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Super Paper Mario - Wii

Super Paper Mario

(Version: 1.0)

by nintendo_girl21 
                    ~*~*~*~SUPER PAPER MARIO~*~*~*~

FAQ & Walkthrough
By nintendo_girl21
Copyright (c) Megan L., 2007-...
mlynch2[at]rogers.com

Also available at my Mario site:
http://www.geocities.com/itsasupermario

**PLEASE NOTE E-MAIL CHANGE**

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[M1]

*Version Info*


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[M1.1]


*Latest Version*

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Version 1.0
January 16, 2008

Added FAQ on accessing locked door in Flipside.

Added posting permission for Kuponut.com.

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Version 1.0
January 5, 2008

Added FAQ on accessing Heart Pillar at end of Chapter 2.

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Version 1.0
December 31, 2007

Added secret on revealing order of blocks in Chapter 5-1.

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Version 1.0
December 22, 2007

**HAPPY HOLIDAYS, FELLOW GAMERS**

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Version 1.0
December 1, 2007

Added FAQ on accessing Flopside.

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Version 1.0
November 13, 2007

FAQ now available at Cheatingdome.com

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Version 1.0
October 11, 2007

Added follow-up FAQ on reaching Outer Space.

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Version 1.0
October 10, 2007

I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from
my old e-mail account, which is now defunct. Unfortunately, there
were 3 e-mails about my walkthroughs sitting in my old inbox that
got lost. Two of them I posted and answered from memory, but
I didn't reply to them personally, so if you are one of those
three people, I sincerely apologize. The third guy, especially.
If you e-mailed me sometime in the last week and never heard back
from me, chances are I lost your e-mail, so send it my way again
and I'll get back to you this time, I PROMISE.

Added FAQ on Merlee's vault.

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Version 1.0
October 8, 2007

Happy Thanksgiving, Canada!

Walkthrough now available at Gamerevolution.com.

Still haven't recovered e-mails under old account yet. Will get to
that ASAP. I'm sure there are just THOUSANDS of FAQ-related e-mails
waiting for me :oP

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Version 1.0
October 6, 2007

SHE'S BAAAAACK!

If you've been wondering where in Mario's overalls I've been in the last
week, well here's a breakdown:

1) I started teacher's college, 100x more demanding and so updates are
now going to be posted less often. *Wipe away a tear*. Hence, I've
posted a disclaimer under Contact Info.

2) My Desktop had a nearly fatal hard drive crash last week and luckily
I managed to save all my highly important data on CDs before the comp
blew up. Just kidding...it died a noble death.

3) I bought a laptop (finally) and in between transferring my files,
setting up a new e-mail address, and constantly calling Rogers and
my local computer shop for solving all kinds of tech issues, I've
neglected to update.

4) As for e-mails sent in the last week, they have not yet been read
or replied to. Despite a near fatal hard drive crash, my old ISP should
be able to restore all messages that were in my Inbox or sent in the last
week, *WHEW*. If you fall in this category, please be patient as I catch
up with my e-mail.

Based on my memory, added an FAQ on getting Piccolo. Added instructions
on getting Piccolo under Side Quests.

Thanks for your patience and understanding. I'll get back on things
very soon, I promise :o)

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Version 1.0
September 29, 2007

Added FAQ on Heart Pillars. Created chronological list of Heart
Pillars.

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Version 1.0
September 21, 2007

Added follow-up to FAQ on Chapter 7-1.

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Version 1.0
September 17, 2007

Added FAQ on Chapter 7-1.

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Version 1.0
September 15, 2007

Added FAQ on levelling up.

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Version 1.0
September 12, 2007

Added secret for block formation in Cragnon Land.

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Version 1.0
September 11, 2007

Fixed error in Map # 42, and corrected references to Dashell. Should
be reward on 100th Floor of Flipside Pit of 100 Trials.

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Version 1.0
August 30, 2007

Added FAQ on shroom shake secret and Chapter 5-1.

Fixed error on shroom shake secret.

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Version 1.0
August 28, 2007

Walkthrough now available on Gamesradar.com and Cheatplanet.com

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Version 1.0
August 20, 2007

Walkthrough now available on SuperCheats.com and Neoseeker.com. Also
added links to my files on these sites from my Geocities site.


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Version 1.0
August 19, 2007

Walkthrough and checklists complete to the best of my knowledge.


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[M2]

*Table of Contents*

Use the bracketed codes to easily find the right section. To search
for a sub-section, see the bracketed codes tabbed over within each
section below.

[M1] Version Info
[M1.1] Latest Version
[M2] Table of Contents (you're looking at it)
[M3] Game Information
[M3.1] Technical Info
[M3.2] Game Premise
[M3.3] Decoding My Directions
[M3.4] A Note on 2D & 3D
[M3.5] Bare Bones Guide to Completing the Game
[M4] Basic Controls & Actions
[M5] Characters
[M5.1] Good Guys
[M5.2] Pixls
[M5.3] Bad Dudes
[M5.4] Supporting Characters
[M6] Walkthrough
[M6.1] Chapter 1: Lineland Through Yold
[M6.2] Chapter 2: Gloam Valley Through Merlee's Mansion
[M6.3] Chapter 3: Bitlands Through Fort Francis
[M6.4] Chapter 4: Outer Space Through the Whoa Zone
[M6.5] Chapter 5: Cragnon Land
[M6.6] Chapter 6: Sammer's Kingdom
[M6.7] Chapter 7: The Underwhere
[M6.8] Chapter 8: Castle Bleck
[M7] Items
[M7.1] Recovery Items
[M7.2] Defense Items
[M7.3] Attack Items
[M7.4] Special Items
[M7.5] Field Items
[M7.6] Important Items
[M8] Heart Pillars
[M9] Catch Cards
[M10] Side Quests
[M11] Arcade
[M12] Maps
[M13] Recipes
[M14] Shops
[M15] Secrets
[M16] FAQs & Other Oddities
[M17] Copyright, Thank-Yous & Contact Info

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[M3]

*Game Information*

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[M3.1]

*Technical Info*


Genre: RPG/Adventure (an unconvetional RPG)
Designer: Intelligent Systems
Publisher: Nintendo
System: Nintendo Wii
ESRB Rating: Everyone (E)
Player(s): 1
Release Dates: April 9, 2007 (North America), April 19, 2007 (Japan)


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[M3.2]

*Game Premise*


A completely twisted game premise and format that combines RPG elements
without the formalities of battling and the level-by-level gameplay of
the original SMB series. In a Wii-induced phenomenon, the 2-D chapters
become twisted into a 3-D world by the touch of a button, opening up
new areas to explore.

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[M3.3]

*Decoding My Directions*


There's not really much to say here. Compass directions are not very
relevant to the game, so I only use left/right and up/down as common
directions.

Sometimes I have a habit of using "#x", meaning number of times (e.g.
2x= 2 times) as a shortform to move or do something that many times.

Also, when I say "flip", I mean press A to transform into 3-D mode.
This is only temporary. Remember to flip back to continue through
doors and things.

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[M3.4]

*A Note on 2D & 3D*


Just to make sure we're on the same page, I will explain how this
flipping thing works. 2-D graphics are described as "flat" because
they are only visible and accessible from one angle. 3-D graphics
are "cubed" because they are accessible from several angles, creating
an illusion of being multi-dimensional. With Mario, you can press A to
flip from 2-D to 3-D and back again to access hidden areas that are not
visible in 2-D mode. As such, the 2-D screen will flip and be shown in
3-D from what appears to be a sideways angle. Welcome to a new digital
universe!


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[M3.5]

*Bare Bones Guide*


1) Get the 3-D ability from Bestovius.
2) Flip to 3-D in all areas to see new paths.
3) Explore all plausible areas.
4) Collect all 12 Pixls (3 being optional).
5) Use Catch Cards or Catch Card SPs to collect enemy data cards.
6) Explore Flipside and Flopside for Heart Pillars to open the next
chapters' doors.
7) Save periodically.


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[M4]

*Basic Controls & Actions*


The game screen is formatted like original Mario games (think SMB3).
The HUD (Heads-Up Display) at the top shows your HP (Heart Points)
meter which indicates level of health, your score (rack up points
by beating enemies, collecting items, and performing stylish moves),
coins, and 3-D timer that starts when you enter 3D mode and will take
off 1 HP if it runs out before flipping back to 2D.

In order to increase your HP level, you must earn a certain number
of points to level up. Every other level-up is for HP (increases by
5) and the other is for attack power (which increases by 1).

The Wiimote is held sideways as indicated in a game screen with the
Control Pad on the left. The controls are as follows:


C-pad up- enter/open doors, talk, place Pure Heart

C-pad down- duck

C-pad left/right- walk left/right

A- flip to 3D, press again to flip back to 2D

1- Use a Pixl

2- Jump/continue dialogue

"+"- pause/game menu, switch partners/pixls, use items

"-" - see Wiimote setup

Home- access Wii system menu

Pointer- point end of Wiimote at TV screen to use Tippi’s reveal
move

Shaking- shake Wiimote when character is in mid-air after jumping on
an enemy to perform a stylish move to earn extra points

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[M5]

*Characters*


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[M5.1]

*Good Guys*


All good guys have the built-in ability to be "Stylish". When jumping off
an enemy, shake the Wiimote to initiate a victory dance and surrounding
audience on the screen who will reward extra points to your total. Continue
jumping on enemies for more stylish moves and points.


Mario
The same old short, fat, mustached plumber with red hat & overalls. Talks
more than usual (in a word, "hi")
Abilities: 3-D flipping


Princess Peach
The beautiful, headstrong princess of Mushroom Kingdom.
Abilities: Press C-pad down to shield with her umbrella. Jump over gaps to
automatically float over them.


Bowser
Has once again turned good.
Abilities: Press C-pad down to ignite a fiery breath attack.


Luigi
Finally has a full-fledged co-starring role. Also (unwillingly) plays the
bad guy, Mr. L. Or does he...?
Abilities: Press C-pad down to charge up and release to super jump over
high walls and pipes.


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[M5.2]

*Pixls*


Pixls are tiny creatures that are found throughout the game to assist
Mario and his friends in various ways. Only one Pixl can be used at a time
(except Tippi, who is always on screen) and their ability is assigned to the
1 button.


Tippi
A butterfly Pixl that joins you from the beginning of the game.
Abilities: Point the Wiimote at the screen to reveal hidden objects and press
A to have them revealed. Point at enemies for data info. Point at characters
for general info.


