Just following the walkthrough through the whole game destroys some of the
gaming joy.. This walkthrough's purpose is to be an easy-access source to
help you with your problematic areas in the game!
: Prologue: A Lion in the Streets
As soon as you gain control over April after the intro, move her to the right
and you will see an egg roll down. Pick up the shell from the nest, and break
off the stick from the tree and you will have a conversation with the tree..
then use the shell with the stick on the stream to the right and you have
saved the treeí¯Â¿Â½talk to the tree and get ready for chapter 1
: Chapter 1: Penumbra
Pick up the diary in your room, open it and find your work schedule, also
pick up the monkey "Guybrush" in your closet. You can also open up the window,
look out and untie the "clothesline". Talk with Zack before you go down to
the first floor. Well down, take the matches from the table and look at the
board on the wall for a pink note which you give to Fiona for a ring. When
you go out, take a look at the machine to your left.. use the ring on the
loose wires, and try by using the yellow switches to get the machine working,(all
need to be horizontal).. when you are done, turn the wheel and pick up the
Pair of Tongs (tang). Also talk to Cortez on the bench. Now get to the Academy,
2nd floor.. Pick up the stuff you need to paint, and use the board to paint
something to make the time pass.. also notice the Holosculpture become alive.
When you come down, pick up the glove from the trashcan. Now its time to go
to "Cafe Fringe", on your way in, grab some of the candy that's next to Charlie,
also have a chat with Charlie before you go into the main part of the cafe.
When you are inside, give the timetable to Stanley to get some cash.. also
look at the poster Charlie was talking about, pick up a free ticket.. have
a chat with Emma and get some bread from the table, before you go back to
your room. Look out the window and throw some bread onto the duck.. then pull
the chain and get the clothesline. go to cafe fringe, and right outside there
you will find the blue duck. Get to the Subway, use your card to get access,
then combine the clothesline with the pair of tongs, then inflate the rubber
duck, look at it, take away the tape and combine the leaking duck with Pair
of tongs/clothesline to get the key. Look at your galley ticket to get the
address to the gallery, get a train to Watertown Bridge, Talk to Cortez and
return to Venice..
Okay Now comes something that very cool about the game.. you have two possible
options of ending chapter one.. If you said to Stanley that you can work this
night, you go to the cafe.. but if you refused, go back to your house and
talk to Fiona.. two different ends with two different movies.. quite cool..
Okay now for Chapter 2
: Chapter 2 Through the Mirror
Go downstairs and talk to Fiona.. ask about Cortez, then talk to Zack the
******* and you will find out where Cortez is hiding, take the subway to Metro
Circle. Walk to the movie-building.. move the trashcan, dip some candy into
the paraffin.. have a chat with the detective and then give him some "Candy"
Look at the fusebox, use the key to open it.. move all the switches to the
left.. combine the glove with the tape and use it on the jammed switch.. you
can now enter the side-street. But first run back an pick up the detectives
Hat. (in the middle of the road on the previous screen)... Now you enter the
side-street, put the hat on top of the pile of boxes, put "Guybrush" on the
bottom, open the trashcan and make a fire.. watch the dumb man dance..;-)
Talk to Cortez inside the Movie Theatre and get ready for your first shift..
Hey, you are in arcadia!, congratulations.. walk to the right and talk to
the man.. choose listen when you talk to him and you will soon understand
what he is saying.. Check out Marcuria if you please.. talk to the map maker
about everything, then return to Vestrum Tobias for a tale about the Balance..
When he returns to his post talk to him again and ask about Brian Westhouse..
talk to The mapmaker about Brian (many times) and you will have a job.. Okay,
your first delivery is for captain Nebeve on the "White Dragon", give him
the map, then the list..he will not sign it unless you play some music for
him.. buy a flute at the music-ship at the city-gate and you have his signature..
return to the mapmaker, give him the list and you will have your 2nd assignment..
to Brian Westhouse. Get to Westhouses home, give him the map.. talk to him,
get the watch.. Use the needle with the watch to make a shift.. but remember
to get Brian's signature first. Get to Fringe cafe.. and again, its two possible
endings, choose to see the concert or get on a date with Zack.. but everything
will lead to chapter 3í¯Â¿Â½
: Chapter 3 Friends and Enemies
Okay.. headache.. have a nice cozy chat with Mr. Romantic ..Zack, then head
for the subway where Hope street is your destination, go to the Cathedral,
talk to the priest about Warren. Building 87.. talk to warren, he will tell
you he needs his record cleaned and his sister traced to give you the necessary
info. Head for Metro West.. see that sign over the container?.. read it..
