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FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Tony Hawk's Underground 2

Version 1.3 by
SHADOWBAM
12/13/06

1. Controls
 2. Story Mode
   2.1 - Training
   2.2 - Boston
   2.3 - Barcelona
   2.4 - Berlin
   2.5 - Australia
   2.6 - New Orleans
   2.7 - Skatopia
   2.8 - Pro Skater
 3. Classic Mode
   3.1 - Barcelona
   3.2 - Australia
   3.3 - Skatopia
   3.4 - Berlin
   3.5 - Airport
   3.6 - School
   3.7 - Downhill Jam
   3.8 - New Orleans
   3.9 - Training
   3.A - Boston
   3.B - Canada
   3.C - Philadelphia
   3.D - Los Angeles
   3.E - The Triangle
 4. Gaps
   4.1 - Training
   4.2 - Boston
   4.3 - Barcelona
   4.4 - Berlin
   4.5 - Australia
   4.6 - New Orleans
   4.7 - Skatopia
   4.8 - Pro Skater
   4.9 - The Triangle
   4.A - School
   4.B - Philadelphia
   4.C - Downhill Jam
   4.D - Los Angeles
   4.E - Canada
   4.F - Airport
 5. Multiplayer
   5.1 - How to Score Big
   5.2 - 2 Player Mode
   5.3 - Online Mode
      5.31 - Connecting to the Online Game
      5.32 - Error Messages
      5.33 - Games
          5.33TA - Trick Attack
          5.33SH - Scavenger Hunt
          5.33ES - Elimiskate
          5.33SC - Score Challenge
          5.33CM - Combo Mambo
          5.33S! - Slap!
          5.33KH - King Of The Hill
          5.33GI - Graffiti
          5.33GA - Goal Attack
          5.33CF - Capture The Flag
          5.33FF - FireFight
 6. Extras
   6.1 - Tricks
   6.2 - Story Mode Stats
   6.3 - Classic Mode Stats
   6.4 - Skater Stats and Specials
   6.5 - Unlockables
   6.6 - Music Lyrics
   6.7 - Codes
   6.8 - Interesting Things


------------------------------------------------------------------------------
1. Controls
------------------------------------------------------------------------------

PLAYSTATION 2 CONTROLS
GAMECUBE CONTROLS
XBOX CONTROLS
PC CONTROLS

o~~~~~~~~~~~~~~~~~~~~~~~~o
| PLAYSTATION 2 CONTROLS |
o~~~~~~~~~~~~~~~~~~~~~~~~o

Crouch - Hold the X Button

Ollie - Press and release the X Button

Grab Trick - Circle Button + a direction when in the air

Flip Trick - Square Button + a direction when in the air

50-50 - When parallel to the rail press Triangle

Nosegrind - Up + Triangle

5-0 - Down + Triangle

Boardslide/Lipslide - When perpendiculat to the rail press Triangle

Noseslide/Tailslide - Press left or right and Triangle on the end you want to
                      grind

Smith/Feeble - Press diagonal down left or diagonal down right and Triangle

Crooked/Overcrook - Press diagonal up left or diagonal up right and Triangle

Lip Trick - Go straight up a vert ramp and press Triangle, use left and right
            to balance

Manual - Press Up then Down to perform a manual and Down then Up to Nose
         Manual

Revert - Press L2 or R2 when landing in a vert ramp

No Comply - Press Up and then quickly press the X Button

Boneless/Fastplant/Beanplant - Press Up + Up and quickly press X

Pressure Flips - Hold the L2 Button to get into the pressure flip stance, then
                 press X and perform a flip trick move

Nollie - Press the L2 Button to get into Nollie stance and press X

Switch Stance - Press R2

Wallride - Go at the wall at a 45 degree angle and press Triangle

Wallie - While wallriding press X

Wallieplant - Up and X

Vert Wallplant - Press X while pressing forward on the way up a vert ramp

Sticker Slap - Jump straight into a wall and press the X button

Wallpush - Skate or manual into a wall and hold Triangle

Spine Transfer - Press L2 or R2 when going up the side of a Spine

Skitch - Go behind a vehicle and press Up

Flatland Tricks - Get in a manual and press combinations of Circle, Square,
                  and Triangle

Double-Tap Flips and Grabs - Instead of pressing the grab or flip button once,
                             press it two or three times

Grind/Lip Branching - In the middle of a Grind or Lip double tap the Circle,
                      Square, or Triangle Buttons

Flips/Rolls - While holding Square or Circle in a move press Up and Up, Down
              and Down, Left and Left, or Right and Right

Powerslide - Press Down, Down, R1

Instant Stop - Down + R2

Dragging Stop - X + R2

Acid Drop - While jumping over a ramp press R2

Focus Mode - Press L3 when Special Meter is Full

Projectiles - Press Circle to pick them up and Square to throw them

Tantrums - When you bail a meter shows up, quickly tap Triangle

Walking/Running - Press L1 and R1 to get off your board to walk around, hold X
                  to run

Climbing/Hanging - In walk mode jump up to a ledge and press R1 to hold on,
                   press Up to climb

Tagging - Press Triangle on a flat surfaced wall

Natas Spin - Ollie onto a Pole or a fire hydrant and press Triangle and R1 or
             L1.

/////////////////////
//GAMECUBE CONTROLS//
/////////////////////

Crouch - Hold the A Button

Ollie - Press and release the A Button

Grab Trick - X Button + a direction when in the air

Flip Trick - B Button + a direction when in the air

50-50 - When parallel to the rail press Y

Nosegrind - Up + Y

5-0 - Down + Y

Boardslide/Lipslide - When perpendiculat to the rail press Y

Noseslide/Tailslide - Press left or right and Y on the end you want to grind

Smith/Feeble - Press diagonal down left or diagonal down right and Y

Crooked/Overcrook - Press diagonal up left or diagonal up right and Y

Lip Trick - Go straight up a vert ramp and press Y, use left and right to
            balance

Manual - Press Up then Down to perform a manual and Down then Up to Nose
         Manual

Revert - Press R when landing in a vert ramp

No Comply - Press Up and then quickly press the A Button

Boneless/Fastplant/Beanplant - Press Up + Up and quickly press A

Pressure Flips - Press Left, Right, R to get into the pressure flip stance,
                 then press A and perform a flip trick move

Nollie - Press Up, Up, R to get in Nollie stance and press A

Switch Stance - Press R

Wallride - Go at the wall at a 45 degree angle and press Y

Wallie - While wallriding press A

Wallieplant - Up and A

Vert Wallplant - Press A while pressing forward on the way up a vert ramp

Sticker Slap - Jump straight into a wall and press the A button

Wallpush - Skate or manual into a wall and hold Y

Spine Transfer - Press R when going up the side of a Spine

Skitch - Go behind a vehicle and press Up

Flatland Tricks - Get in a manual and press combinations of B, X, and Y

Double-Tap Flips and Grabs - Instead of pressing the grab or flip button once,
                             press it two or three times

Grind/Lip Branching - In the middle of a Grind or Lip double tap the B, X, or
                      Y Buttons

Flips/Rolls - While holding B or X in a move press Up and Up, Down and Down,
              Left and Left, or Right and Right

Powerslide - Press and hold R

Instant Stop - Down + R

Dragging Stop - A + R

Acid Drop - While jumping over a ramp press R

Focus Mode - Press L when Special Meter is Full

Projectiles - Press X to pick them up and B to throw them

Tantrums - When you bail a meter shows up, quickly tap Y

Walking/Running - Press Z to get off your board to walk around, hold A to run

Climbing/Hanging - In walk mode jump up to a ledge and press R to hold on,
                   press Up to climb

Tagging - Press Y on a flat surfaced wall

Natas Spin - Ollie onto a Pole or a fire hydrant and press Y and R or L.

o~~~~~~~~~~~~~~~o
| XBOX CONTROLS |
O~~~~~~~~~~~~~~~O

Crouch - Hold the A Button

Ollie - Press and release the A Button

Grab Trick - B Button + a direction when in the air

Flip Trick - X Button + a direction when in the air

50-50 - When parallel to the rail press Y

Nosegrind - Up + Y

5-0 - Down + Y

Boardslide/Lipslide - When perpendiculat to the rail press Y

Noseslide/Tailslide - Press left or right and Y on the end you want to grind

Smith/Feeble - Press diagonal down left or diagonal down right and Y

Crooked/Overcrook - Press diagonal up left or diagonal up right and Y

Lip Trick - Go straight up a vert ramp and press Y, use left and right to
            balance

Manual - Press Up then Down to perform a manual and Down then Up to Nose
         Manual

Revert - Press L or R when landing in a vert ramp

No Comply - Press Up and then quickly press the A Button

Boneless/Fastplant/Beanplant - Press Up + Up and quickly press A

Pressure Flips - Hold the L Button to get into the pressure flip stance, then
                 press A and perform a flip trick move

Nollie - Press the L Button to get into Nollie stance and press A

Switch Stance - Press R

Wallride - Go at the wall at a 45 degree angle and press Y

Wallie - While wallriding press A

Wallieplant - Up and A

Vert Wallplant - Press A while pressing forward on the way up a vert ramp

Sticker Slap - Jump straight into a wall and press the A button

Wallpush - Skate or manual into a wall and hold Y

Spine Transfer - Press L + R when going up the side of a Spine

Skitch - Go behind a vehicle and press Up

Flatland Tricks - Get in a manual and press combinations of X, B, and Y

Double-Tap Flips and Grabs - Instead of pressing the grab or flip button once,
                             press it two or three times

Grind/Lip Branching - In the middle of a Grind or Lip double tap the X, B, or
                      Y Buttons

Flips/Rolls - While holding X or B in a move press Up and Up, Down and Down,
              Left and Left, or Right and Right

Powerslide - Press Down, Down, R

Instant Stop - Down + R

Dragging Stop - A + R

Acid Drop - While jumping over a ramp press R + L

Focus Mode - Press White when Special Meter is Full

Projectiles - Press B to pick them up and X to throw them

Tantrums - When you bail a meter shows up, quickly tap Y

Walking/Running - Press Black to get off your board to walk around, hold A to
                  run

Climbing/Hanging - In walk mode jump up to a ledge and press R to hold on,
                   press Up to climb

Tagging - Press Y on a flat surfaced wall

Natas Spin - Ollie onto a Pole or a fire hydrant and press Y and R or L.

///////////////
//PC CONTROLS//
///////////////

Up - W

Down - S

Left - A

Right - D

Crouch - Hold the Keypad 2 Key

Ollie - Press and release the Keypad 2 Key

Grab Trick - Keypad 6 Key + a direction when in the air

Flip Trick - Keypad 4 Key + a direction when in the air

50-50 - When parallel to the rail press Keypad 8 Key

Nosegrind - Up + Keypad 8 Key

5-0 - Down + Keypad 8 Key

Boardslide/Lipslide - When perpendiculat to the rail press Keypad 8 Key

Noseslide/Tailslide - Press A or D and Keypad 8 Key on the end you want to
                      grind

Smith/Feeble - Press S and A or S and D and Keypad 8 Key

Crooked/Overcrook - Press W and A or W and D and Keypad 8 Key

Lip Trick - Go straight up a vert ramp and press Keypad 8 Key, use A and D to
            balance

Manual - Press W then S to perform a manual and S then W to Nose Manual

Revert - Press Keypad 7 Key or Keypad 9 Key when landing in a vert ramp

No Comply - Press W and then quickly press the Keypad 2 Key

Boneless/Fastplant/Beanplant - Press W + W and quickly press Keypad 2 Key

Pressure Flips - Hold the Keypad 7 Key to get into the pressure flip stance,
                 then press Keypad 2 Key and perform a flip trick move

Nollie - Press the Keypad 7 Key to get into Nollie stance and press Keypad 2
         Key

Switch Stance - Press Keypad 9 Key

Wallride - Go at the wall at a 45 degree angle and press Keypad 8 Key

Wallie - While wallriding press Keypad 8 Key

Wallieplant - W and Keypad 2 Key

Vert Wallplant - Press Keypad 2 Key while pressing W on the way up a vert ramp

Sticker Slap - Jump straight into a wall and press the Keypad 2 Key button

Wallpush - Skate or manual into a wall and hold Keypad 8 Key

Spine Transfer - Press Keypad 7 Key + Keypad 8 Key when going up the side of a
                 Spine

Skitch - Go behind a vehicle and press W

Flatland Tricks - Get in a manual and press combinations of Keypad 4 Key,
                  Keypad 6 Key, and Keypad 8 Key

Double-Tap Flips and Grabs - Instead of pressing the grab or flip button once,
                             press it two or three times

Grind/Lip Branching - In the middle of a Grind or Lip double tap the Keypad 4
                      Key, Keypad 6 Key, and Keypad 8 Key

Flips/Rolls - While holding Keypad 4 Key or Keypad 6 Key in a move press W and
              W, S and S, A and D, or D and D

Powerslide - Press S, S, Keypad 9 Key

Acid Drop - While jumping over a ramp press Keypad 7 Key + Keypad 9 Key

Focus Mode - Press Keypad 0 Key when Special Meter is Full

Projectiles - Press Keypad 6 Key to pick them up and Keypad 4 Key to throw them

Tantrums - When you bail a meter shows up, quickly tap Keypad 8 Key

Walking/Running - Press Keypad 1 Key or Keypad 3 Key to get off your board to
                  walk around, hold Keypad 4 Key to run

Climbing/Hanging - In walk mode jump up to a ledge and press Keypad 9 Key to
                   hold on, press W to climb

Tagging - Press Keypad 8 Key on a flat surfaced wall

Natas Spin - Ollie onto a Pole or a fire hydrant and press Keypad 8 Key and
             Keypad 7 Key or Keypad 9 Key.

------------------------------------------------------------------------------
2. Story Mode
------------------------------------------------------------------------------

You can play Story Mode in three different Difficulties. The only difference
is the time limits to perform things, scores needed to win, physics, and
requirements to get stats.

Easy - Less difficult goals for those fairly new to the Tony Hawk Series.
Normal - Challenging goals for the average to good Tony Hawk Player.
Sick - For hardcore veterans who have mastered the Tony Hawk games.

In this game you have to find and switch to the other skaters in order to
complete other goals. You can also switch between other pros when it allows
you to pick them from the options menu.

******************************************************************************
2.1 - Training
******************************************************************************

Go find Rodney Mullen by the puddle of water.

O~~~~~~~~~~~~~~~~O
| Learn to Ollie |
O~~~~~~~~~~~~~~~~O
All Modes - Ollie three times in a row.

O~~~~~~~~~~~~~~~~~O
| Learn to Manual |
O~~~~~~~~~~~~~~~~~O
All Modes - Skate towards the cones and press Up, then Down and manual through
            the cones.

O~~~~~~~~~~~~~~~~O
| Grind the Rail |
O~~~~~~~~~~~~~~~~O
All Modes - Skate over to the rail and ollie up to it, then grind the rail to
            the other end.

O~~~~~~~~~~~~~~~~~~~~~~~~~O
| No Comply Over the Taxi |
O~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - As you skate towards the taxi quickly press Up, then ollie to No
            Comply over the taxi.

O~~~~~~~~~~~~~~~~~~~~~~~~O
| Boneless Over the Taxi |
O~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - As you skate towards the taxi quickly press Up twice, then ollie
            to Boneless over the taxi.

O~~~~~~~~~~~~~~~~~~~~~~~O
| Kickflip Over the Gap |
O~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Skate towards the kicker and ollie. While in the air press Left
            and flip trick button to perform a Kickflip. Land on the opposite
            kicker to complete it.

Rodney Mullen will now tell you to go see Bob Burnquist over in the half pipe.

O~~~~~~~~~~~~O
| Lip the QP |
O~~~~~~~~~~~~O
All Modes - Go straight towards the ramp and press the grind button to lip
            trick. Either press the ollie button to hop back down or lean in.

O~~~~~~~~~~O
| QP Grind |
O~~~~~~~~~~O
All Modes - Skate at the half pipe at the angle they start you at. Then press
            the grind button to grind down the edge of the half pipe.

O~~~~~~~~~~~~~~~~~~O
| Melon off a Vert |
O~~~~~~~~~~~~~~~~~~O
All Modes - Use the half pipe to go in the air and perform a Melon grab by
            pressing left and the grab trick button.

O~~~~~~~~~~~~~~~O
| Learn to Spin |
O~~~~~~~~~~~~~~~O
All Modes - Use the half pipe to perform a trick while pressing left or right
            so you make at least a 360 degree spin.

O~~~~~~~~~~~~~~~~~~~~~~~~O
| Get out of a Half Pipe |
O~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go up the half pipe and when you are in the air, hold the right
            spin button to pop out of it.

O~~~~~~~~~~~~~O
| QP Transfer |
O~~~~~~~~~~~~~O
All Modes - Go at an angle up the quarter pipe and ollie over to the next
            quarter pipe.

Talk to Chad Muska right at the end of the slope.

O~~~~~~~~~~~~~~~~~~~~~~~~O
| Sticker Slap the Walls |
O~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Ollie into a wall and Press ollie button when you hit it to place
            a sticker. Repeat this process five times.

Now head over to the Arcade machine in the middle of the left wall, up on the
concrete platform.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Arcade Machine High Score |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Easy Mode - Press the grab button to activate the goal. You will have to beat
            a score of 1,000 points.

Normal Mode - Press the grab button to activate the goal. You will have to
              beat a score of 3,000 points.

Go to the back left corner and talk to Mike Vallely.

O~~~~~~~~~~~~~~~~~~~~O
| Tear Down the Wall |
O~~~~~~~~~~~~~~~~~~~~O
All Modes - Grind towards the wall and ollie when you are close to it. Right
            before hitting the wall, press ollie again.

O~~~~~~~~~~~~~~~O
| Open the Door |
O~~~~~~~~~~~~~~~O
All Modes - Wallride the red Fire alarm on the left wall to open the door.

Head over to the large funbox in the new area and talk to Bam Margera.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Wallie and Grind the Rail |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go forward at the angle the game starts you at, then ollie into
            the wall. Press the grind button to wallride, then press the ollie
            button to wallie up higher. Now when you are near the rail, press
            the grind button to grind it.

You can now walk under the large funbox and bust out the drywall from the
inside. Head to the back corner to talk to Eric Koston.

O~~~~~~~~~~~~~~~~~~~O
| Fun with Tomatoes |
O~~~~~~~~~~~~~~~~~~~O
All Modes - Turn around and go next to the crate of tomatoes. Press the grab
            button to pick up ten tomatoes. Walk over to Phil and press the
            flip button while facing him to hit him five times.

Go over to the crates against the wall and talk to Mike Vallely.

O~~~~~~~~~~~~~~O
| Caveman Time |
O~~~~~~~~~~~~~~O
All Modes - Get off your board jump in the air and then get back on your board
            in the middle of the air. Do the process a total of three times.

O~~~~~~~~~~~~~~~~~~~~O
| Jump on the Crates |
O~~~~~~~~~~~~~~~~~~~~O
All Modes - Get off your board and walk over to the crate. Jump onto the crate
            with the forward button. Now hop off this box and walk over to the
            double stacked boxes. Jump once pressing forward and the ollie
            button, then press the ollie button again to jump once more and
            make it on top of the crates.

O~~~~~~~~~~~~~~~O
| Jump and Hang |
O~~~~~~~~~~~~~~~O
All Modes - Run and jump over to the transformer straight ahead. Right when
            you hit, press the hanging button to hang on. Now press Up to pull
            yourself up.

O~~~~~~~~~~~~~~~~~~O
| Climb the Ladder |
O~~~~~~~~~~~~~~~~~~O
All Modes - Walk into the ladder and press Up to climb to the top.

O~~~~~~~~~~~~~~~~~~~~~~~O
| Shimmy to the Opening |
O~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Use the Direction Pad to walk off the edge, your skater will
            automatically hold onto the edge. Now press Right and shimmy over
            to the other opening. Press Up to pull yourself in.

O~~~~~~~~~~~O
| Acid Drop |
O~~~~~~~~~~~O
All Modes - Skate to the edge, ollie and press the acid drop button to acid
            drop down into the bowl.

Head back into the new area and over to the large funbox to talk to Chad Muska.

O~~~~~~~~~~~~~~~~O
| My First Combo |
O~~~~~~~~~~~~~~~~O
All Modes - Go up the quarter pipe and grind the top of it. Then jump off and
            grind the rail on the funbox. Then at the end of the rail jump off
            and grind the next quarter pipe.

O~~~~~~~~~~~~~~~~~~~~O
| Side Jumping Combo |
O~~~~~~~~~~~~~~~~~~~~O
All Modes - Grind the top of the quarter pipe, then side jump to the left by
            pressing the ollie button and Left onto the left rail. Then side
            jump to the right by pressing the ollie button and Right, and
            grind the next quarter pipe.

Now head over to the entrance of the original area, talk to Chad Muska
inbetween the concrete bowl and the right wall.

O~~~~~~~~~~~~~~~O
| Tag the Place |
O~~~~~~~~~~~~~~~O
All Modes - Head over to the right corner and jump onto the top of the quarter
            pipe. Climb the yellow air duct in the corner to make it to the
            top right next to the spot. Press the grind button to spray the
            spot and hop back down.

            Get on top of the large funbox on the right side and spray the
            spot.

            Go to the opposite side of the large funbox and hop down to the
            lower box. Spray the spot against the wall.

            Continue over to the back corner and spray this spot.

            Head to the double stacked crates and jump up them. Spray the spot
            to finish.

O~~~~~~~~~~~~O
| Hang'n Tag |
O~~~~~~~~~~~~O
All Modes - Double jump onto the stacked crates and run jump over to the
            transformer. Climb the ladder and walk off the edge with the
            Directional Pad. Shimmy over a bit to be hanging over the poster.
            Now press the grind button.

Head under the large funbox to talk to Bam Margera.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Spine Transfer the Fun Box |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Head straight ahead and go up the quarter pipe. When you are in
            the air press revert button to spine transfer into the pool.

O~~~~~~~~~~~~~~O
| Hip Transfer |
O~~~~~~~~~~~~~~O
All Modes - Skate at an angle up the quarter pipe and press the revert button
            when you are in the air. This will have you hip transfer down the
            side of the quarter pipe.

Head back into the original area and over to the Arcade Machine. Talk to Chad
Muska.

O~~~~~~~~~~~~~~~~~~~~~O
| Skitch the Forklift |
O~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go up to the forklift and press Up to grab on. Use the Left and
            Right buttons to keep skitching for ten seconds.

In the new area, head to the corner with the water pool to talk to Bob
Burnquist.

O~~~~~~~~~~~~~~~~~~~~~~~~O
| Vert Wallplant Session |
O~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go up the quarter pipe and press ollie button to ollie up, then
            press the ollie button again to get a little extra boost when
            against a wall, repeat the process until you finish it.

Head to the opposite end of the room in the corner to talk to Bam Margera.

O~~~~~~~~~~~~~~~~~O
| Do a Real Combo |
O~~~~~~~~~~~~~~~~~O
All Modes - Go up the quarter pipe and perform a grab move in the air. Then
            Revert with the revert button when you land back in the quarter
            pipe. After that do a manual by pressing Up, and then Down, and
            then land it.

Now talk to Bam Margera again in the same spot.

O~~~~~~~~~~~~~~O
| Do a McTwist |
O~~~~~~~~~~~~~~O
All Modes - Perform a combo to fill up your special bar, then quickly launch
            off of a quarter pipe into the air and press Right, Down, grab
            trick button to perform the McTwist.

O~~~~~~~~~~~~~~~O
| Do a Backflip |
O~~~~~~~~~~~~~~~O
All Modes - Go up the quarter pipe and hold the grab button, then press Down,
            Down to perform a backflip.

O~~~~~~~~~~~O
| Do a Roll |
O~~~~~~~~~~~O
All Modes - Go up the quarter pipe and hold the grab trick button, then press
            Right, Right to perform a roll.

Head back up the slopes in the original area and talk to Tony Hawk by the gate.

O~~~~~~~~~~~~~~~~O
| Keep the Focus |
O~~~~~~~~~~~~~~~~O
All Modes - Fill your special to the max and then start a combo. While in the
            combo press the focus button to activate Focus control. Continue
            your combo in this view for five seconds and then land.

******************************************************************************
2.2 - Boston
******************************************************************************

You must achieve 400 points on Easy difficulty to continue to the next level.

You must achieve 500 points on Normal difficulty to continue to the next
level.

You must achieve 800 points on Sick difficulty to continue to the next level.

*****
*YOU*
*****
//////////////////////////////////////
//Find the Special Guest (25 points)//
//////////////////////////////////////
All Modes - From the starting point of the level, walk up the street to Jeers.
            A man on the sidewalk will ask you to run downstairs and get him a
            drink. Walk down the ramp and inside the door to find Jesse James.

/////////////////////////////////
//Find Ben Franklin (25 points)//
/////////////////////////////////
All Modes - Next to Jeers is the Statehouse. Go in the courtyard to the left
            of the stairs and use the quarter pipe against the front foyer to
            get inside the building. Ben Franklin will then down the center
            hall. Chase after him to come back outside in front of the
            Statehouse.

///////////////////////////////////
//Mark Your Territory (50 points)//
///////////////////////////////////
All Modes - First Spray spot is in the Statehouse courtyard on the right
            side of the stairs. Look just to the right of the quarter pipe
            leaning against the bank.

            Next run to the front of the church steps. Just to the right of
            them on the building getting remodeled before the blue scaffolding
            is another spot to spray.

            Head to the hospital and use a quarter pipe near the entrance to
            get onto the roof. In the left corner is another spot to paint.

            Enter the construction site and turn left towards the hospital. On
            the left side of the large vent ramps is another spray spot.

            On the outside of the construction site, head towards the
            apartments. On the left just after the yellow pipe is the last
            spray spot.

/////////////////////////////
//Hospital Duty (50 points)//
/////////////////////////////
All Modes - Go over to the hospital entrance and take the gurney away from
            the nurse and ambulance driver. Head through the alley inbetween
            the library and renovated building. Turn left at the road, then
            turn right. Follow the road to the apartments and turn right again
            passing the two doctors trying to stop you. Turn left to get the
            gurney to Tony Hawk.

/////////////////////////////////////////
//Arcade Machine High Score (50 points)//
/////////////////////////////////////////
Easy Mode - At the starting point of the level, turn left to see it outside
            the Welcome Center. You have to beat a score of 7,500 points.

Normal Mode - At the starting point of the level, turn left to see it outside
              the Welcome Center. You have to beat a score of 10,000 points.

Sick Mode - At the starting point of the level, turn left to see it outside
            the Welcome Center. You have to beat a score of 100,000 points.

Go to the subway entrance in front of the State house coming towards the
starting point. Air up the entrance and perform some vert tricks landing into
a grind on the entrance. Ollie off into a manual and grind the green benches
to the right. Ollie off into another manual and go across the street and air
up the quarter pipe in front of the construction site. Perform some vert
tricks and land in a grind on top of the quarter pipe. Ollie off and manual
the street on the right, then go over to the orange rail and grind it. Ollie
off and manual up the street, wallie up the side of the small wall before the
intersection in the street to the left. Grind the rail and ollie off into a
manual. Go across the street and grind the rail in front of Jeers, ollie into
another grind on the rail ahead, then transfer to the next rail. Ollie up into
a grind on the bus stop roof and flip trick off the end into a manual up the
subway entrances side. Ollie off the top like a kicker ramp and perform some
air tricks as you land in a manual. Wallie up the brick stairway and grind the
top around the bend. Ollie off into a manual and go over to the side of the
church. Grind the flower pot on the side and ollie off into a manual to start
the combo over again.

////////////////////////////
//Dance, Sucka (50 points)//
////////////////////////////
All Modes - From the starting point, head over to the parks entrance with the
            stairs. You will see a boombox shaking. You will have to perform
            ten tricks that it calls out by pressing the trick button right
            when it turns red.

//////////////////////////////////////
//Decapitate the Statues (50 points)//
//////////////////////////////////////
All Modes - Go to the statue in the middle of the park and climb up to its
            head. You should be able to jump over it and knock the head off
            with your feet.

            Now head to the Statehouse and go up the center stairs. The
            remaining two statues are near the top. Just jump on top of them
            to knock the heads off.

////////////////////////////////////
//Combo on the RV Ramp (75 points)//
////////////////////////////////////
Only can be done after finishing Jesse James Jump the Cars goal.

Easy Mode - Get on the half pipe and jump onto one of the edges. Acid Drop in
            and get a 2,000 point combo while skating in the half pipe.

Normal Mode - Get on the half pipe and jump onto one of the edges. Acid Drop
              in and get a 5,000 point combo while skating in the half pipe.

Sick Mode - Get on the half pipe and jump onto one of the edges. Acid Drop in
            and get a 25,000 point combo while skating in the half pipe.

*****
*PRO*
*****
Located on the side of the library facing the construction site.
///////////////////////////////////
//Combo the 4 Benches (25 points)//
///////////////////////////////////
All Modes - On the side of the park with the two subway entrances are four
            benches. Grind across each one in a continous combo.

////////////////////////////////////
//Ye Olde Cannon Grind (25 points)//
////////////////////////////////////
All Modes - At the edge of the park facing the construction site are two
            canons. Grind either one to get the goal.

//////////////////////////////////////////
//Skitch a Seaworthy Vehicle (25 points)//
//////////////////////////////////////////
All Modes - Find the Water Tour Boat Car and skitch the back of it for
            twenty seconds.

//////////////////////////////////
//Salute the General (25 points)//
//////////////////////////////////
All Modes - Go to the statue in the middle of the park and perform benihana
            while spine transfering it.

///////////////////////////////////
//Great Balls of Fire (25 points)//
///////////////////////////////////
Easy Mode - Go to the bonfire on the corner of the park and ollie through
            it. While your board is on fire, perform a 5,000 point combo.

Normal Mode - Go to the bonfire on the corner of the park and ollie through
              it. While your board is on fire, perform a 15,000 point combo.

Sick Mode - Go to the bonfire on the corner of the park and ollie through it.
            While your board is on fire, perform a 50,000 point combo.

//////////////////////////////
//Slap the Signs (25 points)//
//////////////////////////////
All Modes - Grind the black railing on the Statehouse towards Jeers and Wall
            Slap the No Skateboarding sign.

            Go to the City Hall plaza area and grind the brick ledge against
            the stairs. Ollie off at the end and Sticker slap the sign.

            Head to the hospital corner next to the construction site. Grind
            the blue and gold fence towards the hospital and Sticker Slap the
            sign.

            Go to the front of the church and over to the blue scaffolding. In
            front of the scaffolding is the last sign.

//////////////////////////////////
//Tag a Big Bilboard (50 points)//
//////////////////////////////////
All Modes - Go to the construction site and climb the yellow tube, jumping
            over to the plywood stacks. Run to the higher stack of plywood and
            jump up to it. Spray the square to get the goal.

//////////////////////////////////////
//Finest Rails in Boston (50 points)//
//////////////////////////////////////
This goal seems to have a hidden timer.
All Modes - Go up to the City Hall plaza area and grind the weird metal art
            sculpture outside the bank.

            Go over to Jeers and grind the rail out front.

            Turn left from here and grind the rails leading up to a raised
            walkway.

**************
*Ben Franklin*
**************
Located at the top of the stairs of the Statehouse when you unlock him.
///////////////////////////////////////
//All About the Benjamins (50 points)//
///////////////////////////////////////
All Modes - Head to the front of the Riboff Bank and use the quarter pipe to
            the left of the front door to air transfer inside the bank.

//////////////////////////////////////
//Combo On the High Seas (50 points)//
//////////////////////////////////////
Easy Mode - Get onto the Boston Tea Party Boat and perform a 3,000 point combo
            on it to get the goal.

Normal Mode - Get onto the Boston Tea Party Boat and perform a 10,000 point
              combo on it to get the goal.

Sick Mode - Get onto the Boston Tea Party Boat and perform a 40,000 point
            combo on it to get the goal.

///////////////////////////////////////
//Skate the Liberty Trail (50 points)//
///////////////////////////////////////
This goal seems to have a hidden timer.
All Modes - Starting on the top steps of the Statehouse, perform a Pop-Shove
            It down a flight of the stairs.

            Now go to the library and use the quarter pipe to air over the
            mural and land on the other quarter pipe.

            Finally get on the Boston Tea Party Boat and climb the Crow's
            Nest in the back of the boat. Acid Drop to the deck below.

//////////////////////////////
//Team Challenge (50 points)//
//////////////////////////////
All Modes - For this goal you have to have three of your skaters do a Kickflip
            over the in-line skater, skating around the park. Have Ben
            Franklin pick up some apples out of the basket near the corner of
            the park and hit the in-line skater. While he is down do a
            Kickflip over him and get the Blader Hop gap as well to make it
            count. Repeat the process with your Created Skater and the Pro you
            picked.

            Another easy way to do this goal is to knock the in-line skater
            down by skating or walking into him. Then quickly ollie over him
            and perform a kickflip.

*************
*JESSE JAMES*
*************
Located next to Jeers after you find him.
///////////////////////////////////////
//Kill the Grind Blockers (25 points)//
///////////////////////////////////////
All Modes - To the right of the hospital is a large vent with Grind Blockers
            installed. Have Jesse grind around the vents edge to knock all
            four blockers off.

/////////////////////////////
//Jump the Cars (50 points)//
/////////////////////////////
All Modes - Car Hop any three cars.

//////////////////////////////////////
//Scooter Vs. Wheelchair (50 points)//
//////////////////////////////////////
All Modes - Go to the Boston City Hall plaza area. Behind the closed subway
            entrance is Paulie the wheelchair kid. Before you start, aim
            towards the church so you can go the right way. Start the goal
            and drive over the church steps. Go under the scaffolding and
            around the library corner. Head to the hospitals entrance and then
            back to the City Hall stairs.

///////////////////////////////////
//Spine Transfer Tour (50 points)//
///////////////////////////////////
This goal seems to have a hidden timer.
All Modes - Spine transfer the closed subway entrance, then head over to the
            hospital and spine transfer one of the volcanoes. Finally head
            through the construction site and spine transfer onto the Boston
            Tea Party boat.

///////////////
//Destruction//
///////////////

Light your board by ollieing over the bonfire in the oil drum. Go over to the
canons and grind both of them right after the other. The drummer will then
have a cut-scene and the canons will fire at the construction site building,
bringing it down.

******************************************************************************
2.3 - Barcelona
******************************************************************************

You must achieve 400 points on Easy difficulty to continue to the next level.

You must achieve 500 points on Normal difficulty to continue to the next
level.

You must achieve 800 points on Sick difficulty to continue to the next level.

*****
*YOU*
*****
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Free the Bull Fighter (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go to the bridge and get the tomatoes from the man in the bull
            suit. Take them down the sidewalk, along the MAMO building. At the
            end of the building is a Bull Fighter hanging on a wire above the
            bulls cage. Throw a tomato at the bull to activate a cut-scene and
            save the Bull Fighter.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Find the Special Guest (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Enter the Plaza Paralela to locate Steve-O.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Hit 5 Peds with Tomatoes (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Get some tomatoes from the man in the bull costume. Now hit 5
            different pedestrians with them.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Spine the Guell Planters (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go to the back of the large area to reach the Guell Park area.
            Climb the ramps all the way to the picnic area and head over to
            the pink building. Spine transfer down towards the city and then
            spine transfer once more to go over the planter. Run back up to
            the picnic area and spine transfer the opposite side three times
            to reach the bottom.

O~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Help Peg Leg (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - To the right of the bridge is a fishing net with a boat stuck in
            it. Grind the top of the net and free the boat. This will also
            activate the bridge.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Mark Your Territory (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Ollie onto the Sants awning, then jump over to the roof of the
            Sants building. Spray the spot in the middle of the wall.

            Next get on the balcony of the hospital and move to the right
            along the scaffolding. Hang off the edge of the building and spray
            the spot.

            Head along the side of the La Perdrera towards the MAMO building.
            Turn right down the alley right before reaching the plaza. The
            spot is just before the La Perdrera back enttrance.

            Go to the Guell Park all the way on the right side near the bull's
            cage. On the wall in the first quarter pipe area is the spot to
            spray.

            Now head to the MAMO building, all the way on the opposite side of
            the bull cage, right after the window is the last spot.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Take Out the Trash (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Find four different trash cans and either Natas Spin or grind them
            to spill out the trash. This can be easily done at the Sants
            awning area.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Arcade Machine High Score (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Easy Mode - Go to the Sants building and to the front left of its doors.
            Activate the Arcade Machine and beat the score of 15,000.

Normal Mode - Go to the Sants building and to the front left of its doors.
              Activate the Arcade Machine and beat the score of 30,000.

Sick Mode - Go to the Sants building and to the front left of its doors.
            Activate the Arcade Machine and beat the score of 250,000.

Go to the small island across the bridge once you have access and turn left.
Go all the way to the edge with the quarter pipe with the water and air up to
perform some vert tricks. When you come down, land in a grind heading towards
the Nixon billboard. Right before reaching the billboard ollie off into a
manual and go up the quarter pipe running perpendicular to the one your on
now. Air up and perform some vert tricks and land in another grind on top of
the quarter pipe. Ollie over with a flip trick in between to the benches on
the right, grinding the top of them. Quickly ollie back into another grind on
the rail to the left, then ollie off into a manual and go up the quarter pipe
to perform some more vert tricks. Land in a grind on top of the quarter pipe
and ollie off into a manual, head over to the movie theater while performing
flip tricks in the combo along the way. Wallride into a grind on the ledge of
the theater. Flip trick out into a grind on the awning and then flip trick
into another manual to continue the combo from the beginning.

*****
*PRO*
*****
Located inbetween the subway entrance and the Museo Del Medievel.
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Combo the Sants Benches (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Grind the multiple benches near the Sants building.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Catapult 720 Grab (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Skate into the Museo Del Medevil and get launched out of the
            catapult. Now hold a grab trick and turn so you are at 720, then
            land the trick.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Tag the Big Billboard (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Enter the Plaza Paralela and go out onto the balcony with the red
            fencing. Jump onto the roof using the elevators outter wall. Now
            climb the ladder in the middle of the yellow structure. Jump over
            to the billboard and spray it.

O~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Focus Combos (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~O
Easy Mode - Fill your special bar to the max and then land. Immediatly
            activate Focus Mode and perform a 1,000 point combo, land it and
            repeat it during the same maxed special meter.

Normal Mode - Fill your special bar to the max and then land. Immediatly
              activate Focus Mode and perform a 2,500 point combo, land it and
              repeat it during the same maxed special meter.

Sick Mode - Fill your special bar to the max and then land. Immediatly
            activate Focus Mode and perform a 50,000 point combo, land it and
            repeat it during the same maxed special meter.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Rail Rated Challenge (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Under the Sants front balcony you will find three chain link
            rails. Grind the one closest to the Arcade Machine and ollie onto
            the next rail. Then transfer onto the last rail, ollie up to the
            Jeep sign and Sticker Slap it. This will bounce you up onto the
            top of the Sants, grind the rail on top and land the grind.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Transfer Over the Guell Entrance (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go to the picnic area of Guell Park and spine transfer down to
            the last quarter pipe. Air transfer over the lizard and onto the
            opposite quarter pipe.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Acid Drop Off a Tram (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Get in a Sky car on the park side of the level. Riding towards the
            water get on the bottom back end of the car. Acid drop the quarter
            pipes on the roof of one of the buildings.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Team Challenge (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Take the pro skater and skate straight into the bull after you
            release it. This will cause him to go in the air with the bull air
            gap. Perform a 5,000 point combo with him and then land it, with
            the bull air gap in the combo. Repeat the process for the other
            three playable characters.

**************
*BULL FIGHTER*
**************
Located next to the bull's cage after you save him from the bull.
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| La Perdrera Spiral Rail (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Get on the roof of the La Perdrera building and grind the spiral
            insides all the way down to the bottom.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Smells Like Bull Dung (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - After releasing the bull, find a pile of bull dung and launch off
            of it. While in the air, perform a grab trick and land it.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Make Your Own Phoenix (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go to the bridge and light your board on fire with the car that
            the bull hit. Now while it is on fire, skate into the Museo Del
            Medevil to get launched off the catapult and catch a bird on fire.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Don't Touch the Ground (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Head over to the bridge and grind the triangular sign. Launch up
            onto the wavey metal piece. Transfer the grind onto the one in the
            middle and then transfer back to the third piece. Land on the
            other side without touching the actual bridge.

*********
*STEVE-O*
*********
Located inbetween the plaza at the last brick tower facing the Guell Park
area.
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Steve-O Vs the Bull (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - With the bull loose, hold the ollie button to go fast and drive
            right into the bulls face.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Parc Guell Combo (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Easy Mode - Go into the Guell Park area and land a combo of more than 15,000
            points.

Normal Mode - Go into the Guell Park area and land a combo of more than 25,000
              points.

Sick Mode - Go into the Guell Park area and land a combo of more than 100,000
            points.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Yee Haw fan boost (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Get on the roof of the pharmacy (Farmacia) and then spine transfer
            onto the roof higher than that one. Turn back around towards the
            plaza and spine transfer down both the buildings to the ground and
            then spine transfer up onto the plaza roof. Use the air coming out
            of the fan to jump extra high and perform a grab trick with
            Steve-O, launching out into the Guell Park area and acid dropping
            into a quarter pipe out here.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Flip Barcelona's Finest (100 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go to the MAMO building and grind the green ledge found all over
            the front entrance of it. Flip trick out and land to get part 1 of
            3.

            Go under the Sants awning and fliptrick over one of the benches
            with the table attached to it, to get part 2 of 3.

            Go across the bridge to the smaller area and ride the concrete
            rollers to the opposite side and flip trick over the metal gate.

O~~~~~~~~~~~~~O
| Destruction |
O~~~~~~~~~~~~~O

Throw a tomato at the bulls cage.

******************************************************************************
2.4 - Berlin
******************************************************************************

You must achieve 400 points on Easy difficulty to continue to the next level.

You must achieve 500 points on Normal difficulty to continue to the next
level.

You must achieve 800 points on Sick difficulty to continue to the next level.

*****
*YOU*
*****
/////////////////////////////
//Inliners Rule (25 points)//
/////////////////////////////
All Modes - In the corner between Gretchen's Bar and the gold building is a
            sign that you have to either grind or lip trick so it falls off
            the wall.

            Across the street from the Berlin Platz against the middle of the
            red and white building is the last sign you have to lip trick or
            grind down.

////////////////////////////////
//Free the Spirits (25 points)//
////////////////////////////////
All Modes - Spine Transfer into the church and sticker slap the broken wall
            inbetween the quarter pipes two times.

//////////////////////////////////////
//Find the Special Guest (25 points)//
//////////////////////////////////////
All Modes - Enter the Sonata building to the right of the church.

////////////////////////////
//Help Wee-Man (25 points)//
////////////////////////////
All Modes - Go to the zoo-aquarium to the right of the church and sticker slap
            the aquarium that Wee-Man is standing next to, two times.

//////////////////////////////////////////
//Stop the Kids From Smoking (25 points)//
//////////////////////////////////////////
All Modes - Go down in the Ausfarht Center area, look on the left wall next to
            the Arcade Machine. Sticker slap it to break it.

            Go behind the Galerie building,look on the right corner against
            the ledge of the building. Sticker slap it to break it.

            Finally go across the street from the Berlin Platz to the red and
            white building area. On the gold buildings wall to the left is the
            final machine. Sticker slap it to break it.

/////////////////////////////////////////
//Arcade Machine High Score (50 points)//
/////////////////////////////////////////
Easy Mode - The Arcade Machine is found down in the Ausfarht Center area on
            the left wall. You will have to beat a score of 25,000.

Normal Mode - The Arcade Machine is found down in the Ausfarht Center area on
              the left wall. You will have to beat a score of 55,000.

Sick Mode - The Arcade Machine is found down in the Ausfarht Center area on
            the left wall. You will have to beat a score of 400,000.

Go to the gold and blue building by the bar and use the quarter pipe to air up
with vert tricks and land in a grind on the ledge above. Grind it around the
bend allowing the vent to fall to the ground. Ollie off while performing vert
tricks and land in a grind on the ledge of the gallery. Ollie over to the
smaller ledge to the left and grind it near its bend. Ollie off and use the
quarter pipe ahead to air up while performing vert tricks. Grind the awning
above to the right, ollie off into a manual. Grind the curved ledge to the
left and use the kinked end to air up to perform some vert tricks. Land in a
grind on the ledge of the gallery and shuffle your grind along its edge. Ollie
off into a manual and go back to the gold and blue buildings quarter pipe. Air
up and perform some vert tricks landing through the now exposed vent hole.
Land in a grind on the steps below, going around the bend and grinding the
rail to the right. Use the kinked end to air over to the ledge left of the
gallery and continue the combo over again.

////////////////////////////////////////
//Find the Graffiti Tagger (50 points)//
////////////////////////////////////////
All Modes - Go to the gold building in the back left corner and use the
            quarter pipe to the left of the stairs to get onto one of the
            three ledges. Now walk over to the right along the ledge and climb
            up to the third ledge if you aren't already there. Walk over to
            the Graffiti Tagger.

/////////////////////////////////
//Berlin Gets Owned (50 points)//
/////////////////////////////////
All Modes - Go to the Downzekd! building to the right of the Uber Sports
            building. Grind the long concrete wall in front of the building to
            ollie over and grind the yellow beam up and lip trick the "D" off.

            Now grind the outter edge of the Galerie ledge towards the
            building, ollie up to the yellow beam and lip trick the "Z" off.

            Finally grind the inner edge of the Galerie ledge towards the
            building, ollie up to the yellow beam and lip trick the "K" off.

            You can also easily complete this by grinding straight across the
            top of the blue ledge and knock off the letters.

*************
*BAM MARGERA*
*************
Located on the side of the long wall in front of the Downzekd! building.
////////////////////////////
//Grind N Barf (25 points)//
////////////////////////////
All Modes - Go to the long wall where you got Bam and fill up your special.
            Now do the Grind N Barf grind on the top of the wall.

            Go over to the top rail above and to the right of the Ausfarht
            Center and do the Grind N Barf grind from the beginning to the
            end to get the guard below.

//////////////////////////////
//Almighty Combo (25 points)//
//////////////////////////////
Easy Mode - Go inside the church and perform a 15,000 point combo within it.

Normal Mode - Go inside the church and perform a 40,000 point combo within it.

Sick Mode - Go inside the church and perform a 200,000 point combo within it.

////////////////////////////////////
//Learn the Natas Spin (25 points)//
////////////////////////////////////
All Modes - Outside the church in the middle of the planters is Natas Kaupas.
            Talk to him and then do three Natas Spins on the poles in front of
            him next to the cafe.

////////////////////////////
//Hats on Fire (50 points)//
////////////////////////////
All Modes - Grind the flaming pipe in the trench near the church towards the
            zoo-aquarium. Look around the circular area in front of the zoo
            doors and the surrounding area for two police officers in green
            suits. Ollie over there heads to catch their hats on fire. Now
            quickly cross the street to the Ausfarht Center and locate the
            officer around here, ollie over his head. This must all be done
            with the board being lit once to jump over all three of them.

////////////////////////////////////
//So Focused, So Clean (50 points)//
////////////////////////////////////
Easy Mode - Max out your special and then land the combo. Press the focus
            button and perform a 2,000 point combo with at least a 180 spin
            landing it perfect so the Clean landing shows up in the corner. Do
            this three times, an easy place to do this is at the quarter pipes
            in front of the red and white building across from the Berlin
            Platz.

Normal Mode - Max out your special and then land the combo. Press the focus
              button and perform a 10,000 point combo with at least a 180 spin
              landing it perfect so the Clean landing shows up in the corner.
              Do this three times, an easy place to do this is at the quarter
              pipes in front of the red and white building across from the
              Berlin Platz.

Sick Mode - Max out your special and then land the combo. Press the focus
            button and perform a 100,000 point combo with at least a 180 spin
            landing it perfect so the Clean landing shows up in the corner. Do
            this three times, an easy place to do this is at the quarter pipes
            in front of the red and white building across from the Berlin
            Platz.

////////////////////////////
//Tourist Line (50 points)//
////////////////////////////
This goal seems to have a hidden timer.
All Modes - Grind the ledge in front of the zoo heading towarsd the Uber
            Sports building. Then grind the pipe in front of the Uber Sports
            building. Ollie into a grind on the street block and then grind
            the stairs ahead. Now grind the ledge of the Galerie over towards
            the back wall. Sticker slap the glowing sign and grnd the ledge
            again. Use the kinked piece at the end to air up and acid drop the
            large wall ahead.

/////////////////////////////////////
//Disrupt Communication (50 points)//
/////////////////////////////////////
All Modes - Enter the door through the Ausfarht Center to get on the Berlin
            Platz roof. Use the vent to give you a high boost over to the
            Galerie building and acid drop into the quarter pipe on the roof.
            Now air up the quarter pipe next to the satelite and perform a
            rocket air over both dishes and land in the opposite quarter
            pipe.

/////////////////////////////
//Pro Tour Line (75 points)//
/////////////////////////////
This goal seems to have a hidden timer.
All Modes - Go to the gold building in the lower left area of the level. Air
            up the ramp to the left of the stairs and grind the lower ledge.
            Use the kinked air duct to go up to the next ledge and grind it.
            When you come around the bend ollie off the kinked air duct to the
            third level. Then wallie onto the grey duct against the wall and
            ollie off onto the ledge next to the Galerie building. Ollie up to
            the yellow beam on the awning ahead and lip trick a letter off the
            sign.

*****************
*Graffiti Tagger*
*****************
Located in the right corner of the gold building when you finish the Find the
Graffiti Tagger goal.
////////////////////////////
//Paint Bomber (50 points)//
////////////////////////////
All Modes - Go behind the Galerie building and pick up some spray paint can
            ammo. Climb the Rasta Blume awning and get on the roof. Hit the
            tagger up here.

            Go to the left corner of the Uber Sport building, stand in the
            street and throw a paint can up at the graffiti kid.

            Go to the right side of the church. Hit the graffiti kid spraying
            the wall.

            Go to the red and white building across from the Berlin Platz
            building. Get on the first ledge and climb the ladder in the left
            corner of the building. Take it all the way to the top and hit the
            kid up here with a can.

            Go through the Ausfarht Center doors to get on the Berlin Platz
            roof. Drop off the right side onto the balcony and hit the last
            tagger.

///////////////////////////////////
//Mark Your Territory (50 points)//
///////////////////////////////////
All Modes - First spot is to the right of where the graffiti tagger starts.

            Next go behind the Galerie building, look inbetween the two
            yellow arrows.

            Now head to the large concrete wall in front of the Downzekd!
            building. The spot is on the Galerie side, towards the middle.

            Go to the front of the church. On the right side of the large
            window is the next spot.

            Finally Spine transfer up the Sonata building and air up the side
            of the next part to spray the last spot on the left side.

/////////////////////////////////////
//Tag the Big Billboard (50 points)//
/////////////////////////////////////
All Modes - Climb up to where you found the Graffiti Tagger and walk along the
            ledge to the right. When you make it around the left turn, climb
            the grey air duct part and then double jump and hang from the
            billboard, spary to complete.

/////////////////////////////
//Tagger Skillz (50 points)//
/////////////////////////////
Only can be done with the Graffiti Tagger
All Modes - Go into the church and use the quarter pipe opposite the ladder on
            the ground to get some air. When you come back down, grind the
            ladder on the ground and go up the quarter pipe straight ahead.
            Jump off the board in mid-air and hold onto the ladder. Climb up
            and spray the whole wall in front of you to fix the mural.

            This will open the Galerie building.

********
*PAULIE*
********
Located outside the Sonata building once you found him.
///////////////////////////
//Berlin Tour (25 points)//
///////////////////////////
All Modes - Grind the steps outside the Sonata building towards the red and
            white building. Head into the red and white building area and
            grind the planter in the middle. Use the quarter pipe straight
            ahead to air up and grind the ledge to the left. Ollie over to the
            Berlin Platz and grind the edge. Jump off at the end and land in a
            grind on the fountain.

//////////////////////////////
//Wheelin' Combo (50 points)//
//////////////////////////////
Easy Mode - While you are Paulie, do a 5,000 point combo.

