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Tomb Raider Anniversary FAQ/ Walkthrough

Version 1.0 by

07/25/07

Tomb Raider Anniversary 
PS2 version

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Introduction

Lara’s back in an almost new adventure: P As a fantastic way to celebrate her
10th birthday, we are blessed with a remake of the game that started it all.
Its great for players who didn’t get a chance to see her first time round,
and also for those die hard fans.

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UPDATES - List of the stuff ive recently added, check here to see whats new :)

17-07-2007

-added 'secrets', nothing major

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The order of what you will find here, if you don’t want to manually look
through it all to reach a certain place, artefact or…something…then type the
number next to the appropriate section.

[01] Introductory stuff, controls etc
[02] Walkthrough – Level 1 – Mountain Caves
[03] Level 2 – City Of Vilcabamba
[04] Level 3 – The Lost Valley
[05] Level 4 – Tomb Of Qualopec
[06] Level 5 – St Francis Folly
[07] Level 6 – The Coliseum
[08] Level 7 – Midas’s Palace
[09] Level 8 – Tomb Of Tihocan
[10] Level 9 – Temple Of Khamoon
[11] Level 10 – Obelisk Of Khamoon
[12] Level 11 – Sanctuary Of The Scion
[13] Level 12 – Natla’s Mines
[14] Level 13 – The Great Pyramid
[15] Level 14 – Final Conflict
[16] The Mansion – Lara’s House
[17] Rewards and extra stuff
[18] Frequently Asked Questions
[19] Contact info and thanks

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[01]
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Main controls (and other useful information)

All this can be found in the booklet, however I’m feeling nice so I will
type it all out for you.


Left analog stick - Movement – tilt gently to sneak, slightly more to walk,
and fully tilted to run

Right analog stick – Rotates camera

Circle button – Crouch/roll
Release from ledge (whilst hanging from ledge)

Square button – Throw/retract grapple

Triangle button – Interact/action (while standing next to an object)
Pick up item/weapon (while standing next to item/weapon)
Safety grab/balance (prevent Lara from falling off ledges
or objects)
Fast traverse (speed up Lara’s movements on ledges)
Pull grapple (only whilst grapple is latched onto
something)

Cross button – Jump (hold to jump further)

L2 – Reset camera angle

R2 – Walk (allows Lara to move carefully)

R3 – Manual aim mode

Up button – Use large medipack

Down button – Use small medipack

Right button – Cycle through weapons clockwise

Left button – Cycle through weapons anti-clockwise

Swimming controls

Left analog stick – Swim left, right, forwards

Right analog stick – Rotate camera

Square button – Dive (hold to dive deeper)
Triangle button – Interact/action (pick up rewards)
Swim quickly (when button is pressed repeatedly)

Cross button – Surface (hold to swim more quickly)

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Combat controls

L1 – Lock onto target

R1 – Fire weapon (performs headshot if timed correctly during an Adrenaline
Dodge)

Right analog stick – Flick left or right to change targets

Left analog stick and Cross button – forwards, backwards, left or right
somersaults

Left analog stick and Circle button – Multi-directional roll
Adrenaline Dodge (if an enemy if performing a Rage attack)

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Other useful controls


Grappling and wall running

Is it just me, or is this game slowly turning into prince of Persia?
Hmm…anyway…grappling is the same as legend. When the grapple is available
to use, a Square hint icon will appear (isn’t that nice?) run in the
direction of the grapple hook and quickly press Square to latch on.
To move up and down the line, hold triangle and use up/down on the analog
stick. Now wall running is a new technique, which allows Lara to show off
some more. Connecting is the same as grappling (though some people find it
hard to get the hang of it at first). Once connected you can move up and
down (like before). To run, press the analog stick in the direction she is
running, when you reach you destination press the cross button to jump off.


Pole techniques

Lara can shimmy and swing along a pole to get to her desired destination.
Use the left analog stick to move Lara across the role, or to start her
swinging. Press the cross button to jump off, but remember to time your
jumps carefully. To let go of a pole, press Circle.


Column traversal

Use the left analog stick to move Lara up and down the column, or to
shimmy around it. Use the cross button to jump off at any point but
remember to aim: P also, something new, Lara can now balance on top of
columns. Use the left anaog stick to turn Lara, and push the cross button
and up on the analog to make her jump. Lara will start to loose her
balance if left on a column for too long, to counter act this, press
triangle.


Rope work

Ropes are used in the same way you move whilst your grappling hook is
connected; push forwards to start swinging… press circle
to let go of the rope.


Ladders

Lara can move up and down a ladder (as if that wasn’t obvious).
Use the left analog stick to move her, pressing triangle repeatedly will
make her move quicker, and pressing circle will cause her to let go.


Swan dives

Not a necessary technique you need, but it looks good really good when
diving from a high point. Whilst running, press cross for Lara to jump,
then immediately press circle. This can be a little tricky to master,
so go get some practice.


Knockdown recovery

When Lara is hit by an enemy, it may cause her to fall down. When timed
right (as she starts to stumble) quickly press the cross button for her
to jump back up before the enemy can start attacking you.


Tumbling

Just to make us all feel bad, Lara can show off her tumbling and acrobatic
techniques. Quickly tap circle to make her to do various tumbles. Pressing
the cross button repeatedly will make her back flip and stuff. These
buttons can be combined to make a really fancy sequence.


Adrenaline Dodge

At first, I thought what the hell? But I quite like this move, and one
your going to have to learn for certain aspects of the game. During combat
some enemies will go into ‘rage’ mode, when this happens they will charge
towards you. The screen will blur except for you and the enemy, a hint
icon will appear telling you to dodge roll (move the analog stick left/
right and press circle). If done correctly, time will slow down, and two
cross hairs will appear. As soon as they come together, press the trigger
button to complete the headshot (the cross hair will turn red and it does
make a ‘click’ sound, so use this to your advantage). Timing is critical,
if not done correctly Lara will get knocked down by the enemy, with a
little practice, you should get the hang of it.

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Collectables


Small medi pack – Fills 25% of Lara’s health bar

Large medi pack – Completely restores Lara’s health bar

Dual pistols – Lara’s trademark weapons, comes with unlimited ammo.
Although they may lack in attack power compared to other
weapons, they are an overall good weapon.

Shotgun – High damaging weapon but only really does damage at close range.

Dual .05 Caliber pistols – Deals more damage than normal pistols,
but fires at a slower rate.

Dual mini SMGs – Weapon of the gods :P ok, maybe not. But there damn good.
High damage at high speed. Just keep an eye on your ammo
count, these guys will get though your supply.

Shotgun, .50 caliber and SMG ammunition – Self-explanatory really.
All three can be collected before
Lara obtains the actual weapon.

Grappling hook – small…metal…grappling hook. What else do you need to know?
Allows Lara to get to difficult areas she can’t reach by
foot.
Journal – If your stuck in an area, check the journal and Lara will give
you a small clue. Nothing useful like ‘climb the hidden ledge,
three steps from the right’ kinda thing, but you get the idea.

Collectables – keys, machinery, tools etc. all found throughout the game.

Scion fragments – again, self-explanatory really. They are…fragments of the
scion: P

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[02] - Walkthrough
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Peru _____________________________________
Level One – Mountain Caves |Artefacts-3 Relics-1 Time Trial- 6:00|
-------------------------------------

After the movie sequence, you finally get control of Lara. This bit is
really an intro to the level, just to guide you along the main abilities
you will need to use throughout the game. First off, run straight ahead to
the ledge on the wall and grab on, shimmy right all the way to make your
first wall jump. Time it correctly and make it to the other side, carry on
shimmying until you are able to jump off to the ledge behind you. You
should see another ledge available for you to jump onto, make your way
onto it and climb up the wall using the ledges to guide you. Time to use
your grapple; the little square icon should pop up when faced in the
right direction (just in case you get a little lost). Run, jump and
quickly press square to connect your grapple to the hook. Start swinging
and jump off.

Well done, congratulate yourself if you like. Wander over to your ‘guide’,
he doesn’t have much to say so carry on. To his left…no…your left…you know
what I mean, will be a snowy ramp (highly convenient) run up it and jump
off to grab the platform. To your right will be another grapping hook, so
grapple away and make it to the other side. As you land you should notice
some ledged on the wall, climb on, and make your way to the top. Press the
button and another movie sequence takes place.

Dammit, now you’re stuck. Luckily you’ve got me to get you through the
caves. See, how nice I am? I could be playing away but no, I’m sat doing
this. You can thank me later. Right, follow the path and DO NOT tread on
the floor panel. What? You did? You never listen do you? Carry on going
and you’ll be faced with…*drum roll* darts! (If you turn to face the way
you came, there are some ledges to reach the top of the structure, at the
top there are 2 levers to turn the darts off).The first couple can be
avoided by crawling/crouching…whatever you want to call it; the last few
need careful timing so that you make it through. Once past the trap, if
you can call it that, you will see an opening in the wall in front of you.
To get up there, head on into the next room, up the stairs and follow the
path around.

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Artefact 1

Before heading onto the ledge on the left, turn around to face the way you
just came. Climb on the ledge above you, head to the end and jump to the
next one. Head round the right and jump to grab the edge of a passage.
Head through this and jump to the next ledge, jump off the slope to grab
the opposite ledge. Climb up and collect the artefact. Drop down and head
back to where you were.

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Climb onto the ledge, and shimmy around until you can pull yourself up.
Wasn’t too difficult was it? Pull out your guns, its time for your first
kill. As you move along, three bats will jump out…well fly out. Kill them
all, poor buggers and carry on through the path. You will come to a large
pit; watch out as a couple more bats will try and take your soul! Ok…was
a little OTT, either way, kill them.

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Artefact 2

The slope in front of you allows you to gain the next artefact. Slide down
and jump, when the grapple icon appears quickly grapple. Climb up the
grapple and find the ledge in front of you, swing and jump to it. Shimmy
left and jump to grab the ledge above you, lean back and grab the one
behind you. Drop down to the one below you then head right, once you reach
the end, jump to grab the ledge behind you. Climb up and collect the
artefact. To get back down, hang from the ledge and drop down to the ground.
Kill the two bats that appear.

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-------------------------------------------------

Find the hole and drop down, at the end, pull the lever, and head on
through the doorway. Now, if you played the original, you will all
recognise this area…oh the memories. Anyway, follow the path and head
over to the rope bridge. As you make your way…it will break. If you hadn’t
noticed already, two wolves will be hovering around beneath you (there not
literally hovering…though that would be very cool!). As your first proper
battle, it can over whelm you, just keep mashing the trigger button, make
sure to keep moving and you’ll be fine. The second half of the bridge is
climbable so make your way up and follow the trail out of this room. Enter
onto magical pillar room, to your left is another pit with a rope for you
to jump across. If you happen to fall down, be prepared to fight a bear.
Now, it will be a little tougher than the wolf battle as you don’t really
have a lot of room…and only your pistols to kill it with. Keep moving and
eventually he will die.

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Artefact 3

To make your way back up you can use the ledges however, that means
missing out on the last artefact. Head into the alcove the bear was in
before you lured him out. Pull the switch to open the door (I think its
on a timer but I’m not sure) head on through, drop to the lower ledge and
collect the artefact. Drop down to the room below and you’ll find yourself
back where you fought the wolves. Head back to the bear pit and swing
across.

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Once across head down the stairs carry on until you reach another pit.
This one fortunately, contains no bears. Use the pole to swing across and
make your way out of the room. Again you will be faced with darts, roll
across, dodging them as best you can. Nice, big, fancy door awaits you.
Sadly, it’s locked. Fear not, two levers await your assistance. To the
left will be some ledges for you to make your way up, for the moment,
ignore the ledges in front of you and kill the wolf that comes out from
the doorway to your left. Make your way through and turn left, swing
across the poles and as you land on the other side, quickly dispose of
the two wolves that appear. Run through here and climb the ledges at the
far wall, jump back onto the pole and allow it to move. Once in position,
swing and grab the lever. As you pull it down, one of the locks becomes
released. One more to go. Drop down to where the big door is,
make your way back up the ledges (where you went originally) and climb
up the ledges in front of you (the ones I told you not to go up before).
Climb up, shimmy along and jump onto the second lever. The door is now
accessible. Drop down, back to the door and stand on the pressure pad.
Assuming you didn’t take too long pulling the second lever, the door
should open.

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Relic – Killer Whale Bottle

To get this, you need to head back to where you pulled the first lever.
Once your there you need to climb onto the ledges like before, this
time, when you land on the pole, you need to jump straight off to grab
the crevice on the left. This can be a little tricky, just keep trying.
Shimmy left and at the end jump to reach the pole. Swing to the small
ledge in front of you, jump up, then jump to the pole behind you. Swing
across and grab the ledge, climb up and collect the relic. To get back,
use the same way you came, when you reach the last pole, drop to the
ground and head through the door.

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[03]
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_____________________________________
Level Two – City Of Vilcabamba |Artefacts-1 Relics-0 Time Trial- 7:00|
-------------------------------------

Make your way forwards until you reach a large pit with two columns. Jump
onto the one nearest to you, slide down and drop to the floor, near by
will be a ledge for you to climb. Jump up to the next ledge and jump onto
the column behind you. Turn to face the way you came in, climb up a bit
and jump backwards to the platform. Carry on through the doors and
eventually you will see the village. Make your way down the steps on your
left, when you reach the cave area, pull out your weapons and kill the two
wolves lurking in there. As you exit this cave, you will enter the village
itself, as you move forward a bear will come out. After a couple of shots
he will enter ‘rage’ mode and charge towards you. When the on screen icon
appears quickly dodge roll, then when the cross hair’s join and turn red,
press R1 to fire your weapon. If done correctly you will have completed
your first headshot. Well done. You can check out the area if you wish,
there isn’t a lot to be done here so head into the water. Find the
underwater tunnel and swim through, remember to keep pressing triangle to
make her swim faster. At the end pull the lever; allowing you to surface
and get some much needed air. Climb out and head up the stairs, jump
across the gap (keep the jump button pressed to make her jump further, its
quite a long jump.) As you enter the next room, the wooden planks will
collapse. Damn. Find the gate and shoot the lock (you will most likely
need to enter manual aim mode) don’t go through the gate yet, it only
leads back to the village. In a hole nearby, is a moveable box, move it
out the way so you can access the room behind. At the back of the room,
collect the shotgun shells, and in the little alcove to the left, pick up
the Village Key. Now make your way back to the village. Bring the box with
you.

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Artefact

Position the box next to the column back in the village; the column should
be opposite the stairs you used to enter this area originally. Climb onto
the column, at the top jump off to the platform and kill 2 bats. Jump to
the pole and swing across to the ledge in front. Climb up and grapple the
hook, swing across and jump to grab the small ledge on the other side.
Shimmy left, jump up and grab the pole, jump to the next one and finally
grab the top of the waterfall. Another 2 bats will come out, so kill them
and collect the artefact. Jump to the nearby roof and slide down.

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Back at the village find the lock and use the village key you picked up
earlier. Pull out your weapons and prepare for some quick moves, head in
a little to lure out some wolves (they will literally jump out at you so
be quick and keep dodging them.) When they are dead, enter the next room,
another wolf will come out from the far corner. The big shiny door in
front of you is sealed by two locks; three guesses where the other two
doors lead. It doesn’t matter which order you do them, so for the hell of
it, enter the left door first. You will find yourself in a large room,
lots of ledges and a nice big swimming pool should you fall and want a
softer landing. Head up the stairs and start climbing, the layout is
simple so make your way to the top. Your final jump requires you to jump
to a platform behind you, as Lara lands she will not catch it properly and
you will be taught how to use ‘recover’, press triangle and she will grab
the edge with both hands. Run along the path and beware as two bats fly up
in front of you. Once dead, jump over the gap, and then jump to the pole
to activate the first lever. Drop down and carefully make your way to
ground floor. Head through the right hand door and you will find yourself
in a room similar to the other. Follow the same procedure and make your
way to the top, kill the bats in the next room and jump onto the pole to
open the door. See? Wasn’t too difficult was it? Enter the next area and
jump onto the ledge with the ramp, slide down and jump grab to the pole,
swing across to the column. Push forwards and jump to make it off safely.
At the next pit, jump to grab the ledge and lower yourself to the floor,
run to the other end, find the ledge on the wall and climb on. Jump back
to the pole behind you, swing across and land on the opposite ledge. Make
your way to the wooden platform, but be careful as you climb up, and there
are darts flying across. Once on the ledge, turn around, jump to land on
the top of the column, jump across and follow the path to reach the end
of the level.

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[04]
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______________________________________
Level Three – The Lost Valley |Artefacts-2 Relics-1 Time Trial- 15:00|
--------------------------------------

Now this level is quite long compared to the previous two, but its also a
damn good level :P you’ll see what I mean later on. As you enter, admire
the pretty waterfall and the serenity of the surroundings. How nice,
peaceful and calm. Time to mash things up, let’s start with a bit of wolf
killing shall we? Drop down and two wolves will come out from there little
cave, if you get a chance to do a head shot, do it. You’re going to need
the practice.

