remote Droid (1)

DROIDEKA (DESTROYER DROID)
Even feared by Jedi Knights, the crablike droideka is equipped with a personal
shield and two powerful repeating blasters instead of arms.  The droideka
transforms inito a wheel in order to cruise rapidly around the battlefield.
    Equipment: Repeating Blasters (Unlimited)
               Shield Emitter (Unlimited)

PILOT DROID (SPACE ONLY)
Pilot droids automatically regenerate the health of whatever vehicle they
occupy and are capable of repairing damaged vehicles, droids and turrets.  They
also carry deadly explosives for disabling enemy ships.
    Equipment: Commando Pistol (Unlimited)
               Fusion Cutter (Unlimited)
               Timebomb (3)

DROID MARINE (SPACE ONLY)
The droid marine is an all-purpose fighting maching designed to drive back
enemy boarding parties.
    Equipment: Blaster Rifle (4 Clips of 50)
               Rocket Launcher (4 Clips of 1)
               Thermal Detonators (2)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 5.5) Heroes (5.5HER)                                                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Throughout the game, players will have the opportunity to play as the
incredibly powerful hero characters.  When certain conditions have been met, a
prompt will appear on-screen indicationt to the player that a hero is now
available.  The player will have a limited amount of time to take advantage of
the hero, as indicated by the glowing Hero Bar.  Taking damage will reduce the
time remaining on the hero bar, but defeating enemies will increase it.  A 
skillful player will be able to prolong their time with these unique classes.
Each hero has an array of unique powers and abilities that can be used to
dominate the battlefield.  When a hero is defeated, it will leave the
battlefield, and may respawn later in the match.

+*****************************************************************************+
| 5.5.1) Hero Data (5.5.1HDA)                                                 |
+*****************************************************************************+

(Below is based off of in-game observations) [Note: Alphabetically listed]

AAYLA SECURA
Alignment: Republic
Weapon: Aayla's Lightsabers
Attacks: Lightsabers
         Saber Throw
         Force Pull
Level(s): Felucia: Heart of Darkness [Mission Number 3]
          Instant Action: Felucia (Clone Wars) (Republic)
          Instant Action: Jabba's Palace (Clone Wars) (Republic)

ANAKIN SKYWALKER
Alignment: Republic
Weapon: Anakin's Lightsaber
Attacks: Lightsaber
         Saber Throw
         Force Choke
Level(s): Coruscant: Knightfall [Mission Number 7]
          Instant Action: Mustafar (Galactic Civil War) (Empire)

BOBA FETT
Alignment: Empire
Weapons: EE-3 Blaster Rifle (4 Clips of 36)
         Flamethrower (3 Clips of 20)
         Wrist Rocket (5)
         Detpack (4)
Level(s): Kamino: Changing of the Guard [Mission Number 11]
          Instant Action: Felucia (Galactic Civil War) (Empire)
          Instant Action: Jabba's Palace (Galactic Civil War) (Empire)
          Instant Action: Kamino (Galactic Civil War) (Empire)
          Instant Action: Kashyyyk (Galactic Civil War) (Empire)
          Instant Action: Mos Eisley (Galactic Civil War) (Empire)
          Instant Action: Mygeeto (Galactic Civil War) (Empire)
          Instant Action: Utapau (Galactic Civil War) (Empire)
          Instant Action: Yavin 4 (Galactic Civil War) (Empire)

CHEWBACCA
Alignment: Rebels
Weapons: Bowcaster (6 Clips of 35 [7 Per Shot])
         Guided Rocket (4)
         Time Bomb (3)
         Rage (Damage Increase) (1)
Level(s): Instant Action: Felucia (Galactic Civil War) (Rebels)
          Instant Action: Kashyyyk (Galactic Civil War) (Rebels)
          Instant Action: Yavin 4 (Galactic Civil War) (Rebles)

COUNT DOOKU
Alignment: CIS
Weapon: Lightsaber
Attacks: Lightsaber
         Force Lightning
         Force Choke
Level(s): Instant Action: Geonosis (Clone Wars) (CIS)

DARTH MAUL
Alignment: CIS
Weapon: Doublesaber
Attacks: Doublesaber
         Saber Throw
         Force Push
Level(s): Instant Action: Coruscant (Clone Wars) (CIS)
          Instant Action: Jabba's Palace (Clone Wars) (CIS)
          Instant Action: Mos Eisley (Clone Wars) (CIS)
          Instant Action: Mustafar (Clone Wars) (CIS)
          Instant Action: Naboo (Clone Wars) (CIS)
          Instant Action: Polis Massa (Clone Wars) (CIS)
          Instant Action: Tantive IV (Clone Wars) (CIS)
          Instant Action: Yavin 4 (Clone Wars) (CIS)

DARTH VADER
Alignment: Empire
Weapon: Lightsaber
Attacks: Lightsaber
         Saber Throw
         Force Choke
Level(s): Tantive IV: Recovering the Plans [Mission Number 14]
          Hoth: Our Finest Hour [Mission Number 17]
          Instant Action: Degobah (Galactic Civil War) (Empire)
          Instant Action: Endor (Galactic Civil War) (Empire)
          Instant Action: Hoth (Galactic Civil War) (Empire)
          Instant Action: Tantive IV (Galactic Civil War) (Empire)

GENERAL GRIEVOUS
Alignment: CIS
Weapon: Grievous Sabers
Attacks: Lightsaber
         Rage (Damage Increase)
Level(s): Instant Action: Degobah (Clone Wars) (CIS)
          Instant Action: Mygeeto (Clone Wars) (CIS)
          Instant Action: Utapau (Clone Wars) (CIS)

HAN SOLO
Alignment: Rebels
Weapons: DL44 Blaster (Unlimited)
         Fusion Cutter (Unlimited)
         Detpack (5)
         Rally (Defense Increase) (1)
Attacks: 
Level(s): Instant Action: Endor (Galactic Civil War) (Rebels)
          Instant Action: Kamino (Galactic Civil War) (Rebels)
          Instant Action: Mos Eisley (Galactic Civil War) (Rebels)
          Instant Action: Utapau (Galactic Civil War) (Rebels)

JANGO FETT
Alignment: CIS
Weapons: Westar-33 Blaster (8 Clips of 16)
         Flamethrower (3 Clips of 20)
         Wrist Rocket (6)
         Time Bomb (3)
Level(s): Instant Action: Felucia (Clone Wars) (CIS)
          Instant Action: Kamino (Clone Wars) (CIS)
          Instant Action: Kashyyyk (Clone Wars) (CIS)

KI-ADI-MUNDI
Alignment: Republic
Weapon: Ki-Adi-Mundi's Lightsaber
Attacks: Lightsaber
         Saber Throw
         Force Pull
Level(s): Mygeeto: Amongst the Ruins [Mission Number 1]
          Instant Action: Mygeeto (Clone Wars) (Republic)

LUKE SKYWALKER
Alignment: Rebel
Weapon: Lightsaber
Attacks: Lightsaber
         Saber Throw
         Force Push
Level(s): Instant Action: Coruscant (Galactic Civil War) (Rebels)
          Instant Action: Hoth (Galactic Civil War) (Rebels)
          Instant Action: Deathstar (Galactic Civil War) (Rebels)
          Instant Action: Jabba's Palace (Galactic Civil War) (Rebels)
          Instant Action: Mygeeto (Galactic Civil War) (Rebels)

MACE WINDU
Alignment: Republic
Weapon: Lightsaber
Attacks: Lightsaber
         Saber Throw
         Force Push
Level(s): Instant Action: Coruscant (Clone Wars) (Republic)
          Instant Action: Geonosis (Clone Wars) (Republic)
          Instant Action: Yavin 4 (Clone Wars) (Republic)

OBI-WAN
Alignment: Republic
Weapon: Obi-Wan's Lightsaber
Attacks: Lightsaber
         Saber Throw
         Force Push
Level(s): Utapau: Underground Ambush [Mission Number 6]
          Instant Action: Deathstar (Clone Wars) (Republic)
          Instant Action: Kamino (Clone Wars) (Republic)
          Instant Action: Mos Eisley (Clone Wars) (Republic)
          Instant Action: Mustafar (Galactic Civil War) (Rebels)
          Instant Action: Mustafar (Clone Wars) (Republic)
          Instant Action: Naboo (Clone Wars) (Republic)
          Instant Action: Utapau (Clone Wars) (Republic)

PRINCESS LEIA
Alignment: Rebels
Weapons: Sporting Blaster (Unlimited)
        Thermal Detonator (3)
        Invulnerability (1)
Level(s): Instant Action: Naboo (Galactic Civil War) (Rebels)
          Instant Action: Polis Massa (Galactic Civil War) (Rebels)
          Instant Action: Tantive IV (Galactic Civil War) (Rebels)

THE EMPEROR
Alignment: Empire
Weapon: Darth Sidious' Lightsaber
Attacks: Lightsaber
         Force Lightning
         Force Choke
Level(s): Instant Action: Coruscant (Galactic Civil War) (Empire)
          Instant Action: Deathstar (Galactic Civil War) (Empire)
          Instant Action: Deathstar (Clone Wars) (CIS)
          Instant Action: Naboo (Galactic Civil War) (Empire)
          Instant Actioin: Polis Massa (Galactic Civil War) (Empire)

YODA
Alignment: Republic
Weapon: Yoda's Lightsaber
Attacks: Lightsaber
         Force Pull
         Force Push
Level(s): Kashyyyk: A Line in the Sand [Mission Number 5]
          Instant Action: Degobah (Clone Wars) (Republic)
          Instant Action: Degobah (Galactic Civil War) (Rebels)
          Instant Action: Kashyyyk (Clone Wars) (Republic)
          Instant Action: Polis Massa  (Clone Wars) (Republic)
          Instant Action: Tantive IV (Clone Wars) (Republic)


+*****************************************************************************+
| 5.5.2) Description of Force Powers (5.5.2DFP)                               |
+*****************************************************************************+

[Note: Alphabetically listed]

FORCE CHOKE
Chokes and continuously lowers your enemies health while they are within the
on-screen Target Reticle.

FORCE LIGHTNING
Creates a small electrical storm focused towards enemies within the on-screen
Target Reticle.

FORCE PULL
Pulls your enemy towards you when they are within the on-screen Target Reticle.

FORCE PUSH
Pushes your enemy away from you when they are within the on-screen Target
Reticle.

SABER THROW
Throws your lightsaber towards the direction that your targeting reticle is
pointing.  This can do damage on both on its travel towards the target, and on
its travel back towards your character.

+=============================================================================+
| 6) Vehicles (6VEH)                                                          |
+=============================================================================+

(Below Information is from the Game Instruction Manual)

There are several distint classes of vehicles that can be piloted, ranging
from fast speeder bikes to fearsome AT-AT walkers.  Because there are no
vehicle repair droids on the map, your engineers become a vital part of the
battle.