Normal Mode - While you are Paulie, do a 15,000 point combo.

Sick Mode - While you are Paulie, do a 125,000 point combo.

////////////////////////////////
//Skills on Wheels (50 points)//
////////////////////////////////
All Modes - Go through the door of the Ausfarht Center to get on the roof of
            the Berlin Platz. Acid drop between the ramps to the right and
            launch off the ramp below. Do a flip trick and acid drop in the
            quarter pipe across the street.

//////////////////////////////
//Team Challenge (50 points)//
//////////////////////////////
All Modes - Take Bam over to the Sonata building. You will see two orange
            cones to the right of the building. Use the quarter pipe behind
            them and manual through, then continue down the street towards the
            gold building and turn right into the area where the Graffiti
            Tagger is standing. Manual straight through the cones sitting here
            to pass.

            Take Paulie to the zoo-aquarium and grind the circular slab in the
            pit for 10 seconds.

            Take your Created Skater and go inside the church. Perform a
            5,000 point combo in here and land.

///////////////
//Destruction//
///////////////

Go up to the ledge where you found the Graffiti Tagger. Acid drop down onto
the quarter pipe below, spine transfer the construction ramp, and then launch
up the quarter pipe next to the bar and lip trick the yellow and black bar
high above.

You can also go up to where you found the Graffiti Tagger and grind the ledge
towards the bar.

******************************************************************************
2.5 - Australia
******************************************************************************

You must achieve 400 points on Easy difficulty to continue to the next level.

You must achieve 500 points on Normal difficulty to continue to the next
level.

You must achieve 800 points on Sick difficulty to continue to the next level.

*****
*YOU*
*****
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Arcade Machine High Score (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Easy Mode - The arcade machine is found to the left of the cop holding two
            skateboarders near the crane. You must beat a score of 35,000 to
            win.

Normal Mode - The arcade machine is found to the left of the cop holding two
              skateboarders near the crane. You must beat a score of 80,000 to
              win.

Sick Mode - The arcade machine is found to the left of the cop holding two
            skateboarders near the crane. You must beat a score of 600,000 to
            win.

From the starting point, turn right and go to the quarter pipe across from the
butterfinger billboard. Air up and perform a vert trick landing in a grind to
the left. Ollie off to the left and land in a manual on the mini half pipe.
Ollie up the right side and perform a vert trick landing in a grind on the top
of the half pipe. Air off towards the lifeguard building and land in a manual.
Turn back towards the starting point and manual over to the wall of the ramp.
Wallie up the wall and perform a vert trick off it, into a grind on the rail
leading down. Land in another manual and wallie up the blue wall into a grind
on the rail above. Ollie off into a manual and air up the quarter pipe at the
end to perform some more vert tricks. Revert back off and wallie into a grind
back up the rail on the right going up the ramp. Ollie off the rail into a
grind on the log to the right. Take the curve in the log and ollie off into a
manual heading to the ramp walkway. Use the quarter pipe to air up over the
opening and land in a grind on the opposite quarter pipe. Ollie off to the
left and grind the blue edged quarter pipe next to the butterfinger billboard
building. Ollie off at the end and land in a manual, heading back to the
original quarter pipe to continue it all over again.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Boardwalk Grind Combo (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Easy Mode - From the starting point, go down the steps to the left. Grind the
            railing on the left side of the half bowl and ollie over the bowl
            to the other railing. Use the kink in the rail to ollie up to the
            life guards roof and grind the edge. Now ollie down and grind the
            last section of railing.

Normal Mode - From the starting point, go down the steps to the left. Grind
              the railing on the left side of the half bowl and ollie over the
              bowl to the other railing. Use the kink in the rail to ollie up
              to the life guards roof and grind the edge. Now ollie down and
              grind the last section of railing. Ollie off before the quarter
              pipe and go into a manual. Use the quarter pipe to transfer down
              to the quarter pipe below and rack up enough points to break
              50,000.

Sick Mode - From the starting point, go down the steps to the left. Grind the
            railing on the left side of the half bowl and ollie over the bowl
            to the other railing. Use the kink in the rail to ollie up to the
            life guards roof and grind the edge. Now ollie down and grind the
            last section of railing. Ollie off before the quarter pipe and go
            into a manual. Use the quarter pipe to transfer down to the
            quarter pipe below and rack up enough points to break 300,000.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Lipping the Mini (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Easy Mode - Go over to the mini half pipe to the right of the life guard
            building and perform a 5,000 point combo with a lip trick anywhere
            in the combo.

Normal Mode - Go over to the mini half pipe to the right of the life guard
              building and perform a 15,000 point combo with a lip trick
              anywhere in the combo.

Sick Mode - Go over to the mini half pipe to the right of the life guard
            building and perform a 175,000 point combo with a lip trick
            anywhere in the combo.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Find the Special Guest (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - After completing the Wake Up Sleeping Beauty goal, enter the newly
            opened wall. You will find a door back here for you to enter. Run
            along the path into the large open area to find him past the pool.
            Talk to him to have him wait for you outside. Leave through any of
            the three dark areas. Head across the street to the busted fire
            hydrant to find him.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Drain the Tide Pool (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - From the starting point, head left and down the ramp. Continue
            straight across to go up another ramp and turn right to go down to
            a little pool. A little off to the left you will see a power box
            with a yellow sticker on it. Grind the box to complete the goal.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Interrupt a Meal or Six (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Get on the roof above the arcade machine by jumping on the bus
            stop seats and jumping into a hang on The Stein Hotel. Walk over
            to the left and knock over all six tables.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Find the Shrimp Vendor (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go down to the last walkway before the beach and head to the
            right. The Shrimp Vendor will be standing by a door and runs in
            when you get near him. Go in the door and come out at the top of
            the level to catch him.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Wake Up Sleeping Beauty (75 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go over to the yellow crane by the koala statue. Look across the
            street and you will see a yellow fire hydrant. Natas Spin on it
            for about 5 seconds to make it explode and wake the driver of the
            crane wake up.

*****
*PRO*
*****
Located at the turn in the main street leaving the level.
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Jumping Without a Parachute (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - From the ground, go to the right of the large Emu Burger Billboard
            and climb the ladder in the little alcove. Walk to the edge on the
            right and acid drop into the tidal pool below.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Tag the Big Billboard (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - From the ground, go to the right of the large Emu Burger Billboard
            and climb the ladder in the little alcove. Jump over to the next
            building on the left to be above the billboard and hang off the
            edge to spray it.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Treasure Huntin' Hank (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Across the street from the location of the pro is a circular trash
            can, natas spin it and ollie off to make some bottles come out.

            Now head to the front of the life guard building and natas spin
            the trash can found here.

            Head towards the big billboard staying on the same level as the
            last trash can. Near the end of the path you will find the last
            trash can to natas spin. Now go onto the beach and look for a man
            walking around with a metal detector.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Focusing on a Clean Double Flip (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - From the main starting point, turn around and then turn right. You
            will see two parked cars in the parking lot. Max out your special
            and go into focus mode. Ollie over the two cars while doing a 180
            Double Kickflip, landing it cleanly.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Kenny's Real Feelings (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go over to the green headless statue and use the fountains rim to
            ollie up to the fingers and natas spin them to break away its
            index finger.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Team Challenge (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - To the left of the starting point you will see a brick building
            sitting by itself with the Motorola banner hanging from it. Use a
            kicker on either side of the awning to launch up and grind the
            edge with the Pro skater, your custom skater, and the shrimp
            vendor.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Everybody Loves Bigguns (75 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - On the level just down from the top streets one, go towards the
            large billboard. You will find a wooden quarter pipe bowl. To the
            right of this, you will find a single quarter pipe. Air transfer
            to the right, skipping the quarter pipe in the middle and landing
            on the last one just before the beach.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Balance Up and Over (75 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Max out your special bar and spine transfer down to the parking
            lot, using the quarter pipe next to the Aborigine. Manual up the
            stone walkway, across the path, and down the opposite side.

***************
*SHRIMP VENDOR*
***************
Located in front of the arcade machine after you unlock him.
O~~~~~~~~~~~~~~~~~~~~~~~~~O
| Shrimp Slap (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - On the second to last walkway before the beach, you will find a
            box of shrimp you can pick up for ammo by the life guard building.
            Take five shrimp and walk down to the beach. You will find one
            life guard dancing for a woman and another walking the beach.

            Head up the next level and hit the life guard walking near the
            life guard building. Then go to the opposite end, staying on the
            first level of the walkway and hitting the life guard here.

            Next, climb one level and walk around the life guard building's
            balcony to locate the last life guard to hit.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Rollin' Rollin' Rollin' (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go to the single tan building opposite the red brick one. Go on
            the side of the Butterfinger poster, max your special and spine
            transfer the two quarter pipes. When you go across the turbo
            launcher perform 2 Rotisseries over to the red brick buildings
            roof.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Seagull Scatter (75 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go onto the ledges on the other side of the level from the tidal
            pool. Grind the edge towards the beach busting through the glass.
            Scare four seagulls and then get onto the wire above the beach.
            As you grind this you will scare two more birds. Wrap around the
            rock to scare some more and ollie off into another grind on the
            railing. Ollie onto the next railing and scare the final bird.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Real Men Flip Stairs (75 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - From the starting point you will see the large stair set a little
            off to the left. Max out your special and then go into focus mode,
            do a 360 Double Heelflip and land it clean down the stairs.

***********
*ABORIGINE*
***********
Located by the yellow fire hydrant after you find him.
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Handicap Havoc (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Start off by going down the big stair set and to the left to get
            the first handicap sign, jump into it with the Aborigine to knock
            it over.

            Go back up the stairs and towards the two parked cars. On the
            corner of the sidewalk is sign number 2.

            Now head down the road away from the big billboard staying in the
            lower parking lot, going under the walkway to see the third sign
            on the left corner.

            Head out the little road, onto the main street and turn left, then
            a right at the bend in the road for the next sign.

            Turn back around and head for the yellow fire hydrant, right
            before the hydrant you will get the last sign.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Paradise Combo (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go inside the secret room where you originally found the
            Aborigine. Grind the three ledges in one combo.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Mini Go-Kart Blast Off (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - With the Aborigine, use the quarter pipe next to the two parked
            cars to launch over the stone walkway while performing a 540 spin.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Help Local Skate Rats (75 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - With the Aborigine grind the left or right side of the crane to
            make the koala head fall off the hook and roll onto the cops car,
            freeing the two skaters.

**************
*YOU AS NIGEL*
**************
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Piss off the Construction Workers (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
This goal requires you to perform a special called the Beaver Blast
(left, Right + Flip Trick)

All Modes - Head up to the top of the level with the green statue. Go over to
            where the Pro Skater starts and max out your special. You will see
            a construction worker standing on the quarter pipe. Do the Beaver
            Blast move near him to piss him off.

            Head back up the street towards the statue and a construction
            worker will be walking on the left sidewalk. Ollie over him while
            doing the Beaver Blast.

            Now go up to the crane, a worker is walking around it in circles.

            Wrapping around the statue, you will see the fourth worker walking
            around the Aborigine's area.

            The last worker is on the quarter pipe leading down to the parking
            lot with the two cars.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Piss off the bikini girls (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go over to the buildings opposite the tidal pool and climb up the
            first ledge. Head to the left and grind the ledge with the gulls
            sitting on it. Take it over the wire and grind across the beach.
            This will make the gulls on the wire crap on the bikini girls
            below.

O~~~~~~~~~~~~~O
| Destruction |
O~~~~~~~~~~~~~O
Natas spin the yellow fire hydrant across the street from the crane for 5
seconds. This will make the crane go out of control, smashing down a wall and
knocking over a few things.

Next use the go-kart to grind the left or right side of the crane to detach
the koala head and have it roll down the street smashing a few more things.

******************************************************************************
2.6 - New Orleans
******************************************************************************

You must achieve 400 points on Easy difficulty to continue to the next level.

You must achieve 500 points on Normal difficulty to continue to the next
level.

You must achieve 800 points on Sick difficulty to continue to the next level.

*****
*YOU*
*****
/////////////////////////////////////////
//Arcade Machine High Score (25 points)//
/////////////////////////////////////////
Easy Mode - Get on the third floor of the red brick building facing the ferry
            boat. It will be in the burned down part of the building, tucked
            in the wall. You must beat a score of 45,000.

Normal Mode - Get on the third floor of the red brick building facing the
              ferry boat. It will be in the burned down part of the building,
              tucked in the wall. You must beat a score of 100,000.

Sick Mode - Get on the third floor of the red brick building facing the ferry
            boat. It will be in the burned down part of the building, tucked
            in the wall. You must beat a score of 800,000.

Skate into the car lift across the street from the cemetary. Air up and Acid
Drop down into the street in front of the building while performing vert
tricks. Revert on the bottom and air up the other side and perform some more
vert tricks as you spine transfer onto the roof above. Revert the ramp and
air up the other side spine transfering down to the bar as you perform vert
tricks. Grind the railing as you come down and go towards the church. Ollie
off into a manual and go up the quarter pipe on the right side of the church.
Perform some vert tricks as you spine transfer into the courtyard. Grind the
edge of the inner quarter pipe and ollie over the statue into another grind.
Ollie off into a manual and go over to the tram tracks. Swap between the rails
back and forth. Ollie off into a manual and go into the cemetary. Air up the
quarter pipe on the left and perform some vert tricks. Land in a manual and go
over to the back wall, wallie up into a grind and grind around the cemeterary
along this wall in a complete circle. Once you get back to the far side away
from the ferry boat ollie off into a manual and go into the car elevator to
continue the combo.

///////////////////////////////////
//Dance, Dance, Dance (25 points)//
///////////////////////////////////
All Modes - Get on the roof of The Absinthe House of Olde Yonder Lorn by going
            into the laser dancing area and ollie up through the vent. Turn to
            see the boombox in the red lined bowl. Perform the tricks as the
            boombox hits the beat.

/////////////////////////////////
//Riverboat Slapper (25 points)//
/////////////////////////////////
All Modes - Go to the riverboat ferry and sticker slap the back red paddle
            wheel 3 times. As you sticker slap it, the ferry will move a
            little ways away. On the third slap it's easier to use the railing
            to grind out to it and ollie over into a slap.

///////////////////////////////
//Find the Jester (25 points)//
///////////////////////////////
All Modes - Stand at the starting point in the level and eventually a shark
            float will drive up to you. Jump on top of the float to locate the
            Jester.

///////////////////////////////////
//Mark Your Territory (25 points)//
///////////////////////////////////
All Modes - Turn left from the starting point to see Tony Hawk in front of the
            Lil' Business Corner building. On the ledge with the sign on the
            front of the building is the first spot.

            In the alley with the Humidity banners hanging up is a spot above
            a spine.

            Use the car launcher in the parking spot to launch up to the roof
            with the helipad. The spot is on the wall as you go up the ramp to
            the helipad.

            In the alley with the trash dumpster is a spot on one of the sides
            right before the dumpster.

            The last one is on the roof of with the water tower sitting on the
            back of the large Butterfinger billboard.

////////////////////////////////
//Water Tower Slap (25 points)//
////////////////////////////////
All Modes - Get on the roof of the water tower. Use the quarter pipes next to
            the door down to the street and air up to the launcher above.
            Launch over to the water tower and sticker slap it.

//////////////////////////////
//Raise the Dead (25 points)//
//////////////////////////////
All Modes - Head into the cemetery, grind the skulls off of the five main
            crypts to activate a movie. This will start a somewhat destructive
            piece to the level.

/////////////////////////////
//Save Nawlins (100 points)//
/////////////////////////////
All Modes - After opening all five of the crypts from the cemetery, go to the
            middle of the four main buildings. You will see a tornado like
            vortex spinning around a hole in the street. Spine transfer down
            inside.

            As you fall in, hit the grind button to grind on the circle
            railing below. Ollie off at anytime to exit this area and get
            launched out of the underworld.

            Now head over to the church and do an airwalk over the statue in
            the courtyard. This will shoot a laser beam at the witch doctor
            reseting the level.

*****
*PRO*
*****
Located on the side of Boo-Ya's near the door to the roof.
////////////////////////////////////
//Nawlins Street Spine (25 points)//
////////////////////////////////////
All Modes - Get on the rooftop of Josh O'Briens, use the quarter pipe to spine
            transfer over the street to the next quarter pipe.

//////////////////////////////////
//Wallie the Trolley (25 points)//
//////////////////////////////////
All Modes - Wallride the trolley and then ollie off the wallride to perform a
            wallie.

////////////////////////////////////
//Spine Transfer Combo (25 points)//
////////////////////////////////////
All Modes - Get on the roof with the helipad and spine transfer down into the
            street. revert and spine transfer the red building ahead. Revert
            the quarter pipe and spine transfer the last quarter pipe.

/////////////////////////////////////
//Tag the Big Billboard (50 points)//
/////////////////////////////////////
All Modes - Get on the roof of the of the bar in the lower bowl. Air up the
            side beneaththe large billboard, jump off the board and climb the
            water drain. Spray the large billboard.

//////////////////////////////
//Manhole Manual (50 points)//
//////////////////////////////
All Modes - Go to the riverboat dock and head into the center of the street.
            You will have to manual across the 5 small sewer covers,
            zig-zagged down the street in one combo.

/////////////////////////////
//For the Birds (50 points)//
/////////////////////////////
All Modes - Get on the roof with the helipad and and spine transfer the
            quarter pipe down to the street below towards the cemetery. Now
            launch up and out with the quarter pipe against the cemetery gate.
            hit the three birds up in the air, may take one launch per bird.

////////////////////////////////
//Gaslamp District (50 points)//
////////////////////////////////
All Modes - Go to the river with the ferry boat. Grind the purple railing on
            the planters to launch up and grind the tall lamp tops.

///////////////////////////////
//Big and Focused (50 points)//
///////////////////////////////
Easy Mode - Fill your special bar to the max and land the combo. Now with the
            special still maxed, press L3 to activate the focus mode and
            perform a 40,000 point combo, land it.


Normal Mode - Fill your special bar to the max and land the combo. Now with
              the special still maxed, press L3 to activate the focus mode and
              perform a 100,000 point combo, land it.

Sick Mode - Fill your special bar to the max and land the combo. Now with the
            special still maxed, press L3 to activate the focus mode and
            perform a 500,000 point combo, land it.

********
*JESTER*
********
Located next to the large hurricane drink in the red bar area after you find
him.
///////////////////////////////////////
//Girls Gone Crazy Parade (50 points)//
///////////////////////////////////////
All Modes - Go to a box of beads, like the one next to Tony Hawk by the
            church, and get on top of the shark float driving around. As you
            go by the girls, throw your beads at them and hit 5 of them.

////////////////////////////////
//Drop a Hurricane (50 points)//
////////////////////////////////
All Modes - Go into the bar with the huge alcoholic beverage. Use the small
            bump in the concrete leading to the eating area to ollie up to the
            drink and acid drop inside it.

//////////////////////////////
//Team Challenge (50 points)//
//////////////////////////////
All Modes - Take your custom skater, the Jester, and your pro skater to the
            church courtyard and land any special trick within the courtyard.

///////////////////////////////
//Balcony Breaker (50 points)//
///////////////////////////////
All Modes - Use the large plater next to the dance room to air up and wall
            ride through two balconies, then wallie through the third in one
            combo.

**************
*Witch Doctor*
**************
Located behind the crypt in the back middle of the cemetery after you wake the
dead.
///////////////////////////////////
//Tricycle Vs. Zombie (50 points)//
///////////////////////////////////
All Modes - Open all 5 crypts if they aren't already open. Now go out into the
            streets and run over 10 zombies.

///////////////////////////
//Super Trash (50 points)//
///////////////////////////
All Modes - Go down the allie with the huge dumpster in it and perform a
            superman seat grab over it.

///////////////////////////////
//Natas Neversoft (50 points)//
///////////////////////////////
All Modes - Go to the cemetery gate in the front, use the quarter pipe to air
            up and land in a natas spin on the top of the neversoft eyeball.
            Jump off after the 10 second timer is done.

////////////////////////////
//Sign Spinner (50 points)//
////////////////////////////
All Modes - Smash the green goddess sign by the cemetery and river corner,
            then head into town and and hit the Nawlins and Boo-Ya signs.

********************
*YOU AFTER COMPLETE*
********************
///////////////////////////////
//The Equilizer (1000 points)//
///////////////////////////////
All Modes - Get on the roof with the helipad and use the quarter pipe against
            the helicopter's tower to launch up over the railing. Get off your
            board and grab onto the side of the heli. When you stop above the
            building, acid drop down and go up the side straight ahead and
            grab on to the heli again. Now acid drop one last time and spine
            transfer over the heli onto the opposite roof.

///////////////
//Destruction//
///////////////
Go into the cemetary and grind the skulls off all five crypts.

******************************************************************************
2.7 - Skatopia
******************************************************************************

You must achieve 400 points on Easy difficulty to continue to the next level.

You must achieve 500 points on Normal difficulty to continue to the next
level.

You must achieve 800 points on Sick difficulty to continue to the next level.

*****
*YOU*
*****
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Arcade Machine High Score (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Easy Mode - Enter the bottom of the mine shaft in the side of the mountain and
            activate the arcade machine to get your score timer started. You
            can start a combo from the top of the mountain and make your way
            to the bottom for an easy score well over a million, but all you
            need to pass is 50,000.

Normal Mode - Enter the bottom of the mine shaft in the side of the mountain
              and activate the arcade machine to get your score timer started.
              You can start a combo from the top of the mountain and make your
              way to the bottom for an easy score well over a million, but all
              you need to pass is 150,000.

Sick Mode - Enter the bottom of the mine shaft in the side of the mountain and
            activate the arcade machine to get your score timer started. You
            can start a combo from the top of the mountain and make your way
            to the bottom for an easy score well over a million, but all you
            need to pass is 1,000,000.

Enter the green shack with a manual and go up the left quarter pipe into a
grind. Ollie off and air up the quarter pipe to the left of the bigfoot face
graffiti on the blue and yellow edge. Perform some vert tricks as you spine
transfer down to the quarter pipe below. Revert into a manual and air up the
opposite side with the open garage building. Perform some more vert tricks as
you spine transfer through the hole in the roof into the garage. Land in a
grind on the bowls edge and ollie out towards the blue skatopia sign. Land in
a manual if you have to and grind the quarter pipe towards the blue skatopia
sign. Ollie off the end and manual on the ledge with the blue skatopia sign to
grind the ledge on the left. Ollie off and go back through the green shack to
continue the combo.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Locate the Chainsaw (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Talk to Jesse James in front of the barn. Now head up to the top
            of the mountain and climb the tree next to the shed to grab the
            chainsaw.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| The Legend of Bigfoot (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - You must first locate the chainsaw. Now go to the top of the
            mountain and head down the mine shaft. Just outside the mine to
            the left you will find Bigfoot.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Zipline Toss Drop (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Ride the zipline on the right side of the mountain and acid drop
            into the bowl on the top of the mountain.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Launch the Firework (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go to the large burning trash pile found near the bus and ollie
            towards the barn just as you reach the peak of the pile. You will
            need to land on the roof of the barn, usually best to land off the
            board so you don't fall when landing on the angle. Now while back
            on the board, skate over the firecracker with the board still on
            fire.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Tag the Big Billboard (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Climb to the third level of the mountain to spray the empty
            billboard.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Mark Your Territory (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go behind the large blue Skatopia sign in the front of the skate
            park.

            Now go behind the house that is behind the blue Skatopia sign,
            climb the first level of the mountain. Hang off the edge and spray
            the tag.

            Enter the mine shaft and climb the rope ladder found in the back
            right of the tunnel. Walk around to the opposite side of the hole
            and look at the mine shaft's brown shack wall.

            Run down the road towards the barn and enter the left side of the
            bowling alley area on the left side. Half way on the right wall
            will be the tag.

            Walk around the corner in the bowling alley and wrap around the
            last corner. Climb the ladder to get on the roof of the smaller
            barn section. Look on the side of the barn for the tag.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Find Ryan Sheckler (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Climb the ladder in front of the barn and jump inside the tunnel
            to find Sheckler.

*****
*PRO*
*****
Located on the front porch of the house behind the blue Skatopia sign.
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Tree Top Spin and Bomb (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go Behind the house that is behind the blue Skatopia sign and
            climb up two levels of the mountain. Now climb the tree
            that is just right on top of the mine shaft and Natas Spin the top
            of it, ollie off and acid drop the quarter pipe below.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Mountain Top Manual (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Climb the mountain and manual down following the road to the
            right. When you reach the house, turn left and manual through the
            front gate to get the gap allowing you to complete the goal. The
            actual hard part to this goal is the fact that a car is constantly
            driving up and down this road. For the best results, wait until
            the car is at the top of the mountain as well and manual in front
            of it so it drives slowly behind you.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Lumberjack Combo (25 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Head up the zipline slope and grind the log at the top towards the
            back of the level. Ollie off into a grind on the next log waiting
            below and do the same to the third and final log.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Spine the Mine (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go to the top of the mountain and spine transfer over the brown
            shack into the mine shaft on the opposite side. Land it to get the
            goal completed.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Skatopia Spine Combo (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go to the top of the mountain and spine transfer off the quarter
            pipe towards the open garage with the pool in the middle. When you
            hit the quarter pipe below revert and go up the quarter pipe next
            to the garage. Spine transfer into the bowl of the garage and
            revert once you get inside. Air up the opposite side and once more
            spine transfer out of the garage to the outter quarter pipe.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Downhill Line (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go to the top of the mountain and grind the edge of the quarter
            pipe that goes downhill towards the pond. You will then have to
            transfer to the pond's grindable lip. Ollie off the pond grind and
            land in a manual to cross the street. Go up the quarter pipe on
            this end and grind the top of it towards the open garage. Ollie
            off into a manual if necessary and grind the right side of the
            pool. Ollie off the pool into the grass and manual towards the
            mobile home, wallride into a grind on the uncovered side. Now
            ollie into a grind on the horseshoe shaped quarter pipe, ollie
            into one last grind on the skatopia sign's wooden edging.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Jump to the Weather Balloon (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go to the top of the mountain and use the quarter pipe under the
            fly zapper to spine transfer the small quarter pipe on the grass
            above. You will want to aim at the Skatopia graffiti. Right after
            you launch into the air switch to walking mode and grab onto the
            rope that is dangling under the weather balloon.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Scrape the Hives (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Head to the top of the mountain and climb down one level. Go on
            the side of the open garage. Use the funbox to ollie into a
            wallride on the hive.

            Go to the right side of the barn and enter the bowling alley.
            Wallride the wire fence on the right to knock off the next hive.

            Turn around and go to the opposite side of the wooden ramp. Use
            the cement quarter pipe with the fence on the top to grind the top
            of the fence. Head towards the open garage and wallride the cliff
            to hit the hive.

            Head down the road towards the entrance and grind the outside of
            the open garage on the side of the road. Ollie into a wallride to
            knock it down.

            Head to the opposite side of the level to reach the zipline slope.
            Go to the top of the slope and grind the quarter pipe against the
            edge of the level. Ollie into a wallride on the cliff edge to hit
            the last one down.

***************
*RYAN SHECKLER*
***************
Located in the tunnel of the barn after finding him.
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| One Long Electrical Line (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go to the top of the mountain and use the ramp to the right of the
            bus. Launch up into a grind on the electrical wire above and grind
            it all the way to the entrance of the level. When you get the gap,
            you will earn the goal.

O~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Shack Attack (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Start a combo and enter the red shack, as you fall from entering
            the shack continue the combo. Head all the way back to the green
            shack this time and go through keeping the same combo all the way
            through. You will get the goal once you activate the gap.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Over the House (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go to the top of the mountain and acid drop onto the very bottom
            quarter pipe. Use the ramps in the back of the house behind the
            blue Skatopia sign to launch over the house.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Zipline Wire Bomb (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go to the top of the zipline slope on the left side of the level.
            Grind the zipline rope downhill and acid drop the quarter pipe at
            the end of the slope.

*********
*BIGFOOT*
*********
Located directly behind the house after finding him.
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Skatopia Transfer (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go to the blue Skatopia sign and stand behind it. Use the quarter
            pipe to the left or right of it and air transfer over to the signs
            quarter pipe.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Grow Some Plants (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Using Bigfoot only, go to the left side of the house and before
            the zipline machine. Ollie over the seed box while doing the
            Bigfoot Flip to make the plants grow.

            Head up the zipline slope and down to the last of the three logs.
            On the side of the last log is another seed box.

            Head over to the pond and go in the grass towards the funbox that
            is sitting on the side of the mountain. Inbetween the funbox and
            the pond you will see the last of three seed boxes.

O~~~~~~~~~~~~~~~~~~~~~~~~~~O
| A Clear Path (50 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go to the top of the zipline slope and turn around. You will see a
            yellow piece of wood, manual down the left side of this board.
            When you reach the board at the bottom, ollie to get some air.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Manual Up a Slope (100 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Using Bigfoot only, go to the bottom of the zipline slope and use
            the wooden ramp on the bottom to ollie into a manual on the slope.
            The power of the chainsaw motor will kick in and bring you up to
            the top of the slope.

*****
*BAM*
*****
After you have reached at least 400 points on Easy difficulty, 500 on Normal
difficulty, talk to Bam outside Skatopia's entrance.
O~~~~~~~~~~~~~~~~~~~~~~~~O
| Spin Bomb (200 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Climb on top of the house behind the blue Skatopia sign and use
            the cable in the center to climb to the top. Now grind the edge of
            the wheel four times.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Rockets Battery (200 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Easy Mode - Go to the side of the road next to the open garage and climb onto
            the top of the box. Natas spin the fireworks inside the box.

Normal Mode - Go to the side of the road next to the open garage and climb
              onto the top of the box. Natas spin all four sections of the box
              in one combo to activate it.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Fountain O Glory (200 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Head up towards the barn to see a large firecracker. Get off your
            board and climb the green cable up to the top of it. Grind the
            cable back down to the bottom to activate it.

O~~~~~~~~~~~~~~~~~~~~~~~~O
| Box Bombs (200 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~O
Easy Mode - Jump on all eight boxes to activate them.

Normal Mode - Start a manual towards the boxes and jump out of the manual into
              a run out. Quickly jump on as many boxes as you can then hop
              back on the board performing a Caveman. Use this last trick to
              land on the top of another box. Now jump off the boxes and start
              another manual towards the boxes. Ollie into another run out and
              jump on the remaining boxes.

O~~~~~~~~~~~~~~~~~~~~~~~~~O
| Giant Bomb (200 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - Go to the top of the mountain and double jump the large bomb to
            get on top, activating it.

******
*TONY*
******
You will automatically switch to Tony Hawk for this goal once all fireworks
are activated.
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Evacuate the Dogs (1000 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
All Modes - You will be starting at the top of the mountain with five seconds
            to make it out the front entrance. Hold the ollie button for speed
            and go down the road, collecting the dogs. For every dog that
            follows 1 second is added to the time clock to help you escape.
            Making it around the first bend you can get five dogs. Head along
            the inner side of the road to collect another dog, then quickly go
            on the left side of the tall firecracker to get another. Head
            straight up the large square box ramp getting the dog as you go.
            Now go inbetween the red shack and the house, wrapping around the
            back side of the Skatopia sign and out to the exit.

*****
*YOU*
*****
You will now automatically be switched back to your skater and find yourself
still in the park.
O~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Escape Line (1000 points) |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Easy Mode - Quickly grind the inner quarter pipe along the mountain side and
            grind it around the edge to reach the Skatopia sign, ollie over to
            the quarter pipe on the back of the sign and land in a grind to
            finish.

Normal Mode - Spine transfer over the quarter pipe straight ahead to make it
              inside the L shaped quarter pipe. Revert on the bottom and go up
              the opposite side, grinding to the right. Ollie off and land in
              a grind on the quarter pipe leading up and down the mountain.
              Grind down the hill towards the house and ollie off into a
              manual onto the side porch of the house. Ollie off into another
              manual and go to the rear of the blue Skatopia sign.

******************************************************************************
2.8 - Pro Skater
******************************************************************************

You will have to complete Story Mode to access this level. All the goals are
worth 0 points.

//////////////////////////////
//Activate the Red Circuitry//
//////////////////////////////
All Modes - Use a quarter pipe along the sides to launch into a grind on a
            pipe above. Then ollie into another grind on the balcony railing.
            Hop off to reach the balcony and enter the lift, talk to the alien
            at the top. Go back down to the original starting point and go up
            to the opposite balcony. Climb the wall of the train and enter the
            room above the train tracks. The two center exits have green pipes
            leading out of them, grind each one of these around to the other
            side and sticker slap the red buttons. After hitting both switches
            the spacecraft in the center of the room will fly through a newly
            opened airlock. Jump in after the spacecraft to teleport to a new
            place.

////////////////////////
//Tagging Monkey Idols//
////////////////////////
All Modes - Talk to the Mayan to the left of the temple entrance. Go to the
            carving of the monkey on the wall of the temple behind the Mayan
            you just talked to. Spray it with your spray can.

            Go to the other side of the ramp and spray the next monkey idol.

            Enter the temple and turn left, go to the wall and jump on the
            ledge. Spray the monkey Idol.

            Now turn completely around from the monkey idol and head straight
            across the room to the opposite wall. Climb on a similar ledge and
            spray the monkey idol.

            Now hop off the ledge and head to the back of the area. On the
            right side of the large monkey statue you will find a rope hanging
            from the balcony above. Climb it and head to the back of the
            level. Spray the last monkey idol to activate another portal.

///////////////////
//Break the Ropes//
///////////////////
All Modes - Go to the back of the area and to the right of the large monkey
            statue. Climb the rope hanging from the balcony above to get up
            to the next floor. Come out towards the front of the statue,
            staying on the balcony. Turn around and grind the lip of the pool,
            causing the rope to break. Ollie across the gap and grind the next
            pool causing the last rope to break. This will send a large stone
            ball on top of the monkey statue to fall and break the floor,
            revealing a new room.

Drop to the ground and go over to the newly made hole. Get in walking mode and
jump out to the rope, climb it up to the little walkway. Grind either edge and
enter the portal. Welcome to hell.

//////////////////////
//Light up the Runes//
//////////////////////
All Modes - On the floor that you start on head over to the large beast face
            in the back and talk to the red imp. On both sides of the quarter
            pipes you will see ribs coming up off of them. Lip trick the short
            broken ones on both sides to knock them down. Now grind each one
            and activate the switches on the pillars by sticker slapping them
            to open the large gargoyle's mouth. Enter the mouth to go to a
            lounge, on the right wall is a doorway leading to a disco room
            with the devil.

------------------------------------------------------------------------------
3. Classic Mode
------------------------------------------------------------------------------

This mode comes in two difficulties, Normal and Sick. It is set-up like the
original Tony Hawk Pro Skater 1 through 3 games. You will be given a list of
goals to complete within two minutes. All skaters start with 3 stats in each
slot, when you find a stat point it will be added to every skater you can
select so you don't have to play with every one to get them maxed.

******************************************************************************
3.1 - Barcelona
******************************************************************************

You must complete 6 goals on Normal difficulty to continue to the next level.

You must complete 8 goals on Sick difficulty to continue to the next level.

5 Stat points available.

Grind the fish netting to free the boat and close the bridge, giving you easy
access to the other side.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
|        NORMAL MODE          |         SICK MODE           |
| High Score - 30,000 points  | High Score - 100,000 points |
| Pro Score - 60,000 points   | Pro Score - 200,000 points  |
| Sick Score - 100,000 points | Sick Score - 300,000 points |
| High Combo - 10,000 points  | High Combo - 75,000 points  |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Go to the small island across the bridge once you have access and turn left.
Go all the way to the edge with the quarter pipe with the water and air up to
perform some vert tricks. When you come down, land in a grind heading towards
the Nixon billboard. Right before reaching the billboard ollie off into a
manual and go up the quarter pipe running perpendicular to the one your on
now. Air up and perform some vert tricks and land in another grind on top of
the quarter pipe. Ollie over with a flip trick in between to the benches on
the right, grinding the top of them. Quickly ollie back into another grind on
the rail to the left, then ollie off into a manual and go up the quarter pipe
to perform some more vert tricks. Land in a grind on top of the quarter pipe
and ollie off into a manual, head over to the movie theater while performing
flip tricks in the combo along the way. Wallride into a grind on the ledge of
the theater. Flip trick out into a grind on the awning and then flip trick
into another manual to continue the combo from the beginning.

O~~~~~~~~~~~~~~~~~~~O
| Collect S-K-A-T-E |
O~~~~~~~~~~~~~~~~~~~O
S - Grind the yellow bus stop near the Sants building.
K - Use the quarter pipe in front of the hospital to grab this letter.
A - Grind across the white and brown striped walls to get it.
T - Grind the green ledge closest to the MAMO building and ollie up and across
    the street to reach it.
E - Use the triangular sign near the bridge to launch up onto the wavey metal
    structure to get the final letter.

O~~~~~~~~~~~~~~~~~~~O
| Collect C-O-M-B-O |
O~~~~~~~~~~~~~~~~~~~O
Grind the ledge next to the long row of wooden benches by the Sants building
for the "C". Ollie over to the red roped rail for the "O" and grind it. After
grabbing the "M" ollie down into a manual. Manual up towards Guell Park and
wallride into a grind on the top of the wall with the "B". Ollie off the wall
and use the quarter pipe to get the "O".

O~~~~~~~~~~~~~~~~~O
| Collect 5 Tapas |
O~~~~~~~~~~~~~~~~~O
Cross the bridge to the smaller area of the level.

1. Grind the yellow railing near the bridge as you get off of it.

2. Use the planter in front of the movie theater to launch on top of the
   balcony. Grind the edge and grab the second one.

3. Wallride up the side of the painted wall in the middle of the area.

4. Go into the pool near the Tram tower and up the edge of the pool.

5. Go onto the walkway below and grind the railing, transfer over to the wire
   over the water to reach it.

O~~~~~~~~~~~~~~~~~~~~~O
| Get the Secret Tape |
O~~~~~~~~~~~~~~~~~~~~~O
Grind the triangular sign near the bridge and ollie up onto the top of the
wavey metal part. Then ollie over and grind the middle wavey structure to
reach the secret tape. An easy way is to double jump the little leg on the
middle structure and crawl over to the tape.

O~~~~~~~~~~~~~~~~~~~O
| Manual the subway |
O~~~~~~~~~~~~~~~~~~~O
Manual down into any of the three subway entrances and come out the other side
manualing up the ramp.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Grind the World's Longest Bench |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Go to the top of Guell Park and into the large circular area. Grind the huge
bench from one end to the other.

******************************************************************************
3.2 - Australia
******************************************************************************

Complete 6 goals in Australia or Skatopia in Normal Mode to move to the next
level.

Complete 8 goals in Australia or Skatopia in Sick Mode to move to the next
level.

5 Stat points available.

Natas Spin the yellow fire hydrant to open the secret area.

////////////////////////////////////////////////////////////
//       NORMAL MODE         //        SICK MODE          //
//High Score - 65,000 points //High Score - 150,000 points//
//Pro Score - 130,000 points //Pro Score - 300,000 points //
//Sick Score - 200,000 points//Sick Score - 450,000 points//
//High Combo - 30,000 points //High Combo - 100,000 points//
////////////////////////////////////////////////////////////
From the starting point, turn right and go to the quarter pipe across from the
butterfinger billboard. Air up and perform a vert trick landing in a grind to
the left. Ollie off to the left and land in a manual on the mini half pipe.
Ollie up the right side and perform a vert trick landing in a grind on the top
of the half pipe. Air off towards the lifeguard building and land in a manual.
Turn back towards the starting point and manual over to the wall of the ramp.
Wallie up the wall and perform a vert trick off it, into a grind on the rail
leading down. Land in another manual and wallie up the blue wall into a grind
on the rail above. Ollie off into a manual and air up the quarter pipe at the
end to perform some more vert tricks. Revert back off and wallie into a grind
back up the rail on the right going up the ramp. Ollie off the rail into a
grind on the log to the right. Take the curve in the log and ollie off into a
manual heading to the ramp walkway. Use the quarter pipe to air up over the
opening and land in a grind on the opposite quarter pipe. Ollie off to the
left and grind the blue edged quarter pipe next to the butterfinger billboard
building. Ollie off at the end and land in a manual, heading back to the
original quarter pipe to continue it all over again.

/////////////////////
//Collect S-K-A-T-E//
/////////////////////
S - Spine transfer the side of the red brick building to get onto the roof and
    use the bowl on the top to air up to it.
K - Go down the small street that turns right, it is on the right quarter
    pipe.
A - Climb up to the second balcony fire escape and grind over to the other
    building.
T - Spine transfer the tannish building on the butterfinger sign's side and
    air up the quarter pipe in the middle.
E - Grind the wire that goes across the beach.

/////////////////////
//Collect C-O-M-B-O//
/////////////////////
Grind the railing straight ahead at the starting point off to the right. Get
the "C" in front of the yellow van, ollie to the next rail and get the "O" in
front of the planters. Continue the grind to the end of the rail for the "M".
Land in a manual and go up the quarter pipe into a grind off to the left for
the "B". Ollie over into a grind on the next ledge to get the "O".

///////////////////////
//Smash 5 Flower Pots//
///////////////////////
1. Back of the tannish building to the right of the starting point.

2. Grind the ledges of the buildings on the right side of the level, going
   towards the beach.

3. From #2, grind the wire across to the other side of the level. Then get up
   to where the ladder in the alcove is. To the right of the ladder on a ledge
   is the next flower pot.

4. Now wrap back over to the front of the red brick building. It is sitting on
   the top step, in front of the door.

5. The last flower pot is on the ledge to the left of the arcade machine.

////////////////////////
//Find the secret tape//
////////////////////////
Climb the balcony fire escape all the way to the top and grind towards the big
billboard, ollie in the gap to the next ledge to grab it.

///////////////////////////////////////
//Find and Hit 5 G'Day Ramp Transfers//
///////////////////////////////////////
1. Come out from the starting tunnel and turn around. Transfer the two quarter
   pipes over the tunnel entrace.

2. Use the wooden bowl quarter pipes near the wooden logs to ollie over the
   brick stairs.

3. Go up to the headless green statue and air transfer the quarter pipes
   behind it, over the tree.

4. To the left of the headless green statue, air transfer over the red door.

5. Go down the street to the building with the bay windows. Use the checkered
   quarter pipe to transfer over the door to the other quarter pipe.

//////////////////////////////////
//Bust All 5 Yellow Street Lamps//
//////////////////////////////////
From the starting point, turn to the right and go down the parking lot. You
will see a white climbable pole near the sidewalk. Climb it and grind towards
the street. Take it all the way to the end of the wire to bust them all.

******************************************************************************
3.3 - Skatopia
******************************************************************************

Complete 6 goals in Australia or Skatopia in Normal Mode to move to the next
level.

Complete 8 goals in Australia or Skatopia in Sick Mode to move to the next
level.

5 Stat points available.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
|         NORMAL MODE         |          SICK MODE          |
| High Score - 65,000 points  | High Score - 150,000 points |
| Pro Score - 130,000 points  | Pro Score - 300,000 points  |
| Sick Score - 200,000 points | Sick Score - 450,000 points |
| High Combo - 30,000 points  | High Combo - 100,000 points |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Enter the green shack with a manual and go up the left quarter pipe into a
grind. Ollie off and air up the quarter pipe to the left of the bigfoot face
graffiti on the blue and yellow edge. Perform some vert tricks as you spine
transfer down to the quarter pipe below. Revert into a manual and air up the
opposite side with the open garage building. Perform some more vert tricks as
you spine transfer through the hole in the roof into the garage. Land in a
grind on the bowls edge and ollie out towards the blue skatopia sign. Land in
a manual if you have to and grind the quarter pipe towards the blue skatopia
sign. Ollie off the end and manual on the ledge with the blue skatopia sign to
grind the ledge on the left. Ollie off and go back through the green shack to
continue the combo.

O~~~~~~~~~~~~~~~~~~~O
| Collect S-K-A-T-E |
O~~~~~~~~~~~~~~~~~~~O
S - Go to the L-shaped quarter pipe behind the barn and wallride up the barbed
    wire fence on the top of the deck into a grind to get the "S".

K - Grind the wooden ramp down towards the road on the right side of the barn.

A - Heading down the road towards the house behind the blue Skatopia sign, use
    the quarter pipe right after the Free Land graffiti for the "A".

T - Go to the house behind the blue Skatopia sign and climb on the roof. Go
    around to the back side of the hosue to get it.

E - Use the quarter pipe to the left of the house and in front of the cement
    mixer to air up and grab it.

O~~~~~~~~~~~~~~~~~~~O
| Collect C-O-M-B-O |
O~~~~~~~~~~~~~~~~~~~O
Starting up at the quarter pipe next to the open garage with the bowl in the
middle. Grind the top of the quarter pipe downhill to collect the "C".
Continue down the ledge to get the "O" and ollie into a grind on the back of
the blue Skatopia sign grabbing the "M". Ollie over to the next quarter pipe
in line with the combo and take the "B" in mid-air. Continue to grind up the
quarter pipe to get the last "O".

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Collect 5 Bags of Dog Food |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
1. Go on the porch of the house behind the blue Skatopia sign. On the right
   corner by the two dogs is a bag of food.

2. As you are coming down the road, climb up to the open garage with the bowl
   in the middle. It is sitting on the open end of the garage.

3. Go into the bowling alley entrance to the left of the barn.

4. Head up the road to the top of the mountain. To the right of the mine shaft
   hole is the dog food.

5. Drop down the mine shaft and turn left as you exit the tunnel. Right next
   to the ladder leading to the billboard sign is the last bag.

O~~~~~~~~~~~~~~~~~~~~~O
| Get the Secret Tape |
O~~~~~~~~~~~~~~~~~~~~~O
Go to the left side of the house behind the blue Skatopia sign and use the
zipline to launch up to the top of the slope. Climb the quarter pipe to your
left and grind the orange construction site fence towards the bottom of the
slope. Ollie off at the end to grab the tape.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Front Flip the Skatopia Sign |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
From the starting point, skate straight ahead to the blue Skatopia sign. Use
the quarter pipe in front of it to air up and spine transfer over it. While in
the middle of the spine transfer, perform a front filp. (Grab Button + Up, Up)

O~~~~~~~~~~~~~~~~~~~~~~~~O
| Hit the 5 skunk grinds |
O~~~~~~~~~~~~~~~~~~~~~~~~O
1. From the starting point, turn sharp left just after entering the fence. Go
   up the path on the left and jump on to the roof of the little shed just to
   the right. Grind the edge around to collect the skunk.

2. Take the zipline up the slope and grnd the log waiting for you at the top.

3. Head to the bowling alley of the barn and climb the ladder by the bowling
   pins. Grind the edge of the small roof here.

4. Jump on the ledge level with the pond and walk to the front of the mountain
   staying at this level. After passing the rope ladder going to the big
   billboard climb the red wire fencing on the mountain side. Grind the yellow
   wire.

5. Grind the top of the red shed.

******************************************************************************
3.4 - Berlin
******************************************************************************

You must complete 6 goals on Normal difficulty to continue to the next level.

You must complete 8 goals on Sick difficulty to continue to the next level.

5 Stat points available.

Grind the yellow and black rail high above Gretchen's Bar, it's a little off
to the right.

////////////////////////////////////////////////////////////
//         NORMAL MODE       //         SICK MODE         //
//High Score - 100,000 points//High Score - 200,000 points//
//Pro Score - 200,000 points //Pro Score - 400,000 points //
//Sick Score - 300,000 points//Sick Score - 600,000 points//
//High Combo - 60,000 points //High Combo - 150,000 points//
////////////////////////////////////////////////////////////
Go to the gold and blue building by the bar and use the quarter pipe to air up
with vert tricks and land in a grind on the ledge above. Grind it around the
bend allowing the vent to fall to the ground. Ollie off while performing vert
tricks and land in a grind on the ledge of the gallery. Ollie over to the
smaller ledge to the left and grind it near its bend. Ollie off and use the
quarter pipe ahead to air up while performing vert tricks. Grind the awning
above to the right, ollie off into a manual. Grind the curved ledge to the
left and use the kinked end to air up to perform some vert tricks. Land in a
grind on the ledge of the gallery and shuffle your grind along its edge. Ollie
off into a manual and go back to the gold and blue buildings quarter pipe. Air
up and perform some vert tricks landing through the now exposed vent hole.
Land in a grind on the steps below, going around the bend and grinding the
rail to the right. Use the kinked end to air over to the ledge left of the
gallery and continue the combo over again.

/////////////////////
//Collect S-K-A-T-E//
/////////////////////
S - Use the small quarter pipe to the right of the zoo to grind the blue pipe
    and transfer the grind around the top of the zoo.

K - Use the quarter pipe to the right of the Uber Sport store to air up and
    grab it.

A - Go to the yellow building in the back left corner of the building. Use the
    quarter pipe over by Gretchen's Bar to air up to the vent. Go towards the
    corner and climb the ladder up to the top.

T - From the "A" walk around the ledge to the front of the building. Grind the
    wire to the Berlin Platz building.

E - Use the quarter pipe on the rear of the building (facing the starting
point) to gain speed. Launch off the left air vent to get the letter.

/////////////////////
//Collect C-O-M-B-O//
/////////////////////
Grind the silver railing above the Ausfart Center to grab the "C". Ollie into
a grind on the steps ahead to get the "O". Ollie off the steps into a manual
and ollie once more to grind the steps straight ahead. Ollie over the break in
the steps and land in another grind, taking the "M". Use the bend in the
stairs and manual towards the Sonata building. Spine transfer up the quarter
pipe to the lower roof, getting the "B". Now air up on the next quarter pipe
to get the "O".

////////////////////////
//Find the secret tape//
////////////////////////
Spine transfer into the church and get on the long ladder leading to the top
of the church. Walk around the balcony to enter the second room and exit out
the right doorway. Jump to the ledge to the left and walk up the front incline
to reach the top.

////////////////////////
//Madonna the soldiers//
////////////////////////
From the starting point head to the road straight ahead. Wait for a a car to
drive up and skitch the back of it towards the Sonata building. At the third
planter release from the skitch and launch up the side to get over the sign of
the soldiers. While going over perform a Madonna. (Grab Button + Diagonal Up
and Right)

////////////////////////////////////
//Acid Drop from the 4 Beer-steins//
////////////////////////////////////
1. Enter the Ausfarhrt Center doors to get on the roof. Go up the vent on the
   right and acid drop to the quarter pipe below.

2. Go to the yellow building in the back left corner of the building. Use the
   quarter pipe over by Gretchen's Bar to air up to the vent. Go towards the
   corner and climb the ladder up to the top. Turn to the right and acid drop
   off the ledge.

3. Go to the red and white building across from the Berlin Platz and ollie
   into one of the ledges. Climb the ladder in the corner to the top and walk
   over to the right. Acid drop at the beer-stein.

4. Spine transfer into the church and get on the long ladder leading to the
   top of the church. Walk around the balcony to enter the second room and
   exit out the right doorway. Acid drop at the beer-stein.

////////////////////////////////////////////
//Put the Space Monkey back together again//
////////////////////////////////////////////
1. Grind the yellow railing straight ahead at the starting point.

2. Enter the Ausfarhrt Center doors to get on the roof. Use the quarter pipes
   straight ahead to air transfer over the vent and grand the part.

3. From part #2 use the vent to air boost over to the Galerie and air up the
   quarter pipe on the roof.

4. Go to the right of Gretchen's Bar and use the quarter pipe below the
   inliners rule sign to get the part.

5. Spine transfer onto the roof of the Sonata building and use the next
   quarter pipe to get on the middle roof of the building.

******************************************************************************
3.5 - Airport
******************************************************************************

You must complete 6 goals on Normal difficulty to continue to the next level.

You must complete 8 goals on Sick difficulty to continue to the next level.

5 Stat points available.

New quick way to get to the far back of the level fast, jump over the counter
on the left at the starting point and enter the baggage drop off.