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Secret

Dive into the pool of water and locate the underwater tunnel, swim through,
climb out and collect the small medi-pack

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---------------------------------------------------

Ignore the ladder for now, you’ll be back later to explore
up there. For now, head up the rocks and collect Cog number 1. Follow the
ledges and cracks to make your way up to the top of the waterfall. Resist
all urges to swan dive into the pool and follow the path to the left, jump
across the broken bridge and land on the other side. On the right hand
wall are some nicely placed ledges for you to climb up and then jump to
the platform behind you. Enter manual aim mode and shoot the rope, climb
on the ledge, shimmy around and jump to the pole behind you. Swing across;
follow the path, making a U turn. Run, jump and pull out your grapple to
swing across, land on the platform. Find the ledge on the back right wall
and climb up, jump across the gap and enter the little area. Cross the
rope bridge and locate the second cog nearby, as soon as you pick it up,
kill the bats that come out from the cave above the waterfall.

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Get the shotgun

The place where you get the 2nd cog. Shoot the brigde and grapple on the hook.
A bit left to the waterfall is a small cave, you can jump in there using the
grapple.Voila got yourself a shiny new shotgun. (And a medpack, I think.)

-Thanks to Black. Arrow for emailing me and letting me know :)
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Go to the end of the ledge and jump to grab the moving pole. Swing and
jump to grab the small ledge on the wooden structure. Climb up and when
you reach the last one, jump to grab the edge of the platform behind you.
Follow the passage and use the switch to open a gate somewhere in the
level. This gate will give you access to the Relic, so make sure you pull
the switch if you want it. Now, jump into the water and let it take you
back to where the level started.

As you get out, three wolves will come out from that little cave again,
so take care of them. Now, climb the ladder and place a cog on the stick
thingy, pull the lever to start the first stage of the mechanism.
Jump onto the pole above you and swing to the next set of poles, make your
way across and swing onto the ladder. Climb up and place cog number 2 on
the stick, and pull the lever. On the right hand side, jump to the ledges
and make your way across and then up, finally jumping to the wooden ledge
behind you. Now, you will see a revolving ledge in front of you that leads
to where cog number 3 goes, but we don’t have it yet. So turn around,
face the wall you climbed up, and turn slightly to the right. You will
see some more ledges for you to climb. Jump onto them and shimmy around
until your back is facing the rope, make sure to be on the higher ledge,
else you will fall. Once on the rope, turn left to face the wall, start
swinging and when at the peak of the swing, jump off to land on the
ledge. Again shimmy along and land on the wooden planks beneath you, the
shock will cause the ladder to fall and break, leaving a stick for you to
swing on. Ignore that for now and head through the cave. When you reach
the low rock, which causes you to crawl, pull out your weapons. As soon
as you enter the room a bear will start to attack you, this isn’t easy as
there is little room to move. If you wish, you can stand on the rocks
nearby and shoot him from there, but chances are he will run back to his
little hole and wait for you to stand on the ground floor. On the rocks,
climb up and find the .50 caliber ammo on the wooden platform.

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Artefact 1

Stand near to the horizontal poles, if you look down you will see a wooden
slope. You need to jump from here onto the fourth wooden plank from the
right. You don’t have to be exact but this is the best way I found to
reaching the ledge. When you land on the slope jump to grab the crevice.
If your jump doesn’t reach, climb up and try again, at least you know
where you have to go. Once on the ledge shimmy left, then jump to the
alcove behind you, collect the artefact and climb down. Make your way
back to the wooden structure.

--------------------------------------------------------------------------
--------------------------------------------------

Stand on the top part (where you collected the ammo) and turn to face the
way you climbed up. There will be some more ledges for you to climb on,
jump over to them and jump onto the column behind you. Remember to press
triangle if Lara’s balance starts to fall, make your way across the other
column and into the hole. Once in, follow the path and collect the
shotgun ammo on the side, and stand on the edge of the platform. Now, you
have to place your jumps right, else she will miss and fall. Jump to the
ramp in front of you, just before the ramp ends, jump to the ledge. Shimmy
right and jump to the platform on the side, where there is some more ammo
for you. Jump to the pole, swing across and climb up the ledges on the
side to finally reach safe ground. In the next area jump to the ledge and
shimmy left, jump to the ledge opposite you and quickly drop. Kill the
two bats that start attacking you, and collect the medi pack on the edge.

Carry on and enter the grassy cave, follow the trail to the collapsing
wood. No way back now. Carry on and enter a large expanse, for those of
you who have played the original, you know what’s coming, if you’ve yet
to experience this, then your in for some fun. Notice the large rock to
the right? Use this as safe ground to kill the next few enemies as they
come in numbers and are quite fast unless your used to the combat skills.
Move forward to lure out the first three raptors (not sure if that’s what
they are but I’m calling them raptors, so tough) they take quite a few
shots before going down, if your feeling bored, drop down to their level
and cause them to go into rage mode. Its up to you. Soon after three more
will come out, take care of them as well. Checkpoint, think you’re
finished? Think again. A movie will take place; unfortunately button
sequences were kept from Legend (personally I hate them and think there
pointless but hey, whatever). Make sure to push the right buttons else
Lara may just end up as lunch. Now the bit we’ve all been waiting for.
Time to kick some T-Rex ass.

--------------------------------------------------------------------------
--------------------------------------------------

I guess you could call this your first ‘boss’ battle. He’s a lot tougher
than in the original and although he’s one big cookie, taking him down is
really easy. First, and most important, keep moving. Mr T-rex is one big
dude and can easily catch up to you, keep jumping, rolling, whatever to
stay out his way. Basically start shooting away, you will then be
informed of his rage bar (which you already new about from previous
enemy’s, you just get to see it in the case) the bottom bar will fill up
as you shoot him, when its full he will roar and then charge at you.
Remember, he moves quickly so perform dodge roll as soon as it appears,
and then pull the trigger to complete the adrenaline dodge. Sadly, it
doesn’t kill him right away like all the others, but it does cause him to
run into the wall taking a little chunk of health. Keep shooting at him;
it does take his health away but its very slow going. If you really can’t
master the dodge roll technique, just kill him the old fashioned way and
shoot him, just make sure his rage bar never fills. Eventually, another
button sequence will take place, which finally finishes him off.

A quick way to kill him is to position yourself in front of the spiked
platform things. When you complete the dodge roll he will run into it and
it will take off a massive chunk of health. They do break when he hits
them, but they are there to help.

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Well done, feel proud, have a meaningful moment to yourself if you like.
Maybe a pat on the back? Ok, don’t over do it. In the area, there is some
ammo, and a small medi pack, a small consolation for the effort it took to
kill the bugger. Oh well, climb the rocks next to where he fell and laugh
at his beady little eyes. Hehehe…okay, enough of that. In the next area
collect cog number 3 from the island. Jump into the water and find the
passage, swim along and surface in an area with a column in the centre.
Climb on and jump onto the platform, unfortunately the exit is just out of
reach so your going to have to go the long way. Near the exit is a ledge,
climb on and make your way along, jump onto the tip of the column and then
jump to the next ledge. Then make your way to the exit, the jump will be a
little odd angled but she will make it. Once your outside, climb on the
rocks in the corner, and run along the stone ledge. On the opposite side
you should be able to make out your destination, run along the various
platforms to get there. Head onto the column and into the little cave area.
Admire the scenery and carry on, were almost there. Jump to the ledge and
shimmy around and jump to the wooden platform behind you. Slide down the
ramp and jump to the column, use this to get into the hole in the wall.
Once you’re in, find the small medi pack nearby, head through the door
way and into the next area. Climb the ledges and you’ll find yourself
back where you killer the raptors.
Jump across the broken rope bridge and collect the large medi pack in
the alcove ahead. Head back out of this area and find the ledge to the
left side, make your way to the top and face the slope (it has a water
dripping onto it).

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Artefact 2

Before you use the slope, jump over it to land on the ledge. Climb down to
the ledge on your right, and then into the area with the artefact. To head
out, climb back up and into the next area. You should recognise where you
are, head back up to the slope.

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Slide down, and jump onto another ramp, slide down this and then jump to
grab the pole, swing along and enter the grassy cave. Follow it all the
way along, slide down and grab the ledge. Lean back to grab the lower
ledge behind you, shimmy along to the right and drop down.

You should now, fully recognise where you are, if not, you clearly weren’t
paying attention earlier. Time to head back across the pit with the slides.
Climb down the ledges, jump to the pole behind you and then swing onto the
platform. Now you can either try and grab the ledge (and risk her not
grabbing, it is an awkward angle) or jump on the slide and immediately
jump to the ledge. This time, don’t go right, you’ll only go back to where
you where a moment ago, jump up, shimmy left, drop onto the other ramp,
slide down and grab the opposite ledge. Climb up and make your way to the
top, follow the path then climb the column. At the top, jump to the
smaller column and then jump into the alcove. You will now be back where
Mr bear was, or is, if you didn’t kill him. From here you should know your
way back to the waterfall. Once you’re at the waterfall area, head back
up the ladder; now make your way to where the revolving platform was.
Time your jump and run along, jumping to the next ledge. Here you can use
the last cog, and don’t forget to pull the lever. This will stop the flow
of water, revealing a hidden trail. Jump into the water but before heading
through the waterfall, its time to collect the Relic.

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Relic – Kero Mug

You need to make your way back to the top of where the waterfall used to
be, jump into the water and swim now that there is no current. Find the
tunnel and swim through, surface and collect the Relic.
Make your way back to the pool underneath the waterfall and enter the
passageway
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[05]
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______________________________________
Level Four – Tomb Of Qualopec |Artefacts-2 Relics-0 Time Trial- 13:00|
--------------------------------------

Follow the path until you reach the open area. Run and jump towards the
column, then onto the next column. From here, jump to the platform on
the right, and then finally across to the ledge on the opposite side.
Phew, now enter the next area. Firstly run towards the ramp on the other
side, as soon as the boulder starts moving, get the hell out of its way.
This boulder will destroy part of the path and allow you to move a wooden
structure. You should also notice that the ramp is now blocked by three
gates, boo hoo. You know the drill by now, three gates usually means
three locks. Well done, lets get on with it. Turn to face the way you
came in and you should notice a couple of ledges on the right hand side,
which will allow you to make a safe journey to the bottom. Do so, when
your there, move the broken piece over to the ledges you just used (you
need it to get back up). Move the wooden structure on the left hand side
and pull it back into the larger area. Find the light patch on the floor
and place it on there. Note: it doesn’t have to be ON the light patch,
it’s just a rough guide, just make sure it’s somewhere near it. Head back
up to the main pillar and jump on the wooden platform, then jump into the
alcove. If you cannot make either jump, move the wooden structure so that
you can. Honestly, do I have to tell you everything?

Once you’re in follow the path and collect the shotgun ammo, watch out for
the darts. Jump to the pole and swing to the ledge. Shimmy left and jump
to the next ledge. Keep going left, jump across again and try to avoid
the darts. They don’t knock you down or anything, but they still take a
chunk of health. Drop down to lower ledge and shimmy under the next set
of darts. Climb up and then jump to ladder on opposite wall, climb to the
top and jump right. Keep heading right, drop down, turn to jump to column
behind you and then finally onto the platform. Collect the small medi
pack nearby, then another slightly further along the path. Ever get the
feeling they’re being too generous with the health items? More darts
ahead, lucky you. Eventually you will reach the room with the lever;
sadly you’ve got to carry on jumping about till you reach it. Nothing is
ever that simple. Run, jump and then grapple to land on the stair island
bit. This can get annoying as the grappling hook may snap and you have to
keep re trying. Maybe it’s just me, but it happened a lot. Either way,
once you’re on, jump to the column on the left hand side, aim as best
you can and jump to the pole. Swing to ledge and climb up. Move along
the wooden path, collect the ammo on the side before jumping and grabbing
the lever. Drop down and make your way back to the pillar. Avoid the
darts and swinging blades (they were quickly installed while you were
jumping about), be careful of the raptor that jumps out as you turn the
corner. Make your way back across the chasm, you can stick to this wall,
just keep going left and then swing off the pole at the end.

Jump back onto the wooden platform but rather than jumping to the
pillar, jump to the left and onto a ledge. Climb up and grab the
column, then jump to the top platform. Enter manual aim mode and shoot
the ring supporting the big disk, as this falls it will destroy some more
of the pillar. Almost done up here, jump across and grapple. Then, become
Spiderman and jump and grapple again, swinging across until you reach the
alcove with lever number 2. Pull it and another gate will rise up. Just
one more to go. Before you can get to it, you need to re arrange the
wooden structures. Make your way back down to the ground floor and pull
wooden structure you used earlier to the other side of the area, place it
right against the sloped wall, then take the new structure and put that
on the light area. Head back up and use both to get to the other side.
Again, if you cant make the jumps, re arrange them so they are nicely
spaced out.

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Artefact 1

As you reach the new area, hang down from the edge and make your way to
the ground. At the far end will be the artefact, collect it and head up
the way you came.

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--------------------------------------------------

Again, more darts await you. Jump to the column and then to the ledge on
the left hand wall. Shimmy right across the darts and at the end,
lean back and jump to the column, before jumping to another platform. As
you enter the room, pull out your weapons and moved forward, the floor
will break and a couple of wolves are roaming about below. Take care of
them. Run up the wooden pathway and find the metal cage hiding in the
alcove, pull it out and push it to the floor. Move it to the right
pillar, the ledges on it are now accessible. Climb up and make your way
across the room.

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Artefact 2

When you are on the last hanging pole face the wall so that the lever is
on your right. You should notice an opening in the left corner, jump from
the pole to the edge and climb up. Pick the artefact up and jump back
onto the pole.

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--------------------------------------------------

Carefully aim yourself towards the lever (it may take a few goes to get
it right). Jump to the column behind you and then onto the pole,
swing onto the ledge on the wall. Make your way up to the top,
and then follow the path before jumping back to where you originally
came in. Kill another raptor as you make your way back. Jump to the top
of the column, then to the pole, swing to the next column climb up.
Now make your way back to the pillar. All three gates should now be
open, head up with ramp and go around the block that contained the
boulder. Enter the room with a piece of the Scion. After the movie run
back to the Lost Valley, as far as I know, the falling debris cannot
harm you unlike in the original. Either way, you don’t want to hang
around here, so make your way back. When you enter The Lost Valley a
sequence will start with Larson, push the buttons accordingly and then
say farewell to Peru.

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[06]
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Greece ______________________________________
Level Five - St Francis Folly |Artefacts-6 Relics-0 Time Trial- 34:00|
--------------------------------------

Kill the lions that attack you, use your new shotgun if you like, it’s a
good weapon. Watch the movie with Pierre, I’m sorry, but he’s just not
the same I mean I want the Pierre we had in tomb raider chronicles
*speaks with a French accent* “come, let uz get out of ere, and zen, I
will buy you milkshake” I mean, what was wrong with him?
Anyway, lets get on with it, shall we? I haven’t got all day you know.
I will apologise for this, its hard to explain, which column is which,
so please bare with me. From the entrance climb onto the right hand
pillar, shimmy around and make your way to the top. Turn to face the
opposite direction and jump towards the column in front of you, you may
need to press triangle as Lara grabs the ledge. Shimmy around and up
until you reach the top, lean back and jump to the next column.
Climb to the top, then run and jump to grab the column in front of you, at
the top jump over to the platform, then to the one on the left hand side.
Right, if you understood that and you got where I explained…well done…
firstly to me because it was readable…and to you for understanding it :P
Now, time for your first wall run, this can be tricky, some people find
it hard to get going. Basically it’s like connecting the grapple on a
normal hook, except this time you run along the wall. Once you’ve got the
hang of it, jump into the alcove on the other side.

Now for the next puzzle, walk into the room and you will see a portrait
with several holes of light, stand on the plate in front to turn them off.
Head round to the other side and you will see an identical portrait,
however two of the ‘holes’ are highlighted, take note of which ones they
are. Go back to the original and shoot the corresponding holes. This
should open the door, head back and wall run along to the platform,
then jump up to the higher ledge. Here, you will find another copy of
the portrait, this time 4 holes are highlighted. Again, take note and
head back to the original and shoot the matching holes. If done correctly
the gate will open and you can get your hands on the metal ball. Grapple
the handles and pull them off, this allows you to move the ball. Roll
it onto the floor and down where the columns are, make your way back down
using the various pillars and then roll it onto the pressure plate. This
opens a gate at the top, to get there you need to head over to the gate
below it, turn around and climb on the on left hand column, make your
way to the furthest point, then jump onto the other column (the really
tall one!) and make your way to the top of that. Once there, run and jump
to the ledge with the open gate. Head to the bottom of the room and pull
the lever, this opens the gate. You need to get the ball and bring it
into this room and put it on the pressure pad, be careful, as 2 more lions
will attack you as you leave the room. Once the ball is on the new
pressure pad, it will open the door.

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Artefact 1

Above the door you will see a familiar image, pay attention to the
highlighted stones, and then make your way back to original mural.
Shoot the stones and access to the artefact will be granted. Once you’ve
collected it, head back to where we left off.