SCOUT VEHICLES
This type of ground vehicle is fast and light.  They can zip across the
battlefield at great speed and are not meant for heavy combat.  They are
armed and armored, but only lightly to give some minimal protection.  This type
includes the 74-Z speeder bike, Tauntaun, and the STAP.

MEDIUM ASSAULT VEHICLES
These vehicles have heavier weapons and armor, and are slower than the Scout
craft, but they pack more power and durability.  This type includes the Rebel
combat landspeeder, TX-130S fighter tank, AAT, and the Armored Tank Droid

HEAVY ASSAULT VEHICLES
These vehicles are even more heavily armed and armored, and are used at the
front of most assaults.  This type includes the Spider Droid and AT-ST.

HEAVY ASSAULT TRANSPORT
These lumbering behemoths can unload devastating amounts of fire-power on a
target, as well as serving as mobile Command Posts.  This type includes the
AT-TE, and the AT-AT.

MULTI-PURPOSE STARFIGHTERS
These craft are well-rounded and versatile, making them handy in a dogfight or
a strafing run.  They have forward firing blasters and a complement of
missiles.  Starfighters can use a limited boost to increase their speed (click
the right thumbstick).  Also, they can perform evasive maneuvers.  To perform
a barrel roll, press the B button, then move the left thumbstick in the
direction you want to roll.  To perform a loop, double-tap the B button before
choosing a direction to move.  This type includes the ARC-170, Droid
Starfighter, X-wing, and TIE Fighter.

SCOUT FIGHERS
Nimble and lightning fast.  They are devastating in dogfights, and have the
capability to boost and perform stunts but don't carry the heavy ordnance or
armor to survive attacking a Capital Ship.  These ships include the Republic
Starfighter, Droid Tri-Fighter, A-wing, and TIE Interceptor.

BOMBERS
These ships are not as fast as the starfighter class, but they can carry
powerful ordnance and armor for assaulting capital ship emplacements.  They can
also perform boost and stunt moves.  Many of these vehicles feature more than
one position, allowing multiple units to team up and take full advantage of
their firepower.  This type includes the V-wing, CIS Strike Bomber, Y-Wing, and
TIE Bomber.

ATTACK TRANSPORT FLYERS
This type acts as attack craft and troop transports in battle.  Like the Heavy
Assault Transports, these thips will act as spawn points for your team when
they are on the ground.  This type includes the Republic Gunship, CIS gunship,
and Imperial Lander.


(Below information is not the exact information, all below information is based
off of in-game observations.) [Below is an example set up for the Vehicles
data]

Vehicle Name: (Actual Name of Vehicle)
Class: (Which class the Vehicle falls under; Scout Vehicles, Bombers, etc.)
Alignment: (Which faction the Vehicle belongs to)
Speed: (How fast the Vehicle Moves)
Defense: (How much damage the Vehicle can take before structural failure)
Weapons: (The Weapons equipped on the Vehicle) (Look to the Weapons section for
          extra information on weapons)
Crew: (Number of Crew members Vehicle can hold)


(Vehicles listed alphabetically)

A-WING
Class: Scout Fighters
Alignment: Rebels
Speed: Very Fast
Defense: Very Light
Weapons: Homing Rockets (Unlimited)
         Laser Cannons (Unlimited)
Crew: 1 (Pilot)
 
AAT
Class: Medium Assault Vehicles
Alignment: CIS
Speed: Medium
Defense: Medium
Weapons: Missile Launcher (Unlimited)
         Laser Blaster (Unlimited)
         Laser Cannon (Unlimited)
Crew: 2 (Pilot, Main Gunner)

ALLIANCE AAC-1
Class: Medium Assault Vehicles
Alignment: Republic
Speed: Medium
Defense: Medium
Weapons: Particle Cannon (Unlimited)
         Laser Cannon (Unlimited)
         Missiles (Unlimited)
Crew: 2 (Pilot, Main Gunner)

ALLIANCE ASSAULT CRAFT
Class: Attack Transport Flyers
Alignment: Rebels
Speed: Slow
Defense: Heavy
Weapons: Proton Torpedoes (36)
         Particle Cannons (Unlimited)
         Remote Rocket (Unlimited)
         2 Beam Cannon (Unlimited)
Crew: 4 (Pilot, Co-Pilot, Left Turret, Right Turret)

ARC-170 STARFIGHTER
Class: Multi-Purpose Starfighters
Alignment: Republic
Speed: Medium
Defese: Medium
Weapons: Proton Torpedoes (Unlimited)
         Laser Cannons (Unlimited)
Crew: 1 (Pilot)

ARMORED TANK DROID
Class: Medium Assault Vehicle
Alignment: CIS
Speed: Medium
Defense: Medium
Weapons: Mortar Cannon (Unlimited)
         Shock Rifles (Unlimted)
Crew: 1 (Pilot)

AT-AT
Class: Heavy Assault Transport
Alignment: Empire
Speed: Slow
Defense: Heavy
Weapons: Particle Cannons (Unlimited)
         Heavy Laser Cannons (Unlimited)
Crew: 1 (Pilot)
 
AT-RT
Class: Scout Vehicle
Alignment: Republic
Speed: Medium
Defense: Light
Weapons: Mortar Cannon (Unlimited)
         Laser Cannon (Unlimited)
Crew: 1 (Pilot)

AT-ST
Class: Heavy Assault Vehicle
Alignment: Empire
Speed: Slow-Medium
Defense: Medium-Heavy
Weapons: Particle Cannon (Unlimited)
         Laser Cannons (Unlimited)
         Remote Rocket (Unlimited)
Crew: 2 (Pilot, Co-Pilot)

AT-TE
Class: Heavy Assault Transport
Alignment: Republic
Speed: Slow
Defense: Heavy
Weapons: Particle Cannons (2) (Unlimited)
         Heavy Laser Cannons (Unlimited)
         Repeating Blasters  (Unlimited)
Crew: 3 (Pilot, Co-Pilot, Main Gunner)

CIS STRIKE BOMBER
Class: Bomber
Alignment: CIS
Speed: Slow-Medium
Defense: Heavy
Weapons: Proton Bombs (Unlimited)
         Particle Cannons (Unlmited)
Crew: 1 (Pilot)

DROID STARFIGHTER
Class: Multi-Purpose Starfighters
Alignment: CIS
Speed: Medium
Defense: Medium
Weapons: Proton Torpedoes (Unlimited)
         Blaster Cannons (Unlimited)
Crew: 1 (Pilot)

DROID TRI-FIGHTER
Class: Scout Fighter
Alignment: CIS
Speed: Very Fast
Defense: Light
Weapons: Homing Rockets (Unlimited)
         Repeating Blasters (Unlimited)
Crew: 1 (Pilot)

IFT-T
Class: Medium Assault Vehicles
Alignment: Republic
Speed: Medium
Defense: Medium
Weapons: Concussion Missile (Unlimited)
         Blaster Cannon (Unlimited)
         Beam Cannon (Unlimited)
Crew: 2 (Pilot, Main Gunner)

IFT-X
Class: Medium Assault Vehicles
Alignment: Republic
Speed: Medium
Defense: Medium
Weapons: Concussion Missile (Unlimited)
         Blaster Cannon (Unlimited)
         Beam Cannon (Unlimited)
Crew: 2 (Pilot, Main Gunner)

LAAT GUNSHIP 
Class: Attack Transport Flyers
Alignment: Republic
Speed: Slow
Defense: Heavy
Weapons: Missile Launcher (Unlimited)
         Laser Cannons (Unlimited)
         Remote Rocket (Unlimited)
         Beam Cannon (2) (Unlimited)
Crew: 4 (Pilot, Co-Pilot, Left Gunner, Right Gunner)

REPUBLIC STARFIGHTER
Class: Scout Fighter
Alignment: Republic
Speed: Very Fast
Defense: Light
Weapons: Homing Rockets (Unlimited)
         Pulse Lasers (Unlimited)
Crew: 1

SNOWSPEEDER
Class: Medium Assault Vehicle
Alignment: Rebel
Speed: Medium
Defense: Medium
Weapons: Particle Cannons (Unlimited)
         Laser Cannons (Unlimited)
         Harpoon Gun (Unlimited)
Crew: 2 (Pilot, Co-Pilot)

SPIDER WALKER
Class: Heavy Assault Vehicle
Alignment: CIS
Speed: Slow
Defense: Heavy
Weapons: Beam Cannon (Unlimited)
         Blaster Cannon (Unlimited)
Crew: 1 (Pilot)

STAP
Class: Scout Vehicle
Alignment: CIS
Speed: Fast
Defense: Light
Weapons: Blaster Cannon (Unlimited)
Crew: 1 (Pilot)

TAUNTAUN
Class: Scout Vehicle
Alignment: Rebel
Speed: Fast
Defense: Light
Weapons: None
Crew: 1 (Pilot)

TIE BOMBER
Class: Bomber
Alignment: Empire
Speed: Slow-Medium
Defense: Heavy
Weapons: Proton Bomb (Unlimited)
         Proton Torpedo (Unlimited)
         Remote Rocket (Unlimited)
Crew: 2 (Pilot, Co-Pilot)

TIE FIGHTER
Class: Multi-Purpose Starfighter
Alignment: Empire
Speed: Medium
Defense: Medium
Weapons: Proton Torpedoes (Unlimited)
         Laser Cannons (Unlimited)
Crew: 1 (Pilot)

TIE INTERCEPTOR
Class: Scout Fighter
Alignment: Empire
Speed: Very Fast
Defense: Light
Weapons: Homing Rockets (Unlimited)
         Laser Cannons (Unlimited)
Crew: 1 (Pilot)

V-WING
Class: Bombers
Alignment: Republic
Speed: Slow-Medium
Defense: Heavy
Weapons: Proton Bombs (Unlimited)
         Shock Cannon (Unlimited)
Crew: 1 (Pilot)

X-WING
Class: Multi-Purpose Starfighter
Alignment: Rebels
Speed: Medium
Defense: Medium
Weapons: Proton Torpedo (Unlimited)
         Laser Cannons (Unlimited)
Crew: 1 (Pilot)

Y-WING
Class: Bombers
Alignment: Rebeles
Speed: Slow-Medium
Defense: Heavy
Weapons: Proton Bomb (Unlimited)
         Laser Cannons (Unlimited)
         Cannon (Unlimited)
Crew: 2 (Pilot, Co-Pilot)


+=============================================================================+
| 7) Weapons (7WPN)                                                           |
+=============================================================================+


(Below information is not the exact information, all below information is based
off of in-game observations.) [Below is an example set up for the Weapons
data]

(Weapon Name)
Used By: (Characters that uses this weapon)
Weapon Damage: (Damage out of 10)
Weapon Rate of Fire: (Speed of weapons firing)
Weapon Accuracy: (Accuracy of the weapon)

(Weapons listed alphabetically)

ARC CASTER
Used By: Dark Trooper
Weapon Damage: 7/10
Weapon Rate of Fire: slow
Weapon Accuracy: Short-Medium