New quick way to reach the starting point from the far back of the level, go
into the basement and enter any of the do not cross doors.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
|        NORMAL MODE          |        SICK MODE            |
| High Score - 125,000 points | High Score - 250,000 points |
| Pro Score - 250,000 points  | Pro Score - 500,000 points  |
| Sick Score - 400,000 points | Sick Score - 750,000 points |
| High Combo - 80,000 points  | High Combo - 200,000 points |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Ollie up the first telephone booth and wallie off the wall. Perform some vert
tricks and land in a manual. Wallie up the side of the wall and perform
another vert trick. Land in another manual and wallie up the wall again to
perform some more vert tricks. Land in a grind on the escalator, transfer to
the rail to the left, and then wallie off the wall. Perform some vert tricks
in the air and land in a grind on the moving walkway. Transfer your grinds
between the rails on the walkway, then ollie off into a manual at the end.
Go to the right wall and wallie up the side to perform some vert tricks. Land
in a grind on the monitors and ollie off into a manual at the end. Go across
the hall and wallie off the wall to perform some more vert tricks. Land in a
grind on the escalators below then ollie off to manual across the pathway. Air
up the quarter pipe and perform some more vert tricks. Land in a revert and
manual back across the floor. Ollie into a grind back up the escalator, then
grind the couch on the left side. Ollie off into a manual and go across the
hallway to air up the quarter pipe just before the alarm system. Perform some
vert tricks and land in a grind on the ledge above. Ollie off the ledge and
grind the light fixture to the left. Ollie off the light fixture to the next
light, then ollie down into a grind on the moving walkway. Ollie off into a
manual and grind up the escalator. Ollie off and grind the baggage rail to the
left, then ollie into a manual, and grind the moving walkway. Ollie off the
end and go over to the counter on the right to grind it towards the starting
point. Grind the benches on the right wall and go back onto the counter to
continue the grind.

O~~~~~~~~~~~~~~~~~~~O
| Collect S-K-A-T-E |
O~~~~~~~~~~~~~~~~~~~O
S - Use the first payphone structure off to the left of the starting point to
    grind the light fixture above. Ollie in the middle of the lights.

K - At the bottom of the first slope, on the middle black and white railing.

A - Go through the security alarms before the last slope down to the planes
    and climb the middle palm tree.

T - Use the middle black and white railing on the last slope to air into a
    grind on the light fixture straight ahead, ollie off at the end.

E - Go up either quarter pipe A or C located to the left and right of the
    middle of the quarter pipe as you fall from "T". Grind the red railing
    towards the other gate.

O~~~~~~~~~~~~~~~~~~~O
| Collect C-O-M-B-O |
O~~~~~~~~~~~~~~~~~~~O
Grind the horizontal escalator path and ollie off the end to grab the "C".
Land in a manual, using the speed from grinding, ollie off the middle railing
into a grind on the light fixture getting the "O". Transfer the grind onto the
next light, then ollie over to the far right light, grind it to get the "M".
Ollie into another grind to the next light at the end, then transfer over with
the "B". Ollie off at the end of the last light to get the "O".

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Crush the Suspicious Suitcases |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
1. At the starting point, jump the counter on the right and grind the conveyor
   belt to the helicopter.

2. Go down the escalator and jump on the top of the circular baggage machine.

3. Exit the circular baggage room and enter the bathroom on the right, next to
   the metal detector guy is the suitcases.

4. Exit the bathroom and go on the other side of the security system. Facing
   the entrance, it's on the right conveyor belt.

5. Go to the very end of the level and drop to the basement. Climb the single
   line of crates in the middle of the basement.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Nose Manual the Escalator Slope |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
From teh starting point, go forward and you will come to the first slope. It
actually doesn't matter which manual you do, as long as you get the gap,
Manual the Slope!.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Nosegrab Over the Copter! |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~O
From the starting point, jump the right counter and grind the conveyor belt
outside to the helicopter. Use the kicker right before the helicopter and
perform a nosegrab (Up + Grab Button) over the helicopter and get the gap to
complete it.

O~~~~~~~~~~~~~~~~~~~~~O
| Get the Secret Tape |
O~~~~~~~~~~~~~~~~~~~~~O
Go to the airplane terminals at the far back of the level. Use the second
quarter pipe labeled "C" to the right of the middle quarter pipe. Air up to
the top rail and grind it to the right around the bend.

******************************************************************************
3.6 - School
******************************************************************************

You must complete 6 goals on Normal difficulty to continue to the next level.

You must complete 8 goals on Sick difficulty to continue to the next level.

5 Stat points available.

////////////////////////////////////////////////////////////
//        NORMAL MODE        //        SICK MODE          //
//High Score - 125,000 points//High Score - 250,000 points//
//Pro Score - 250,000 points //Pro Score - 500,000 points //
//Sick Score - 400,000 points//Sick Score - 750,000 points//
//High Combo - 80,000 points //High Combo - 200,000 points//
////////////////////////////////////////////////////////////
Some good places to rack up points is to go behind the gymnasium in the alley
and use the quarter pipes. After performing some air tricks through the alley
grind down the railing and into a manual. Do a trick over the kicker gap and
go over to the funbox on the right, by the single wall. Ollie off the funbox
into a grind on the wall heading towards the swimming pools. Ollie off into a
manual and use the quarter pipes to add to the score. By the time you reach
the pools you should have well above two million.

Get on the roof of the gym and go towards the edge with the shutter door side.
Air up the quarter pipe and perform some vert tricks, landing in a grind on
the top of the quarter pipe. Going left ollie off into a manual over the
kickers and go up the next side of the quarter pipe. Perform some vert tricks
in the air and come down into a grind on the quarter pipe. Before reaching the
covered part of the ramp, ollie off into a manual and go up the quarter pipe
on the rear side of the building. Perform some vert tricks and land in a grind
on the top. Ollie off into a manual and go to the side of the building, air up
and perform some vert tricks. Land in a grind on the top of the quarter pipe
and ollie off before you hit the covered ramp. Land in a manual and head over
to the quarter pipe in the front again, air up performing some vert tricks to
land in a grind on the top.

/////////////////////
//Collect S-K-A-T-E//
/////////////////////
S - Grind the ledge to the left of the railing and ollie over towards the rail
    to get it.

K - Go into the ditch under the footbridge and use the ramp to air over the
    bridge.

A - Climb the single brick wall over by the funboxes.

T - On the path towards the pool, climb the quarter pipe on the left. Then hop
    onto the building here.

E - Inbetween both pools, jump while standing to get the E.

/////////////////////
//Collect C-O-M-B-O//
/////////////////////
Grind the ledge by the first picnic table at the bottom of the stairs to get
the "C". Ollie over the drainage ditch grabbing the "O" and land in a grind on
the next ledge to get the "M". Ollie off the ledge and manual to a grind on
the next ledge. Go through the "B", then ollie into another manual. Go up the
side of the quarter pipe and get the "O".

/////////////////////////
//Set off 5 Fire Alarms//
/////////////////////////
1. Wallride the alarm to the left of the gym shutter door to get the alarm.

2. Head down the stairs and go to the side of the building with the large blue
   Matix banner. Wallride the wall before getting to the quarter pipe.

3. Go behind the single brick wall and over to the corner of the building part
   that sticks out with the two rails on the slanted roof.

4. Go behind the diving boards, on the left side of the large screen if you
   were facing it.

5. Heading up the path towards the starting point of the level, look to the
   left on the side of the building.

////////////////////////////
//Smash the 5 School Books//
////////////////////////////
1. From the starting point air up the quarter pipe straight ahead. Aim towards
   the right corner to hit the books.

2. When facing down to the bottom of the stairs, turn left and grind the ledge
   towards the starting point.

3. Go down the stairs and use the quarter pipe to the right.

4. Follow the path down to the pool and wrap around the left quarter pipe as
   you enter the area, jump on the wall to break it.

5. Head up towards the starting point and grind the right ledge.

//////////////////////////////////
//Double Kickflip the Kicker Gap//
//////////////////////////////////
Go down the stairs and you will see a large kicker off to the left a little.
Ollie over the kicker to the kicker on the opposite side while performing a
double kickflip in the middle.

///////////////////////
//Get the Secret Tape//
///////////////////////
From the starting point, turn right and go up the ramp to reach the gymnasium
roof. Head over to the front of the building by turning left once you reach
the roof. Get on the square block area and grind the board down to the metal
awning. Skate down the awning and ollie at the end to grab the tape.

******************************************************************************
3.7 - Downhill Jam
******************************************************************************

You must complete 6 goals on Normal difficulty to continue to the next level.

You must complete 8 goals on Sick difficulty to continue to the next level.

5 Stat points available.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
|        NORMAL MODE          |           SICK MODE          |
| High Score - 165,000 points | High Score - 325,000 points  |
| Pro Score - 325,000 points  | Pro Score - 650,000 points   |
| Sick Score - 500,000 points | Sick Score - 1,000,000 points|
| High Combo - 100,000 points | High Combo - 250,000 points  |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
A good way to get points is by adding a few things on to the COMBO collection
line. From the start air up the kicker on the right and grind the pipes above.
Ollie into a manual and use the quarter pipe on the right side to perform a
trick, then revert back into a manual. Grind the sorta pyramid like wooden
rail in front of the funbox to regain some speed. Ollie into a manual and then
hop into a grind down the railing over the large hole. Ollie off into a manual
and use the quarter pipe on the left to perform another trick. Revert back
into a manual and use the kicker on the right to air up into a grind on the
pipes ahead. Ollie off and land in a manual heading through the dam. Trick off
the left and right side, at least one time each and grind the left side to the
end of the dam. Ollie off and land in a manual going up the sorta concrete
hill and down the other side. Get in the middle of the path and use the
indented jumper to air up onto the top of the large rock. Land in a manual and
go down the other side of the rock. Air up on the launcher below and perform a
trick, landing in a manual. Use the kicker in front of the large grate to air
over it while performing a trick to the other side. Land in a manual and ollie
off the funbox ahead performing a trick, land in a grind on the rail to the
left. Ollie into another grind on the next railing straight ahead and ollie
off at the end performing one last trick. To make the line even longer, land
in a manual and go through the finish line. This will teleport you back at the
top allowing you to repeat the line over as many times as you wish. One run
should score you almost a two million point combo each time.

O~~~~~~~~~~~~~~~~~~~O
| Collect S-K-A-T-E |
O~~~~~~~~~~~~~~~~~~~O
S - From the starting point, use the kicker on the right to air up and grind
    the pipe ahead.

K - Follow the concrete path around the two large kickers, air up on the
    third. Grind the rail to the left of the rock.

A - Go up the ramp on the left, ollie off the kicker. Land in a grind on the
    pipe above and grind it over to the dam.

T - Continue down the path towards the end of the level. Air off the kicker in
    front of the Hawk Shoes billboard and grind the top of it, ollie at the
    end.

E - At the end of the level, grind the railing next to the slope. Stay on the
    level that you came on and ollie off at the end to get the letter and go
    through the finish line.

O~~~~~~~~~~~~~~~~~~~O
| Collect C-O-M-B-O |
O~~~~~~~~~~~~~~~~~~~O
Grind down the railing to cross the gap and take the "C". Ollie off the rail
and get the "O" in the air, landing in a manual. Using the speed from the
grind, go up the quarter pipe and get the "M". Revert into a manual and use
the kicker off to the right and air into a grind on the pipes ahead. Ollie off
the end and grab the "B". Land into another manual and go down the dam's path.
Grind the left side of the dam and ollie at the end for the "O".

O~~~~~~~~~~~~~~~~O
| Smash 5 Crates |
O~~~~~~~~~~~~~~~~O
1. At teh starting point, air up the quarter pipe on the left for speed. Now
   launch up the kicker straight across from it to reach the area above the
   pipes, you will get another quarter pipe along with the first crates to
   smash.

2. Head down the path and use the second kicker to air up on to the top of the
   mountain rock and smash the crate.

3. From #2, drop down and use the ramp on the left to get up into a grind on
   the pipe leading over to the top part of the dam. Near the end of the dam
   up here you will get the crate.

4. From #3, grind the pipe leading over the large drop off and get to the
   other side of the level. Use the quarter pipe wall to transfer over the
   hole in the road to get to the other side with the crate.

5. Head towards the end of the level now, instead of going down the ramp stay
   on this level. Go past the two funboxes to see the last crate.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Japan Over The Giant Grate |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Head to the pretty much end of the level. After the tall rock with the tunnel
jump built in it, you will see a kicker on two ends of a large grate. Using
the speed built up from coming down the hill, perform a Japan from the front
kicker over the grate and down the other side. (Diagonal Up, Right + Grab
Button)

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Manual Through the Puddles |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
1. From the starting point, a puddle is in front of the funbox in the middle
   of the quarter pipe and kicker.

2. Head down the concrete path past the first two kickers. In front of the
   third kicker is another puddle.

3. Right before getting on the dam is another puddle.

4. On the hill leading down to the tall rock with the tunnel jump attached to
   it is another puddle.

5. At the end of the level, go down the slope and manual the last puddle
   before the finishing line.

O~~~~~~~~~~~~~~~~~~~~~O
| Get the Secret Tape |
O~~~~~~~~~~~~~~~~~~~~~O
From the start, go down the path and use the ramp leading up with a kicker to
grind the pipe leading over to the top of the dam. Go to the end of the dam
and grind the pipe over to the other side of the level. Use the quarter pipe
against the wall to transfer over to the other side. Now jump off the board
and climb on top of the rock and walk across to the side you were on
originally. Use the quarter pipe against this wall and transfer over the gap
once again. Ollie off the slanted path to the really high rock in the middle
to reach the tape.

******************************************************************************
3.8 - New Orleans
******************************************************************************

You must complete 6 goals on Normal difficulty to continue to the next level.

You must complete 8 goals on Sick difficulty to continue to the next level.

5 Stat points available.

Grind all the skulls off the five tombs in the cemetary.

//////////////////////////////////////////////////////////////
//       NORMAL MODE         //          SICK MODE          //
//High Score - 200,000 points//High Score - 400,000 points  //
//Pro Score - 400,000 points //Pro Score - 800,000 points   //
//Sick Score - 600,000 points//Sick Score - 1,250,000 points//
//High Combo - 150,000 points//High Combo - 300,00 points   //
//////////////////////////////////////////////////////////////
Skate into the car lift across the street from the cemetary. Air up and Acid
Drop down into the street in front of the building while performing vert
tricks. Revert on the bottom and air up the other side and perform some more
vert tricks as you spine transfer onto the roof above. Revert the ramp and
air up the other side spine transfering down to the bar as you perform vert
tricks. Grind the railing as you come down and go towards the church. Ollie
off into a manual and go up the quarter pipe on the right side of the church.
Perform some vert tricks as you spine transfer into the courtyard. Grind the
edge of the inner quarter pipe and ollie over the statue into another grind.
Ollie off into a manual and go over to the tram tracks. Swap between the rails
back and forth. Ollie off into a manual and go into the cemetary. Air up the
quarter pipe on the left and perform some vert tricks. Land in a manual and go
over to the back wall, wallie up into a grind and grind around the cemeterary
along this wall in a complete circle. Once you get back to the far side away
from the ferry boat ollie off into a manual and go into the car elevator to
continue the combo.

/////////////////////
//Collect S-K-A-T-E//
/////////////////////
S - Go to the cemetary and climb the large crypt in the middle with the pole
    on the top.

K - Enter the parking garage in front of the cemetery and ollie to make the
    elevator raise. Use the quarter pipe at the back of the roof.

A - Spine the quarter pipe while collecting the "K" and go to the other
    building. Use the quarter pipe in the back of the roof.

T - Use the quarter pipe in front of the fan club to air into a grind on the
    ledge above. Go towards the ferry boat.

E - Go to the end of the street cars track towards the cemetary and go up the
    quarter pipe on the corner building.

/////////////////////
//Collect C-O-M-B-O//
/////////////////////
Go over to the Mardi Gras Empire building to the right of the ferry. Use a
quarter pipe and grind the ledge above towards the church. At the edge, ollie
off getting the "C" and land in a manual in the church courtyard. Use the
quarter pipe and air transfer over the statue getting the "O". Coming down the
other quarter pipe, spine transfer the quarter pipe ahead of you and go down
the street towards the center of town. Use the small kicker on the side of the
building to wallride through the balcony above, collecting the "M". Land in a
manual and ollie into a grind on the railing to the right. Grind around the
curve getting the "B". Ollie off the railing and land in a manual on the
street below. Use the quarter pipe at the end of the street to get the "O".

///////////////////////
//Japan the Big Crypt//
///////////////////////
Go to the cemetary and to the large crypt in the middle. Spine transfer over
it while performing the Japan trick. (Diagonal Up, Left + Grab Button)

//////////////////////////
//Collect 5 Voodoo Dolls//
//////////////////////////
1. From the starting point, turn left and enter the bar with the large
   hurricane drink in it. Climb up to the highest roof of this red building
   with the satelite. Go to the corner towards the church, you will see some
   lights that go across the bar floor and the voodoo doll in the middle.
   Grind across to get it.

2. Spine transfer over to the helipad roof and grind the yellow railing on the
   top.

3. Go up to the helipad and grab the doll.

4. go to the cemetary gate in the middle and air up to the doll.

5. Wallride off the street car and grind the wire above.

///////////////////////////
//Collect 5 Crystal Balls//
///////////////////////////
1. Climb the ladder to the left of the yellow Nawlins front door.

2. Ollie over to the roof of the Green Goddess and use the quarter pipe to the
   left of the water tower.

3. Enter the cemetary and go to the very back, where the air boat dock starts.
   grind the top of the fence and ollie over the opening.

4. Go to the side alley of the cemetary and use the quarter pipe at the end.

5. Enter the alley with the Humidity banners hanging in it, use the quarter
   pipe to air straight up.

///////////////////////
//Get the Secret Tape//
///////////////////////
Go to the middle of the level with the four doors. Enter the yellow Nawlins
building and skate over to the board leading up to the smokey chimney. Ollie
at the top to grab the tape.

******************************************************************************
3.9 - Training
******************************************************************************

You must complete 6 goals on Normal difficulty to continue to the next level.

You must complete 8 goals on Sick difficulty to continue to the next level.

5 Stat points available.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
|        NORMAL MODE          |         SICK MODE            |
| High Score - 200,000 points | High Score - 400,000 points  |
| Pro Score - 400,000 points  | Pro Score - 800,000 points   |
| Sick Score - 600,000 points | Sick Mode - 1,250.000 points |
| High Combo - 150,000 points | High Combo - 300,000 points  |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Use the quarter pipe behind you to gain speed and go into a manual down the
slope on the right side. Air over the half pipe and land back in a manual then
hop over the taxi back into the manual. Go up the quarter pipe and grind the
top of it towards the half pipe. Transfer the grind onto the next pipe and use
the kinked end to air up into a grind on the pipes ahead. Transfer between the
next sets of pipes and ollie through the hole in the wall. Land in a grind on
the pipes and take it around the curves. After you take the second curve,
transfer over to the circular piping and go around as many times as you like.
Then transfer teh grind back over to the original pipe. Grind it until it ends
and drop down into a manual. Go up the quarter pipe ahead and grind it to the
left. transfer over to the pipe on the left and then back to the quarter pipe
on the right. Take it around the bend and ollie into a grind on the rail on
the top of the quarter pipe. Ollie off into a manual and go up the quarter
pipe to perform a trick.

Go to the back left section of the old warehouse. Air up the quarter pipe on
the back wall and perform some vert tricks, land in a grind on top of the
quarter pipe and ollie over the piece that sticks out. Land in a manual and
go up the quarter pipe on the right wall. Air up and perform some vert tricks.
Land in a grind and go across the rails over the half pipe. Ollie down into a
manual and air up the quarter pipe to perform some more vert tricks. Come back
down to the top of the quarter pipe and land in a grind. Ollie into a grind on
the second quarter pipe and then ollie off into a manual. Manual over to the
ledge with the arcade machine and grind it back over to where you started the
combo.

O~~~~~~~~~~~~~~~~~~~O
| Collect S-K-A-T-E |
O~~~~~~~~~~~~~~~~~~~O
S - From the starting point, turn around and use the quarter pipe that is
    directly behind you.

K - Go down the slope and air up the small quarter pipe in the middle of the
    two slopes.

A - Enter the new warehouse section, jump on the double stacked crates. Then
    jump over to the power box in the middle of the water. Climb the ladder to
    the top and shimmy across the Bladers Rule banner. Climb back up into the
    little cubby.

T - Drop back into the new warehouse section, turn towards the door entrance 
    to the old warehouse. Use the quarter pipe against the wall in the indent
    to air transfer over the quarter pipe.

E - Air up the side of the big funbox and land in a grind on the pipe above.

O~~~~~~~~~~~~~~~~~~~O
| Collect C-O-M-B-O |
O~~~~~~~~~~~~~~~~~~~O
Ollie over the kicker towards the back wall and land in a manual for the "C".
Go up the quarter pipe and grind it to the left going through the hole in the
wall for the "O". Grind to the end of the quarter pipes section and use the
kinked part of the top to air into a grind on the rail above to grab the "M".
Ollie into a wallride immediatly after collecting the "M" on the right wall.
Wally off and land in a grind on the upper railing to collect the "B". Ollie
over to the left to land in a grind on the light fixture and transfer the
grind one last time to get the "O".

O~~~~~~~~~~~~~~~~~~~~~O
| Get the Secret Tape |
O~~~~~~~~~~~~~~~~~~~~~O
Go down the slope and use the quarter pipe to your far left, the front of the
spine to the wooden bowl. Air up to grind the pipe above towards the new
warehouse section and ollie through the hole.

O~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Break All the Sprinklers |
O~~~~~~~~~~~~~~~~~~~~~~~~~~O
It's possible to get all the sprinklers in two combo's, but I will write a way
to get them in groups and the combo way for people that want a little better
challenge.

Smaller Group version
1, 2, & 3 - In the old warehouse, use the quarter pipe behind the taxi to air
            up into a grind on the railing above. Grind the two valves on and
            take the curve into another grind on the light fixture. Ollie off
            the light to the railing ahead and get the third valve. Hop off
            the railing before entering the hole.

4, 5, & 6 - Enter the wooden pool by the starting point and start a grind on
            the pipes above to get the three sitting up here.

7 to 15 - Use the quarter pipe behind the taxi once again to grind the top of
          it to the right. Transfer your grind over to the rails just above
          the half pipe and ollie at the kinked end. Land in a grind on the
          pipes above transfering to each section. Ollie through the hole
          into the new section. Take it around the loop and transfer the
          grind when the pipe gives a gap.

16 to 19 - Go to the left side of the big funbox and air up the side. Grind
           the pipe that you were previously grinding before and this time
           transfer the grind over to the loop of the last sprinklers.

Combo's Version
1 to 14 - Enter the wooden pool off to the left of the old warehouse. Air up
          and grind the pipe above from the wall on the new warehouse side
          towards the starting point. Transfer the grind across the light
          fixtures and onto the pipe, above the quarter pipe, behind the taxi.
          Grind this around the bend and transfer your grind from the pipe,
          to the light fixture and back to the next pipe. Ollie through the
          hole in the wall and grind the pipe in front of you. Now transfer
          the grind over to the left pipe circle and make at least one
          complete pass for all four sprinklers. You should now have 10 of
          them checked off. When you make a pass to the next set of pipes
          close to the middle of the room, transfer the grind over to it.
          You will then have to ollie over the gap and continue the grind,
          the total will be 14 sprinkler's.

15 to 19 - Hop off the pipe and enter the old warehouse section. Grind the top
           of the quarter pipe on the backwall towards the half pipe. Transfer
           the grind to the pipe sort of above the half pipe and launch off
           the kinked end to the pipe above. Transfer the grind to each pipe
           and take it around the bend. Ollie through the hole and land in a
           grind on the pipe ahead, take it around the bend to get the last
           sprinkler.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Benihana Over the Half Pipe |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
At the starting point, ride down the right slope and ollie over the half pipe.
While in mid-air perform the benihana (Diagonal Down, Left + Grab Button) to
get the goal.

O~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Grab All the Skateboards |
O~~~~~~~~~~~~~~~~~~~~~~~~~~O
1. From the starting point, go through the left slope and wallride the right
   side of the wall.

2. Go to the halfpipe and ollie from the half pipe into the little room
   suspended above it.

3. Go in the wooden bowl and air into a grind on the pipe above towards the
   starting point. Transfer your grind to the light fixtures and ollie in the
   middle of them.

4. Continue the grinding combo from #3 and get to the pipes behind the taxi.
   Grind around the curve and transfer to the light fixture and then the next
   set of pipes. Ollie through the hole into the new warehouse.

5. Enter the new warehouse room and climb the yellow pipe in the corner to the
   right of the big funbox.

******************************************************************************
3.A - Boston
******************************************************************************

You must complete 6 goals on Normal difficulty to continue to the next level.

You must complete 8 goals on Sick difficulty to continue to the next level.

5 Stat points available.

Ignite your board on fire and grind the two cannons.

/////////////////////////////////////////////////////////////
//       NORMAL MODE         //          SICK MODE         //
//High Score - 235,000 points//High Score - 500,000 points //
//Pro Score - 350,000 points //Pro Score - 1,000,000 points//
//Sick Score - 700,000 points//Sick Mode - 1,500,000 points//
//High Combo - 175,000 points//High Combo - 375,000 points //
/////////////////////////////////////////////////////////////
The easiest combo to rack up millions is a continous monkey line I have seen
whored online. Start off by grinding the bottom yellow Jeers rail and ollie
into a grind on both blue rails in front of the State house. Use the kink in
the rail of the last blue one to air up into a grind on the lower bank rail.
Take it around the bank and sticker slap the wall, landing back into a grind
on the same bar you left off on. Grind it back around the bank and drop down
to grind the blue railing again. Ollie the gap to grind the next rail and jump
off into a manual. Use the quarter pipe at the end of the street to perform a
trick. Land in a manual and repeat the process all over again.

Go to the subway entrance in front of the State house coming towards the
starting point. Air up the entrance and perform some vert tricks landing into
a grind on the entrance. Ollie off into a manual and grind the green benches
to the right. Ollie off into another manual and go across the street and air
up the quarter pipe in front of the construction site. Perform some vert
tricks and land in a grind on top of the quarter pipe. Ollie off and manual
the street on the right, then go over to the orange rail and grind it. Ollie
off and manual up the street, wallie up the side of the small wall before the
intersection in the street to the left. Grind the rail and ollie off into a
manual. Go across the street and grind the rail in front of Jeers, ollie into
another grind on the rail ahead, then transfer to the next rail. Ollie up into
a grind on the bus stop roof and flip trick off the end into a manual up the
subway entrances side. Ollie off the top like a kicker ramp and perform some
air tricks as you land in a manual. Wallie up the brick stairway and grind the
top around the bend. Ollie off into a manual and go over to the side of the
church. Grind the flower pot on the side and ollie off into a manual to start
the combo over again.

/////////////////////
//Collect S-K-A-T-E//
/////////////////////
S - Grind the fence of the State house and ollie over the front gate.

K - Double jump the end of the ledge to the right of the bank in the brick
    plaza area.

A - Transfer onto the awning of the hospital on the right side.

T - In the construction site, use the blue tarp covered plywood ramps to air
    up to it.

E - Enter the apartment courtyard next to the construction site and air
    transfer over the door.

/////////////////////
//Collect C-O-M-B-O//
/////////////////////
Grind between the blue rails in front of the State house to get the "C". Then
air up into a grind on the bus stop roof to get the "O". Land in a manual and
use the quarter pipe under Tony Hawk's picture to air transfer over to the
other quarter pipe, taking the "M". Land in another manual and come towards
the street. Grind the row of planters towards the hospital and transfer it to
the yellow no stopping ledge. Grab the "B" and ollie into another manual. Go
up the blue and gold cement quarter pipe at the construction site and grind it
to the right, get the "O" at the end of the grind.

///////////////////////
//Smash 5 Tea Barrels//
///////////////////////
1. From the starting point, turn right and head up the stairs to the above
   walkway of the children's museum.

2. On the deck of the ship out by the construction site.

3. Climb on top of the scaffolding to the right of the church.

4. Across the street from the scaffolding, in front of the green benches.

5. Go to the right side of the bank and jump on the top of the closed subway
   entrance.

///////////////////////
//Get the Secret Tape//
///////////////////////
Go to the side of the library and use the quarter pipe to reach the roof.
Spine transfer onto the roof of the building being remodeled and then get on
the roof of the church. On the edge towards the bank, you will see a wire
attached to the right side. Grind the wire to the tape.

///////////////////////////////////
//Backflip down the Common Stairs//
///////////////////////////////////
From the starting point, head forward to the main entrance of the park on the
right. Ollie and perform a quick backflip (Grab Button + Down, Down) and land
at the bottom of the steps.

////////////////////////////
//Grind the 5 Pigeon Rails//
////////////////////////////
1. At the starting point, turn right and go up the stairs to the children's
   museum. Wallride the wall and wallie into a grind on the banner above.

2. Grind the left blue rail in front of the State house.

3. Go to the brick area plaza by the bank and walk up the stairs in the corner
   of it. Grind the police barrier on the upper ledge.

4. Go inside the construction site and wallride the back gold and blue wall on
   the water's edge. Grind it behind the porta-potty.

5. Go to the park and climb on the roof of the subway closest to the boat.
   Get off your board and hang on the wire above, get into a grind on it and
   grind it towards the cannons.

******************************************************************************
3.B - Canada
******************************************************************************

You must complete 6 goals on Normal difficulty to continue to the next level.

You must complete 8 goals on Sick difficulty to continue to the next level.

5 Stat points available.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
|         NORMAL MODE         |         SICK MODE             |
| High Score - 275,000 points | High Score - 600,000 points   |
| Pro Score - 475,000 points  | Pro Score - 1,200,000 points  |
| Sick Score - 850,000 points | Sick Score - 1,750,000 points |
| High Combo - 200,000 points | High Combo - 450,000 points   |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Start off by grinding the rail to the right of you as you come down the slope
at the start of the level. Transfer the grind over to the fence and then over
to the funbox's high lip. Ollie off into a manual and do a trick up the
quarter pipe landing in another manual. Go towards the downward slope and
grind the rail transfering to the next rail. Ollie off into a manual and air
up the quarter pipe, performing a trick. Come back down and manual back up the
quarter pipe. Grind the top and head right along the curve. transfer inbetween
the signs. You can manual back to the top with the speed you have and repeat
the process all over again.

O~~~~~~~~~~~~~~~~~~~O
| Collect S-K-A-T-E |
O~~~~~~~~~~~~~~~~~~~O
S - From the starting point, go forward and use the bulldozer to air up and
    grind the banner to the left. Ollie off the end and grab the letter.

K - Go back to the starting point and air up the ramp to get the "K".

A - Enter the wooded area and go up the quarter pipe under the boardwalk.

T - Head up the far path and grind the blue rope to activate the raising
    quarter pipe. Launch from the quarter pipe up to the covered half pipe.
    Ollie onto the leaning half pipe and grab the "T" in the middle of the
    air.

E - Continue from the "T" and grind the train track furthest from the half
    pipe. Grind it all the way around and ollie off at the end to catch the
    letter.

O~~~~~~~~~~~~~~~~~O
| Smash 5 Snowmen |
O~~~~~~~~~~~~~~~~~O
1. At the starting point, turn to the left and hop the wooden fence. Next to
   the light pole on the left is the first snowman.

2. Head towards the long parking lot and hop the fence on the left side before
   the light pole.

3. Enter the skatepark and go to the back middle area with the snow mounds.

4. Head to the log cabin right outside the wooded area. Cross the broken
   bridge and turn left after the tree.

5. Jump into the area with the very large tree trunk in the center. Go around
   the trunk to the left to find it in a patch of snow.

O~~~~~~~~~~~~~~~~~~~O
| Collect C-O-M-B-O |
O~~~~~~~~~~~~~~~~~~~O
Go to the outskirts of the wooded area and use the pile of snow right outside
the log cabin to air into a grind on the peak of the roof. Ollie off into a
manual to collect the "C". Grind the tree branch off to the right and get the
"O". Ollie off the branch and transfer the grind to the next branch with the
"M" on it. Ollie off into a manual on the boardwalk and quickly grind the blue
rope to the left for the "B". Ollie off the rope into a manual and air up the
quarter pipe at the end for the "O".

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Completely Scrape the 5 Icy Rails |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
1. At the starting point of the level, grind the rail of the chain link fence
   to the right.

2. Go to the sloping parking lot and grind the second railing on the left side
   to get the ice.

3. Go to the corner of the fence with the cement bowl on the other side. Jump
   over and grind the rail of the large triangular shaped pyramid box sitting
   above the bowl.

4. Grind the red curved rail to the left of the totem pole.

5. Go to the back section of the skatepark and in the middle of the two spine
   boxes. Grind the rail in the middle of the two snow piles.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
| FS Boardslide the Entire Log QP |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
Enter the wooded area with the large tree stump. Go to the end of the large
log quarter pipe near the totem pole. Make sure you aren't in "Switch Stance"
and boardslide the top of the log quarter pipe off to the right. Grind it all
the way to the opposite end to get the gap and goal.

O~~~~~~~~~~~~~~~~~~~~~O
| Get the Secret Tape |
O~~~~~~~~~~~~~~~~~~~~~O
Go to the very far back end of the skatepark. Climb the tall piece of the
quarter pipe and grind it towards the right (totem pole's side), ollie off at
the end and land on the iceberg floating in the water. Double jump the peak to
reach it.

******************************************************************************
3.C - Philadelphia
******************************************************************************

You must complete 6 goals on Normal difficulty to continue to the next level.

You must complete 8 goals on Sick difficulty to continue to the next level.

5 Stat points available.

Grind the ramp leading up to the balcony of the blueish green building in the
far front corner of the main area. Take the grind up the electrical line and
grind over the first pole to open the skatepark.

At the starting point turn right and go down the steps. Air up the kicker
planter and get on the balcony of the red brick building. Grind the valve in
the back center of the building to drain the fountain.

/////////////////////////////////////////////////////////////
//         NORMAL MODE       //           SICK MODE        //
//High Score - 275,000 points//High Score - 600,000 points //
//Pro Score - 475,000 points //Pro Score - 1,200,000 points//
//Sick Score - 850,000 points//Sick Mode - 1,750,000 points//
//High Combo - 200,000 points//High Combo - 450,000 points //
/////////////////////////////////////////////////////////////
Go up the side of the half pipe in the skate park and spine transfer into the
larger area while performing some vert tricks. Land in a grind on the other
side and ollie off towards the left edge of the bowl in the back of the park.
Air up the quarter pipe and perform some vert tricks and land in a grind.
Ollie off the end towards the alley by the park. Wallie up the wall on the
right and perform a vert trick off it, landing in a manual. Go over to the
yellow rail on the left and grind it out of the skate park area. Ollie off the
end into a manual, then ollie up into a grind on the planter ahead. Ollie off
towards the fountain and land in a grind on the other side of the planter.
Grind towards the greenish blue building going over the benches and ledges.
Before the end, ollie off into a manual on the top of the planter, then go to
the edge and grind back to the park. Ollie off into a manual and cross back
over the street, then wallie off the pillar performing a vert trick in the
air. Land in a manual and go to the yellow rail to grind it back to the half
pipe.

/////////////////////
//Collect S-K-A-T-E//
/////////////////////
S - From the starting point, go forward and jump on the planter to the right.
    Boneless off the edge and grab the letter.

K - Use the sculpture under the blue awning to air up into a grind on the
    awning. Ollie off the end of it and move to the right a little.

A - Go to the red brick building and air up to the balcony. Double jump to the
    roof and grind the wire down across the fountain and to the planter.

T - Go up the ramp of the bluish green building and grind the wire towards the
    starting point. Near the turn of the wire, ollie off and grab the letter,
    don't worry about landing in a grind.

E - Enter the skatepark, should have opened when getting the letter "T". Go to
    the far back of the skatepark and hip transfer from the right quarter pipe
    of the three sitting next to eachother to the middle one.

/////////////////////
//Collect C-O-M-B-O//
/////////////////////
Air over the steps down to the fountain to get the "C". Land in a grind on the
bronze piping in the middle of the water and ollie through the fountain
spraying to get the "O", landing in a grind on the other side. Ollie off into
a manual on the cement and grind the planter to the left. Get the "M" then
ollie into a manual and go up the ramp of the bluish green building. Ollie
into a grind on the left rail to go up the electrical wire with the "B".
Continue up and around the wire getting the "O".

//////////////////////
//Smack All the Bags//
//////////////////////
1. From the starting point, turn right and hop down the stairs. Ollie up onto
   the balcony of the red brick building and smash the bag.

2. Drop back down and go into the street on the left. Head up the street
   towards the starting point and turn left onto the sidewalk. In the corner
   of the level is the bag.

3. Head up the next road along the side of the skatepark to the opposite end.
   Somewhat under the balcony of the blueish green building is the bag.

4. Turn to the right and head towards the awning. Right before the awning look
   to the left next to the quarter pipe.

5. Go up the ramp of the blueish green building and grind the electrical wire
   up to the first pole to open the skatepark. Enter the entrance to the park
   closest to the starting point and go to about the middle of the wall.

//////////////////////
//Smash the 5 Hogeys//
//////////////////////
1. From the starting point, turn a little to the right and go over to the THPS
   sign in front of the fountain. Get off your board and climb to the top.

2. Go to the right and down the stairs. Use the kicker planter and air into
   the balcony above. Now jump off the board and double jump onto the roof.

3. Drop off the building and go to the tall planter in front of the building.
   Go to the end of the planter towards the awning.

4. Grind the awning towards the skatepark.

5. Go up the stairs in front of the blueish green building. Jump on the top of
   the tall planter and run towards the starting point.

//////////////////////////////////////
//triple Heelflip Over the THPS Sign//
//////////////////////////////////////
At the starting point, turn to the right and use the green kicker to air over
the THPS sign in front of the fountain. As you are airing over it, perform a
triple heelflip and land it before you crash into the water.

///////////////////////
//Get the Secret Tape//
///////////////////////
From the starting point turn right and go to the tall planter in front of the
red brick building. Jump on the top of it and grind the ledge closest to the
red brick building and use the kinked piece at the end to air up to the tape.

******************************************************************************
3.D - Los Angeles
******************************************************************************

You must complete 6 goals on Normal difficulty to continue to the next level.

You must complete 8 goals on Sick difficulty to continue to the next level.

5 Stat points available.

Grind the four quake rails to cause an earthquake and destroy the highway
above.

Behind the Wash & Wax and Findley Tower (blue with lots of windows) grind the
curved ledge on the top of the walkway to drop the grates.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
|         NORMAL MODE           |           SICK MODE           |
| High Score - 325,000 points   | High Score - 750,000 points   |
| Pro Score - 650,000 points    | Pro Score - 1,500,000 points  |
| Sick Score - 1,000,000 points | Sick Score - 2,000,000 points |
| High Combo - 250,000 points   | High Combo - 550,000 points   |
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
From the starting point, ollie and trick down the stairs straight ahead to get
the gap and land in a manual. Turn right and manual over to the rail next to
the road and grind it. Ollie off at the end and grind the curved piece of
stone on the ground. Quickly transfer the grind over to the circular pond and
grind it around as many times as you can to build up the score. Ollie off the
fountain towards the street and perform a few more flip tricks to add to the
multiplier.

Go through the middle glass covered hallway of the Findley Tower building and
air up the quarter pipe. Perform some vert tricks in the air and land in a
grind. Grind it towards the end and ollie over the edge into the area with the
car wash, landing in a manual. Go over to the quarter pipe across from the car
wash and air up to perform some vert tricks. Land in a grind on the top and
ollie across the gap in the quarter pipe to grind the next quarter pipe. Ollie
off the quarter pipe into a grind on the ladder of the fire truck. Ollie off
and wallie off the side of the building, performing some vert tricks. Land in
a grind on the ledge, then ollie into a wallie just before the end of the
building. Land in a grind on the ledges below and ollie off into a manual on
the sidewalk. Ollie into a grind on the ledge in front of the theater, then
ollie off into a manual across the street. Air up the quarter pipe and perform
a vert trick, land in a grind towards the library. Ollie off the end and land
in a manual to cross the street. Grind the front ledge of the library towards
the towers. Ollie over the stairs and land in another grind on the ledge.
Ollie off the ledge and land in a grind on the quake rail then ollie off into
a manual to cross the street. Air up on the quarter circle kicker to perform
some vert tricks, go through the covered walkway and air up the quarter pipe.

O~~~~~~~~~~~~~~~~~~~O
| Collect S-K-A-T-E |
O~~~~~~~~~~~~~~~~~~~O
S - At the starting point of the level, turn to the right and wallride the
    building on the corner. Wallie off across the road to the "S".

K - Go to Findley Tower and air up into the roof of the lower piece inbetween
    the two towers. Air up on the left side to grab the letter.

A - Go behind Findley Tower and to the left. Spine transfer over the brick
    walkway towards the right of the Wash & Wax sign.

T - Grind the quarter pipe across the pathway from the front of the car wash.
    Transfer the grind over to the fire truck and air up into a wallride on
    the side of the building. Wallie off into the "T"

E - Go to the column underneath the highway in front of the library and skate
    into it, pressing the grind button. This will allow you to wallride up the
    column in a spiral way to get the letter.

O~~~~~~~~~~~~~~~~~~~O
| Collect C-O-M-B-O |
O~~~~~~~~~~~~~~~~~~~O
Go behind the Findley Tower building and air up the quarter pipe on the back
right wall. Air up and transfer into a grind on the curved ledge above while
getting the "C". Transfer the grinds along the ledges and ollie off the end
for the "O". Land in a manual and go up the quarter pipe straight ahead and
grind it. Ollie into another grind on the next quarter pipe, then air off and
grind the edge of the fire truck, picking up the "M". Use the kinked end of
the fire truck to air into a grind on the ledge above. Ollie into a wallride
right before the end and wallie out to the "B". Land in a grind on the steps
below and grind them around the corner. Ollie at the gap and land back in a
grind to reach the "O" at the end.

O~~~~~~~~~~~~~~~~~~~~~~~~~~O
| Blow Up the 5 Ice Lattes |
O~~~~~~~~~~~~~~~~~~~~~~~~~~O
1. At the starting point of the level, turn around and grind the quarter pipe
   behind you.

2. Turn back around and hop down to the road. Turn right and wallride the side
   of the building, wallie up into a grind on the ledge above.

3. Get on the roof of the car wash and grind the quarter pipe facing the front
   door of the building.

4. Enter the Morehead courtyard to the left of the fire truck, grind the ledge
   above the door.

5. Go to the building to the left of the Morehead building with the courtyard.
   Get off your board and double jump to the roof with the Doors billboard. Go
   behind the billboard and wallride into a grind on the ledge above the back
   wall.

O~~~~~~~~~~~~~~~~~~~~~O
| Roll the Purple Gap |
O~~~~~~~~~~~~~~~~~~~~~O
Go to the purple structure straight ahead of the starting point. Using the
kicker edging on the outside of the half pipe, air over the half pipe while
performing a side roll (Grab Button + Left Button + Left Button) and land it
on the other side.

O~~~~~~~~~~~~~~~~~~~~~~~~~O
| Crush 5 Low Carb Dishes |
O~~~~~~~~~~~~~~~~~~~~~~~~~O
1. From the starting point, grind the cable up to the roof of the building
   straight ahead. Go around to the right of the building and walk over the
   dish.

2. Go to the building to the left of the purple movie theather. Jump on the
   ledge to the left of the door, then double jump to hang on the awning
   above. Walk over the platter.

3. Go to the small building inbetween the car wash and Findley Tower, jump on
   the roof.

4. Go up the brick walkway ramp and to the corner behind Findley Tower. Grind
   the curvey brick ledge to drop the grate, now hope down and go to the
   middle section.

5. Enter the Findley Tower from the back section and turn left towards the
   movie crew's vehicles. Grind the bench next to the wall.

O~~~~~~~~~~~~~~~~~~~~~O
| Get the Secret Tape |
O~~~~~~~~~~~~~~~~~~~~~O
From the starting point, turn left and grind up the cable to the top of the
building straight ahead of you. Hop off the board and climb the tall tower on
the roof to the very top for the tape.

******************************************************************************
3.E - The Triangle
******************************************************************************

You must complete 6 goals on Normal difficulty to continue to the next level.

You must complete 8 goals on Sick difficulty to continue to the next level.

5 Stat points available.

Grind the missile on the right side of the helicopter to open the secret room.

////////////////////////////////////////////////////////////////
//         NORMAL MODE         //           SICK MODE         //
//High Score - 500,000 points  //High Score - 1,000,000 points//
//Pro Score - 1,000,000 points //Pro Score - 2,000,000 points //
//Sick Score - 1,500,000 points//Sick Score - 3,000,000 points//
//High Combo - 400,000 points  //High Combo - 750,000 points  //
////////////////////////////////////////////////////////////////
Start off with some tricks on the half pipe straight ahead of the starting
point. Before you lose to much speed, grind the left half pipe towards the
mountain. Ollie off into a grind on the U-shaped quarter pipe and ollie off at
the end into a manual. Ride up the side of the half pipe and grind it towards
the starting point. Ollie off and grind the U-shaped around the bend, ollie
off and grind the helicopter blades. Right when you reach the edge of the
blades ollie into a grind on the triangle and ollie off into a manual. Go to
the brick walkway and grind it to the left. Transfer up to the higher ledge
and hop over the walkway to the opposite ledge. Ollie off into a manual on the
half pipe to the right. Perform a few tricks off the sides, then spine
transfer into the large ship. Use the quarter pipes to perform a few more
moves.

Enter the Secret tunnel and grind the vent on the floor to air up into a grind
on the black and red rail above. Grind it around counter-clockwise and ollie
into the tunnel on the opposite side. Manual up through the grate above using
the quarter pipe and spine transfer down the other side while performing some
vert tricks. Revert when you come down and manual into the quarter pipe
straight ahead, air up and perform some vert tricks. Land in a grind on top od
the walkway, then ollie off into a manual and go back up the quarter pipe to
perform some vert tricks. Land in a grind on the ledge again, then ollie into
the sand with a manual. Head over to the finger quarter pipes and air up and
perform some air tricks, then land in a grind on the top. Ollie over to the
top of the half pipe and grind across it, ollie off near the end and land in
a manual. Air up the finger quarter pipe on this side to perform some air
tricks. Grind the top of the quarter pipe to the left and ollie off the end
to grind the top of the helicopter blade. Ollie off the blade into a manual.
Enter the tunnel that you started in and grind the vent on the floor to air
back up into the red and black rail above to start the combo over.

/////////////////////
//Collect S-K-A-T-E//
/////////////////////
S - From the starting point, turn right and go inside the split part of the
    plane.

K - Continue along the beach in the direction you were heading, go up the back
    of the little ship end.

A - Go to the bottom of the helipad around the back side of the mountain and
    use the quarter pipe.

T - Jump up onto the brick walkway and go to the left. Get over to the half
    pipe area and air up over the raised piece of wood.

E - Transfer over to the big ship and use the quarter pipe near the front of
    the ship.

/////////////////////
//Collect C-O-M-B-O//
/////////////////////
Grind the top of the left half pipe at the start of the level to get the "C".
Ollie off into a grind on the U-shaped quarter pipe ahead to get the "O".
Ollie off the end into a manual and ride up the side of the half pipe into a
grind. Ollie off the half pipe and land in a grind on another U-shaped quarter
pipe. Ollie off the end to land in a grind on the helicopter blades and taking
the "M". Ollie off the end of the blade and manual over to the brick wall
ahead. Grind the top edge of the wall to get the "B". Grind along the ledge
and transfer the grind over to the outter edge of the walkway. Ollie off into
a manual on the half pipe ahead to the right. Air up the quarter pipe ahead
and move over the gap to the pirate ship without spine transfering to get the
"O".

/////////////////////////////
//Collect 5 Treasure Chests//
/////////////////////////////
1. From the starting point, turn around and climb the square structure on the
   beach to the left.

2. Turn towards the split plane and run past the nose of the plane. In front
   of a horseshow shaped quarter pipe is the chest.

3. Turn to the mountain, use the quarter pipe at the bottom of it to get on
   the path above. Go to the left to the end of the path.

4. Drop off the mountain and get on the brick path along the ocean's edge.
   Walk down the path to the left to the patched up area with boards.

5. Go to the otehr side of the mountain, inbetween the mountain and the large
   ship is the last chest.

////////////////////////
//Find the Secret Tape//
////////////////////////
From the starting point, turn right and head to the split up airplane. Use the
quarter pipe in front of the nose of the plane to spine transfer into it. Air
around the edges to get high enough and reach the tape.

//////////////////////////
//Activate the Triangles//
//////////////////////////
1. From the starting point, turn around and hop over the quarter pipe. Turn to
   the left and grind the triangular shape on the ground.

2. Turn back around and head straight to the mountain. When you reach the
   U-shaped quarter pipes, turn right and grind the triangular shape on the
   ground.

3. Turn to the large half sunken ship in the water and run over in that
   direction. Before you reach the ship you will find the last triangular
   shape to grind in the ground.

////////////////////////////////
//Bust a Lip Trick on the UFO!//
////////////////////////////////
Skate around to the back side of the mountain to see a UFO hovering over the
brick walkway. Spine transfer up to the helipad and take the small path up to
the higher level. Use the quarter pipe in the back to build a little speed and
go back down the small path. Spine transfer down to the ground and air up to
the ship with the other quarter pipe. Perform any lip trick on the UFO to get
the goal marked off.

------------------------------------------------------------------------------
4. Gaps
------------------------------------------------------------------------------

This section explains a way to recieve the gaps for the main 15 levels.

All gaps can be checked off in story mode, classic mode, freeskate, and online
mode unless otherwise noted on the gap. If you are getting new gaps online it
will not pop up on the screen as if it was a newly found gap, but it will
still be marked off the list.

If you need a visual aide you can download all the gaps movies off a site at
www.metroid2002.com/llcooldave/

******************************************************************************
4.1 - Training (25 Gaps)
******************************************************************************

Rail Pop (25 points) - Enter the new warehouse area, and look for the first
                       fun box on the left. Ollie from the slant and grind the
                       rail.

Beam Lip (50 points) - From the start, wrap around the left ramp into the
                       pool above the quarter pipe. Lip trick the wooden beam
                       on the back wall.

Half Pipe Lip (50 points) - In the original warehouse area, lip trick the
                            half pipe.

Pool 2 Pool (50 points) - Enter the new warehouse area, grind the edge of the
                          pool on the left and transfer over to the edge with
                          the water.

QP Transfer (50 points) - In the original warehouse, transfer from one quarter
                          pipe over either slope at the starting point, to the
                          other quarter pipe.

Rail 2 Light (50 points) - In the original warehouse, use the back quarter
                           pipe near the taxi to launch up to the rail above.
                           Then grind it to the left and ollie over to the
                           light fixture straight ahead.

Ramp Hop (50 points) - In the original warehouse, use the kicker ramps near
                       the puddle and new area entrance to ollie to the next
                       kicker.

Red Button Wallride (50 points) - Right when you enter the new warehouse area,
                                  there is a red fire alarm on the wall to
                                  your left. Wallride it.

Car Hop (75 points) - Jump over the taxi in the back of the original warehouse
                      area.

Funbox Spine (75 points) - Enter the new warehouse area, turn left at the
                           kicker just past the funbox. Use the quarter pipe
                           on the side of the funbox to transfer into the
                           concrete pool.

Going Up (75 points) - In the original warehouse area, grind the rail on the
                       right wall inbetween the half pipe, towards the
                       starting point. Use the kinked part to launch into a
                       grind on the sprinkler pipe above.

Light Hop (75 points) - Do the Rail 2 Light gap again, when you grind the
                        light fixture, transfer to the next light fixture.

Hippin (100 points) - Enter the new warehouse area and go to the left wall.
                      Do a hip transfer on this quarter pipe.

Recessed Transfer (100 points) - Enter the new warehouse area and look on the
                                 right wall. Go into the indented area and air
                                 transfer from this quarter pipe to the next
                                 recessed quarter pipe.

Sprinkler Lip (100 points) - In the original warehouse, air off the quarter
                             pipe at the back wall near the taxi and lip trick
                             the sprinkler above.