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Head all the way down the never-ending stairs and enter the most annoying
part ever. I’m not joking either. If you thought my explanation for
getting around the columns in the previous section was crap,
this is going to be worse. There are so many ledges, cracks, and different
things to explain, it’s going to be difficult. Basically, a quick run
down of this room. Rule number 1: Do not fall down, it’s a long way,
and chances are you’ll have to repeat what you’ve already done. Rule
number 2: Do not fall down! For the same reason as above! You will,
I guarantee fall down/die a lot in the area. Try and die in the 4 rooms,
at least there are checkpoints and you wont have to repeat much.
Rule number 3: The main point of this area is to open four doors, each
leading to a ‘god room’ as I like to call them. In each room you will
ultimately find a key that unlocks the big main door on the ground floor.
Obviously, each door requires a lever to open it; the lever is not,
I repeat NOT next to the door. So you have to find it then find the door
it opened. So lots of fun! Or not. Right, enough babbling. I have replayed
this level several times to find the best way to complete it, and I’ve
used this way the past 2 times. I hope it makes some sense and that you
can actually make it through the level :P either way, it’s going to take
a long time.

First things first, jump to the main platform and walk to the end of the
left hand side. See the extended ledge? See the one next to it that needs
pulling out? Grapple it and press triangle to extend the ledge, you’ll
need this later on. Run and jump to the one that was already stuck out,
it looks pretty far but you CAN make it. Then head into the alcove on the
left, grab the pole, swing and land near the steps. Pull the lever to
activate the Poseidon door, use the new ledge to jump back to the main
structure. Kill the two bats that attack you.

Drop down a level on the main structure and face the wall that has the
entrance and shoot the button. This causes a ledge to extend which you
will need later. Turn left and use the grapple to pull the column down.
Drop down another level and you should see the top of a ladder, face it
and turn left. Grapple the column to pull it down, like before. Turn
left again and cross the column you originally knocked down, collect
the medi pack and climb onto opposite side. Climb onto ledge on the
wall, shimmy around corner, and jump up twice to reach another lever.
This opens the Hephaestus door. Another platform will extend and
eventually 2 more bats will come out, kill them both. Return to the
central structure.

Drop down another level and jump to the island platform near you,
from here jump to the extended platform. Grab the ledge on the right
hand wall and jump across, pull up then jump to grab the pole, swing and
jump across to grab the ledge. Pull up, crawl through tunnel and make your
way onto the ledge, which leads to the Hephaestus door.
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Key number 1 – Hephaestus

Head on through until you reach the gate, if you pull the switch it will
open the gate, however it will fall off. Don’t stand behind it when it
falls, you will get crushed. Turn to face the way you came in, find the
ledge and climb up. Shimmy round, when you reach the end, lean back and
jump to grab the opening. In the next room you’ll find a grid pattern on
the floor and a big ball of lightening that shoots out electricity.
And here you were thinking you wouldn’t have to face Thor :P Maybe he got
tired, who knows. Anyway, to get through to the next area you need to
stand on the four pressure plates, and don’t just run on then off again.
You will need to stand on them for a second or two to make sure it gets
activated. As you may have noticed, some of the plates rise up, if you
also paid attention you will also notice that the lightening will only
strike a plate that’s risen up. The ones you need to activate are
constantly raised up, so you should be able to find them easily.
Make your way across, activating the plates and avoid standing on raised
parts.

Once all four plates have been stood on, the gate will open to the next
area. If you played the original you will recognise the hammer, oh the
fun we had :P I will say it now, and if you don’t listen then you can’t
say I didn’t warn you. If you stand on the dark square underneath the
hammer, it will fall. If you don’t move, it will crush you. Right, the key
is in the little hut thing, to open the gate to it, you need to put three
statues onto the holes on the floor. Simple, no? Move the one that’s
already out, doesn’t matter where it goes, just make sure it faces the
right way (notice the arrows on the floor). Statue number two lurks in the
block, push the block under the hammer. You should be able to pull the
statue without the hammer falling on you. Again, move it into a hole and
face it in the right direction. For the last statue you need to be on
the balcony to the right of the entrance, to get there, you need the
help of the hammer. Facing the hammer, you will see two platforms on
either side, to get to the statue; you need to get onto the right hand
side. Stand with your back to it, allow the hammer to fall, move away,
quickly grab on, climb up and then jump back onto the ledge behind you.
If you don’t make it, try again.

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Artefact 2

Jump onto the top of the building and enter the area on the left to
collect the artefact.

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Make your way to the opposite side of the room, find the block and
push it off the balcony. Jump down and slot it into the final hole,
when all three are in the correct position, the gate will open and you
have access to the Hephaestus key. One down, three to go. Head back over
the plate grid, avoid the lightening. To get back to the main room, you
need to head back through the little hole above the gate. Pull the lever,
and grab onto the gate, it will rise up but only for about three seconds.
You can’t get into the hole with the gate fully raised, so to get through
you have to jump up quickly as the gate starts to fall. To do this
correctly, listen to the ‘clunk’ sounds. Just after you hear the 2nd
‘clunk’ press jump, you should make it onto the edge of the hole in the
wall. Head back through and you’ll back to where you began.

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Jump to grab the ledge on the pillar on the right, shimmy round the corner
and drop down, go right and climb up. Face the Atlas door, grab the
ladder on the left hand side and climb down, release to drop to lower
level. Go to the other side of the platform and notice the switch in the
alcove. To make it safely, jump to the ramp on the right hand side and
slide down. Pull the switch to open the Damocles door. Hang from the
ledge; slowly drop down to reach the Atlas switch. Drop to the ground
floor and approach the central structure, climb on the lower block and
then to the one on the left. Grab the crevice, shimmy round and jump to
the ladder and climb up. Turn to the left and grapple the hook to pull
the ledge out. Climb on the little block, jump to grab the ledge on the
opposite pillar and shimmy round two corners. Climb up and jump to the
ledge (the one you jumped from to reach the Damocles lever), jump to the
ledge on the left and grab the crevice on the left pillar. Shimmy round
and grab the upper ledge, jump across to the right pillar and jump up.
The Atlas door should now be facing you. Climb the block, grab crevice,
shimmy round and jump up. Grab ledge on left and climb up the pillar,
shimmy round and grab the ledge above, then climb up. You should now be
at the top of the structure (if not, either you missed something or I
did :P)

Go round to the other side and jump on the extended ledge (the one you
pulled right at the beginning) grab the ledge on the right and drop
down. Hang from the next ledge and shimmy around the corner, drop down
and shimmy again so you are above the ramp. Let go and jump to the
ledge, shimmy left, drop down, shimmy again and pull you. With any luck,
you should be at the Atlas door.

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Artefact 3

Run through the door to create a checkpoint and head back out. Hang from
the edge you where on, then drop down the one below and shimmy left. At
the end, jump to grab the ledge and then onto the pole behind you.
Swing and jump into the alcove, climb on the block and collect the
artefact. Carefully, jump back to the pole and make your way back to the
Atlas door.

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Key Number Two – Atlas

Follow the path, pull the lever and grab on the gate. You need to do
exactly what you did when returning from the Hephaestus trial.
Once through ignore the pole and climb down. Follow the path until you
reach the main chamber. To me it makes it a little obvious to what’s
going to happen, but ah well. Atlas is at the top of the chamber and he’s
waited a long time to see you, so lets not keep him waiting. Push the
lever to make the bridge extend, quickly make your way over as it starts
to withdraw as soon as you let go of the lever. About half way up, you
need to find the ledge on the left hand side and make your way onto the
platform. Find the switch which makes two poles connect, you must pull
this switch in order to complete the next section. Drop down and head
on up to Atlas, now it should be really obvious to you, you need to be
quick.

Stand as far away as you can and shoot the two targets either side of
Atlas. As you hit each one, a row of spikes will disappear and the
Atlas key becomes available. However, when you hit the 2nd target,
he gets fed up of holding the world (can you blame him?) as soon as the
picture clip shows you this, pull down on the analog stick to give you a
little extra time to escape. The ball moves quickly, don’t jump or roll,
just run. Now the camera becomes a real pain here, in true style you
can’t see where you’re going, so you’re going to have to pay close
attention. As soon as you see the edge of the gap, jump and grab the
pole and IMMEDIATELY jump off. You have to press the jump button as soon
as you grab onto it, else the boulder will break the pole and you’ll
fall. This can be tricky, mainly for the pure fact you cant tell where
the hole is, with a little practise, you will get the hang of it.
Don’t leave, were not done yet. Push the lever to make the bridge
extend again. Head back on up to claim the Atlas key. Whilst heading
back down the ramp, notice the broken pillar on the left hand side.

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Artefact 4

At the top behind some rubble, is the artefact.

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Find the switch, pulling it makes the bridge extend once again to allow
you to exit this place. You need to drop down quickly before the bridge
withdraws, you can now leave. Wasn’t too bad was it? Only two more to go.
Head back to the gate, pull the switch and grab on. This time, jump to
grab the pole behind you and use this to swing into the hole in the wall.
Head on back into the main room.

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Run and jump to the opposite ledge and pull up. Climb down the ladder on
the right hand side and drop to the platform beneath you. Turn right and
jump to the opposite ledge, it should have a broke column for you to walk
on. Cross over it and climb up the right hand side, pull the box as far as
you can. Hang down and shimmy right around the corner, collect the medi-
pack and shimmy back round. Stand on the box; jump forward to grab the
ledge above and in front of you. Shimmy and drop down to the ledge below,
collect the small medi pack. Hang from here and drop down, traverse the
corner and drop down. Slide down the slope to reach the Damocles door.

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Key Number Three – Damocles

Oh, my favourite. Or not. I hated this part in the original, and I hate it
more so in this :P If you know your Greek gods then you know all about
Damocles. Had a fondness for swords, just thought I’d briefly prepare you.
Again follow the same steps to get into the hole in the wall, however
this gate sucks and wont support your weight. If you noticed when you
came in, there is a block in the hole, grapple it and pull it to the
floor. Pull the lever and quickly push the block underneath it to support
it, climb up through the hold and into Damocles lair. If you look up, the
ceiling is set into grids, and in some of those grids, are nice big
swords. They may be daunting, but you CAN walk under them. Make your
way to the other side of the room and collect the key, quickly, and I
mean, quickly, move. The chandelier will fall, and it will kill you if
you are in its way. Now a series of event happen, the entrance door
closes, spikes come up from the patterned floor and there was something
else. Let me think, oh yeah, those hanging swords in the ceiling, wont
be hanging should you step underneath it. Needless to say, your journey
back, wont be as easy as getting here.

Find the sloped ledge at the back of the room, run up it and jump,
grapple the hook to wall run to the platform on the other side. Now, I
had problems getting the grapple to connect, you have to make sure you
jump high and throw it at the peak of her jump. It’s frustrating, but it’s
the only way up. From the platform, jump to the ‘L’ shaped ledge in the
middle of the room. On the right hand side, jump to the broken section and
then into the alcove in front and pull the switch. Drop to the floor, its
time to make your way back. As you enter the room a sword will pound down,
there big, heavy and don’t really like intruders. If you get in its way,
say bye bye to Lara. Now, keep to the wall on the right hand side and you
shouldn’t get hit. You now have to get across the spikes.

It’s easy, but can take some time to perfect. The white squares hold the
spikes down for a little longer than the red ones. Your exit from the
square is a few squares up and to the right, its not far,
but getting there can be annoying. If you touch a blade near to you it
will cause Lara to stumble and by the time she recovers, the blades
beneath her will come back up. You will have to cross the red squares,
to get out, just move quickly and very carefully. Face the first white
square, when the blades go, stand on it. As soon as the white square to
your upper left becomes available, head onto it. Then to the next one,
and then to the exit between the two pillars. I’m sorry if that wasn’t
much use, I scribbled all this down on paper a week ago and now I’m
typing it up, it doesn’t make much sense :P You should be able to see
the gap from where you started, so use this as a guide, you don’t need
to cross the whole thing.

Once you are safe, take a deep breath, its not over yet. Also, there are a
lot of swords dangling above you, take care when crossing this next
section. The camera probably won’t allow you to look up enough to see
where they are, so use the method I did, stick to the wall. Firstly,
take a couple (I mean a couple) of steps forward, a sword will fall but
shouldn’t hit you, from here as long as you move straight ahead, you can
climb on the broken pillar in front of you. From here you should be able
to move the camera enough to see where the swords are, but if you stick to
the wall you should be fine. Follow the wall and make your way around,
I found a couple of swords will fall near to you, but as long as you are
right against the wall, they will not hit you.

At the end, climb on the broken pillar, run to grab the ledge, climb up,
shimmy round and then pull yourself up and pull the lever.

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Artefact 5

You need to make your way back to the room that had the key in. Jump over
the swords next to the pillar to allow easy access. Make your way to the
platform at the top. Above the doorway are two ledges (the one on the
right had a lever that you used earlier, remember?) the one on the left
is where you need to go. Collect the artefact and then head back to the
lever you pulled a moment ago.

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Once back at the platform, climb the pole and face the wall, so that her
back is facing the pillar behind you. Jump and grab onto this, then jump
to the next one. From here, jump to another pole, slide down and collect
the medi pack. Jump to the crevice on the left hand side, jump up and head
left. Now jump off and throw the grapple to perform the wall run. You
need to spring off the wall and onto the pillar behind you. This is
annoying as she won’t always spring off the wall, she’ll jump off. I
find turning the camera so she is running left to right, rather than up
and down (if that makes any sense). At the peak of her wall run, jump off
to land on the pillar. Make your way across the columns and onto the
ledge on the far wall. Shimmy right and you’ll eventually reach the lever,
which opens the door. Pull it, quickly drop down and exit. Follow
previous steps to make your way back to the main room.

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-------------------------------------------------

Well, only one more to go. It’s possibly the easiest out of them all so
lets get it over with and get the hell out of this level. Hang from
either side of the ledge and drop down till you reach the bottom of the
room. Start making your way back up and onto the ladder, climb up. Turn
left and jump to the ledge you extended earlier. Jump to the crevice,
shimmy right and keep going. Climb up two ledges and pull yourself up.
Climb onto the ledge on the right and crawl under the rock, at the end
drop down to enter the Poseidon door.

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Key Number Four – Poseidon

Last but not least, god of water…or something like that. You know the
drill by now, use the gate to enter the hole in the wall and make your
way through. Kill three rats that appear as you turn the corner. Jump
into the water, swim through and find the lever, its on a timer so swim
through and surface. If (like me) you were expecting a water maze, think
again.

On the platform on the right of the entrance (when you face it) is a
small medi pack. Jump into the water and climb onto the central platform
and start to climb. At the top, find the fish statue pull the block away
to raise the water level. Jump into the water and find the lever on the
platform you climbed a moment ago. This opens a gate, which lets a wooden
plank out, sadly it gets caught. Surface and find the block you moved a
moment ago, on the opposite side of the room, is another alcove with a
box, push this into the water. Head back to the other side and push the
box back under the fish’s mouth, this makes the water go back down to its
original position.

Head down and the box you pushed should have landed in an alcove with a
statue, push it over the grate to lower the water level again. You can
now access the wooden platform. Climb down to the bottom and position
the wooden platform so that it is next to the pile of rocks on the floor.
Climb back up and flood the room, then climb the pillar and flood the
room again. If the wooden platform is in the right place, is should be
floating in the middle of the two walkways. You should now be able to
jump onto this and then into the alcove. If it’s not in the right place,
you will need to completely drain the water and re-position it from the
ground floor. Once in the alcove, climb the ledge, shimmy around and jump
to the opening and climb up. Drop down and you can collect the key, the
lever opens the gate and allows you to leave this place.
--------------------------------------------------------------------------
--------------------------------------------------
Artefact 6

Swim into the water and find the lower most lever on the central
structure. This opens a gate near to where you collected the small
medi-pack.

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-------------------------------------------------

You need to find the tunnel you used to get here, if you don’t think
Lara’s breath will last that long, drain some of the water and swim out.
Again make your way back to the main room.

--------------------------------------------------------------------------
--------------------------------------------------

Jump back to the central structure for the last time and make your way
to the ground floor. Use the keys in the right locks and the door will
open. Make a hasty exit and leave this place. Thank god for that.

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[07]
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______________________________________
Level Six - The Coliseum |Artefacts-1 Relics-0 Time Trial- 11:00|
--------------------------------------

Fairly easy level, not to long either, makes up for the pain in the ass
level you just did. Follow the path until you reach an open area. Two rats
will come out so take care of them. Head over to the far, right corner
and climb up. Drop into the next section and into the water. You will
nee to be quick in this next section. Take the right path
(has a huge rock in the archway) then take another left, then right and
swim through the hole in the wall. Surface and enter a room with lots of
cages. Kill the bats and rats that appear when you climb out the water.
Find the low box and jump to the ledge (next to where you surfaced),
shimmy left and make your way onto the pole. Jump onto the larger box and
jump through the gap. Head up the sandy path and watch the cinematic.
When it ends kill both gorillas. Find the ramp, run up and jump to the
‘seating’ area.