then press the roadblock.. enter the container.. and hell!, you are in the
police station!, easy huh?.. Once you are in.. click the toolbox.. get the
Paper inside it.. talk to the service people.. give them the Paper.. talk
to the receptionist.. look at the Paper.. talk to the receptionist.. give
the service men the new Paper.. and so on.. its easy.. If you cant do it,
you should be out playing some sport that does not need brains í¯Â¿Â½ When the
guys start working.. get the screwdriver.. fake them away by using the phones..
try to go in the door.. look at the shelves.. talk to the receptionist to
make her get away so you can enter the stationí¯Â¿Â½whoha.. too much ey? U are
in the police station.. get a soda by using your card on the machine.. now
enter the bathroom.. its Minelli (the detective you gave paraffin-infested
candy.. he's been at the bathroom.. for 24 hours (you have slept since you
gave him candy).. fascinating.. well, don't get too thrilled.. talk to him..
look at the lockers, find his.. enter it, break off the piece of the mirror,
get his medicine and talk more to Minelli and watch him loose his eye.. Hehe,
and now comes the question.. did you remember the Ape from pre-shifting at
the movies.. if not.. go get it back.. look at the ape, pick out his eye,
turn off the lights at Minnelli's bathroom and change the eyes.. Use the eye
on the eye-scan outside the archive. Okay.. when you are in.. delete the file
on Warren, and print it.. press the colonization-number of his sister and
print whatever you get thereí¯Â¿Â½ Look at Jacob Mac Allen, memorize the weird
marks you get, and use them on the archive-filer to get the cube (inside the
: Chapter 4: Monsters
Enter 'The Journey man' and talk to the woman who owns the place.. then talk
to Abanaxus.. Now click on the party and April can fall asleep in the comfy
chair. When you wake up, try to exit and the owner will give you some clothes..
now you can choose to work or not to work. If you work, you will get money,
if you don't.. you will not get money.. Well when you are done deciding, go
to the marketplace and talk to the map-maker, give him the list so you can
get your next delivery.. Before you get to that, have a chat with Vestrum
Tobias.. he will tell you to check out the library, do that, read everything
you can read :) .. when you are done, time for some gambling!, head for the
gambler and put your money on the tableí¯Â¿Â½ use the magnetic screwdriver on the
cups to win.. you will get.. a calculator! Hum, we wanted the bird.. Try to
give the gambler your screwdriver, he will tell you to pick your prize.. since
you cant decide, just wait.. go to the Park and talk to Abnaxus who lives
in the midst of time. Notice his bookshelf who contains "Lord of the Rings"
in Arcadian .. well, talk to him about everything.. the important here is
the "God who fell down to the sea".. Talk to the old man on the pier about
this matter and you will get information about fish-men.. check out the library
and find out some more about this. Then talk with Brian Westhouse before you
return to the library and ask to read about winged storytellers. If you learned
about Alais you will be ready to ask Captain Nebeve about going there.. he'll
tell you he does not let females onboard his ship.. chat with the old man
on the small pier, he will tell you that he can get you onboard if you can
get his bird back, easy, just give the screwdriver to the gambler and you
have met the coolest bird around, give him to the old man (don't worry, you'll
see him again soon). Talk to Nebeve and cash in the favor.. now you only lack
to bring back the wind and find a Navigator. Head North (Its an option on
the city map), go into the forrest and meet Raven again..
: Chapter 5 There and Back Again
(ehh, anyone read "The Hobbit" too much or what? ) when you wake up, talk
to the old-guy and you have the first piece of the plate. 3 to goí¯Â¿Â½ Wake up
raven and head for the Alchemist's place, On your way make sure you pick up
the flowers.. when you get to the place with the berries you can't reach..
summon raven with the flute and he will get them for you.. mix the berries
with the flowers and you have a mix to soften up the "stoned" man.. he will
help you up to the castle. Put money in the hands of the statue which begs,
blow out both candles.. pun another coin in its hand and pick up the pepper
and salt cans. As for the hourglass, just turn it and run.. make sure you
click on the piece which moved, then it will not fall down when the hourglass
turnsí¯Â¿Â½ Knock twice on the stone door.. repeat the hourglass thing, Use pepper
on the door with the face. When you meet the alchemist, use the calculator
and you have woní¯Â¿Â½ Now for some alchemy, Pick up the different bottles, one
is in the bookcase, one is behind the curtain, one is under the skull, and
one is next to the pot (the skull after you have turned it).. Look in the
mage book, make the potion you see listed.. I'll make it easy for you: Invisible
= White potion+Green Potion+Blue Potion.. Go back to the mirror in the labyrinth,
drink the invisible-potion, now mirror-April cant see you, and you can take
the Paper. This is a page from the mage book, put it in there.. you need the
red potion from the top of the shelf.. make a "Light as a leaf" Mixture to
jump up and get it: Light as a Leaf = Yellow+White+Blue.. Now you can make
all the other potions: Wind Potion = White+Red+Blue Potion of Explosion =
Red+Red+Blue Magic-binder = Green+Yellow+Blue Now try to Use the Explosion
Mixture on the Crystal.. Failure.. use the Magic binding mixture on the crystal..