Upper Rail (100 points) - Enter the new warehouse area, air off the large
                          funbox in the middle and then land in a grind on the
                          sprinkler rail.

High Wire (150 points) - Enter the new warehouse area and go under the large
                         funbox in the middle. Use the quarter pipe on the
                         back wall to air up into a lip trick on the highest
                         wire.

Otherside 1 (150 points) - From the original warehouse area, grind the back
                           left rail above the blue quarter pipe to grind from
                           the original room through a hole in the wall into
                           the new area and land in a grind on the rail up in
                           the air.

Otherside 2 (150 points) - From the starting point, go down the slopes and use
                           the blue quarter pipe right against the slopes to
                           get to the rail above. Grind towards the new area
                           and curve around, ollie through the hole in the
                           wall and land in a grind on the rail in the new
                           area.

Passage Hop (150 points) - In the new warehouse area go to the back left
                           corner. Use the rail above the quarter pipe to
                           grind along the left wall towards the original
                           area. Jump the kink at the end and land in a grind
                           on the rail in the little passage to the original
                           area.

Big Ole Lip (200 points) - Go into the new warehouse area and jump in the
                           concrete pool to your left. Air up on the far left
                           side and lip trick the rail up above.

Big Rail (200 points) - In the original warehouse area, grind the long rail to
                        the left of the half pipe.

Over The Half Pipe (200 points) - In the original warehouse area, ollie over
                                  the half pipe.

Downward Manual (300 points) - From the starting point, manual down either
                               slope.

Holy Shi... (3000 points) - Starting in the original warehouse side, grind the
                            back quarter pipe all the way into the new room.

******************************************************************************
4.2 - Boston (40 Gaps)
******************************************************************************

Ledge Hop (25 points) - From the start of the level, go over to the tall wall
                        around the park entrance in the middle of the level.
                        Grind from one wall, ollie across the stairs and land
                        in a grind on the other tall wall.

Rail hop (25 points) - From the start of the level, head down the road to the
                       State House and you will see some blue rails in front
                       next to the street. Grind it and ollie into a grind on
                       the next set.

Bus Stop Pop (50 points) - From the start of the level, head straight down the
                           road to the blue railing in front of the State
                           House. Grind the far one, to take the kink in the
                           rail up and ollie over into a grind on the bus stop
                           roof.

Dumpster Up (50 points) - From the start of the level, head straight down the
                          road and turn right at the intersection in front of
                          the church. After you pass the blue scaffolding,
                          turn left into the alley. Ollie off the ramp leaning
                          against the dumpster and land in a grind on the
                          ledge above.

Fence Lip (50 points) - Go over to the construction site and lip trick any of
                        the blue and gold fence along the road side.

Hospital Volcano Spine (50 points) - In front of the hospital are two brick
                                     exhaust structures that look like
                                     volcanoes with the black smoke coming
                                     out the top.  Spine trasfer from one side
                                     of one to the other.

Plater 2 Planter (50 points) - By the canons in the park are two planters.
                               Grind one to the other on the closest side.

Planter Up (50 points) - Head straight up the road to the church. Use the
                         planter on the left of the church to air up and grind
                         the ledge above.

Subway Spine (50 points) - On the far end of the park from the starting point,
                           is two Subway entrances. Go up one side of the
                           quarter pipe and spine transfer down the opposite
                           side.

Tea Party Transfer (50 points) - Go through the construction site to the back
                                 fence. Spine transfer over the fence and into
                                 the Boston Tea Party boat.

Boston Commons Stairs (100 points) - From the starting point head straight up
                                     the road to the park entrance with the
                                     stairs leading to the statue. Ollie down
                                     to the park.

Brownstone Transfer (100 points) - from the starting point, turn right down
                                   very first streetand enter the apartment
                                   courtyard. Use the quarter pipe to the left
                                   or right to air transfer over the
                                   brownstone door and land on the other
                                   quarter pipe.

Car hop (100 points) - Ollie over any car driving around the streets.

Hospital Transfer (100 points) - In front of the hospital are two quarter
                                 pipes to the left and right of the front
                                 doors. Use one of them to transfer onto the
                                 quarter pipe on the roof of the hospital.

Library Manual (100 points) - Head to the library, building with the five
                              picture mural. Manual into the spinning doors
                              continue across the library floor and out the
                              opposite side, landing when you make it through.

Library Mural (100 points) - On the side of the library facing the park or the
                             side facing the construction site, use the
                             quarter pipe on the left or right of the mural
                             and air over to the opposite side of the mural,
                             landing on the quarter pipe.

Mural Ride (100 points) - Go to the library and wallride any of the three
                          murals on the outside wall.

Riboff Lip (100 points) - Go in the courtyard of the Statehouse on the right
                          side of the stairs. use the ramp on the Riboff Bank
                          to launch up and lip trick the rail above.

Statehouse Stairs (100 points) - Go to the top of the Statehouse stairs to
                                 the front door. Turn around to face the
                                 street and ollie at least one of the two sets
                                 of stairs.

Subway Manual (100 points) - Go to one of the two subway entrances on the
                             other side of the park. Manual through the door
                             and continue through until you reach the opposite
                             side, it should give it to you then.

Tea Bomb (100 points) - Get on the Boston Tea Party boat and get on the back
                        end. Climb to the top of the Crow's Nest using the
                        rope ladder. Acid Drop off the Crow's Nest onto the
                        quarter pipe below.

Washington Air (100 points) - Spine or Hip transfer the statue in the middle
                              of the park.

Bank Transfer (200 points) - From the starting point head all the way down the
                             street to the Bus Stop. Behind the Bus Stop is
                             the Riboff Bank with a quarter pipe to the left
                             of the front door. Use it to air transfer inside
                             the upper floor of the bank.

Flirting with Disaster (250 points) - Go down into the subway and when no
                                      train is passing, sticker slap the wall
                                      past the tracks.

Roof Spine (250 points) - Go to the blue scaffolding next to the church and
                          climb on top of it. Jump up the side of the building
                          using the ledges to get to the second highest one.
                          Now jump over to the library roof and use the
                          quarter pipes to spine transfer into the higher
                          roof. Also works from the church roof to the
                          building being remodeled.

Statehouse Stair Spine (250 points) - Go into the Statehouses courtyard on
                                      either side. Face the stairs and use the
                                      quarter pipe to spine transfer to the
                                      opposite side.

TH Transfer (250 points) - From the start of the level, head all the way down
                           to the end of the road. Straight ahead on the City
                           Hall building is a picture of Tony Hawk. Using the
                           quarter pipe next to the picture, air transfer
                           behind the red brick wall and down the other
                           quarter pipe.

Wire Transfer (250 points) - Get on the roof of the church by doing the Roof
                             Spine gap and grind the ledge towards City Hall.
                             You will then take a wire over to City Hall,
                             making it across gets you the gap.

Big Dig Big Air (500 points) - Next to the hospital is a large fan, Standing
                               on your board ollie straight up to be sucked
                               in.

Boston By Wire (500 points) - Do the Hospital Transfer and then spine transfer
                              onto the roof of the Boston Tea House. Grind the
                              ledge against the building towards the hospital.
                              Ollie over to the blue rail and grind it around
                              the front of the hospital, you will then get on
                              a wire. Grind it all the way around to the
                              church ledge.

Church Sign Slap (500 points) - Get on top of the blue scaffolding next to the
                                churches front doors. Climb up both of the
                                brownish orange ledges and grind it towards
                                the library. Take it around both turns around
                                the building. At the last second ollie off
                                and sticker slap the church sign.

Reading is Fun (500 points) - Get on the roof of the hospital and grind the
                              blue rail away from the Boston Tea House. When
                              the rail ends ollie over into a grind onto the
                              library roofs edge.

Riboff 2 Church (500 points) - Go into the courtyard of the Statehouse on the
                               right side of the stairs and use the quarter
                               pipe to air up to the rail. Grind this towards
                               the church and ollie off the rail before
                               turning around the side. You will want to land
                               on the top of the churches stone awning past
                               the little flat edge.

Street Crossing (500 points) - Get on the roof of the library and use the
                               quarter pipe to go in the air to get speed,
                               come back down and use the wooden board to
                               launch over to the other side of the road.

Wall Slap (500 points) - From the starting point, head straight down the
                         road to the City Hall. Go left of the Tony Hawk
                         picture and grind the red brick stair ledge. Ollie
                         to the bank wall and sticker slap it, bouncing back
                         to the ledge and land in a grind.

Yellow Pipe Climb (500 points) - Go over to the construction site and grind
                                 the blue and gold striped fence towards the
                                 yellow pipe. Ollie off, get off your board
                                 and cling onto the ladder to get the gap.

Apartment Spine (1000 points) - From the starting point, turn right down the
                                first road and in to the apartment courtyard.
                                Spine transfer the quarter pipe heading
                                towards the road so you smash through the
                                glass and land on the quarter pipe outside the
                                near the road.

High Slap (1000 points) - Go into the courtyard of the Statehouse and go to
                          the right sided one. Use the quarter pipe against
                          the bank wall and grind the rail towards the church.
                          Take it around the bank and ollie off and sticker
                          slap the wall and bounce back onto the rail.

I'm a little teapot (2000 points) - Go to the Boston City Hall area. Use the
                                    quarter pipe to the right of the Tony Hawk
                                    picture leaning against the Boston Tea
                                    House and grind the top towards the teapot
                                    sign. Ollie off and land in a grind on the
                                    teapot, then you will air over to the
                                    yellow and green street light. Grind the
                                    top to get the gap.

Bank Drop (5000 points) - Do the Bank Transfer gap into the bank. Continue out
                          the back of the bank and launch over the closed
                          subway entrance, spine transfering the far end of
                          it.

******************************************************************************
4.3 - Barcelona (33 Gaps)
******************************************************************************

Bench Hop (25 points) - In front of Estacio Barcelona Sants under the metal
                        awning are some benches with tables attached to them.
                        Grind from one bench to another.

Ledge Hop (25 points) - In front of the hospital on the bottom of the steps
                        are three quarter pipes. Grind the top of one, ollie,
                        and land in a grind on top of another one.

Rail Hop (25 points) - Right in front of the Barcelona Sants building you will
                       find three chain link rails. Grind one, ollie, and land
                       in a grind on another.

AC Boost (50 points) - Go across the bridge to the smaller area and enter the
                       movie theaters doors to be launched out the AC vent.
                       Land in a grind on the top of the boats wire and grind
                       it back to the bridge.

Bridge Rail Transfer (50 points) - Grind the rail of the bridge and ollie over
                                   to one of the curved structures on the side
                                   or middle of the bridge.

Ledge 2 Rail (50 points) - Grind the yellow road blocks in front of the Sants
                           building and ollie into a grind on the chain link
                           rail.

Rail 2 Ledge (50 points) - Grind the chain link rail in front of the Sants
                           building and ollie into a grind on the yellow road
                           blocks.

Taking out the Trash (50 points) - Natas spin any of the grey and yellow trash
                                   cans found around the level. Four can be
                                   found under the awning near the Sants
                                   building.

Besos (100 points) - Go to the smaller area across the bridge and manual the
                     concrete rollers from one end to the other. (Make sure
                     you start before the dark line at the beginning)

Besos Flip (100 points) - Go to the smaller area across the bridge to the
                          concrete rollers. Skate through the rollers and
                          kickflip over the metal gate.

Car Hop (100 points) - Ollie over any of the red cars driving by the main
                       road.

Catapult Launch (100 points) - Enter the Museo Del Medevil to the right of the
                               starting point. You will be launched out of a
                               catapault towards another roof.

Dragon's Breath (100 points) - In the middle of the gardens, in the back of
                               the level is a statue of a dragon. Grind the
                               tail towards the head, and the water will shoot
                               you forward.

Fan Boost (100 points) - Enter the Plaza Paralela and walk out the window onto
                         the balcony with the red fencing. Use the outter
                         elevator wall to get on the roof of the plaza and use
                         the blowing fan to launch you off.

Guell Entrance (100 points) - Just before the dragon fountain you will see two
                              brown stone buildings with white and brown
                              striped walls. Grind the top of one wall to the
                              other.

Guell Planter Dragon Transfer (100 points) - Climb to the very top of the
                                             Guell gardens area with the
                                             picnic tables. Spine transfer
                                             down three times to build up
                                             speed. On the next quarter pipe,
                                             air transfer over the dragon
                                             statue and into the other quarter
                                             pipe.

Guell Planter Spine Transfer (100 points) - Go into the Guell gardens area and
                                            stay below the top picnic area.
                                            Spine transfer down the hill.

Hospital Transfer (100 points) - To the right of the Barcelona Sants is the
                                 hospital. In front of the hospital, before
                                 the stairs are three quarter pipes. Air
                                 transfer from one to another to get the gap.

La Perdrera Spiral (100 points) - Get on the roof of the La Perdrera building
                                  and grind down the spiral insides.

Mamo Flip (100 points) - To the right of the Museo Del Medevil is the Museo
                         Del Arte Moderno O. (AKA MAMO building) Grind any of
                         the green ledges outside the building and do a flip
                         out of the grind.

Nixon Plant (100 points) - Go across the bridge to the smaller area and go to
                           the back corner with the large red Nixon sign.
                           Sticker Slap it and land back on the land.

Rambla Del Agua (100 points) - At the beginning of the bridge, there is a
                               triangular sign with the words Rambla Del Agua
                               on it. Grind it and ollie up to the large wavey
                               metal structure and grind it.

Sants Awning (100 points) - On either end of the metal awning are plywood
                            ramps. Use them to ollie on the top of the awning
                            and grind the bar up here.

Sants Bench Flip (100 points) - Underneath the Sants awning are some benches
                                with tables attached to them. Grind one and
                                ollie out of the grind with a flip trick.

Sants Benches (100 points) - Off to the side of the Sants awning is a long row
                             of benches. Grind from one end to the other.

Subway Manual (100 points) - Find one of the three subway entrances and manual
                             down it, picking either tunnel. Come out the
                             other side and up the ramp.

Tick Toc (100 points) - From the hospital's side of the Sants awning, grind
                        the awning furthest away from the Sants building,
                        Sticker Slapping the clock when you get to it.

World's Longest Bench (100 points) - Go to the very top of the Guell gardens
                                     and into the circular area in the middle.
                                     Grind the huge bench from one end to the
                                     other.

Dragon's Tail (300 points) - Go to the dragon statue and grind from the head
                             to the tail. The tail will then move to the right
                             and angle up, ollie up to the World's Longest
                             Bench and land in a grind.

Rambla No Terrano (300 points) - Do the Rambla Del Agua gap and transfer over
                                 to the next large metal beam, grind that
                                 until it ends, and transfer over to another
                                 large beam. grind it to the end and ollie off
                                 landing on the red brick.

ARGHHH! (500 points) - To the right of the bridge on the large area's side, is
                       a fishing net. Grind the top of it until the gap shows
                       up, then ollie out and grind the red railing.

Butterfinger! (1000 points) - Underneath the Barcelona Sants building is a
                              Butterfinger candy bar machine. Grind the top of
                              it, you can only do this gap once every run.

Tower 2 Tower (2000 points) - Enter one of the tram tower doors on either end
                              of the level to get to the top of the tower. Now
                              grind the wire from here to the opposite end.
                              For best results, grind around the starting
                              tower and then grind the long wire to the next
                              tower, and go from the smaller area to the
                              larger area so you don't fall in the water.

******************************************************************************
4.4 - Berlin (49 Gaps)
******************************************************************************

Ausfarht Lip (25 points) - Go down the stairs to the red and white Ausfarht
                           Center and perform a lip trick above it's sign.

Ledge Hop (25 points) - Grind a planter in the middle of the street, in front
                        of the church. Then ollie and grind another planter.

Level 1 Lip (25 points) - Go to the right of the tall yellow building and you
                          will enter a large open area with a red and white
                          building. Lip trick the first red and white ledge.

Rail Hop (25 points) - Go over to the top of the Ausfarht Center and grind a
                       rail up here and ollie over to one of the tannish rails
                       next to the Club Cafe.

Ausfarht Transfer (50 points) - Go down the stairs to the red and white
                                Ausfarht Center and use the quarter pipe at
                                the centers door to air over the door and down
                                onto the other quarter pipe.

Awning Lip (50 points) - Use the concrete quarter pipe below the Downzekd!
                         sign to air into a lip trick on the blue beam.

Bench 2 Ledge (50 points) - On the left side of the Galerie when looking at
                            the front door, you will find a long bench. Grind
                            the right side of it and ollie in to a grind on
                            the lower ledge to the left.

Dropoff Lip (50 points) - On the right side of the Berlin Platz is a loading
                          dock. Use the quarter pipe under the loading
                          platform to air up and lip trick the ledge just
                          above the door.

Fountain Manual Down (50 points) - Manual down the ramped walkway towards the
                                   Ausfarht Center.

Galleria Spine Down (50 points) - After smashing through the glass from the
                                  inside of the Galerie. Spine transfer from
                                  the quarter pipe on the roof down through
                                  the broken glass and onto the quarter pipe
                                  below.

Galleria Spine Up (50 points) - Use the bowl inside the Galerie to ollie up
                                and smash out of the glass and spine transfer
                                onto a quarter pipe on the roof.

Gold Lip 1 (50 points) - Go to the large gold building in the back left corner
                         of the map, and near Gretchen's Bar. Use the quarter
                         pipe to the left of the gold buildings stairs to lip
                         trick the first ledge in the air.

Gold Lip 2 (50 points) - Go to the large gold building in the back left corner
                         of the map, and near Gretchen's Bar. Use the quarter
                         pipe to the left of the gold buildings stairs to lip
                         trick the second ledge in the air.

Gold Lip 3 (50 points) - Go to the large gold building in the back left corner
                         of the map, and near Gretchen's Bar. Use the quarter
                         pipe on the far end of the bar away from the gold
                         building to spine transfer on the roof. Then use the
                         opposite end to spine transfer back down to the
                         ground. Launch up the gold buildings quarter pipe and
                         lip the third ledge.

Hittin' the Pipe (50 points) - To the left of the Uber Sport building but
                               before the zoo-aquarium is a pipe above the
                               road. Use the quarter pipe in the middle of the
                               road to lip trick the pipe above.

Ledge 2 Bench (50 points) - On the left side of the Galerie, grind the low
                            ledge and ollie over to the long row of benches
                            and grind them.

Ledge 2 Rail (50 points) - Across the street from the Berlin Platz building,
                           grind the third or fourth ledge towards the large
                           gold building. Ollie over and grind the rail on the
                           red and white striped quarter pipe.

Level 2 Lip (50 points) - Go to the right of the tall yellow building and you
                          will enter a large open area with a red and white
                          building. Lip trick the second red and white ledge.

Over the Pipe Hop (50 points) - In front of the church is a trench with
                                plywood along the edges. Grind one side of the
                                plywood ollie over the trench and grind the
                                opposite side.

Rail 2 Ledge (50 points) - Across the street and to the left on the side of
                           the gold building is a red and white quarter pipe
                           with a bar on it. Grind this towards the four dark
                           ledges to the right. Ollie over and grind any of
                           them.

Sonata Spine (50 points) - Go to the yellow and white building to the left of
                           the church. On either end of the white part of the
                           building is a quarter pipe, use it to spine
                           transfer onto the roof.

Vent Transfer (50 points) - Enter the Ausfarht Center doors and you will be
                            taken to the roof of the Berlin Platz. Use the
                            quarter pipe straight ahead to ollie over the
                            vent and land on the opposite quarter pipe.

Wire Lip (50 points) - Across the street from the front entrance to the Berlin
                       Platz, up on the red and white buildings open walk
                       area. Use the quarter pipe in the middle planter and
                       lip trick the wire above.

Wire Pop (50 points) - Go over to the last planter by the Uber Sport building
                       in the middle of the street. Ollie up the middle of the
                       skinny end and grind the wire found in the middle of
                       the trees.

Art Drop (75 points) - On the roof of the Galerie, use the quarter pipe to go
                       over the satelite dish and down through the broken
                       glass roof onto the bowl below.

Art Lip (75 points) - Go inside the Galerie and use the bowl to air up and lip
                      trick one of the colorful pipes.

Rooftop Transfer (75 points) - Get on the roof of the Berlin Platz. Use the
                               quarter pipe on the right to air over the two
                               kickers and land on the opposite quarter pipe.

Car Hop (100 points) - Ollie over any car driving around the streets.

Fountain Escape (100 points) - Grind the fountain at the starting point
                               towards the Uber Sports building. Take it down
                               the slope and at the end ollie up and into a
                               grind on the railing above the arcade machine.

High Lip (100 points) - Across the street from the Berlin Platz and to the
                        left is a red and white quarter pipe with a rail on
                        it. Use this to lip trick the rail on the second
                        ledge.

Into Church (100 points) - Spine transfer one of the two quarter pipes on the
                           sides of the church so you go into the church.

Out of Church (100 points) - Spine transfer one of the two quarter pipes on
                             the inside of the church to get out of the
                             church.

Second Tier (100 points) - Go to the large gold building in the back left
                           corner of the map, and near Gretchen's Bar. Use the
                           quarter pipe to the left of the front steps to
                           grind the lower ledge to the right. Ollie up to the
                           next ledge and grind when you reach the kinked fan
                           unit.

Smack My B!*@H Up! (100 points) - In the middle of a street planter inbetween
                                  the Sonata building and the red and white
                                  building is a sign with pictures of two
                                  people. Use the planters base to ollie up
                                  and Sticker Slap it.

Sonata Hip (100 points) - After doing the Sonata Spine gap, continue to the
                          next higher part on the roof and hip transfer from
                          one side to the other to land on that quarter pipe.

Third Tier (100 points) - After doing the Second Tier gap, continue around the
                          bend in the ledge and ollie up to the third ledge
                          using another kinked fan unit.

Wall Drop (100 points) - Go behind the Galerie building to be at the rear of
                         the building. Grind the ledge here towards the tall
                         wall and ollie off the kinked end piece. Acid Drop on
                         the large wall ahead.

Backdoor Drop (150 points) - Get on the roof of the Berlin Platz and spine
                             transfer the quarter pipe on the left or right of
                             the air vent.

Level 3 Lip (150 points) - Go to the right of the tall yellow building and you
                           will enter a large open area with a red and white
                           building. Using the quarter pipe furthest from the
                           building, air up then revert when you come back
                           down. Spine transfer the planter in the middle and
                           revert when you land again. Now use the quarter
                           pipe against the building to air up to the third
                           ledge and lip trick it.

Checkpoint Transfer (200 points) - Use the quarter pipes on the road block to
                                   the left of the Sonata building to air
                                   transfer up to the quarter pipe in front of
                                   the red and white building.

Low Church Lip (200 points) - Using the quarter pipe on the left side of the
                              church, ollie up into a lip trick on the blue
                              ledge.

To the Galleria (200 points) - Do the Second Tier and Third Tier gaps. Right
                               when you get on the third tier wallride and
                               grind the ledge higher up on the left. Launch
                               off the end and grind the roof of the Galerie.

Wall Hip (200 points) - In the lower left corner of the zoo-aquarium area, two
                        concrete wall pieces are angled for you to hip
                        transfer them.

Ausfarht Drop  (300 points) - Get on the roof of the Berlin Platz building by
                              going through the door under the Ausfarht sign.
                              Use the quarter pipe next to the door you came
                              out of to air transfer into the quarter pipe
                              under the Ausfarht sign.

Church Drop (400 points) - Grind the pipe to the right of the zoo-aquarium
                           above the street towards the zoo. Grind the ledge
                           of the zoo building and ollie off at the end, acid
                           dropping onto a quater pipe inside the church.

Fountain Manual Up (400 points) - Acid Drop down onto the quarter pipe below
                                  the Ausfarht sign and manual up the ramped
                                  path.

Extreme Church Lip (500 points) - After completing the Ladder Skillz gap, acid
                                  drop down into the secret room of the church
                                  and come up another side and lip trick the
                                  ledge you just jumped from.

Ladder Skillz (500 points) - After opening the sealed church wall, grind the
                             ladder on the ground and go up the quarter pipe
                             straight ahead in the secret room. Jump off your
                             board and grab onto the ladder in midair.

OWNED!!! (500 points) - You must get rid of the "D", "Z", and "K" in the
                        Downzekd! sign to the right of the Uber Sports
                        building. You can either grind across the top of the
                        sign and knock them down or get them one letter at a
                        time. Grind the long tall wall to the left of the
                        Galerie building, launch up onto the yellow beam and
                        lip trick the "D" off. Now grind the ledge of the
                        Galerie on the left side, using the kinked end on the
                        outter edge to launch up andgrind the yellow beam, lip
                        tricking the "Z" off. Finally use the same ledge that
                        you just did, but on the inner side to get the "K".

******************************************************************************
4.5 - Australia (40 Gaps)
******************************************************************************

Balcony Lip (25 points) - From the starting point, turn right. Go past the
                          yellow flowers and use the quarter pipe to the right
                          of the brick path and lip the "U" shaped railing
                          above.

Chain Gang (25 points) - From the starting point, grind the chain railing to
                         the right, ollie over into a grind on the ledge right
                         after the chain.

Homemade Handrail (25 points) - Before you can attempt this gap you must have
                                a way to play as the Aborigine on the gokart,
                                so this can only be done in story mode. Natas
                                Spin the yellow fire hydrant across from the
                                crane. After the scene, have the Aborigine
                                grind either side of the crane to activate the
                                second half of the destruction. Now grind the
                                newly fallen lamp post and ollie over into a
                                grind on the ledge a little to the right of
                                it.

Ledge Drop (25 points) - From the beginning of the level, walk up the stone
                         walkway and head towards the street ahead. Grind the
                         ledge on the left heading towards the second road.
                         Ollie off and land in a grind on the brick wall
                         below.

Ledge Hop (25 points) - From the beginning of the level, walk up the stone
                        walkway and head towards the street ahead. Grind the
                        ledge on either side, ollie over the walkway path and
                        land in a grind on the next ledge.

Rail 2 Rail (25 points) - From the starting point, grind the white curved
                          railing that turns to the right and goes in front of
                          the yellow van. Ollie the gap and land in a grind on
                          the next rail ahead.

Rock Lip (25 points) - Go into the little tidal pool off to the left of the
                       starting point. Use the bowl side to air into a lip
                       trick on the rock above.

9 Point Landing (50 points) - From the starting point, turn right and go
                              towards the apartments on the edge of the level.
                              Grind the top of the concrete quarter pipe
                              towards the beach. Ollie off and land in a grind
                              on the rail next to the half pipe.

Archway Roof Tap (50 points) - From the starting point, turn right to see a
                               tannish building all by itself. Head to the
                               front covered porch and ollie up the kicker to
                               grind the edge of the roof.

Balcony Hop (50 points) - Get on the roof of the bus stop near the crane and
                          grind the planter up here. Transfer the grind over
                          to the front of the stores roof.

Balcony Lofty Lip (50 points) - Go to the green statue, use the quarter pipe
                                on the back buildings to air up to the second
                                balcony and perform a lip trick.

Big Stair Set (50 points) - From the starting point, go to the left of the
                            white railing and ollie down the stair set.

Bus Stop Hop (50 points) - Ollie off the bus stop benches side and grind the
                           store ledge above.

Crane Vault (50 points) - Use one of the ramped edges of the crane and ollie
                          into a grind on the red or green store awnings.

G'Day Ramp 2 Ramp (50 points) - From the beginning, exit the tunnel and turn
                                around. Use the quarter pipe leaning against
                                the walkway to air up and over the tunnel and
                                onto the other quarter pipe.

High 2 Low Transfer (50 points) - From the starting point turn left to go past
                                  the front of the red brick house. You will
                                  come up to a wooden bowl and a quarter pipe
                                  off to the right. Use this quarter pipe to
                                  air down one level onto the quarter pipe
                                  below.

Hot Wire Lip (50 points) - Go over to the yellow fire hydrant and use the
                           quarter pipe behind it to air up and lip trick the
                           wire above.

Life Guard Roof Tap (50 points) - On the second walkway level, grind the
                                  railing and use the kinked end to ollie up
                                  into a grind on the life guard's roof.

Low Bay Window Lip (50 points) - Use the quarter pipe behind where the Pro
                                 Skater sits and air up into a lip trick on
                                 the first bay window.

10 Point Landing (75 points) - On the side of the wooden half pipe is a white
                               metal fence. Grind it towards the beach, ollie
                               off, over the phones and first walkway ledge.
                               Landing in a grind on the railing that curves
                               around the front of the life guards building.

Balcony Climb (75 points) - In the corner near the crane, you will see some
                            metal balcony fire escapes. Get on the first
                            balcony and grind the railing towards the crane.
                            Using the kink in the rail, ollie off and sticker
                            slap the wall, this will raise you up a level and
                            grind the balcony above.

Can Skip (75 points) - Locate the circular spinning trash can by the wooden
                       half pipe. Angle yourself towards the payphones and
                       grind the trash can, ollie, and land in a grind on the
                       ledge.

Coping Jump (75 points) - From the starting point, go down the big stair set
                          and turn left. Using the brick quarter pipe at the
                          end, grind the top and ollie into a grind on the
                          tide pools edge.

Low 2 High Transfer (75 points) - From the starting point, go down the big set
                                  of stairs and turn left. Using the brick
                                  quarter pipe air up a level and land on the
                                  quarter pipe above.

Car Hop (100 points) - Ollie over any car.

Fountain Touchdown (100 points) - Air off the curved part of the crane or
                                  grind the ledge across from the crane to air
                                  into a grind on the fountains circular edge.

From Brass Over 10 (100 points) - Go down the street opposite the crane and
                                  turn right. You will see a brass railing on
                                  the side of the blue and white building.
                                  Grind it out towards the beach and ollie the
                                  stair set.

High Bay Window Lip (100 points) - Grind the store awning edge and the
                                   restaraunt railing for speed. Ollie off
                                   before the railing turns and air up the
                                   checkered quarter pipe to lip trick any bay
                                   window higher than the low ones.

Peace Out! (100 points) - Natas spin the headless green statue's fingers and
                          ollie out of the spin.

TC's Grass Gap (100 points) - Go to the brick walkway area by the headless
                              green statue. Ollie inbetween the quarter pipe
                              by the Go-Kart's sitting place and the stair
                              set, over the grass, and into the parking lot.

Big Coping Jump (150 points) - From the starting point, turn left in front of
                               the red brick building and grind the log on the
                               left for speed. Now grind the top of the wooden
                               quarter pipe to the right and ollie into a
                               grind on the tide pools edge.

Lofty Roof Gap (150 points) - From the starting point turn to the right to see
                              a tannish building. Get on the opposite side
                              with the Butterfinger sign. Spine Transfer into
                              the roof, then spine the middle quarter pipe.
                              Use the turbo ramp to launch you over to the
                              opposite roof.

TC's Awning (150 points) - From the starting point, turn left to see a red
                           brick building. Use the kicker in the front to
                           ollie up to the awning above and grind the edge.

Fotbridge Flyover (200 points) - From the starting point, turn around and use
                                 a quarter pipe on one of the sides of the
                                 walkway to air over the walkway path and land
                                 on the other quarter pipe.

Up and Over Manual! (20 points) - Head over to where the Go-Kart sits with the
                                  yellow fire hydrant. Spine Transfer down
                                  into the parking lot and manual up the
                                  walkway ahead. Then go across, and down the
                                  opposite side.

Big Street Cross (250 points) - Grind the awnings of the stores and then the
                                railing of the restaraunt. Use the quarter
                                pipe up here to air transfer across the street
                                and land on the quarter pipe below.

Biggun's Ramp 2 Ramp (250 points) - From the starting point turn left and
                                    grind the left log rail for speed. Then
                                    use the wooden quarter pipe to air over
                                    the middle quarter pipe and land on the
                                    outter one.

Check Your Pants (250 points) - From the ground, go to the right of the large
                                Emu Burger Billboard and climb the ladder in
                                the little alcove. Walk to the edge on the
                                right and acid drop into the tidal pool below.

Peace Off! (250 points) - At first you can only do this on Story Mode until
                          you finish the goal. You must land in a natas spin
                          on the fingers of the headless green statue to break
                          off the index finger.

NO @$%#@$%# WAY!!! (5000 points) - Climb the ladder in the alcove to the right
                                   of the billboard. Jump over to the top of
                                   the billboard. Grind it out towards the
                                   beach and when the ledge curves ollie off
                                   landing in a grind on the rail leading to
                                   the tidal pool below.

******************************************************************************
4.6 - New Orleans (38 Gaps)
******************************************************************************

Church Statue (25 points) - Air transfer the two quarter pipes behind the
                            statue in the church  courtyard.

Into the Underworld (25 points) - After activating the voodoo doctor scene in
                                  the graveyard, there will be an entrance to
                                  hell in the center of town. Spine transfer
                                  into the hole and grind the rail down below.

Nawlins Street Spine (25 points) - Spine transfer between Josh O'Briens
                                   rooftop and Boo Ya's Bottomless rooftop.

Grave Gate Transfer (50 points) - At the graveyard entrance there is a small
                                  quarter pipe at the center gate. Air
                                  transfer from it to either the quarter pipe
                                  on the left or right at the base of the
                                  wall.

Helipad Spine 1 (50 points) - Spine transfer from the quarter pipe on the
                              helipad, which is on Boo Ya's Bottomless
                              rooftop, down to Nawlins Street.

Helipad Spine 2 (50 points) - After completing Helipad Spine 1, spine transfer
                              from Nawlins Street to the bowl on Josh O'Briens
                              roof.

Helipad Spine 3 (50 points) - After completing Helipad Spine 2, spine transfer
                              from the bowl on Josh O'Briens roof to the patio
                              of Josh O'Briens.

Pole Pop (50 points) - Along the road adjacent to the train tracks there is a
                       series of poles with horse heads on top. Line up with
                       the line of poles and jump to grind. Hold down the
                       grind button and you should skip between a couple of
                       them giving you the gap.

Alley Transfer (100 points) - Across from the graveyard there is a building
                              with an alley that has a dumpster in it. What
                              you want to do to get this gap is air transfer
                              between a Green Goddess Door quarter pipe to a
                              Vegas Show Door quarter pipe.

Big Easy Roof Gap (100 points) - Get up on Boo Ya's Bottomless Rooftop. Get
                                 some speed using the QP at the base of
                                 helipad and ollie when you get over the air
                                 air vent. This should launch you over to the
                                 Nawlins Rooftop giving you the gap.

Boo Ya's Sign (100 points) - Get up on Boo Ya's Bottomless rooftop. Go to the
                             corner of the roof so you have the sign below
                             you. It's over the entrance to the rooftop. Jump
                             off of the rooftop and land on the sign.

Car Hop (100 points) - Across from the graveyard is a PARK sign. In the small
                       alley under it is a car you can ollie to get the gap.

Crypt Keeper (100 points) - Spine transfer over the large crypt in the center
                            of the graveyard.

Dumpster Dive (100 points) - To get this gap you need to clear the dumpster
                             that is in the alley between the Green Goddess
                             and Vegas Show doors. Build up speed on the
                             Nawlins Street side by spine transferring the
                             quarter pipe at the entrance to the alley and
                             then boneless off the edge of the dumpster.

Grave Gates Transfer (100 points) - At the graveyard entrance there is a small
                                    quarter pipe at the center of the gate.
                                    Your goal here is to air transfer from one
                                    graveyard wall to the other over this
                                    quarter pipe. Get the speed needed by acid
                                    dropping from Boo Ya's Bottomless rooftop.

Grave Wall Spine (100 points) - Spine transfer from the street into the
                                graveyard.

Grave Wall Transfer (100 points) - Remember where the Grave Gate Transfer gap
                                   is. Do the same thing except on the inside
                                   of the graveyard.

Graveyard Transfer (100 points) - If your looking from the big crypt in the
                                  center of the graveyard towards the
                                  buildings in Nawlins you'll see a couple
                                  brick quarter pipes. Air transfer between
                                  the two.

Green Goddess Door Transfer (100 points) - Across from the graveyard is the
                                           Green Goddess Door. Air transfer
                                           the two small quarter pipes on
                                           either side of it.

Green Goddess Sign (100 points) - Get up on Green Goddess Rooftop. Go to the
                                  corner of the roof so you have the sign
                                  below you. It's over the entrance to the
                                  rooftop. Jump off of the rooftop and land on
                                  the sign.

Nawlins Sign (100 points) - Get up on Nawlins Rooftop. Go to the corner of the
                            roof so you have the sign below you. It's over the
                            entrance to the rooftop. Jump off of the rooftop
                            and land on the sign.

Onto the Roof Ramp (100 points) - On the Green Goddess Rooftop, one side has
                                  three quarter pipes, two low ones separated
                                  by an elevated one. Air transfer from one of
                                  the lower quarter pipes to the higher one.

Over the Roof Ramp (100 points) - On the Green Goddess Rooftop, one side has
                                  three quarter pipes, two low ones separated
                                  by an elevated one. Air transfer from one of
                                  the lower quarter pipes to the other one.

Streetcar Ride (100 points) - Wallride the Streetcar.

Vegas Show Door Transfer (100 points) - Across from the graveyard is the Vegas
                                        Show Door. Air transfer the two small
                                        quarter pipes on either side of it.

Over the Alley Transfer (200 points) - Get on top of the Green Goddess Rooftop
                                       and air transfer right from the long
                                       single quarter pipe over to the Nawlins
                                       rooftop.

Dance Floor Skillz (250 points) - Enter the small dance club in the bottom of
                                  the Ye Absinthe House of Olde Yonder Lorn
                                  building. Ollie over the air vent in the
                                  center of the dance floor to get the gap.

Humidity Drop (250 points) - There is an alley running next to Boo Ya's
                             Bottomless building with a couple quarter pipes
                             in it and Humidity banners. If you notice on the
                             edge of the QP there is a small kicker. Launch
                             off of the kicker and acid drop the second
                             quarter pipe.

Humidity Lip (250 points) - There is an alley running next to Boo Ya's
                            Bottomless building with a couple QPs in it and
                            Humidity banners. Launch off of a quarter pipe and
                            lip trick the banner.

Wire Lip (250 points) - Go to the building off to the right of the cemetary,
                        with the graffiti of the blue kid spraying with a
                        steam pipe. Use the concrete quarter pipe to lip trick
                        the wire above.

Air Boat Sign Slap (500 points) - In the corner of the graveyard there is a
                                  billboard advertising Air Boat tours. You
                                  need to build speed by grinding the edge on
                                  the long crypt heading toward the sign.
                                  Launch off it and sticker slap the sign.

Hip Bone (500 points) - In the same corner where the Air Boat Tours billboard
                        is, head parallel to the billboard and hip transfer
                        off of the quarter pipe to the left into the alley.

Huge Alley Drop! (500 points) - Get up on the Green Goddess Rooftop and spine
                                transfer right from the long single quarter
                                pipe down to the quarter pipe in the alley
                                where the dumpster is.

Nawlins Street Manual (500 points) - Manual from where the steamboat is all
                                     the way down Nawlins Street to the
                                     quarter pipe.

Obrien's Balcony Manual (500 points) - Start a manual on the green wooden
                                       floor next to the bowl on Josh
                                       O'Briens. Manual down the slope, turn
                                       right and continue the maual down the
                                       next slope and to the street.

Super Duper Lip (500 points) - Spine transfer from the bowl on Josh O'Briens
                               to gain speed and lip trick the helipad on top
                               of Boo Ya's Bottomless building.

Gas Lamp (1000 points) - Launch off of one of the purple rails that run
                         parallel to the train tracks. Hold grind and hit one
                         of the gas lamps.

Smoke Bomb (1000 points) - Get up on the Nawlins Rooftop. You'll notice a
                           chimney with a plank leaning against it. Ride up
                           the plank and acid drop into the graveyard to get
                           the gap.

******************************************************************************
4.7 - Skatopia (43 Gaps)
******************************************************************************

DownStairs (1 point) - Perform a Combo Run out on the porch of the house
                       behind the Skatopia park sign and run down the stairs.

UpStairs (1 point) - Perform a Combo Run out on the porch of the house behind
                     the Skatopia park sign and run down the stairs.

Green Shack (5 points) - Grind the top of the green shack to the left of the
                         house behind the blue Skatopia sign.

House Step (5 points) - Grind any of the steps of the house.

Garbage Blast (10 points) - Ollie off of the top of the burning garbage pile
                            to get a bouncy boost off the pile.

A-Frame Grind (50 points) - Grind the top peak of the house found behind the
                            blue Skatopia sign.

Barn Pool Hip (50 points) - Go behind the barn and skate up towards the hip on
                            the inside, head towards the covered half pipe.
                            Hip transfer to the other side to get it.

barn ramp manual (50 points) - Manual down the wooden ramp to the right of the
                               barn.

End Spine (50 points) - Go to the very far back left corner of the level and
                        turn towards the barn. Spine transfer the rounded
                        corner over the barbed wire fence and into the
                        L-shaped bowl.

GaragePool Manual (50 points) - Go to the wide open barn looking building on
                                the right side of the level. Manual along the
                                bowl in the middle.

Mobilehome Drop (50 points) - On the right side of the mobile home right
                              before the garage is a blue tarp with boards on
                              it. Use this to air up and acid drop on the
                              quarter on the opposite side of the mobile home.

MobileHome Wall Bomb (50 points) - Go on the right side of the open garage
                                   with the pool on the side. Grind the
                                   quarter pipe with the orange, green, and
                                   blue graffiti towards the starting point of
                                   the level. Land on the grass, then using
                                   the gained speed wallride into a wallie the
                                   side of the mobilehome and acid drop into
                                   horseshoe shaped bowl.

Over the Porch Drop (50 points) - Launch off the ramps on the right side of
                                  the house behind the blue Skatopia sign
                                  towards the front. When you clear the porch,
                                  acid drop onto the quarter pipe below.

Shack 2 Sign (50 points) - Grind the top of the red shack and jump to a grind
                           on the rail at the base of the Skatopia sign.

Side Bomb (50 points) - When facing the wooden ramp on the right side of the
                        barn turn around to face some wooden boards. Ride up
                        the side of them and acid drop into the quarter pipe
                        to the right.

Sidewall Bomb (50 points) - To the right of the wooden ramp on the right side
                            of the barn is a wooden fence above a cement
                            quarter pipe. Grind it down towards the start of
                            the level and wallride the mountain cliff. Acid
                            drop into the quarter pipe below.

Sign Spine (50 points) - Spine transfer over the blue Skatopia sign at the
                         start of the level.

Stair Transfer (50 points) - Use the quarter pipes found at the base of the
                             house behind the blue Skatopia sign to air
                             transfer over the stairs.

Big Slope HipTransfer (100 points) - Behind the house that is behind the blue
                                     Skatopia sign you will see a big slope on
                                     the left side of the level. At the end of
                                     the slop is a tall hill you need to hip
                                     transfer.

Bowling Manual (100 points) - Manual through the bowling alley behind the
                              barn.

Car hop (100 points) - Ollie over the car that is driving around found in
                       Story Mode.

Hellskull gap (100 points) - Grind the right side of the open garage with the
                             pool in the middle towards the mobilehome. Ollie
                             off the ledge into a grind on the side opposite
                             the covered end.

Huge Shack Gap (100 points) - Climb to the top of the large mountain and use
                              the wooden ramp next to the purple bus to air up
                              into a grind on the electrical line above. Grind
                              it all the way to the open garage with the pool
                              in the middle. Ollie off when you are grinding
                              it and land in a grind on the bar just above the
                              one you came in on. Ollie off into a grind on
                              the red shack below.

Over the Road Garage Bomb (100 points) - Across the road from the open garage
                                         is a tall cliff on the mountain with
                                         a large lettering saying Free Land.
                                         Use the kicker right above this to
                                         air over the road and acid drop into
                                         the inside of the open garage.

Pond x 5 (100 points) - Grind around the pond 5 times.

Porch Manual (100 points) - Manual underneath the front porch of the house
                            behind the blue Skatopia sign.

Cliff Spine (200 points) - Climb to the top of the mountain and spine transfer
                           from the top down to the street below next to the
                           open garage.

Drop from the Wire (200 points) - Go to the top of the big slope on the left
                                  side of the level. Use the log at the top to
                                  launch into a grind on the zipline wire.
                                  Ollie off and into an acid drop on the
                                  quarter pipe at the base of the hill.

Garage Wall Spine (200 points) - Spine transfer from the road into the open
                                 garages roof and land in the bowl inside the
                                 garage.

Into the Garage (200 points) - Go on the right side of the open garage and use
                               the quarter pipe with orange, green, and blue
                               graffiti to spine transfer into the bowl of the
                               garage.

Mine Spine (200 points) - Spine transfer from the horseshoe bowl on top of the
                          peak into the mine shaft next to the tiny shack.

Over the House (200 points) - Get on the top of the mountain and spine
                              transfer to hit the ramps on the rear of the
                              house. Air over the house and acid drop on the
                              quarter pipe in the front of the house.

Sign Transfer (200 points) - Facing the back of the blue Skatopia sign, look
                             to the left. Use the quarter pipe to air over
                             the road and land on the quarter pipe behind the
                             Skatopia sign.

Weird Transfer (200 points) - Coming up the hill on the left of the house, use
                              the quarter pipe made out of cement with a blue
                              stripe to the left of the cement mixer. Go at an
                              angle to the right and hip transfer to the
                              quarter pipe on the back wall.

Zipline Drop (200 points) - Use the zipline that is on the side of the
                            mountain and acid drop onto the quarter pipe on
                            the top.

Shack Combo (500 points) - Manual into the green or red shacks and make your
                           way back to the opposite shack that you didn't
                           enter, manual inside it to get the gap.

Water Pipe Grind (500 points) - There is a water pipe near the pond. Grind it
                                to opposite end by the zipline slope.

Manual 1.BigSlope 2.Cement Mixer 3.FrontGate (1000 points) - Go to the top of
                                                             the zipline slope
                                                             and manual down
                                                             to the cement
                                                             mixer. Go past it
                                                             staying on the
                                                             upper part and
                                                             manual along the
                                                             fence down to the
                                                             main entrance.

Out the Bus, grind 2 trees, grind house (1000 points) - Go to the top of the
                                                        mountain and ollie
                                                        into the bus. Land in
                                                        a grind on the fallen
                                                        tree, then ollie a
                                                        little further into
                                                        another grind on the
                                                        next fallen tree.
                                                        Ollie off the second
                                                        tree and land in a
                                                        grind on the side of
                                                        the house.

Sideways House Launch (1000 points) - Go into Story Mode and go to the top of
                                      the mountain. Skitch the car when it
                                      comes up here and ride it to the bottom
                                      releasing and launching off the boards
                                      on the side of the house. Air over the
                                      house and land on the other side.

Top Grind (1000 points) - Go to the top of the mountain and grind the inner
                          edge of the quarter pipe just to the left of the
                          bus. Grind it all the way down to the entrance of
                          the park.

Mountaintop Manual (15000 points) - Go to the top of the mountain and manual
                                    down the road, turning to the right, then
                                    go over to the left and exit the park
                                    still in a manual.

Huge Electric Wire (20000 points) - Go to the top of the mountain and use the
                                    kicker to the right of the bus to land in
                                    a grind on the electrical wire above.
                                    Grind this wire all the way to the
                                    entrance of the park.

******************************************************************************
4.8 - Pro Skater (31 Gaps)
******************************************************************************

You will have to open the portals to access all three areas of the level. Use
Story Modes section on this.

Ledge hop (25 points) - From the starting point in the space station turn
                        around and hop down to the lower level. Grind a green
                        glowing ledge, ollie to another green glowing ledge
                        and grind it.

Rail hop (25 points) - In the space station, grind the quarter pipe around the
                       bottom edge. When you hit one of the hangers ollie into
                       a grind on the green rail above.

Wire hop (25 points) - In the space station, use the quarter pipe along the
                       bottom of the hangar to air up into a grind on the
                       green cable above. Ollie over the gap when the colored
                       cables disconnect from eachother on the left side of
                       the level.

Spine the Landing Pad (40 points) - In the space station, spine transfer over
                                    the ship found in the middle of the
                                    hanger.

Craneless (50 points) - In the space station, use the quarter pipe along the
                        bottom of the hangar to air up into a grind on the
                        green cable above. Ollie over the gap when the colored
                        cables disconnect from eachother on the right side of
                        the level.

Holo Boy (50 points) - In the space station, go straight ahead to the green
                       and yellow quarter pipe against the back wall. Use it
                       to air onto the balcony, then enter the door with the
                       green treads. Skate forward and ollie over the pit with
                       the aliens sitting inside.

Ledge 2 Rail (50 points) - In the space station, get on the balcony. Grind the
                           ledge against the wall of the level and ollie into
                           another grind on the orange glass railing.

Portal Hop (50 points) - Outside the temple, face the portal leading back to
                         the space station. Grind the quarter pipes on the
                         left and right sides to ollie over the portal waklway
                         and land in a grind on the other side.

Rail to Ledge (50 points) - In the space station, get on the balcony. Grind
                            the orange glass railing and ollie into another
                            grind on the ledge against the wall.

Temple Wall Transfer (50 points) - Outside the temple, go up the ramp towards
                                   the inside of the temple. Before entering,
                                   turn left or right. Spine transfer the
                                   quarter pipe down to the lower one, in the
                                   direction of the portal.

Cable Plant (75 points) - In the space station, grind the red or blue cable up
                          in the air towards the airlock door with the portal
                          in it. Grind the bend in the cable to get the gap.

Clear the Entrance (75 points) - Inside the temple, turn around to face the
                                 entrance. Grind the top of the quarter pipe
                                 on either side of the entrance and ollie over
                                 to the other side, landing in a grind.

CLear the Fighter (75 points) - In the space station, air transfer over any of
                                the small hangars labeled 1, 2, or 3.

Star Transfer (75 points) - In the space station, go straight ahead to the
                            green and yellow quarter pipe against the back
                            wall. Use it to air onto the balcony, then enter
                            the door with the green treads. Turn around to see
                            two quarter pipes on both sides of the door. Use
                            one to air transfer to the quarter pipe below.

Hop the Hell Beams (80 points) - In hell, drop down to the floor with the
                                 portals. Use a quarter pipe to launch up to
                                 the highest beams and grind it. Ollie over to
                                 the outter beam and grind it.

High lip (100 points) - In the space station, enter of the smaller hangars
                        labeled 1, 2, or 3. Use the quarter pipe in the far
                        back to lip trick the ledge above.

Ramp Transfer (100 points) - Outside the temple, spine transfer over the ramp
                             that leads you inside the temple.

Rubble Jump (150 points) - Inside the temple, there is a ledge to the left of
                           the large monkey statue. Grind it and use the
                           broken stone on this ledge as a rail kink to air up
                           and grind the ledge above.

Spinal Columns (150 points) - Inside the temple, you will see two large
                              columns as you enter. Spine transfer through the
                              center of one of them.

Go to Hell (175 points) - In hell, spine transfer down to the very bottom
                          floor from the top floor.

Double Monkey (200 points) - Inside the temple, go to the end of the large
                             room before the smaller indent with the large
                             monkey statue. You will see a red quarter pipe on
                             the left and right of the room with a smaller
                             stone quarter pipe in the middle. Grind one of
                             the red quarter pipes towards the middle one,
                             ollie into a grind on the middle quarter. Now
                             ollie onto the next red quarter pipe to get the
                             gap.

Triple Rail Skip (200 points) - In the space station, get on the balcony and
                                grind the orange railing. Ollie and grind the
                                rail to hit the three sections on the left or
                                right side.

Space Leap (250 points) - In the space station, get on the balcony and grind
                          the orange railing. Ollie into another grind across
                          the gap made by the large air lock door with the
                          temple portal in it.

Temple Platforms (350 points) - Inside the temple, go to the right of the
                                large monkey statue and climb the rope up to
                                the balcony. Head towards the front of the
                                temple staying on this balcony. Use the red
                                quarter pipe on the wall to gain speed and
                                ollie off the green and red kicker over the
                                large pit area and land on the balcony
                                opposite to the one you are on.

Hop the Pools (400 points) - Inside the temple, go to the right of the large
                             monkey statue and climb the rope up to the
                             balcony. Grind the pool right here towards the
                             far back area of the level, ollie over the monkey
                             idol and land in a grind on the next pool.