Thoreau
A Pixl shaped like a hand (or possibly a baseball glove) found in Chapter
1-2.
Abilities: Press 1 to throw him at an object or enemy, allowing you to pick it
up, then press 1 again to throw it, possibly activating switches or defeating
enemies. If you throw while jumping, you'll throw it higher.


Boomer
A bomb-shaped Pixl found in Chapter 2-1.
Abilities: Press 1 to set him down, lighting his inner fuse. Press 1 again or
just wait to explode him. Can be used on wall or floor cracks, switches, and
sand blocks.


Slim
A tornado-shaped Pixl found in Chapter 2-3.
Abilities: Press 1 to turn sideways and paper-thin to slip between bars and
cracks, and if standing still, avoid electric barriers, spikes, and enemies.


Thudley
A weight-shaped Pixl found in Chapter 3-2.
Abilities: Press 1 to perform a traditional jump pound to stomp switches or
stakes. Can also be used on enemies to double attack power.


Carrie
A cross-shaped Pixl found in Chapter 3-4.
Abilities: Press 1 to ride her as a platform speedily across gaps, spikes, or
water.


Barry
A spikey mace-shaped Pixl acquired in Chapter 3-1 after completing 3-4.
Abilities: Press 1 to create a spiky forcefield around you and deflect attacks,
damaging enemies that touch you when activated. Need good timing to use him.
An optional Pixl, though extremely useful.


Fleep
A square-shaped Pixl found in Chapter 4-2.
Abilities: Press 1 to activate a square, move it onto an object, then press 1
again to flip the object, revealing items. Can also be used as a dizzy attack
on enemies.


Cudge
A hammer-shaped Pixl found in Chapter 5-1.
Abilities: Press 1 to hammer enemies or switches. Can also destroy big blocks.


Dottie
A pincushion-shaped Pixl found in Chapter 5-4.
Abilities: Press 1 to shrink yourself and enter tiny doors or openings.


Piccolo
A music note-shaped Pixl acquired in a side quest (see Side Quests page).
Abilities: Press 1 to cure curses or change sound effects. Optional Pixl.


Dashell
A pentagon-shaped Pixl rewarded for finishing Flipside’s Pit of 100 Trials.
Abilities: Press and hold 1 to run faster. Optional Pixl.


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[M5.3]

*Bad Dudes*


Count Bleck
A new Mario villain bent on world destruction, though secretly pining
for a lost love.


Nastasia
Bleck's assistant, modeled after Jolene in TTYD. Doesn't seem that evil.


Dimentio
Mysterious, syrupy-talking court jester, possibly more evil than Count
Bleck.


Mimi
A tiny hellraiser that can copy anyone's appearance exactly. Not the
greatest on copying another's personality, however.


O'Chunks
Muscled, Scottish brogue. More bark than bite.


King Croacus
Ugly plant boss within Cragnon Land.


Francis
Geeky lizard, obsessive fan of all things hiiii-technical (who is
Nintendo mocking? It's-a-me!)


Mr. L
Dark, evil version of your green buddy, bro.


Brobot
And what evildoer isn't complete without a look-alike killer robot?
Certainly not Luigi...I mean, Mr. L.


Fracktail
More technical rendering of Hooktail from TTYD.


Bonechill
Fracktail with less skin and more...BONES!


Blooper
Traditional mini-boss from Paper Mario & TTYD, found underwater in
Chapter 3-2.


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[M5.4]

*Supporting Characters*


Merlon
The mystical fortuneteller from PM & TTYD returns in Flipside. His
palindrome counterpart, Nolrem, is found in Flopside.


Bestovius
New magician character who lives in Chapter 1-1. Named for his generous
nature (pttth, like I'd pay 10 000 coins to turn 3-D...maybe in reality),
he gives Mario the abilitiy to flip into 3-D.


Howzit
Lego-made man who runs the main shop in Flipside.


Squirps
Squid-like alien creature found in Chapter 4-1. Used to navigate Outer
Space and leads you to the Pure Heart of that chapter.


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[M6]

*Walkthrough*


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[M6.1]

*Chapter 1*

Prologue

Watch the backstory of the game before creating a game file, then enjoy the
pretty unconventional opening cinema (no mail from Peach? What's with that?)
where you'll learn that a new dominant force is hell-bent on world
destruction. Was there any doubt? Accept Merlon's quest to begin and earn
your first Pure Heart. Well, that's the easiest one you'll earn. You will
now play as Mario with a new sidekick, a Pixl butterfly named Tippi. She is
so similar to Legend of Zelda's fairies, it's scary. You begin in the small
town of Flipside which acts as the hub for all other worlds you will explore.
And you get a Return Pipe to use within areas to return to Flipside whenever
you want. Follow Tippi left and take the elevator. Go left again and save
at the save block, then follow her right to another elevator to take. Go
left to what is known as a Heart Pillar. Press up on the C-pad to place the
Heart there. The elevator to your first chapter is revealed. Take the down
elevator, save again, then take the fancy elevator up to the top floor of
Flipside Tower and enter the first door to officially begin Chapter 1 in
Lineland. BTW, I find it hilarious to imitate O'Chunks' Scottish accent :o)

Chapter 1-1: The Adventure Unfolds

This may be familiar to Paper Mario gamers (Pleasant Path in PM and Petal
Meadows in TTYD). Go right and stomp some enemies, and grab a mushroom from
the item block. Scale the wall using the block as a stepping stone, then
jump the gap and take the pipe. Nab a Shroom Shake, then exit back through
the other pipe. Go right some more, up the stairs, and save here. Anybody
home? Enter the abode and point your remote at the screen to use Tippi's
handy finding feature. When you see a door, press 2 to reveal it in regular
mode. Take it inside to meet Bestovius. Answer no until he caves in and
teaches you the 3D ability for free (penny-pincher). This is an awesome
effect, privy only to Mario. So, whenever I say flip, that's what I mean.
In the house, flip to find a Shroom Shake and Shell Shock, then exit back
outside. Save, then flip by the house for more items, then head down the
stairs, flip for coins, then flip at the wall to get by it. Flip back, enter
the door, and head right to a pipe. Flip and find the Goomba card behind it.
After the pipes, get the mushroom, then jump the brick blocks to make the
gap. Head right to big gap, then flip and pass it over. Jump the next gap
and then take the door. Head right to a spring, take it, then flip to pass
the wall, and hit all the Squiglets for super points. Head right through the
door at the end and flip to avoid the Piranha Plant enemies in the pipes.
Use the item block for an awesome Mega Star, run through the next of the
level, then hit the star box at the end to finish.

Chapter 1-2: Afoot in the Foothills

Head right and up the mountain. Stand in the thin red square to be
transported across. Flip and hit the blue ! switch. Climb the next mountain
and ride the square transport track again. Head through the door and go
upstairs over the gap. Flip and use the item blocks as steps to the top.
Flip at the gap and jump across the brick blocks right to a second set.
Follow them, then flip to avoid the Spinies rolling down the hill. Head
through the door, then right and down the pipe into the background, a
recurring activity from PM and TTYD. Head left and into the house. Flip and
talk to the guy, then flip into back to 2D to "save" him. Answer "red", then
exit back and take the pipe, then go across the bridge. Save and enter a
small town. Flip at the brick formation and enter the pipe. Inside, flip
for more coins, then exit back. Jump to the roof at left, then jump along
right to get a Boomboxer card. Take the door right of the pipe, then flip
and enter that pipe. Flip to avoid the Thwomp enemies and take the door.
Point the Wiimote at the screen to reveal a door, then take it and open the
chest to gain your first Pixl, Thoreau (phonetic name taken from a literary
author). Over the chest, use Thoreau to grab the block, then jump back and
toss it at the blue ! switch on the ceiling in mid-air. Exit back to town,
then enter the house at right to meet Watchitt. Talk to him, then exit and
take the pipe at right into the background. Inside the house, talk to Green
to activate the next bridge. Answer his question any way you want (say Both
for a very funny response!), then head out and across the bridge. Jump at
the star block to clear the level.

Chapter 1-3: The Sands of Yold

Head right until you find a big red tree. Jump back and forth under it in 2D
10x to make a door appear. You can skip a lot of nuisances by taking it now.
It really isn't necessary to do anything beyond this door, so go ahead and
take it. Go right, using the blocks to across the quicksand, spring up, and
use the square transport track. Head right and flip to cross the quicksand,
then again around the brick blocks. Spring up and land on the brick blocks
above a ! switch. Jump right on the block, then use Thoreau to activate the
switch. Use the transporter again, then head right and save. Flip and jump
on top of the save block, then to the brick blocks. Flip again and jump
across to a pipe. Suck, suck, suck (*imitating sound effects of taking pipe
to suggest that you should take the pipe*). Flip to get more coins from the
blocks, then exit, save, and enter the door for your first mini-boss fight
with O'Chunks. This is pretty straightforward. He will try to jump on you,
so use Thoreau to pick him up and throw him down, then in a shocking plot
twist, jump on him instead. After the fight, enter the next door and head
left, taking the platforms to another door. Take it, then read the statue's
sign. Flip and read the other side, collect the coins, then exit back a
room. Head right and spring up to the moving platforms. Take them and head
through the next door. Head right to a blue platform. Stand on it and press
1 and minus (-) at once, then hit the star block to clear the level.