AUTO TURRET
Used By: Clone Sharpshooter, Scout Trooper, Rebel Marksman, Assassin Droid
Weapon Damage: Not Available
Weapon Rate of Fire: Not Available
Weapon Accuracy: Not Available

BEAM CANNON
Used By: LAAT Gunship, IFT-X, Spider Walker, IFT-T, Alliance Assault Craft
Weapon Damage: 7/10
Weapon Rate of Fire: Medium
Weapon Accuracy: Medium-Long

BLAST CANNON
Used By: Imperial Engineer
Weapon Damage: 8/10
Weapon Rate of Fire: Medium
Weapon Range: Short

BLASTER CANNON
Used By: IFT-X, STAP, Spider Walker, IFT-T
Weapon Damage: 5/10
Weapon Rate of Fire: Rapid
Weapon Accuracy: Medium

BLASTER CANNONS
Used By: Droid Starfighter
Weapon Damage: 6/10
Weapon Rate of Fire: Rapid
Weapon Accuracy: Medium-Long

BLASTER PISTOL
Used By: Clone Trooper, Heavy Trooper, Clone Sharpshooter, Clone Commander,
         Stormtrooper, Shock Trooper, Scout Trooper, Rebel Soldier, Rebel
         Vanguard, Rebel Marksman, Assault Droid, Assassin Droid
Weapon Damage: 4/10
Weapon Rate of Fire: Medium-Fast
Weapon Range: Medium

BLASTER RIFLE
Used By: Clone Trooper, Clone Marine, Stormtrooper, Imperial Marine, Rebel
         Soldier, Rebel Marine, Droid Marine
Weapon Damage: 6/10
Weapon Rate of Fire: Fast
Weapon Range: Medium

BOWCASTER
Used By: Wookiee Warrior, Chewbacca
Weapon Damage: 8/10
Weapon Rate of Fire: Slow-Medium
Weapon Accuracy: Medium-Long

BULLDOG RLR
Used By: Magnaguard
Weapon Damage: 8/10
Weapon Rate of Fire: Medium
Weapon Accuracy: Medium

CANNON
Used By: Y-Wing
Weapon Damage: 6/10
Weapon Rate of Fire: Fast
Weapon Accuracy: Medium-Long

CHAINGUN
Used By: Clone Commander
Weapon Damage: 2/10
Weapon Rate of Fire: Very Fast
Weapon Range: Medium

COMMANDO PISTOL
Used By: Jet Trooper, Clone Pilot, Dark Trooper, Imperial Pilot, Rebel Pilot,
         Pilot Droid
Weapon Damage: 5/10
Weapon Rate of Fire: Medium-Fast
Weapon Range: Medium

CONCUSSION MISSILE
Used By: IFT-X, IFT-T
Weapon Damage: 9/10
Weapon Rate of Fire: Slow
Weapon Accuracy: Medium

DETPACK
Used By: Clone Engineer, Imperial Engineer, Boba Fett, Rebel Smuggler, Engineer
         Droid, Jango Fett, Han Solo
Weapon Damage: 10/10
Weapon Rate of Fire: Slow
Weapon Range: Close

DISPENSER HEALTH & AMMO
Used By: Clone Engineer, Imperial Engineer, Rebel Smuggler, Engineer Droid
Weapon Damage: Not Applicable
Weapon Rate of Fire: Slow-Medium
Weapon Range: Not Applicable

DL44 BLASTER
Used By: Han Solo
Weapon Damage: 7/10
Weapon Rate of Fire: Medium
Weapon Range: Medium

EE-3  BLASTER RIFLE
Used By: Boba Fett
Weapon Damage: 7/10
Weapon Rate of Fire: Medium-Fast
Weapon Accuracy: Medium

EMP LAUNCHER
Used By: Jet Trooper
Weapon Damage: 10/10
Weapon Rate of Fire: Medium
Weapon Range: Medium

FLAMETHROWER
Used By: Boba Fett, Jango Fett
Weapon Damage: 3/10 (Continuous)
Weapon Rate of Fire: Continuous
Weapon Accuracy: Short

FUSION CUTTER
Used By: Clone Engineer, Clone Pilot, Imperial Engineer, Imperial Pilot, Rebel
         Smuggler, Rebel Pilot, Engineer Droid, Pilot Droid, Han Solo
Weapon Damage: Not Applicable
Weapon Rate of Fire: Continuous
Weapon Range: Not Applicable

GRENADE LAUNCHER
Used By: Wookiee Warrior
Weapon Damage: 10/10
Weapon Rate of Fire: Slow-Medium
Weapon Accuracy: Medium

GUIDED ROCKET
Used By: Chewbacca
Weapon Damage: 10/10
Weapon Rate of Fire: Slow
Weapon Accurace: Self-guided

HARPOON GUN
Used By: Snowspeeder
Weapon Damage: N/A
Weapon Rate of Fire: Slow
Weapon Accuracy: Short

HEAVY LASER CANNONS
Used By: AT-TE, AT-AT
Weapon Damage: 8/10
Weapon Rate of Fire: Medium-Fast
Weapon Accuracy: Medium-Long

HOMING ROCKET
Used By: Republic Starfighter, Droid Tri-Fighter, TIE Interceptor, A-Wing
Weapon Damage: 6/10
Weapon Rate of Fire: Medium
Weapon Accuracy: Medium

INCENERATOR
Used By: Bothan Spy
Weapon Damage: 6/10
Weapon Rate of Fire: Fast
Weapon Accuracy: Medium

INVULNERABILITY
Used By: Princess Leia
Weapon Damage: Not Applicable
Weapon Rate of Fire: Not Applicable
Weapon Accuracy: Not Applicable

LASER BLASTER
Used By: AAT
Weapon Damage: 4/10
Weapon Rate of Fire: Medium-Fast
Weapon Range: Medium

LASER CANNON
Used By: AT-RT, AAT, Alliance AAC-1
Weapon Damage: 6/10
Weapon Rate of Fire: Rapid
Weapon Range: Medium

LASER CANNONS
Used By: ARC-170 Starfighter, LAAT Gunship, TIE Interceptor, TIE Fighter,
         Snowspeeder, AT-ST, A-Wing, X-Wing, Y-Wing
Weapon Damage: 7/10
Weapon Rate of Fire: Rapid
Weapon Accuracy: Medium-Long

MINES
Used By: Heavy Trooper, Shock Trooper, Rebel Vanguard, Assault Droid
Weapon Damage: 10/10
Weapon Rate of Fire: Slow
Weapon Range: Short

MISSILE LAUNCHER
Used By: LAAT Gunship, AAT
Weapon Damage: 9/10
Weapon Rate of Fire: Medium
Weapon Accuracy: Medium

MISSILES
Used By: Alliance AAC-1
Weapon Damage: 7/10
Weapon Rate of Fire: Medium
Weapon Accuracy: Medium

MORTAR CANNON
Used By: AT-RT, Armored Tank Droid
Weapon Damage: 10/10
Weapon Rate of Fire: Medium
Weapon Range: Medium

MORTAR LAUNCHER
Used By: Imperial Officer
Weapon Damage: 10/10
Weapon Rate of Fire: Slow
Weapon Range: Medium

NEURO POISON
Used By: Magnaguard
Weapon Damage: 3/10 (Continuous)
Weapon Rate of Fire: Slow
Weapon Accuracy: Short

PARTICLE CANNONS
Used By: AT-TE, CIS Strike Bomber, Alliance AAC-1, AT-AT, Snowspeeder, AT-ST,
         Alliance Assault Craft
Weapon Damage: 10/10
Weapon Rate of Fire: Slow-Medium
Weapon Accuracy: Medium-Long

PROTON BOMBS
Used By: V-Wing, CIS Strike Bomber, TIE Bomber, Y-Wing
Weapon Damage: 10/10
Weapon Rate of Fire: Medium
Weapon Accuracy: Medium

PROTON TORPEDOES
Used By: ARC-170 Starfighter, Droid Starfighter, TIE Fighter, TIE Bomber,
         X-Wing, Alliance Assault Craft
Weapon Damage: 10/10
Weapon Rate of Fire: Slow
Weapon Range: Medium

PULSE LASERS
Used By: Republic Starfighter
Weapon Damage: 4/10
Weapon Rate of Fire: Fast
Weapon Accuracy: Medium

RADIATION LAUNCHER
Used By: Magnaguard
Weapon Damage: 10/10
Weapon Rate of Fire: Medium
Weapon Accuracy: Medium

RAGE (DAMAGE INCREASE)
Used By: Imperial Officer, Chewbacca
Weapon Damage: Not Applicable
Weapon Rate of Fire: Not Applicable
Weapon Range: Short

RALLY (DEFENSE INCREASE)
Used By: Clone Commander, Han Solo
Weapon Damage: Not Applicable
Weapon Rate of Fire: Not Applicable
Weapon Range: Short

RECON DROID
Used By: Clone Commander, Wookiee Warrior, Magnaguard
Weapon Damage: 3/10
Weapon Rate of Fire: Medium
Weapon Range: Medium

REGENERATION
Used By: Bothan Spy
Weapon Damage: Not Available
Weapon Rate of Fire: Slow
Weapon Accuracy: Short

REMOTE ROCKET
Used By: LAAT Gunship, TIE Bomber, AT-ST, Alliance Assault Craft
Weapon Damage: 7/10
Weapon Rate of Fire: Slow
Weapon Accuracy: Self Guided

REPEATING BLASTERS
Used By: AT-TE, Droid Tri-Fighter, Droideka
Weapon Damage: 4/10
Weapon Rate of Fire: Rapid
Weapon Accuracy: Medium-Long

ROCKET LAUNCHER
Used By: Heavy Trooper, Clone Marine, Shock Trooper, Imperial Marine, Rebel
         Vanguard, Rebel Marine, Assault Droid, Droid Marine
Weapon Damage: 10/10
Weapon Rate of Fire: Slow
Weapon Range: Medium

SHIELD EMITTER
Used By: Droideka
Weapon Damage: Not Available
Weapon Rate of Fire: Not Available
Weapon Accuracy: Short

SHOCK CANNON
Used By: V-Wing
Weapon Damage: 7/10
Weapon Rate of Fire: Slow
Weapon Accuracy: Medium

SHOCK RIFLES
Used By: Armored Tank Droid
Weapon Damage: 7/10
Weapon Rate of Fire: Slow-Medium
Weapon Accuracy: Short

SHOTGUN
Used By: Clone Engineer, Rebel Smuggler, Engineer Droid
Weapon Damage: 8/10
Weapon Rate of Fire: Medium
Weapon Range: Short

SNIPER RIFLE
Used By: Clone Sharpshooter, Scout Trooper, Rebel Marksman, Assassin Droid
Weapon Damage: 8/10 
Weapon Rate of Fire: Medium
Weapon Range: Extremely Long

SONIC BLASTER
Used By: Imperial Officer
Weapon Damage: 4/10
Weapon Rate of Fire: Medium
Weapon Range: Medium

SPORTING BLASTER
Used By: Princess Leia
Weapon Damage: 6/10
Weapon Rate of Fire: Medium
Weapon Range: Medium-Long