Clear the Monkey (600 points) - Inside the temple, turn around at the entrance
                                and grind the left or right quarter pipe
                                towards the large monkey statue. When you
                                reach the end of the red quarter pipe you
                                should be awarded the gap.

                                The real way to get the gap is to grind the
                                quarter pipe, ollie over the small middle
                                quarter pipe and land in a grind on the next
                                quarter pipe.

Cable Man (750 points) - In the space station, when the large airlock door
                         with the temple portal is closed, you will have a
                         small quarter pipe on the hangar floor. Air up using
                         this to lip trick the cable above.

Cutting Edge (750 points) - Inside the temple, use the quarter pipe on the
                            front of the large monkey statue to air up into a
                            lip trick on the blade that the monkey is holding.

Monkey Transfer (750 points) - Inside the temple, go to the right of the large
                               monkey statue and climb the rope up to the
                               balcony. Go in front of the pool and use the
                               quarter pipe on the end of it to air transfer
                               down to the quarter pipe on the large monkey
                               statues feet.

Spine Drop (2000 points) - In the space station, go straight ahead to the
                           green and yellow quarter pipe against the back
                           wall. Use it to air onto the balcony, then enter
                           the door with the green treads. Go onto the
                           observation balcony and spine transfer from this
                           pool down on to the landing pad quarter pipe below.

Snake Acid Lip (3500 points) - Inside the temple, go to the right of the large
                               monkey statue and climb the rope up to the
                               balcony. Grind the ropes off both pools to drop
                               the large stone ball. Drop into the now open
                               hole in the middle of the temple. Walk through
                               the door down here and acid drop off the ramp.
                               Come up the opposite side and lip trick the
                               highest ledge of the column.

******************************************************************************
4.9 - The Triangle (22 Gaps)
******************************************************************************

You will have to grind the right missile on the green apache helicopter to
open the secret area.

Kick 2 Blade (25 points) - From the starting point, turn right and go to the
                           second crashed helicopter site. Use the white
                           kicker with the label USS - McCrevis to air into a
                           grind on the helicopter's blades.

Ledge 2 Log! (25 points) - From the starting point, turn to the left and use
                           the outter edge of the finger ledge to grind towards
                           the fallen tree, ollie off and land in a grind on
                           the fallen tree.

Lifeboat Gap (25 points) - Just past the second helicopter is a red, yellow,
                           and green boat half buried. Grind the edge in
                           either direction and ollie off into a grind on the
                           tree or quarter pipe.

Log 2 Ledge (25 points) - From the starting point, turn to the left and grind
                          the fallen tree in either direction, ollie at the
                          end and land in a grind on one of the finger ledge
                          quarter pipes.

Wee Channel Gap (25 points) - Head around to the rear of the mountain and air
                              up to the helipad part. Use the quarter pipe to
                              the left and right of the narrow ramp to air
                              over it.

Blade 2 Ledge (50 points) - Go to the first crashed helicopter and grind the a
                            blade and ollie into another grind on a ledge.

Crossing Your Rock Fingers! (50 points) - At the starting point, grind the
                                          half pipe on the left and ollie off
                                          into a grind on the finger quarter
                                          pipes ahead.

High to Low (50 points) - Go to the rear of the mountain and get on one of the
                          small side paths by airing up from the base of the
                          mountain. Using the quarter pipe at the end of the
                          path, against the helipad building, air down to the
                          quarter pipe at the base of the mountain.

Into the CORE! (50 points) - Grind the highest missile on the second crashed
                             helicopter to open the secret area. Enter the
                             secret area and grind the black and yellow vent
                             on the ground. Use the kink in the end to air up
                             into a grind on the red and black moving rail.

Ledge 2 Blade (50 points) - From the starting point, turn to the right and
                            grind the finger ledge quarter pipe and ollie into
                            a grind on the helicopter blade.

MAN OVERBOARD! (50 points) - Go to the large half sunken ship and climb up to
                             the back. Jump in the bowl and spine transfer the
                             right side of the bowl to the broken half pipe on
                             the brick wall.

Mini Hip! (50 points) - From the starting point, go up the left half pipe and
                        hip transfer onto one of the small quarter pipes on
                        the top of the half pipe.

Wall Crossing (50 points) - Head towards the rear of the island and grind the
                            railing ledge of the brick walkway. Ollie into a
                            grind over the walkway to the other railing ledge.

Wing 2 Rock Hop! (50 points) - Go to the right of the starting point and grind
                               the split airplanes wing to the ledge
                               underneath the nose of the plane, grinding it.

Wingin' It! (50 points) - At the starting point, turn around and grind the
                          back kicker of the finger ledge quarter pipe. Go to
                          the split plane and ollie into a grind on the
                          airplanes wing.

Canyon Jump (75 points) - Go to the side of the mountain and grind the bottom
                          quarter pipe towards the rear of the mountain. When
                          you reach the end ollie over the grass and land in a
                          grind on the bottom ledge of the brick walkway.

AROUND the CORE! (100 points) - Grind the highest missile on the second
                                crashed helicopter to open the secret area.
                                Enter the secret area and grind the vent on
                                the floor to perform the "Into the CORE!" gap
                                and grind the red and black rail around the
                                loop once.

Low to High (100 points) - Go to the rear of the mountain and use the quarter
                           pipe on the side of the helipad building to air up
                           to the quarter pipe on the small path above.

Pirate Ship Lip (100 points) - Go to the large half sunken ship and air up the
                               left side to perform a lip trick on the mast.

Wide Chin Gap (100 points) - From the starting point, air off the end of the
                             half pipe on the left side and transfer the air
                             gap over to the finger ledge quarter pipe.

Power Tap! (150 points) - Activate all three triangles to create power beams
                          to spread to each one. Now use a triangular base as
                          a kicker and air up into a grind on the blue beam.

Mother Ship Lip (250 points) - Go to the rear of the mountain and climb to the
                               helipad. Use the small path to go up one more
                               area higher and air up the quarter pipe. Come
                               back down the path and spine transfer down to
                               the base of the mountain. Air up the opposite
                               side and perform a lip trick on the UFO.

******************************************************************************
4.A - School (47 Gaps)
******************************************************************************

Garbage Ollie (50 points) - From the starting point, turn right and head down
                            the alley with the dumpsters. Grind the ones in
                            the corner towards the back wall and ollie over
                            the single garabage dumpster.

Gimme Gap (50 points) - From the starting point, grind the left side of the
                        awning and drop into a grind on the planter below.

Kicker Gap (100 points) - From the starting point, go left down the long stair
                          set and use the large kicker at the bottom of them.
                          Air from one kicker to the other.

Planter Gap (100 points) - Underneath the starting point, grind the planters
                           from one to the other.

Strange Transfer (123 points) - From the starting point, turn right and go
                                underneath the sky bridge. To the right of the
                                ramp leading to the roof you will see a small
                                quarter pipe. Air transfer off this to the
                                planter to it's right.

Brick 2 Metal (150 points) - Go down the long stair set grinding the ledge to
                             the left of the railing. Ollie off the ledge and
                             land in a grind on the railing.

Planter 2 Bench (200 points) - Underneath the starting point, grind a planter
                               and transfer the grind to the red picnic table.

Small Transfer (200 points) - From the starting point, turn left and go down
                              the long stair set to the large commons area. Go
                              to the right and behind the single brick wall.
                              Head towards the pool section and you will see
                              two quarter pipes against the wall before having
                              to turn left. Air up one side of the quarter
                              pipe, go over the small gap and land on the
                              other.

Ditch Slap (250 points) - From the starting point, head left and go down the
                          long stair set and into the large commons area. Turn
                          left and go past the picnic table, grinding the rail
                          for speed. Use the kicker to ollie over the ditch.

Dumpster Rail Gap (250 points) - From the starting point, turn right and head
                                 towards the alley with the dumpsters. Grind
                                 the rail leaning against the dumpsters and
                                 transfer it over to the rail ahead.

Funbox To Rail Transfer (250 points) - Go into the large commons and to the
                                       end of the tall single wall on the
                                       pools side. Use the funbox on this end
                                       to air up into a grind on the quarter
                                       pipe leaning against the wall.

Funbox To Table Transfer (250 points) - Go into the large commons and to the
                                        end of the tall single wall on the
                                        pools side. Use the funbox on this end
                                        to air into a grind on the picnic
                                        table.

Mini Gap (250 points) - From the starting point, turn right and go up the ramp
                        to the roof of the gym. Turn towards the commons and
                        use the quarter pipe edging to air over the gap
                        straight ahead.

Air Bridge (300 points) - Go down to the large commons area and over to the
                          ditch. Go up the side of the bridge and use it as a
                          kicker to air over the rest.

Rail 2 Rail (300 points) - Go to the pool section and grind the rail inbetween
                           both pools. Ollie into a grind on the rail near the
                           edge of the pool.

Manual The Bridge (350 points) - Go to the large commons area, over to the
                                 ditch and manual up and over a bridge.

QP 2 Metal (400 points) - Go to the large commons area, over to the right of
                          the wall. Air up the quarter pipe and land in a
                          grind on the rail on the roof of the school piece
                          that pops out.

Ride the Corner (400 points) - From the starting point, turn right and head
                               down the back alley. Turn down the two left
                               turns and pass the second ramp leading up to
                               the roof. Wallride the wall on the right and go
                               around the corner to get the gap.

Triangle 2 Triangle (400 points) - Go to the large commons area and grind the
                                   triangular rail that is parrallel to the
                                   single wall towards the large stair set.
                                   Ollie off into a grind on the perpendicular
                                   triangular rail.

Handicap Rail (500 points) - From the starting point, go to the large stair
                             set and grind the handrail all the way to the
                             bottom.

Park Gap (500 points) - Go to the large commons area and use the grey quarter
                        pipe to the right of the large kickers to air over the
                        gap to the next quarter pipe.

Playground Rail (500 points) - Go to the large commons area and use the funbox
                               on the end of the single wall closest to the
                               large stair set to air into a grind on the
                               wall. Grind it all the way to the end.

Roof Bomb (500 points) - From the starting point, turn right and head up the
                         ramp to the roof of the gym. Use the quarter pipe on
                         the edge of the roof to spine transfer down to the
                         alley below.

Air Conditioner Hip (750 points) - From the starting point, turn right and
                                   head to the roof of the gym. Go to the left
                                   of the cieling window and hip transfer the
                                   large air conditioner unit.

M To The Air (750 points) - From the starting point, turn right and head up
                            the ramp to the roof of the gym. Launch up the
                            metal kicker to the left of the large cieling
                            window. Land in a manual on the large square
                            air conditioner and go to the edge to get the
                            gap.

Over the Air Conditioner (750 points) - From the starting point, turn right
                                        and go up the ramp to the roof of the
                                        gym. Head to the back side of the roof
                                        on the other side of the ceiling
                                        window. Use the quarter pipe back here
                                        to air up for speed and come back down
                                        using the large kicker in front of the
                                        square air conditioner, air all the
                                        way to the opposite side.

Rail To Rail Transfer (750 points) - Go to the large commons area and grind
                                     the ledge by the ditch. Ollie over into
                                     another grind on the opposite side to
                                     complete the gap.

Roof 2 Awning (750 points) - From the starting point, turn to the right and
                             head up the ramp to the roof of the gym. Now get
                             on the top of the large air conditioner and ollie
                             over to the metal awning.

Flat Roof Drop (800 points) - Go through the large commons area to the path
                              that leads to the pool. Climb up the side of the
                              quarter pipe and then onto the low building
                              part. Skate towards the path and ollie into an
                              acid drop on the quarter pipe below.

Lip The Kicker Edge (800 points) - From the starting point, go straight and up
                                   the quarter pipe straight ahead. Lip trick
                                   the kicker above to get the gap.

Hall Pass (1000 points) - From the starting point, turn around and drop down.
                          Get on the back planter and go right towards the
                          pools. Grind the rail up to the buildings and ollie
                          through the hole and land in a grind on the quarter
                          pipe on the other side.

Huge Rail (1000 points) - Go to the end of the large commons area to the path
                          that leads to the pools. Grind the quarter pipe on
                          the side with low building from one end to the
                          other.

Manual The Handicap Slope (1000 points) - From the starting point, turn left
                                          and manual down the slope.

Over A Footbridge (1000 points) - Go into the large commons area and into the
                                  ditch. Air up one of the kickers found down
                                  in there to air over the bridge.

QP 2 Pool Edge (1000 points) - Go to the end of the large commons area and to
                               the end of the path. Grind the quarter pipe on
                               the left and ollie into a grind on the pools
                               edge.

Swim Team Gap (1000 points) - Go to the pool section and climb the middle
                              diving board. Acid drop into the pool and launch
                              over into the next one.

Huge Ledge 2 High Rail (1100 points) - From the starting point, turn around
                                       and drop down. Grind the ledge behind
                                       the starting point and ollie into a
                                       grind on the rail leading up to the
                                       building.

T 2 Ditch (1250 points) - Go into the large commons area and use the grey
                          quarter pipe on the corner to gain speed. Air off
                          the curved triangular rail to go over the funbox
                          into the ditch ahead.

T Launch 2 T (1250 points) - Go into the large commons area and air off the
                             curved triangular rail after the kicker ramps and
                             land in a grind on the triangular rail that is
                             perpendicular to the wall.

Wallride Over Butterfinger! (1250 points) - Go to the pool section and over to
                                            the corner. You will see a
                                            butterfinger vending machine.
                                            Wallride over it.

Big Kick 2 Metal! (1420 points) - Go to the large commons area and behind the
                                  brick wall. Use the large funbox to air up
                                  into a grind on the rail above the building
                                  piece that is sticking out.

Lip Diver (1500 points) - Go to the pool section and lip trick any of the
                          three diving boards.

2 Brick! (1750 points) - Go to the large commons area and air off the
                         triangular rail that is perpendicular with the single
                         wall and land in a grind on the top of the wall.

Manual The Big Slope (2000 points) - From the starting point, turn around and
                                     manual down the big sloped path.

Long Ass Rail (2500 points) - From the starting point, turn around and grind
                              the right ledge all the way to the bottom.

Sick Hip Transfer (5000 points) - From the starting point, go straight and
                                  down the alley along the side of the gym. Go
                                  up the ramp to the roof and air up and out
                                  the edge of the roof on the quarter pipe.
                                  Hip transfer down on the quarter pipe at the
                                  bottom of the building in front of the
                                  second awning.

Drop The Giant Bomb (6000 points) - From the starting point, turn around and
                                    jump on the planter to the right. Shimmy
                                    across the rail to the top of the
                                    building. Then double jump up to the upper
                                    part of the building. Go over to the path
                                    linking the pools with the large commons
                                    area. Jump off the building and acid drop
                                    the quarter pipe below.

******************************************************************************
4.B - Philadelphia (54 Gaps)
******************************************************************************

Easy Post Hop (10 points) - Head down the steps along the right side of the
                            fountain. Grind the low ledge to the right with
                            the signs that say no skateboarding and no
                            swimming. Ollie over the first post.

Post Hop (50 points) - Head down the steps along the right side of the
                       fountain. Grind the low ledge to the right with the
                       signs that say no skateboarding and no swimming. Ollie
                       over the first two posts.

Statue Hop (50 points) - On the other side of the fountain are two quarter
                         circle kicker ramps. Ollie up one and over the other.

Track Smack (50 points) - Enter the skate park from the entrance closest to
                          the left. Grind the yellow rail here and ollie into
                          another grind on the yellow rail ahead.

Boob to Box (69 points) - Go to the back left of the skatepark and use the
                          concrete hill to air over to the top of the funbox.

Bench Gap (100 points) - At the starting point, turn left and grind the ledge
                         ollieing over the bench and land in another grind on
                         the ledge.

Car Hop (100 points) - Ollie over a car that is driving along the road on the
                       outter edge of the level.

Funbox Wheelie (100 points) - At the starting point, manual up, over, and down
                              the other side of the large funbox in front of
                              you.

Hobo Grind (100 points) - Enter the left most entrance to the skate park and
                          grind the yellow rail all the way to the end.

Phillyside Big Bowl Lip (100 points) - Enter the skate park and turn towards
                                       the city section. Lip trick the large
                                       wall area on the right.

Phillyside Hop (100 points) - Enter teh third from the left entrance to the
                              skate park and air off the kicker ramp through
                              the low wall, landing in the skate park.

Phillyside HP Lip (100 points) - Go to the skate park and enter the far right
                                 entrance. Get on to the half pipe and lip
                                 trick the top of the ramp.

Phillyside Mid Bowl Lip (100 points) - Jump into the main skate park area and
                                       lip trick one of the two bowls on the
                                       right side.

Phillyside New Bowl Lip (100 points) - Lip trick one of the three bowls in the
                                       back of the skate park.

Pillar Hop (100 points) - Grind the bowl in the back of the skate park to the
                          right and ollie into a grind over the cement
                          sticking out of the pillar.

Planter Transfer (100 points) - From the starting point, turn around and head
                                to the street. Turn to the left and grind the
                                planters edge closest to the street. At the
                                end ollie off into a grind on the planter in
                                front of the brick building.

Railing To Planter (100 points) - Grind the balcony railing on the brick
                                  building to the right of the starting point.
                                  Ollie off into a grind on the planter below.

StairSet (100 points) - From the starting point, turn right and ollie down the
                        stairs found in front of the brick building.

THPS Sign Gap (100 points) - From the starting point, turn a little to the
                             right and use the kicker to air over the THPS
                             sign.

Up The Small Step Set (100 points) - From the starting point, go forward to
                                     the green building with the ramp on it.
                                     You will hop down some stairs, turn
                                     around and ollie back up them.

Worlds Most Obvious Gap (100 points) - From the starting point, turn to the
                                       right and use the kicker at the end of
                                       the wooden spine rail to air over the
                                       trash cans and onto the next kicker.

Just Visiting (150 points) - Go forward a bit and grind the planter to the
                             right. Ollie off at the end and grind the planter
                             below.

Planter Double Pillar Gap (150 points) - From the starting point, turn right
                                         and head to the street. Grind the
                                         ledge on the streets side and ollie
                                         over the two posts into a grind on
                                         the ledge after them.

Short Stair (150 points) - Grind the length of the top step in front of the
                           THPS sign in front of the foutain.

Funbox Transfer (250 points) - Go to the back of the skate park and grind the
                               ledge on the funbox to the left of the concrete
                               hills. Ollie off and land into a grind on the
                               yellow railing.

Long Stair (250 points) - Grind the length of the bottom step in front of the
                          THPS sign in front of the foutain.

Medium Stair (250 points) - Grind the length of the middle step in front of
                            the THPS sign in front of the foutain.

Philly HP Transfer (250 points) - Go to the skate park and to the right side,
                                  on to the half pipe. Spine transfer the left
                                  side into the main skate park area.

Telephone Co. Gap (250 opints) - From the starting point, turn to the right
                                 and air up onto the balcony of the brick
                                 building. Grind the balcony railing and ollie
                                 into a grind on the telephone wire next to
                                 the street.

Awning Grind (500 points) - Go behind the fountain and use the right quarter
                            circle to air into a grind on the awning edge.

Chillin On The Balcony (500 points) - From the starting point, turn to the
                                      right and hop down the stairs. Air off
                                      the kicker up to the balcony above.

Concrete Transfer (500 points) - Enter the skate park and turn back to the
                                 city section. on the right side, air up the
                                 bowl and transfer over the concrete piece to
                                 the other bowl.

Death From Above (500 points) - Turn to the right at the starting point and
                                get onto the balcony of the brick building.
                                Get off the skateboard and double jump to the
                                roof. Go to the left and grind the wire
                                leading across the fountain. Ollie off and
                                land in a grind on the center piece of the
                                fountain.

Flatland Techin' (500 points) - From the starting point, go forward and hop
                                down the stairs. Turn around and ollie up the
                                steps landing in a manual. Manual forward back
                                the way you came and take a left. Manual to
                                the steps in front of the brick building.

Fly By Wire (500 points) - Turn to the right at the starting point and get
                           onto the balcony of the brick building. Get off the
                           skateboard and double jump to the roof. Go to the
                           left and grind the wire leading across the
                           fountain to the end of the wire.

Grind Up Dem Stairs (500 points) - Turn to the right from the starting point
                                   and hop down the stairs in front of the
                                   brick building. Turn around and grind the
                                   short rail up the stairs and ollie up the
                                   rest of the way.

Little Corner Grind (500 points) - From the starting point, turn around and go
                                   to the street and turn left. Head to the
                                   corner, grind the railing on the corner.

Manual Stimulation (500 points) - Go to the skate park and manual the green
                                  rollers on the right side.

Pillar Fight (500 points) - At the back of the skate park after the rollers,
                            use a pillar on the left or right to air up high
                            enough to get the gap.

THPS Fountain Gap (500 points) - Drain the fountain by going onto the balcony
                                 and grinding the valve. Ollie from the THPS
                                 sign, down the stairs, and land in the now
                                 drained fountain.

Train Hard (500 points) - Go to the back of the skate park and grind the back
                          right most bowl from the left edge all the way to
                          the pillar, allowing the cement that is sticking off
                          to push you off.

Fountain Ping (750 points) - Drain the fountain by going to the balcony of the
                             brick building, grinding the valve. Use the
                             quarter pipe to the left of the blue awning to
                             get some speed. Coming back down revert and air
                             off the kicker on the fountains edge, landing in
                             a grind on the center fountain piece.

Worlds Second Most Obvious Gap (750 points) - From the starting point, turn to
                                              the right and use the wooden
                                              spine rail to gain speed. Air
                                              off the kicker, over the trash
                                              cans and kicker, landing in a
                                              grind on the railing ahead.

Cool QP Transfer (800 points) - Go to the back of the skate park and air up
                                the middle quarter pipe bowl. Hip transfer
                                over to the quarter pipe bowl to the right.

Grind Of Faith (1000 points) - Go down to the fountain and ollie into a grind
                               on the pipes leading to the center of the
                               fountain. When you reach the center, ollie off
                               and go over the center piece, landing in a
                               grind on the opposite pipes.

Manual Mid Stair Set (1000 points) - Go to the middle stair in front of the
                                     fountain and manual from one end to the
                                     other.

Air The Funbox (1100 points) - At the starting point, ollie the top of the
                               large funbox right in front of you.

Flatland Techin' To The Street! (1100 points) - From the starting point, go
                                                forward and hop down the
                                                stairs. Turn around and ollie
                                                up the steps landing in a
                                                manual.

Ledge 2 Handrail (1100 points) - From the starting point, go forward and grind
                                 the ledge to the right as soon as possible to
                                 gain speed. Right before you reach the curve
                                 in the ledge, ollie off into a grind on the
                                 handrail to the right of the ramp.

Behind The Pillar (2000 points) - Jump into the skatepark using the kicker and
                                  turn to the right. You will see a pillar
                                  with red and white signs saying graffiti
                                  free are. Go into the bowl to the right of
                                  this pillar and hip transfer over the back
                                  to the bowl on the left.

Sticker Slap The THPS Sign (2000 points) - From the starting point, turn to
                                           the right and use the kicker in
                                           front of the THPS sign to air up
                                           into a sticker slap on the sign.

Manual Big Stair Ledge (2500 points) - Go to the bottom stair in front of the
                                       fountain and manual from one end to the
                                       other.


Rockin' The Stairs (2500 points) - Turn a little to the right and head down
                                   the ledge steps by the fountain. When you
                                   reach the checkered flooring, turn around.
                                   Get into a manual and ollie into another
                                   manual up all three steps next to the
                                   planter reaching the top with the THPS
                                   sign.

Manual Small Stair Ledge (5000 points) - Go to the top stair in front of the
                                         fountain and manual from one end to
                                         the other.

******************************************************************************
4.C - Downhill Jam (18 Gaps)
******************************************************************************

25ft (25 points) - Go to the last steep hill in the middle of the path
                   downhill and climb to the top of it. Head down the ramp and
                   enter the underground tunnel, hit the ramp at the bottom
                   and air up and out of the hole.

Manual Through The HP! (100 points) - Go down the downhill path and manual the
                                      length of the half pipe dam.

Over The Giant Grate (100 points) - Right before the steep drop to the finish
                                    line is two kickers on the sides of a
                                    large grate. Air off a kicker and land on
                                    the other side of the grate.

50ft (150 points) - Go to the last steep hill in the middle of the path
                    downhill and climb to the top of it. Head down the ramp
                    and enter the underground tunnel, hit the ramp at the
                    bottom and air up and out of the hole.

Lip Bar (250 points) - From the starting point, pass the rock structure and
                       look to the left. You will see an opening with dirt,
                       air up the quarter pipe and perform a lip trick on the
                       bar above.

Rail 2 Rail (250 points) - From the starting point, right after the first
                           funbox use the two triangular rails to transfer a
                           grind between them.

75ft (450 points) - Go to the last steep hill in the middle of the path
                    downhill and climb to the top of it. Head down the ramp
                    and enter the underground tunnel, hit the ramp at the
                    bottom and air up and out of the hole.

Neversoft Elec. Co. Gap (500 points) - At the end of the downhill path, use
                                       the quarter pipe on the right side to
                                       air up into a grind on the rail on the
                                       ledge above.

Pipe 2 Triangle (500 points) - At the starting point, air up the kicker on the
                               right and land in a grind on the pipes above.
                               Ollie off into a grind on the triangular rail
                               below.

High Up transfer (800 points) - Head down the hill and use the kicker on the
                                left side of the path before the dam to air
                                into a grind on the pipe above to grind over
                                to the top of the dam. Go to the other end and
                                grind the pipe over to the mountain on the
                                other side. Now air up and over the globe
                                billboard and land on the other side to get
                                the gap.

Hit Ledge Left (800 points) - Go down the path and when you reach the second
                              tall rock structure with the ramp leading to the
                              underground launching tunnel, grind the rail on
                              the right. Ollie off the end of the rail and
                              land in a grind on the ledge to the left.

Hit Ledge Right (800 points) - Go down the path and when you reach the second
                               tall rock structure with the ramp leading to
                               the underground launching tunnel, grind the
                               rail on the left. Ollie off the end of the rail
                               and land in a grind on the ledge to the right.

100ft (1000 points) - Go to the last steep hill in the middle of the path
                     downhill and climb to the top of it. Head down the ramp
                     and enter the underground tunnel, hit the ramp at the
                     bottom and air up and out of the hole.

Huge Water Hazard Gap (1000 points) - From the starting point, go down the
                                      hill and grind the first triangular rail
                                      ollieing off about midway to the right.
                                      Go over to the two pipes leading down as
                                      a steep shortcut across the water. Ollie
                                      across the gap instead of using the 
                                      pipes.

Smack The Pole (1112 points) - From the starting point, head down the path and
                               use the third kicker to air up into a grind on
                               the rail to the left of the mountain structure.

QP 2 Pipe (4000 points) - From the starting point, use the quarter pipe on the
                          right side after the pipe and kicker under it. Air
                          off them into a grind on the pipes crossing the
                          water drop.

Box 2 Box (6969 points) - At the very end of the path go to the right of the
                          last steep ramp down to the finish line. Air off the
                          funbox and land on the next funbox ahead.

Kicker 2 Pipe 2 Pipe 2 Pipe!! (10000 points) - From the starting point, use
                                               the second kicker with the
                                               valve on it to air up onto the
                                               rock formation on the right
                                               side. Use the kicker up here to
                                               air into a grind on the pipe
                                               ahead. Now ollie into another
                                               grind on the left of the two
                                               pipes. Take a large leap off
                                               the very end to land in a grind
                                               on the pipe going across the
                                               dam.

******************************************************************************
4.D - Los Angeles (74 Gaps)
******************************************************************************

Doorway Hop (50 points) - Go behind Findley Tower and up onto the upper
                          walkway with the steaming black grates and brown
                          brick ledges. Grind the brick ledge and ollie into
                          a grind over the door gap onto the next ledge.

Burrito Canitas (100 points) - Go to the side of the carwash with the Carnitas
                               sign above the door. Use the quarter pipe on
                               the right side to air into a grind on the full
                               service sign above.

Burrito Grande (100 points) - Go to the side of the carwash with the Carnitas
                              sign above the door. Use the quarter pipe on
                              either side of the door to air over it and land
                              on the opposite quarter pipe.

Bustin Cherries! (100 points) - Start the earthquake by grinding the four
                                tremor rail gaps. Go back to the starting
                                point and climb the cable attached to the
                                library roof. Ollie off the roof to the now
                                destroyed highway and air off the broken
                                boards to the ledge high above. Now jump over
                                to Cherry Busters' and grind the edge out to
                                the point. Ollie off the end and land in a
                                grind on the rail sticking off the purple
                                building.

Car hop (100 points) - Ollie over a car driving around the street in the
                       center of the level.

Cold Chillin' (100 points) - Across from the car wash building and to the
                             right of the firetruck you will see a blue
                             building with quarter pipes on the bottom
                             part of it. Use one quarter pipe to air over the
                             indention to the opposite quarter pipe.

Down the Stairs (100 points) - From the starting point, go down the bunker
                               steps towards the library. Turn to the right
                               and get on the sidewalk and go inbetween the
                               pools of water and the rail on the right. Ollie
                               down the first two sets of steps.

East Side!' (100 points) - Go behind the Findley Tower and up the first set of
                           steps to the walkway. Grind the rail back down on
                           the side closest to thecurved ledge for speed. Go
                           through the tower and over to the quarter circle
                           kicker ramp closest to the movie set trailers.
                           Grind the top of it and ollie across the street to
                           the library.

                           An easier way to complete this goal is to go up the
                           ramp to the right of the carwash. Turn around once
                           you reach the top and grind the rails on the left
                           side down towards the street. Ollie into a grind on
                           the square kiosk building and ollie off at the end
                           across the street.

EasternTremor! (100 points) - From the starting point, turn left and go over
                              to the ramp on the left side of the library.
                              Grind the left rail all the way down to the
                              street.

Goin' Ballistic (100 points) - Go to the Findley Tower and use the quarter
                               pipes just behind the fountain to air up onto
                               the walkway inbetween the two towers. Use a
                               quarter pipe up here to air up.

Grind Illin' (100 points) - Go to the side of the carwash where there is a
                            sign saying Carnitas above the door. Turn around
                            to face the blue building. Grind the top of the
                            quarter pipe and air across the indented gap to
                            grind the other.

Hotel Lip Smackin' (100 points) - Enter the Morehead Hotel courtyard and air
                                  up a quarter pipe in here to lip trick the
                                  ledge above.

Hung Over (100 points) - Enter the Morehead Hotel courtyard and air up and
                         over the Morehead front door awning.

Indiana Style! (100 points) - From the starting point, Go straight through the
                              library and down the stairs. Hop into a manual
                              and go through the yellow building out the
                              opposite side and into the purple buildings half
                              pipe.

Kiosk! (100 points) - Go over to the small square building inbetween the
                      carwash and Findley Tower. Use the quarter pipe on one
                      of the sides to spine transfer over the building.

Lip Wash (100 points) - Go on the side of the carwash with the Carnitas sign
                        above the door and use the left quarter pipe to air
                        into a lip trick on the white full service sign above.

Northern Washer Lip (100 points) - Go over to Findley Tower and use the right
                                   quarter pipe just behind the fountain to
                                   air up into a lip trick on the window
                                   washer scaffolding above.

NorthernTremor! (100 points) - From the starting point, go down the bunker
                               stairs and turn right. Grind down the rail on
                               the left side of the street.

NoseBleed Time (100 points) - Go to the Findley Tower and use the quarter
                              pipes just behind the fountain to air up onto
                              the walkway inbetween the two towers. Use a
                              quarter pipe up here to air up higher than the
                              Goin' Ballistic gap.

Over the Yellow Stone Shack (100 points) - Go across the street from the
                                           library to the yellow building in
                                           the middle area. On the side
                                           closest to the carwash grind the
                                           ledge that is slanted down, up to
                                           the yellow buildings roof. Ollie
                                           over the roof to the opposite side.

Pershing Ramp (100 points) - Go across the street from the library and grind
                             the long ledge just outside the yellow building
                             to the right. Ollie across the yellow ledged ramp
                             and land in a grind on the steps just past it.

Pure Air! (100 points) - Go behind Findley Tower and go up the stairs to the
                         walkway in the back. Grind the brown brick curved
                         ledge to activate the They're grate! gap. Go back to
                         the library and climb the cable to the roof. Drop
                         down into the newly opened roof access. Ollie over
                         the air gap to the other side.

Purple Skippin' (100 points) - Go over to the purple building in the middle of
                               the level and use the kicker on either side of
                               the purple half pipe to air over it and land on
                               the opposite kicker.

Purple Transfer (100 points) - Go over to the purple building and walk up to
                               the wall. Head down the hall to the small
                               quarter pipe and air transfer over to the left,
                               landing in the half pipe.

Rail Skip! (100 points) - From the starting point, grind the left handrail of
                          the bunker stairs. Ollie across the street into a
                          grind on the left westerntrmor! gap rail.

Southern Washer Lip (100 points) - Go over to Findley Tower and use the left
                                   quarter pipe just behind the fountain to
                                   air up into a lip trick on the window
                                   washer scaffolding above.

SouthernTremor! (100 points) - From the starting point, head through the
                               library tunnel and down the stairs. Turn to the
                               right and walk a little ways towards the
                               Findley Tower. Grind the rail that is sitting
                               behind the newspaper machines.

Squeaky Clean! (100 points) - Go inside the carwash and grind the yellow rail,
                              transfer the grind over to the opposite yellow
                              rail.

They're GRATE! (100 points) - Go behind the Findley Tower and up onto the
                              walkway with the brown brick ledges. Grind the
                              curved brick ledge. This opens the grates right
                              next to the ledge and on the roof of the
                              library.

Tower Lockin' (100 points) - Go behind the Findley Tower covered walkway and
                             use the quarter pipe to the left of it. Air up
                             onto the roof of the walkway.

Tower Poppin' (100 points) - Go over to Findley Tower and use a quarter pipe
                             just behind the fountain to air transfer on to
                             the top of the tunnel walkway that connects the
                             two towers.

Tower Rail Swap! (100 points) - Go to the left of the Findley Tower to the
                                kiosk. Air up the back side of it to gain some
                                speed and grind the rail of the stairs on the
                                left side. Ollie into a grind onto the ramps
                                railing.

Tower South (100 points) - Go to the left of the Findley Tower and behind the
                           kiosk. Go up the stairs to the ramp and grind the
                           railing of the ramp. Air over the opening to the
                           stairs and land in a grind on the next railing on
                           the ramp.

Triple X Hop! (100 points) - Grind the front step of the movie theater in the
                             direction of the starting point. Ollie across the
                             gap and land in a grind on the next buildings
                             ledge.

West Side!' (100 points) - From the starting point, head down the bunker
                           stairs and turn right. Grind the NorthernTremor
                           rail and ollie across the street.

WesternTremor! (100 points) - From the starting point, go down the bunker
                              stairs and grind the left rail in the library
                              tunnel.

WireRidin 1! (100 points) - Go to the Morehead Hotel to the left of the
                            firetruck and air up the left quarter pipe into
                            a grind on the wire above. Head to the right,
                            making your way to Findley Tower. When you reach
                            the sidewalk to the middle area you will get the 
                            gap.

Yellow Cutter! (100 points) - Enter the yellow building in the middle of the
                              level and ollie through the square window
                              opening towards Cherry Busters' street.

Yellow Fall! (100 points) - Get on the roof of the yellow building and fall
                            through a hole in the roof.

Bunker (200 points) - From the starting point, ollie down the wavy stairs to
                      the street below.

Don't Fall!!! (200 points) - Start the earthquake by grinding the four tremor
                             rail gaps. Go back to the starting point and
                             climb the cable attached to the library roof.
                             Ollie off the roof to the now destroyed highway
                             and air off the broken boards to the ledge above.
                             Grind the edge of this building and ollie into a
                             grind on the edge of the movie theater.

Hot, hot, hot! (200 points) - Grind the quarter pipe to the right of the
                              firetruck and ollie over the flaming trash can.

Over The Fountain! (200 points) - Go to the middle of the Findley Tower and
                                  use the edge of the fountain as a kicker to
                                  air over it.

Overpass Leap (200 points) - Start the earthquake by grinding the four tremor
                             rail gaps. Go back to the starting point and
                             climb the cable attached to the library roof.
                             Ollie off the roof to the now destroyed highway
                             and air off the broken boards to the ledge high
                             above.

Passin' Gas (200 points) - Go to the side of the gas station with the carnitas
                           sign. Go up a quarter pipe next to the door and
                           grind the top towards the street. Ollie off and
                           wallride the gas pricies sign.

Ridin' The XXX! (200 points) - Go to the building just to the left of the
                               Morehead Hotel and double jump up to the roof.
                               Grind the edge towards the movie theater and go
                               up the wire and around the front awning.

Shoots n' Ladders (200 points) - Climb the ladder up on the side of the
                                 firetruck and grind it back down.

To The Ladder (200 points) - Use the kicker ramp to the left of the firetruck
                             and air into a grind on the ladder.

Tower Rails Gap (200 points) - Go behind the Findley Tower and up onto the
                               walkway. Grind the walkway railing and ollie
                               over the 

Venting Frustration (200 points) - Go behind the Findley Tower and go up to
                                   the upper walkway. Grind the curved brick
                                   ledge to open the grates. Go back down to
                                   the side of the covered walkway. Use the
                                   quarter pipe here to air up and land in the
                                   quarter pipe inside the newly opened grate.

Washin' Windows (200 points) - Go down to Findley Tower and use the quarter
                               pipe just behind the foutain to the right.
                               Grind the window washer scaffolding to the
                               right, transfering the grind to the wire
                               attached to the side.

WireRidin 2!! (200 points) - Go to the Morehead Hotel to the left of the
                             firetruck and air up the left quarter pipe into a
                             grind on the wire above. Head to the right,
                             making your way to Findley Tower. When you reach
                             the end of the tan half pipe you will get the
                             gap.

All The Way (300 points) - From the starting point, go down the bunker steps
                           towards the library. Turn to the right and get on
                           the sidewalk and go inbetween the pools of water
                           and the rail on the right. Ollie down all three
                           steps to the street.

Electrified (300 points) - Go to the front of Findley Tower and turn around.
                           Use the quarter circle kicker to the left of the
                           fountain to air into a grind on the wire to the
                           left.

Nice Move! (300 points) - Grind the quarter pipe to the right of the firetruck
                          and ollie into a grind to go up the ladder. Now
                          transfer the grind onto the ledge of the Morehead
                          Hotel and grind it towards the movie theater. Ollie
                          off the end of this ledge and land in a grind on the
                          ledge with The Doors billboard.

Wire Drop (300 points) - Go to the Morehead Hotel to the left of the firetruck
                         and air up the left quarter pipe into a grind on the
                         wire above. Head to the right, making your way to
                         Findley Tower. When you reach the end of the wire
                         ollie into a grind on the fountain below.

WireRidin 3!!! (300 points) - Go to the Morehead Hotel to the left of the
                              firetruck and air up the left quarter pipe into
                              a grind on the wire above. Head to the right,
                              making your way to Findley Tower. When you reach
                              the end of the wire you will get the gap.

Fountain Hop (400 points) - Go to the front of Findley Tower and grind a
                            quarter circle kicker and ollie into a grind on
                            the fountain.

Roll Hump Jump (420 points) - From the starting point, turn left and head down
                              the slope along the side of the building. Before
                              you reach the curved glass, ollie over the hump
                              in the cement pathway.

From Purple To Street (500 points) - From the starting point, Go through the
                                     library to the center area and go to the
                                     purple structure. Using the back kicker
                                     of the half pipe, air over the purple
                                     wall and land in the street.

Manual Cut Ledge (500 points) - Go to the side of the yellow building facing
                                the library and manual the ledge along the
                                side.

Manual Down The Bunker! (500 points) - From the starting point, manual down
                                       the grass on either side of the white
                                       wavy stairs.

Nachos 'n Queso y'all (500 points) - Go on the side of the carwash with the
                                     Carnitas sign above the door and use the
                                     quarter pipe on the left side to spine
                                     transfer into the half pipe on the roof.

Production Drop (500 points) - Go to the Liqour Store behind the carwash and
                               walk into the front door.

Ridiculous Spine (800 points) - Behind the carwash to the right of the Liqour
                                store is a tall quarter pipe leaning against
                                the upper walkway. Hip transfer over the
                                walkway to the small quarter pipe on the other
                                side.

Manual Up The Bunker! (1000 points) - From the starting point, go down the
                                      grass on the left side and use the
                                      quarter pipe to the left to air up to
                                      gain speed. Come back across the road
                                      and manual up the grass to the starting
                                      point.

Orange Wallie 2 Street (1500 points) - Go to the tannish orange half pipe and
                                       get inside. Air up either side and when
                                       you come back down, quickly wallride
                                       and wallie up and out of the half pipe
                                       and land in the street.

Manual Deck Over Pillars (2150 poinst) - Go to the middle area in front of the
                                         yellow and purple buildings. Manual
                                         the ledge in front, up the grey stone
                                         and down the other side, over to the
                                         six pillars and ollie over them.

Post To Stair! (2500 points) - Go to the corner of the purple building and
                               grind one of the six pillars out into the
                               street. Land in a grind on the stairs across
                               from the pillars.

Morehead Ledge (3000 points) - Grind the quarter pipe to the right of the
                               firetruck and ollie into a grind on the ladder
                               going up to the ledge of Morehead Hotel. Ollie
                               off the ladder into a manual and manual all the
                               way to the end of the building's ledge.

Post To Wire! (5000 points) - Go to the corner of the purple building and
                              grind one of the six pillars, ollie off and
                              land in a grind on the wire above the street.

Huge Launch!!! (10000 points) - Grab on to a vehicle that is going in the
                                direction of the library, theater, Morehead
                                Hotel and release it to gain a lot of speed
                                when you reach Findley Tower. Air up the
                                quarter pipe to the right of the fountain and
                                air transfer over the covered walkway to the
                                quarter pipe on the other side.

Oh Yeahh! You Are Good! (10000 points) - Go to the purple building in the
                                         middle area and grind the wall
                                         towards the movie theater. Ollie off
                                         the end of the wall and sticker slap
                                         the movie listings.

Firetruck Stomp!! (10069 points) - Start the earthquake by grinding the four
                                   tremor rail gaps. Go back to the starting
                                   point and climb the cable attached to the
                                   library roof. Ollie off the roof to the now
                                   destroyed highway and air off the broken
                                   boards to the ledge above. Grind the edge
                                   of this building and ollie into a grind on
                                   the edge of the movie theater. Ollie off
                                   the peak of the theater sign and land in a
                                   grind on the rail sticking out of the
                                   purple building. Fall down into the quarter
                                   pipe for speed. Now quickly ride forward
                                   and hit the zipper ramp straight ahead.
                                   Boneless across the street and land in a
                                   grind on the firetruck.

                                   Another way to get the gap is to enter the
                                   liquor store door in the corner by the
                                   carwash. Acid drop onto the movie theater
                                   sign and launch across the street and over
                                   the purple building. Acid drop into the
                                   small quarter pipe and boneless off the
                                   zipper kicker ramp and land in a grind on
                                   the fire truck.

******************************************************************************
4.E - Canada (63 Gaps)
******************************************************************************

Funbox Hop (10 points) - From the starting point, jump the fence to the right
                         and enter the skate park. Go in between the bowl on
                         the corner and the curved bowl. Use the kicker to air
                         over the quarter pipe in the middle to the other
                         kicker.

Over The Blade (25 points) - From the starting point, turn around and use the
                             quarter pipe shaped bulldozer blades to air up
                             over the kicker ramp and down the other side.

...Just Went Bankrupt (50 points) - From the starting point, head straight and
                                    turn to the right to head down the parking
                                    lot. Turn back around and grind the
                                    billboard with Birdhouse on it up the
                                    hill. Ollie off the billboard into a grind
                                    on the rail to the right.

All That Glitters (50 points) - From the starting point, turn around and use
                                the snow pile to air onto the roof of the
                                cabin. Transfer onto the boardwalk above and
                                grind the rope railing to the left. Ollie off
                                into a grind on the rope railing straight on
                                the right side.

Bowl to Bowl (50 points) -From the starting point, turn to the right and jump
                          the fence. Grind the lip of the curved bowl and
                          ollie into a grind on the lip of the bent bowl.

Bowl To Rail (50 points) - From the starting point, jump the fence to the
                           rightand grind the edge of the bent bowl. Ollie off
                           into a grind on the large metallic railing along
                           the edge of the skate park.

Cut The Corner (50 points) - From the starting point, grind the rail to the
                             right and ollie off into a grind on the
                             triangular concrete corner.

Dead Man's Slide (50 points) - From the starting point, turn around and jump
                               into the water to be teleported to the
                               boardwalk above. Go straight ahead and grind
                               the log sticking on the boardwalk. At the end
                               of the log, ollie into a grind on the log with
                               the rope attached to the top.

Fence transfer (50 points) - From the starting point, turn right and jump the
                             fence into the skate park. Head to the back of
                             the park and grind the quarter pipe and transfer
                             to the fence on the top.

IPO Funding (50 points) - From the starting point, head straight and turn to
                          the right into the parking lot. Grind the rail
                          closest to the skate park on the right, and ollie
                          into a grind on one of the two billboards.

Load And Go (50 points) - From the starting point, turn around and cross the
                          river following the path underneath the boardwalk.
                          At the end jump up to the top of the quarter pipe to
                          reach a boardwalk leading to the bottom of a covered
                          half pipe. Grind the bluish green rope on the left
                          to activate the raising ramp at the end. Use the
                          quarter pipe shack to air up to the now raised ramp
                          and air off the end to the covered half pipe.

Look, MA! No Talent (50 points) - From the starting point, turn around and
                                  jump into the water to be teleported to the
                                  boardwalk above. Go straight ahead and grind
                                  the rope to the left of the log and ollie
                                  into another grind on the next rope.

Manual Transmission (50 opints) - From the starting point,  jump the fence to
                                  the right and enter the skate park. Go in
                                  between the bowl on the corner and the
                                  curved bowl. Now go to the left side near
                                  the parking lot of the quarter circle shaped
                                  quarter pipe. Manual the ledge found against
                                  the quarter pipe.

Over The Hump (50 points) - From the starting point, turn right and jump the
                            fence into the skate park. Head to the very back
                            and grind the fence on the top of the quarter pipe
                            up and over the large hump in the fence.

Parking Lot Mini Gap (50 points) - From the starting point, head straight and
                                   turn right to face down the parking lot.
                                   Grind one of the two rails in the middle on
                                   top of the red paint. Ollie off at the end
                                   into another grind on the rail in front of
                                   it.

Prospector Path (50 points) - From the starting point, turn around and jump
                              into the water to be teleported to the boardwalk
                              above. Grind the rope to the left and ollie into
                              a grind on the log to the right.

Rail Bank Shot (50 points) - From the starting point, turn to the right and
                             jump the fence into the skate park. Facing the
                             back section turn to the right and head to the
                             side of the park. Grind the grey railing next to
                             the bowl and ollie off into a grind on the red
                             rail.

Rail Cheater (50 points) - From the starting point, turn to the right and jump
                           the fence into the skate park. Facing the back
                           section turn to the right and head to the side of
                           the park. Head around to the corner of the fence in
                           front of the totem pole. Grind the red rail and
                           transfer the grind onto the grey rail along the
                           side of the bowl.

Rail Stomp (50 points) - From the starting point, turn right and jump over the
                         fence to the skate park. Head to the back of the park
                         and grind the right side of the quarter pipe back
                         towards the starting point. Ollie off and land in a
                         grind on the red railing.

Rail To Bowl (50 points) - From the starting point, turn to the right and jump
                           the fence into the skate park. Facing the back
                           section turn to the right and head to the side of
                           the park. Grind the grey railing next to the bowl
                           and ollie off into a grind on the edge of the bowl.

Still Bootleggin' (50 points) - From the starting point, turn around and jump
                                into the water to be teleported to the
                                boardwalk above. Walk around the path and drop
                                down to the boardwalk below. Use the path that
                                branches to the left and ollie over the break
                                in the path to the boardwalk ahead.

Tree air Gap (50 points) - From the starting point, turn around and air off
                           the center kicker to the boardwalk in the middle of
                           the two trees. Now air off the end of this
                           boardwalk to the next boardwalk ahead.

We Don't Need No Steeenking Rails (50 points) - From the starting point, turn
                                                to the right and jump the
                                                fence to enter th skate park.
                                                Go to the back of the park to
                                                the rollin and turn back
                                                around to face the starting
                                                point. Ollie over the mound of
                                                snow and down the opposite
                                                side.

Around The Horn (100 points) - From the starting point, turn around and jump
                               into the water to teleport up to the boardwalk
                               above. Go around the boardwalk and grind the
                               wire after the small gap on the right to the
                               end.

Banner Ad Dot Com (100 points) - From the starting point, head straight and
                                 turn right. Wallie off the right wall into a
                                 grind on the first billboard. At the end
                                 ollie off and grind the next billboard.

Climb The Tree (100 points) - From the starting point, turn around and use
                              the center kicker to air up to the boardwalk in
                              the middle of the trees.

Corral Gap Transfer (100 points) - From the starting point, turn around and
                                   head diagonally left into the large tree
                                   trunk area. Along the large outside quarter
                                   pipe, air up any of the snow banks and air
                                   transfer over the bare logs to the other
                                   side.

Corral To Tree Grind (100 points) - From the starting point, turn around and
                                    head diagonally left into the large tree
                                    trunk area. Grind the outter quarter pipe
                                    towards the skaet park and ollie into a
                                    grind on the sideways tree sticking out of
                                    the ground.

Crooked Extension (100 points) - From the starting point, turn right and jump
                                 over the fence into the skate park area. Go
                                 into the bowl near the corner and lip trick
                                 the funbox on the inner side of the bowl.

Curb Hoppin (100 points) - From the starting point, grind the speedbump like
                           ledge and ollie into a grind on the small yellow
                           parking block to the left.

Dozer Blade Gap (100 points) - from the starting point, grind the yellow
                               parking ledge to the left towards the
                               bulldozer. Ollie across the gap in front of the
                               bulldozer and land in a grind on the next
                               yellow parking ledge.

Enim Detnuah Eht (100 points) - From the starting point, turn around and cross
                                the river following the path underneath the
                                boardwalk. At the end jump up to the top of
                                the quarter pipe to reach a boardwalk leading
                                to the bottom of a covered half pipe. Grind
                                the bluish green rail towards the starting
                                point. Ollie off at the end and land in a
                                grind on the top of the quarter pipe.

Fence Extension (100 points) - From the starting point, turn to the right and
                               jump over the fence into the skate park. Jump
                               into the bowl on the corner and lip trick on
                               the fence.

Fence Hoppin (100 points) - From the starting point, grind the fence on the
                            right side. Ollie off and grind the funbox near
                            the end of the rail.

Flying Fencemen (100 points) - From the starting point, jump the fence to the
                               right to enter the skate park. Grind the
                               quarter circle quarter pipe towards the totem
                               pole and ollie off into a grind on the fence
                               below.

Grind The Pine (100 points) - From the starting point, turn around and head
                              diagonally left into the large tree trunk area.
                              Ollie up into the large tree trunk and get off
                              your board. Now jump to one of the branches and
                              grind it out away from the trunk.

Hitch Knot Gap (100 points) - From the starting point, turn around and jump
                              into the water to be teleported to the boardwalk
                              above. Walk around the path and drop down to the
                              boardwalk below. Grind the rope to the left and
                              ollie straight off the path into a grind on the
                              rope ahead.

Light It Up! (100 points) - From the starting point, turn right and jump the
                            fence into the skate park. Drop into the bowl to
                            the right of the bowl on the corner. Spine or hip
                            transfer out of the bowl into the bowl next to it.