Chapter 1-4: Monster of the Ruins

Head down the stairs and through the door. Head right and over the
quicksand, then flip to pass the fire. Flip back, then jump up to the block,
then right. Head down the ladder and grab the Life Shroom, then go back to
the first block and enter the right door. Flip to pass the fire, then go all
the way up to the blocks seen only in 3D. Hit them both, then, in 2D, take
the door. Flip to pass the Tromps, then climb the ladder to a chest for a
key. Head back through the last door, then open the locked door and head
through. Save here, then head right, flip to pass the Tromp enemies, then
jump to the item block to reach the door. Inside, fall to the right, then
throw an enemy at the switch to hit it. Climb the ladder up and head back
through the door. Go back left to the block structure and use Thoreau to nab
another key. Go through the locked door and once downstairs, use Tippi
(point Wiimote) to reveal a ledge under the door. Jump off the stairs to it
and through the door. Head right to a dead end, then flip to pass it right.
Open the chest for a Buzzy Beetle card, then head back left and flip under
the key to a hidden passage where you can collect the key. Head back and
unlock the door to head through. Spring up and head left to a dead end, then
flip and climb the ladder. Jump on the ! switch, then run left very quickly
to avoid being trampled by Spinies. Press the red switch, then fall down the
hole to land on the pile of Spinies. Ingenious. Head through the door, then
flip to see the blocks are numbered. Hit them in numerical order (*let's
count, children....1....2...3...4*). Head up the stairs, get the Super Shroom,
then save. Take the pipe to meet your first big boss, Fracktail. This is an
easier version of Hooktail, Gloomtail, and Bonetail from TTYD. Dodge him as
he barrels towards you from the background, then flip to see him coming
across the area. Jump onto his back to ride him, then use Thoreau to grab
enemies and throw them at Fracktail's antenna. You'll be thrown off, but
just repeat those tactics to win. Head through the new door and down the
stairs to meet Merlumina and get your second Pure Heart. That will cue a
side cinema with Peach trapped in Bleck's castle. Now you'll play as her.
Follow the Koopa through the first door, then left through the first door you
come to each time until you reach a dead end. Luckily, Peach escapes. But
to where? Then a mysterious conversation takes place between two unknown
people. Secrets abound! Now back to Mario in Flipside. Take the elevator
at left, then follow Merlon inside his house. A girl fell from the sky?
Hmm...who could that be? Follow Merlon outside and take the up elevator at
right. Head left to find Peach unconscious. Take the elevator back down and
head left to the shop (a mushroom sign sits outside it). Buy anything you
want, but make sure you have at least one Fire Burst on hand. Take the down
elevator at right, then head right into a bakery (with a teapot sign out
front). Give the cook the Fire Burst to make Spicy Soup. Head left and use
the up elevator, then go right and up another elevator (not the fancy one).
Head left to return to Peach. Give her the soup to revive her (and a cute
"hi" from Mario) and she will join your party. You also receive the Old Key.
Outside, use the + button to change partners back to Mario. Outside Merlon's
house, flip and use the key to unlock the gate at right. Follow a hidden
path at right in 3D. Flip back to 2D at the end, then head right and enter
the pipe. Head left from here to a sign, then flip and follow another hidden
path. Head left and flip again to climb the rocks. As Peach, float from
stone to stone using her umbrella move. Approach the Heart Pillar and press
C-up to place the Pure Heart and reveal the door to the next chapter.
Backtrack to Flipside's main district, rest at the inn if needed, then save.
Take the fancy elevator next to Merlon's house up to the tower, then through
the second door to Gloam Valley.

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[M6.2]

*Chapter 2*


Chapter 2-1: Bogging to Merlee's

Use Peach for the time being and I'll let you know when to switch to Mario.
Head right and float over the water. Jump to the second brick block and
float across more water. As Mario, flip and hit the block with two arrows
(called a dimensional block) to make blocks appear in 2D as well as 3D. Jump
to the green platform, then jump across more to a pipe and take it down.
Defeat all the enemies to reveal a chest with a key. Exit, drop down and
take the locked door. Head right past the first door to a pipe. Don't take
it, but jump on it, then float as Peach to the blocks at right. Use the
transporter, then float to a pipe at far left. Take it into the background
(again) and cross the gaps to a ! switch. Hit it, then come back into the
foreground, and head through the new door. Use the block's Mega Star to (all
right!) smash things all the way to the next door, save, and head through it.
Jump to the first two blocks, flip, and hit the dimensional block, then jump
to the green platform from it. Follow it right and jump off the end. Head
right and through the pipe. Use Tippi to reveal an ! switch, but not
permanently, so memorize its spot and hit it. Enter the new pipe. Defeat
the Growmeba (if it clones, use Thoreau to grab a clone and throw it at the
real one). Open the chest to earn a new pixl, Boomer. Answer his questions
with any option, then jump over the chest and use Boomer to bomb the wall
crack. Flip and head through it, then open the chest for a Watchitt card.
Head back through the pipes to the outside and right onto the blocks. Use
Boomer to bomb the sand blocks, then jump towards the door but not through
it. Jump across more and enter the last door in the row. Head left and flip
for more sand blocks. Bomb them, then drop through the hole. Hit the
switch, drop through the next hole, then head through the door. Jump down
two doors and enter, then bomb more blocks, drop through another hole, and go
through the door. Jump to the far left gold door and head through. Head
right, flip, and drop through the hole. Grab the Swooper and Shlurp cards
from the chests, then jump out and hit the star block to finish.

Chapter 2-2: Tricks, Treats, Traps

Flip immediately if you want coins behind the bush, then head all the way
right to a block. Jump above it to reveal a ladder and climb up to the
blocks. Use Peach to float to the roof of the building and open the chest
for a Stop Watch. Flip as Mario and walk off the building to a ledge and
open the chest for a Cursya card. Jump off and head through the building.
Flip and jump over the Gnip enemies, then flip at the top of the stairs and
head through the door behind the curtain (don't pay any attention to the man
behind it, however). Save, talk to the maid if you want, then head right and
up the stairs through the last door. Head right all the way and hit the
switch. Just as the spikes crush you, flip and dodge them, jumping on top.
They retract and carry you up. Head left and use a platform to jump up to
another. Bomb the sand blocks with Boomer, then flip, bomb again, and then
flip again. Jump to the platform and open the chest for a key. Drop down to
the floor below, then exit and save. Flip and unlock the door. Watch a
funny little cinema as the Gnip breaks free and tries to eat the maid (or is
she?). Head through the door, then hit the star block to finish off the
level.

Chapter 2-3: Breaking the Bank

Head right, then hit the item block to break a precious vase (doofuses!).
Use the block to jump to the right platform. As Peach, float to the left
platform, then flip as Mario and walk through the wall (no kidding). Open
the chest to earn a new pixl, Slim, who lets you turn papery. The fun never
ends with Mario. Head back through the wall and, as Peach, float across.
Flip as Mario and use Boomer to bomb the sand blocks. Open the chest for a
Boo card. Head through the opening back and jump to the platforms. Walk
left all the way and flip through the wall. Hit the sand block and climb the
ladder that appears. Use Slim to pass the electric barriers by standing
still as they pass by your ultra-thin body. At the door, use a keypad and
(okay, cheater) enter the numerical code 41262816. Open the vault and (major
pay day!) collect a million rubees (another Zelda reference perhaps to their
currency, rupees?). Head all the way back down to where you broke the vase,
then right and through the door. Save, then talk to the girl. Say you'll
pay off the damages. Yikes, she exploded! Jump over the desk, flip and use
Slim to go through the bars. Hit the star block to finish.

Chapter 2-4: The Basement of Face-Off

Flip and head behind the stairs for a mushroom, then head right, save, and
enter the far right door. This is a maze involving choosing the right doors.
Head through the top right door twice in a row, ignore the laser-shooting
eyeball (you can't beat it), then head left and flip, using the dimensional
blocks to reach the platform. Say no to all questions, no matter how
ridiculous, then enter the door behind Mimi (jump off the green part of the
spider to pass her). Walk right and use Slim to slide through the floor
crack. Take the door, then head right, flip, use the item blocks, then jump
off them to the door and through. Use the blocks to reach the right door and
head through. Flip and hit the dimensional blocks to reach the upper left
door and head through. Use Tippi to reveal stairs, then enter the door.
Take a Super Shroom, then save. Head through the women's bathroom and open
the doors to find Merlee on the can. Must've been a bad visit for a fly to
be attracted. Ask any questions in the cheesy game show format, then choose
the Merlee with the fly buzzing around her, then you'll fight Mimi. Her
attacks are fairly easy, just dodge her rupee attacks. As Peach, press D-
down to shield yourself from the raining rupees. Use Thoreau to grab a rubee
and toss it at her, then jump on her constantly. Rinse and rubee (I mean
repeat) as she moves faster to disable her six spider legs. Now for a side
quest with Luigi. Head left through the door, then keep going left through
every first door you come to finish. Guess it's the end of the road for
Luigi. Another mysterious conversation ensues, naming the couple as Blumiere
and Timpani. Hmmm...Back at Flipside, take the down elevator and save. Flip
and head through the gate from earlier and down the hidden path at right.
Follow it, then go right and down the pipe. Head left until you find a pipe
blocked by...blocks. Bomb them (with Boomer, of course), then take it down.
Head right to a wall, then flip and use Slim to head through the wall
(skinny). Place the Pure Heart in the pillar you find. Rest at the inn if
needed, save, then head up to the Tower and through the third door to the
Bitlands.

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[M6.3]

*Chapter 3*


Chapter 3-1: When Geeks Attack

He he he...obviously a title meant for you and me, fellow gamer. Whoa, this
place sure is pixilly. Poor Tippi gets Pixl-napped by Francis, the ultimate
geek. Notice the reference to TTYD (Grodus). Head up and shake the bush for
three hints from a Pixl who will join you later, then head past the sand
blocks over the gap. Climb the mountain, then over the next gap and flip
around the pipe. Hit the dimensional block, then save. To continue, jump
over the gaps up to a blue pillar. Flip to find what looks like a Lego man
modeled after a stick figure. Jump to its right leg, then to the head.
Flip back to 2D and jump right and up to a chest. Open it for a Piranha
Plant card, then fall down and head through the pipe into the pixilated
background. Head left and through the first pipe. Defeat the Blomeba enemy
and open the chest for a Thunder Rage item. Take the pipe that appears, then
head left to get an Ice Storm. Head back right and through the far right
pipe. Head back left, save, then jump on the dimensional block to reach
another pipe. Hit the sand block for a ladder to appear, then climb it and
head through the door. Head left and use the moving platform to cross the
gap. Bomb the Piranha Plant enemy, then use Peach to float to the left pipe
and head down it. Head right to find a Catch Card SP, which you should hang
onto for now. Head back and through the pipe, then right. Hit the item
block for a Mega Star and smash the level away. I'll wait....*elevator
music*...done? Head through the door and watch the Koopa transform using a
Mega Star of his own. Cool! You can trying using the Catch Card SP on him
to maybe land its data card, then head left and nab another Mega Star and run
a rampage right to a ! switch. Hit it to create a platform to a door, then
read the sign (better yet, read it backwards). Head left and through the
door. Head left all the way and through that door you originally came
through. Drop down and save, then drop through the gap between the red
pipes. Enjoy a bit of nostalgia in a mock-up of World 1-2 from SMB. Head
right through the level and take the last pipe (like in SMB, you can walk
along the ceiling and take one of three "warp" pipes at the end to skip ahead
a bit in the next area). Save here, then head right to a castle and watch
the cinema. Jump up the castle and over to the next castle, then in-between
the Bullet Bills shooting out. Bomb the B. Bill Blaster, then bomb the red X
on the wall of the third castle to start a boss fight with....Bowser?!?! And
we thought he was doing so well in good guy rehab...Dodge his fiery breath and
jump attacks. You can't jump on him due to his spikey head, so use Boomer to
time a bomb attack on him well when he lands during a jump. Now Bowser will
join your party. What a dumb-dumb he is sometimes (okay, all the time). But
he's darn strong. Head right and hit the star block to finish up.