STEALTH
Used By: Bothan Spy
Weapon Damage: Not Available
Weapon Rate of Fire: Slow
Weapon Accuracy: Not Available

THERMAL DETONATOR
Used By: Clone Trooper, Heavy Trooper, Clone Sharpshooter, Jet Trooper,
         Clone Marine, Stormtrooper, Shock Trooper, Scout Trooper, Dark
         Trooper, Imperial Marine, Rebel Soldier, Rebel Marksman, Wookiee
         Warrior, Rebel Marine, Assault Droid, Assassin Droid, Droid Marine,
         Princess Leia
Weapon Damage: 10/10
Weapon Rate of Fire: Slow-Medium
Weapon Range: Medium

TIMEBOMB
Used By: Clone Pilot, Imperial Pilot, Rebel Pilot, Pilot Droid, Chewbacca
Weapon Damage: 10/10
Weapon Rate of Fire: Slow
Weapon Accuracy: Close

TRI-SHOT
Used By: Super Battle Droid 
Weapon Damage: 6/10
Weapon Rate of Fire: Slow-Medium
Weapon Accuracy: Short

Westar-33 Blaster
Used By: Jango Fett
Weapon Damage: 7/10
Weapon Rate of Fire: Medium
Weapon Accuracy: Medium

WRIST BLASTER
Used By: Super Battle Droid
Weapon Damage: 6/10
Weapon Rate of Fire: Medium-Fast
Weapon Accuracy: Medium

WRIST ROCKET
Used By: Boba Fett, Super Battle Droid, Jango Fett
Weapon Damage: 10/10
Weapon Rate of Fire: Slow
Weapon Accuracy: Medium


+=============================================================================+
| 8) Walkthrough (8WLK)                                                       |
+=============================================================================+

General Walkthroughs for various gameplay modes.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 8.1) Rise of the Empire (8.1ROTE)                                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Walkthrough for main gameplay mode.

+-----------------------------------------------------------------------------+
| 8.1.1) Attack of the Clones [Training Mission] (8.1.1AOTC)                  |
+-----------------------------------------------------------------------------+

OVERVIEW:
  The Grand Army of the Republic is making its debut on the plains of Geonosis.
  Leading the way are the troopers of the 501st Legion, Learn the basics of
  units, weapons, and mission objectives while trying to survive the 501st's
  first foray into combat.

OBJECTIVES:
  -Follow the yellow Objective Arrow to checkpoint alpha.
  -Droid scouts have been detected in the area.  Destroy them with your primary
   weapons, R Trigger to fire and Black Button to switch primary weapon.
  -Destroy the damaged Hailfire droid with your Thermal Detenators.  L Trigger
   to throw your thermal detonators.
  -The CIS army is headed this way.  Capture the Downed Techno Union Ship to
   secure a stronger foothold for our troops.
  -Change to the Engineer class at the downed Tehcno Union ship CP.  To change
   units, approach a CP controlled by your team and press Y.
  -Repair the Health and Ammo Recharge Droids.  Black Button to switch to the
   fusion cutter then hold the R Trigger to repair the droids.
  -Go to the AT-TE and get inside.  To enter a vehicle, approach the vehicle
   and press Y.
  -Use the AT-TE to take out one of the Spider Walkers before they cause some
   serious damage.
  -Change your unit class to the Jet Trooper at a Command Post.  Remember, to
   change units, approach the CP controlled by your team and press Y.
  -Acquire the Sith Holocron.  You'll need to use the Jet Trooper's flight
   ability.  A twice to fly.  A again to cancel flight.
  -Some droids are holed up in the cliff bunker.  Get up ther and capture that
   CP.
  -Change to the sniper class at any command post controlled by your team.
  -Use your sniper rifle and take out 3 enemy droids.
  -Change to the Heavy Trooper class at any CP controlled by your team.
  -Destroy a Spider Walker with the Rocket Launcher.
  -Use your lightsaber to take out 10 enemy droids.
  -We have to push the droid forces back.  Capture the CIS Bunker to the north.

WALKTHROUGH:
Right as this mission starts you will receive your first objective, and that is
to follow the flashing yellow arrow on your screen to checkpoint alpha.  When
you reach checkpoint alpha you will receive your next objective.  Three new
arrows will appear these arrows indicate the Super Battle Droids deployed to
attack you, destroy them quickly.  After destroying the three Super Battle
Droids your next objective will be to destroy the damaged Hailfire droid.

Run towards the large machine with two wheels, one on each side, this is the
Hailfire droid.  Stand near the Hailfire droid and throw a Thermal Detenator
right under the droid, one should be enough to destroy the droid, but if you
miss try again until the droid breaks.  Upon the destruction of the Hailfire
droid you will receive your new objective, securing the Downed Techno Union
Ship.

Follow the yellow arrow over to the Downed Techno Union Ship.  Stand near the
white light, this is an unoccupied checkpoint, stay here and fend off the
attack enemies.  Once you gain the checkpoint your next objective is to change
to the Engineer Class at the downed Techno Union ship checkpoint.  Go next to
the checkpoint and press the Y button, then use the left analog stick to scroll
over to the Clone Engineer.

This will trigger your next objective, which is to repair the damaged Health
and Ammo Droid.  Press the Black Button to swith to the Fusion Cutter, then go
to each Health and Ammo Droids and repair them.  Your next objective will be to
get to the AT-TE, this is the large vehicle denoted by the yellow arrow
pointing to it.  Run to it, and press the Y button to get in.

Infront of you will be a Spider Walker, destroy both of them.  Get out of the
AT-TE and run over to a checkpoint controlled by your team, press the Y button
and switch to the Jet Trooper.  Fly up to the top of the Downed Techno Union
Ship and pick up the holocron by landing on it.  Run over to the checkpoint
that appears on the ground.  This will trigger the next objective.  Follow the
yellow arrow to the bunker in the cliff.

Once you reach the cliff bunker fight to the checkpoint and fend off all the
enemies here.  Stand next to the checkpoint take it over.  Switch to the Clone
Sharpshooter at this checkpoint, and use your sniper rifle to take out 3 enemy
droids.  After taking out the 3 enemies with a sniper rifle get to a checkpoint
and switch to the Heavy Trooper.

Focus in on one of the Spider Walkers with your Heavy Trooper and fire rockets
at it until it explodes.  At this point Master Windu will appear on the field
of battle.  Select Mace Windu and destroy 10 enemies with the lightsaber.  Work
your way to the CIS Bunker, noted by the yellow arrows and take it over.  Once
you take over this base this will complete the training mission.

+-----------------------------------------------------------------------------+
| 8.1.2) Mygeeto: Amongst the Ruins [Mission Number 1] (8.1.2ATR)             |
+-----------------------------------------------------------------------------+

A powerful energy source must be acquired from the CIS manufacturing plant.

OVERVIEW:
  General Ki-Adi-Mundi is leading the attack on teh CIS manufacturing plant of
  Mygeeto.  A poweful Energy Collectory supplies power to its factories.
  Destroy the Energy Collector and recover the unique power crystals from its
  core.

OBJECTIVES:
  -Cross the bridge and capture the Forward Command Post inside the Central
   Buliding.  Note - you can turn off Objective Details in the Game Options
   Menu
  -Take out those Particle Cannon Turrets to clear the way for General Ki-Adi-
   Mundi's arrival.
  -Destroy the Generator to power down the Energy Shields.  This will allow us
   to move our vehicles towards the Energy Collector.
  -Capture the Northwestern Command Post.  It will serve as a launching point
   for our assault on the Energy Collector.
  -Now destroy the Energy Collector Core.  this Core powers the facilities in
   the area.  Shut if down and we will significantly impair their ability to
   manufacture droids.
  -Acquire a sample of the Power Crystals from the destroyed Energy Core.
   Perhaps by studying these crystals we can gain a greater understanding of
   CIS technology.

WALKTHROUGH: 
Start out at either Command Post number 1 or Command Post number 2, your best
choice of class is the Clone Trooper.  Considering the fact that you will be
fighting both close and short ranges.  Begin your advance forward, quickly jump
into the AT-RT, the large walker you see at the beginning of a bridge structure
use this to take out the CIS Units.

Provide cover to your troops  by firing both the blaster, using the right
trigger, and the missile, using the left trigger.  Once you cross the bridge
continue forward into the CIS's Forward Command Post, get off of the AT-RT and
take control of this Command Post.

Once you've take control of the Forward Command Post get back on the AT-RT and
head back down the steps.  Take out the two large Particle Cannon Turrets which
have the yellow arrow pointing at them.  While you are doing this CIS AAT's
will come from the side areas, take out the AAT's then proceed to take out the
Particle Cannon Turrets.

Upon destruction of both Particle Cannon Turrets you will have the option to
play as Ki-Adi-Mundi, do so.  Select Command Post number 3 as your starting
point.  Jump down one level from the Command Post and go around the large green
barrier, drop down on the other side, and destroy the generator which has the
yellow arrows pointing towards it.  This will disable the force field.

Jump down and lead your forces through where the forcefield was, destroy the
CIS units here and head over to the Northwestern Command Post which is noted by
a yellow arrow, take over this Command Post.  To the left of the next
forcefield is an opening, go through it and make a right.  This will lead you
to the other side of the forcefield, destroy the generator.

The forcefield will open, your troops will come through, continue forward
and destroy the Particle Cannon Turrets and any CIS units getting in your way.
Go to the left over the bridge with the pillars on the sides.  Cross this
bridge and loop around to the back of the building, destroy the CIS units back
here, destroy both generators noted by the yellow arrows and the shields will
open.  Enter the building through the back door and destroy the Droideka inside
be extremely careful Droideka are very dangerous.

Destroy the Energy Core Collector, follow the yellow arrow to the Energy
Core and take the crystals.  Head back over the bridge with the pillars, on the
other side will be an AAT, destroy it, head back to where the drop ship is
noted by the yellow arrows, destroy any CIS unit that gets in your way.  If you
die while carrying the crystals you will drop them, be sure to head back to
where you died and pick them up.  Once you reach the ship the mission will be
completed successfully.


+-----------------------------------------------------------------------------+
| 8.1.3) Coruscant: A Desperate Rescue [Space] [Mission Number 2] (8.1.3ADR)  |
+-----------------------------------------------------------------------------+

Palpatine's kidnapping gives the 501st a hands-on crash course in space combat.

OVERVIEW:
  General Grievous is holding the Supreme Chancellor hostage aboad his
  flagship.  The Jedi are on their way but the 501st must first clear a path
  through the Separatist fleet.  Engage the nearest CIS cruiser and destory it.