Mine Cart Launch (100 points) - From the starting point, turn around and cross
                                the river following the path underneath the
                                boardwalk. At the end jump up to the top of
                                the quarter pipe to reach a boardwalk leading
                                to the bottom of a covered half pipe. Grind
                                the bluish green rope on the left to activate
                                the raising ramp at the end. Use the quarter
                                pipe shack to air up to the now raised ramp
                                and air off the end to the covered half pipe.
                                Ollie out of the covered half pipe to the
                                slanted uncovered half pipe. Go up to the top
                                and grind the rail furthest away from the half
                                pipe. Take it towards the starting point and
                                ollie off the end into a grind on the
                                electrical wire.

Pickaxe Sluice (100 points) - From the starting point, turn around and cross
                              the river following the path underneath the
                              boardwalk. At the end jump up to the top of the
                              quarter pipe to reach a boardwalk leading to the
                              bottom of a covered half pipe. Grind the bluish
                              green rope on the left to activate the raising
                              ramp at the end. Use the quarter pipe shack to
                              air up to the now raised ramp and air off the
                              end to the covered half pipe. Ollie out of the
                              covered half pipe to the slanted uncovered half
                              pipe.

The Haunted Mine (100 points) - From the starting point, turn around and head
                                diagonally left into the large tree trunk
                                area. Grind the top of the quarter pipe
                                towards the mountainside and ollie off into a
                                grind on the bluish green rope with the
                                generator on it.

The Old Wing Dam (100 points) - From the starting point, turn around and grind
                                one of the two outter logs going across the
                                river.

The Panhandler (100 points) - From the starting point, turn around and head
                              diagonally left into the large tree trunk area.
                              Go to the side of the quarter pipe near the
                              mountain and air up into a lip trick on the rope
                              above.

Tree To Corral Grind (100 points) - From the starting point, turn right and
                                    jump the fence to enter the skate park. Go
                                    to the right towards the large tree trunk
                                    area. Grind the sideways tree and ollie
                                    off into a grind on the top of the quarter
                                    pipe.

Ahhh! My Head! (200 points) - From the starting point, turn to the right and
                              jump over the fence into the skate park. Head to
                              the rear of the park and turn around. Grind the
                              fence on the totem poles side, ollie off into a
                              grind on the totem poles wing. Go through the
                              head and onto the opposite wing. Ollie off the
                              totem pole and land over the fence.

Car Gap (200 points) - From the starting point, go forward and use the kicker
                       straight ahead to air over the cars and land on the
                       other kicker.

There's Gold In Them Thar Hills (200 points) - From the starting point, turn
                                               right and jump the fence to
                                               enter the skate park. Go to the
                                               right towards the large tree
                                               trunk area. Use the ramp to air
                                               over the river and land on the
                                               opposite ramp.

Air Over The Blade Grind (250 points) - From the starting point, grind the
                                        wooden fence to the left and air over
                                        the bulldozer blade, landing in a
                                        grind on the wooden fence.

Antenna Stomp (250 points) - From the starting point, turn right and jump over
                             the fence into the skate park. Spine transfer the
                             funbox sitting above the bowl on the corner,
                             revert and air up the opposite side of the bowl
                             landing in a grind on the wire above.

Aurora Burly-Alis (250 points) - From the starting point, turn right and ollie
                                 over the fence to get into the skate park.
                                 Drop into the bowl in the middle and spine
                                 transfer to the bowl on the corner.

Breezy Channel Gap (250 points) - From the starting point, turn right and jump
                                  over the fence into the skate park. Head to
                                  the back and use the quarter pipe to air
                                  over the rollins to the opposite quarter
                                  pipe.

Chainsaw Buzzin' (250 points) - From the starting point, turn around and jump
                                into the water to be teleported to the
                                boardwalk above. Walk around the path and drop
                                down to the boardwalk below. Take the path
                                that branches off to the right and grind the
                                log with the railing on it. At the end of the
                                log, ollie off and land in a grind on the
                                bluish green rope with the generator on it.

Crossover The Easy Way (250 points) - From the starting point, go straight and
                                      turn right at the parking lot. Grind the
                                      railing in the middle and ollie over
                                      diagonally to the next one at the bottom
                                      set.

Curb Bomb (250 points) - From the starting point, head straight and air off
                         the kicker on the side of the cars. Land in a grind
                         on the yellow parking block curb to the left.

Fence Bomb (250 points) - From the starting point, head straight and air off
                          the kicker on the side of the cars. Land in a grind
                          on the wooden fence to the left.

Funbox To Rail Stomp (250 points) - From the starting point, jump the fence to
                                    the right and enter the skate park. Go in
                                    between the bowl on the corner and the
                                    curved bowl. Use the kicker to air into a
                                    grind on the quarter circle quarter pipe
                                    ahead.

Go Long And Grind (250 points) - From the starting point, turn right and jump
                                 the fence over to the skate park. Head to the
                                 left side of the park and grind the fence
                                 towards the back. Ollie off the fence and
                                 land in a grind on the ledges edge next to
                                 the quarter circle quarter pipe.

Park to Lot Launch (250 points) - From the starting point, turn right and jump
                                  the fence over to the skate park. Head to
                                  the left side of the park and grind the
                                  fence towards the back. Ollie off down into
                                  the parking lot to the left and land in a
                                  grind on the rail below.

Sap Slapper (250 points) - From the starting point, turn around and use the
                           kicker in the middle of the quarter pipe to air up
                           into a grind on the rope of the right side of the
                           quarter pipe.

Buck Wild (500 points) - From the starting point, turn right and jump the
                         fence to enter the skate park. Go to the right
                         towards the large tree trunk area. Walk past the
                         sideways tree and turn around. Air up the dirt bank
                         and spine transfer into the pool in the skate park.

Whoa. That Was Cool (500 points) - From the starting point, turn around and
                                   head diagonally left into the large tree
                                   trunk area. Turn to face the cabin and air
                                   up the quarter pipe to the right of the
                                   hollow tree. Air over the boardwalk path
                                   and land in a grind on the wooden logs that
                                   are sitting above the water.

Saved By The Generator (1000 points) - From the starting point, turn around
                                       and jump into the water to be
                                       teleported to the boardwalk above.
                                       Walk around the path and drop down to
                                       the boardwalk below. Take the path that
                                       branches off to the right and grind the
                                       log with the railing on it. At the end
                                       of the log, ollie off and land on the
                                       power generator.

The Log QP! (5000 points) - From the starting point, turn right and jump the
                            fence to enter the skate park. Go to the right
                            towards the large tree trunk area. Grind the top
                            of the quarter pipe all the way around to the
                            other end.

******************************************************************************
4.F - Airport (35 Gaps)
******************************************************************************

Claim Hop! (50 points) - Head down the first slope and turn right. Enter the
                         baggage area and grind the luggage cart rails, ollie
                         off into a grind on the escalator ahead.

Heliport Baggage (50 points) - From the starting point, jump the right counter
                               and enter the baggage section. Grind the
                               conveyor belt and ollie into a grind on the
                               opposite side.

Rail Hop (50 points) - Go to the end of the level and head down to the
                       basement. grind the ledges down here and ollie into a
                       grind on a red rail found near the spiral ramps.

Walkway Hop (50 points) - From the starting point, Grind the middle section of
                          the moving walkway. Depending on what side of the
                          middle you are on jump to the edge rail of that same
                          side and grind it. Now ollie back to the middle
                          section and grind the other side of the middle
                          section.

Draining The Vein (100 points) - From the starting point, Grind the rail
                                 leading into the men's bathroom, ollie into a
                                 grind on the top of the urinals, and ollie
                                 off into a grind on the opposite rail exiting
                                 the bathroom.

Droppin' Science! (100 points) - At the first slope, use the kicker in the
                                 middle to air into a grind on the light
                                 fixture above. Ollie into a grind on the
                                 angled light fixture to the right, about
                                 two-thirds down ollie off into a grind on the
                                 lower light fixture.

Escalatin' The Situation (100 points) - Head down the first slope and turn
                                        right. Enter the baggage area and use
                                        the quarter pipe on the back wall to
                                        air over the escalator.

Gate Hop! (100 points) - Go to the end of the level and grind the red rail
                         along the floor level. Ollie across the gate doorways
                         and land in a grind on the next red rail.

Illuminatin' (100 points) - From the starting point, move forward and ollie
                            off the domed payphone booth to the left into a
                            grind on the light fixture above.

Last High Light! (100 points) - On the second slope, use the kicker in the
                                middle to air into a grind on the light
                                fixture straight ahead.

Light Hop! (100 points) - Go to the end of the level and drop down into the
                          basement. Grind a light fixture and hop into a grind
                          on the next light fixture.

Light Pop! (100 points) - Go to the end of the level and drop down into the
                          basement. Grind a ledge and transfer the grind onto
                          a basement light fixture.

Lighten Up! (100 points) - Go down the first slope and air off the domed phone
                           booth down here to grind the light fixture above
                           it.

Local Call (100 points) - From the starting point, go straight and over to the
                          domed phone booth to the left. Grind up and down to
                          the other side.

Mulin' (100 points) - Head down the first slope and turn right. Enter the
                      baggage area and turn around. Use the kicker ramp on the
                      end of the bomb detector to air over the whole device.

Musical Chairs (100 points) - Head down to the end of the level and go to the
                              right. Grind the top of the last benches to the
                              left and ollie off into a manual. Go over to the
                              last benches on the right and grind them.

O The S (100 points) - Use the kicker in front of the bomb detectors before
                       the second slope to air over them.

Off The Couch (100 points) - Go to the end of the level and turn left or right
                             using the quarter pipe monitor at the end to pick
                             up speed. Come back down and land in a manual, go
                             all the way across the terminal to the other
                             quarter pipe monitor.

S Look Out!! (100 points) - Head down the first slope and grind the rail
                            entering the womens restroom. Ollie off into a
                            grind on top of the sinks, then ollie into a grind
                            on the rail leaving the bathroom.

Spiral Stairs North (100 points) - Head to the end of the level and turn to
                                   the right. Grind the rail leading down the
                                   spiral stair ramp to the bottom.

Spiral Stairs South (100 points) - Head to the end of the level and turn to
                                   the left. Grind the rail leading down the
                                   spiral stair ramp to the bottom.

Spotted Bags (100 points) - Head down the first slope and turn right. Enter
                            the baggage area and lip trick the back wall in
                            between the two escalators.

Takin' The High Road (100 points) - At the first slope, use the kicker in the
                                    middle to air into a grind on the light
                                    fixture above.

Through The Pad! (100 points) - From the starting point, jump over the counter
                                and grind the conveyor belt. At the end of the
                                conveyor belt, ollie off into a grind on the
                                escalator's railing.

Walkway Ride1! (100 points) - Grind the middle of the first moving walkway
                              towards the slope.

Walkway Ride2! (100 points) - Grind the middle of the second moving walkway
                              towards the end of the level.

X-Ray (100 points) - Ollie over the right corner at the starting point and
                     ollie into a manual on the conveyor belt, ride it through
                     the machine.

Flying High In The Sky (200 points) - Go down the first slope and use one of
                                      the two skinny computer terminals to
                                      air up into a lip trick on the All Gates
                                      sign above.

The Hard Way Up! (200 points) - From the starting point move straight and to
                                the right. Wallie off the lockers into a grind
                                on the locker and transfer it to the next
                                locker. Now ollie off into a grind on the top
                                of the computer monitor panel and then grind
                                the light fixture.

Economy Class Lip (250 points) - Head to the end of the level and drop down
                                 into the basement. Ollie up one of the
                                 quarter pipes and lip trick the red rail
                                 above.

Gate Transfer! (300 points) - Head down to the end of the level and grind the
                              back side of a couch. Ollie over the gate
                              walkway into a grind on the red rail.

Business Class Lip! (500 points) - Head to the end of the level and drop down
                                   into the basement. Ollie up one of the
                                   quarter pipes and lip trick the red rail
                                   above the economy class rail.

Start To Finish!!! (600 points) - At the start of the level, turn around and
                                  sticker slap the front doors. Land in a
                                  manual and combo your way all the way down
                                  to the end of the level.

Helicopter Hop! (2000 points) - Jump the right counter at the start of the
                                level and grind the conveyor belt for speed.
                                ollie off and use the kicker to air over the
                                helicopter.

Manual The Slope! (5000 points) - From the start of the level, move forward
                                  and perform a manual down the first slope.

------------------------------------------------------------------------------
5. Multiplayer
------------------------------------------------------------------------------

This section will focus on the multiplayer modes of THUG 2, 2 player, Online,
and LAN modes.

You are able to get gaps while playing in any of these three modes, as long as
you save your game before turning off the system to keep them in your progress
list.

Due to only having a PlayStation 2, this section will only be based on the
PlayStation 2 options. XBOX, GameCube, and PlayStation 2 can all go online via
a third party program found on the internet; however I will not be covering
it in my guide.

******************************************************************************
5.1 - How to Score Big
******************************************************************************

The following is gathered information from THUGLiVE.COM written by jinz0

*The perfect trick setup*
This special trick setup is based on the amount of points you earn and how
fast and easy the trick is to land.

1. 360 GhettoBird
2. 360 Varial Heelflip Lien
3. 360 Varial McTwist
4. FS 540
5. BackSpinAir
6. Halfcab Underflip
7. Casper Flip 360 Flip
8. Double Kickflip Varial Indy
9. McTwist
10. The 900
11. Indy 900

*Lines*
Lines are there to be used to get a highscore. A Line should include 1 or less
reverts and should not degrade your balance fast. This means it should include
short manuals and possibilities to bounce from rail to rail.

*Base*
Here are some hints to get a higher base:

1. Try to use Baser/Basebuilds if possible more than once
- Baser/Basebuilds are done before you start your line, so you start with a
  high base.
2. Look if you used your specials on normal or on switch value to figure out
   the maximum of points
3. Try to land perfect after a trick in a pipe or after a grind. This will
   give you +1000 (Normal value) / +1200 (Switch value) more base
- Example: You land perfect 20 times so you get around 22k more base and you
  got a multiplier of 300. That means with perfect landing you receive 6.6
  million more.
4. If all your special tricks are wasted, try to use normal grabs combined
   with an FS/BS Roll or Front/Backflip. Good grabs for higher base are
   Madonna, Judo and Sacktap.

*Multiplier*
Here are some hints to get your multiplier up:

1. Do lateflips
- There is always some time to do a Kickflip/Heelflip after a trick like FS
  540 or McTwist
- Also try to do them after an Inward Heelflip/Varial Kickflip when you get
  off a rail.
2. Find a line which includes some gaps
- Gaps are transfers like from pipe to pipe or rail to rail, which give you
  extra multiplier.
3. Do FS/BS Rolls and Front/Backflips
4. If your balance is done, go to a pipe and do some Lip Tricks to get your
   multiplier up.

*Rolls*
Rolls are a good addition to THUG2 to get highscores.
To do a FS/BS Roll you have to hold Grab/Flip and press left,left / right,
right.
To do a Frontflip/Backflip you have to hold Grab/Flip and press up,up / down,
down.

******************************************************************************
5.2 - 2 Player Mode
******************************************************************************

This option is to use one PlayStation 2 on one television only. You will need
the PlayStation 2, an extra controller, a copy of Tony Hawk's Underground 2.

You can change the split screen to either horizontal or vertical in the end of
run menu.

The games you can play in 2 Player Mode are: 

Trick Attack - You and the second player compete against eachother to add up
               your score until the end of the run. Highest number wins.

Scavenger Hunt - Each player places 5 tokens around the level within a set
                 limit of time. When everyone has placed there tokens, you
                 will then have to try to find yours and the other players
                 tokens. Highest number wins.

Score Challenge - You will set the target score from a range of 100,000 to
                  100,000,000. You will have no time limit to worry about, the
                  game ends once a player reaches the score.

Combo Mambo - During the time limit each player will be trying to get the
              highest combo.

Slap! - You will be facing the other player by trying to go faster than them
        and run through them to slap them down for a point.

King of the Hill - You must seek out the crown and have it in your possession
                   for a set number of time.

Graffiti - You must perform tricks on the objects around the level and land
           to get the object coloured for you. In order to steal the other
           players tagged piece is to perform a trick on it and land in a
           larger combo then them. So if you want to keep your objects, you
           will have to perform larger combos.

Horse - You will take turns performing combos at spots around the level. If
        you mess up or don't reach the needed amount of points you will gain a
        letter of whatever was written for the Horse Word. The loser is the
        one that spells out the whole name.

Free Skate - In this game you do nothing but skate around for meaningless fun.

FireFight - You must launch a fireball at the other player in order to take
            off their hitpoints. The larger your combo is, the more hitpoints
            will be reduced when you hit them with it.

******************************************************************************
5.3 - Online Mode
******************************************************************************

This option is to use one PlayStation 2 on one television only, allowing to
play online with up to seven other players around the world. You will need the
PlayStation 2, a network adapter, Ethernet or dial-up cables, network
configuration file. A copy of Tony Hawk's Underground 2, and an ISP
(Internet Service Provider).

o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
5.31 - Connecting to the Online Game
o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o

First start up your Network Adapter Configuration disc and setup the Network
Configuration File so it connects your PS2 to the internet.

To get the IP Address info you will need to get on your computer and look up
the information.

Windows 95/98/ME
Select the STARTmenu , and then RUN.

Type in WINIPCFG. Hit Enter.

You should see the IP configuration screen open up.

Click on the "More Info" button, and you should see a window similar to the
one pictured to the right.

Write down these settings displayed in this window:
If the DHCP Server is filled in, then your network is DHCP enabled.
If the DHCP Server field is blank, then note down your IP Address, Subnet
Mask, Default Gateway, and Host Name. This is the info you will need to input
for your PS2.


Windows NT
Select the STARTmenu , and then RUN.

Type in COMMAND and you'll open a Dos box.

3. Type IPCONFIG /ALL in the Dos box and you should see the IP configuration
information print out.

Write down these settings displayed in this window:
If the DHCP Enabled is YES, then your network is DHCP enabled.
If the DHCP Enabled is NO, then note down your IP Address, Subnet Mask,
Default Gateway, and Host Name. This is the info you will need to input for
your PS2.


Windows 2000/XP
Select the STARTmenu , and the RUN.

Type in COMMAND and you'll open a Dos box.

Type IPCONFIG /ALL in the Dos box and you should see the IP configuration
screen open up.

Write down these settings displayed in this window:

If the DHCP Enabled is YES, then your network is DHCP enabled.
If the DHCP Enabled is NO, then note down your IP Address, Subnet Mask,
Default Gateway, and Host Name. This is the info you will need to input for
your PS2.


Macintosh
Select the APPLE menu

Select CONTROL PANELS

Select TCP/IP to display

Write down these settings displayed in this window:

If Configure: is set to Using DHCP Server, then your have DHCP enabled and no
further settings are needed.
If DHCP is NOT enables, then you will need to write down you IP Address,
Subnet Mask, and Router Address (Gateway).


If you are plugging your PlayStation 2 into a router, you may have to forward
port 5150 (UDP and TCP/IP) to be able to host your games.

From your PC you will need to access the Router. Open up a web browser
(Internet Explorer, Netscape Navigator, etc.). In the address bar, input the
IP address of your router. By default, many routers are set to an IP Address
of 192.168.1.1  Your particular router or device may be different; consult its
manual to find out how to change its settings. It will be your default gateway
that you can obtain by doing the steps above on your PC.

You should see a login screen come up, asking for your router's username and
password. If you have never changed the default password, check your router's
documentation to find out what the factory default is, and enter it. Usually
will be "admin" without the qoutes.

With the PS2 online from the Netwoek Adapter Configuration disc, click the
DHCP tab and then click the DHCP Clients Table button. The PlayStation 2 is
the one with a blank Client Hostname. Write down the IP Address, you will need
this in a moment to forward the port.

Next, you should see the router's main setup page. You will need to click on
the Advanced tab.

Next, click on the Forwarding tab. You should see the screen pictured to the
right. Next, you will need to forward all traffic on port 5150 to the IP
address of your PS2. Enter 5150~5150 in the service port range box. Then enter
the destination IP of your PS2 in the IP address box. Click Apply. Remember,
if you need to enable port forwarding, you will also need to configure a
static IP address for your PS2, as otherwise the PS2's address could change,
and the forwarded traffic would not get to it. If you don't want to make a
static IP then you will have to change the IP Address on the router that is
forwarding to the PS2 when the IP Address changes.

Now that you have your Network Configuration File saved on your memory card
and the port forwarded if you needed to, load up Tony Hawk's Underground 2.
Select Online Play and choose a skater.

Go down to Online Preferences. Under Player Name, enter a nickname for your
skater. In Network Configuration load the memory card and select your Network
Configuration File that you saved from the Network Configuration Disc. Save
the preferences so you don't have to bother with any of these options anymore.
Select Done, and then press ready.

*NOTE* When you are saving buddies to your buddy list online, you must come
       back to this part and save the settings again to keep that buddies
       name correct on your list. Otherwise it will be turned into ProSkater
       and you may forget who they were.

You will then connect to the internet and Accept the Terms of Use. Go past
DNAS and recieve the Message of the Day. Press ok to go to the online main
menu.

You will now be asked if you want to create a profile for the game. This will
keep track of your scores in all the levels you play, allow people to add you
to the buddy list, and allow you to add people to your buddy list.

Click play Online to get to the server list and enter a region, then either
host or join a game.

o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
5.32 - Error Messages
o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o

Always verify your settings and connections. Next, try powering off, then back
on your network devices (modems, routers, etc.) and then your PlayStation 2.
Additionally, check all cables, and refer to the instruction manual that came
with your network hardware device (modem or adaptor).

"Your network device is not properly connected to the network. Check your
cables or contact your network administrator for LAN connections."

This indicates that your hardware is properly connected to PlayStation 2, but
the PlayStation 2 is unable to get out on to the network. Check that your
cables are seated properly, and any network devices (DSL or Cable modems,
routers, etc.) are powered on.


"Your network device is not configured properly or may not be properly
connected. See the Tony Hawk's Pro Skater&153; 3 manual for troubleshooting."

This indicates that your hardware is properly connected to PlayStation 2, but
the PlayStation 2 is unable to get out on to the network. Check that your
cables are seated properly, and any network devices (DSL or Cable modems,
routers, etc.) are powered on.


"Could not automatically detect network settings. Check connections and DHCP
server or choose a static IP."

If you selected AUTO-DETECT (DHCP) in your CONNECTION SETTINGS, make sure your
network is running DHCP, and your DHCP server is up. If your network is not
running DHCP, then you may need to modify your connection settings and switch
to a STATIC IP ADDRESS.


"You have lost connection to the server. Press the x button to return to main
menu."

Either you've lost connection to the Internet, the server player has lost
connection to the Internet, or you've lost connection to each other. Simply
try again with a different server before making any changes to your network
settings.


"Your game was not posted on to the master server (GameSpy). Check your
network cables as well as any Firewall settings you may have."

If you receive this message when starting a server, it means that your game
did not register with GameSpy, and therefore other players will not be able to
see it and join it. This is most likely due to a firewall issue. You may need
to enable port forwarding, and forward all traffic on port 5150 (UDP) to the
IP address of your PlayStation 2, in order to successfully host behind a
firewall.


"Failed to connect to master server"

This is most likely due to a lost internet connection or improper GATEWAY
setting, but there is also a chance that GameSpy may be temporarily down.
Simply try again, from the Main Menu.

"Failed to connect to GameSpy. Check your connection and settings."

This is most likely due to a lost internet connection or improper GATEWAY
setting, but there is also a chance that GameSpy may be temporarily down.
Simply try again, from the Main Menu.


"Failed to connect to GameSpy. Check your Gateway and/or Firewall settings."

This is most likely due to a lost internet connection or improper GATEWAY
setting, but there is also a chance that GameSpy may be temporarily down.
Simply try again, from the Main Menu.


"You have yet to setup your connection settings. Would you like to do so now?"

This is most likely due to: a non configured memory card, no network settings
have been saved to a memory card, or a missing phone number in the CONNECTION
SETTINGS. Double check all connection settings, save them to memory card, and
try again.


"Connected, but could not log in. Check your username and password in your
connection settings."

Double check all connection settings, and try re-entering your password. Make
sure your username and password was entered with the proper upper and lower
case keys. If you have AUTHENTICATION set to YES, and you are not sure if your
ISP requires Authentication, try setting it to NO.


"DNAS" (Dynamic Network Authentication System), a proprietary authentication
system created by Sony Computer Entertainment Inc. ("SCEI").

"DNAS" retrieves information about a user's hardware and software for
authentication, copy protection, account blocking, system, rules, or game
management and other purposes.

The information collected does not identify the user personally. A publisher
can combine this information with personally identifying information from the
publisher's records if the user provides the personally identifying
information. Before providing any personal information to a publisher please
be sure to review the publisher's privacy policy and terms and conditions of
use. Do not provide personally identifying information to a publisher unless
you accept the conditions of use and terms of their privacy policy.

SCEI, Sony Computer Entertainment America ("SCEA") and their affiliates cannot
guarantee the continuous operation of the "DNAS" servers. SCEA shall not be
liable for any delay or failure of the "DNAS" servers to perform. 


Authentication Errors:

101
sceDNAS2_SS_SERVER_BUSY
DNAS server is busy. "DNAS Error (-101) The network authentication server is
busy. Please try again later."

102
sceDNAS2_SS_BEFORE_SERVICE
DNAS authentication service period has not started for this title. "DNAS Error
(-102) This software title is not in service."
AKA - the servers aren't turned on yet

103
sceDNAS2_SS_OUT_OF_SERVICE
DNAS authentication service period has ended for this title. "DNAS Error
(-103) This software title is not in service."
AKA - The servers are turned off

104
sceDNAS2_SS_END_OF_SERVICE
All DNAS services have stopped. "DNAS Error (-104) The network authentication
server is not in service."
AKA - The servers are turned off

105
sceDNAS2_SS_SESSION_TIME_OUT
Session timeout. "DNAS Error (-105) Connection to the network authentication
server has timed out. Please try again later."

106
sceDNAS2_SS_INVALID_SERVER
DNAS library (PS2) received an invalid server response. "DNAS Error (-106) A
network authentication system error has occurred."

107
sceDNAS2_SS_INTERNAL_ERROR
DNAS library (PS2) internal error while authentication DNAS server. "DNAS
Error (-107) A network authentication system error has occurred."

108
sceDNAS2_SS_EXTERNAL_ERROR
DNAS server received corrupted data. "DNAS Error (-108) A network
authentication system error has occurred."


Data Downloading Errors

-201
sceDNAS2_SS_DL_NODATA
This title does not have a data download service. "DNAS Error (-201) A
download error has occurred." 

-202
sceDNAS2_SS_DL_BEFORE_SERVICE
Data download service has not started for this title. "DNAS Error (-202) A
download error has occurred." 

-203
sceDNAS2_SS_DL_OUT_OF_SERVICE
Data download service has ended for this title. "DNAS Error (-203) A download
error has occurred." 

-204
sceDNAS2_SS_DL_NOT_UPDATED
No new download data. "DNAS Error (-204) A download error has occurred." 

-401
sceDNAS2_SS_INVALID_PS2
Invalid PS2 hardware. "DNAS Error (-401) A PS2 hardware information error has
occurred." 

-402
sceDNAS2_SS_INVALID_MEDIA
Invalid disc. "DNAS Error (-402) A PS2 disc information error has occurred."

-403
sceDNAS2_SS_INVALID_AUTHDATA
Invalid or corrupted disc authentication data. "DNAS Error (-403) A PS2 disc
information error has occurred." 

-404
sceDNAS2_SS_INVALID_HDD_BINDING Current PS2 and HDD combination is different
than registered combination. "DNAS Error (-404) A PS2 hardware information
error has occurred." 


Network Errors

-601
GLUE_ABORT
An network connection was aborted. "DNAS Error (-601) A network error has
occurred." Please double-check your network connection and/or network
configuration. 

-602
NET_PROXY
Proxy server error. "DNAS Error (-602) A network error has occurred." Please
double-check your network connection and/or network configuration. 

-610
NET_SSL
An SSL session error occured. "DNAS Error (-610) A network error has
occurred." Please double-check your network connection and/or network
configuration. 

-611
NET_DNS_HOST_NOT_FOUND
The DNS resolver did not recognize the DNAS server host name. "DNAS Error
(-611) A network error has occurred." Please double-check your network
connection and/or network configuration. 

-612
NET_DNS_TRY_AGAIN
The DNS resolver cannot be found. "DNAS Error (-612) A network error has
occurred." Please double-check your network connection and/or network
configuration. 

-613
NET_DNS_NO_RECOVERY
The DNS resolver response is invalid. "DNAS Error (-613) A network error has
occurred." Please double-check your network connection and/or network
configuration. 

-614
NET_DNS_NO_DATA
The DNS resolver found no IP address for the DNAS server host name. "DNAS
Error (-614) A network error has occurred." Please double-check your network
connection and/or network configuration. 

-615
NET_DNS_OTHERS
Other DNS resolver-related errors. "DNAS Error (-615) A network error has
occurred." Please double-check your network connection and/or network
configuration. 

-616
NET_EISCONN
A server connection already exists from this client IP address. "DNAS Error
(-616) A network error has occurred." Please double-check your network
connection and/or network configuration. 

-617
NET_ETIMEOUT
A network timeout occurred. "DNAS Error (-617) A network error has occurred."
Please double-check your network connection and/or network configuration. 

-618
NET_ECONNREFUSED
The connection was refused (the server is not running). "DNAS Error (-618) A
network error has occurred." Please double-check your network connection
and/or network configuration. 

-619
NET_ENETUNREACH
The network destination is unreachable. "DNAS Error (-619) A network error has
occurred." Please double-check your network connection and/or network
configuration. 

-620
NET_ENOTCONN
The network connection is down. "DNAS Error (-620) A network error has
occurred." Please double-check your network connection and/or network
configuration. 

-621
NET_ENOBUFS
An out-of-memory error occured. "DNAS Error (-621) A network error has
occurred." Please double-check your network connection and/or network
configuration. 

-622
NET_EMFILE
Unable to create any more network connections. "DNAS Error (-622) A network
error has occurred." Please double-check your network connection and/or
network configuration. 

-623
NET_EBADF
The title requested a network connection using an invalid value. "DNAS Error
(-623) A network error has occurred." Please double-check your network
connection and/or network configuration. 

-624
NET_EINVAL
The title requested a network function using invalid options. "DNAS Error
(-624) A network error has occurred." Please double-check your network
connection and/or network configuration. 

-625
NET_OTHERS
Other network-related errors. "DNAS Error (-625) A network error has
occurred." Please double-check your network connection and/or network
configuration.


Unique ID Errors

-701
sceDNAS2_SS_ID_NOUSE
The title does not use the unique *category* ID feature. "DNAS Error (-701) A
software category error has occurred."

-702
sceDNAS2_SS_ID_CAT_NOT_EXIST
The specified unique *category* ID category does not exist. "DNAS Error (-702)
A software category error has occurred."

-703
sceDNAS2_SS_ID_NOT_JOIN_TO_CAT
The title does not belong to the specified unique *category* ID category.
"DNAS Error (-703) A software category error has occurred."

Unexpected Errors

-832
Unregistered title ID. Incorrect title ID in SYSTEM.CNF. Using the wrong
regional DNAS library, thus talking to the wrong DNAS server. Using the
production server (debug=0) without DNS redirection. 

-848
Wrong authentication data or passphrase. 

-864
Invalid media, e.g. using CD-R and DVD-R discs against the production server,
or using manufactured discs against the development server. 

-xxx
"DNAS Error (-xxx) An authentication error has occurred." 

-402
Playing an original while the modchip is turned on.
AKA - Incorrectly patched or haven't patched, maybe more then one patch
      needed.

-403
Playing an original while the modchip is turned on.
AKA - Incorrectly patched or haven't patched, maybe more then one patch
      needed.

-611
Firewall or network with closed ports.

-612
Firewall or network with closed ports.

-880
PS2 hardware incompatibility.

-881
PS2 hardware incompatibility.

-833
Region Error.

-840
Server is down, try again later.

-864
Invalid DNAS Disc ID.
AKA - Media Error.

o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
5.33 - Games
o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o

In this section will be information on the games you can play online, as well
as strategies to help you play some of them.

//////////////////////////////////////////////////////////////////////////////
5.33TA - Trick Attack
//////////////////////////////////////////////////////////////////////////////

You and the second player compete against eachother to add up your score until
the end of the run. Highest number wins. TA is the online abbreviation to ask
to play this game.

TRAINING
Go to the back left section of the old warehouse. Air up the quarter pipe on
the back wall and perform some vert tricks, land in a grind on top of the
quarter pipe and ollie over the piece that sticks out. Land in a manual and
go up the quarter pipe on the right wall. Air up and perform some vert tricks.
Land in a grind and go across the rails over the half pipe. Ollie down into a
manual and air up the quarter pipe to perform some more vert tricks. Come back
down to the top of the quarter pipe and land in a grind. Ollie into a grind on
the second quarter pipe and then ollie off into a manual. Manual over to the
ledge with the arcade machine and grind it back over to where you started the
combo.

BOSTON
Go to the subway entrance in front of the State house coming towards the
starting point. Air up the entrance and perform some vert tricks landing into
a grind on the entrance. Ollie off into a manual and grind the green benches
to the right. Ollie off into another manual and go across the street and air
up the quarter pipe in front of the construction site. Perform some vert
tricks and land in a grind on top of the quarter pipe. Ollie off and manual
the street on the right, then go over to the orange rail and grind it. Ollie
off and manual up the street, wallie up the side of the small wall before the
intersection in the street to the left. Grind the rail and ollie off into a
manual. Go across the street and grind the rail in front of Jeers, ollie into
another grind on the rail ahead, then transfer to the next rail. Ollie up into
a grind on the bus stop roof and flip trick off the end into a manual up the
subway entrances side. Ollie off the top like a kicker ramp and perform some
air tricks as you land in a manual. Wallie up the brick stairway and grind the
top around the bend. Ollie off into a manual and go over to the side of the
church. Grind the flower pot on the side and ollie off into a manual to start
the combo over again.

BARCELONA
Go to the small island across the bridge once you have access and turn left.
Go all the way to the edge with the quarter pipe with the water and air up to
perform some vert tricks. When you come down, land in a grind heading towards
the Nixon billboard. Right before reaching the billboard ollie off into a
manual and go up the quarter pipe running perpendicular to the one your on
now. Air up and perform some vert tricks and land in another grind on top of
the quarter pipe. Ollie over with a flip trick in between to the benches on
the right, grinding the top of them. Quickly ollie back into another grind on
the rail to the left, then ollie off into a manual and go up the quarter pipe
to perform some more vert tricks. Land in a grind on top of the quarter pipe
and ollie off into a manual, head over to the movie theater while performing
flip tricks in the combo along the way. Wallride into a grind on the ledge of
the theater. Flip trick out into a grind on the awning and then flip trick
into another manual to continue the combo from the beginning.

BERLIN
Go to the gold and blue building by the bar and use the quarter pipe to air up
with vert tricks and land in a grind on the ledge above. Grind it around the
bend allowing the vent to fall to the ground. Ollie off while performing vert
tricks and land in a grind on the ledge of the gallery. Ollie over to the
smaller ledge to the left and grind it near its bend. Ollie off and use the
quarter pipe ahead to air up while performing vert tricks. Grind the awning
above to the right, ollie off into a manual. Grind the curved ledge to the
left and use the kinked end to air up to perform some vert tricks. Land in a
grind on the ledge of the gallery and shuffle your grind along its edge. Ollie
off into a manual and go back to the gold and blue buildings quarter pipe. Air
up and perform some vert tricks landing through the now exposed vent hole.
Land in a grind on the steps below, going around the bend and grinding the
rail to the right. Use the kinked end to air over to the ledge left of the
gallery and continue the combo over again.

AUSTRALIA
From the starting point, turn right and go to the quarter pipe across from the
butterfinger billboard. Air up and perform a vert trick landing in a grind to
the left. Ollie off to the left and land in a manual on the mini half pipe.
Ollie up the right side and perform a vert trick landing in a grind on the top
of the half pipe. Air off towards the lifeguard building and land in a manual.
Turn back towards the starting point and manual over to the wall of the ramp.
Wallie up the wall and perform a vert trick off it, into a grind on the rail
leading down. Land in another manual and wallie up the blue wall into a grind
on the rail above. Ollie off into a manual and air up the quarter pipe at the
end to perform some more vert tricks. Revert back off and wallie into a grind
back up the rail on the right going up the ramp. Ollie off the rail into a
grind on the log to the right. Take the curve in the log and ollie off into a
manual heading to the ramp walkway. Use the quarter pipe to air up over the
opening and land in a grind on the opposite quarter pipe. Ollie off to the
left and grind the blue edged quarter pipe next to the butterfinger billboard
building. Ollie off at the end and land in a manual, heading back to the
original quarter pipe to continue it all over again.

NEW ORLEANS
Skate into the car lift across the street from the cemetary. Air up and Acid
Drop down into the street in front of the building while performing vert
tricks. Revert on the bottom and air up the other side and perform some more
vert tricks as you spine transfer onto the roof above. Revert the ramp and
air up the other side spine transfering down to the bar as you perform vert
tricks. Grind the railing as you come down and go towards the church. Ollie
off into a manual and go up the quarter pipe on the right side of the church.
Perform some vert tricks as you spine transfer into the courtyard. Grind the
edge of the inner quarter pipe and ollie over the statue into another grind.
Ollie off into a manual and go over to the tram tracks. Swap between the rails
back and forth. Ollie off into a manual and go into the cemetary. Air up the
quarter pipe on the left and perform some vert tricks. Land in a manual and go
over to the back wall, wallie up into a grind and grind around the cemeterary
along this wall in a complete circle. Once you get back to the far side away
from the ferry boat ollie off into a manual and go into the car elevator to
continue the combo.

SKATOPIA
Enter the green shack with a manual and go up the left quarter pipe into a
grind. Ollie off and air up the quarter pipe to the left of the bigfoot face
graffiti on the blue and yellow edge. Perform some vert tricks as you spine
transfer down to the quarter pipe below. Revert into a manual and air up the
opposite side with the open garage building. Perform some more vert tricks as
you spine transfer through the hole in the roof into the garage. Land in a
grind on the bowls edge and ollie out towards the blue skatopia sign. Land in
a manual if you have to and grind the quarter pipe towards the blue skatopia
sign. Ollie off the end and manual on the ledge with the blue skatopia sign to
grind the ledge on the left. Ollie off and go back through the green shack to
continue the combo.

PRO SKATER
Enter the section with hell and air up the quarter pipe in the middle to
perform some vert tricks going down into the pit. Revert at the bottom and
spine transfer up the quarter pipe as you perform some vert tricks. Revert
into a manual and move over to the quarter pipe on the side to air up into a
grind on the ledge above. Ollie off into a manual and go into the mouth of the
large stone demon. Ollie into a grind on the fire line gapping across into
another grind on the next fire. Ollie off into a manual and go through the
door, grind the bones on the outside and land in a manual to go up the quarter
pipe into a spine transfer down into the pit, continue the combo back over
again.

THE TRIANGLE
Enter the Secret tunnel and grind the vent on the floor to air up into a grind
on the black and red rail above. Grind it around counter-clockwise and ollie
into the tunnel on the opposite side. Manual up through the grate above using
the quarter pipe and spine transfer down the other side while performing some
vert tricks. Revert when you come down and manual into the quarter pipe
straight ahead, air up and perform some vert tricks. Land in a grind on top od
the walkway, then ollie off into a manual and go back up the quarter pipe to
perform some vert tricks. Land in a grind on the ledge again, then ollie into
the sand with a manual. Head over to the finger quarter pipes and air up and
perform some air tricks, then land in a grind on the top. Ollie over to the
top of the half pipe and grind across it, ollie off near the end and land in
a manual. Air up the finger quarter pipe on this side to perform some air
tricks. Grind the top of the quarter pipe to the left and ollie off the end
to grind the top of the helicopter blade. Ollie off the blade into a manual.
Enter the tunnel that you started in and grind the vent on the floor to air
back up into the red and black rail above to start the combo over.

SCHOOL
Get on the roof of the gym and go towards the edge with the shutter door side.
Air up the quarter pipe and perform some vert tricks, landing in a grind on
the top of the quarter pipe. Going left ollie off into a manual over the
kickers and go up the next side of the quarter pipe. Perform some vert tricks
in the air and come down into a grind on the quarter pipe. Before reaching the
covered part of the ramp, ollie off into a manual and go up the quarter pipe
on the rear side of the building. Perform some vert tricks and land in a grind
on the top. Ollie off into a manual and go to the side of the building, air up
and perform some vert tricks. Land in a grind on the top of the quarter pipe
and ollie off before you hit the covered ramp. Land in a manual and head over
to the quarter pipe in the front again, air up performing some vert tricks to
land in a grind on the top.

PHILADELPHIA
Go up the side of the half pipe in the skate park and spine transfer into the
larger area while performing some vert tricks. Land in a grind on the other
side and ollie off towards the left edge of the bowl in the back of the park.
Air up the quarter pipe and perform some vert tricks and land in a grind.
Ollie off the end towards the alley by the park. Wallie up the wall on the
right and perform a vert trick off it, landing in a manual. Go over to the
yellow rail on the left and grind it out of the skate park area. Ollie off the
end into a manual, then ollie up into a grind on the planter ahead. Ollie off
towards the fountain and land in a grind on the other side of the planter.
Grind towards the greenish blue building going over the benches and ledges.
Before the end, ollie off into a manual on the top of the planter, then go to
the edge and grind back to the park. Ollie off into a manual and cross back
over the street, then wallie off the pillar performing a vert trick in the
air. Land in a manual and go to the yellow rail to grind it back to the half
pipe.

DOWNHILL JAM
From the start air up the kicker on the right and grind the pipes above. Ollie
into a manual and use the quarter pipe on the right side to perform a trick,
then revert back into a manual. Grind the sorta pyramid like wooden rail in
front of the funbox to regain some speed. Ollie into a manual and then hop
into a grind down the railing over the large hole. Ollie off into a manual and
use the quarter pipe on the left to perform another trick. Revert back into a
manual and use the kicker on the right to air up into a grind on the pipes
ahead. Ollie off and land in a manual heading through the dam. Trick off the
left and right side, at least one time each and grind the left side to the end
of the dam. Ollie off and land in a manual going up the sorta concrete hill
and down the other side. Get in the middle of the path and use the indented
jumper to air up onto the top of the large rock. Land in a manual and go down
the other side of the rock. Air up on the launcher below and perform a trick,
landing in a manual. Use the kicker in front of the large grate to air over it
while performing a trick to the other side. Land in a manual and ollie off the
funbox ahead performing a trick, land in a grind on the rail to the left.
Ollie into another grind on the next railing straight ahead and ollie off at
the end performing one last trick. To make the line even longer, land in a
manual and go through the finish line. This will teleport you back at the top
allowing you to repeat the line over as many times as you wish. One run should
score you almost a two million point combo each time.

LOS ANGELES
Go through the middle glass covered hallway of the Findley Tower building and
air up the quarter pipe. Perform some vert tricks in the air and land in a
grind. Grind it towards the end and ollie over the edge into the area with the
car wash, landing in a manual. Go over to the quarter pipe across from the car
wash and air up to perform some vert tricks. Land in a grind on the top and
ollie across the gap in the quarter pipe to grind the next quarter pipe. Ollie
off the quarter pipe into a grind on the ladder of the fire truck. Ollie off
and wallie off the side of the building, performing some vert tricks. Land in
a grind on the ledge, then ollie into a wallie just before the end of the
building. Land in a grind on the ledges below and ollie off into a manual on
the sidewalk. Ollie into a grind on the ledge in front of the theater, then
ollie off into a manual across the street. Air up the quarter pipe and perform
a vert trick, land in a grind towards the library. Ollie off the end and land
in a manual to cross the street. Grind the front ledge of the library towards
the towers. Ollie over the stairs and land in another grind on the ledge.
Ollie off the ledge and land in a grind on the quake rail then ollie off into
a manual to cross the street. Air up on the quarter circle kicker to perform
some vert tricks, go through the covered walkway and air up the quarter pipe.

CANADA
Air up the left side of the blade quarter pipe at the starting point of the
level to perform some vert tricks. Land in a grind on the top and ollie over
into a grind on the side wall of the quarter pipe. Ollie off into a grind on
the silver railing below. Transfer the grind over to the chain link fence and
then over to the funbox wall to the left. Ollie off into a manual and go to
the quarter straight ahead. Air up to perform some vert tricks, then revert at
the bottom and manual over to the yellow parking line to the right. Grind it
and ollie in front of the bulldozer into a grind on the opposite yellow block.
Transfer the grind to the wooden fence and then ollie off into a manual and
grind the speed bump like rail to the left. Ollie off into a manual and go
back up the quarter pipe blades.

AIRPORT
Ollie up the first telephone booth and wallie off the wall. Perform some vert
tricks and land in a manual. Wallie up the side of the wall and perform
another vert trick. Land in another manual and wallie up the wall again to
perform some more vert tricks. Land in a grind on the escalator, transfer to
the rail to the left, and then wallie off the wall. Perform some vert tricks
in the air and land in a grind on the moving walkway. Transfer your grinds
between the rails on the walkway, then ollie off into a manual at the end.
Go to the right wall and wallie up the side to perform some vert tricks. Land
in a grind on the monitors and ollie off into a manual at the end. Go across
the hall and wallie off the wall to perform some more vert tricks. Land in a
grind on the escalators below then ollie off to manual across the pathway. Air
up the quarter pipe and perform some more vert tricks. Land in a revert and
manual back across the floor. Ollie into a grind back up the escalator, then
grind the couch on the left side. Ollie off into a manual and go across the
hallway to air up the quarter pipe just before the alarm system. Perform some
vert tricks and land in a grind on the ledge above. Ollie off the ledge and
grind the light fixture to the left. Ollie off the light fixture to the next
light, then ollie down into a grind on the moving walkway. Ollie off into a
manual and grind up the escalator. Ollie off and grind the baggage rail to the
left, then ollie into a manual, and grind the moving walkway. Ollie off the
end and go over to the counter on the right to grind it towards the starting
point. Grind the benches on the right wall and go back onto the counter to
continue the grind.

//////////////////////////////////////////////////////////////////////////////
5.33SH - Scavenger Hunt
//////////////////////////////////////////////////////////////////////////////

Each player places 5 tokens around the level within a set limit of time. When
everyone has placed there tokens, you will then have to try to find yours and
the other players tokens. Highest number wins. SH is the online abbreviation
to ask to play this game.

//////////////////////////////////////////////////////////////////////////////
5.33ES - Elimiskate
//////////////////////////////////////////////////////////////////////////////

This game is played like Trick Attack except that at certain times, the game
will check to see who has the lowest score and bump them into observation.
It is best to use the Trick Attack strategy online make sure you land once in
a while to stay on the score board. ES is the online abbreviation to ask to
play this game.

//////////////////////////////////////////////////////////////////////////////
5.33SC - Score Challenge
//////////////////////////////////////////////////////////////////////////////

You will set the target score from a range of 100,000 to 100,000,000. You will
have no time limit to worry about, the game ends once a player reaches the
score. Use the Trick Attack strategy to get points fast. SC is the online
abbreviation to ask to play this game.

//////////////////////////////////////////////////////////////////////////////
5.33CM - Combo Mambo
//////////////////////////////////////////////////////////////////////////////

During the time limit each player will be trying to get the highest combo. Use
the Trick Attack strategy to get points fast. CM is the online abbreviation to
ask to play this game.

//////////////////////////////////////////////////////////////////////////////
5.33S! - Slap!
//////////////////////////////////////////////////////////////////////////////

You will be facing the other players by trying to go faster than them and run
through them to slap them down for a point. Slap or Slap! is the online
abbreviation to as to play this game.

//////////////////////////////////////////////////////////////////////////////
5.33KH - King Of The Hill
//////////////////////////////////////////////////////////////////////////////

You must seek out the crown and have it in your possession for a set number of
time. KOTH is the online abbreviation to as to play this game.

//////////////////////////////////////////////////////////////////////////////
5.33GI - Graffiti
//////////////////////////////////////////////////////////////////////////////

You must perform tricks on the objects around the level and land to get the
object coloured for you. In order to steal the other players tagged piece is 
to perform a trick on it and land in a larger combo then them. So if you want
to keep your objects, you will have to perform larger combos. Graff is the
online abbreviation to as to play this game.

//////////////////////////////////////////////////////////////////////////////
5.33GA - Goal Attack
//////////////////////////////////////////////////////////////////////////////

In this game the host loads either the goals from Classic Mode or their own
home made goals for the level. Everyone must then compete to finish the list
first. If the goals are from classic mode, they will be placed exactly in the
same location as they were in the offline version. You can use this game to
also get visual help on finding something in a level if you wish. GA is the
online abbreviation to as to play this game.

//////////////////////////////////////////////////////////////////////////////
5.33CF - Capture The Flag
//////////////////////////////////////////////////////////////////////////////

In this game you will have to seek out another teams flag and return it to
your own base while your flag is still sitting in your possession. To get your
flag back from the enemy, you will have to travel faster than them and skate
through them to knock them over, making them return the flag to your base.
Watch out for other teams camping on the flag spawn point. CTF is the online
abbreviation to as to play this game.

//////////////////////////////////////////////////////////////////////////////
5.33FF - FireFight
//////////////////////////////////////////////////////////////////////////////

You must launch a fireball at the other player in order to take off their
hitpoints. The larger your combo is, the more hitpoints will be reduced when
you hit them with it. FF is the online abbreviation to as to play this game.

------------------------------------------------------------------------------
6. Extras
------------------------------------------------------------------------------

This section holds all the odds and ends of things I felt like adding in.

******************************************************************************
6.1 - Tricks
******************************************************************************

You will first have the tricks name, how to perform the trick, and then the
score you get in normal and switch stances.

Some tricks will need you to go into the edit trick section and swap out the
tricks for a different one in order to use it.