Make your way up to the pillar in front of you, go behind it and kill the
2 bats. Grab onto the crevice, shimmy left then grab the ledge above you.
Jump to grab the platform and climb up. Slide down the ramp and climb onto
the platform on the left hand side. From here jump onto the ledge above
the entrance to the coliseum. Head inside and turn left to find a lever,
pull it to open a gate below. Head back down to the arena and prepare to
take on 2 gorillas and 2 lions. Using the adrenaline dodge will really
help out here. If you prefer to fight from a safe distance, climb back
onto the seating area and shoot them from here.

Once you done head through the newly opened gate, on the left alcove as
you enter, you will see a key on top of a cage. You can’t reach it from
here, so head into the next room. Climb onto the box in the left corner
and grapple the box from the cage. Push this into the previous room and
use it to gain access to the key. You need to head back to the balcony,
I wont explain it all again. If you forgot how to get there, look in the
previous paragraph. Once there, use the key to open the gate. Climb the
ladder to reach the top of the coliseum. Head left and jump across the
gap, run and jump and grapple the hook in front of you. Slide down and
start swinging, you should notice another hook on a ledge below. Make
your way onto this.

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Secret

Use the first grapple hook to swing to the platform above the 2nd hook.
Jump to grab the ledge in the pillar, shimmy left and climb up. Collect
some .50 caliber ammo. Hang from the ledge and shimmy left to reach the
platform you were originally on.

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--------------------------------------------------
Artefact

Once on the 2nd grapple hook, slide fully down the rope and find alcove with
the artefact in, swing to this grab the ledge and climb up.

---------------------------------------------------------------------------
-------------------------------------------------

Hang from the ledge with the artefact and shimmy right, climb up onto the
platform. Slide down the slope and jump to grab the crevice in the pillar,
shimmy round and grab the ledge above you and climb up. Jump to the ledge
in front of you, climb the column, then jump to the next one, and finally
to the top of the building. Jump down to the rock at the far end,
turn around and jump to the balcony, follow path to reach the end of the
level.

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[08]
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______________________________________
Level Seven – Midas’s Palace |Artefacts-1 Relics-2 Time Trial- 16:00|
--------------------------------------

See the big statue? We’ll discuss him in a moment. Head into the room and
kill the 2 gorillas, when they are dead, another will come out from the
left corner so take care of him. Now, this (big statue guy) is Midas and
seeing as all these Greek guys have some trait, his was that anything he
touched turned to gold. I mean anything, including out heroin so take care
when moving near his hand. If you wish to watch Lara die whilst turning
into gold, go ahead; just find a checkpoint before hand. There are four
slots in the statues base that need something put in, one has already been
done. So lets go find the other three.

Turn to face the entrance; you need to climb onto the fountain using the
little rock. From here, jump to the crevice in the wall and then make your
way onto the balcony. Collect the medi pack and pull the lever. Head back
down and head through the gate you just opened. Follow the path and enter
the spike room, as I like to call it. Turn to face the way you came in and
notice the rocks on your right, grapple them and pull them down. Find the
entrance to the right (when you enter the room), to the right of the
stairs is a block, pull it all the way out of the room (the reason for
this is that you need it to help get the relic, if you don’t want it just
pull the box out enough to get the lever) pull the lever behind it to open
the gate on your left. Again, head on through. At the top you will find
another lever, this raises the platforms from the room below. However,
some only stay for a few seconds when Lara has stood on them, so you’re
going to have to be quick when completing this next section. Firstly,
take note of the sloped platform in the top left hand corner. You need to
get the box you moved, pull it out and place it under this platform.
There is a chunk missing from the side of platform that is revealed when
you pull the lever, which raises them. If the box is placed correctly,
it will allow you to gain one of the Relic’s for this level.

Jump to the platform in front of you and then to the spiked one on your
left. Shimmy round twice and then jump back to a sloped ledge, jump off
this onto a ledge. This will start to withdraw once Lara is standing on
it, jump to the ledge on your right, jump up a level and shimmy round
twice. From here you need to jump the platform behind you and then onto
the slope in front of you. Immediately jump onto the ledge, then to the
one on the left, then to the pillar on the left of that. You are safe for
the moment. Shimmy left, at the end, jump back to the platform behind you.
Climb up and then jump to the alcove, in here collect the lead bar.

---------------------------------------------------------------------------
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Relic 1

To get this, you need to get into the alcove behind the rocks you pulled
down. There are several ways of doing this but I find this way easier.
Head back to the lever that raises the pillars. In the far left corner
is a sloped platform, you need to drop down from here and push the box
into the cracked section. This prevents the pillar from falling down when
you stand on it. Now, make your way back up. You need to follow the same
steps as before, when you were retrieving the lead bar. This time, rather
than jumping to the alcove where the lead bar was, jump to the sloped
ledge to the left of this and jump into the alcove containing the Athenian
Owl Figurine.

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Artefact

Again, I think there is a couple of different ways to do this; my friend
did it a different way to me but they both seem to work.
Head back up to the lever and pull it, jump on the pillar in front,
then jump down to the darkened pillar below you on the right. You can
drop down and climb on this if you want, rather than jump onto the first
pillar. Quickly jump to the pillar in front of you that starts to rise,
climb up then jump to the alcove with the artefact.

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-------------------------------------------------

Head back down and back to the main room, be careful as two gorilla’s
attack as you enter. Stand on the base of Midas and find the crevices,
use them to get to the top. Pull the lever at the back to open the other
gate down below. Head back down using the ledges and head through the
gate. When you reach the new area you will be shown the lead bar, which
is trapped in the pillar. Head into the entrance in the top left corner
and follow the path, as you enter the under ground area, a gorilla and a
lion will attack. Take care of them and pull the three supports with your
grapple, this makes the lead bar fall down. Pick it up and head back to
the previous room. You will notice that its now full of sand, head back
to the original entrance. Don’t go back to the statue; you still have one
more lever to pull. Take the stairs on the left and make your way to the
top. Kill the four bats that fly out from the corner climb up the rocks
on your right and into the crevice on the right hand wall. Shimmy left and
then wall run to the ledge on the opposite side. Shimmy right and jump to
the rope behind you. You need to swing to the central pillar which is
now broken, when you land on it slide down and jump to the rock in front.
Turn around to face the pillar and jump to the crevice, shimmy round and
jump to the broken platform (this is where the bats came out earlier).
Climb on the ledge, jump up and shimmy right. Jump across to the next
ledge and climb up. Wall run to the sand against the wall and slide down.
Enter and follow the passage, two gorillas will attack so watch out. Make
your way onto the balcony and pull the final lever.

Go down and climb back up the statue, head on through the new door. You
will find yourself in a large room; the balcony on the opposite side of
the room is where you need to go. First things first, jump into the water
and lure the crocodile out, climb out the water and kill it. You don’t
have to; it just makes things easier if you fall in. Find the under water
switch which raises a pillar above you. Climb back out the water and stand
on the pressure plate, this makes things a little more interesting.
Every one loves a bit of flaming death. As far as I’m aware you can’t
actually catch on fire like before, but it does still harm you. Obviously.
Right, jump to the platform in front of you with the single flame, from
here jump to the one on the right. Wait for the flames to pass you and
then follow them, about ¾ of the way round, climb to the ledge in the
pillar and climb up. At the top, lean back and jump to the alcove behind
you, pull the lever to raise another platform.

Jump into the water and head back to the beginning. Head back to the
pillar with the moving flames and then jump to the pillar you raised a
moment ago. Wait for the fire to go and jump to the pillar in front
(has lion heads breathing fire). Shimmy left and stop under the 2nd
lion, lean back and jump to the small platform behind you.
Find the ladder on the nearby wall climb up and pull the lever.
Stand on the little out crop and jump back to the lion pillar; you
should land on the golden strip, which has the lions on. Wait for the
fire to go and shimmy left, again wait, then quickly climb up. Repeat
until you reach the top of the pillar. Jump to the next pillar with the
moving flames; quickly climb on the crevices on the left side and climb
up 2 ledges. When the fire next to you goes, quickly shimmy right,
do this again for the next lion head. When the fire above you goes,
jump up and shimmy right out of harms way. Jump to the balcony behind
you and collect the lead bar. Jump into the water and head back.

--------------------------------------------------------------------------
--------------------------------------------------
Relic

This is annoying, and may take a few attempts. Make your way to the alcove
with the first lever you pulled. Face the lever and turn left, you will
see a hook on the wall, jump and grapple it to start a wall run. Jump to
grab the ledge on the left, drop down and slide, before you reach the end
jump to grab the next ledge. Jump to the ledge on the right and climb up.
Head onto the slope behind you, jump off and land on the pole, swing to
the next one and then land on the pole. Before you lose your balance,
jump to the slope and then into the alcove. Pull the switch.

Now, you have about 50 seconds (ish) to retrieve the relic before the
pillar returns to its original position. If you don’t make it, you will
have to repeat the process all over again. You need to make your way as if
you were going to get the lead bar. Once you land on the last pillar
(with the moving flames) head round the side and collect the Griffin Head
Protome.

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-------------------------------------------------

Head back to the statue and kill the two gorillas along the way. Stand
next to the broken hand; don’t stand on it for obvious reasons. When
the triangle button appears, press it to bring up the item list. Select a
lead bar, when it’s on the hand it will turn to gold. Pick it up and
repeat for the next two lead bars. When they are all gold, place them in
the slots and the gate will open.

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[09]
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______________________________________
Level Eight – Tomb Of Tihocan |Artefact-2 Relic-0 Time Trial-13:20sec|
--------------------------------------

Head into the water and through the gate, follow the path and get air if
you need to. Climb out and push the box into the next room. Kill the rat
and place the box under the switch, pull it to open the trap door. Drop
down, kill the rat and enter the next area. For those who played the
original, you will recognise this as the Cistern. For some reason they
combined the two original level. It also means they cut out a lot of what
happens in the Cistern. Right, enough reminiscing (oo big word) lets get
on with it.

The path to the left leads to a lever, don’t pull it yet. Instead find the
pole on the right and swing to grapple the hook. Wall run and jump to grab
a ledge, shimmy along and then jump to the next grapple hook (I managed to
get across without using the ledge by complete accident, I tried again and
she died) Any who, wall run to the platform on the other side, go left
then jump up to the next ledge. Jump to grab the pole and swing to the
next one, finally swing to the platform and push the box off. Stand on the
edge and jump to grab the crevice, then up to the next one. Jump to grab
the pole, swing across and jump to the next ledge. Go to the other side
and grab the crevice, head round the corner and use the two poles to
swing to the ledge in the opposite side. Shimmy round and grab the ledge
behind you, climb up and push the box off the platform.

Cross the bridge and jump to the other side. You now need to head to the
bottom, the easiest and quickest way is just to jump into the water.
Quickly climb out and kill the crocodiles in the pool. The box you pushed
should be here, so push it into the pool. Head around this area until you
find a lever, push it to drain the water in the pool, push the second box
into the area where the pool used to be. Carefully drop into the pool and
push the two boxes onto the pressure plates. One grate reveals a wooden
platform; the other lowers some bars nearby. Find the slope to the left of
the bars and quickly jump to grapple the hook. Wall run to land on a ledge
in the left hand corner, jump to grab the crevice and shimmy around.
Jump to grab the above ledge and the jump to the pole. Swing to the
crevice on the opposite side, go around 2 corners and jump to grab the
next pole. Swing to grab the ledge in front, climb up the ledges and make
your way back to the top. Find the lever and pull it again to flood the
pool.

Face the pool and go to the right to reach the canal like area, grapple
the wooden plank and pull it into the canal as far as you can. Now its
time to head all the way back up, jump back into the pool and find the
low ledge to climb out of. Go left and find the ramp that leads to a
pillar with ledges on. Jump up, shimmy left and head onto the pole,
swing across to the ledge. Climb up, now its time for a tricky jump as I
find that she doesn’t always grab the ledge. You need to turn to the
pillar you just climbed on, and jump back onto it. Once you make it,
shimmy round and climb up. Use the level in the far right alcove the floor
the area.

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Artefact 1

Behind one of the under water pillars is a switch, pull it to open a gate
at the bottom of the pool. Swim down to collect it.

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-------------------------------------------------

Find the wooden platform, stand on it and use it to reach the balcony
above. If you cant reach it, stand on the walkway and grapple it so you
can reach it. Once you are in swim along and let the current drag you.
When you gain control, find the next tunnel and swim through. You are
now at the temple. Swim to the left and find a little platform with some
items for you. Drop back into the water.

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Artefact 2

Facing the ledge with the items on, locate the underwater tunnel to the
right. Swim through to get the artefact.

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-------------------------------------------------

Swim back to where you entered this room and find the under water tunnel
on the left. Swim through and pull the lever, which opens the gate to the
temple. Swim back through and enter the temple. Watch the scene and
prepare for another button sequence.

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Boss Battle – Centaurs

They are a little trickier to kill than in the original, whoever said
plain old shooting them was no fun? You need to keep an eye on them,
use your pistols to shoot one until they enter rage mode. They will
then either start aiming at you with a green ray, or charge at you.
If they start aiming they will eventually turn you to stone, keep
pressing left and right to break the stone. If they charge at you, you
know the drill, dodge roll. When you have dodged, quickly grapple
its shield and pull it off. You can do this with both centaurs if you
wish, but one will suffice. Stay relatively close to the fallen shield,
now rage them again and when they start aiming, quickly pick up a
shield to reflect the attack. Once the centaur is turned to stone, shoot
it to take off massive damage. It is possible to kill them in one turn
with your pistols but it may take longer. When one of them is dead,
repeat the process for the other one. Congratulations, you’re free to
leave Greece.

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[10]
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Egypt _________________________________________
Level Nine – Temple Of Khamoon |Artefacts-3 Relics-1 Time Trial- 20:30sec|
-----------------------------------------

Follow the path and head into the next room. Carefully drop down and pull
the block nearby, collect a medi pack from inside. Grapple the two pillars
and pull them down, allowing you to leave this area. The left one will
leave a block, climb on and grab the ledge. Shimmy left and onto the
next crevice, jump up twice and shimmy left. Jump to the pole and swing
across to the slope, jump onto the next ledge in front of you. Shimmy
around, jump to pole behind you, swing across to the platform and climb
up.Shimmy right, jump to the hole and climb up. Quick note about scarab
beetle levers, use them like any other ledge, except they cannot hold
Lara’s weight. You must quickly jump to the next ledge to avoid the
beetle moving down. At the next part stop at the hole, pull out your
weapons and then jump in. Kill the panther that’s hiding in the right
hand corner. When its dead collect the ammo from the corner it was in.

-------------------------------------------------------------------------
-------------------------------------------------
Secret 1

climb on the ledge leading into the next area, use the ledges to reach the
platform and collect the Large Medi-pack

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-------------------------------------------------

Drop down and head into the next area. Watch the scene and quickly take
care of the mummies when it ends. There is a small medi pack in the pool
if you want it. Remember this area, as we will be returning here later on.
To the left of the sphinx opposite the way you came in is a broken pillar.
Climb to the top then jump to the next pillar, again, climb to the top
and jump across to the platform. Shoot the target and a pole will come
out from the wall, use it to get to the other side quickly as it only
stays out for a few seconds. Collect the ammo and jump to the top of
the next pillar. Find the one below you and jump to that, from here jump
to the sphinx’s shoulder and climb up the ladder.

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Artefact 1

Climb into the opening above the sphinx’s head, and climb into the alcove
on the right. Collect the artefact.

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--------------------------------------------------

Jump to the sphinx’s head, then run and jump to grapple the hook. Swing
to the pillar then jump to the next ledge. Complete two wall runs to reach
the other side of the room. Jump to the head and drop down, pull the
lever. Climb down and head through the door you just opened. At the end
of the room is 2 panthers waiting for you, kill them and find the switch
next to the room they were in. Pull it to move the statues, however it
also releases 2 more panthers, kill them and then pull the switch again.
Quickly run to the other side, climb on the small rock and jump to the
platform, it will start to move away so jump across to the one on the
left. Make your way across the statues on the left hand side. At the last
one, grapple the hook and do a wall run to grab the ledge above the
lever. Drop down and shimmy right, then jump up to the gate. Quickly
jump to the ledge above that, as the gate will start to fall. If you
don’t make it, you will have to pull the lever and make your way back.
Shimmy right and grab the ledge above, shimmy right again and then
climb into the next room. Follow the path and slide down, kill the rats
that are waiting. Pull the block that’s next to the slope and move it to
the other side of the pit, climb on it to get out. At the next pit wait
for the pole to come out, swing across and then onto the next pole.
Swing to the beetle and quickly jump up and climb out.

Hang from the ledge to lure a crocodile out, if you cant shoot it from
here, go down and kill it, another will come from the other side of the
room so be prepared to kill it. There is a medi pack in the hole the
crocodile was in.

-------------------------------------------------------------------------
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Secret 2

Face the cat statue and head into the far left corner behind the pillars.
Head into the opening and pick up the small medi-pack an the shotgun ammo.

-------------------------------------------------------------------------
------------------------------------------------

Jump into the water and through the hole, pull the
lever and quickly swim through the gate. Surface and climb out. Find the
beetle on the wall, jump to it and climb to the ledge above that. Shimmy
right and jump to the next ledge, quickly climb up as it starts to recede
into the wall. Turn right and jump across to the other side, jump to
grab the crevice. You should now be on the wall that’s opposite to where
you came in. Jump to the ledge on the left and then jump to the one
behind you. Quickly run across this and jump to grab the beetle, quickly
jump to grab the ledge. Shimmy right and jump to platform, enter the room.