OBJECTIVES:
  -Press Y near a fighter to enter it.  Tap A to launch into space.  You can
   see more hints by pressing BACK.  All displayed controls are based on the
   Obi-Wan preset.  You can change the starfigter controls by pausing the game
   and choosing Options.  Select Controls and choose Starfighter Controls.
  -Destroy 5 incoming CIS fighters.  The easiest way to shoot down enemy
   fighters is to fire homing missiles at them.  Tap X to lock onto an enemy
   fighter.  Line up with your reticule, wait until the small circle turns
   red, then press the L trigger to fire homing missiles at the enemy.
  -Attack and destroy the enemy frigate with your lasers and torpedoes.  Use
   evasive maneuvers to avoid defensive fire from enemies, Press B with a Left
   Thumbstick direction for perform a maneuver.  Press B twice followed by a
   Left Thumbstick direction for advanced maneuvers.
  -Disable the Shields on the Trade Federation Cruiser.  The critical systems
   on a capital ship can't be harmed until its shields are brought down.
   Attack any part of the ship to weaken the shield; keep attacking until the
   shield is down completely.  Bombers, like the V-wing, are the best class to
   bring shields down quickly.
  -Attack and destroy the Communications Relay on top of the Trade Federation
   Cruiser.  Destroying a capital ship's critical systems will cripple it.  You
   can lock onto a critical system by tapping X when your fighter is pointed at
   it.
  -Make your way into the CIS hangar and land your ship.  Ease off the throttle
   the Right Thumbstick when entering a hangar.  Tap A once to land your
   fighter inside the hangar.
  -Leave your ship and use your explosive weapons to destroy the Engine Cooling
   Tanks inside the Trade Federation Cruiser.  The Cooling Tanks are just one
   of the systems that can be destroyed from the inside of a capital ship.
   Destroying the Auto-Defense Mainfraime will turn off the capital ship's
   turrets, making it easier to attack from the outside.
  -Deliver the killing blow and destroy the targeting bridge on the Trade
   Federation Cruiser.  The bridge is the entire section located under the
   yellow objective arrow.  It's one of five critical systems that can be
   destroyed from space.

WALKTHROUGH:
Start out by choosing Command Post number 0 and use the Clone Pilot.  Head to
the hangar and get into the ARC-170 Starfighter.  Press the A button to take
off, fly forward out of the ship and shoot down 5 CIS fighters.  After
destroying the 5 CIS fighters follow the yellow arrow on the screen to the
Frigate.  Fire your missiles at it and use your lasers to destroy it.

Follow the yellow arrow over to the Trade Federation Cruiser, attack the
Communications Relay on the top of the ship, it will be noted by a yellow
arrow.  Once you destroy the communications Relay flay at about the mid level
on the side of the Trade Federation Cruiser, you will see a blue energy shield
over the hangar, fly through it and land on the Trade Federation Cruiser.

Get out of your ship go up to the side with the ramps and doors, if you sustain
damage fending off the CIS units here go over to the health droid and regain
your health.  Go through the door on the right at the top of the steps.  Peek
around the corner and shoot the two Auto Turrets on the ceiling, plant two of
your bombs on the Auto-Defense Turret central piece, the large pillar in the
middle of the room.  This will destroy it, follow the yellow arrow through a
door, head to the far back of the room, and place time bombs on the large green
tanks.

Once the engine is disabled exit the room and head back into the hangar.  Steal
one of the enemy Droid Starfighters and fly out of the hangar.  Follow the
yellow arrow and shoot at the Targeting Control Bridge with both missiles and
your laser, this will destroy it and successfully complete the mission.  


+-----------------------------------------------------------------------------+
| 8.1.4) Felucia: Heart of Darkness [Mission Number 3] (8.1.4HOD)             |
+-----------------------------------------------------------------------------+

The droid presence here threatens the Republic cause, they must be destroyed.

OVERVIEW:
  The CIS is entrenched on Felucia, and have beaten back several attacks.  The
  182nd Legion landed last month and hasn't been heard from since.  As the
  Republic's finest, the burden is now upon the 501st to liberate Felucia.

OBJECTIVES:
  -Our forward unit is under attack by some kind of creatures.  Get to the
   AT-TE.
  -Kill 6 Acklay.
  -Defend the AT-TE.
  -Acquire the Power Cell.
  -Destroy the CIS Defense Turrets at the Fungal Tree.

WALKTHROUGH:
Start out at Command Post number 1, and choose the Clone Trooper class.  Follow
the yellow arrow to the Damaged AT-TE.  The AT-TE is out of commition, and your
next objective will be to kill 6 Acklay, these creatures resemble a mix between
a spider and a praying mantis, and are somewhat quick on their feet.

After killing 6 of the Acklay's you must defend the Damaged AT-TE from the CIS
units.  A timer will appear for 2 Minutes, for this time period defend the
Damaged AT-TE from any CIS unit that nears it.  After the 2 mintues is up Aayla
Secura will have landed here, you will receive an option to play as Aayla if
you wish.

Follow the yellow objective arrow over to where the Power Cell is, destroy any
CIS unit in your way, pick up the Power Cell and take it back to the Damaged
AT-TE by following the yellow objective arrow.  This will re-activate the
Damaged AT-TE.  Get in the AT-TE and follow the objective arrow to the Defense
Turrets.

Take out all of the Particle Cannon Turrets, and any CIS unit you see on your
way.  You should encounter a few Armored Tank Droids, destroy these as well.
Upon destruction of all the Particle Cannon Turrets the mission will have been
successfully completed.


+-----------------------------------------------------------------------------+
| 8.1.5) Kashyyyk: First Line of Defense [Space] [Mission Number 4] (8.1.5FD) |
+-----------------------------------------------------------------------------+

The CIS Blockade on the Wookiee Homeworld must be broken by any means
necessary.

OVERVIEW:
  The CIS is laying siege to the Wookiee homeworld of Kashyyyk.  Break through
  the enemy blockade and relieve the beleaguered garrison until more
  reinforcements arrive.  Destroy the Separatis flagship at all costs.

OBJECTIVES:
  -Droid Frigates are inbound, destroy them quickly!
  -The CIS heavy turrets are pounding our shields, destroy those guns
  -Take the LAAT Gunship into the enemy hangar and establish a secure drop
   point for our troops.
  -Destroy the internal systems that control their Life Support and Engines.
  -Steal the Kashyyyk holocron, and return it to our ship's Command Room.

WALKTHROUGH:
Start out at Command Post number 0, and play as a Clone Pilot.  Head down the
hangar and board any of the ships you see here, your best bet is the V-Wing
since you will need heavy firepower.  Fly out of the hangar and attack the two
CIS Frigates, noted by yellow objective arrows, and use both your primary and
secondary fire to destroy these Frigates.

Fly towards the Trade Federation Cruiser and take out the 2 Heavy Ship Cannons
with your weapons, both Heavy Ship Cannons are marked with the yellow objective
arrows.  After destroying the Heavy Ship Cannons fly back to your ship, the
Republic Attack Cruiser, and land in the hangar.  Run back to the Command Post
and change your class to a Clone Marine.  Get in the LAAT Gunship, make sure
you are carrying a full load of soldiers, all of the spots on the list which
appears when you get in the ship will be full, take off and fly towards the
Trade Federation Cruiser.

Land in the Trade Federation Cruiser's hangar and get out of the LAAT Gunship.
Go to the side that has 2 ramps and 2 doors, go through the door on the right.
Kill any CIS units you come to and shoot the Auto-Defense Turret central piece
with your Rocket Launcher until it is destroyed.  Head through the door to the
right and follow the yellow objective arrow into the Engine Room, destroy the
Auto turrets on the roof and shoot the green tubes with your Rocket
Launcher.

Exit this room and follow the yellow objective arrow to the other side of this
room.  Go through the door, and destroy the Life Support System with your
Rocket Launcher.  Exit the room, make a left, and pick up the Kashyyyk holocron
marked by the yellow objective arrow.  Exit this room and go through the door
on the other side.  Now, back in the hangar, steal any ship and fly out of the
Trade Federation Cruiser's hangar.

Fly back into the Republic Attack Cruiser's hangar and land.  Get out of your
ship, head up the steps, through the door, and stand in the area with the blue
aura.  This will successfully complete this mission.


+-----------------------------------------------------------------------------+
| 8.1.6) Kashyyyk: A Line in the Sand [Mission Number 5] (8.1.6ALS)           |
+-----------------------------------------------------------------------------+

A Fortified Wookiee refinery is the last defense against the planetary droid
invasion.

OVERVIEW:
  The 501st has reinforced the Wookiee defenders at a key refinery.  Master
  Yoda himself is coordinating the defense of this critical installation.  The
  line has been drawn, there can be no retreat.

OBJECTIVES:
  -We must hold the beach for 3 minutes until we can setup a defense behind the
   Sea Wall at the Wookiee Base.
  -The CIS are beginning their Assault on the Wookiee Base.  Fall back behind
   the Sea Wall and fortify your position.
  -We must now defend the Oil Refinery for 4 minutes.  Watch out for the Snail
   Tanks, they must be destroyed to protect the Refinery.
  -Take over all CIS owned Command Posts and force them off this peaceful
   planet.

WALKTHROUGH:
Start out at Command Post number 1 and the best class choice is the Clone
Engineer.  A timer will start right away, you must hold the beach head for 3
minuts.  Run forward to where the yellow objective arrow is located.  On your
way you will see a IFT-X, get in it and move down onto the water.  Destroy all
the CIS units that advance, take out the Armored Tank Droids and the Spider
Walker.  Continue to demolish the CIS units until the timer runs out.

Once the timer is up follow the yellow objective arrow back behind the Sea
Wall.  Head up to the Command Post and your next objective will be to defend
the Oil Refinery for 4 minutes.  Get into the IFT-X that you see and use it to
demolish any CIS units that attack.  Destroy any of the Armored Tank Droids
that enter your area quickly.

After 4 minutes begin to push forward and take over the enemy Command Posts
marked with the yellow objective arrows.  At this point you will get an option
to play as Yoda, do so if you wish to.  Move forward and take over all the
noted enemy Command Posts.  After gaining control of all the Command Posts the
mission will be successfully completed.


+-----------------------------------------------------------------------------+
| 8.1.7) Utapau: Underground Ambush [Mission Number 6] (8.1.7UUA)             |
+-----------------------------------------------------------------------------+

Ambushing General Grievous and his army will be the final crushing blow to the
CIS.

OVERVIEW:
  Republic intelligence believes General Grievous is here on Utapau.  General
  Kenobi has gone ahead by himself to scout the planet.  Secure a landing area
  and link up with Kenobi to crush all the Separatists once and for all.

OBJECTIVES:
  -Assault the Command Post just South of your position.
  -Go upstairs  to capture the Lookout CP
  -Move down the Highway and capture the CP there.  Watch out for CIS forces
   here.
  -Move into hangar 10 and secure that CP.  The droids have that area pretty
   well secured, so be careful.
  -General Grievous is inside of hangar 10 just north of your position.  Do
   what you can to keep him from killing our troops.
  -Destroy the AA guns on the edge of the hangar.
  -Destroy the ATX Energy Pillar west of your position.  Use of the tanks at
   the rear of the hangar is optional, but encouraged.