Ground Tricks

Ollie            Jump                               0/0
Nollie           Jump (with nollie stance)        200/NA
Fakie Ollie      Jump (with switch stance)         NA/240
Pressure         Jump (with pressure stance)      200/240
No comply        Up + Jump                        100/120
Beanplant        Up, Up + Jump                    250/300
Boneless         Up, Up + Jump                    250/300
Fastplant        Up, Up + Jump                    250/300

Pressure Tricks

FS 360 Flip      Flip, Up            200/240
BS Toe Flip      Flip, Left          100/120
BS 360 Flip      Flip, Down          200/240
BS 180 Flip      Flip, Right         100/120

Running Tricks

Caveman          Off board jump into trick          750
Combo Run Out    Ollie into air go off board         50

Wall Tricks

FS Wallride      Jump, Grind (facing wall)        200/240
BS Wallride      Jump, Grind (back to wall)       200/240
Wallie           Jump, Grind, Jump                250/300
WalliePlant      Jump, Grind, Up, Jump            500/600
Wallplant        Jump, Grind, Down, Jump          750/900
Wallpush         Grind (when hitting wall)         10/12
Sticker Slap     Jump (when hitting wall)         750/900
Vert Wallplant   Jump (airing up wall)            750/900

Skitchin' Tricks

Skitchin'        Up (behind the car)                500

Flatland Tricks

Anti Casper             Flip, Grab                           1100
Casper                  Flip, Grind                          1100
To Rail                 Grab, Flip                           1050
One Foot Manual         Grab, Grab (in a manual)             1050
One Foot Nose Manual    Grab, Grab (in a nose manual)        1050
Spacewalk               Left, Right, Flip                    1200
Pogo                    Grind, Grind                          750
Switch Foot Pogo        Grind, Grab                           800
Truckstand              Grind, Flip                           800
Handstand               Grab, Grab                           1100
Half Cab Impossible     Flip, Flip (in a nose manual)         750
360 Fingerflip          Flip, Flip (in a manual)              750

Grind Tricks

50-50                 Grind                                   100
Boardslide            Grind (perpendicular to ledge)          200
Lipslide              Grind (perpendicular to ledge)          200
Tailslide             Left or Right + Grind                   150
Noseslide             Left or Right + Grind                   150
Nosegrind             Up + Grind                              100
5-0                   Down + Grind                            100
Crooked               Up/Right or Up/Left + Grind             125
Overcrook             Up/Right or Up/Left + Grind             125
Smith                 Down/Right or Down/Left + Grind         125
Feeble                Down/Right or Down/Left + Grind         125
Bluntslide            Down, Down + Grind                      250
Nosebluntslide        Up, Up + Grind                          250
Nosegrind to Pivot    Up + Grind, Grind                       400
5-0 Overturn          Down + Grind, Grind                     400
Hurricane             Left + Grind, Grind                     400
Salad                 Right + Grind, Grind                    400
Hang Ten Nosegrind    Up/Left + Grind, Grind                  400
Crail Slide           Up/Right + Grind, Grind                 400
Double Blunt Slide    Down/Left + Grind, Grind                400
Darkslide             Down/Right + Grind, Grind               400

Lip Tricks

Nose Stall                  Grind                        300
Andrecht Invert             Direction, Grab              550
Axle Stall                  Direction, Grab              400
Blunt to Fakie              Direction, Grab              500
BS Boneless                 Direction, Grab              550
Disaster                    Direction, Grab              600
Eggplant                    Direction, Grab              550
Gymnast Plant               Direction, Grab              575
Varial Invert to Fakie      Direction, Grab              450
Invert                      Direction, Grab              500
FS Noseblunt                Direction, Grab              550
FS Nosepick                 Direction, Grab              550
One Foot Invert             Direction, Grab              500
Rock to Fakie               Direction, Grab              500
The Switcheroo              Direction, Grab              600

Flip Tricks

Kickflip                       Direction, Flip                    100/120
Double Kickflip                Direction, Flip, Flip              500/600
Triple Kickflip                Direction, Flip, Flip, Flip       1000/1200
Heelflip                       Direction, Flip                    100/120
Double Heelflip                Direction, Flip, Flip              500/600
Triple Heelflip                Direction, Flip, Flip, Flip       1000/1200
Impossible                     Direction, Flip                    100/120
Double Impossible              Direction, Flip, Flip              500/600
Triple Impossible              Direction, Flip, Flip, Flip       1000/1200
Pop Shove-It                   Direction, Flip                    100/120
360 Shove-It                   Direction, Flip, Flip              500/600
540 Shove-It                   Direction, Flip, Flip, Flip       1000/1200
FS Shove-It                    Direction, Flip                    100/120
360 FS Shove-It                Direction, Flip, Flip              500/600
540 FS Shove-It                Direction, Flip, Flip, Flip       1000/1200
Back Foot Kickflip             Direction, Flip                    150/180
Double Back Foot Kickflip      Direction, Flip, Flip              550/660
Back Foot Heelflip             Direction, Flip                    150/180
Double Back Foot Heelflip      Direction, Flip, Flip              500/600
Back foot Shove-It             Direction, Flip                    150/180
360 Back Foot Shove-It         Direction, Flip, Flip              500/600
Old Skool Kickflip             Direction, Flip                    300/360
Varial Kickflip                Direction, Flip                    300/360
360 Flip                       Direction, Flip, Flip              550/660
Varial Heelflip                Direction, Flip                    300/360
360 Heelflip                   Direction, Flip, Flip              500/600
Hardflip                       Direction, Flip                    300/360
360 Hardflip                   Direction, Flip, Flip              500/600
Inward Heelflip                Direction, Flip                    350/420
360 Inward Heelflip            Direction, Flip, Flip              500/600
Front Foot Impossible          Direction, Flip                    525/630
Double Front Foot Impossible   Direction, Flip, Flip             1075/1290
Ollie Airwalk                  Direction, Flip                    500/600
Ollie Airwalk Late Shove-It    Direction, Flip, Flip             1050/1260
Ollie North                    Direction, Flip                    169/203
Ollie North Back Foot Flip     Direction, Flip, Flip             1050/1260
Bigspin Flip                   Direction, Flip                    500/600
FS Bigspin                     Direction, Flip                    500/600
BS Bigspin                     Direction, Flip                    500/600
FS Flip                        Direction, Flip                    500/600
BS Flip                        Direction, Flip                    500/600
Fingerflip                     Direction, Flip                    700/840
Double Fingerflip              Direction, Flip, Flip             1000/1200
180 Varial                     Direction, Flip                    700/840
360 Varial                     Direction, Flip                    900/1080
Heelflip Varial Lien           Direction, Flip                    800/960
Sal Flip                       Direction, Flip                    900/1080
360 Sal Flip                   Direction, Flip, Flip             1150/1380

Grab Tricks

Japan                          Direction, Grab                    350/420
One Foot Japan                 Direction, Grab, Grab                800
Crail Grab                     Direction, Grab                    350/420
Tuck Knee                      Direction, Grab, Grab              400/480
Wrap Around                    Direction, Grab                    450/420
Body Wrap                      Direction, Grab, Grab              600/720
Cannonball                     Direction, Grab                    250/420
Fingerflip Cannonball          Direction, Grab, Grab              500/600
Stalefish                      Direction, Grab                    350/420
Stalefish Tweak                Direction, Grab, Grab              400/480
Benihana                       Direction, Grab                    300/420
Sacktap                        Direction, Grab, Grab               1500
Crossbone                      Direction, Grab                    425/510
Crooked Cop                    Direction, Grab, Grab              550/660
Airwalk                        Direction, Grab                    450/540
Christ Air                     Direction, Grab, Grab              550/660
Indy Nosebone                  Direction, Grab                    350/420
Del Mar Indy                   Direction, Grab, Grab              400/480
Tailgrab                       Direction, Grab                    300/360
One Foot Tailgrab              Direction, Grab, Grab              500/600
Madonna                        Direction, Grab                    750/900
Judo                           Direction, Grab, Grab             1150/1380
FS Shifty                      Direction, Grab                    500/600
BS Shifty                      Direction, Grab, Grab              800/960
Melon                          Direction, Grab                    300/360
Method                         Direction, Grab, Grab              400/480
Nosegrab                       Direction, Grab                    300/360
Rocket Air                     Direction, Grab, Grab              400/480
Mute                           Direction, Grab                    350/420
Seatbelt Air                   Direction, Grab, Grab              500/600
Indy                           Direction, Grab                    300/360
Stiffy                         Direction, Grab, Grab              500/600
Barrel Roll                    Direction, Grab                    800/960

Flip and Roll Tricks

Frontflip                     Grab + Up, Up                   1000
Backflip                      Grab + Down, Down               1000
Roll (left)                   Grab + Left, Left               1000
Roll (right)                  Grab + Right, Right             1000

Transfer Tricks

Spine Transfer                Spine Transfer Button           300
Hip Transfer                  Spine Transfer Button           300
Acid Drop                     Spine Transfer Button           300
Revert                        Spine Transfer Button           300

Special Air Tricks

1-2-3-4                       Directions, Grab or Flip           2500/3000
360 Varial McTwist            Directions, Grab or Flip           5750/6900
540 Flip                      Directions, Grab or Flip           2250/2700
540 Tailwhip                  Directions, Grab or Flip           2500/3000
360 Varial Heelflip Lien      Directions, Grab or Flip           3500/4200
Beaver Blast                  Directions, Grab or Flip           1000/1200
Back Spin Air                 Directions, Grab or Flip           3500/4200
Double Kickflip Varial Indy   Directions, Grab or Flip           2500/3000
FS 540                        Directions, Grab or Flip           5500/6600
Fingerflip Airwalk            Directions, Grab or Flip           2750/3300
Gazelle Underflip             Directions, Grab or Flip           3500/4200
360 Ghetto Bird               Directions, Grab or Flip           3500/4200
Hardflip Late Flip            Directions, Grab or Flip           2500/3000
Indy 900                      Directions, Grab or Flip          11000/13200
Kickflip Backflip             Directions, Grab or Flip           3750/4500
Kickflip Underflip            Directions, Grab or Flip           1750/2100
McTwist                       Directions, Grab or Flip           5000/6000
Quad Heelflip                 Directions, Grab or Flip           3250/3900
Semi Flip                     Directions, Grab or Flip           2500/3000
The 900                       Directions, Grab or Flip           9000/10800
Head Kick Backflip            Directions, Grab or Flip           2550/3060
Half Cab Underflip            Directions, Grab or Flip           3500/4200
No Problem 900                Directions, Grab or Flip           1750/2100
Salute                        Directions, Grab or Flip           1000/1200
Rotisserie                    Directions, Grab or Flip           2500/3000
Board Snap                    Directions, Grab or Flip           2750/3300

Special Grab Tricks

Double Kickflip Madonna       Directions, Grab or Flip           2250/2700
Casper Flip 360 Flip          Directions, Grab or Flip           2500/3000
Bam Bend Air                  Directions, Grab or Flip           1300/1560
BigSpin Shifty                Directions, Grab or Flip           2000/2400
360 Flip Tail Grab            Directions, Grab or Flip           1750/2100
Flamingo                      Directions, Grab or Flip           2000/2400
Samba Flip                    Directions, Grab or Flip           1850/2220
Shifty Shifty                 Directions, Grab or Flip           2500/3000
Sit Down Air                  Directions, Grab or Flip           1200/1440
Endless Kickflip              Directions, Grab or Flip           1200/1440
Darkside Japan                Directions, Grab or Flip           1200/1440
Endless Handflip              Directions, Grab or Flip           1200/1440
Double Fistin'                Directions, Grab or Flip           1450/1740
Don't Feed Phil               Directions, Grab or Flip           1800/2160
Sheckler Grab                 Directions, Grab or Flip           2000/2400

Special Lip Tricks

Heelflip FS Invert            Directions, Grind                  6500/7800
Ho Ho Sad Plant               Directions, Grind                  6750/8100
Russian Boneless              Directions, Grind                  6500/7800
Around The World              Directions, Grind                  7250/8700
BAM                           Directions, Grind                  6750/8100

Special Grind Tricks

360 Shove-It Nosegrind        Directions, Grind                     800
5-0 Fingerflip Nosegrind      Directions, Grind                     500
Big Hitter II                 Directions, Grind                     500
Coffin                        Directions, Grind                     500
Crook BigSpinFlip Crook       Directions, Grind                     500
Elbow Smash                   Directions, Grind                     500
Franklin Grind                Directions, Grind                     600
Nollie 360Flip Crook          Directions, Grind                     800
Fandangle                     Directions, Grind                     500
5050 Switcheroo               Directions, Grind                     400
Grind N Barf                  Directions, Grind                     500
Crooks Darkslide              Directions, Grind                     800
Moonwalk Five-0               Directions, Grind                     800
One Foot Darkslide            Directions, Grind                     800
One Foot Smith                Directions, Grind                     500
Primo Handstand               Directions, Grind                     800
Rodney Primo                  Directions, Grind                     400
Darkslide Handstand           Directions, Grind                     800
Stupid Grind                  Directions, Grind                     500
Tailblock Slide               Directions, Grind                     500
Muska 5-0 Flames              Directions, Grind                     600
Worm Grind                    Directions, Grind                     600
The Bird                      Directions, Grind                     600
Espana Sword Slide            Directions, Grind                     600
Bite Board                    Directions, Grind                     600
Chainsaw Rocker Grind         Directions, Grind                     600
Swimming with Sharks          Directions, Grind                     800
Wax Slide                     Directions, Grind                     600
Hero                          Directions, Grind                     600
Boardslide Bodyvarial         Directions, Grind                     600

Special Manual Tricks

Ahhh yeahhh!                  Directions, Grind                    4000
Casper Handstand              Directions, Grind                    4500
Ho Ho Street Plant            Directions, Grind                    4500
Flip 2 Switch                 Directions, Grind                    4500
Mix It Up                     Directions, Grind                    4500
No Comply 360 Shove-It        Directions, Grind                    4500
One Wheel Nosemanual          Directions, Grind                    4100
Primo                         Directions, Grind                    4000
Rusty Slide Manual            Directions, Grind                    4500
Slam Spinner                  Directions, Grind                    3500
Sproing                       Directions, Grind                    4500
Yeah Right                    Directions, Grind                    3100
Primo Spin                    Directions, Grind                    4500
Paulie Butt Manual            Directions, Grind                    4000
Manual Entertainer            Directions, Grind                    4500
Hot Rod                       Directions, Grind                    4250
Surfer                        Directions, Grind                    4500
Running Manual                Directions, Grind                    4500
Boomerang                     Directions, Grind                    4500

******************************************************************************
6.2 - Story Mode Stats
******************************************************************************

Unlike the previous Tony Hawk's Underground game, you can now take earned stat
points off your Created Skater. You also don't have to wait to get to a
certain point in the game to get all your stat points.

***********
*EASY MODE*
***********
//////////////////////////////////////////////////////////////////////////////
//              Air                  //                Spin                 //
//////////////////////////////////////////////////////////////////////////////
//Your jump height out of a half pipe//     How fast you spin in the air    //
//////////////////////////////////////////////////////////////////////////////
//Air transfer 15 feet               //Land a 360 grab or fliptrick         //
//Air transfer 20 feet               //Land a 540 grab or fliptrick         //
//Land 1 Backflip grab               //Land a 720 grab or fliptrick         //
//Land 1 BS Roll grab                //Do 2 grabs in a combo                //
//Land a 500 point air               //Do 3 grabs in a combo                //
//Land a 1,000 point air             //Do 4 grabs in a combo                //
//Land a 2,000 point air             //Do 5 grabs in a combo                //
//////////////////////////////////////////////////////////////////////////////
//              Lip                  //              Ollie                  //
//////////////////////////////////////////////////////////////////////////////
//    Improves lip stall balance     //   How high you jump on flat ground  //
//////////////////////////////////////////////////////////////////////////////
//Hold a liptrick for 1 second       //Ollie 15 feet                        //
//Hold a liptrick for 3 seconds      //Ollie up 5 feet                      //
//Hold a liptrick for 4 seconds      //Ollie up 10 feet                     //
//Hold a liptrick for 6 seconds      //Ollie down 10 feet                   //
//Hold a liptrick for 7 seconds      //Ollie down 15 feet                   //
//Nose Stall 1 time in a combo       //Sticker Slap 1 time in a combo       //
//Nose Stall 2 times in a combo      //Sticker Slap 2 times in a combo      //
//////////////////////////////////////////////////////////////////////////////
//              Run                  //               Speed                 //
//////////////////////////////////////////////////////////////////////////////
//    How long the run timer lasts   //       Top speed on the ground       //
//////////////////////////////////////////////////////////////////////////////
//Caveman 1 time in a combo          //Land a 1,000 point combo             //
//Caveman 2 times in a combo         //Land a 7,500 point combo             //
//Throw something at 1 ped in a combo//Land a 10,000 point combo            //
//Throw something at 2 ped in a combo//Land a 20,000 point combo            //
//Graffiti Tag 1 time in a combo     //Land a 30,000 point combo            //
//Graffiti Tag 2 times in a combo    //Spine Transfer 1 time in a combo     //
//Get mad and Freak Out              //Spine Transfer 2 times in a combo    //
//////////////////////////////////////////////////////////////////////////////
//            Flip Speed             //               Switch                //
//////////////////////////////////////////////////////////////////////////////
//    Makes flip tricks go faster    //   Max to equal Switch with normal   //
//////////////////////////////////////////////////////////////////////////////
//Do 2 fliptricks in a combo         //Acid Drop 1 time in a combo          //
//Do 3 fliptricks in a combo         //Air 20 feet high                     //
//Do 4 fliptricks in a combo         //Air 30 feet high                     //
//Do 5 fliptricks in a combo         //Land a 3 trick combo                 //
//Do 6 fliptricks in a combo         //Land a 5 trick combo                 //
//Double Kickflip 1 time in a combo  //Land a 7 trick combo                 //
//Double Kickflip 2 times in a combo //Land a 9 trick combo                 //
//////////////////////////////////////////////////////////////////////////////
//               Rail                //               Manual                //
//////////////////////////////////////////////////////////////////////////////
//Improves rail balance when grinding//      Improves manual balance        //
//////////////////////////////////////////////////////////////////////////////
//Grind for 2 seconds                //Manual for 2 seconds                 //
//Grind for 4 seconds                //Manual for 4 seconds                 //
//Grind for 8 seconds                //Manual for 5 seconds                 //
//Grind for 10 seconds               //Manual for 8 seconds                 //
//Natas Spin 1 time in a combo       //Manual 1 time in a combo             //
//50-50 2 times in a combo           //Manual 2 times in a combo            //
//50-50 4 times in a combo           //Manual 3 times in a combo            //
//////////////////////////////////////////////////////////////////////////////

*************
*NORMAL MODE*
*************
//////////////////////////////////////////////////////////////////////////////
//              Air                  //                Spin                 //
//////////////////////////////////////////////////////////////////////////////
//Your jump height out of a half pipe//     How fast you spin in the air    //
//////////////////////////////////////////////////////////////////////////////
//Air transfer 30 feet               //Land a 540 grab or fliptrick         //
//Air transfer 40 feet               //Land a 720 grab or fliptrick         //
//Land 1 Backflip grab               //Land a 900 grab or fliptrick         //
//Land 1 BS Roll grab                //Do 3 grabs in a combo                //
//Land a 5,000 point air             //Do 4 grabs in a combo                //
//Land a 10,000 point air            //Do 6 grabs in a combo                //
//Land a 15,000 point air            //Do 8 grabs in a combo                //
//////////////////////////////////////////////////////////////////////////////
//              Lip                  //              Ollie                  //
//////////////////////////////////////////////////////////////////////////////
//    Improves lip stall balance     //   How high you jump on flat ground  //
//////////////////////////////////////////////////////////////////////////////
//Hold a liptrick for 2 seconds      //Ollie 20 feet                        //
//Hold a liptrick for 4 seconds      //Ollie up 10 feet                     //
//Hold a liptrick for 5 seconds      //Ollie up 20 feet                     //
//Hold a liptrick for 7 seconds      //Ollie down 15 feet                   //
//Hold a liptrick for 8 seconds      //Ollie down 20 feet                   //
//Nose Stall 2 times in a combo      //Sticker Slap 2 times in a combo      //
//FS Noseblunt 2 times in a combo    //Sticker Slap 4 times in a combo      //
//////////////////////////////////////////////////////////////////////////////
//              Run                  //               Speed                 //
//////////////////////////////////////////////////////////////////////////////
//    How long the run timer lasts   //       Top speed on the ground       //
//////////////////////////////////////////////////////////////////////////////
//Caveman 2 times in a combo         //Land a 10,000 point combo            //
//Caveman 3 times in a combo         //Land a 30,000 point combo            //
//Throw something at 2 ped in a combo//Land a 50,000 point combo            //
//Throw something at 4 ped in a combo//Land a 100,000 point combo           //
//Graffiti Tag 2 times in a combo    //Land a 250,000 point combo           //
//Graffiti Tag 3 times in a combo    //Spine Transfer 2 times in a combo    //
//Get mad and Freak Out              //Spine Transfer 4 times in a combo    //
//////////////////////////////////////////////////////////////////////////////
//            Flip Speed             //               Switch                //
//////////////////////////////////////////////////////////////////////////////
//    Makes flip tricks go faster    //   Max to equal Switch with normal   //
//////////////////////////////////////////////////////////////////////////////
//Do 3 fliptricks in a combo         //Acid Drop 2 times in a combo         //
//Do 4 fliptricks in a combo         //Air 40 feet high                     //
//Do 5 fliptricks in a combo         //Air 70 feet high                     //
//Do 8 fliptricks in a combo         //Land a 4 trick combo                 //
//Do 10 fliptricks in a combo        //Land a 6 trick combo                 //
//Double Kickflip 2 times in a combo //Land a 10 trick combo                //
//Triple Kickflip 2 times in a combo //Land a 20 trick combo                //
//////////////////////////////////////////////////////////////////////////////
//               Rail                //               Manual                //
//////////////////////////////////////////////////////////////////////////////
//Improves rail balance when grinding//      Improves manual balance        //
//////////////////////////////////////////////////////////////////////////////
//Grind for 5 seconds                //Manual for 4 seconds                 //
//Grind for 10 seconds               //Manual for 6 seconds                 //
//Grind for 15 seconds               //Manual for 8 seconds                 //
//Grind for 20 seconds               //Manual for 10 seconds                //
//Natas Spin 3 times in a combo      //Manual 3 times in a combo            //
//50-50 3 times in a combo           //Manual 5 times in a combo            //
//Crooked 3 times in a combo         //Pogo 2 times in a combo              //
//////////////////////////////////////////////////////////////////////////////

***********
*SICK MODE*
***********
//////////////////////////////////////////////////////////////////////////////
//              Air                  //                Spin                 //
//////////////////////////////////////////////////////////////////////////////
//Your jump height out of a half pipe//     How fast you spin in the air    //
//////////////////////////////////////////////////////////////////////////////
//Air transfer 40 feet               //Land a 720 grab or fliptrick         //
//Air transfer 60 feet               //Land a 900 grab or fliptrick         //
//Land 2 Backflip grab               //Land a 1080 grab or fliptrick        //
//Land 3 BS Roll grab                //Do 5 grabs in a combo                //
//Land a 10,000 point air            //Do 10 grabs in a combo               //
//Land a 20,000 point air            //Do 20 grabs in a combo               //
//Land a 40,000 point air            //Do 30 grabs in a combo               //
//////////////////////////////////////////////////////////////////////////////
//              Lip                  //              Ollie                  //
//////////////////////////////////////////////////////////////////////////////
//    Improves lip stall balance     //   How high you jump on flat ground  //
//////////////////////////////////////////////////////////////////////////////
//Hold a liptrick for 3 second       //Ollie 30 feet                        //
//Hold a liptrick for 5 second       //Ollie up 20 feet                     //
//Hold a liptrick for 8 second       //Ollie up 25 feet                     //
//Hold a liptrick for 10 second      //Ollie down 25 feet                   //
//Hold a liptrick for 13 second      //Ollie down 35 feet                   //
//BS Boneless 3 times in a combo     //Sticker Slap 4 time in a combo       //
//Gymnast Plant 3 times in a combo   //Sticker Slap 6 times in a combo      //
//////////////////////////////////////////////////////////////////////////////
//              Run                  //               Speed                 //
//////////////////////////////////////////////////////////////////////////////
//    How long the run timer lasts   //       Top speed on the ground       //
//////////////////////////////////////////////////////////////////////////////
//Caveman 3 time in a combo          //Land a 100,000 point combo           //
//Caveman 4 times in a combo         //Land a 400,000 point combo           //
//Throw something at 4 ped in a combo//Land a 750,000 point combo           //
//Throw something at 7 ped in a combo//Land a 1,500,000 point combo         //
//Graffiti Tag 2 time in a combo     //Land a 3,000,000 point combo         //
//Graffiti Tag 3 times in a combo    //Spine Transfer 3 time in a combo     //
//Get mad and Freak Out              //Spine Transfer 6 times in a combo    //
//////////////////////////////////////////////////////////////////////////////
//            Flip Speed             //               Switch                //
//////////////////////////////////////////////////////////////////////////////
//    Makes flip tricks go faster    //   Max to equal Switch with normal   //
//////////////////////////////////////////////////////////////////////////////
//Do 5 fliptricks in a combo         //Acid Drop 4 time in a combo          //
//Do 10 fliptricks in a combo        //Air 60 feet high                     //
//Do 20 fliptricks in a combo        //Air 100 feet high                    //
//Do 30 fliptricks in a combo        //Land a 25 trick combo                //
//Do 50 fliptricks in a combo        //Land a 50 trick combo                //
//Double Kickflip 2 time in a combo  //Land a 75 trick combo                //
//Triple Kickflip 2 times in a combo //Land a 100 trick combo               //
//////////////////////////////////////////////////////////////////////////////
//               Rail                //               Manual                //
//////////////////////////////////////////////////////////////////////////////
//Improves rail balance when grinding//      Improves manual balance        //
//////////////////////////////////////////////////////////////////////////////
//Grind for 10 seconds               //Manual for 6 seconds                 //
//Grind for 15 seconds               //Manual for 10 seconds                //
//Grind for 20 seconds               //Manual for 14 seconds                //
//Grind for 25 seconds               //Manual for 17 seconds                //
//Natas Spin 5 times in a combo      //Pogo 5 times in a combo              //
//Crooked 5 times in a combo         //Casper 6 times in a combo            //
//Darkslide 5 times in a combo       //Half Cab Impossible 6 times in a combo/
//////////////////////////////////////////////////////////////////////////////

******************************************************************************
6.3 - Classic Mode Stats
******************************************************************************

***********
*Barcelona*
***********
1. Grind the fishing net off to the right of the bridge.

2. In front of the hospital across the street, high above the quarter pipe
   with the multiple window balconies. Either climb the balconies or air off
   the quarter pipe.

3. Go to the top of Guell Park and enter the Tram tower door to get on top.
   Drop off the front side of the roof to grab the stat.

4. Release the bull, you will then be teleported back to the starting point.
   Go to the right of the subway entrance and use the brick quarter pipe to
   air into a grind just below the roof's ledge to the Museo Del Medevil. When
   you grind around the corner you will recieve the point.

5. Wallride the side of the movie theater on the smaller area across the
   bridge. Grind the top of the wall and ollie into the stat point.

***********
*Australia*
***********
1. from the starting point turn right and go along the front of the tannish
   building. Go straight ahead to the buildings on the right wall, use the
   quarter pipe in the pinkish buildings alcove and grind the U shaped railing
   to the left.

2. Go down the big set of stairs and grind the railing on the right. Use the
   kinked end to ollie up onto the roof of the life guard building and grind
   around it.

3. From the starting point, turn to the right and go down the parking lot. You
   will see a white climbable pole near the sidewalk. Climb it and grind
   towards the street. Get the point on the sign.

4. Get on the balcony of the restaraunt and use the quarter pipe in the back
   corner.

5. Air over the headless green statue, where the head should be.

**********
*Skatopia*
**********
1. Go to the house behind the blue Skatopia sign and climb on to the top of
   the A-Fram roof.

2. Go to the right side of the open garage and climb the tree closest to the
   Bigfoot graffiti, on the side of the garage. Jump over and grab the lowest
   railing on the garage and shimmy over to the edge. Climb up the railing and
   quickly jump over to the solid rooftop. Carefully walk over to the stat
   point making sure not to fall in any holes.

3. Climb the mountain side across from the open garage. Use the vertical
   zipline to launch up in the air, move off to the left a little to fall back
   down on top of the stat point.

4. Go to the right side of the barn on the edge of the level. Use the concrete
   quarter pipe to air up and grind the wooden fence towards the start of the
   level. Wallride the mountain side and wallie at the end to grab the point.

5. Go to the left of the barn on the edge of the level. Climb the tree that is
   all by itself to grab the point.

********
*BERLIN*
********
1. From the starting point, jump in the fountain and drop down one section.

2. Go to the yellow building in the back left corner of the building. Use the
   quarter pipe over by Gretchen's Bar to air up to the vent. Go towards the
   corner and climb the ladder up to the top. Walk around to the front of the
   building and climb the concrete blocks, then double jump on the billboard.

3. Gotten when you do "Acid Drop from the 4 Beer-steins" at drop #3.

4. Go to the red and white building across from the Berlin Platz and ollie
   onto one of the ledges. Climb the ladder in the corner to the top and grind
   the ledge towards the Sonata building.

5. Go to the front of the church and jump on the ledge. Go to the left side
   and double jump off the building to grab it.

*********
*AIRPORT*
*********
1. From the starting point, move forward and air off the middle black and
   white railing in the middle of the first slope leading down. Grind on the
   light fixture straight ahead and transfer it over to the next light. Ollie
   off into the point.

2. Go back to the circular baggage conveyor belt, air up the back left quarter
   pipe.

3. Heading towards the bottom of the airport, climb on top of the white dome
   payphone structure. Then jump and climb on top of the light fixture over
   head, grinding back towards the starting point.

4. Climb on top of the security system before the circular chairs leading to
   the back part of the level. Jump off the highest point of the security
   device.

5. Get in the basement of the airport at the very end of the level. In the
   middle of this area, use the crates to reach it.

********
*SCHOOL*
********
1. From the starting point, use the quarter pipe straight ahead and launch up
   onto the roof. Turn around and use the kicker.

2. Go down the stairs to the large area below. Climb the brick wall that is by
   itself and grind it towards the stat point.

3. Heading towards the swimming pools, climb the left quarter pipe and then
   jump up to the roof of the school building.

4. Climb the ladder to the middle diving board.

5. Heading up the path to the starting point from the swimming pools, take the
   rail over to the building.

**************
*DOWNHILL JAM*
**************
1. From the starting point, ollie up the kicker on the right side to grind the
   right pipe above. Ollie off to grab it at the end.

2. Following the concrete pathway downhill instead of the pipe over the gorge,
   air off the second to last kicker with the valve on it. Land on the rock
   across the gorge and air off the next kicker towards it.

3. Right after landing, use the kicker on the right side to air into a grind
   on the pipes above. Grind them to the end and ollie off into the point.

4. After passing through the dam, air off the kicker on the right side. Grind
   the top of the billboard and ollie off.

5. Before the last slope to the finish line, use the quarter pipe on the right
   side to air up into a grind on the rail high up. Grind it all the way to
   the end and ollie off.

*************
*NEW ORLEANS*
*************
1. From the starting point, turn left and head to the end of the street. Get
   off your board and jump underneath the point.

2. From #1, jump the fence and head through the bar with the huge hurricane
   drink. Use the quarter pipe outside the Back door jazz building.

3. Next to the entrance of the yellow Nawlins building is a ladder to the
   left. Climb it to the second balcony.

4. Get on the roof of the yellow building by climbing the rest of the ladder.
   Jump over to the Green Goddess roof and use the quarter pipe to the right.

5. Go to the corner of the Mardi Gras Empire building to the right of the
   ferry. Jump up to the ledge and get it.

**********
*TRAINING*
**********
1. Air over the half pipe in the original warehouse room.

2. In the original warehouse, use the quarter pipe against the back right wall
   to air up and grind the rail to the right. Ollie off and grind the light
   fixture above.

3. Go into the new warehouse, jump on the double stack of boxes and over to
   the power box in the pool of water. Climb the ladder to the top.

4. Use the quarter pipe to the right of the funbox behind the tomato crate to
   air into a grind on rail overhead. Then air transfer over to the parrallel
   rail.

5. Go underneath the large funbox and use the quarter pipe on the back wall to
   air up to the stat point.

********
*BOSTON*
********
1. From the starting point, turn down the right road and use the first quarter
   pipe you see on the right side. Air up and smash through the window to
   enter the room.

2. Go to the side of the library facing the boat. Use the right quarter pipe
   to air up and grab the point.

3. Get on the roof of the library and spine transfer to the roof of the
   building getting renovated. Use the quarter pipe up here, against the
   church to air up to the point.

4. Go to the right of the State Building, next to Jeers. Use the quarter pipe
   on the bank wall to air into a grind on the rail above and grind it all the
   way around to the opposite side of the bank.

5. Get on the awning of the hospital. Using the right quarter pipe, air up
   into a grind on the rail above and grind it to the right. You will then
   go on a phone wire and grind it to the end of the construction site.

********
*CANADA*
********
1. From the starting point, head forward and use the bulldozer quarter pipe to
   air up and grab the banner up on the top. Pull yourself up and jump over to
   the electrical wire behind the banner and grab on to it. Shimmy over to the
   corner away from the starting point. Jump up to grab the stat point.

2. Jump the fence into the skate park, and go to the back half of it, standing
   next to the totem pole. Grind the fence from the totem pole to the back of
   the skate park and ollie off at the end, landing on the iceberg across the
   water.

3. grind the rail in front of the large totem pole towards the wooded area.
   Your grind will automatically transfer you into a grind on the wire going
   from the skatepark to the wooded area.

4. Climb the large stump in the middle of the wooded area and jump towards the
   point. Hang on to the branch it is attached to if you have to.

5. Head up the back path and grind the rope next to the machine with the lever
   on it, this will raise the quarter pipe ahead. Now launch off the quarter
   pipe to reach the covered half pipe. Ollie over to the leaning half pipe
   and grind the train track rail closest to the the half pipe.

**************
*PHILADELPHIA*
**************
1. From the starting point, turn around and head to the street. Turn left at
   the street and jump off your board. Double jump the side of the building.

2. Continue down the street from #1 and turn left at the last sidewalk in
   front of the red brick building. Use the kicker planter in front of the
   building to air up to the balcony above. Now hop off the board and double
   jump onto the roof of the building.

3. Drop off the building and head to the large fountain in the middle of the
   area. Grind the bronze pipe leading to the middle of the fountain and
   transfer the grind to the circular piece.

4. Climb the tall planter to the left of the fountain and boneless off the end
   to grab the point in mid-air.

5. Go to the blueish green building and grind up the ramps railing on the left
   side. transfer the grind up the electrical wire and grind past the first
   pole. This will smash the gates to the skatepark. Drop down and enter the
   second to the right entrance. Use the kicker to air into the stat point.

*************
*LOS ANGELES*
*************
1. At the starting point, go down the steps and turn to the right. Wallride up
   the side of the building and grind the ledge near the end.

2. Use the quarter pipe on the side of the Findley Tower building to air up
   into a grind on the scaffolding above. Ollie off into the point above the
   street.

3. Go behind the Findley Tower building and wallride up the front of the brick
   steps into a grind on the ledge. Quickly transfer the grind onto the rail
   above and ollie into the point.

4. Follow the road to the fire truck by the flaming barrell. Turn left on the
   road, climb the last tree on the left.

5. Grind the four earthquake rails around the building in front of the
   starting point. One to the left of the building, one going through the main
   hallway of the building, one in front of the building, and one off to the
   right of the back of the building. Go back to the starting point and turn
   towards the building in front of you. Grind the cable attached to the
   sidewalk up to the roof of the building, ollie over to the now ruined road.
   Air up using the plywood leaning against the road to reach the ledge ahead.
   Now jump out to the point to get it.

**************
*THE TRIANGLE*
**************
1. From the starting point, turn right and air up on the tail side of the
   crashed plane to bust through the tail to the point.

2. Turn to the left a little more and head over to the crashed helicopter. Go
   on the other side of the hill and turn back to the helicopter, use the
   quarter pipe to air up into the point.

3. Turn to the mountain and use the quarter pipe to air up onto the path on
   the mountain. go around to the right until you come to another quarter pipe
   and spine transfer over into a helipad area. Go up the ramp in the middle
   and use the quarter pipe in here to grab the point.

4. Drop off the mountain and climb the stone walkway to the second level at
   the left end. Walk to the end of the path and enter the opening to the
   right.

5. Jump onto the large half sunken ship and go to the front of it. Grind the
   front post out to the point.

******************************************************************************
6.4 - Skater Stats and Specials
******************************************************************************

Finding Extra Skaters opens additional Special Trick Slots for a total of 11
slots. Certain skaters in the Secret Skaters section unlock new special tricks
but they aren't put in the trick slots automatically so I didn't list them.

/////////////////
//Custom Skater//
/////////////////
Air - 3     Spin - 3
Lip - 3     Ollie - 3
Run - 3     Speed - 3
Flip - 3    Switch - 3
Rail - 3    Manual - 3

McTwist - Right, Down + Grab button
Kickflip Underflip - Up, Right + Flip button
Tailblock Slide - Right, Down + Grind button
One Wheel Nosemanual - Down, Up + Grind button

/////////////
//Tony Hawk//
/////////////
Air - 10    Spin - 10
Lip - 9     Ollie - 7
Run - 6     Speed - 10
Flip - 7    Switch - 8
Rail - 9    Manual - 7

360 Varial McTwist - Right, Left + Grab button
Indy 900 - Right, Down + Grab button
Endless Handflip - Left, Down + Grab button
Surfer - Up, Down + Grab button

/////////////////
//Bob Burnquist//
/////////////////
Air - 8     Spin - 9
Lip - 9     Ollie - 7
Run - 7     Speed - 10
Flip - 8    Switch - 10
Rail - 9    Manual - 7

Shifty Shifty - Up, Down + Grab button
Samba Flip - Left, Right + Grab button
Darkside Japan - Left, Down + Grab button
Boardslide Bodyvarial - Left, Right + Grind button

///////////////
//Eric Koston//
///////////////
Air - 7     Spin - 7
Lip - 6     Ollie - 9
Run - 8     Speed - 8
Flip - 8    Switch - 10
Rail - 10   Manual - 10

Fandangle - Up, Right + Grind button
Yeah Right - Right, Left + Grind button
Endless Kickflip - Left, Right + Grab button
No Problem 900 - Right, Up + Grab button

///////////////
//Bam Margera//
///////////////
Air - 8     Spin - 8
Lip - 9     Ollie - 8
Run - 10    Speed - 8
Flip - 8    Switch - 9
Rail - 9    Manual - 8

Bam Bend Air - Up, Right + Grab button
BAM - Down, Up + Grind button
Grind N Barf - Left, Right + Grind button
Chainsaw Rocker Grind - Down, Right + Grind button

/////////////////
//Rodney Mullen//
/////////////////
Air - 7     Spin - 9
Lip - 7     Ollie - 8
Run - 7     Speed - 6
Flip - 10   Switch - 10
Rail - 10   Manual - 10

5-0 Fingerflip Nosegrind - Right, Left + Grind button
Rodney Prime - Right, Down + Grind button
HalfCab Underflip - Up, Down + Flip button
Primo Spin - Left, Right + Grind button

//////////////
//Chad Muska//
//////////////
Air - 7     Spin - 8
Lip - 7     Ollie - 10
Run - 8     Speed - 8
Flip - 9    Switch - 8
Rail - 10   Manual - 9

Moonwalk Five-O - Right, Down + Grind button
Rusty Slide Manual - Left , Right + Grind button
Muska 5-0 Flames - Left, Right + Grind button
Worm Grind - Down, Up + Grind button

/////////////////
//Ryan Sheckler//
/////////////////
Air - 10    Spin - 8
Lip - 10    Ollie - 7
Run - 4     Speed - 8
Flip - 10   Switch - 8
Rail - 10   Manual - 10

Swimming with the Sharks - Up, Down + Triangle
Sheckler Grab - Up, Right + Grab

////////////////
//Mike Vallely//
////////////////
Air - 8     Spin - 8
Lip - 8     Ollie - 9
Run - 10    Speed - 10
Flip - 8    Switch - 7
Rail - 8    Manual - 8

Flip 2 Switch - Down, Up + Grind button
Flamingo - Down, Right + Grab button
Around the World - Up, Right + Grind button
Boomerang - Right, Left + Grind button

///////////
//Wee-Man//
///////////
Air - 8     Spin - 5
Lip - 10    Ollie - 9
Run - 10    Speed - 10
Flip - 5    Switch - 10
Rail - 8    Manual - 10

Elbow Smash - Left, Right + Grind button
Headkick Backflip - Down, Up + Grab button
Flamingo - Down, Right + Grab button
Slam Spinner - Left, Right + Grind button

////////////////
//Ben Franklin//
////////////////
Air - 6     Spin - 5
Lip - 4     Ollie - 1
Run - 2     Speed - 5
Flip - 6    Switch - 6
Rail - 6    Manual - 6

Franklin Grind - Down, Up + Grind button

////////////////
//Bull Fighter//
////////////////
Air - 6     Spin - 9
Lip - 9     Ollie - 3
Run - 9     Speed - 7
Flip - 3    Switch - 8
Rail - 9    Manual - 9

Espana Sword Slide - Down, Left + Grind button

///////////////////
//Graffiti Tagger//
///////////////////
Air - 8     Spin - 7
Lip - 7     Ollie - 7
Run - 10    Speed - 8
Flip - 8    Switch - 6
Rail - 6    Manual - 6

Double Fistin - Down, Left + Grab button

/////////////////
//Shrimp Vendor//
/////////////////
Air - 8     Spin - 8
Lip - 8     Ollie - 8
Run - 9     Speed - 8
Flip - 8    Switch - 7
Rail - 8    Manual - 8

Rotisserie - Left, Down + Grab button

//////////
//Jester//
//////////
Air - 10    Spin - 10
Lip - 9     Ollie - 9
Run - 9     Speed - 9
Flip - 9    Switch - 9
Rail - 9    Manual - 9

Manual Entertainer - Up, Down + Triangle

/////////
//Shrek//
/////////
Air - 10    Spin - 10
Lip - 10    Ollie - 10
Run - 10    Speed - 10
Flip - 10   Switch - 10
Rail - 10   Manual - 10

Board Snap - Right, Left + Circle
Wax Slide - Left, Down + Triangle

//////////////////
//C.O.D. Soldier//
//////////////////
Air - 10    Spin - 10
Lip - 10    Ollie - 10
Run - 10    Speed - 10
Flip - 10   Switch - 10
Rail - 10   Manual - 10

Hero - Left, Right + Grind
Salute - Right, Down + Circle

******************************************************************************
6.5 - Unlockables
******************************************************************************

THPS1 Tony Hawk has appeared in my list to be playable when completing 100% of
story mode, but he doesn't appear in the list of unlocked characters until you
complete classic mode on normal difficulty. This was verified multiple times,
so I have added this skater twice to the list.

When collecting all the gaps I only recieved five cheat codes as an award, but
with a cheat device you can unlock four more codes.

There is NO cheat codes movie, it is a rumor.

///////////
//SKATERS//
///////////
Ben Franklin - Complete the Find Ben Franklin goal in Boston's Story Mode

Bull Fighter - Complete the Free the Bull Fighter goal in Barcelona's Story
               Mode

Graffiti Tagger - Complete the Find the Graffiti Tagger goal in Berlin's Story
                  Mode

Shrimp Vendor - Complete the Find the Shrimp Vendor goal in Australia's Story
                Mode

Jester - Complete the Find the Jester goal in New Orleans Story Mode

Ryan Sheckler - Complete the Find Ryan Sheckler goal in Skatopia's Story Mode

Shrek - Complete Story Mode (Easy Difficulty)

Phil Margera - Complete Story Mode (Easy Difficulty)

Alien - Complete Story Mode (Easy Difficulty)

Geeky Kid - Complete Story Mode (Easy Difficulty)

Space Monkey 1 - Complete Story Mode (Easy Difficulty)

The Hand - Complete Story Mode (Normal Difficulty)

Paulie 'Wheels of Fury' Ryan - Complete Story Mode (Normal Difficulty)

Alien Doctor - Complete Story Mode (Normal Difficulty)

Boat Captain - Complete Story Mode (Normal Difficulty)

Lost Soul 1 - Complete Story Mode (Normal Difficulty)

Call of Duty Soldier - Complete Story Mode (Sick Difficulty)

Nigel Baeverhausen - Complete Story Mode (Sick Difficulty)

German Drunk 1 - Complete Story Mode (Sick Difficulty)

Mime - Complete Story Mode (Sick Difficulty)

Zombie 1 - Complete Story Mode (Sick Difficulty)

Aborigine - Complete 100% goals in Story Mode (Any Difficulty)

Camera Man - Complete 100% goals in Story Mode (Any Difficulty)

Construction Worker - Complete 100% goals in Story Mode (Any Difficulty)

Cut Chemist - Complete 100% goals in Story Mode (Any Difficulty)

German Drunk 2 - Complete 100% goals in Story Mode (Any Difficulty)

Graffiti Punk - Complete 100% goals in Story Mode (Any Difficulty)

Hospital Attendant - Complete 100% goals in Story Mode (Any Difficulty)

Lifeguard - Complete 100% goals in Story Mode (Any Difficulty)

Mayan - Complete 100% goals in Story Mode (Any Difficulty)

Revolutionary Soldier - Complete 100% goals in Story Mode (Any Difficulty)

Voodoo Doctor - Complete 100% goals in Story Mode (Any Difficulty)

THPS1 Tony Hawk - Complete 100% goals in Story Mode (Any Difficulty)

THPS1 Tony Hawk - Complete Classic Mode (Normal Difficulty)

Steve-O - Complete Classic Mode (Normal Difficulty)

Alien Leader - Complete Classic Mode (Normal Difficulty)

Inline Skater - Complete Classic Mode (Normal Difficulty)

Ramp Kid - Complete Classic Mode (Normal Difficulty)

Jesse James - Complete Classic Mode (Sick Difficulty)

Natas Kaupas - Complete Classic Mode (Sick Difficulty)

Bigfoot - Complete Classic Mode (Sick Difficulty)

The Imp - Complete Classic Mode (Sick Difficulty)

Space Monkey 2 - Complete Classic Mode (Sick Difficulty)

Australian Cop - Complete 100% goals in Classic Mode (Any Difficulty)

Bratwurst Vendor - Complete 100% goals in Classic Mode (Any Difficulty)

Corn Vendor - Complete 100% goals in Classic Mode (Any Difficulty)

German Cop - Complete 100% goals in Classic Mode (Any Difficulty)

German Drunk 3 - Complete 100% goals in Classic Mode (Any Difficulty)

Horn Player - Complete 100% goals in Classic Mode (Any Difficulty)

Lost Soul 2 - Complete 100% goals in Classic Mode (Any Difficulty)

Metal Detector Guy - Complete 100% goals in Classic Mode (Any Difficulty)

Pirate - Complete 100% goals in Classic Mode (Any Difficulty)

Skatopia Punk - Complete 100% goals in Classic Mode (Any Difficulty)

Zombie 2 - Complete 100% goals in Classic Mode (Any Difficulty)

Boxer - Collect gaps on all 15 levels

Flute Player - Collect gaps on all 15 levels

Guitar Player - Collect gaps on all 15 levels

Lounge Singer - Collect gaps on all 15 levels

Lost Soul 3 - Collect gaps on all 15 levels

Mayan with Tiki Mask - Collect gaps on all 15 levels

Paramedic - Collect gaps on all 15 levels

Security Guard - Collect gaps on all 15 levels

Skaboto - Collect gaps on all 15 levels

Space Monkey 3 - Collect gaps on all 15 levels

Wiener Vendor - Collect gaps on all 15 levels

Bigfoot One - Collect gaps on all 15 levels

//////////
//LEVELS//
//////////
Pro Skater - Complete Story Mode (Any Difficulty)

The Triangle - Complete Classic Mode (Any Difficulty)

//////////
//VIDEOS//
//////////
Skatopia - Unlock Skatopia in Story Mode

World Destruction Tour - Complete Story Mode (Any Difficulty)

Pro Bails 1 - Complete Classic Mode (Any Difficulty)

Pro Bails 2 - Complete 100% goals in Story Mode (Any Difficulty)

Neversoft - Complete 100% goals in Classic Mode (Any Difficulty)

//////////
//CHEATS//
//////////
Always Special - Collect gaps on all 15 levels

Perfect Rail - Collect gaps on all 15 levels

Perfect Skitch - Collect gaps on all 15 levels

Perfect Manual - Collect gaps on all 15 levels

Moon Gravity - Collect gaps on all 15 levels

Cool Specials - Cheat Device only (?)

Rollerskates - Cheat Device only (?)

Kid Mode - Cheat Device only (?)

Fire - Cheat Device only (?)

******************************************************************************
6.6 - Music Lyrics
******************************************************************************

The Doors
Faith No More
Jimmy Eat World
Less than Jake
Living Legends
Rancid
The Ramones
The Sugarhill Gang
Violent Femmes

******************************
*The Doors - Break on through*
******************************
You know the day destroys the night
Night divides the day
Tried to run
Tried to hide
Break on through to the other side
Break on through to the other side
Break on through to the other side, yeah

We chased our pleasures here
Dug our treasures there
But can you still recall
The time we cried
Break on through to the other side
Break on through to the other side

Yeah!
C'mon, yeah

Everybody loves my baby
Everybody loves my baby
She get
She get
She get
She get
Yeah

I found an island in your arms
Country in your eyes
Arms that chain us
Eyes that lie
Break on through to the other side
Break on through to the other side
Break on through, oww!
Oh, yeah!

Made the scene
Week to week
Day to day
Hour to hour
The gate is straight
Deep and wide
Break on through to the other side
Break on through to the other side
Break on through
Break on through
Break on through
Break on through
Yeah, yeah, yeah, yeah
Yeah, yeah, yeah, yeah, yeah

********************************
*Faith No More - Midlife Crisis*
********************************
Go on and wring my neck
Like when a rag gets wet
A little discipline
For my pet genius
My head is like a lettuce
Go on and dig your thumbs in
I cannot stop giving
I'm thirty-something
Sense of security
Like pockets jingling
Midlife crisis
Suck ingenuity
Down through the family tree
You're perfect, yes, it's true
But without me you're only you
Your menstruating heart
It ain't bleedin' enough for two
It's a midlife crisis...
What an inheritance
The salt and the Kleenex
Morbid self attention
Bending my pinky back
A little discipline
A donor by habit
A little discipline
Rent an opinion
Sense of security
Holding blunt instrument
I'm a perfectionist
And perfect is a skinned knee
You're perfect, yes, it's true
But without me you're only you
Your menstruating heart
It ain't bleeding enough for two
It's a midlife crisis...

************************
*Jimmy Eat World - Pain*
************************
I don't feel the way I've ever felt. 
I know. 
I'm gonna smile and not get worried. 
I try but it shows. 

Anyone can make what I have built. 
And better now 
Anyone can find the same white pills. 
It takes my pain away. 

It's a lie. A kiss with opened eyes. 
And she's not breathing back. 
Anything but bother me. 
(It takes my pain away) 
Never mind these are horrid times. 
Oh oh oh 
I can't let it bother me. 

I never thought I'd walk away from you. 
I did. 
But it's a false sense of accomplishment. 
Every time I quit 

Anyone can see my every flaw. 
It isn't hard. 
Anyone can say they're above this all. 
It takes my pain away. 

It's a lie. A kiss with opened eyes. 
And she's not breathing back. 
Anything but bother me. 
(It takes my pain away) 
Never mind these are horrid times. 
Oh oh oh 
I can't let it bother me. 

I can't let it bother me. 

It takes my pain away. 

It's a lie. A kiss with opened eyes. 
And she's not breathing back. 
Anything but bother me. 
(It takes my pain away) 
Never mind these are horrid times. 
Oh oh oh 
I can't let it bother me

****************
*Less than Jake*
****************
There's a black cloud over this house
That's been around for 3 years now
There's a thunderstorm inside
And it won't go away

That's why they call it a union
That's why they call it a union
So both of you please forgive me tonight
That's why they call it a union
So please forgive me tonight

I remember him turning around
He said, "Son, I'll be leaving now,
I can't be the person that you want me to be
And then she said, "So things aew finally ending now,
I knew you'd be walking out,
You can't be the person that you want me to be."

3 years of all the arguments
3 years of all this silence
Has been enough to last me a lifetime
3 years of all the arguments
3 years of all this pain

That's why they call it a union
That's why they call it a union
So both of you please forgive me tonight
That's why they call it a union
So please forgive me tonight

I can't look at the pictures anymore
Because i know how it's run its course
And i know hoe the story ends
I know it ends

There's a black cloud over this house
That's been around for 3 years now
There's a thunderstorm inside,
And another fight tonight

There's a black cloud over this house
That's been around for 3 years now
There's a thunderstorm tonight
And it won't go away, no it won't go away

********************************
*Living Legends - Night Prowler*
********************************
[Chorus](Slug)
You don't know me but you'd like to
Why'd you think I stood beside you?
Not concerned with how this might fall
Nature become prowl at nightfall

(Grouch)
When the sun begins to dim
And eventually the day dies
And the mood prepares to sway
That's where another way lies
Glow of the liquor store lights
Set the scene for no rights
Let's convene, discuss the scheme
And hope it flows how we dream
Tonight can make or break you if you let it
Someone set it out for you to let it out
Now don't regret it
Get embedded to the back drop
Positioned there with your cash crop
Envision night as the last stop
Don't miss the train
It's time to gain, strain, aim, fire
Blame, reign, **** and then retire
I'm liar past eleven, after one I'm on the run
Till the sun comes up tomorrow
I'm working, you're having fun
Not too devious, but that's me
Spontaneous if you ask me
But then again, I'm blending in.