Chapter 3-2: Bloops Ahoy

Use Bowser throughout to (oddly enough) use his fire attack underwater. Swim
right until you approach a whirlpool, then have Mario flip to take a path
around it through the block structure. Head right to a pipe barricaded by
blocks. Flip at that spot, save, then take the pipe. In this area, use
Bowser to blast the tentacles and avoid the whirlpools. At the second
tentacle, swim to a spot to jump out of the water, flip, and open the chest
for a Gold Bar. Take the pipe, then head right and through the underwater
door. Use Bowser to fire blast all the enemies, then open the chest for a
new pixl, Thudley, who can pound down stakes and things. Cool. Swim left to
the post beside the door and use Thudley to pound it and head through the
door. Head left and back through the pipe. Swim left and enter the pipe
above. Flip and save here, then head left to six stakes. Pound them with
Thudley so that they appear in the pattern up, down, down, up, down up.
Enter the new door and swim right to meet a mini-boss, Blooper. A recurring
mini-boss from PM and TTYD, this requires the dynamic of treading water.
Dodge the tentacle attacks and use Thudley to pound on the red tentacle when
it appears. As Bowser, you can flame torch the other tentacles that spring
up to drop them faster (but it doesn't cause any damage). Continue this
until he's defeated, then head right, take the pipe, then hit the star block.

Chapter 3-3: Up, Up, and a Tree

This level requires a lot of patience. I'll try to explain it as best as
possible using colour coded directions, so bear with me. Head right to the
big tree (a Zelda reference if I ever saw one). Take the green middle
platform, then jump right to a brown one. Take the moving platform, then
left to a green one and up two brown ones in the middle. Head left to a
green one, then the same middle one. Head right, then left to brown
platforms. Flip and hit the two dimensional blocks at left. Use Peach to
float to the blocks at right. Take the next two green platforms above, then
float to the left green one. Hop to the middle green platform, then right to
a brown one. Use Thudley to pound the stake, then take the moving platform.
Jump off to the green one at left, then left to a brown one. Flip here and
take the sand block bridge across a gap to a brown platform, then jump to the
middle green one, then the left one above. Hop left to a brown one, then to
the middle green one. Use Peach to float to a pipe. Enter it if you want
coins and, as usual, flip for more. Hop to the green platform above, then
left to another green platform, and further left to a brown one, then to the
center one with a door. Use Bowser's fiery breath to restore the door
(that's a spicy meatball). Through the door, jump right to the moving
platform, then off to the left. Take the pipe, save, then hit the ! switch.
Take the pipe back and go up the pink platforms. Hit another ! switch, then
take the blue stairs and jump to the moving platform. Jump to the next one
and ride it right to a stake. Pound it with Thudley, then climb the ladder
down and hit the ! switch. Climb back up and ride the moving platform to
another platform, then left to a pink platform. Jump to another moving
platform, then onto a brown one. Flip and take the pipe. Use Slim to pass
the spikes by standing still as they come up, moving when they're down. Hit
another ! switch, then exit back through the pipe. Jump to a blue platform,
then to a brown one. Use Boomer to bomb the switch, then place him beside
the switch and hop on the platforms before he activates them. Jump to the
blue platform, then onto the next two moving ones. Jump to the right pipe
and take it, then defeat two Chomp enemies using Bowser to reveal a chest
with a Peach (2) card. Exit back and jump onto a moving platform, then jump
off left, and take the pipe. Jump to a moving platform and use Slim to
bypass the spikes again. Jump down and use Boomer to activate the switch.
Jump out before he explodes, then exit back through the pipe. Use Peach to
float across the gap, then onto a pink platform. Flip here and jump to the
platforms above. Flip back and hit the ! switch to make a door appear. Use
Thudley to collect a Super Shroom, then drop down to the first pipe of the
area and take it. Save and take the door to initiate a boss fight with
Dimentio. Basically, just dodge his throwing attack, stay out of the squares
he draws on the field, and when he clones himself, try jumping on any one to
guess the real one. To attack him, jump on him when he gets close. Once
he's gone, take a path upwards to a big platform, then jump on the red wind
when it appears to ride it to a pipe. Take it, flip for coins, then hit the
star block.

Chapter 3-4: The Battle of Fort Francis

Head right and flip, then enter the pipe. Use Thoreau to throw the block at
the ! switch, then take the key and open the front door. Save, flip, and
take the pipe behind the following door. Hit a dimensional block, then flip
and hop on it over the spikes. Use Thudley to pound the ! switch, then
choose any options to the questions. Carrie, a new Pixl, joins you. Use her
to pass over the spikes and head back through the up pipe (only seen in 3D).
Save and take the right door. Head right to the next door, talk to the
robots for fun nerdy details, and peek into the keyholes to see Tippi and
Francis. Head right again, flip, take the stairs, and enter the door at the
top. Head left and use Thudley to pound the floor in front of the first door
you see dangling on the wall, then enter it. Use Carrie to pass the spikes,
then enter that door. Talk to the feline robot and answer true 3x, then
2323. Enter the door to Francis' lair. Read the diary entry and shopping
list for funny PM, TTYD, and even SMB3 references. Tanooki rules! Also,
check out the cute posters of the Boos and Petuni from TTYD. Get the Super
Shroom, then jump on the cat robot to reach a platform and open the chest for
a key. Exit back through two doors and across the spikes. Pound with
Thudley under another hanging door at left and enter it. Flip and hop to the
block near the door, then flip again and use Peach to float across to the
another block. Flip again as Mario and climb the stairs, heading through the
door. Use Thoreau to grab a cat robot, then toss it at the ! switch. Cross
the bridge and enter the door. Answer more questions from the cat as true
3x, then 2828. Through the door, take the key and mushroom. Check out his
collections and dolls (can you spot: Yoshis, Punios, Fire Flower,
Pennington, Vivian, Yoshi eggs, and Bubulbs from TTYD?) Also check out the
Peach and Bow & Bootler posters. Neat-o. Head all the way back to the first
save block. Save, then take the right door. Head right and use Peach to
unlock the door using the two keys you collected. Answer all questions as
true, then take the door as Peach to meet Francis. In a very cute Dating
Game send-off with format references to Final Fantasy, answer Francis'
questions by any way you like. There's a lot of them...After a computer
malfunction, you'll fight him. Cool music, probably one of the best
arrangements in the game. Avoid his camera flash that can stun you and his
tongue attack. When he summons cat bombs (me-ow), try to avoid or destroy
them and bop Francis with a jump whenever you can. You can fight as Bowser
and use the powerful fire attack if you want. After the battle, you free
Tippi and earn your third Pure Heart. Enjoy the Pixl dance and you'll return
to Flipside. Now to get a hidden Pixl. Head back through the third door to
Chapter 3-1 and find the Pixl hiding behind the bush you talked to earlier.
Barry will join you. He is arguably the most useful Pixl as he creates an
attack force-field around you in battle. Use the Return Pipe under Important
Items on the pause menu to return to Flipside. Take the down elevator, save,
then flip and head through the not-so-secret gate right and down the path.
Go left and use Thudley to pound the stakes so they appear as down, up, down,
up, down. To raise a pounded stake up, just pound it. Place the Pure Heart
in the Heart Pillar, then backtrack to the tower and enter the fourth door.
Unfortunately, you arrive in outer space (!) and can't breathe, so you'll
come back to Flipside. Alrighty then...Head into Merlon's house and talk to
him, then head right and take the up elevator. Talk to a kid with a fishbowl
at left, then take the elevator back down. Head left and use the down
elevator there, then go right and take another down elevator. By the
waterhole, release the fish. BTW, the arcade is to your left (flip while
inside and take the pipe) if you want to play. Now, I hope you have 100
coins, otherwise you'll have to do some adventuring in past chapters to rack
up enough. Head back up to Flipside's main district and up to the tower.
Using the fishbowl as a space helmet (ingenious!), head through the fourth
door to Outer Space.

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[M6.4]

*Chapter 4*


Chapter 4-1: Into Outer Space

This chapter is a downright dirty marketing ploy for the upcoming Super Mario
Galaxy for Wii, I just know it. Well, it wouldn't be the first time a game
promotes other products. Use Barry as your Pixl and float down right. Look
for the "SOS" symbols and, at a sparkly spot, use Tippi to unveil a ship.
Now you'll use Squirps, a tiny squid creature, to defeat upcoming enemies.
Press and hold A for energy ball attacks, or press 2 for a barrage attack.
Press A now as prompted to use a block hole, then head right to save, then
head back to a rock. Flip there and get a Foton card behind it. Save again,
then take the black hole. Head right and enter another hole (any one), then
head right again and through the rightmost hole. Head right and flip to nab
a Catch Card SP, then head back left, and through the leftmost hole. Head
right to a hole with a pipe in the background (it's titled leftways on a
distant rock). Flip here and take the hole behind the rock, then through the
pipe. Flip to grab extra coins, then head back through the hole and go all
the way right to the star block.

Chapter 4-2: A Paper Emergency

Head right and knock on the bathroom door. Ah, that kind of emergency, eh?
Head right and over the gap, then on the overhead blocks for a Mushroom.
Head right, go up a platform and flip to head through a passage of coins.
Flip and head up the stairs to find a rock with a lightning bolt. Head right
some more and down the hole. Flip to find an Ultra Shroom Shake. Great
find! Head back up and right to a stack of blocks. Bomb them, then take the
door. Save, then jump right, flip, and use Slim to pass the crack. Jump up
left and hit the ! switch, then jump right onto a new platform and head
through the green door further right. Use Tippi to reveal an item block,
then hit it for a Mushroom and head back out the door. Outside, flip and
take the new path. Jump up by the door and left to a pipe above. Inside
flip for more coins, then exit back and right past the door. Fall down the
hole and flip, then jump through the block structure, through the door at the
end. Hit the upper block for a Super Shroom and a Mega Star in another block
to smash the level. Enter the door at the end, and jump on top of the pipe.
Take the green door and talk to the guy inside. Say no until he offers you
the Ancient Clue for 10 coins. Head back all the way back left to the
bathroom stall, saving along the way. Give the guy in the stall the Ancient
Clue (in a blatant reference to Majora's Mask...P-p-paper, please!) to earn a
new Pixl named Fleep. Another Pixl named for his ability....who knew? Head
right to that rock with the lightning bolt and use Fleep to flip the bolt for
a key. Head left and down through the locked door. Try multiple jumps on
the Fuzzies to possibly get a Life Shroom or random item. Hit the star block
to finish.