WALKTHROUGH:
Start at Command Post number 1 and choose the Clone Trooper class.  Follow the
yellow objective arrow to the enemy Command Post, assault it and take it over.
The easiest way to do this is to lay heavy attack on the CIS units down on the
ground around this area, then head up the steps and take this Command Post
over.

Switch class to a Heavy Trooper then jump down and continue along the highway
following the yellow objective arrow.  Kill any CIS units that get in your way
with your Blaster Pistol and use your Rocket Launcher for the AAT that comes
down the highway at you.  When you come to the Command Post jump up onto the
ledge that it sits on, this will give you a bit of cover.  

At this point General Obi-Wan Kenobi will have landed on the planet, if you
wish to switch to Obi-Wan do so.  Continue down the highway and enter hangar
number 10, destroy any CIS unit near you and take over the Command Post here.
You may wish to go up to the top of the platforms for a better vantage point,
though you can not personally take over the Command Post from this position.

Once you take over the Command Post General Grievous will enter the battle, 
focus your attacks on General Grievous and let the other Clone Troopers take
out the CIS Units.  Stay away from General Grievous, attack him from farther
back, and be sure to counter his every move.  Once you take him out General
Grievous will retreat.

Go to the Command Post, change your class to a Heavy Trooper and go up the
ramps you see on each side of the Command Post.  Get to a position from which
you can see the Anti-Craft Turrets, take out both turrets with your Rocket
Launcher.  After taking out both Anti-Craft Turrets jump down and head back to
the Hangar 10 Command Post.

At the Hangar 10 Command Post switch your class to a Clone Engineer, and get in
the IFT-X.  Follow the yellow objective arrow to the ATX Energy Pillar, upon
destruction of the ATX Energy Pillar the mission will be successfully
completed.

+-----------------------------------------------------------------------------+
| 8.1.8) Coruscant: Knightfall [Mission Number 7] (8.1.8CKF)                  |
+-----------------------------------------------------------------------------+

The corrupt Jedi Order must be wiped out, by order 66 of the new Galactic
Emperor.

OVERVIEW:
  Order 66 has been given.  The Jedi collaborators must be eliminated.  On
  Coruscant, the 501st has been given the singular honor of executing this
  order under the command of the newly annointed Lord Vader.

OBJECTIVES:
  -Capture the Jedi Council Chamber.
  -Go to the Library.
  -Defend the Library and its contents till scan is complete.
  -Retrieve the Holocron from the Comm Center and bring it to the Veranda.
  -Kill the Jedi with the Holocron and return it to the Veranda.
  -Kill the 3 Jedi Masters.

WALKTHROUGH:
Start out at Command Post number 1 and choose the Clone Trooper class.  Advance
down this main hallway killing all the enemies in your way.  Head to the far
Command Post and take it over.  Go down the steps that you just came up to
capture this Command Post, head back down this main hallway and branch to the
right to enter the Library, the Library is marked by the yellow objective
arrow.

Fight off all the enemies in the Library for 2 minutes so all the books can be
scanned.  Stay in the Library area and keep as much of the Library intact as
possible.  Once the 2 minutes is up follow the yellow objective arrow to the
Comm Center and take the Holocron you see on the ground.  Run the Holocron back
to where you began this mission, which is now marked with the yellow objective
arrow.

At this point you will receive the option to play as Anakin Skywalker, do so if
you wish, this is highly recommended in this particular level.  Follow the
Holocron as it moves throughout the level, the Holocron is marked with the
yellow objective arrow.  Once you obtain the Holocron return it to the Veranda,
which will be marked with the yellow objective arrow.

Next kill the 3 Jedi Masters, they are each marked with a yellow objective
arrow.  Use dives and rolls to dodge their attacks, be sure to couner their
every move.  This will successfully complete the mission.


+-----------------------------------------------------------------------------+
| 8.1.9) Naboo: Imperial Diplomacy [Mission Number 8] (8.1.9IDY)              |
+-----------------------------------------------------------------------------+

The Queen of Naboo threatens the peace of the New Order.  She must be silenced.

OVERVIEW:
  The Empire is flourishing under Emperor Palpatine but there are still
  elements that resist the New Order.  Chief among these is the Queen of Naboo;
  rumor has it she is also sheltering fugitive Jedi.  It is time to bring
  Vader's fist down on these traitors.

OBJECTIVES:
  -We will begin to seal in our enemy by creating a perimeter around the
   Central Courtyard.  Capture the Plaza Security Post
  -Take over the Plaza Command Post
  -Capture the Guard Security Post
  -Destroy Central Grid Console

WALKTHROUGH:
Start out at Command Post number 1 and choose the Storm Trooper class follow
the yellow objective arrow over to Command Post number 2, kill all the enemies
that get in your way.  Take over Command Post number 2, then follow the yellow
objective arrow to Command Post Number 3.  On your way kill all the enemies
that try to stop you.

Take over Command Post Number 3, as you take over this Command Post you will
see a IFT-T appear.  Get in it and take it to the next yellow objective arrow.
There will be some Alliance AAC-1's take them out with your IFT-T.  Take over
the next Command Post Number 4 and follow the yellow objective arrow up the
slope near Command Post Number 4 and you will come to a Security Panel, destroy
it.

This will cause the Jedi Royal Guard to appear on the lower level.  Defeat them
all, they are marked with yellow objective arrows.  After defeating the first
wave a timer will appear for 3:00 minutes, also the Queen will appear, you have
3 minutes to dispatch the Queen.  Focus most of your attacks on the Queen, but
do not ignore the Jedi Knights or they will kill you.  React to every enemy
movement and just use common sense of when to attack and when to fall back.

Once you kill the Queen the mission will have successfully been completed.


+-----------------------------------------------------------------------------+
| 8.1.10) Mustafar: Preventative Measures [Space] [Mission Number 9] (8.1.10) |
+-----------------------------------------------------------------------------+

The Seperatist threat is stirring again and lingers in orbit over Mustafar.

OVERVIEW:
  Gizor Delso, a Geonosian fugitive from the Clone Wars, has reactivated a
  battle droid army in the Mustafar System.  The 501st is in the system but its
  Star Destroyer has been boarded by Delso's forces.  Repel the enemy boarders
  and take the fight to them.

OBJECTIVES:
  -The droids have invaded our ship.  Destroy their landing craft and repel the
   assault.
  -The enemy are dispatching their fighters and bombers.  Exit the hangar and
   destroy those droids.
  -Their ship is vulnerable, swoop in and destroy their protective shields.
  -Land in their hangar and take the designated bomber; then return to our
   hangar.

WALKTHROUGH:
Start out at Command Post number 1 and use the Imperial Marine class.  Head
into the hangar and use your Rocket Launcher to destroy the Droid Gunship, be
sure to focus your attacks on the Droid Gunship right away because once you
destroy this you can launch your fighters into space and the droids will quit
appearing on your ship.

Go to your Command Post and switch class to an Imperial Pilot, get into a TIE
FIGHTER and take off from your hangar.  Now out in space you must destroy 8 of
the enemy crafts, your best bet is to lock on to the enemy and use your
missiles, or you can tail them and take them out with your blasters.

After taking out the enemies head back to your hangar and get in a TIE BOMBER,
fly over to the Trade Federation Cruiser.  Just bomb the Trade Federation
Cruiser and use your blasters until the shields are depleted.  Once the shield
is down your next objective will be to land in the enemy hangar and steal a
CIS Strike Bomber, it will be noted with the yellow objective arrow.

Take off and fly the CIS Strike Bomber back to your ship and land it in the
hangar.  This will successfully complete the mission.


+-----------------------------------------------------------------------------+
| 8.1.11) Mustafar: Tying up Loose Ends [Mission Number 10] (8.1.11TLE)       |
+-----------------------------------------------------------------------------+

The Geonosian inserrectionist must be destoryed, along with his droids and
facilities.

OVERVIEW:
  Gizor Delso has built prototypes of a new battle droid in hopes of
  resurrecting the CIS army.  Destroy the plans for this prototype and any
  reactivated battle droids in the mining facility.  Needless to say, Delso
  must be found and terminated.

OBJECTIVES:
  -Seize control of the Lava Obseratory Room
  -Proceed forward across the bridge and take control of the Walkway.
  -Battle your way out onto the Collection Base and take control of the
   Overlook CP
  -Destroy the Droid Prototype Schematics
  -Retrieve the Orbital Strike Beacon dropped by your ally, in the Conference
   Room
  -Clear the Antenna Array
  -You have permision to kill anything that moves in the name of the Empire,
   but you must kill Gizor Delso

WALKTHROUGH:
Start out at Command Post number 1 and choose Imperial Engineer as your class.
Go through the door on the right side of the wall leading to the checkpoint,
use the sides of the door to take cover from enemy fire.  Take out any enemies
in your way then make a left, head down this hallway, and tkae a right at the
end, destroy any enemies in your way.

Follow the path until you come to the next door, go through it this will lead
to Command Post number 2, take it over.  Switch your class to a Stormtrooper,
then proceed through the northeastern door in this area, follow it down this
long suspended path destoying any enemy in your way.  Make a left and stay at
this Command Post and take it over.  Stand near the light of the Command Post
and face the door to the east, shoot any enemy that comes through that door.

Once you take over the Command Post go through the eastern door and go through
the door you see on the other side of this short area.  Follow the yellow
objective arrow across the upper level, destroy the Auto-Turrets and any enemy
that gets in your way.  You will reach the Command Post, take it over and then
follow the yellow objective arrow to the other side of the Command Post.

Destroy the Auto-Turrets shooting at you, the path will then go left, just
after making a left go through the door on your right, in this area make a left
and go up the steps.  Throw grenades at the Droid Prototype Schematics to
destroy them, then turn around and go up the steps to the right of the door you
used to enter this area.  Destroy the Droid Prototype Schematics in this area.

Go back down the steps you just came up, then go up the next set of steps, make
a right through the first door you come to, and you will be in a room with many
chairs around a large table.  On the other side of this table is the Orbital
Strike Beacon.  Pick it up and go through the door in front of you, make a
right, and go through door in front of you, it is slightly offset to the right
though.

Cross the suspended path, make a right at the end and go through the door.
Pass through the hallway, go through the door on the other side and stay up on
the higher path of this next area.  Follow the path to the yellow objective
arrow.  Turn around and run forward, head up the slope towards the yellow
objective arrow.

Up here you will be attacked by Gizor Delso, use your blaster to dispatch of
him.  Dodge his attacks and you should easily defeat him.  This will
successfully complete the mission.


+-----------------------------------------------------------------------------+
| 8.1.12) Kamino: Changing of the Guard [Mission Number 11] (8.1.12COG)       |
+-----------------------------------------------------------------------------+

The Kaminoan Facility must be seized.  They resist us with our own brethren.

OVERVIEW:
  The Kaminoans have turned against the Empire and are using our own bretheren
  against us.  Lord Vader has hired a special mercenary to lead us in this
  difficult battle.  He has unique knowledge of the cloning chambers that will
  be invaluable during the siege.