Jump to the pole, then onto the beetle and quickly to the ledge above it.
Jump back to the pole and balance on top, head into the alcove on the
left hand side. Pull the left and climb back down. Jump to the platform
that now has a box on it, pull the box to the other side of the platform
and position it so you can reach the ledges. Climb up them and then to the
ledge behind you. It starts to move so run along it to grab the beetle,
jump up. Jump to the beetle on the right and the climb up. Shimmy left to
the next ledge and then onto the pole behind you. Swing to the alcove and
turn to face the other side of the room. Grapple the gate at the far end
and pull the door down. Quickly swing across and into the room before the
gate closes. Find the lever and pull it. You’ll now be on a balcony facing
the room where you killed the crocodiles.

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-------------------------------------------------
Artefact 2

Notice the hook on the wall? Grapple it and wall run to the ledge on the
other side. Grab the hook behind you and turn around. Find the next two
hooks and wall run them both to reach the cat. Grab the artefact. Jump to
safe ground.

---------------------------------------------------------------------------
-------------------------------------------------

Another two crocodiles are lurking so kill them. Head over to where the
floor fell away under the statue and climb down. Slide into the next
room, a panther is wandering in the pit. Drop down and kill it, another
3 will join it when you drop down. Find the lever next to a cage with
more panthers. Pull it and kill them. Find the ledge, jump up and then
jump across to the gate, quickly lean back and jump to the ledge behind
you. Climb up and jump to the bar, which will move. When it slots into
the pillar, shimmy left and jump back to the wall. Jump up then climb to
platform.

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------------------------------------------------
Secret 3

Look left and find the button on the far wall, shoot it to make a grapple
hook appear. Swing across to collect Large Medi-Pack and .50 caliber ammo.
Swing back across to continue.

-------------------------------------------------------------------------
-----------------------------------------------

Head into the room and follow the path, kill the panther.
Head into the alcove in front and climb the ladder. In the next room kill
the mummy. Find the ladder and climb up. You will be on a balcony
overlooking the statues from the beginning of the level. Pull the lever
to see them move. Cross over them avoiding the walls that block your way,
you need to almost zig zag to the other side. Collect medi pack and pull
the next lever, head back to the room where you killed the mummy.

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Artefact 3

Climb onto the blocks in the corner and jump to grab the hook. Grapple it
but don’t wall run. Climb up till her feet are in line with the base of
the bars. Jump back to land on the pillar, and then jump to the one on
your left. Use the pillars on the right to reach the crevice on the wall.
Jump to grapple the hook and wall run to the other side, climb up and
collect the artefact. Carefully make your way back down.

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-------------------------------------------------
Make your way back onto the hook like before, again don’t do the wall run.
Jump to the pillar behind you but this time go right. Jump to the ledge in
the wall. Quickly shimmy across as some parts break and jump to the pole.
This activates the trap door beneath you, swing across to land safely.
Head down the door using the ledges and enter the room next to you.

To make things easier I’m going to number the pillars in front of you.
Number one is on your far left, next to that is pillar number 2 and so on,
so number 4 is on your far right. Got it? There are eight blocks in the
room; pulling four of them will raise the pillars. But which ones which?
I’m going to start with the block right of the entrance, you don’t have to
start here; I just am to make things easier. Pull each block out in a
clockwise direction.

1st block – Contains an item
2nd block – A panther will run out, raises pillar number 2
3rd block – Contains an item
4th block – Raises pillar number 4
5th block – Another panther, raises pillar number 1
6th block – Empty
7th block – Raises pillar number 3
8th block – Contains an item.

Now all the pillars are raised you need to turn the obelisk so that
the correct image points towards the exit door. The images for them are:

Pillar 1 – 2 white pots
Pillar 2 – Blue pot
Pillar 3 – Blue stick and green pot
Pillar 4 – White statue

The door should now be open. If not, re check the images and make sure
they are fitted properly (you will hear a ‘clunk’ every time an image is
set into place).

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Relic

Move block number 5 (right of the exit door) so that you can climb on it
and onto the pillar. Climb up and shimmy round 2 corners and jump to grab
the ledge behind. Jump to the next ledge in the next pillar and go round
one corner. Jump to the above crevice and jump to the first obelisk.
Jump along all of them, at the last one jump to grab the ledge in the
pillar and shimmy round. Grab lower ledge and shimmy to alcove and
collect the Mummified Cat. Drop down and head through the door.

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[11]
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_______________________________________
Level Ten – Obelisk Of Khamoon |Artefact-4 Relic-0 Time Trial- 18:15sec|
---------------------------------------

Head into the room, turn right and pull the lever to drop down a bridge.
Run along it and collect the Eye of Horus. Dive into the water and find
the opening in the wall, follow the path and pass through the moving
blocks carefully. When you enter the next area, head over to the broken
stairs on your right, run up them and jump to the lever, a cut scene will
show you that it makes a pillar behind you drop down. Quickly jump off the
lever and run to stand on the pillar behind you. When it moves back to the
top, jump to the pole and swing to the ledge, climb up to the top ledge.
Jump to the platform behind you, quickly run across and jump to the
platform in front of you. Now you need to jump from here to the platform
in the middle of the room. It’s a long jump but you can make it, she will
grab at the last moment, be prepared to press triangle. Climb up.

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-------------------------------------------------
Artefact 1

Jump to grab the ledge on the opposite side, go behind the rocks and
find the switch. Before you pull it, a word for the wise. If this is your
first play of this level, I don’t recommend you get this now. The artefact
is located higher up the room, and the pole to reach it only stays for
about 90 seconds after you pull the lever. You have to be quick and HAVE
to know how to reach the top without hesitation. You can climb up to the
top and memorise the way, then climb back down, pull the switch and
head back up. Its up to you. If you want to get it, then read below,
as you have to head up to the top anyway. I will tell you where the
artefact is located.

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--------------------------------------------------

Once on the main central platform and head onto the broken part.
Climb onto the pillar, jump up then shimmy right. Jump across to the
next pillar but don’t stand on it or get in the way of the darts. Shimmy
round and jump to the next pillar, shimmy right, jump up and jump to the
crevice in the wall. Go right onto the pole and swing to the other side.
Run along and find the ledges on the wall, climb up to the top and then
jump to the platform behind you. Quickly jump off this to the platform in
front of you. Hang from here and shimmy right, climb up and hand from the
other side. Shimmy left and then climb onto the pillar, go left and then
jump to the pillar behind you. Drop down and shimmy right and climb up,
jump to the ledges on the wall, it can be a little tricky I found she
doesn’t always grab, but she will make it.

At the top most one, head left and jump back and grapple, wall run to the
other side and grab the ledge. Shimmy left and jump across, jump to the
pillar behind you and shimmy to the other side. Jump to the next pillar,
shimmy right and then climb up so that you don’t get hit by the darts.
Jump to the next pillar and climb up to the platform. If you are getting
the artefact, the pole to reach it will be on the right hand side, if
its not there, then you didn’t reach it in time and will have to head all
the way back down. Use the pole on the left to carry on with the level.
Swing across and head into the room.

Kill the mummy that attacks and jump to the pole, immediately jump to the
next one before it falls down. Swing to the beetle and jump up to the
ledge, if you don’t make it there is a ladder to climb back up. Shimmy
left and jump to the stairs, there will be some more blocks so make your
way past them safely. You will find yourself at the top of the room you
started in (at least you should be).

Climb to the ledge on the right, shimmy across and jump to the pole, swing
across and pull the lever to make another bridge drop down. Make your way
back to where you came in, this time climb along the ledges on the other
side, be careful of the broken parts. Once across, head on through the
gate. Crawl under the spinning blades. At the next pit, wait for the
blades to go into the slots and then swing across.

At the next room, locate the artefact in front of you, you can’t reach it
yet, but memorise its location. Slide down the slope and kill the mummy
at the bottom, find the switch in the alcove to turn the slope into
steps and opens 2 gates. Pull the block from the alcove and position it so
you can grab the ledges above you. At the top, jump to grapple and
wall run to other side. Jump off the platform and find the crevices,
climb up to the top. Time to face the blades. As soon as they go in,
grapple the hook, run along to reach the beetle and then jump to the
ledge above. Shimmy left and wait for the blades to go, wall run again
and run to reach the ledge above the one you were on a moment ago. Jump up
and wall run dodging two blades to reach the top of the room.

Turn to face the blocks going down and jump to grapple the hook. You may
want to go down a couple of steps, she didn’t always grapple for me at the
top and would then fall to her death, this way she’ll but only lose a
small amount of health. Turn the camera so that it faces the wall
(and Lara is running left to right) at the top most point, press jump and
down to let go, grapple onto the hook behind you. You should now be above
the artefact. If you choose to get it now, feel free, but you will have to
make your way back to the top. If you wait, I will show you a better way.
Wall run to reach the opposite side and climb up to the top part, jump to
the opening. Climb up and head through to find yourself back at the main
room. Use the switch to lower the next bridge and head back to the
previous room.

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Artefact 2

Turn left and jump to the ledge you came from a moment ago. Drop down to
the square ledge below you. Jump to grapple the hook from before and climb
down to reach the artefact. Head back to the bottom of the room.
---------------------------------------------------------------------------
-------------------------------------------------

Find the gate and head through to face evil trap rooms. There not to bad
once you learn the timing. Move past the wall and jump to the pole, wait
for the blades to go and quickly jump to the next pole. Wait for the
blocks to slam together and jump (this sounds crazy but trust me) by the
time you reach the pole, the blocks will have gone, giving you more time
to get across. Run along to collect the Seal of Anubis. Use the two poles
and swing to the other side. Head to the end and use the next 2 poles to
reach the platform. Collect the Ankh Of Isis. Head through the opening
behind you. Crawl under the blades, jump to the pole and then jump off.
Avoid the blocks and when the blocks slam together, jump onto the pole and
off again. I had trouble with this, if I stood at the edge she would
simply jump over the pole. If this happens take a few steps back, it
helped me.

When you enter the next room, look down to see the welcoming committee,
three mummies. Also pay close attention to the Ankh lever on the left
hand side. Do NOT activate it. If you do, your journey will become so
much harder. Its not too bad, I pulled it first time through the level,
just be careful. If you pull it (or have pulled it), it activates spinning
blades throughout this area. Jump to the pillar on your left, its lower
down than the one your on. Use the ledges in it to climb down. You can
aim at the mummies from here, so shoot them. However, they do have a
habit of hiding from you (damn things) so it may be wise just to drop
down and kill them. Use the grapple to wall run to the other side and
land on the pillar. Again you can try and kill the mummies from here.
Before you climb down, see the artefact in the alcove? You can’t reach it
yet, but we’ll be back for it later.

Drop down and kill the mummies and find the ledges that lead into another
area. For the spinning blades, roll under the high ones and jump over the
low ones, chances are you’ll still get hit but get through them as best as
possible. Now for the hard part. Remember what I told you about jumping to
the poles when the blocks are closed? You need to do that for the next few
jumps so keep that in mind. Jump to the first one, wait for the next set
of blocks to close and jump again, repeat for the last one and then jump
to the ledge. Chances are you will need to press triangle on the jumps so
be prepared to press it as soon as she lands. A couple of seconds of not
moving will lead to death. If you really can’t get through, there isn’t a
lot I can say. It took me at least 10 goes to do it first time and that
included me throwing the controller across my room :P Good times. You
HAVE to go through this area, but this isn’t the worst part so don’t worry
:P Once on the ledge, shimmy left/right and wait for the blade to go past
you, as soon as it goes, quickly climb up.

Pull the lever to knock down the final bridge, if only those bars weren’t
there, you could make an easy but long way back :P Sadly, you have to
return the way you came. Now, I found getting back across the poles so
much harder. Luckily, there is a checkpoint after you pull the lever so
you don’t have to worry about going across again if you die. Jump to the
first pole, when the middle blocks close, jump to the pole. Wait for the
one in front of you to close (if you try jumping straight from the middle
you wont make it), as soon as it does, jump and then onto the ledge. Climb
up avoiding the blade like before. See? Wasn’t too difficult was it?

I assure you that the hard parts over. Think it’s about time for an
artefact, don’t you?

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Artefact 3

Head back to the room and go onto the ledges on the right, shimmy left.
Don’t use the ledge above you, it’s for later. Head onto the next ledge
and keep going left, pull up into the alcove and collect the prize.

---------------------------------------------------------------------------
-------------------------------------------------

Drop to the ground and climb up the ledges you used a moment ago,
but climb up into the platform. Climb onto the low block and grab the
crevice above. Shimmy left and jump to grab the next ledge. Pull up,
grab the crevice and climb on the ledge above. Follow the hallway, as
soon as you reach the other side a mummy will attack from the passage
you came from. Climb up the two ledges and jump to grab the ledge behind
you.

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Artefact 4

Grapple the hook but don’t start the wall run, you need to position
yourself first. This is another wall run to get the ledge behind you;
however, some people find this hard to do. After experimenting with
things, I found that where you are on the grapple line affects it.
Move up or down and you’re going to need to get in the right place.
The painting on the right hand side is your guide. Start wall running,
if she goes past this painting, move up/ down on the line.
When you’ve got her so that at the peak of her run, she doesn’t go
past the painting, you’re in the right place. Start the wall run and
move the camera to the usual position, when she reaches that point on the
painting, pull down and jump to ledge behind. Jump to the pole and
quickly jump to the ledge and collect the artefact.

If you don’t make it, obviously you will fall to the floor and die. This
wouldn’t be a problem if you could just re try, however, the last
checkpoint, is right at the bottom where you started. So if you do die,
you’re going to have to make your way back. It’s not that far, but if
you’re really struggling it’s going to get annoying if you’re making the
journey over and over. There is (as far as I’m aware) no way to make this
easy, it’s just going to be a trial and error thing till you make it.

---------------------------------------------------------------------------
-------------------------------------------------

Get to the square ledge where you came from and the drop to the one below.
Grab the crevice and shimmy left. You should now be able to see the ankh
lever on your left. Don’t drop to the lower ledge; you need to jump from
here to the block in the corner. Now, I couldn’t make this jump and
refused to believe it was possible to make it. However, my friend came
over and showed me that it was so feel free to give it a try. Maybe I’m
the only one who can’t make it.

If I’m not the only one, there is an alternative method to get back out.
However, if you have already made your way up to retrieve the artefact,
this is a little out of the way. You need to go back to the bottom of the
room, yes, all the way to the floor. Once there, climb on the pillar
opposite the alcove that contained artefact 3. Grapple the hook and wall
run to the other side, climb up and your back at the entrance. See?
Isn’t that so much easier?

Once your back follow the path (avoiding the traps once more) to reach the
main room. Don’t jump into the water yet, move onto the bridge and jump
to the one on your left. Collect the Scarab of Osiris and then jump into
the water. Swim through the now open gate and surface in the next room.
Pull the lever to open the door above you, recognise where you are? I hope
so. Climb out and head back to the area with the Sphinx’s; a centaur
will be roaming around so kill it. Finally, put the artefacts into the
obelisk to end the level.

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[12]
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_______________________________________
Level Eleven – Sanctuary Of The Scion |Artefact-2 Relic-1 Time Trial- 28:50sec|
---------------------------------------

Head up the stairs and kill the two mummies that are patrolling at the
top. Enter the small room and pay attention to the pillars and the symbols
on the wall. The images on the wall are mirrored and you need to make the
pillars do the same. The image on the front two pillars must face each
other and so on. It’s a little complicated to explain; maybe it’s just me.
However, the pillars do not have to show the same image as the wall next
to them (sorry if that’s badly worded :S). Move the pillar on the
immediate left and upper right twice; a platform will rise from the floor.
Take a look at the images if you like to see what I was trying to
explain :P

Climb up the raised blocks and make your way up the ladder. At the pit,
you need to time your jump carefully. You need to reach the ledge on the
left hand side, to do this you need to stand on the platform. When the
blocks shut, jump to the platform (just like before, with the poles,
by the time you reach the platform the blocks will go into the wall)
and then quickly to the ledge. Climb to the ledge above and then to
the beetle, let it fall down. Jump to the beetle behind you and quickly
to the ledge above. Shimmy left and jump across when the block goes.
Shimmy across and then jump to the platform behind you. Follow the path,
when you enter find the ladder on the left hand side and climb down.
Drop to the floor and head to the other side. You will find yourself next
to a rather large Sphinx, hey, wouldn’t be Egypt without one right? Any
who, if you look closely at the door between the sphinx, there are two
key slots. So lets go get the keys, would be pretty pointless other wise.


-------------------------------------------------------------------------
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Secret 1

When you climb the first ladder on the floor and jump to right. After climbing
another ladder, turn around (there would be shotgun ammo on a ledge on your
right) and move ahead. Instead of jumping to the crevice, jump onto the slope.
From there grab onto the pillar nearest you and climb up. Two flying mumies
would show up. After killing them jump from the ledge (I jumped from the part
facing the sphynx) and use the grappling hook to swing towards the sphynx.
Jump and immediately use another grappling technique for the next hook. From
there you can jump onto the sphynx head and claim the prize. Getting back was
most difficult for me. I found this another walkthrough and found out that you
need to get back the similar way but it was really difficult but I managed to
grab the first hook and from there jumped directly to the ledge instead of the
grappling to second hook. As I was trying this I noticed that the game doesn't
record the smg's if Lara dies like it records relics and I had to do it several
times.