Chapter 4-3: The Gates of Space

He he he...Squirps farted! Destroy the blocks for a Shooting Star and get a
Super Shroom from the item block. Head right to the red X and use Fleep to
flip it. Squeeze Squirps in the hole and take the door that appears. Head
right and use Fleep to flip another red X. Twist Squirps in a hole, leaving
another empty. Now he's hungry. Read the sign for a clue. Go right, save,
then take the hole. Go down left and through the blue hole. Collect the
coins, then go back through the hole and up to the far right corner. Behind
the enemies and block formations is a blue hole in an "L" shaped block
formation. Take it, then go right and into the shop. With the 100 coins you
should have on you, buy the Golden Choco-Bar. Head back out and through the
blue hole, then head back left. Find Squirps and give him the chocolate bar
(lucky squid). Take the door and hit the star block at right to finish up.

Chapter 4-4: The Mysterious Mr. L

Welcome to the Whoa Zone, a contortionist's dream come true. Head right,
save, then take the door. Head right, get the Happy Flower and Mushroom from
the item blocks, then jump to the right platform. Flip, then enter the door
high up. Go left and float as Peach across the gap and take the door. Use
Barry to deflect the enemy's projectile attack, then take the key. Head back
through the door and cross the gap, flip, then take the door ahead. Go down
and take the next door. Head right, flip, and take the stairs up. Head left
and through the locked door to...walk on the ceiling. Now you'll defy gravity
by walking on walls and ceilings better than Fred Astaire. For fun, jump and
check out how you move. Head right and through the next door. Head up and
use Peach to float across two gaps and through the next door you land by.
Head downstairs right and flip, then drop through the gap behind the stairs.
Hit a new block (I'll call it an arrow block) to flip onto the ceiling, then
head right, and through the door. Head right and use Peach to cross another
gap, then flip as Mario and enter the door. Head right, open the chest for a
key, then head back through the door (remember to flip to see the door).
Head left over the gap and back through another door. At left, hit the arrow
block while upside-down, then flip and jump back up the stairs and through
the door on the left. Head down and through the first door you see. Head
down and through the next door. Good, my dizziness is fading...Flip and enter
the pipe. Crap, back again. Grab the coins, then exit back through the
pipe. Head right and through the locked door. Hit the arrow block, get over
the wall, then hit another block to flip back. Use Tippi to reveal a door,
then enter it. Head right and hit a new block that will really flip your
wig, then go up and hit yet another block. Skip the door and hit the block
again, then head down and through the door below. Head down and through
another door, then head right for some Mushrooms, then take the door. Head
left, open the chest for a key, then go back right and through the door. Go
back left, through the door again, then up and through the door. Head down,
hit another switcheroo block, then hit it again. Go up and hit the next
block, then take the door. Use another block, save, then head through the
locked door for the next boss fight. Let's call this battle Luigi's Revenge.
Notice the backwards L on his cap. Use Barry to attack when he tries to jump
on you and jump on him when he tries to recover HP. Not too shabby...now the
Luigi Fan Club reunites with Brobot. You know, 'cause Luigi always says
"bro"? Forget it...Enjoy the awesome new kind of "Space Race". Dodge its
laser and missile attacks and move back when its mouth tries to suck you in.
Use Squirps continually to deal damage and collect candy bars (in space, no
less!) for varied effects: blue (invincible), yellow (speed), red (more
power), green (missile attack), purple (doubles power). I predict increased
fandom of NASA from this fight alone. After that's that, take the door with
Squirps to receive a new Pure Heart from the mommy statue. Back in Flipside,
Tippi will unfortunately collapse and is now resting at Merlon's. Save, and
now for a new area. You thought Flipside was cool? Watch this. With 300
coins saved (go back through levels for more if needed), take the down
elevator and go right to a wall crack. Bomb it, then flip to enter a new
area. Go left and use Fleep on the window between two buildings. Hit a
block, then flip and take the bridge through the door to the Mirror Hall.
Hit each of the 8 blocks once, then flip and take the door. Flip once again
and take the next bridge into Flopside. Go left and flip. Take the hole,
then go right and take the up elevator. Go left and talk to Nolrem, the
backwards equivalent of Merlon. Save at left, then flip and head forward to
the guy in the very back named Welderberg. Pay him 300 coins to create a
pipe that allows you to access Flopside from Flipside. Cool. You may find
him around again from time to time to make more pipes available. Go right
and use the up elevator, then head right and place the heart in the Heart
Pillar. Rest, stock up if needed, then save and go up to the Tower where
you'll reunite with Tippi. Head through the fifth door to Cragnon Land.
Please remember not to hurt the innocent Cragnons, or you lose points.

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[M6.5]

*Chapter 5*


Chapter 5-1: Downtown of Crag

Okay, what cruel jokester put the door in mid-air?!? After a short cinema,
head outside and defeat the Floro Sapien enemies. Chase them over the bridge
and save, then head through the door. Go right and through the second pipe.
Defeat the enemies here and open the chest for a Bowser (2) card. Exit back
through the pipe, then go left over the mountain. Jump down on the other
side and flip to collect a Moon Cleft card from the chest. Head back up the
mountain and, as Peach, float across the gap, then jump down to a series of
blocks. Hit them in order left, right, middle, then take the pipe. Chase
the enemies to the right and defeat the Muth enemies in the way. Now for a
more complicated block puzzle. Hit the blocks in order: middle, right, Left
2x, right, middle, right, left, right 2x, middle, right 2x, left, middle 2x,
left 3x, right, left 3x, and finally middle 2x. Whew. If you happen to mess
up, just start the pattern over again from the beginning to automatically
reset the blocks. Take the pipe, then head right behind the wall and through
another pipe, then hit the star block.

Chapter 5-2: Pixls, Tablets, and Crag

Head right and flip behind the second pipe for Primordial Fruit. Swim to the
bottom of the watery area and open the chest for a Water Tablet. Flip for
coins, then jump out to dry land. Head through the door at right and go left
to stand under a door. Bomb the blocks, then hit the ! switch, and take the
door. Go right and at the lightning bolt, use Fleep to flip it, then hit
that switch. Flip and head forward to the item blocks, then take the left
hidden path down. Go right and use Bowser to breath fire on the stone to
make a Fire Tablet. Head back through the hidden path, then through the door
on the left. Head all the way right to save, then go back to the blocks
before the door. Hop on them, then jump to the hidden blocks for Mushrooms,
and take the door. Head right and over the gap for a rematch with O'Chunks.
Hey, where you been, my man? The best strategy is to use Bowser and Barry's
forcefield attack when O'Chunks tries to hit you with blocks or spins at you.
Avoid his jump and grab/throw attacks. After the fight, you can flip and
use a Catch Card SP on the rare Amazy Dayzee. Head right and flip, then walk
around the Yoshi statue in a circle once to reveal the Stone Tablet. Jump on
the statue's tail, then its head, and take the tablet. Head through the left
door, save, then go left to a yellow block. Climb the mountain at left, then
jump up to reveal a block with a ladder. Climb it to the top, then get off,
flip, and jump above. Place the tablets you've collected in the order Stone,
Water, Fire. Enter whatever response you want to earn a new Pixl, Cudge.
He's basically a pixilated hammer. Cool! Use him on the yellow block, then
take the pipe. Use Peach to float over the gap to a ledge, then flip to
collect a Stone Buzzy card. Jump down and hit the star block to finish.

Chapter 5-3: A Crag in the Dark

Head right and on the blocks to get the Super Shroom. Head right to meet
Flint Cragley, a TV director. You need to find two members of his TV crew to
continue. Take the pipe at right, jump down, and head right to save. Jump
down and bomb the cracks in the floor. Take the new pipe and get some coins,
then exit back and head right into the rightmost pipe. Head right again and
take the first door. Jump into the mine cart to begin a fun ride.
Unfortunately, this isn't the traditional mine cart mini-game, so sit back
and relax. For best view, flip to 3D when riding left to right and stay in
2D for the ride going right to left. Yes, you'll return to it later. While
riding, press and hold C-pad left to change tracks. At the end, take the
door and cross the gap with Peach. Head right and down to find the
microphone boom operator. Talk to him, then follow him left, upstairs, then
hit the block for a ladder. Take the door back, then ride the cart again,
and head out the door. Go right and, if you want, take the pipe right of the
door and use Cudge to smash the yellow block and get a Shroom Shake (just
flip and open the chest through the hole). Outside, use Cudge on the yellow
block, then take the door, and ride that funky cart again. Take the door at
the end, then head right and down, then flip to find a Spania card. Head up
left to the door, then go right and onto the blocks. Bomb the wall on the
first ledge, then head right and up to find the cameraman. Talk to him, then
head back out the door and use the mine cart. Head left, flip past the wall,
then take the last pipe at far left. Jump up and right to save. Head left
and up the platforms, then take the pipe. Flint is reunited with his
crew...and finds the key in his own pocket. What a crag! Go back down the
pipe and down through the locked door. Ride the cart (is it ad nauseum yet?)
and take the door at the end. Flip and use Cudge to hammer the block in the
way, then hit the block for a Mega Star. Demonstrate its awesomeness, then
head back a bit and flip to see a yellow block that only Cudge can destroy.
Do that, then take the door, and hit the star block.