then the exploding one.. boom!.. Now open the window.. summon Raven, ask him
to help you spread the wind stuff.. (In other words, put the wind stuff in
his mouth and ask him to fly).. Head back to Marcuria.. Chat wit
: Chapter 6 Chaos Storm
Walk Under deck.. eat some of your candy, you will now have a candy-paper
with some half-eaten candy on it.. use it on the sack where the worm is crawling..
pick up the worm when it gets stuck.. Now go up on the bridge and talk to
Nebeve, then pick up an apple from the barrel on the deck.. use the worm on
it and show it to captain Nebeve.. Take a look at the compass on the bridge..
then have a chat with Tun.. ask if you can maneuver the ship for a while..
now that you are alone.. use the talisman on the compass. Pick up the talisman
and Nebeve will take it.. he has hidden it under deck.. go down under and
pick up the axe.. take a swing at the chest.. Ooops..!
: Chapter 7 A Deep Blue Mirror
After your brief conversation with Raven, try to pick up the sea-animal-thing
that keeps sticking its head over water.. and down we go! Look at the paintings
in the cave.. pick up one of the blue-things off the wall .. put it in your
moth and go for a swim, Wait!, you can sting yourself with the needle first
to get some blood. Swim towards the shell, open it and get the pearl, now
swim for the city.. once in pick some green stuff from the wall (tanyen)..mix
the 3 things.. eat it, and now you can have a chat with the queen... Try to
touch the spear and you can talk to the queen about "vannstilneren" (water-calmer
or something like that). also show her the crystal that's next to the spear.
Outside the city there is some sea-weed covering a cave.. move it and pick
up the crystal.. enter the cave and pick up more crystals (total you should
have 4).. Now comes one of the hardest puzzles in the game.. good thing you
have this walkthrough. Half the Puzzle is based on opposites, the 4 rings
should be placed the way that the drawings behind them is the opposite.. hum
I am confusing myself here.. hum.. Just do it like this: Fire vs. Water Bird
vs. Fish Mountain vs. Sea creature As for the crystals.. place them like this:
Crystal 1: Down to the right Crystal 2: Up to the left Crystal 3: Up to the
right And by own brainpower.. try to figure out where to place the last Crystal..
Now turn the crystals so they are facing the similar symbols on the other
crystals. (You will know when you have placed them right) Now when the cave
has been illuminated take a look at the carvings in the walls.. return to
the queen ant tell her about your discovery. You will now be able to take
the spear.. go and kill the big fish in the shipwreck.. take a tooth as proof..
enter the shipwreck and get the talisman. Return to the queen, give her tooth
and talisman.. return to the cave, use the talisman on the symbol.. show it
to the queen, congratulations ..
: Chapter 8 Reunification
Pick up the rope on the beech.. now move to the left, use the rope on the
small tree, enter the cave.. walk to the bottom and pick up a key from the
junk.. now use Raven on the Jungle (beech).(summon him with the flute). Get
to the volcano (mouth).. look at its moth, use the key in the hole, change
symbols as you look through the telescope.. no wait you don't have to do that,
I have already done it for you >- =Statue in an old town.. apple =Statue on
the Ocean S =Big tree -(,,)- =Volcano grab the key and move to the Big tree.
(you have to click the tree before you can enter that area).. Exit the area
and enter again.. now you have awaken some tree-men.. talk to them, be interested
in the statues and you will know the purpose of them.. also enter the top
of the tree and ask why they cant finish building the cannon. Now look at
the statue.. this will be your "phone-line".. set the ear (bottom) to S and
the top to Apple (the symbol that looks like an apple..)..exit the area and
get down on the beach, go to the right and look at the statue on top of the
cliff, set its ear to S and its mouth to >-> (arrow)..go to the old city,
set the ear to >-> and the moth to -(,,)- (volcano).. now get back to the
wood men and have a yell through your phone .. Talk to q'aman.. Meet Q'aman
and talk with him.. ask him to help the poor orgewool (or whatever those turtles
were called) and he willí¯Â¿Â½when he goes up on his hill, give him your candy
paper as bait for his fishing. Return to the wood-men and tell them they can
start to work again.. Return to q'aman's place and pick up the line and some
fish bones.. use the fish bones on the rope (if you forgot the robe by the
cave.. go get it).. get back to the woodmen, give them the line and use the
rope with bones on the cannon. Talk to the Creature standing on the other
side.. when you are done, drink the "Light as a Leaf Mixture" and use the
wind mixture on the upwind.. jump over. Walk up to the castle, talk to the
man standing guard in front of the entrance to the storytellers place..