OBJECTIVES:
  -Proceed Southwest to the Main Entrance of the Upper Cloning Facility and
   use Boba Fett to gain entry
  -Use Boba Fett's destructive abilities to blow that panel and gain access to
   this facility
  -Retrieve a sample of Clone DNA to ensure that the Kaminoans can never again
   clone themselves an army
  -Take control of the Center Platform
  -Destroy the 5 Clone Life Support Systems to further annihilate the
   Kaminoan Clones
  -Destroy 2 gunships

WALKTHOUGH:
Start out by choosing Boba Fett as your character.  From where you start move
forward, go right as  you come to a T-intersection, and you will reach a door
on your left.  Use your Detpack and place one on the Control Panel outside of
this door.  Blow the Detpack and you should be ambushed by a group of Clones,
kill them with your blaster.  After killing the Clones head through the door
you just blew the lock off of.

Kill the Clones down this hallway and take out the two Auto Turrets on the
ceiling.  Head into the next area and take down the two Auto Turrets on the
ceiling, and clear out the main level of any Clones.  On the other side of the
large pillar in the middle of the room is the Clone DNA, pick it up and follow
the yellow objective arrow to where the ship is landed to pick up the Clone
DNA.  Kill any Clones that get in your way.

Follow the objective arrow to the Center Platform, fight your way to the
Command Post and take it over.  Follow the yellow objective arrows to the 5
Life Support Systems.  Use your Detpacks and Wrist Rockets to destroy the Life
Support Systems.  After Destroying the 5 Life Support Systems go to the nearest
Command Post and change your class to a Shock Trooper.

Follow the yellow objective arrows and use your Rocket Launcher to destroy the
2 LAAT Gunships, successfully destroying these 2 LAAT Gunships will complete
the mission.


+-----------------------------------------------------------------------------+
| 8.1.13) Death Star: Prison Break [Mission Number 12] (8.1.13DSPB)           |
+-----------------------------------------------------------------------------+

Military detainees aboard our secret Battle Station have broken free.  They
must not escape.

OVERVIEW:
  A contigent of Rebel prisoners have escaped from their cells.  Making matters
  worse is the fact they have also managed to steal the technical readouts to
  the Death Star.  Eliminate the prisoners and secure the plans before they are
  beamed off-station.

OBJECTIVES:
  -Meet up with the rest of the 501st
  -Defend the Hangar
  -Capture the Detention Block CP
  -Secure the stolen plans
  -Retake the Fire Control Room
  -Destroy the shuttle in hangar 85G before the Rebels are able to escape with
   it.
  -Exterminate the Rebel Leader

WALKTHROUGH:
Start out at Command Post number 1 and choose the Stormtrooper as your class.
Go down the steps in this room and you will be in the hangar with a Landing
Craft.  In this room many Rebels will attack you from the side blast doors, and
you must defend the hangar and not let the enemies take it over for atleast 2
minutes.

Go out of the door to then North of Command Post number 2, follow the path and
you will come to a large area with a circular path, go through the first door
you come to on the right and you will see the Detention Block CP, take it over.

Once you take this Command Post over follow the yellow objective arrow down the
hallway and chase the Soldier who the yellow objective arrow is following.
This soldier has the stolen plans, kill the soldier, and take the plans.  Head
back to the Command Post you just took over, make sure you are carrying the
stolen plans.

Follow the yellow objective arrow to the next area, once you see a large blue
rotating beam you will be near the Fire Control Room, take over the Command
Post near you.  Once you take this Command Post over switch your class to a
Shock Trooper, a timer will have started and now you only have 3 minutes to get
to the area noted by the yellow objective arrow.

After destroying the Landing Craft jump down and eliminate the Jedi marked with
the yellow objective arrow.  This will successfully complete the mission.


+-----------------------------------------------------------------------------+
| 8.1.14) Polis Massa: Birth of the Rebellion [Mission Number 13] (8.1.14BOR) |
+-----------------------------------------------------------------------------+

The Death Star plans have been traced to a secret Rebel facility hidden in an
Astroid Field.

OVERVIEW:
  The Death Star plans have not been secured as previously thought.  Imperial
  Intelligence has tracked teh plans to a small Rebel outpost in Polis Massa
  system.  Recover the plans and destroy the Rebel outpost.

OBJECTIVES:
  -Capture the Radar Facility
  -Retrieve the Holodisk from Command
  -Defend the Radar Facility till uplink
  -Destroy the databank in the Cavern
  -Capture the Hangar

WALKTHROUGH:
Start out at Command Post number 1 and choose the Storm Trooper as your class.
Go up the stairs on the upper level, at the top go right through the door and
head down this hallway.  Take over the Command Post in the middle of this room,
follow the yellow objective arrow to reach the Command Post.

Head towards the yellow objective arrow, you will come to a set of doors, go
through them.  Follow the yellow objective arrow an you will come to a room
with a Holodisk on the floor, pick it up and take it to the checkpoint in the
large circular room you previously took over a Command Post in, you can just
follow the yellow objective arrow to reach the Command Post.  

Stand your ground in this area, shoot any enemy that comes near you.  You must
control this area for atleast 2 minutes.  After 2 minutes it up follow the
yellow objective arrow to the Cavern.  Once you reach the Rebel Database, use
your explosives to destroy it.

After destroying the Rebel Databank follow the yellow objective arrow to the
Hangar.  Take over the Hangar Command Post and that will successfully complete
the mission.


+-----------------------------------------------------------------------------+
| 8.1.15) Tantive IV: Recovering the Plans [Mission Number 14] (8.1.15RTP)    |
+-----------------------------------------------------------------------------+

Lord Vader has sensed the plans are aboard a consular Ship making its way to
Tatooine.

OVERVIEW:
  Lord Vader has determined the Death Star plans were beamed to the Tantive IV,
  a consular ship under the flag of Alderaan.  The ambassador, Princess Leia
  Organa, is believed to be a memver of the Rebel Alliance.  The 501st will
  storm the ship, recover the plans, and take Leia Organa prisoner.

OBJECTIVES:
  -Capture the Barracks Command Post.  It will serve as a central location for
   our raid of the ship
  -Make your way to the Tech Room, and be quick about it.
  -Destroy the Security Mainframes in the Tech Room so we can gain access to
   the Engine Room.
  -Acquire the Access Codes and return them to the Security Terminal in the
   Tech Room.  This will allow us to access the rest of the ship.
  -Find and Capture Princess Leia and bring her to Lord Vader.  We will find
   out what she knows about the Rebellion and the Stolen Plans.

WALKTHROUGH:
Starting out at Command Post number 1 choose the Stromtrooper class.  Once the
door in front of you explodes kill all the enemies here.  This will be very
tough to get through this short area without dying.  Continue down this hallway
and go through the first door on your right that opens, this will lead to an
enemy Command Post, take it over.

Follow the yellow objective arrow to the Tech Room, if you wish to play as
Darth Vader you will be prompted to press the left button on the D-Pad.  Once
you reach the Tech Room begin to destroy the items marked with the yellow
objective arrows.  

Once you destroy the Security Mainframes follow the yellow objective arrow,
once you reach a large green turbine break the turbine control panel, from here
follow the yellow objective arrow and pick up the Security Codes.  Return the
Security Codes to the Tech Room.  From here go to the area just to the left of
Command Post number 1 and this is the escape pod area.  In this area you will
see Princess Leia, she is dressed in all white, defeat her and this will
complete the mission.


+-----------------------------------------------------------------------------+
| 8.1.16) Yavin 4: Vader's Fist Strikes Back [Space] [Mission Number 15] (VF) |
+-----------------------------------------------------------------------------+

The Rebels must not escape our retribution, strike them out fo the skies.

OVERVIEW:
  The Rebel scum are fleeing their base on Yavin 4.  Imperial intelligence
  believes most of their command staff is spread among the transport ships.
  Destroy the transports before they can make the jump to hyperspace, then
  attack the remaining warships.

OBJECTIVES:
  -The Alliance is evacuating its main forc from Yavin.  Use a TIE Bomber to
   destroy their transports before they can make the jump to lightspeed.
  -The Corellian frigates are causing our pilots some trouble, destroy them.
  -The Rebels are trying to jump to hyperspace; we need to use our TIE
   Interceptors to weaken their fighter presence before we can attack their
   cruiser.
  -We can't move our frigates in without taking out their heavy turrets, use a
   TIE Bomber to destroy those guns.
  -Stop the Alliance from jumping to lightspeed by destroying their engines.

WALKTHROUGH:
Begin at Command Post number 1 and choose the Imperial Pilot class.  Get into a
TIE Bomber and take off from the Hangar.  Destroy all the Rebel Transports
first.  Your bombs should be no trouble for them, but remember, you only have 3
minutes to destroy all of the Rebel Transports.

After destroying the transports destroy the Corellian Corvettes, they are
marked by the yellow objective arrow.  Destroy them with your TIE Bombers
bombs.  After destroying the two Corellian Corvettes fly back to your hangar
and get in the TIE Interceptor.  Take off and begin to shoot down any enemy
craft that you come too, you need to shoot down 10 enemies to go on to the next
objective.  At this point you have 10 minutes to complete this mission.

Once you have destroyed 10 enemy fighters return to your hangar, get into a
TIE Bomber and take off.  Fly towards the yellow objective arrows and take out
the 4 Heavy Turrets.  Next fly around to the back of the ships and take out the
Mon Calamari Star Cruiser's engines.  They are all noted with the yellow
objective arrows.  Use the TIE Bombers bombs and this task can be completed
quite quickly.  This will successfully complete this mission.


+-----------------------------------------------------------------------------+
| 8.1.17) Yavin 4: Revenge of the Empire [Mission Number 16] (8.1.17ROE)      |
+-----------------------------------------------------------------------------+

Their base is ripe for the taking.  The Death Stars destruction will be repaid
in blood.

OVERVIEW:
  The Rebels still maintain a sizable force in their base on Yavin.  The 501st
  has been given the honor of avenging the Death Star's destruction.  Remember
  your brethren aboard the battle station and show the traitors no mercy.

OBJECTIVES:
  -Capture the Water Fountain
  -Capture the Viaduct
  -Capture the Reflecting Pool
  -Defend the Reflecting Pool for 2 minutes
  -Bring the Breaching Bomb to the Temple Doors
  -Destroy the Rebel leadership

WALKTHROUGH:
Begin at Command Post number 1 and choose the Imperial Engineer class.  Move
forward and board the IFT-T.  Follow the yellow objective arrow to the Water
Fountain.  Kill all the enemies in sight and take over this command post.
Switch your class to a Stormtrooper once you take over the Water Fountain
Command Post.

Begin your march to the Viaduct Command Post, just follow the yellow objective
arrow and take over the Viaduct Command Post.  Follow the yellow objective
arrow to the Reflecting Pool and take over the Command Post there.  Once you
take over the Reflecting Pool you must defend it for 2 minutes.  Switch to a
Shock Trooper to take out any large machines, or use your Imperial Engineer to
slice into the enemy craft.  Also use your Scout Trooper to take out any sniper
that fires at you.  Be sure to stay extremely close to the Command Post.