Chapter 5-4: The Menace of King Croacus

Head right, down the pit, left, then take the pipe, and save at left. Go
right and down, then flip and down the hole. Use Thoreau to grab a Cragnon,
then jump on the red button. Throw him, then take the pipe. Head left and
through that pipe, then go right to a skull drawn on the wall. Use Fleep to
flip it and collect a Cave Key. Go back through the last two pipes, flip and
climb a ladder, then go right and through the locked door. Jump over the
blocks to meet your newest Pixl, Dottie, who can shrink you, allowing you to
access small doors and gaps. Cool. Use Dottie to shrink and take the mini-
door behind you. Return to normal and head left to save, then take the white
door. Shrink again and go left under the wall to get a Key Card. Use it on
the pink slot to open the door. Get the Super Shroom, then go left, and
through the pipe. Go down and use Thudley to pound the switch. Jump on the
block quickly to avoid the Cragnons, then left for a Floro Cragnien card.
Jump right all the way to the pipe and through for a re-rematch with
O'Chunks. Not again...Use the same strategy as before with Bowser and Barry.
Not very different from before. Use the plant as a party hat (you shrub,
you) and take the pipe at right. Go back through the door, then through the
door at right. Save, then jump up the blocks, and through that pipe. Shrink
with Dottie and take the small pipe at right. Collect stuff, then exit back
and go upstairs, then right and through the door. With the plant on your
head, stand in the X-ray machine to pass, then head through the door. Flip
and use Boomer to bomb the crack floor under the first picture to open a new
tunnel. Through it, get the Ultra Shroom, then climb the ladder to the block
at left and use Thoreau to activate the ! switch. Keep hitting it until it's
black, then climb up. Repeat this strategy for the next pictures, which
should be black, grey, blue (no need to change that switch) and red. Under
the last picture, look for a crack on the carpet, then save and take the door
that appeared for a boss fight with King Croacus. Is it just me, or does the
King look girlie? In the first phase, dodge the leaves and use Thoreau to
throw them at the rose (especially when it's open, revealing the King's
face). In the second phase, it sheds its leaves and floats around. Dodge
the petals and throw them at him using Thoreau to win. After a teary,
environmentalist interlude, you'll return to Flipside with the Pure Heart.
Take the down elevator and talk with Merlon, then head right all the way to
the pipe to Flopside. Take it, flip, then head down the secret gate at left
and down the path. Head left and use Cudge to hammer the big block. Take
the new pipe, go right and flip at the sign between two pillars. Take
another hidden path, and go left. Use Dottie to shrink and pass under the
wall, then hammer the yellow block with Cudge. Step on the red switch to
uncover the Heart Pillar, and place the Pure Heart. Before moving on, you
can collect an optional Pixl, which will also help uncover a bunch of other
things. This is the traditional trading side quest of Mario and Zelda games
past. To collect the Pixl, find Merlee on the second floor of Flopside (look
for the shop with a crystal ball sign) and talk to her by standing beside her
(not across). Take the pipe to Flipside, and talk to Merluvlee in the same
type shop, then head through the first door atop the tower and find Bestovius
in Chapter 1-1. Talk to him, then use the Return Pipe and re-enter the door
to Chapter 1-2. Find Watchitt's house and talk to him to get Paper. Take
the Return pipe and re-enter the same door AGAIN to Chapter 1-4. Navigate
the level all the way to the end with the star block and talk to Merlumina
(more like sleep during her blabbering) to receive the Autograph, then hit
the star block to return to Flipside. Head back to Chapter 1-2 and give the
Autograph to Watchitt for the You-Know-What (looks like a disc). Take that
to Bestovius in Chapter 1-1 to get the Training Machine (looks like a Game
Boy Advance-Bestovius must have the "advanced" Nintendo DS, LOL!). Take it
to Merluvlee in Flipside to get the Crystal Ball and (FINALLY!) take that to
Merlee back in Flopside to get a key. Go to Flopside and take the down
elevator to the first floor. Flip and take the secret path left, then drop
through the hole by the card shop and into the hidden area of Flopside (the
other side of the gates). Head through the locked door and open the chest
for the new Pixl, Piccolo. He's a musical Pixl that will provide personal
entertainment (he also unlocks things and changes sound effects). To start
this little side venture for hidden goodies, use the Return Pipe to start at
Flipside Tower. Take the down elevator to the second floor and use the pipe
at right to get to Flopside. Take the down elevator to the first floor and
enter the house left of this elevator. Flip in here to get the Cooking Disk
Y from the table, then exit. Take the down elevator to B1 and head inside
the coffee shop. Flip in here and head to the back hidden area to collect
the Golden Card and Cooking Disk B. Now you can unlock a new arcade game in
Flipside. Head back outside and flip to find a waterhole. Drop in, flip
back to 2D and swim left and up into a new area. Here, you can buy Maps to
find hidden treasures (see my Maps page for details) and an Itty Bits shop
(see Shops page). Take the waterhole back and use the down elevator to reach
B2. Flip and head down into a hidden area. Talk to Welderberg and pay
another 100 coins for a shortcut pipe to Flopside (it's next to the item
shop). Use it now to become familiar with it, then use the Return Pipe to
reach the tower. Head through the sixth door to enter Sammer's Kingdom.

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[M6.6]

*Chapter 6*


Chapter 6-1: Sammer Guy Showdown

This entire chapter is devoted to fighting a series of Sammer Guys, much like
Glitzville in TTYD. Use Bowser and Barry to fight throughout. Head right
and through the door, then fight the guys in the next 20 rooms. There's not
much to it...just use Barry's forcefield, dodge their moves, and use Bowser's
fiery breath attack as well. Obviously, don't jump on any spikey-headed
guys. #18 is somewhat tough (reminds me of Jinx in SMRPG). # 19 makes a
very funny refernce to SMB! After # 20, the Void becomes too much and Count
Bleck makes an experience (don't you love it when he refers to himself in the
third person?). Head right through five more gates without having to fight
and hit the star block at the end. As for the other 72 Sammer Guys, come
back here after finishing Chapter 8 and see my Side Quests page to
participate in the Sammer Guy Tournament/Duel of 100.

Chapter 6-2: The End of a World

As Peach with Thoreau at hand, open the chest to fight Mimi. Use Peach's
umbrella (press C-pad down) to shield yourself from her rubee attacks. Use
Thoreau to grab and throw rupees at Mimi to beat her. Head through the next
few gates without fighting to # 30 and you'll return to Flipside.
Unfortunately, the Sammer's place will be obliterated. Ouch. That's harsh.
Rest in the inn and stock up on items if needed, then head back through the
sixth door atop the tower.

Chapter 6-3: ???

This is not really Chapter 6-3, but oh well, that's the best I can do to not
make myself dizzy trying to explain it. Use Carrie for the looooooong ride
across the white plains of Sammer Kingdom until Tippi stops you. It's Mr. L,
that greasy, greasy man. Time to fight Brobot L-Type, a reconditioned Brobot
model. Use Peach in this battle as her umbrella shields you from his
projectile attacks and stay away from the mouth that will try to suck you in.
Use Boomer to bomb the bot (he he he...so many b's). You got a Pure Heart
(sort of) and Mr. L is demolished but good. Sayonara! After the battle,
you're back in Flipside. Rest and save, then visit Merlon. Unfortunately,
your pals and Pixls are gone, so Mario's riding solo for a while in the
Underwhere (he he he...I made you say underwear). So this is the place Mario
goes at Game Over. Now you know. Head right, use the fountain to refill
your HP (another Zelda reference to healing fountains) and save again, then
take the door. A heart-shaped thing insults Mario's handsomeness. How rude!
Go right, flip, then right again and over the spikes. Jump another gap, then
go left, over those spikes, and over another gap to the end. Use the
dimensional block (hit it in 3D, then flip to 2D) to reach a Super Shroom
Shake, then take the door. Head right over the river (swim or use Carrie to
cross, no sense paying the guy with the boat). Take the next door and head
right to talk to the witch lady, Queen Jaydes. Agree to find this Luvbi
person to receive a key. A man in green, eh? Who could that be? *wink
wink*. Go back left and sink in the river, avoiding the hands. Flip to find
a hole and drop through, then head through the locked door. Swim right past
the pipe and push the block over the edge. Swim down and pull the lever to
drain the water, then jump up right. Hit the sand blocks, then go back and
pull the lever again. Swim right to a dead end, then flip and head down the
new path. Swim across to another block and flip to get behind it. Push it
off the edge, then swim down and pull that lever (deja vu). Jump back left
and down the pit, then flip and take a new passage. Go down the pipe to
collect coins, then exit back, and take the door. Drop off the ledge and
flip, then head down to find a Dry Bones card in a chest. Jump carefully to
the waterfalls, then to a ledge to meet up with Luigi (another cute "hi" from
Mario). As Luigi, you can hold C-pad down, then release to perform a Super
Jump. He can jump extra high, so use him to reach the door at far left and
take it back. Flip as Mario to head back through the wall opening, then use
the lever to swim left, flip again, then continue left out the door. Swim up
out of the river and left out the door. Flip as Mario and head left all the
way back. If you want, go back through the left door to heal and save, then
jump to the very tall pipe at left, then jump from there to the right ledge
(they should call him Air Luigi!). Jump to the fourth pipe and take it down
into the background. Head left and through the next pipe further into the
background, then right and through that pipe. Defeat the Gigabite enemy to
get a Peach (3) card, then return back through the pipes. Enter the door at
right, flip, and go ahead to find that heart-shaped Nimbi. Say "Luvbi" to
get her to return home. Drop down and head right over the river, then all
the way right back to the witch lady for a happy reunion where you'll get the
Pure Heart all fixed, and return to Flipside. Your Pixls are back, yay!
Take the pipe to Flopside and go right, taking the far right pipe that you
opened up earlier. Go left and use Luigi to jump the wall (FYI, that's the
Flopside Pit of 100 Trials pipe inside the structure, it can't be opened up
until you finish the Flipside one). Flip as Mario atop the structure and
take the new path. Drop off at right, then drop down the first gap, and walk
down to collect the Barry card. Spring back out and flip, then head behind
the pipe and hit the ! switch to blast out a wall. Go through it and get the
Power Plus from the big chest. Use it now to increase your attack power by 1
(like leveling up, only instantly). Flip and take the pipe you passed to
reach Outskirts B1. Head left and use Luigi to Super Jump over the wall.
Place the Pure Heart in the Heart Pillar to reveal the seventh door atop the
tower. Before taking the door, you can complete the rest of the secrets of
Flipside & Flopside (except the Pit of 100 Trials). Flip and take the path
through the window, then up to the chest for the Piccolo card. Head back out
the path and right, then use Cudge to hammer the yellow block. Take the pipe
at right, then head left and take the pipe back to the second floor. Flip
and use the hidden path to the other side of the gates of Flopside. Head
right in 2D to find a pipe overhead. Use Tippi to reveal a ledge under it,
then jump up and use the pipe. Jump to the ledge at right and use Tippi to
reaveal individual blocks going up and left all the way around and right to a
chest with Cooking Disk W. Drop off at left and use Piccolo at the brown
block in front of an elevator button and collect the Nolrem card. That's it
for Flopside (minus the Pit of 100 Trials). Use the Return Pipe to reach the
tower. Now for the rest of Flipside's secrets. Take the down elevator three
times to reach B1. If you want, enter the arcade and show your Golden Card
to the robot TV thing to unlock the Hammer Whacker game. Outside the shop,
flip and collect The Interned card from the chest. Drop into the waterhole
and swim right to find another Itty Bits shop. Take the down elevator to B2
and flip, then take the new path to find Welderberg. Pay him 100 coins to
build the last pipe unit. Head right and use Luigi to jump atop the block
structure. Hit the ! switch to open the entrance to Flipside's Pit of 100
Trials. I recommend not attempting that until after finishing Chapter 8.
Hang tight, I'll remind you. Atop the structure, flip as Mario and take the
new bath to Outskirts B2. Flip and drop off right, then hit another ! switch
behind the pipe to blow yet another wall. Follow the path right to the HP
Plus in the big chest. Use it now to level up automatically (HP increases by
5). Use the pipe you passed earlier, then head left and flip to take a
hidden path between the windows. Collect The Interchet's card, then head
back out and through the left pipe. Go right and drop through the second
gap. Collect two cards from the chests, Merlon and Merluvlee. Spring back
up and take the pipe at right. Head left and flip to pass back into
Flipside's hidden area (other side of the gates). Head left and use Boomer
to bomb the blocks in front of the pipe, then take it. Jump to the ledge at
left and use Tippi to reveal a series of individual blocks (not as
complicated as before) leading to Cooking Disk R. Jump off right and use
Piccolo at the block with his likeness on it. Collect the Merlee card and
you're done! Rest, stock up on items, save, then take the seventh door atop
the tower to the Underwhere. He he he...you said it again!