-thanks to Labeeb for emailing me and letting me know :)

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---------------------------------------------

Climb up the ladder and go right (you can go left by the way, you
don’t have to go right first). Shimmy across and jump to the pole,
then swing to the steps. Go up the ladder and jump to the ledge and
climb up. Jump to the platform and climb up. Run and jump to the crevice
in the pillar and make your way to the top, quickly climb up though, as
two flying mummy/demons will start firing flame balls at you. Dodge their
attacks and kill them, be careful not to fall off if your moving around.
If Lara gabs the ledge to save you, chances are they will knock you off.
Use the pole to swing across to the platform, at the end use the ledges to
climb down and pull the lever. Head through the door. Time your jumps
across the pit; the first pole will go into the wall for a few seconds
then come out. Learn its pattern with the blocks and swing across, don’t
stop moving else you will get smushed. At the other side enter the next
area.

The lever on the other side wont be of any use to you at the moment,
so leave it. Use the ledges on the left and jump to the ladder, climb down
and at the bottom jump to the ledge. Drop down twice and jump across to
the crevice, it will start to move down so start to climb up to the top
one. If you don’t, you will eventually reach the water and the lever will
rise up again, you need to stay on long enough for the beetles to lock it
into place. Once it’s done, jump to the pillar behind you and climb to
the top then jump to the ledge above the lever. Jump back to the ledge
on the wall. Jump up then jump to the pole behind you, quickly swing
across all of them to the other side, jump to the lever. Remember to climb
to the top part to avoid hitting the water. Let go and jump to the water,
find the platform and climb on. Use the pole to balance on and then jump
to the ledge. Climb up and then jump across to the next lever. Don’t
let go, instead jump to the pillar and climb to the top. Shimmy round and
jump to the extended ledge. Use the pole to swing to the ledge, then jump
to the last lever. All four pillars should now be raised.

Time to climb back up, jump to the pillar behind you and climb up,
shimmy round and jump onto the now fully extended bridge. Go to the end
and use the poles to go left and back onto the wall. Use the ladder to
make your way back up, now pull the switch. The light will refract onto
the pillars and the door will open.

---------------------------------------------------------------------------
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Artefact 1

Start making your way back down like before, when you reach the bottom
of the second ladder, jump across to reach the doorway. Shimmy right and
go around the corner and drop down, collect the artefact. Shimmy back and
drop onto the bridge.

--------------------------------------------------------------------------
--------------------------------------------------

Head into the dark room, as you enter the door will close and you will
have to kill the mummy and collect the golden ankh to open it. You can
kill the mummy from the bridge if you want. Edge towards the door but
don’t go in, else the door will close. You should be able to get a
good view of the mummy. Once the ankh has been collected jump into the
water, swim to the exit and follow the path. You’ll be back at the
Sphinx, head back to the ladder. Be careful as a centaur is roaming
around, make sure to kill him. Climb back onto the ladder and this time
go left. On the ledge, jump to the small section of stairs, jump over
the gap and climb up the blocks. Slide down and jump to grab the crevice,
climb up onto the ramp. At the top jump to the pillar, make your way
to the highest point and then jump to the next pillar. Again, climb to
the highest point and jump to the final pillar. This time, climb onto
the top ledge and position Lara on the seam of the pillar (you don’t
have to be here to reach the next ledge, I just had problems with
her grabbing it and this was the only place she could jump from). Lean
back and jump to the ledge on the wall behind you. Climb up and jump to
the platform, climb up and kill another two flying mummy/demons.
Swing across the pole and jump to the ledge, shimmy left and jump to the
platform. At the end, use the ledges to reach the floor and pull the
lever, head through the next door.

Avoid the first set of blocks; the second lot are a bit trickier. Use the
little ledges in the middle, jump to the first one and crouch, when
the blocks go, repeat till you reach the end. You will reach another
room similar to the last one. You have to do exactly the same as before,
it’s just a slightly different layout. Again, ignore the lever for now
and find the ledges on the wall. Jump to the ladder and head down, before
you reach the end, jump across to the pole. Quickly swing across to the
other side. At the ledge, jump across to the first lever; remember to
climb up to the top. Once it’s in place jump into the water and climb out.
Use the broken piece on the floor as a ramp, and jump to the lever.
Jump to the platform behind you and climb up, jump to the platform behind
you. Jump to the crevice on the wall and jump across to the next lever.
Jump to the pillar behind and shimmy round, jump to the extended bridge.
Use the grapple at the end to wall run to the other side, grab the
ledge and then jump across the pull the final lever.

Again, you need to head back up. Jump into the water and climb out.
Climb to the top of the lever once again and jump across the ledges to the
ladder, make your way back up and pull the switch. Once it’s pulled,
jump into the water, and climb out once again. Climb back to the top of
the lever and jump to the pillar, at the top shimmy round and jump to
the bridge. The room follows the same rules as the other one; kill the
mummy from outside if you want. Collect the ankh to open the door.
Jump back to the water and use the now open gate to leave this area.
Follow the path to reach the Sphinx once again, this time there are two
centaurs in the area so take care of them. Put the ankhs into the holes
to open the door.

Follow the long path down and kill the seven rats along the way. Before
heading into the water, notice the entrance on the other side of the room.
This leads to the end of the level, but the water level isn’t high enough
at the moment. Dive into the water and swim between the two statues to
find a lever pull it to lower the water level. Surface and swim back the
way you came, climb onto the right hand statue. Climb up the block and
onto the ledge, jump back onto the pole and quickly swing to the other
side before it falls down. Shimmy around the leg and then wall run to
the ladder. Climb up and jump to the ledge behind you, shimmy all the way
left to reach a platform. Using the picture on the floor, shoot the
beetles to match the positions show on the floor. When done correctly
the gate will open, climb in and pull the lever to raise the water.

Drop down and climb to the top of the ladder, jump to the ledge and shimmy
right to the other side. Jump to the pole behind you and swing to the
ledge on the other side, find the lever on your right and jump across to
it. It opens a gate in the statue your hanging on, drop down and quickly
swim through it as it’s on a timer. Ignore the pattern on the floor and
get some air.

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Preparation to get the relic

You cant get the relic till the room is fully flooded, but you need to do
a few things to get access to it. Climb out of the water and walk forward,
if you look to a ledge below you will see a block on it. Climb down and
push this block into the water. Jump back into the water and swim between
the statues and pull the lever to drain the room. Swim back to the block
you just moved and position it under the timed gate. You now need to climb
back up to where you solved the first beetle puzzle, DO NOT pull the
lever. Continue climbing up the ledges and crevices until you reach the
ankh symbol that opens the timed gate. Once you open the gate, drop into
the pool. Swim back and climb on the ledge that has the block. Climb on it
and quickly pass through the gate before it closes. Use the crevices to
reach the ledge above. Exit to the front side and drop down to the ledge
where the block initially was. Hang from the edge, shimmy to the right and
release to grab the crevice of the foot. Traverse to the right and jump to
grab the ankh symbol. This opens a gate on the same side of this statue.

For the last time, climb up to where you solved the first scarab puzzle.
This time use the switch to raise the water level. Drop back down and
climb up the ladder. Once more, make your way to the ankh symbol that
opens the timed gate. Once you grab it, drop to the pool and quickly make
your way to the gate.

---------------------------------------------------------------------------
-------------------------------------------------

Now go back underwater and pay attention to the pattern on the floor,
you need to look at it as if you were coming through the gate. Go back
up and shoot the beetles to match the pattern under water, pull the lever.
Swim to where you did the first puzzle and surface in the alcove with
the lever. Climb on the beetle and then to the ledge above. Jump to the
pole, quickly swing across to the ledge. Shimmy and climb up. Use the
ledges in the opening to reach the top of the statue. Jump across to the
lever to fully flood the room. You can now leave this room. If you want
the relic, you can now get to it, swim to the gate you opened and collect
the Horus Idol.

Once out of this room, follow the path until you reach a room. Kill the
two centaurs and mummies that appear. Now there are lots of pillars
in this room, you are going to need to climb on half of them to reach the
two platforms at the other side. I will try and describe this as best I
can. Climb on the first red pillar to the right of the entrance, climb up
the ledges to the top, drop down and shimmy so that your back is
facing the pillar behind you, jump to it. Shimmy round and jump to the
silver pillar, climb to the top and at the end, grapple the hook to wall
run. Turn the camera (as usual) to face the wall, at the end of her run,
push down and jump to grab the silver pillar. Shimmy and reach the top,
jump to the last silver pillar. Shimmy round and climb to the top, jump
across to the red pillar. Shimmy all the way around and jump to the
platform behind you. Use the Scion of Tihocan to remove the first set of
gates.

Head all the way back to the entrance and climb onto the pillar like
before. Make your way onto the second pillar and up to the top, this time
go left to the edge of the crevice. Jump to the hook and swing to reach
the pillar on the other side (it will be right in front of you when she
uses the grapple). Shimmy round to reach the next pillar and then onto
the last platform, use the Scion of Qualopec. If you want the final
artefact don’t head through the door yet.

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-------------------------------------------------
Artefact 2

Go back and climb up the first red pillar. You need to use the pillars as
if you were reaching the 2nd platform. Use the grapple like before and
land on the pillar. Climb to the topmost crevice and jump to grab the
next pillar. From the middle ledge, jump to grab the crevice of the
inner silver pillar. Climb to the topmost ledge, jump to the alcove with
the Artefact. Collect it, drop down and head through the door.

---------------------------------------------------------------------------
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[13]
---------------------------------------------------------------------------
-------------------------------------------------

The Lost Island
______________________________________
Level 12 – Natla’s Mines |Artefacts-4 Relics-1 Time Trial- 17:00|
--------------------------------------

Welcome to the beginning of the last part of the game. It’s sad to know
it’s going to end soon, but we’ve still got plenty to do. I started
writing this using the ‘cheat’ way, then I realised that people
playing this for the first time wont have that option *feels like a
fool* so I’ve had to go through it all. Right, you have no weapons for
the majority of the level, obviously were going to get them back. When
the level begins, swim forward and climb behind the waterfall. Follow the
path until you reach the edge, jump across to the pole and swing to the
ledge. Jump across to the next ledge and then to the rope behind you.
Drop to the box, run and jump to the next one. Jump to the rope hanging
above the water and swing to the ledge on the left side of the waterfall,
shimmy round and jump to the ledge behind you, climb up.

Follow the cave to reach the next open area. The glasshouse to your right
contains your beloved pistols; sadly we can’t get them yet. To your
left is the control room, go check it out if you like, there’s not a lot
we can do for the moment. Follow the tracks to the left at the end you
will see another glassed room and some machinery. Climb onto the skip and
collect the red fuse. One of three, once you have them all, you have access
to your weapons. Try and ignore the rats for now, there are there to
annoy you but be patient, you can kill them later if you wish. Head back
and go into the control room, use the red fuse and pull the lever.
This moves a block above the glasshouse.

Head out of here and find the yellow box near the glasshouse, move it so
that you can get onto the roof.

---------------------------------------------------------------------------
-------------------------------------------------
Artefact 1

Once on the roof, find the poles sticking up from the fallen walkway.
Jump onto them and then to the ledge on the wall. Go left and jump to the
next ledge, climb up then jump to the pole behind you. Swing to the slope,
jump to the walkway and collect the artefact. Climb down and head back
onto the glasshouse.

---------------------------------------------------------------------------
-------------------------------------------------


Go behind the box you moved with the fuse and enter the tunnel, follow the
path to reach the other side. Jump across the gap, follow the path and
drop down to the wooden walkway below. Push the yellow box off the
walkway, so that if you fall off here at any point, you can just climb
up. Jump across to the next section and then onto the ledge. Jump up,
shimmy left and jump to the wooden platform. She will grab the very edge.
Jump to slope and jump off to the next part. Jump to the broken part,
hang and drop down. Pick up the green fuse.

Find the hook on the wall and grapple it. Wall run and move the camera
like before. Jump to the ledge behind you; shimmy right and onto the next
ledge. Climb up the ladder, at the top, jump over the fence and land near
to where you found the red fuse. Go back to the control room and put the
green fuse in and pull the switch. This moves the box even further, before
leaving the room, push the red switch once more. Head out of here and climb
the boxes to reach the one you just moved. Don’t forget to collect the
medipack. Jump to the box, shimmy round and then jump to the walkway
behind you. Follow the path and enter the cave. Take the path on the right
and climb all the way down.

Your back behind the fenced area, but further down from where you
collected the green fuse. Jump to the ledge in front, drop down and
land on the slope. Avoid the rat and head to the other side of the
area, pick up the blue fuse and climb on the box. Jump to the pipe and
be careful of the steam. Jump to the next one, climb up and then jump to
the platform. The camera will move and you will clearly see a rotating
thing (highly descriptive aren’t I? :P) wait till the flat side is
available and jump to land on it, you need to be on the right hand side.
Wait for it to rotate and when you see the rubbish bins, jump to grab it.
The timing has to be right else she will miss it. Quickly shimmy along as
the bin starts to move, when on the next one, lean back and jump to grab
the ledge. Shimmy round the corner and jump to the pipe, climb up and
jump to the ledge. Shimmy round to the very edge, lean back and jump to
the ledge behind you. Shimmy right and climb up into a little alcove. You
need to jump into the hole you came from and climb back up the ladders and
back to the control room. Push the red and green switches once to move the
box back above the room, put the blue fuse in and push the switch to gain
access to the room. Climb in and collect your pistols, shoot the glass to
leave this place. Now that you have them, you can go back to the first main
room and get a couple of artefacts.

---------------------------------------------------------------------------
-------------------------------------------------
Artefact 2

Back in the main room, climb onto the boat and shoot the rope holding it
in place. The current will drag it along, don’t move yet. When it hits
the wall, it will stop briefly to turn around, climb onto the ledge
on the wall. Jump across to the next one and climb up. Jump to the
ledge behind you and shimmy right. Use the ledges to reach the alcove and
collect the artefact.

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-------------------------------------------------
Relic

Go behind the waterfall and make your way onto the hanging boxes.
Stand on the first one and shoot the ring that’s holding it to the rope.
You will fall to the floor and the box will open,
inside is the Chalice of Torment.

---------------------------------------------------------------------------
-------------------------------------------------

Make your way back to the control room area. Go back to where you go the
red fuse, stand on the skip and shoot the glass.

NOTE: Now, if you’re doing this on time trial you can safe a hell of a
lot of time. You don’t need the fuses if you have the cheat activated
for unlimited 50-caliber ammo. If this is turned on, you can shoot the glass
when you fist enter this area.

Climb into the room and pull the switch, this puts the drilling machine
onto the track. Climb down and stand on the machine, press triangle to
start it moving. When you get so far along a cut scene will take place,
watch out for the button sequence. Now I was really annoyed that I didn’t
get to kill him properly. I think showing her reaction to killing someone
was really clever, but I still thought we should have jumped around
shooting at him, like the good old days. Maybe it’s just the fact I think
button sequences ruin the game. Anyway, collect the shotgun from him and
head back into the control room. Put the blue fuse back into place and
pull the switch for the last time. Head back onto the machine and start
it up again, let it go all the way and destroy the wooden barrier.

I really don’t think I need to explain what will happen if you fall
into the lava, it’s pretty obvious. On that note, don’t fall down. Stand on
the edge and jump to the platform on your lower left. Jump to the pole,
balance on it and jump to the slope, slide down and jump to the next one,
then finally jump to the pole, turn left and jump to the ledge. Shimmy
left round the corner and jump to the platform behind you. Run and
grapple the hook, jump to the slope and jump onto the pole, which moves
when you land on it.

-------------------------------------------------------------------------
---------------------------------------------------
Artefact 3

Turn around on the pole and notice the little platform in front. Yes,
you need to swing to it. No, it’s not suicidal. You will, literally
land on the edge. Collect the artefact. Use the poles on the right hand
side to get back to the slope, jump back to the pole.

-------------------------------------------------------------------------
---------------------------------------------------

Swing off the pole onto the slope, jump to the ledge opposite. Climb up
and jump across to the other side. Follow the path and enter the next
room. Jump onto the sloped rock and immediately jump to grab the ledge.
Climb up, and then climb to the top ledge. Jump across the room to the
other side; climb up onto the next rock. Jump to the slope and then into
the room. Head forward to initiate another sequence.

Again I’m very bitter about not getting to kill them like the original :P
I wanted to kick some bad guy ass. Right, almost done. Head over to the
skater kid and steal his SMG’s (I hardly think he’s going to need them now).
Push the box on the left side and climb up onto the rocks. Climb the ledges
and at the top most one, shimmy right and jump onto the top of the slope.
Jump and climb up the side to reach the top. Take a look to your right.
Lots of vertical poles for you to stand on. I’m not joking either, you
should also notice that some of them are coloured differently, there are
six of them altogether and you need to stand on them all to activate them.
Don’t stay on them to long as the sink into a lava pit. The good thing
about this is, is that if you miss one of them, you can climb up and start
again. Okay, its not so great having to repeat it, but would you rather
fall into lava and do it all again?