: Chapter 9 Shadows
Well back in Stark, talk to father Raoul, then go back to your house and be
ready for a surprise.. Look out the window and jump out. (click the river).
use the invisibility potion to get past the evil man, head for the cafeí¯Â¿Â½ after
your encounter with the woman you are back in arcadia..
: Chapter 10 Rebirth
Wasn't that a short chapter?.. well, head for the weird guy in the park, Abanaxus,
and you will get the last piece of the plate.. go to the library, and put
the plates in their holes, use Raven to clean the dragon so it can melt the
plates.. When its done, follow the plate down, talk to Minstrum first.. try
to open the wheel at the bottom, talk to Minstrum about it and you can turn
it again.. pick up the plate. Try to exit The library area and you will shift
back.. ahh, I love these short chapters.
: Chapter 11 Kin
You landed in your paint studio.. hum I suggest you paint a picture. Pick
up the paint stuff and go for it!. Actually, April Tells you what to do once
you return from the shift.. you need to find someone to examine the star-map..
how about Flipper Burns?.. he owes you an ID too.. Once you get the ID, give
him the Map.. he will tell you that he can fix it soon.. in the meantime,
you should head for The Metro Circle Elevators to try your new ID .. Once
you are up, notice the empty pizza-box in the trashcan, pick it up.. now get
some new clothes at the store to your left.. Take a shuttle (ferge).. Once
there, ask the policeman about the location of the MTI building, then head
for the street. Give the man behind the desk your empty pizza box so you can
go on to meet Mr. Mac Allen. Try to open one of the drawers in his office
and Mac Allen will enter. Once you regain control over April, click the control
panel to the right.. now you can operate the door.. click it again, and open
the door. Once out, move to the ledge at your right. Say hello to Cortez and
discover his true self.. Now go back into the lab.. use the control panel
to regain your plate, now go back to Flipper.. find some more death.. (I hate
when the geeks die ;-) Well, now that you know where the portal is, sign up
as a colonist (up the elevator, in the room next to the shuttle)..
: Chapter 12 Dreamland
Once in the colonial-hall, try to enter the Women's-Bathroom, when that does
not work.. do it the Masculine way. When you are inside, use your card to
buy some futuristic-Viagra , move the trashcan, and open the Vent with your
last coin. Enter the vent and use the screen to your right to enter the (1)
area, when you are there, mess up the Camera and return to the screen.. now
you can enter area (2). See that cup?, give it some manliness.. hehe, return
to the vent and enjoy the guard having an erec.... I mean, see the guard become
exited.. You can now access the screen in the guards room, you can boss around
the other guards, but only one position at the time. First, remove the Cell
department. Check the mans coat to find a key, and also check the computer
to find out where Adrian is located. Go over to the Cell department, open
the cell with the key and let Adrian out. Return to the control panel. Now
move the Airslot department (luftsluse). Go over there and press the yellow
button.. now press the centre of the capsule.. you need an oxygen filter.
Return to the control-panel, move the storage-crew and get over there to look
for the filter. Use the Computerterminal to find the serial-number for the
filter.. now click the boxes in the way back to find it. Return to Adrian,
remove the Guard with same procedure as last time.. connect the oxygen filter,
press the yellow-button and hey.. chapter 13 is aproaching!
: Chapter 13 The Longest Journey
Walk further into the Dessert, then towards the tower.. meet your first test,
Chaos. use the magic binder on the talisman, and use the talisman on chaos..
done with that.. Next test, the sentimental one.. Use the gold-ring on your
dad.. done with that.. Third test.. ehh that a long jump?.. First you summon
Raven (yes really!).. use him on the tower, then on the other construction,
and then the hole.. now ask him to fly back to the spring and get some water..
re-use him on the "nothing" and, whom!, you have a bridgeí¯Â¿Â½Cross it! Use your
hand on the hole.. Put the plate in it.. place your hand in the hand... Okay,
this will be your final action in the game.. do it slowly and enjoy ití¯Â¿Â½ Use
the talisman on Gordon.
Extra special thanks to Revolution reader Zero_hero!