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[M6.7]

*Chapter 7*


Chapter 7-1: Subterranean Vacation

Use Luigi to navigate this area (again?!?) using Super Jumps and flip as
Mario occasionally to reach Queen Jaydes at the end of the level. Talk to
her and say yes, then take the door and hit the star block to continue.

Chapter 7-2: The Sealed Doors Three

Head right and through the door to a darkened room. It's very hard to
navigate around in here, so just follow Luvbi. If you open the chest at
right (drop off at the end of the second transporter), you'll get a Dark Boo
card. Head up and use Tippi to on the door to reveal Dorguy the First.
Answer his trivia questions (ignoring the head-scratching "facts") as Queen
Jaydes, Dorguy the First, 6 times. Enter the door, save, then use Mario with
Barry for a while. Talk to the three guys at the door and say yes. Enter
it, then head right to meet up with Bowser. Some scary monster...right. Fight
him again (this bozo never learns), using Barry or Boomer to fight him.
Obviously, don't jump on his spiky head and avoid his fiery breath attack.
After the fight, save and go through the locked door to another dark room.
Use Bowser throughout to light the candles using his fiery breath. Follow
Luvbi, avoiding or defeating the Dry Bones and Dark Boo enemies, and find a
pipe on the right. If you want coins, take it. Head to the top of the dark
room and use Tippi again on the door to meet Dorguy the Second. Answer his
questions as 3, 2, blue, 4, triangles. Enter the door and head left through
the pink door. Save here, then talk to the rightmost witch in pink that
wants a book returned. Say yes to help her, then talk to the guard (D-man)
and take the door. Head up to the witch to return her book, get a key, and
head back, then though the locked door. I assume you don't want to bother
with the other small quests the other witches have for you, but if you want
to waste some time, go ahead and try them. Use Luigi to jump the gap, then
go right and super jump to the stairs up high, and flip as Mario to pass the
Spiny Tromps. Use Tippi to reveal Dorguy the Third and engage battle with
three Chain Chomps, collectively called the Underchomp. Check out the
awesome retro text-RPG format! Use Bowser and/or Boomer to destroy them,
then take the door, and hit the star block.

Chapter 7-3: The Forbidden Apple

This place is pretty cloudy. You'll be using Luigi to make big jumps here
called Super Jumps. Jump straight up to the blocks. Jump up to the top,
then super jump 2x and go left to a gap. Super jump it, then use the cloud
with a face on it at right as a spring to jump high. Head right over the gap
and use another spring cloud, then take the door to Stair 2. Go right to a
cloud overhead, then super jump 2x and save. Head left to another spring
cloud and use it, plus the next one, then stop. Head right, super jump, and
defeat two dragon enemies, then open the chest for a Rawbus card. Head back
and use the next spring cloud, then go right, defeating the Ruff Puffs and
take the next spring cloud. Head left, using the moving platform, and
through the door, then head right and use another spring cloud. Head left
under the block stairs to collect a Ruff Puff card. Head near the blocks and
super jump 4x up. Flip here and use the blocks to cross a gap, then
carefully jump down to a spring cloud and use it. Enter the door at left and
go right close to the end, then super jump onto a spring cloud to use it.
Head through the door at left and jump across the clouds. Use Cudge to shake
the tree and collect a Red Apple. Head back out the door and super jump left
and down at the edge of the cloud. Try to land at the door with the save
block. Save there, then take the door and head left to meet Peach. Don't
use your apple (you will need it later). Head back through the door and go
left onto the second yellow platform. Ride it up, then go left to get a
Shroom Shake. Super jump over the gap and use the spring cloud at the end.
Go right and through the door, then super jump up and right. Use the yellow
platform on the right and jump up to a sign. Flip there and use the new path
right, then take the door. Use Cudge on the tree to collect a Black Apple,
then head back to Peach (she's in Stair 4 if you get lost). Give Peach the
black apple to revive her and she'll rejoin you. Retain the red apple for
later. Go back through the door and use the moving platform to get up and go
right. Take the door at right to Stair 5, then jump up and use the spring
cloud. Climb the blocks and use Peach to float across the gap at right.
Ignore the coins and use the spring cloud, moving slightly right onto another
spring cloud. Now push it a little left onto another spring cloud and go
through the door at left to Stair 6. Head left all the way to 2 item blocks
and hit the left one for a Super Shroom, then use the yellow platform at
right, then another, jumping to the stone structure. Jump onto the fourth
arch and use Luigi's super jump to reach a spring cloud. Use the yellow
platform left of the coin block onto a pillar. Super jump from there to the
cloud above, open the chest at right for a Thunder Rage, then take the door
above and left to Stair 7. Head left and use the spring cloud, veering right
landing on another spring cloud. Use it to land on a cloud, then jump to the
third pillar at left. Super jump on it to reach a cloud above, then use the
platform at right. Super jump off and continue super jumping right. Open
the chest at right for a Life Shroom, then go past the building. Hit the !
switch at the end of the cloud, but ignore the pipe for now. Talk to the
little cloud person and give him the Red Apple you've been saving. Jump on
the cloud (it's out of this world...he he he), then super jump to the roof for
a Gold Bar. Jump off and take the door. Use Peach to float across the gap
at right and super jump to the roof. Head right and open the chest for a
Zombie Shroom card, then jump back over the building and hit the star block.

Chapter 7-4: A Bone-Chilling Tale

Head right and ride the cloud up. Jump to the next cloud, then to another
moving one, jumping down to the item blocks. Enter the door at right and
defeat two Skellobits. Talk to the nearby Nimbi, then head back through the
door and jump to the pillar at right. Super jump from there and head through
the locked door. Head right to save and use Peach to float from cloud to
cloud. Use Bowser to melt the icy Nimbi, then follow them back to the save
block. Talk to the one inside the building to go up. Head right and
unfreeze two more Nimbis as you move along and head through the door at the
end. Unfreeze more as you navigate this area and get a key from Whibbi, the
last Nimbi here. Head back left and out the door, then go down using the
"Overvator" and through the locked door at left. Head left and drop down
through the gap, then take the pipe. Use Luigi's super jump 2x to find two
chests with Skellobit and Skellobomber cards. Head back through the pipe,
then super jump on the left 3x and take the door. Flip here and take the new
path, then hit the block for a Mega Star. Sweet! Trash the level until you
reach a dead end. Flip here and take the new path, then knock on the door.
Answer "monster" to meet Yelbi and collect the Yellow Orb. Go back down the
two previous paths and back through the door. Jump down right and hit the
red ! switch inside the building to ride off right. Flip here and go around
behind the next building and through the door. Use Peach to float across the
gap. Drop down to get an Ultra Shroom in a chest, then defeat the enemies
and talk to Rebbi for the Red Orb. Exit back through the door, then take the
elevator back left, and head through the door. Head left and through the
door, then left again and drop off the cloud. Take the door at right, then
walk far right, flipping atop the last pillar. Take the pipe, then defeat
the Gigabit enemy to collect a Cooking Disk PU for the Flipside chef. Exit
back through the pipe and super jump as Luigi to the left cloud. Jump up
again twice, then cross the gap at left. Jump up 2x, unfreeze the Nimbi as
Bowser, then talk to the guy 2x. Blubi will give you the Blue Orb. Now use
Peach to float off left to the door, then take it, and jump to the third
pillar from right. Super jump up from there. Take the door at right, then
save and ride the up elevator. Enter the door at right and go past the
building to a pedestal. Place all three orbs you've collected in any order
to make a very pixilated bridge (was there any doubt?) and take it over and
through the door. Head right and watch the battle...thou art toast! Defeat
the ground enemies and, as Mario, flip at the stairs to collect a Spiky
Skellobit card at left. Head up the stairs, collect a Super Shroom, then
drop off right to get an Ultra Shroom from the chest. Super jump back up and
save. As Peach with Thoreau at hand, take the door to engage in battle with
Bonechill. Use Peach's umbrella to block all three attack types (freezing
air, projectiles, and ice droppings from above). Use Thoreau to grab and
throw the ice at him. That's it! It turns out Luvbi was the Pure Heart all
along. *Awwww, sniff*. And, if you haven't yet figured it out, Bleck is
really Blumiere and Tippi is really Timpani from those flashback
conversations you've witnessed after each chapter completion. After your
win, you return to Flipside again. Rest at the inn if needed, save, then
head to Flopside and through the path by flipping. Head right to the Heart
Pillar to place the last Pure Heart before fighting Bleck. Congrats for
making it this far. If you'd like, you can attempt the Pit of 100 Trials
before heading to Chapter 8. See my Side Quests page for info. Also, if you
want to fulfill all Maps, Catch Cards, and Recipes, see those sections for
details. It's generally suggested you be at level 15 before trying Chapter
8. When you're ready, head through the central tower elevator on Flopside's
second floor, then head left to meet Merlon and Nolrem. After that
conversation, take the door to move on to Castle Bleck.