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-------------------------------------------------
Artefact 4

You can only get to this by standing on a pole, the tricky part is,
the closest pole to the artefact is one of the six you have to stand on.
So if you miss the jump after its sunk into the lava, there is no way to
get it. So be careful. It will probably be the last spire you stand on,
you need to jump to the ledge in the rocks, climb up to get the artefact.

--------------------------------------------------------------------------
--------------------------------------------------

Once they are all done, you need to make your way up the slope into the
alcove with the lever. If you pull it, it opens the door and ends the level.

----------------------------------------------------------------------------
------------------------------------------------
[14]
----------------------------------------------------------------------------
------------------------------------------------
_______________________________________
Level 13 – the Great Pyramid |Artefact-1 Relic-1 Time Trial- 16:15sec|
---------------------------------------

Again this level has been re-named. If you played the original this level
was called Atlantis (or something), the original Great Pyramid was where
you fought the final battle. Don’t worry; you still have plenty more to do
before the final boss.

Follow the path and at the end you will reach a room with six pods,
three on each side. Go through the next opening and watch the scene.
When its over kill the four demons that have hatched. Go towards the
entrance of this room and the door at the far right is now open. Go
through it and climb up the ladder. Turn around and enter the room above
the six pods. Two of them will explode and flying mutants will get
released. Quickly kill them and go through the opening at the far
left, follow the passage to the next area.

You reach a ledge in the tall room; you have to reach the top of the
room. It’s quite an annoying process but if you’re quick and know what
you have to do, then its not so bad. Notice the button on the right hand
wall. Shoot it until all symbols around it glow. This will bring up a
grapple hook above the button. However, it will only stay there for
about 10 seconds. Kill a flying demon that the button released and shoot
the button again. Jump to grab the crevice in the pillar and shimmy
around. Jump to grab the hook with your grapple and wall run to reach
the ledge in the opposite corner. Grab the crevice above, shimmy
around and jump to grab the ledge behind you and pull up.

Shoot the next button like before; it will bring up a ring above the
button, which will stay there for about 15 seconds. A flying mutant
will get released again so kill it and shoot the button again. Jump to
grab the crevice in the pillar, then to the next one. Shimmy around
and jump to grab the hook above the button. Wall run again and jump to
grab the crevice of the pillar on the opposite side. Jump to grab the
upper crevice and shimmy around. Jump to grab the next crevice above,
then the ledge behind you.

Repeat the process of shooting the button until all symbols around it
glow. This time, it will bring up two rings; one above the button and
another one on the next wall. It will also extend three poles; two on
your side and one on the wall with the button. Before proceeding,
kill the two flying mutants that get released. You have about 20 seconds
to make it to the next safe ledge, before everything slides back into
the wall. To get across you have to jump on the slope of the pillar,
jump to grab the first pole, then the next one. Turn around, swing and
jump to grab the crevice in the pillar. Shimmy round, jump to grab the
pole and immediately jump to grab the hook. Wall run and jump to the slope
in the opposite corner. Before sliding down, jump to grab the next ring
and perform the wall run to reach the crevice in the next pillar. Jump
to grab the crevice above, shimmy around and grab the ledge behind you.

Getting bored of this? I’m sure you are, only two more buttons to go.
Shoot the fourth button to extend two horizontal poles from the next
wall, which will stay there for about 10 seconds. Again, two flying
demons will get released, so kill them before doing anything else. Shoot
the button to bring everything out and jump to the slope in the corner.
Jump to grab the first pole, swing and jump to the slope. Jump to grab the
next pole, swing and jump to grab the crevice of the pillar. Jump to
grab the crevice above you and Shimmy around. Jump to grab the ledge
behind you and pull up.

Yay! Last one. Shoot the button to extend two grapple hooks, one on the
wall with the button and one on the opposite wall. Both will stay there
for about 15 seconds, but before doing anything else, kill yet another
two flying mutants. Shoot the button again and jump to the slope in
the corner. Jump and grapple the first hook, perform the wall run and
jump to the slope in the corner. Jump off the slope and grapple the
next hook. Wall run to reach the crevice of the pillar in the left
hand corner. Grab the upper crevice and Shimmy round. Jump to grab
the ledge behind you and pull up.

---------------------------------------------------------------------------
-------------------------------------------------
Artefact 1

Don’t go through the opening just yet, notice the alcove on the other
side. Jump to grab the crevice in the pillar, shimmy around and climb up
into the alcove. Pick up the Artefact and jump to grab the edge of the
ledge you came from. Pull up and kill the last flying mutant of this area.

------------------------------------------------------------------------
----------------------------------------------------

Follow the passage to reach a series of traps. Wheres the fun in raiding
tombs without some traps? Go carefully through the room. You’ve had lots
of experience in closing blocks, so go past them. Wait for the fire
darts to go and move past them. Once you get past the traps enter the
next room. Slide into the next room and kill the three demon mutant
things, be careful not to shoot at demon Lara. If you played the
original game or Tomb Raider 4, most of you will remember that Lara
gets re created. She is, in effect Lara,if you shoot her she will
shoot back.You can get a little look at demon Lara if you like but she
won’t be staying long. To get out of here we need to kill her without
killing our Lara as well.

Rotate the lever in the middle of the room to extend two ledges; one
beneath each ladder. They are timed, so run and jump to grab the ledge
on the right (assuming the entrance is to your back). Pull up and climb
up the ladder. Jump to grab the crevice on the right and quickly jump to
the ledge behind. You will land on a trapdoor, which will close the exit
door, dammit. Pick up the Large Medipack and draw weapons. As you move
further along, a flying mutant will be released from its pod, so kill it.
Use the switch to open the trapdoor behind you, don’t fall into it!.
The trapdoor is timed and you have about 30 seconds (I think :S) to lure
the creature into the trap.

Climb down and rotate the mechanism to extend the ledges again. Run and
jump to grab the ledge on the left (if the entrance is to your back).
Pull up and climb up the ladder. Jump to grab the crevice on the right
and jump to the ledge behind you to land on a pressure plate. If you
make it on time, the cut scene will show the last part of your jump.
A flying mutant will be released from the pod, so kill it. Use the
switch to open the exit door. Drop down and rotate the mechanism to
extend the ledges. Climb on the one that will lead you to the exit
(the right one if the entrance is to your back) and climb up to the top
like before.


Follow the passage to the next room. Be careful not to accidentally
fall into the lava pit ahead! There are two switches in the room and to
reach them, you have to pass the two moving sets of metal cylinders.
The ones on the left hand side are easy enough to cross, just wait
for them to do and stop in the gap. Once you’ve pulled the lever a demon
will rise up and attack, kill it and head back. The ones on the right
hand side are a little more difficult, or at least, I found them
difficult. They move together but there is not floor for you to rest on
and wait. You have to jump on them to reach the other side. Timing is
critical and it will take a few goes to get it right. Pull the switch
to give full access to the exit door. Again, another mutant will rise
up so kill it. Sadly you have to go back the way you came, just learn
the timing of the cylinders.

-------------------------------------------------------------------------
---------------------------------------------------
Relic

Cross the bridge but don’t go through the door. Draw weapons and shoot the
rock above the doorway. It will fall down, destroying part of the floor.
Drop to the slide below and jump to grapple the hook beneath the bridge.
Swing to the alcove ahead and pick up the medipack. Continue through the
passage and climb up the ladder. Pick up the Torc of Embitterment,
climb into the opening and drop down at the other side.
---------------------------------------------------------------------------
-------------------------------------------------

Cross the bridge and jump to the opposite side to end the level.

-----------------------------------------------------------------------
-----------------------------------------------------
[15]
---------------------------------------------------------------------------
-------------------------------------------------
______________________________________
Level 14 – The final Conflict |Artefact-4 Relic-0 Time Trial-23:50sec|
--------------------------------------

Last level folks. The level begins where the last one ended, enter into
the next room. Watch the long scene and prepare yourself for the
first boss. Please read through the boss bit before you do it. It’s a
little complicated and my explanations aren’t always great.

---------------------------------------------------------------------------
-------------------------------------------------

Boss – Giant Mutant

There is only one side of the platform that doesn’t touch a wall. This
plays a part in the killing of the monster. Stand with your back to the
lava and shoot it till it enters ‘rage’ mode. It will then charge at you,
at this point you need to dodge roll out its way. This will make the
mutant hang from the edge, that way you can shoot it until it falls down
into the lava. When the mutant hangs from the edge, it hangs with
one hand and then tries to pull up with the other. You need to destroy
one of its hands, so that when it hangs from the ledge it cannot pull
itself up. That was a bit messed up, sorry if that doesn’t make sense.

To get rid of his hand you must make the creature hang from the edge at
least once. This means, that you have to stay close to the edge and shoot
the mutant until it becomes enraged. Once it’s hanging, an orange
reticule will appear on its left hand. You must shoot its hand and destroy
it. Chances are you will have to repeat the procedure a couple of
times until the hand has been destroyed. When its been removed,
make it hang from the edge once more. Since it doesn’t have a hand
pull up with, it will just hang there. Shoot the hand that’s left to
make it fall into the lava.

--------------------------------------------------------------------------
--------------------------------------------------

Once the mutant is dead, the door opens, before heading through,
collect any items that are in the area. Go through and follow the tunnel
to a lava river. I bet you can guess how much fun this bits going to be :P
Jump to the small ledge ahead and turn right. Jump across to the next
ledge and pick up the Medipack. Jump to the vertical structure ahead and
then to the next one. Jump to grab the opposite ledge and pull up. Kill
the mutant that flies up from below and use the switch. When the second
ledge stops, jump on it and enter the passage. Pick up the ammo and
follow the passage along. As you enter the next room, a centaur will
attack, so take care of him.


Pick up the medipack and ammo in front of the door on the left and go
to the other side of the room. Use the switch to close the door you came
from and to open the other one. This also releases a flying mutant
from one of the pods, so kill it. Go through the door you just opened
with your weapons out. Kill the two mutants, go to the other side of
the room and pick up the ammo.

---------------------------------------------------------------------------
-------------------------------------------------
Artefact 1 and 2

Might as well get both of them in one go. Head into the pool of water
and pull the lever to extend a ledge outside. Surface and climb out
of the water. As you approach the ledge you just extended, a mutant will
get released, so climb on the ledge and kill it from there. Climb
into the opening and collect the medipack. Head into the next opening
and push the movable cage to knock it down and into the room from before.
Don’t go down yet, instead turn around and notice one of the artefacts
on the ledge opposite you. Jump across and get it.

Jump back to the opening. Drop to the room with the two lava pits and
position the cage next to the stone pillar. Climb onto the cage and then
onto the pillar. A flying mutant will come out so kill it. Climb on the
ledge and use the switch to open the door. Drop down and push the cage
into the corridor. Position it beneath the alcove on your left.
Climb on the cage, then into the alcove. Pick up the artefact and drop down.

----------------------------------------------------------------------------
------------------------------------------------

Bring the cage back inside the room and position it next to the stone
pillar (the one you used to climb to the lever). Climb on the cage,
then on the pillar. This time, jump to grab the crevice above the lava.
Quickly make your way across the ledges to the crevice in the other
corner (don’t stay on them for too long as steam will fire out and
knock you into the lava). From there, jump and grapple the hook on the
wall. Wall run to reach the crevice on the left. Shimmy to the left and
jump to grab the edge of the opening above. Pull up and pick up the ammo.
Drop to the room with the pool, you’ll be behind some rocks. Jump to grab
the lever on the wall and let it slide down. Let go and shoot the button
before the lever comes back up, this opens one of three gates in the
pool. Climb over the rocks to get back into the main area.

There two more levers on the opposite side use both to open the other
two gates in the pool. Be careful when you pull the left side one as a
mutant is released. Jump into the pool and swim through the gates, getting
a medipack on the way. Surface at the end of the tunnel and climb out of
the water, follow the passage to a lava river.

Go all the way down and jump to the ledge on the right side of the river.
Move ahead and jump to the opposite side. Turn right and head to the edge.
Jump to grab the ladder and climb to the top. Jump to grab the crevice
on the left and before it releases steam, jump to grab the alcove above.
Quickly move before it breathes fire and jump to grab the crevice above,
then to the one on the left. Shimmy left and jump to grab the next
crevice. Be careful here, as the lava waterfall can kill you if you touch
it. Drop down to grab the ledge below. Pull up and pick up the medipack.
Hang from the edge and drop to grab the lower ledge. Lean back and jump
to the crevice behind you, release to grab the lower one. Then drop to the
ground.

--------------------------------------------------------------------------
--------------------------------------------------
Artefact 3

You need to be quick, as the two ledges will sink when you stand on them.
When you reach the second one, go right and jump to the stone ledge,
this part is safe. Go behind the lava waterfall and collect the artefact.
Return back to where you were.

--------------------------------------------------------------------------
--------------------------------------------------

Jump on the platform in the lava river and jump to grab the handhold
ahead. Jump to grab the upper ledge and shimmy round the corner. Jump to
land on the pole behind you and turn right. When the alcove stops
breathing fire, jump to the next one. Jump to the horizontal pole, swing
and jump to the ledge in front. Quickly jump to the safe ledge ahead. Turn
left and jump to the next ledge. It won’t stay there for long so quickly
jump to grab the ladder and climb to the top.

---------------------------------------------------------------------------
-------------------------------------------------
Artefact 4

It may be a good idea to go forward a few steps to create a checkpoint,
just in case something drastic happens. Turn around and jump off the
ledge. Use your grapple to grab the hook on the ceiling and swing across
to the opposite side. Wait for the fire to go and drop down to get a
medipack. Turn right and jump to the opposite ledge to get another
medipack. Jump into the alcove on the right and pick up the artefact.
Make your way back to the top of the ladder and head into the next room.

---------------------------------------------------------------------------
-------------------------------------------------

Watch the scene and its time to deal with Natla, bring it on. Although
its all one big fight, its separated into two parts, it also makes
things a bit easier.

---------------------------------------------------------------------------
-------------------------------------------------
Final boss – Natla

Part One

Just to get things quite clear, you can’t kill Natla at the moment.
I strongly recommend using your pistols for the fight, if you want to use
the other weapons (not including the shotgun as its only short range and
useless in this fight) then feel free, but you will run out of bullets.
Natla’s wings are the only vulnerable part, so start shooting at them.
Keep jumping from side to side to avoid her fireball attack. When about
half her health is gone, the next cut scene will play.

Part Two

Like the boss battles before, the key to finishing her off, lies in
‘raging’ her. Don’t forget to keep dodging her attacks and keep firing
at her. As soon as she is ‘raged’ she will start to charge at you,
she will keep doing this till her rage bar is depleted. When she runs
at you, you need to successfully complete the adrenalin dodge. If you
manage to get the bullet in, Natla will crouch down for a few seconds.
When she does this you must be quick, lock onto the shiny bit on her
back and fire away. Keep doing this till her health goes.

Now I found it hard to actually get her to crouch. She usually
knocked me with her wings whist I was trying to dodge roll, I found
a simple, easy method. Don’t roll sideways, instead jump over her.
It worked practically every time.

-------------------------------------------------------------------------
---------------------------------------------

in order to get natla to crouch you have to hit the spot on her back
with the adrenaline dodge. a way that is almost guaranteed is to charge
natla as she charges you and the jam the analouge stick to the diagonal
and dodge. lara should leap past natle but off to one side - thus
avoiding the sweep of the wing - and nail the shot. this method has never
failed for me. using the ordinary pistols to rile natla up then switching
to the .50 calbre pistols and hammering the fire button when she's
frozen usually brings her down in about 4 if not 3 goes.

- Thanks to Phoenix for emailing me and letting me know :)

--------------------------------------------------------------------------
--------------------------------------------


Watch the scene and prepare for button pressing, when its over watch
Lara escape the island. Well done kiddies, you’ve done it!

---------------------------------------------------------------------------
-------------------------------------------------
[16]
--------------------------------------------------------------------------
--------------------------------------------------
______________________________________
The Mansion – Lara’s Home |Artefacts-8 Relics-0 Time Trial- 19:00|
--------------------------------------

Set out is like Legend but there’s so much more to do! And we get to go
outside and the maze is back! The mansion is like a level in itself
really, lots of things to do and collect and there is actually a point to
completing it. It can be accessed at any point and serves as a training
level as well, just like the good old days!

You start off in the main hall reading a letter apologising for
the boxes and the clutter. When you have control climb up the boxes and
jump to the top of the picture. Shimmy across and jump to the other
side, here you will find a "decorative cog". Drop back down and find the
moveable box hidden amongst the mess. Drag it out and put it on the
pressure plate to reveal a hidden treasure behind the fireplace.

There are many books scattered around the mansion, some are just for
general reading, three contain clues to access something special in the
level. You know if it’s a clue because a word will be highlighted. I’m not
going to write down the extracts from the books, if you want to figure
out the clues on your own…I suggest you stop reading this walkthrough.