Switch class to an Imperial Engineer, get in the IFT-T to the west of the
Reflecting Pool command post and follow the yellow objective arrow.  Get out of
the IFT-T, run up to the top of the pyramid, pick up the Breaching Bomb, get
back in the IFT-T and follow the yellow objective arrow to the front of the
Temple Doors.  Get out of your IFT-T, place the bomb, get back in your IFT-T
and get away from the doors as fast as possible.

Go through the now open doors, go up the steps of the enemy base to the second
level, and kill the 3 Bothan Spies marked with the yellow objective arrows.
Doing this will successfully complete the mission.


+-----------------------------------------------------------------------------+
| 8.1.18) Hoth: Our Finest Hour [Mission Number 17] (8.1.18OFH)               |
+-----------------------------------------------------------------------------+

The Rebel Outpost has been discovered and will be destroyed, Galactic peace is
at hand.

OVERVIEW:
  Lord Vader has discovered the hidden rebel base on Hoth.  General Veers is
  leading the ground assault on the base's shield generators.  Lord Vader will
  land once the generators are down and personally see to the destruction of
  the Rebel base and the end of the Rebellion.

OBJECTIVES:
  -Capture the Outlook Command Post; it will serve as a launching point for
   our ground troops.
  -Capture the forward bunker as we push towards the shield generator.
  -Destroy the Shield Generator
  -Capture Echo Base hangar and stop the Rebels from launching Snowspeeders
  -Destroy the shield console in the Echo Base tech-room to gain access to the
   back hangar
  -Capture back hagar CP
  -We have supplied a bomb beacon for you in the back hangar.  Acquire it and
   place the beacon under the transport ship so we can lock in on your current
   position.

WALKTHROUGH:
Start out at either Command Post and choose the Imperial Engineer class.  Get
into the AT-AT and begin to shoot at the yellow objective arrow.  Level all the
structures in that general area.  Once you get to the Outlook Command Post get
out of the AT-AT and begin to take it over.  Once you take over the Outlook
Command Post get back in the AT-AT and follow the yellow objective arrow to the
Forward Bunker.

Once you reach the Forward Bunker get out of the AT-AT and take over this
Command Post.  Upon taking over this Command Post get back in your AT-AT and
follow the yellow objective arrow to the Shield Generator.  Shoot at it with
both your primary and secondary weapons on the AT-AT.  Once you destroy the
Shield Generator follow the yellow objective arrow to the Echo Base hangar.

Storm this Command Post and take it over.  You will receive an option to play
as Darth Vader, do so, you will need the extra power.  Follow the yellow
objective arrow to the tech-room and destroy the Security Panel.  Follow the
yellow objective arrow to the back hangar, take over this Command Post.

Follow the yellow objective arrow to the bomb beacon, pick it up and follow the
new yellow objective arrow, drop the bomb beacon here.  You must stay here and
defend the bomb beacon for 1 minute so your current location can be locked
onto.  Once you have defended the beacon for 1 minute the mission will have
successfully been completed.

|---------------------------------------------------------------------|
| Congratulations you have just completed the Rise of the Empire mode |
|---------------------------------------------------------------------|


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 8.2) Galactic Conquest (8.2GCO)                                             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Galactic Conquest Modes:
-Birth of the Rebellion
-The Confederate Uprising
-Republic Sovereignty
-Dark Reign of the Empire


+------+
|BASICS|
+------+

(From in game help screen)

GALACTIC CONQUEST
The goal of Galactic Conquest is to construct and navigate fleets through space
as you attempt to conquer the galaxy, one planet at a time.

NAVIGATE THE GALAXY
Use the Left Thumbstick to navigate around the galaxy.  White and Black Buttons
will zoom in and out, giving you close-up views of individual worlds or an
all-encompassing galactic view for strategic planning.

PLANET OWNERSHIP
Blue stars represent planets under your control while red represents enemy
control.  Smaller white spots are always neutral and represent points in space
that can be used to travel between worlds.

MOVING FLEETS
Select a fleet with the A Button.  When a fleet is selected, a dashed line will
indicate its plotted course.  Change the direction with the Left Thumbstick and
move with the A button.  The B Button will deselect the fleet in order to
select another or explore the galaxy.

CONSTRUCTING FLEETS
Fleets can be constructed on planet you own with the A Button.  The first
fleet is always free, but the price will increase as more are deployed.  A
fleet must be moved from a planet before another can be constructed.

EARNING CREDITS
Credits are awarded to each side after battle.  Planetary battles are worth
more than space, the amount varying by planet.  Credits are also awarded after
planetary battles based on how many planets you own.

UPGRADES
Credits can be used to build additional fleets, purchase bonuses and recruit
additional unit types, augmenting your forces in battle.  Before moving, try
accessing these screens with the Left Trigger and the Right Trigger.

+-----+
|BONUS|
+-----+

ENERGY BOOST
Cost: 200 Credits
Description: Causes your units energy gauge to replenish faster after being
             depleted.

SUPPLIES
Cost: 200 Credits
Description: Increases the amount of ammunition and other supplies your units
             can carry.

GARRISON
Cost: 200 Credits
Description: Adds extra troops to your reinforcement bank if it drops too low.

AUTOTURRETS
Cost: 400 Credits
Description: Automatically reinforces your command posts with defense grid
             turrets.

BACTA TANKS
Cost: 400 Credits
Description: Causes the health of all your units to automatically regenerate at
             a constant rate.

COMBAT SHIELDING
Cost: 400 Credits
Description: Gives your units an extra reserve of health upon entering the
             battlefield.

SABOTAGE
Cost: 600 Credits
Description: Causes all enemy vehicles to suffer damage upon spawning in.

Enhanced BLASTERS
Cost: 600 Credits
Description: Amplifies the damage of all blaster-type weapons for your team.

LEADER
Cost: 800 Credits
Description: Activates your faction's playable hero for planetary battles.


+---------------------+
|PLANETARY INFORMATION|
+---------------------+

(Alphabetical)

CORUSCANT
Victory Resources: 600 Credits
Planetary Bonus: 30 Credits
Description: A sprawling planetary metropolis, home to the temple of the Jedi
             Order.

DEGOBAH
Victory Resources: 600 Credits
Planetary Bonus: 30 Credits
Description: A forgotten swampworld enshrouded in mist and secrecy.

ENDOR
Victory Resources: 1000 Credits
Planetary Bonus: 100 Credits
Shield Bunker (Imperial Base Planet)
Description: A shield bunker on the endor moon protects the Empire's deadliest
             weapon.

FELUCIA
Victory Resources: 500 Credits
Planetary Bonus: 30 Credits
Description: A world covered in giant fungal growth and airborne spores.

GEONOSIS
Victory Resources: 1000 Credits
Planetary Bonus: 100 Credits
Droid Foundry (CIS Base Planet)
Description: The Droid foundries of Geonosis are among the Separatists' 
             greatest assets.

HOTH
Victory Resources: 1000 Credits
Planetary Bonus: 100 Credits
Echo Base (Rebel Base Planet)
Description: The Secret Hideout of the Alliance known as Echo Base lies beneath
             sheets of snow.

KAMINO
Victory Resources: 1000 Credits
Planetary Bonus: 100 Credits
Cloning Facility (Republic Base Planet)
Description: The Kaminoan Cloning Facilities are the Republic's primary
             military source.

KASHYYYK
Victory Resources: 500 Credits
Planetary Bonus: 30 Credits
Description: The lush, thickly forested homeworld of the mighty Wookiee race.

MUSTAFAR
Victory Resources: 600 Credits
Planetary Bonus: 30
Description: A small, unstable world of volcanic eruptions and rivers of molten
             lava.

MYGEETO
Victory Resources: 500 Credits
Planetary Bonus: 30 Credits
Description: An industrial world torn by war and reduced to ash and debris.

NABOO
Victory Resources: 500 Credits
Planetary Bonus: 30 Credits
Description: A peaceful world covered in rolling plains and deep swampy lakes.

POLIS MASSA
Victory Resources: 500 Credits
Planetary Bonus: 30 Credits
Description: A remote medical outpost located on the surface of an asteroid.

Tatooine
Victory Resources: 500 Credits
Planetary Bonus: 30 Credits
Description: An arid desert planet sparsely populated with spaceport colonies.

UTAPAU
Victory Resources: 500 Credits
Planetary Bonus: 30 Credits
Description: An outer rim world by vast plummeting sinkholes lined with cities.

YAVIN 4
Victor Resources: 600 Credits
Planetary Bonus: 30 Credits
Description: The fourth moon of the planet Yavin, covered in a thick jungle
             canopy.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 8.3) Instant Action Tips and Tricks (8.3IAC)                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

+-----------------------------------------------------------------------------+
| 8.3.1) Ground Missions (8.3.1GRM)                                           |
+-----------------------------------------------------------------------------+

Use the layout of the land to your advantage.  Seek out the strategic Command
Posts and take those Command Posts over.  Find open areas to use your general
Infantry, take advantage of hilltops with sharpshooters.  Use heavily armed
soldiers for assaulting vehicles, use your engineers to fix any broken items.
The Commanders come in handy during tough fights, use their special abilities
to boost troop morale.  As hero's become available use them.  If you take
advantage of the units skills you have, the enemies can be easily dispatched.

+-----------------------------------------------------------------------------+
| 8.3.2) Space Missions (8.3.2SPM)                                            |
+-----------------------------------------------------------------------------+

Space offers four basic strategies:

(1) In space choose the Marine Class of your faction, get into your transport
    spacecraft, and be sure to load it up with your units.  Take off and fly
    your transport to the enemy ship and land in the hangar.  Storm the enemy
    ship, take out the Auto-Defense Mainframe in the central room with your
    explosives.  Also use your explosives to take out their Life Support
    System.  Use your explosives to take out their Shield Generator.  From
    there head into the engine room and take out the Engine Cooling Tanks.
    Stay insid the ship and kill any enemies that attack, or steal a fighter
    and finish off the enemy from the outside.

(2) Choose the Pilot Class and get into a Bomber.  Take off and take out the
    Frigates surrounding the enemy ship.  The Frigates are best attacked from
    the underside since there are no auto-turrets there.  Once both Frigates
    have been taken out, focus your effort on taking out the enemy flagship's,
    shield also the flagship's shield is best attacked from the underside,
    since no auto-turrets are present.  Once the shields are down use your
    Bomber to take out the critical systems, Engines (Back or sides of ship),
    Life Support (Under Ship), Command Bridge (Top of Ship), Comms Array (Top
    of Ship), Sensor Relay (Top of Ship).

(3) Choose the Pilot Class and get into either the Stealth fighter, or the
    Multi-purpose starfighter, and take out the enemies ship to ship.

(4) Use a combination of steps 1, 2, and 3 to complete your mission.


+=============================================================================+
| 9) Thanks (9TKS)                                                            |
+=============================================================================+

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