(Sunspot)
Step to the beat, walk to the beat
Talk to the beat, live to the beat
Rock to the beat, **** to the beat
Dance to the beat, pay to the beat
Fight to the beat, you get l-l-lost to the beat
Police walk the beat, kill to the beat
Steel to the heat, terrorize kill no retreat
Prowl to the beat, how did a V-O weak scandal oh spray vandal
Walk the streets I hear footsteps on the streets
Someone's following me on the streets
Like racism on the streets
Can't even have a new car on the streets
Police prowl on the streets
They got you sittin' on the streets
Runnin' ya L's, what in the hell?
Runnin' on tell, they see a black man they get scared as hell
Like did somebody escape from jail
You feel em' prowlin' when you walkin'
Some rooms when you walk in like boom
I wanna just break ****, I wanna re-create ****
I wanna take **** you say and use it against you
Act a damn fool like crackheads do
Like your mama do

[Chorus](Slug)
You don't know me but you'd like to
Why'd you think I stood beside you?
Not concerned with how this might fall
Nature become prowl at nightfall

(Slug)
Dusk, thus the beginning is on until dawn
Trust regardless of the daily
Really nothings wrong
I'm still breathin' and here's another evening
From the fortress
I leave for my course of tonight's achievements
There's no grievance in my pocket
Just a couple of dollars, a pen and hopefully my wallet
Because my man over here has got the hook up at the front door
Long as my ID's right what more could they want for?
Yeah we in there
Like fluoride, off the wall on the left side
A room full of pride, I'm consumed by the tune applied
This ****in' DJ is tight man
I can already feel the minutes being added to my life span
MC Lyte paper thin drink tickets from the staff
Now it's time to make a friend and see if I can make her laugh
Hey princess, I got a lot of dialog
So I'm gonna line it up for you to get high and try to follow
Light up another false sense of security
Play a game of twenty questions
You can test my purity
And as the world comes down on me
And as I go down on her�¦ night prowler

(PSC)
I'm out when the freaks come out
Way after dusk
After the time when the opening acts get they time to bust
The nightshift I prowl and observe like the owl
Surroundings minus the scowl
Wise and well endowed
In the mental! Well renowned
Ghetto pass every town
PSC! Nice 2 meet you, oh you know about this wow!
Your ex-boyfriend showed you all about this how?
Can I thank him for training such a beauty
It fits my style
Compliments exchanged
Plus 5 dollars change
Signed my name on the poster
And I kept it in the holster like I'm supposed ta
Now, what would you do in the clutch
If you get a ***** hug after dusk?

[Chorus](Slug)
You don't know me but you'd like to
Why'd you think I stood beside you?
Not concerned with how this might fall
Nature become prowl at nightfall

*************************
*Rancid - Fall Back Down*
*************************
Don't worry about me, I'm gonna make it alright
Got my enemies crossed out in my sight
I take a bad situation gonna make it right
In the shadows of darkness I stand in the light
You see it's our style to keep it true
I've had a bad year, a lot to go through
I've been knocked out, beat down, black and blue
She's not the one coming back for you
She's not the one coming back for you

If I fall back down, you're gonna help me back up again
If I fall back down, you're gonna be my friend
If I fall back down, you're gonna help me back up again
If I fall back down, you're gonna be my friend
It takes disaster to learn a lesson

You're gonna make it through the darkest night
Some people betray one and cause treason
We're gonna make everything alright
Well the worst of times, now, they don't phase me
Even if I look and act really crazy
I went way down, she betrayed me
Now my vision is no longer hazy
I'm very lucky to have my crew
They stood by me when she flew
I've been knocked out, beat down, black and blue
She's not the one coming back for you
She's not the one coming back for you

If I fall back down, you're gonna help me back up again
If I fall back down, you're gonna be my friend

*****************************************
*The Ramones - Rock and Roll High School*
*****************************************
Well I don't care about history
Rock, rock, rock'n'roll high school
'Cause that's not where I wanna be
Rock, rock, rock'n'roll high school
I just wanna have some kicks
I just wanna get some chicks
Rock, rock, rock, rock, rock'n'roll high school

Well the girls out there knock me out, you know
Rock, rock, rock'n'roll high school
Cruisin' around in my GTO
Rock, rock, rock'n'roll high school
I hate the teachers and the principal
Don't wanna be taught to be no fool
Rock, rock, rock, rock, rock'n'roll high school

Fun fun rock'n'roll high school
Fun fun rock'n'roll high school
Fun fun rock'n'roll high school
Fun fun, oh baby

**************************************
*The Sugarhill Gang - Rappers Delight*
**************************************
i said a hip hop the hippie the hippie 
to the hip hip hop, a you dont stop 
the rock it to the bang bang boogie say up jumped the boogie 
to the rhythm of the boogie, the beat 
now what you hear is not a test--i'm rappin to the beat 
and me, the groove, and my friends are gonna try to move your feet 
see i am wonder mike and i like to say hello 
to the black, to the white, the red, and the brown, the purple and yellow 
but first i gotta bang bang the boogie to the boogie 
say up jump the boogie to the bang bang boogie 
let's rock, you dont stop 
rock the riddle that will make your body rock 
well so far youve heard my voice but i brought two friends along 
and next on the mike is my man hank 
come on, hank, sing that song 

check it out, i'm the c-a-s-an-the-o-v-a 
and the rest is f-l-y 
ya see i go by the code of the doctor of the mix 
and these reasons i'll tell ya why 
ya see i'm six foot one and i'm tons of fun 
and i dress to a t 
ya see i got more clothes than muhammad ali and i dress so viciously 
i got bodyguards, i got two big cars 
that definitely aint the wack 
i got a lincoln continental and a sunroof cadillac 
so after school, i take a dip in the pool 
which really is on the wall 
i got a color tv so i can see 
the knicks play basketball 
hear me talkin bout checkbooks, credit cards 
more money than a sucker could ever spend 
but i wouldnt give a sucker or a bum from the rucker 
not a dime til i made it again 
ya go hotel motel whatcha gonna do today (say what) 
ya say im gonna get a fly girl gonna get some spankin 
drive off in a def oj 
everybody go, hotel motel holiday inn 
say if your girl starts actin up, then you take her friend 
master gee, am I mellow 
its on you so what you gonna do 

well it's on n on n on on n on 
the beat dont stop until the break of dawn 
i said m-a-s, t-e-r, a g with a double e 
i said i go by the unforgettable name 
of the man they call the master gee 
well, my name is known all over the world 
by all the foxy ladies and the pretty girls 
i'm goin down in history 
as the baddest rapper there could ever be 
now i'm feelin the highs and ya feelin the lows 
the beat starts gettin into your toes 
ya start poppin ya fingers and stompin your feet 
and movin your body while youre sittin in your seat 
and the damn ya start doin the freak 
i said damn, right outta your seat 
then ya throw your hands high in the air 
ya rockin to the rhythm, shake your derriere 
ya rockin to the beat without a care 
with the sureshot m.c.s for the affair 
now, im not as tall as the rest of the gang 
but i rap to the beat just the same 
i dot a little face and a pair of brown eyes 
all im here to do ladies is hypnotize 
singin on n n on n on n on 
the beat dont stop until the break of dawn 
singin on n n on n on on n on 
like a hot buttered a pop da pop da pop dibbie dibbie 
pop da pop pop ya dont dare stop 
come alive yall gimme what ya got 
i guess by now you can take a hunch 
and find that i am the baby of the bunch 
'but that's okay i still keep in stride 
cause all i'm here to do is just wiggle your behind 
singin on n n on n on n on 
the beat dont stop until the break of dawn 
singin on n n on n on on n on 
rock rock yall throw it on the floor 
im gonna freak ya here im gonna feak ya there 
im gonna move you outta this atmosphere 
cause im one of a kind and ill shock your mind 
ill put t-t-tickets in your behind 
i said 1-2-3-4, come on girls get on the floor 
a-come alive, yall a-gimme what ya got 
cause im guaranteed to make you rock 
i said 1-2-3-4 tell me wonder mike what are you waitin for? 

i said a hip hop the hippie to the hippie 
the hip hip hop, a you dont stop 
the rock it to the bang bang boogie say up jumped the boogie 
to the rhythm of the boogie, the beat 
skiddlee beebop a we rock a scoobie doo 
and guess what america we love you 
cause ya rock and ya roll with so much soul 
you could rock till you're a hundred and one years old 
i dont mean to brag i dont mean to boast 
but we like hot butter on our breakfast toast 
rock it up baby bubbah 
baby bubbah to the boogie da bang bang da boogie 
to the beat beat, its so unique 
come on everybody and dance to the beat 

[funk] 

i said a hip hop the hippie the hippie 
to the hip hip hop, a you dont stop 
rock it out baby bubbah to the boogie da bang bang 
the boogie to the boogie da beat 

i said i cant wait til the end of the week 
when im rappin to the rhythm of a groovy beat 
and attempt to raise your body heat 
just blow your mind so that you cant speak 
and do a thing but a rock and shuffle your feet 
and let it change up to a dance called the freak 
and when ya finally do come in to your rhythmic beat 
rest a little while so ya dont get weak 
i know a man named hank 
he has more rhymes than a serious bank 
so come on hank sing that song 
to the rhythm of the boogie da bang bang da bong 

well, im imp the dimp the ladies pimp 
the women fight for my delight 
but im the grandmaster with the three mcs 
that shock the house for the young ladies 
and when you come inside, into the front 
you do the freak, spank, and do the bump 
and when the sucker mcs try to prove a point 

we're treacherous trio, we're the serious joint 
a from sun to sun and from day to day 
i sit down and write a brand new rhyme 
because they say that miracles never cease 
i've created a devastating masterpiece 
i'm gonna rock the mike til you cant resist 
everybody, i say it goes like this 
well i was comin home late one dark afternoon 
a reporter stopped me for a interview 
she said she's heard stories and she's heard fables 
that i'm vicious on the mike and the turntables 
this young reporter i did adore 
so i rocked a vicious rhyme like i never did before 
she said damn fly guy im in love with you 
the casanova legend must have been true 
i said by the way baby what's your name 
said i go by the name of lois lane 
and you could be my boyfiend you surely can 
just let me quit my boyfriend called superman 
i said he's a fairy i do suppoose 
flyin through the air in pantyhose 
he may be very sexy or even cute 
but he looks like a sucker in a blue and red suit 
i said you need a man who's got finesse 
and his whole name across his chest 
he may be able to fly all through the night 
but can he rock a party til the early light 
he cant satisfy you with his little worm 
but i can bust you out with my super sperm 
i go do it, i go do it, i go do it, do it , do it 
an i'm here an i'm there i'm big bang hank, im everywhere 
just throw your hands up in the air 
and party hardy like you just dont care 
let's do it dont stop yall a tick a tock yall you dont stop 
go hotel motel what you gonna do today(say what) 
im gonna get a fly girl gonna get some spank drive off in a def oj 
everybody go hotel motel holiday inn 
you say if your girl starts actin up then you take her friend 
i say skip, dive, what can i say 
i cant fit em all inside my oj 
so i just take half and bust them out 
i give the rest to master gee so he could shock the house 

it was twelve o'clock one friday night 
i was rockin to the beat and feelin all right 
everybody was dancin on the floor 
doin all the things they never did before 
and then this fly fly girl with a sexy lean 
she came into the bar, she came into the scene 
as she traveled deeper inside the room 
all the fellas checked out her white sasoons 
she came up to the table, looked into my eyes 
then she turned around and shook her behind 
so i said to myself, its time for me to release 
my vicious rhyme i call my masterpiece 
and now people in the house this is just for you 
a little rap to make you boogaloo 
now the group ya hear is called phase two 
and let me tell ya somethin we're a helluva crew 
once a week we're on the street 
just a-cuttin' the jams and making it free 
for you to party ya got to have the movies 
so we'll get right down and give you the groove 
for you to dance you gotta get hype 
so we'll get right down for you tonight 
now the system's on and the girls are there 
ya definitely have a rockin affair 
but let me tell ya somethin there's still one fact 
that to have a party ya got to have a rap 
so when the party's over you're makin it home 
and tryin to sleep before the break of dawn 
and while ya sleepin ya start to dream 
and thinkin how ya danced on the disco scene 
my name appears in your mind 
yeah, a name you know that was right on time 
it was phase two just a doin a do 
rockin ya down cause ya know we could 
to the rhythm of the beat that makes ya freak 
come alive girls get on your feet 
to the rhythm of the beat to the beat the beat 
to the double beat beat that it makes ya freak 
to the rhythm of the beat that says ya go on 
on n on into the break of dawn 
now i got a man comin on right now 
he's guaranteed to throw down 
he goes by the name of wonder mike 
come on wonder mike do what ya like 

like a can of beer that's sweeter than honey 
like a millionaire that has no money 
like a rainy day that is not wet 
like a gamblin fiend that does not bet 
like dracula with out his fangs 
like the boogie to the boogie without the boogie bang 
like collard greens that dont taste good 
like a tree that's not made out of wood 
like goin up and not comin down 
is just like the beat without the sound no sound 
to the beat beat, ya do the freak 
everybody just rock and dance to the beat 
have you ever went over a friends house to eat 
and the food just aint no good 
i mean the macaroni's soggy the peas are mushed 
and the chicken tastes like wood 
so you try to play it off like you think you can 
by sayin that youre full 
and then your friend says momma he's just being polite 
he aint finished uh uh that's bull 
so your heart starts pumpin and you think of a lie 
and you say that you already ate 
and your friend says man there's plenty of food 
so you pile some more on your plate 
while the stinky foods steamin your mind starts to dreamin 
of the moment that it's time to leave 
and then you look at your plate and your chickens slowly rottin 
into something that looks like cheese 
oh so you say that's it i got to leave this place 
i dont care what these people think 
im just sittin here makin myself nauseous 
with this ugly food that stinks 
so you bust out the door while its still closed 
still sick from the food you ate 
and then you run to the store for quick relief 
from a bottle of kaopectate 
and then you call your friend two weeks later 
to see how he has been 
and he says i understand about the food 
baby bubbah but we're still friends 
with a hip hop the hippie to the hippie 
the hip hip a hop a you dont stop the rockin 
to the bang bang boogie 
say up jump the boogie to the rhythm of the boogie the beat 
i say hank can ya rock 
can ya rock to the rhythm that just dont stop 
can ya hip me to the shoobie doo 
i said come on make the make the people move 

i go to the halls and then ring the bell 
because i am the man with the clientele 
and if ya ask me why i rock so well 
a big bang, i got clientele 
and from the time i was only six years old 
i never forgot what i was told 
it was the best advice that i ever had 
it came from my wise dear old dad 
he said sit down punk i wanna talk to you 
and dont say a word until i'm through 
now there's a time to laugh a time to cry 
a time to live and a time to die 
a time to break and a time to chill 
to act civilized or act real ill 
but whatever ya do in your lifetime 
ya never let a mc steal your rhyme 
so from sixty six til this very day 
ill always remember what he had to say 
so when the sucker mcs try to chump my style 
i let them know that i'm versatile 
i got style finesse and a little black book 
that's filled with rhymes and i know you wanna look 
but there's a thing that separates you from me 
and that's called originality 
because my rhymes are on from what you heard 
i didnt even bite and not a god d--m word 
and i say a little more later on tonight 
so the sucker mc's can bite all night 
a tick a tock yall a beat beat yall 
a lets rock yall ya dont stop 
ya go hotel motel whatcha gonna do today (say what) 
ya say im gonna get a fly girl gonna get some spankin 
drive off in a def oj 
everybody go hotel motel holiday inn 
ya say if your girl starts actin up then you take her friends 
a like that yall to the beat yall 
beat beat yall ya dont stop 
a master gee am I mellow? 
its on you so whatcha gonna do 

well like johnny carson on the late show 
a like frankie croker in stereo 
well like the barkay's singin holy ghost 
the sounds to throw down they're played the most 

its like my man captain sky 
whose name he earned with his super sperm 
we rock and we dont stop 
get off yall im here to give you whatcha got 
to the beat that it makes you freak 
and come alive girl get on your feet 
a like a perry mason without a case 
like farrah fawcett without her face 

like the barkays on the mike 
like gettin right down for you tonight 
like movin your body so ya dont know how 
right to the rhythm and throw down 

like comin alive to the master gee 
the brother who rocks so viciously 
i said the age of one my life begun 
at the age of two i was doin the do 
at the age of three it was you and me 
rockin to the sounds of the master gee 
at the age of four i was on the floor 
givin all the freaks what they bargained for 
at the age of five i didnt take no jive 
with the master gee its all the way live 
at the age of six i was a pickin up sticks 
rappin to the beat my stick was fixed 
at the age of seven i was rockin in heaven dontcha know i went off 
i got right on down to the beat you see 
gettin right on down makin all the girls 
just take of their clothes to the beat the beat 
to the double beat beat that makes you freak 
at the age of eight i was really great 
cause every night you see i had a date 
at the age of nine i was right on time 
cause every night i had a party rhyme 
goin on n n on n on on n on 
the beat dont stop until the break of dawn 
a sayin on n n on n on on n on... 
like a hot buttered de pop de pop de pop 
a saying on n n on n on on n on 
cause i'm a helluva man when i'm on the mike 
i am the definate feast delight 
cause i'm a helluva man when i'm on the mike 
i am the definate feast delight 
come to the master gee you see 
the brother who rocks so viciously

****************************
*Violent Femmes - Add It Up*
****************************
Day after day
I will walk and I will play
But the day after today
I will stop
And I will start my way
Why can't I get just one kiss
Why can't I get just one kiss
Believe me there'd be somethings that I wouldn't miss
But I look at your pants and I need I need a kiss
Why can't I get just one screw
Why can't I get just one screw
Believe me I know what to do
But something won't let me make love to you
Why can't I get just one f*ck
Why can't I get just one f*ck
I guess it's something to do with luck
But I waited my whole life for just one
Day afterday
I get angry
And I will say
That the day
Is in my sight
When I'll take a bow
And say goodnight

******************************************************************************
6.7 - Codes
******************************************************************************

PlayStation 2 In-game Codes
XBOX In-game Codes
PlayStation 2 Code Breaker Version 7+ Codes
PlayStation 2 Action Replay MAX Codes
Gamecube Action Replay Codes

///////////////////////////////
//PlayStation 2 In-game Codes//
///////////////////////////////

oldskool - Unlocks Natas Kaupas
straightedge - Infinite Rail Balance
sellout - Unlocks Nigel Beaverhausen
aprilsman - Unlocks Phil Margera
likepaulie - Infinite Special

//////////////////////
//XBOX In-game Codes//
//////////////////////
4wheeler - Unlocks Paulie
straightedge - Infinite Rail Balance

///////////////////////////////////////////////
//PlayStation 2 Code Breaker Version 7+ Codes//
///////////////////////////////////////////////

Mastercode (Must Be On)
B4336FA9 4DFEFB79
0090E7C8 17B24F4C
8341C29D 9D30092F
E4019D86 359533ED

Infinite Special (Must perform one trick to activate)
658C5C9E 9DA1539F
15A7D32E F8E1AAC9

Quick Score Gain
7557362C 70015BE6

Super Score Gain
E95D8B7E AA1396C8

Hella Score Gain
B3630F96 AA24E468

Max Score After 1 Trick
EB56C489 63CBC807
98E07CF1 0EBA99AA
53DB3DD9 538EF68F
B7CA5C54 4DA3BADB

Infinite Run During Combo
4D85E8CC 5633F0B9
692C6E50 0CD74A40

Infinite Time
79B2A99F 258DB650

All Gaps (View the Gap List for the current level, maxes current gap list)
3BFDAFE6 0299D9AD
EE7158F8 440E2F4D
36FA325A 8F1C6BC7
32C62116 EFCD621F

Have All Stat Points Story Mode (View stats and add stars)
E6299938 D967E55D
5AE755B1 DAAB3B24
150A548E 98463E1C
D658EDA0 C7AE4C6C

Unlock Everything (Use by itself with no other codes on)
93ADF544 7D589754 (All Movies, All Modes Complete, All Skaters, All Cheats,
00BCC087 2A140BF7  All Levels)
DE9912D0 A1F31605 (Save game, reset, go through the options turning settings
B0DACFB7 66A982B5  back to normal, use the "remove invisible players" code)
4A03F054 4C576641

Max Story Mode Points
B7CC6F63 DCF02414
86E2BD22 BF632392
0DCC945C EB046734
4F26E27B 8BC49E7A

View Game Progress For Classic Mode Goals Complete
74A7D783 7A336EC8
333F5B63 8197A5C6
D1DCC2CD 5B38E879
714E8EF6 F5F21860

Change Level For Max Points For Story
A0734993 A66BF2CF
22CB103F 0DE9CF07
9DA69BF6 8BD8A3FE
3DC01068 DD17DC3E

Invisible Skaters (saveable code, makes the skaters you start with invisible)
D825D1B2 37D6CE7E

Remove Invisible Players (If you saved the Invisible Skater code, this lets
BA5B51DE 80CC6405        you see them again)

Max Story Mode Points (Alternate)
0D6697B0 42510E57

Have All Classic Mode Goals Complete
03831CFC 952BE5F7

Have All Modes Complete
D4B77541 D43439D2

Always Win Goal
CF6F4F02 CEF92FCA

Super Slow Motion
9E6C2CB0 1D3DA72E

Slow Motion
08C86F69 5B093386

Hyper Mode
5602DACA E9EC2651

Super Hyper Mode
8EB5BB90 EEABC32D

Paper Thin Skater
F8BCB12A 4EB617BB

Ultra Tiny Skater
F8BCB12A 4EB617BB
013818C0 E9A771E4
19816761 E24531E5

Super Tiny Skater
4585F937 DF822D80
A6880786 4D416DFB
56CA7F6D 01E7D537

Tiny Skater
CF540EAA 0CA72BE3
5CE8A861 36F99E3D
8B34ED36 B8234289

Halfsize Skater
EAE848C1 00BF8C0D
32BD7CB4 CB7078D0
ECCE3285 4A35389F

Larger Skater
45D69CA8 767F5231
B64789FD 476A0C88
D54D2D66 1860CE0E

Huge Skater
A781737E D61FA9E3
D585F236 7EA8A71B
12FD7ADC DBCE385C

Ultra Huge Skater
C18D5144 C0837DA8
D4F72E92 2C07F402
2CC778B1 B5A14D7E

Max Story Mode Points All Levels
8269EAF8 AEA183EA
8375C565 94DD243A
99B2063F 8FE384E7
F2C70CA6 B0603D74

Max Classic Mode Goals Complete All Levels
B249FA84 B1BD3B77
DB56088B 1EAD0FF2
60DDC6D3 109BF14A
8FEDB155 BBA7622A
EC093496 28A03516
3C76ABBA 30E93AF8
DED143D4 B1666B8C

Unlock All Free Skate Levels
FA405105 DF101096
2447D18A 8774567F
1667E795 FEEE3C8F

Unlock All Story Mode Levels
59E0AAD8 43D053DD

Unlock All Classic Mode Levels
09002E34 06F31082
B7C42265 C63FEA4D
CB530152 C45CFA6A

Unlock All cheats
6E04F2E2 BBB20512
14C45662 047A0F88
FD06EA89 D729C150

Unlock All characters
21C3DFD5 126AD684
4F90FB70 ED38F003

/////////////////////////////////////////
//PlayStation 2 Code Breaker Version 1+//
/////////////////////////////////////////

Mastercode
FAA259A9 3208D15F

Always Special
2A532E2B 24030001

Infinite Special
2A072AE8 34020C00
2A032AE8 AE22007C
2A0B2AE8 34020001
2AF72AE8 AE220080

Run (Mid Combo)
2A7F1398 00000000

Press R3 For Slow Motion
2AF32E26 24020001

10* Score Multiplier
2AB72AFD 3C014120
2A832AFD 3C014120

100* Score Multiplier
2AB72AFD 3C014C28
2A832AFD 3C014C28

1000* Score Multiplier
2AB72AFD 3C01447A
2A832AFD 3C01447A

8000* Score Multiplier
2AB72AFD 3C0145FA
2A832AFD 3C0145FA

All Arcade Levels & cheats
2AA79B8D FFFFFFFF
2ABB9B8D FFFFFFFF

All Story Levels & Shrek & Cheats
2ADF9B8C FFFFFFFF
2ADB9B8C FFFFFFFF

All Classic Mode Levels
2A5CC8FD 9488060E
2A58C8FD 35080001
2A44C8FD A488060E
2A40C8FD 8C880624
2A4CC8FD 3401FF80
2A48C8FD 00010900
2A34C8FD 01014025
2A30C8FD AC880624
2A3CC8FD 8C880628
2A38C8FD 35084000
2A24C8FD AC880628

All Story Mode Levels
2A20C8FD 8C8805FC
2A2CC8FD 35083FE0
2A28C8FD AC8805FC
2A14C8FD 94880622
2A10C8FD 35087E00
2A1CC8FD A4880622

All Free Skate Levels
2A18C8FD 8C8805FC
2A04C8FD 35080002
2A00C8FD AC8805FC
2A0CC8FD 9488060A
2A08C8FD 3508FFC0
2AF4C8FD A488060A
2AF0C8FD 8C88060C
2AFCC8FD 350800F1
2AF8C8FD AC88060C

Freeze Arcade Timer
Press Select & L1 To activate, Select & R1 to stop.
DA26A565 B20EFD29
2A7B29F8 00000000
DA26A565 B20EF129
2A7B29F8 00621823

Never Fail Goal 
2A0B2A94 080AA184
2AF72A94 00000000

Easy Story Mode Complete
2AE4C8FD 8C88060C
2AE0C8FD 35080800
2AECC8FD AC88060C

Normal Story Mode Complete
2AE8C8FD 8C88060C
2AD4C8FD 35081000
2AD0C8FD AC88060C

Sick Story Mode Complete
2ADCC8FD 8C88060C
2AD8C8FD 35082000
2AC4C8FD AC88060C

Normal Classic Mode Complete
2AC0C8FD 8C88060C
2ACCC8FE 35084000
2AC8C8FE AC88060C

Sick Classic Mode Complete
2AB4C8FE 8C88060C
2AB0C8FE 35088000
2ABCC8FE AC88060C

All Story Mode Points
2AB8C8FE 24081770
2AA4C8FE A48805D8

All Classic Goals Complete
2AA0C8FE 24080082
2AACC8FE A08805EE

All Level Gaps (View gaps through pause menu)
2ACCC8FD 24020063
2AC8C8FD 03E00008
2AB4C8FD AC820044
2A532F88 08030800

Unlock All Skaters
2ABCC8FD 8C8805FC
2AB8C8FD 3508C000
2AA4C8FD AC8805FC
2AA0C8FD 8C88062C
2AACC8FD 35080595
2AA8C8FD AC88062C
2A94C8FD 8C880600
2A90C8FD 35084000
2A9CC8FD AC880600
2A98C8FD 94880626
2A84C8FD 3508F700
2A80C8FD A4880626
2A8CC8FD 8C880628
2A88C8FD 350803FC
2A74C8FD AC880628

Unlock All Cheats
2A70C8FD 948805FE
2A7CC8FD 35081500
2A78C8FD A48805FE
2A64C8FD 8C880600
2A60C8FD 3508003A
2A6CC8FD AC880600
2A68C8FD 94880622
2A54C8FD 35080003
2A50C8FD A4880622

Very Small Player
2ADBA1B4 3F000000
2AC7A1B4 3F000000
2AC3A1B4 3F000000

Small Player
2ADBA1B4 3F400000
2AC7A1B4 3F400000
2AC3A1B4 3F400000

Big Player
2ADBA1B4 3FC00000
2AC7A1B4 3FC00000
2AC3A1B4 3FC00000

Giant Player
2ADBA1B4 40000000
2AC7A1B4 40000000
2AC3A1B4 40000000

Monster Player
2ADBA1B4 40400000
2AC7A1B4 40400000
2AC3A1B4 40400000

Maxed Ollie
2A67A2B4 43800000

Maxed Spin
2A6FA2B4 43400000

Maxed Speed
2A63A2B4 42800000

Maxed Run
2A7BA2B4 7F000000

Other Stats Maxed Out
2A7FA2B4 42000000
2A6BA2B4 42000000
2A57A2B4 42000000
2A53A2B4 42000000
2A5FA2B4 42000000
2A5BA2B4 42000000

Ultra Slow Motion
2A631DAE 3E800000
2A6F1DAE 3E800000

Slow Motion
2A631DAE 3F000000
2A6F1DAE 3F000000

Quicker Game
2A631DAE 40000000
2A6F1DAE 40000000

Hyper Mode (walk through walls)
2A631DAE 40400000
2A6F1DAE 40400000

Speed Enabler (Use for the speed codes below)
2A64C8FE 03E00008
2A60C8FE C620515C
2A9333CB 0C030854

Super Slow
2A7CC8FE 3C013E80
2A78C8FE AE21515C

Slow
2A7CC8FE 3C013F00
2A78C8FE AE21515C

Fast
2A7CC8FE 3C014000
2A78C8FE AE21515C

Super Fast
2A7CC8FE 3C014040
2A78C8FE AE21515C

No Out of Bounds (Set custom restart)
2A1B02C4 00000000

Create A Park Space (Adds more space to the meter)
2A87173A 00000000

no slow reverts
2AB72CA6 00000000

Infinite Typing (Needs keyboard)
2A5B0317 00000000

Infinite Typing (Alternate, Needs keyboard)
2A400317 00000000

/////////////////////////////////////
//PlayStation 2 GameShark Version 3//
/////////////////////////////////////

Mastercode
980AA9F7 78388E55
28160665 A148B26C
2836CBD6 7842696F

Mastercode (Alternate)
F0363F40 0000000E

Always Special
202ED668 24030001

Infinite Special
202A13B4 34020C00
202A13B8 AE22007C
202A13C0 34020001
202A13C4 AE220080

Run (Mid Combo)
2031834C 00000000

Press R3 For Slow Motion
202ED9C8 24020001

10* Score Multiplier
202A2004 3C014120
202A2038 3C014120

100* Score Multiplier
202A2004 3C014C28
202A2038 3C014C28

1000* Score Multiplier
202A2004 3C01447A
202A2038 3C01447A

8000* Score Multiplier
202A2004 3C0145FA
202A2038 3C0145FA

All Arcade Levels & cheats
20B97014 FFFFFFFF
20B97010 FFFFFFFF

All Story Levels & Shrek & Cheats
20B96FEC FFFFFFFF
20B96FF0 FFFFFFFF

All Classic Mode Levels
200C2070 9488060E
200C2074 35080001
200C2078 A488060E
200C207C 8C880624
200C2080 3401FF80
200C2084 00010900
200C2088 01014025
200C208C AC880624
200C2090 8C880628
200C2094 35084000
200C2098 AC880628

All Story Mode Levels
200C209C 8C8805FC
200C20A0 35083FE0
200C20A4 AC8805FC
200C20A8 94880622
200C20AC 35087E00
200C20B0 A4880622

All Free Skate Levels
200C20B4 8C8805FC
200C20B8 35080002
200C20BC AC8805FC
200C20C0 9488060A
200C20C4 3508FFC0
200C20C8 A488060A
200C20CC 8C88060C
200C20D0 350800F1
200C20D4 AC88060C

Freeze Arcade Timer
Press Select & L1 To activate, Select & R1 to stop.
D0B4AF02 0000FBFE
202B2350 00000000
D0B4AF02 0000F7FE
202B2350 00621823

Never Fail Goal 
202A87C0 080AA184
202A87C4 00000000

Easy Story Mode Complete
200C20D8 8C88060C
200C20DC 35080800
200C20E0 AC88060C

Normal Story Mode Complete
200C20E4 8C88060C
200C20E8 35081000
200C20EC AC88060C

Sick Story Mode Complete
200C20F0 8C88060C
200C20F4 35082000
200C20F8 AC88060C

Normal Classic Mode Complete
200C20FC 8C88060C
200C2100 35084000
200C2104 AC88060C

Sick Classic Mode Complete
200C2108 8C88060C
200C210C 35088000
200C2110 AC88060C

All Story Mode Points
200C2114 24081770
200C2118 A48805D8

All Classic Goals Complete
200C211C 24080082
200C2120 A08805EE

All Level Gaps (View gaps through pause menu)
200C2000 24020063
200C2004 03E00008
200C2008 AC820044
202D7368 08030800

Unlock All Skaters
200C2010 8C8805FC
200C2014 3508C000
200C2018 AC8805FC
200C201C 8C88062C
200C2020 35080595
200C2024 AC88062C
200C2028 8C880600
200C202C 35084000
200C2030 AC880600
200C2034 94880626
200C2038 3508F700
200C203C A4880626
200C2040 8C880628
200C2044 350803FC
200C2048 AC880628

Unlock All Cheats
200C204C 948805FE
200C2050 35081500
200C2054 A48805FE
200C2058 8C880600
200C205C 3508003A
200C2060 AC880600
200C2064 94880622
200C2068 35080003
200C206C A4880622

Very Small Player
20A367F0 3F000000
20A367F4 3F000000
20A367F8 3F000000

Small Player
20A367F0 3F400000
20A367F4 3F400000
20A367F8 3F400000

Big Player
20A367F0 3FC00000
20A367F4 3FC00000
20A367F8 3FC00000

Giant Player
20A367F0 40000000
20A367F4 40000000
20A367F8 40000000

Monster Player
20A367F0 40400000
20A367F4 40400000
20A367F8 40400000

Maxed Ollie
20A26754 43800000

Maxed Spin
20A2675C 43400000

Maxed Speed
20A26758 42800000

Maxed Run
20A26750 7F000000

Other Stats Maxed Out
20A2674C 42000000
20A26760 42000000
20A26764 42000000
20A26768 42000000
20A2676C 42000000
20A26770 42000000

Ultra Slow Motion
203F5158 3E800000
203F515C 3E800000

Slow Motion
203F5158 3F000000
203F515C 3F000000

Quicker Game
203F5158 40000000
203F515C 40000000

Hyper Mode (walk through walls)
203F5158 40400000
203F515C 40400000

Speed Enabler (Use for the speed codes below)
200C2158 03E00008
200C215C C620515C
20113628 0C030854

Super Slow
200C2150 3C013E80
200C2154 AE21515C

Slow
200C2150 3C013F00
200C2154 AE21515C

Fast
200C2150 3C014000
200C2154 AE21515C

Super Fast
200C2150 3C014040
200C2154 AE21515C

No Out of Bounds (Set custom restart)
204237B0 00000000

Create A Park Space (Adds more space to the meter)
2035E534 00000000

no slow reverts
20305904 00000000

Infinite Typing (Needs keyboard)
20420A70 00000000

Infinite Typing (Alternate, Needs keyboard)
20420A7B 00000000

/////////////////////////////////////////
//PlayStation 2 Action Replay MAX Codes//
/////////////////////////////////////////

Mastercode
J1PZ-DTVU-PX3QG
TR9G-PD1V-31QPD
VQJE-J2GT-CY2GC
HMMK-3YAX-UNRK3
DAA3-QWNU-68M2X
8J24-6EVP-RRZBZ
E1NT-T8FA-7VFPY
1FMA-QGPK-7FZDG
N5HY-64DR-UFRMY
0MZQ-V7PA-ZH7MN
U84T-J65P-XKCRJ
E541-YRB2-BH996
89MB-6KE1-RXHP6
KZZC-BG2V-EHYX7
6FY9-4T0Y-HP56E
03AH-5PBC-9K2T7
KXKA-ERKY-56G8F

AR Below 3.14 Fix
Use this code if you have an AR max below 3.14
RK49-2HKF-DCD6J
8TXM-DB5J-VWBW1
HJ1N-8ZXP-2E5G6
2DYC-PWYN-ZRGHW
WEYM-M2QP-W5N0Q
4YG4-TXZ5-VZRKD

Always Special
QZBZ-EA2D-DG8Z6
NK6Z-3MTB-N33DK

Press R3 For Slow Motion
84PX-VF05-R3JZR
T5BB-KXUY-KX4XW

All Arcade Levels & cheats
G7ZJ-YQXF-B606R
1651-478K-HUUCR
0WME-JA9K-JT6FH

All Story Levels & Shreck & Cheats
TTQP-NAQN-HU5PG
P5UG-Q12X-ZCQ9J
C6TK-ZV9T-N7T58

Freeze Arcade Timer
Press Select & L3 To activate, Select & R3 to stop.
0BM7-8WY0-8DU2M
EEWE-4VDB-NX921
20JA-3T8U-CP4DK
KGC5-B005-0VK50
ZMQN-032U-P7A8B

Never Fail Goal
4H09-HGA1-NC8XP
QQQK-WVFT-WUYWC
467T-8E9V-X0N6X

Size Codes
F19N-MTHX-ZGRT3

Very Small Player
NPW3-NUK0-C15BC
NDGG-0CNH-DXE5E
52JG-V3ZZ-QP8MA
UDQ4-BYYG-RTPAG

Small Player
TPQ0-YZWD-RJKYA
1KW1-NTAW-DXHFF
3RR1-1NBW-EKZ6V
858K-9WBQ-573VQ

Big Player
N76T-AUDG-98DRR
VG91-3MJD-ZYH22
WT5Z-667Q-4QBUZ
UBFE-7T0K-W1P54

Giant Player
Z5EG-64BH-27778
GQZ0-DB3K-CFK4E
TTN4-52KD-JAA0D
KPK6-5NV0-X0N9E

Monster Player
Q4RP-4GD8-D046J
NUG6-28K0-6F2UV
JCA9-M1NU-5KHZT
4XHZ-FCGZ-GEEU5

Stats Codes
4UGZ-PDV2-09GJY

Maxed Ollie
GHDG-B3KT-F52N6
2HCY-K72R-XEG4W

Maxed Spin
UM0J-WKD4-CXYDQ
DPTX-D42H-75AR2

Maxed Speed
K5VE-DGYX-5T50N
TN59-A35K-M61K7

Maxed Run
PHH0-XFPE-P2Q4A
1648-G46V-JJ3HP

Other Stats Maxed Out
WP6R-T631-0CGKJ
5BPZ-XPN8-J78CH
Z5TH-21T7-JYZTC
QRFU-WXKX-HTZVZ
AWU5-6DYB-PGAWE
10V4-596V-W75PZ
FAEQ-W7RG-05Y4E

Speed Codes
NRZR-HZAJ-7H81Q

Ultra Slow Motion
569V-Y0CW-W1CZR
QRN8-U1E0-ZP39D
E28T-BG3Y-YEX8Q

Slow Motion
88KX-FB9M-BBFV5
TDMR-ZHFP-VCCZT
FBYF-F7FQ-YGF7Y

Quicker Game
RRB9-D90A-J8NQJ
FENT-YH9N-4N0MQ
KAF0-CM0K-MAY63

Hyper Mode
WGAM-RNU8-6P6F5
C6FW-MWED-M5A93
GB8N-UF73-D87WV

////////////////////////////////
//Gamecube Action Replay Codes//
////////////////////////////////

(M) 
4XV8-4XEB-KFTNJ
5HQE-FCM2-B3JMG

Max Score
FPQF-7ZE1-PEF51
R841-C7EU-20QPY

All Stat Goals Complete
WH95-NBE3-PGNYG
E7P5-YNPP-X94RN
39AR-R1TV-YJYDD
ZAEY-DFBT-REUY8
39AR-R1TV-YJYDD

Hold A For Super Jump (Off Board)
N38P-7FBR-8B81U
4J0B-GNAR-VRKVN
V5FT-3ZMY-2YV26
8NG6-PVA3-KX3PQ

SUPER STAT CODES:
1MUB-TGZT-RNFZB

Super Ollie
1XYE-QZ9X-ADQY9
ANK8-Z98F-P0GR2

Super Speed
V5D9-6V8B-VCZC3
D2VH-QNMY-9U5MV

Super Spin
3MPN-197W-W06G1
3QGC-5YMZ-G3NET

UNLOCK CODES:
P69Q-97QP-700CQ

All Levels Unlocked
MRRY-T9DG-UUQP6
7UBP-673Y-FMEMC
CD0U-KG5T-K8J2H

All Game Modes Complete
FUQW-WRP6-ZARGY
XMJG-TM83-D09B8

All Classic Mode Goals Complete
7JKW-BK17-UEFZC
9DAP-XUFF-36TR6

Lots Of Cheats Unlocked
VV9T-KHJD-2AW37
2RTJ-M4V5-TXA6A
JTQ1-4HE7-JAQ4A
9CWB-UG86-ME5M3

******************************************************************************
6.8 - Interesting Things
******************************************************************************

Some things may be unsuitable for children under the age of thirteen, which is
why the game is rated Teen.

/////////////////
//Create-A-Park//
/////////////////
Floating Objects - Lower the ground once and place whatever object you want.
                   Now cut it into the clipboard. Now lower the ground twice
                   and past what you just cut. Now cut the sunken object
                   again. Now lower the ground all the way down. Paste the
                   object and lower some more. Now select test play, save it
                   and load it up again, or switch themes. The object will now
                   be floating high above the hole. To lower the ground, raise
                   a piece of land next to it and place an object on the
                   raised object, as well as the raised ground. You can now
                   lower the object down. Leaving one space in between the
                   normal ground and the raise object, you can put another
                   object under the half pipe and raise the ground. Repeat
                   until the ground under the floating object is level with
                   the rest of the ground and you still have your floating
                   object. To raise the floating object place a hole in the
                   ground and stick an object in the hole and lower the ground
                   under the floating object, now raise the ground with the
                   non-floating object under the floating object.

////////////
//TRAINING//
////////////

No Secret Room - The Secret Room gap is no longer in the level. This was
                 achieved by an ollie off the outside of the half pipe into
                 the room suspended above the middle of the half pipe.

//////////
//BOSTON//
//////////
Cheers joke - From where you start, second building to the left with the red
              awnings above the windows. A sign that says Jeers imitating the
              tv show Cheers.

Star Wars Kid - From the starting point, turn right and head to the apartments
                right before the construction site. Using the quarter pipe on
                the right side, jump through the window into the room above.
                Here you will see the Star Wars Kid and can have him dance for
                you.

Goat "Dancer" -  From the starting point, turn right and head to the
                 apartments right before the construction site. Using the
                 quarter pipe on the left side, jump through the window to the
                 room above. Here you will see a random pedestrian dancing to
                 a goat sitting in the chair.

800-555-2151 - This phone number is found on the side of the Water Tour car.
               Calling it gets you a number that doesn't exist.

The Lon Wang Theater - From the starting point tunrn around and look at the
                       sign hanging on the right. It says The Lon Wang Theater
                       The Bailey Ballet presents the Nutbuster.

Balzack Lumber - Go on the roof of the Boston Tea House, read the words on the
                 wood.

Harry Avenue - On the side of the hospital is the address, Harry Ave.

Peephole Pub - From the starting point turn around and look at the sign
               hanging on the left.

No laughing Matter - In the top hall of the Statehouse where you find Ben
                     Franklin, all the pictures have clown faces on them.

The Ripoff Bank - The Riboff Bank on the corner of the City Hall plaza has a
                  sign for 100% Intro APR.

Church Sign - On the rear side of the church is a white sign that says "What
              is missing from CH  RCH? U R" If you don't understand it, it
              means you are missing from church.

What the Crap - Sticker slapping the porta-potty makes the top fall off,
                exposing human urine and feces.

Don't Read a book - Inside the library on the wall you will find a poster that
                    says "Don't read a book, play a video game".

Reading Cures Insomnia - Inside the library on the wall you will find a poster
                         that says "Reading cures Insomnia".

Biznatch - Some women wearing white shirts with red trim have the word
           Biznatch printed on it.

/////////////
//BARCELONA//
/////////////

Shaking Gurney - Go to the hospital to the right of Estacio Barcelona Sants.
                 Inbetween the green drop cloths with scaffolding use the
                 quarter pipe to get on the hospitals second floor balcony. In
                 the middle set of windows is a bloody gurney bouncing up and
                 down.

Biznatch - Some women wearing white shirts with red trim have the word
           Biznatch printed on it.

//////////
//BERLIN//
//////////

420 - From the starting point look over at the Berlin Platz building, rear of
      building. On the middle of the three rows of windows is a sign of
      Exercize 420 degrees.

Toilet Sport - Look at the red pictures on either side of the door to the Uber
               Sport building. You will see one on each side is of a stick man
               sitting on the toilet.

Spankasses - Look past the U.S. Army Checkpoint on the left side, third store.

Paulie inside walls - With Paulie in his wheel chair, you can bail around the
                      middle of a quarter pipe and when he gets on his chair
                      he will ride through the wall.

Biznatch - Some women wearing white shirts with red trim have the word
           Biznatch printed on it.

Beer Sign - At the Out of Bounds street with the U.S. Army checkpoint, look on
            the left wall to see a Beer sign.

Drunk men - Across the street from the gallery at Gretchen's Bar you can see
            four germans walking around drunk.

/////////////
//Australia//
/////////////

Teleporting Koala - Jump up to the green koala statue and walk into the front
                    of it. Press the jump button everytime you come back onto
                    the slab it is standing on. You will soon be teleported
                    straight back a random distance.

Get Crabs - On the roof of The New Righton Hotel is a restaraunt with the "Get
            Crabs Here" on all the table umbrellas.

Thunder Buns - The shop to the right of the Arcade Machine is called Thunder
               Buns Bakery.

Skate on the Sand - Climb a white pole and grind the black wire above. Perform
                    a backflip and land just as you come out of the backflip.
                    This will cancel the life guard from blowing his whistle
                    and telling you to get off your board.

Limpy's - The shrimp vendor's shrimp company is called Limpy's Shrimp.

Kenny the Koala - The statue of Kenny the Koala is a reward for the character
                  that played as the Koala mascot in the Zoo level back in
                  Tony Hawk's Pro Skater 4.

Angry Koala - In the goal, Kenny's Real Feelings, you must natas spin the
              fingers to break it away and reveal the statue flipping everyone
              off.

Biznatch - Some women wearing white shirts with red trim have the word
           Biznatch printed on it.

///////////////
//New Orleans//
///////////////

Bead Girls - Grab some beads from the ammo boxes found all over the level and
             throw them at a girl to have her lift her shirt up.

Alcohol References - All over the level is signs referring to alcohol.

Swamp monster - Go to the far back side of the level and stand on the dock
                looking out to the swamp. You will see some creature walking
                back and forth in the distance.

Voodoo Doctor - Grind all the skulls off the five tombs to make the voodoo
                doctor come out.

Voodoo Shop - Across the street from the cemetary is a voodoo shop.

Sheeyat - In the graveyard some grave stones will this for a name.

Disco - In the graveyard some gravestones will have this for a name as well as
        the years 1974 - 1980.

Jingo Ya Homo - In the graveyard some gravestones will have this for a name.

The walking dead - Make the voodoo doctor come out and he will make everyone
                   turn into the wakling dead.

Happy Hour - On the red brick building that has the Arcade Machine is some
             posters advertising Happy Hour.

Hell - Make the Voodoo Doctor come and in the center of the level will be a
       hole you can jump in to go to a little room in hell.

Back Door Jazz - There is a blue sign across the street from the hurricane
                 bar and on the corner of the Humidity alley.

If Nudity Offends you - Two signs are on a red building across the street from
                        the cemetary.

Gentlemen's Club - Across the street from the cemetary is a strip club with
                   dark blue signs.

Church of Jeff - On the statue in front of the church is a small plaque saying
                 "Jeff Loves you!....Give yourself to Jeff"

Biznatch - Some women wearing white shirts with red trim have the word
           Biznatch printed on it.

Bleed you dry - In a window on the side of the Lil' Buisness Corner building,
                you will find a sign that says Bleed You Dry Tax Service.

Napster Sign - On the roof of the Mardi Gras Empire by the water is a Napster
               billboard telling you to steal money to buy music.

Weapon Selling - On the side of the Mardi Gras Empire building is a white sign
                 that lists Masks, Costumes, Beads, Baseball bats, Mace, and
                 Fire arms.

Booya's Sign - In the center street a building is called Booya's, The sign
               advertises a strip club.

Hand Grenades - At the entrance to the Nawlin's building there is a sign
                saying Hand Grenades N Beer To Go.

Voodoo Dolls - In the Classic Mode of the game you have to collect voodoo
               dolls.

////////////
//Skatopia//
////////////
Anarchy Symbol - An anarchy symbol is above the entrance to the mine.

UCK Off - At the end of the quarter pipe with a yellow lip behind the
          mobilehome is some spray painted words with the F removed.

//////////////
//Pro Skater//
//////////////
Possible Defender reference - The spaceship area of the level may be a from
                              the remade game of Defender for PlayStation 2,
                              but that was made by Midway.

Tomb Raider reference - A Mayan in the temple asks you if you have seen the
                        woman with the two mighty guns.

Go to Hell - A gap in hell is labeled this.

Pouring blood - Some statues in hell are dripping with blood.

Satanic symbols - You will find satanic symbols carved in the ground all over
                  the hell section.

Dancing Devil - Inside the gargoyles mouth you can dance with the devil.

////////////////
//The Triangle//
////////////////
Dead Passenger - In the crashed split passenger plane where you can grind the
                 wing going through the middle, you will find a skeleton of a
                 passenger still strapped into the seat.

Escaped Mutant - Inside the secret area where you fire the missiles, go into
                 the right doorway. Look in the first window to your right to
                 see large containers filled with green liquid. The container
                 to the left is broken and green wet footprints are seen going
                 to the door.

Star Wars Kid fending off aliens - Inside the secret area where you fire the
                                   missiles, look in the middle window section
                                   to see the Star Wars Kid standing on an
                                   examination table fending off the alien
                                   doctors.

Alien with woman - Inside the secret area where you fire the missiles, go into
                   the left doorway. Look in the first window to your left to
                   see a woman laying on the examination table with an alien
                   doctor dancing.

//////////
//School//
//////////
Attend School Message - On the giant television in the pool area where music
                        videos used to play for THPS 1, you will find a
                        message that comes on periodically. Ditching is bad...
                        ...Homework is cool. Your teachers rock...Tagging will
                        get you a cool job someday!

////////////////
//Philadelphia//
////////////////
Graffiti Free Area - In the skate park on a pillar to the right you will find
                     two signs that say Graffiti Free Area, Report Graffiti or
                     Tagging 1-800-555-TAGR. When I called the number a
                     recording told me the number was either blocked or
                     invalid in my area code.

Margeraville - Above the street tunnel on the left side is a road sign saying
               Margeraville Next Bend.

////////////////
//Downhill Jam//
////////////////
Nothing of interest at this time.

///////////////
//Los Angeles//
///////////////
Tony Hawk's Underground 1 cars - Before causing an earthquake go up the cable
                                 onto the roof of the building at the
                                 beginning of the level. Ollie onto the
                                 highway straight ahead to see cars used in
                                 Tony Hawk's Underground 1.

Have gas - The carwash and gas station is called havgas.

Liquor - In the corner of the level by the carwash is a Funn Tyme Liquor
         store.

Neversoft Fire Dept. - On the sides of the firetruck it says Neversoft County
                       Fire Department.

Morehead Hotel - The building to the left of the fire truck is called Morehead
                 Hotel.

The Doors - There is a billboard of The Doors to the left of the Morehead
            Hotel.

Cherry Busters II - The movie theater is called Cherry Busters' II with hot
                    action.

Rear Admiral - One of the movie showings at the movie theater is called Rear
               Admiral.

Come Hither - One of the movie showings at the movie theater is called Come
              Hither.

//////////
//Canada//
//////////
No more peeing man - The man that used to stand on the top of the wooden shed
                     at the end of the boardwalk with the raising quarter pipe
                     kicker has been changed to the little skateboard boy and
                     he doesn't pee.

Neversoft Rules - Under the boardwalks past the cabin is the saying Neversoft
                  Rules written in the snow.....

///////////
//Airport//
///////////
The Future of Fun - Above the men's restroom is a huge 3D sign of the
                    neversoft eyeball saying Neversoft The Future of Fun.

A Vacation - On the first text scrolling board by the starting point it says
             Neversoft Las Vegas Trip.

No Bomb 2000 - On the sides of the metal detectors you can see the words No
               bomb 2000.

Customs - On the sign with the metal detectors by the baggage area it says
          Customs Prepare for full body cavity search.

Lost Bags - Above the circular spinning baggage machine is a sign that says we
            lost your bags again.

Welcome! - On the walls facing the exit to the baggage area, back towards the
           metal detectors, you will see a welcome sign. It will say welcome!
           All passengers subject to full body cavity search.

Don't be unattended - Above the two skinny quarter pipes at the bottom of the
                      first slope is a sign with text saying Do not leave
                      yourself unattended.

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