Head up the stairs and go left, head into the first door on the right.
Follow the hall and enter the Library, once you enter, the door will
lock you in. First things first, locate the pink book on the right hand
side and push it, collect the Maze map from inside. Go up the stairs and
notice the elephant behind the glass, head into the next room and pull
the two levers to get your weapons.

---------------------------------------------------------------------------
-------------------------------------------------
Artefact 1

Exit from the room and shoot the glass to collect the elephant.

-------------------------------------------------------------------------
---------------------------------------------------

Stand on the edge of the walkway (next to the entrance of the room that
held your guns) and jump to the painting. Jump off, back onto the
walkway and quickly shoot the button hidden behind the painting. This opens
the secret passage to the Trophy Room, head on through. Half way along
you will find some boxes, hidden on some shelves is an Empty Bucket, pick
it up. At the end, push the button and enter the room. If you have
collected any of the relics in the levels, here is where they will be.
Obviously if you haven’t got any, the cases will be empty.

Head up the stairs and enter the room, shoot the right hand glass to
obtain the Sundial piece. Head back down and push the button to unlock
the doors. Exit and follow the hallway to the end, you will enter back
into the main hall of the mansion. Time to enter the gardens.

Go down the stairs and find the door in the right hand corner (if your
back is to the stairs), follow the passage all the way and exit into the
gardens. Make your way over to the sundial. Place the piece on the end
and grab hold of the bar. Move the dial to point to 11, then 2, and then
7. The controller will vibrate when it’s near the number and it will
‘click’ into place when the right number is selected. If you really
don’t know your roman numerals, the numbers are XI, II and VII.

You now have access to the maze. Use the map to get around, the only
problem is, there is no marker telling you where you are, so if you get
lost your going to have to wander around until you reach a pattern on the
map (usually a grass patch or a statue).

---------------------------------------------------------------------------
-------------------------------------------------
Artefacts 2,3,4

They are all located in the maze. Use the map, along with my description
to hopefully get the right location. One of them is located in the ‘cross’
pattern on your map, to the left of the entrance. Another is in the far
bottom right corner (circular pattern, I think it’s a fountain). The
last one is in the square section directly above the entrance to the
middle of the maze. Sorry if its not the best description in the world
but it’ll have to do.

---------------------------------------------------------------------------
-------------------------------------------------

You need to get to the middle of the maze using the entrance from the top
part. Use the map to make your way up there, its really simple once you
learn the way. Once in the middle section you will see a large statue,
he’s not complete yet. He needs a Bow and Arrow. Get the grapple from
the side and use it to open the gates, you now have easy access to the
maze. Leave here now and head back to the mansion.

--------------------------------------------------------------------------
--------------------------------------------------
Artefact 5

Head into the library once again, use the grapple to hook the chandelier
and pull it down. This opens a little room to the left of the door.
Collect the elephant.

--------------------------------------------------------------------------
--------------------------------------------------

Back in the main area, head through the door on the top right (if your
facing the stairs). Enter the gym, its time to get some goodies.
A slight improvement from the original gym and the layout is similar
(kind of) to Legend. Your going to take 6 journeys in here,
2 of them are for Artefacts.

Blue mat number 1 – Jump to the pole, when you land it will rotate.
Jump to the ledge on the wall and then jump across to the one on the
left. From here, jump to the pole behind you, again this will rotate.
Swing to the ledge on the wall in front, then jump across to the ladder.
Climb up and jump to the alcove behind you, push the button to raise the
four pillars.

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Artefact 6

Blue mat number 2 – Jump to the stone structure and climb to the top,
shimmy round to the side and jump to land on the first pole. Jump to
the next lowest pole and then onto the ledges in front. Climb up and
shimmy all the way left, lean back and jump to the alcove with the
elephant in.

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Blue mat number 3 – Climb up the 2 ledges in front and shimmy left,
climb up to the above ledge. Lean back and wall run to reach the ledge
above the alcove. Shimmy round, drop down and jump across into the
alcove. Push the button to rotate a pole.

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Artefact 7

Blue mat number 3 – Again make your way up and use the grapple like
before. If you haven’t played the game yet (or seen my walkthrough)
you wont be familiar with my technique of awkward wall jumping. Once
your grappled on the wall, turn the camera to face the wall. Start
running, at her highest point when going left, push down and jump.
This only works if the camera is facing the wall. You will land on a
slope, jump to land on the next one and then onto the pole,
it will rotate. Swing into the alcove and collect the treasure.

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Blue mat number 3 – Again climb on but this time go right,
climb to the top most ledge and then jump to the one behind you.
Shimmy along until you’re on the ledge on the wall. Jump across to the
next one and then drop down, shimmy right all the way to the other side.
Lean back and grapple, wall run and jump to reach the ledge above the
slope. Shimmy to the end, jump to the pole behind you. Swing into the
alcove and push the button to move the final pole.

Blue mat number 3 – Make your way as before onto the ledge on the wall,
jump across to the next one. Don’t drop down, this time lean back and
jump to the pole. Swing to the hanging pole and climb on, jump across
to the next one. From here, jump to the vertical pole, balance and
jump to the next one. Finally jump to the metal platform and pick up
the Wrench.

Head back outside the manor. Go all the way to the other side and
enter the gravel pit with the water tank. Use the Wrench and pull it
back to get the water running again. Head back to the house and along
the way fill up the Empty Bucket using the fountain. Once back inside,
use the water on the fire and pick up the Arrow.

Almost done, head into the pool house. Unfortunately the pool is under
construction so no swimming is available. Locate the red dump bin in
front, pull it back a few steps or until the floorboards wont let you.
Turn right and grapple the statue with the pole, pull it to give access
to it. At the other side is a see saw type walkway, however the plank
of wood is being kept down, shoot the rope to make it useable.

Use the pile of boxes in the corner and jump to the pole, swing across
to grab the edge of the balcony, shimmy to the other side. Jump to the
wood behind you and shimmy all the way to the other side. Jump to the pole
behind you and swing to the upper balcony. Pull the big box full of poles
to the hole in the floor to match the statue, move the poles to point in
a cross direction. The panel reveals a button so shoot it, don’t drop
down yet. Go behind the rubble on the left and shoot the rope holding
the statue.

Climb down and climb up the boxes again, shimmy around the balcony
like before and onto the wooden plank. Shimmy round but not to the other
side, lean back and jump to the walkway. In front of you is another
walkway, to reach it you need to jump to the metal pole, balance on and
jump off. If you didn’t move the pole in the dump bin far enough,
go down and move it. Once across. Find the grapple hook on the wall,
wall run to the other side. Push the crate off the walkway; you can
use this to climb back up, rather than going the long way. Head
into the balcony. Grapple the statue and pull, with enough force the
arms will release the ball, as it falls it should roll into the hole.
If not, give it a helping hand. Again, go behind the boxes in the corner
and shoot the rope, just one left. Go back to where you pushed the box
off the walkway.

You need to jump to the see saw, allow it to tilt and run up and grab
the other side. It can be a little tricky as you either don’t get enough
height, or you tilt it too much. Keep trying and use the box to climb
back up. Once you make it to the wooden plank, shimmy round. Jump to the
planks of wood behind you and on the left, she will grab them, shimmy
left a bit and when in the right part, jump to the balcony behind you.
Shoot the final rope and the statue will crash through the floor and into
the pool.

Climb down and head underwater, collect the Bow that the statue dropped.
Either swim through the tunnel and exit into the gym, or climb out,
either way go back to the main area.

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Artefact 8

Swim through the tunnel that leads to the gym, part way along you
will find the last elephant.

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Go back to the gardens and back to the middle of the maze. Place the
Bow and Arrow on the statue. Use the grapple to pull the grate off the
front and place the cog inside, finally pull the lever to activate the
statue. After the scene, collect the music box and head back to the
mansion. Finally, last area. Go up the stairs, turn right and take the
2nd door on the left. Use the music box to gain access to the room,
head through to finish the level.

You can carry on with this level but there isn’t a lot else to do.
You can play the instruments (nothing too exciting :P she’ll just push a
key or pluck a string) if you head over to the Record Player you can
listen to any of the music tracks you’ve unlocked so far. You can’t
leave it playing and then run around the house like the original but
the music is pretty cool. You can quit from the menu
(remember to save the rewards if you haven’t done so!) or go back to
the main area and use the front door to leave (its opposite the fire
place).

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[17]
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Rewards And Extra Things

Please note, i have not included the cinematics and the music. Dont
email me and let me know. Other than that, this list should be complete,
if you find a mistake, please let me know.


Special


-Note to the Fans (Automatically available)

-Style Units (Unlock by finding all the relics)



Art Galleries
(Some of these become available after getting a certain amount of artefacts
from the required level, some require all of them to be collected. If you
know the amount needed please let me know.)

-Origins of Lara Gallery (Collect artefacts from Level 1)

-Box Art Gallery (Collect artefacts from Level 3)

-Peru (Collect artfacts from level 4)

-Kid (Collect artefacts from Level 9)

-Kold (Collect artefacts from Level 10)

-Egypt (Collect artefacts from Level 11)

-Pierre (Collect artefacts from Level 5)

-Game Gallery (Collect artefacts from Level 6)

-Greece (Collect artefacts from Level 8)

-Lost Island (Collect artefacts from Level 12)

-Doppelganger (Collect artefacts from Level 14)

-Natla (Collect artefacts from Level 14)

-Atlantean Creatures (Collect artefacts from Level 14)

-Items and Artifacts (Collect artefacts from Level 14)

-Other Characters (Collect artefacts from Level 14)

-Promotional Materials Gallery (Collect artefacts from Croft Manor)

-TR1 vs. TR:A Peru Gallery (Collect artefacts from Level 3)

-TR1 vs. TR:A Greece Gallery (Collect artefacts from Level 7)

-TR1 vs. TR:A Egypt Gallery (Collect artefacts from Level 11)

-TR1 vs. TR:A Lost Island Gallery (Collect artefacts from Level 13)


Character Bios


Lara Croft (Collect artefacts from Level 2)

-Larson (Collect artefacts from Level 4)

-Kid (Collect artefacts from Level 5)

-Kold (Collect artefacts from Level 6)

-Pierre (Collect artefacts from Level 8)

-Winston (Collect artefacts from Level 10)

-Natla (Collect artefacts from Level 11)

-Doppelganger (Collect artefacts from Level 12)

-Richard Croft (Collect artefacts from Level 14)



Outfits


-Anniversary (Automatically available)

-Legend (Collect relic from Level 1) (KILLER WHALE BOTTLE)

-Doppelganger (Collect relic from Level 13) (TORC OF EMBITTERMENT)

-Camouflage (Collect relic from Level 9) (MUMMIFIED CAT)

-Golden (Collect relic from Level 7) (GRIFFIN HEAD PROTOME)

-Croft Manor Sport (Collect relic from Level 7) (ATHENIAN OWL)

-Classic (Collect relic from Level 3) (KERO MUG)

-Wetsuit (Collect relic from Level 12) (CHALICE OF TORMENT)

-Catsuit (Collect relic from Level 11) (HORUS IDOL)

-Scorched Natla (Collect all relics)



Relics


-Killer Whale Bottle (Level 1 - Mountain Caves)

-Kero Mug (Level 3 - Lost Valley)

-Athenian Owl (Level 7 - Midas's Palace)

-Griffin Head Protome (Level 7 - Midas's Palace)

-Mummified Cat (Level 9 - Temple Of Khamoon)

-Horus Idol (Level 11 - Sanctuary Of The Scion)

-Chalice of Torment (Level 12 - Natla's Mines)

-Torc Of Embitterment (Level 13 - The Great Pyramid)



Credits (Automatically Available)



Commentaries

To unlock the commentary, complete all the levels for the apropriate
area.



Cheats


-Golden Shotgun (Complete all Time Trials For Lost Island)

-Silver Mini SMGs (Complete all Time Trials For Lost Island)

-Infinite 50 Caliber Pistol Ammo (Complete all Time Trials for Peru)

-Show Enemy Health (Complete all Time Trials for Peru)

-Infinite Mini SMG Ammo (Complete Time Trials For Egypt)

-Infinite Health (Complete Time Trials For Egypt)

-Infinite Shotgun Ammo (Complete Time Trials For Greece)

-All Weapons (Complete Time Trials For Greece)

-Textureless Mode (Finish the game)

-Infinite Breath (Finish the game)

-Sunglasses (Finish the game)



Replay Level

These are available after you have completed the level for the first time.



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[18]
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Frequently Asked Questions

Ive had a few frequests asking about the maze in the Croft Manor. To help
you guys out ive made a map, i will try and get it uploaded soon, so keep
an eye out for that :)


Aslo a few people have asked about the outfits. Yes they are playable in the
game. Go to the menu, select "replay level" and choose the outfit from there.
You CANT start a new game with the costumes, sorry, you can only play the game
fully using the anniversary oufit.


Glitches - All games will have them, it would be wonderful if they didnt.
I'm not going to make a list of them because i simply dont know them all.
If you come across one, let me know and i will post it here (with your
permission of course) so that everyone else is aware of it :)


Centaur boss-i havent credited people becuase ive had so many people ask.

Alot of people have emailed me saying they have had problems with this
boss. Mainly, the grapple will refuse to connect to the sheild. You HAVE
to complete the adrenaline dodge to stun the centaur for a few moments.
To sucessfully do the dodge, you have to wait for the on screen icon which
tells you to dodge. Then wait for the white circle to hover around the
boss, when it turns red press the trigger button. If you press it before
or after the circle turns red, the adrenaline dodge cannot be completed.
Also, make sure your facing the centuar, most of the time the grapple
is pretty nice and will go where you want it to, but just make sure.
You only need to press square once, pressing it again will let go of the
grapple and thats where some of you are having trouble.

I still think that there is a glitch that does stop you from grappling.
Again, all i can reccomend is that you save the game (it will load just
before you fight the boss, so you dont have to worry about re doing the
level) turn the PS2 off (it gets a little hot and bothered so be gentle
with it, let it have a little rest) and turn the game back on. Most glitches
will go after you have reset the console, however if your spending a week on
one part clearly theres something a bit more severe going on :P


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[19]
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Final Thoughts

What a fantastic game! It was brilliant and what makes it 10 times better,
is that it’s a remake we like! When has that ever happened? Personally
when I first found out this was going to be a remake I wasn’t happy,
mainly because I wanted them to get Legend 2 out but alas I shall have
to wait another year…and till I own the console…damn didn’t think about
that. I’m sorry but I still thought this game was a little short. I
know Tomb Raiders aren’t really long games but…I don’t know.

Overall I still loved this game. Graphics were amazing! Only thing
I didn’t like was some of the stuff they cut from the game…like levels…
and…stuff :P would have given us a couple of hours more play time.
The extras were really good and I love the outfits! Wouldn’t it be
better if in the Natla costume we could actually fly?! Would make
time trials a breeze :P

Anyway, enough of me rambling, I suppose I should include some sort
of contact info. This is my first ever FAQ so undoubtedly its not going
to be perfect. My email address is shadow_child@hotmail.co.uk.
If you want to ask me something feel free, if you want to me to add
something, feel free to ask. If I’ve made a mistake, please let me know
(something serious like a whole level:P I don’t want someone telling me
I’ve missed out some grammar or something. This is a walkthrough, not an
English essay). OR if you just feel like saying what a damn good job
I’ve done…please feel free. I will try and get back to you as soon as I
can, I check my mail like 34 times a day so :P

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I feel the need to point out a few things after some recent emails.


1.If you dont like my walkthrough, dont read it, im not forcing you to.

2.Dont email me to slag my work off, then ask me for help. its a joke,
and i wont help you.

3.Please be aware of time differences, i am in the uk. I also need
sleep:P i cant be awake all the time to email you back. Please be
patient and i will email you as soon as i get a chance :)

4.If you ask me something and i dont answer it to your satisfaction,
im sorry. I am not a fountain of knowledge :P i have replied to every
email that has been sent, and with that i try to help as best as i can.
If you dont like what i have to say, figure it out for yourself, or go
ask someone else.

5.PLEASE only ask about the PS2 version. I have not, nor never will play
this game on the PC (or other console). If its about the game then i will
help but i'm not sure if the game varies slightly, so my information may
be incorrect for a PC version.(my advice, use a PC version walkthrough)

6.Lastly, thank you to everyone who has emailed me so far. Youve liked my
guide (or so you say :P) and im happy to know its helped you guys :) keep
up the good work.

That is all...for now :P

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There are only 2 reasons why i wont reply, 1.Please check
in the frequently asked questions section if your question is there,
saves you the effort of emailing me a question ive already answered :)
and 2.i need to understand the email.Please state that its something
to do with the game, else i will regard it as junk. Try and be a
little specific on your location. Dont say "im stuck on a ledge,
where do i go?" tell me what level and stuff.its a simple request :)

Oh, legal stuff. Please please PLEASE ask if you want to take something
from my walkthrough. I’m a nice person, chances are I’ll let you take it,
just email me to ask and I’ll let you know. Right kiddies, that’s all
from me. It’s been a blast, I shall miss you all. Be safe and…erm..yea..bye!

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