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[M6.8]

*Chapter 8*


Chapter 8-1: The Impending Darkness

Head right, flip, then take the door. Go right and take the next door, then
flip to take two sets of stairs up. Take the door at the top of the second
set and go right, using Luigi to super jump to the upper left ledge. Take
the door, then use Luigi again to super jump right, then use Peach to float
across the gap and take the pipe. Go right and open the chest for a key,
then head back out the pipe. If you go left all the way, super jump up over
the wall to collect a Stop Watch and Long-Last Shake, then head back out the
door. Drop off right and head through the locked door. Go right all the way
to a door, flipping to avoid the enemies, then take the door. Go upstairs
and get the Ultra Shroom at the top. This is a recurring puzzle from PM and
TTYD where you'll need to watch the order of the candles. Go through the
door and save, then use Bowser to light the candles so they appear in the
order: unlit, lit, lit, unlit, lit. Head up the stairs, flip, then go
through the door to fight O'Chunks (again). You must fight as Bowser, so use
Barry again to beat him. Unfortunately, Bowser is now incapacitated.
Permanently? I doubt it. Hit the star block at the end.

Chapter 8-2: The Crash

Head right and through the door. As suspicious as this looks, hit the !
switch to drop into a jail cell. Suckers! Go right and bomb the cracked
wall with Boomer. Flip and go through the hole, then flip back, and take the
left door. Flip again to pass the fiery things, then hit the red ! switch
2x. Head back out the door and take the pipe. Open the chests for a Courage
Shell, key, and Life Shroom. Head right and flip, then drop down the hole,
and through the locked door. Head upstairs, entering the first door and
flipping behind the wall to get an Ultra Shroom Shake. Head back through the
door and, atop the second set of stairs, take that door. Head right and grab
the third mushroom hanging there. Flip and defeat the Chomeba enemy to get a
key. Exit back through the pipe, head right and save, then go through the
locked door. In a recurring inside joke from PM, answer the questions (liar,
liar) as Ultra Shroom, Thunder Rage, Cooking Mistake. Head through the doors
3x in a row, collecting the items (check out all those Cooking Mistakes!) to
fight Mimi. You must fight as Peach, so just fight her as usual, using
Thoreau to reverse her rubee attack on her head. Jump on the green part when
she transforms into a spider and dodge the spiky ball when it tumbles around
(you can't attack it). Now Peach is gone...so sad. Hit the star block to
continue onwards.

Chapter 8-3: Countdown to Destruction

Head right and take the door, then head right again and through another door.
Ignore Dimentio as it's just a freaky mirror illusion, but dodge his crystal
attacks. Jump to the fifth platform, then flip and head through the mirror.
Go down to find the key, then head back through the mirror and jump right to
the locked door. Grab the Mushroom, then head right and flip. Go through
the door under/through the stairs. Use Luigi to super jump and hit the block
on the far right, then take the door. Hit the middle block, then take the
next door. Hit the block on the far right, then take the newly revealed
door. Flip here to see the blocks in numbered order. Hit them in order 1,
2, 3 (middle, right, left), then collect the key. Go back left all the way
to the stairs you passed by earlier (flip to see them), then climb up them
and through the locked door. Then, head through the room, beating all
enemies and enter the far right door. Flip to find arrows pointing you in
various directions. Use Luigi to super jump, following them around and enter
the rightmost door. In another mirror puzzle, jump across 6x, flip, and take
the mirror. Ignore or use Cudge or Dashell to clobber the Dimentio holograms
(or just jump through them) and get the Super Shroom and Thunder Rage at far
left, and the key and a second Super Shroom at far right. Head back through
the mirror and go right. Save, then take the door to fight Dimentio. In the
first phase, follow them through various rooms, find the lightning rod and
use Fleep to flip it, then hit the blue block that appears. First, flip the
bolt in front of you and hit the block. In Lineland, head through the area
to the door at the end. At Merlee's Mansion, head upstairs, flip and take
the ladder up, then use Slim to pass the electric barriers. The bolt is on
the vault. Underwater, head left past the whirlpool and two item blocks to
find the bolt above a piece of pink pixilated seaweed. In Outer Space, head
right, flip at the green door to pass through the wall, find the bolt in a
crevice by the Sproing-Oing. In Cragnon Land, head right, flip, take the
hidden path, then go left to find it. In Sammer's Kingdom, use Carrie and
head right until you see it on the white wall. In the Underwhere, head up
through the area to the very top (use discretion with the darkness) to find
the bolt on the door. Back at Bleck's Castle, answer no to Dimentio, then
you'll fight him for real as Luigi...and no Pixls. Darn. Dodge his crystal
attack and obviously don't stand in the squares he draws on the field. Jump
on top of the squares to avoid them and jump on Dimentio when he gets close
enough. If he clones himself, just jump on any of them to guess the real
one. And then there was one...Once finished, hit the star block.

Chapter 8-4: Tippi and Count Bleck

Now Luigi is gone, and Mario is all alone. There's nobody here beside me.
My friends, they all have gone...Well, you know the rest of the song. Head
right and through the door. Use Tippi to reveal a hidden door, then take it
to move across platforms, Jumpman-style. If you hit a wall, just flip to
navigate around it. Take the door at the end, then jump across more
platforms. On the middle stationary platform, flip and take the pipe. Use
Dottie to shrink and flip under the wall to get a key. Head back out through
the pipe and jump across more platforms and through the locked door. Head
right, flip to avoid the enemies, then take the door. Flip again and take
the hidden doorway at right. Head through two more doorwayss just like
before (flip to see them), then go right in 2D and take the door at the end.
Head right all the way, then flip and go through three more hidden doorways
at left (enough already!). Enter the door at the far right in 2D. Flip and
head through the second hidden doorway at right, then through one more door
and open the chest for an Ultra Shroom Shake. Head down, then through two
hidden doors at right. Flip again, go right, and through the door at the
end. Head upstairs, nab an Ultra Shroom, have Slim as your Pixl, then save,
and head through the door for the major boss fight with Count Bleck. It's
actually not too hard. But maybe I'm a master player :o) At first, you
can't attack, but try anyway and you'll be reunited with your pals and the
Pure Hearts will trounce Bleck's invisibility. As Mario, use Slim to avoid
his attacks, which vary between shooting black holes, divebombing, using
magic that slows you down, and teleporting. Also, avoid the big black hole
that will suck you in, dealing damage. Try to jump on him whenever you get
close, though he moves around A LOT. Your best strategy is to stay above
ground, watch his movements, and jump like a madman! When you win, the true
evil one, Dimentio, appears with the mysterious Mr. L to fight you. Now it's
payback time! Use Bowser and Slim to attack. Again, you're not strong
enough. The Pure Hearts will appear again and refill your HP, draining Mr.
L's power. Just jump to the blocks and use the fiery breath attack on the
head. Avoid the projectiles with Slim. Congrats, you've beaten the game.
Doesn't it seem awfully fast? Oh well... Watch the credits to save your game
and replay it to complete any side quests or other things. Just check out my
other pages for info. Well done, Gamer!

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[M7]

*Items*


Items are generally bought in stores or found throughout your adventures.
Recipes are listed separately on their own page. Here is a complete
alphabetical list of items, sorted by their specific usage: Recovery (heals
HP), Defense (protects against enemy attacks), Attack (used to beat
enemies), Special (does various things), Field (only found in chapter
levels), and Important (used in specific side quests).


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[M7.1]

*Recovery Items*


Big Egg
Recovers 12 HP, cures poison

Black Apple
Recovers 1 HP, cures poison

Blue Apple
Recovers 5 HP, cures poison

Cake Mix
Recovers 5 HP, cures poison

Dayzee Tear
Recovers 3 HP, cures poison

Dried Shroom
Recovers 1 HP, cures poison

Fresh Pasta Bunch
Recovers 5 HP, cures poison

Fresh Veggie
Recovers 10 HP, cures poison

Golden Leaf
Recovers 1 HP, cures poison

Honey Jar
Recovers 10 HP, cures poison

Horsetail
Recovers 7 HP, cures poison

Inky Sauce
Recovers 3 HP, cures poison

Keel Mango
Recovers 7 HP, cures poison

Life Shroom
Revives if HP reaches 0, recovers 5 HP

Long-Last Shake
Slowly recovers HP, line up Wiimote to determine how much

Mild Cocoa Bean
Recovers 5 HP, cures poison

Peachy Peach
Recovers 10 HP, cures poison

Pink Apple
Recovers 5 HP, cures poison

Power Steak
Recovers 15 HP, cures poison

Primordial Fruit
Recovers 10 HP, cures poison

Red Apple
Recovers 5 HP, cures poison

Sap Soup
Recovers 3 HP, cures poison

Shroom Shake
Recovers 10 HP

Slimy Shroom
Recovers 10 HP, cures poison

Smelly Herb
Recovers 5 HP, cures poison

Super Shroom Shake
Recovers 20 HP

Ultra Shroom Shake
Recovers 50 HP

Whacka Bump
Recovers 30 HP, cures poison

Yellow Apple
Recovers 5 HP, cures poison

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7.2]

*Defense Items*


Block Block
Gives temporary invincibility, tap C-pad accordingly to determine how
much time

Courage Shell
Reduces damage taken by half temporarily, press 2 when meter is red to
determine how much time

Turtley Leaf
Reduces damage taken by half

Volt Shroom
Temporarily electrifies you, paralyzes enemies press A, 1, or 2 as prompted
to determine how much time


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[M7.3]

*Attack Items*


Bone-in Cut
Temporarily doubles attack power

Fire Burst
Attacks enemies with fire, shake Wiimote to fill power meter

Ghost Shroom
Uses a giant mushroom to devour enemies, point Wiimote and draw circles
around mushroom to increase its size

Hot Sauce
Temporarily doubles attack power

Ice Storm
Attacks enemies with ice, can freeze them, shake Wiimote to fill power meter

Mighty Tonic
Temporarily doubles attack power

POW Block
Earthquake attack against enemies, doesn’t work for enemies in flight, shake
Wiimote as prompted to determine power

Shell Shock
Bops enemies with Koopa shell, point Wiimote and press A to increase size

Shooting Star
Attacks enemies with celestial power, point Wiimote accordingly

Thunder Rage
Attacks enemies with lightning, shake Wiimote to fill power meter


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[M7.4]

*Special Items*


Catch Card
Catches an enemy on the field and turns them into a data card, doesn’t
always work

Catch Card SP
Catches an enemy on the field and turns them into a data card, usually works

Gold Bar
Worth 100 coins, sells for 90

Gold Bar x3
Worth 300 coins, sells for 290

Gold Medal
Worth 10,000 points

Mystery Box
A random item

Poison Shroom
Reduces HP

Sleepy Sheep
Makes enemies fall sleep

Star Medal
Worth 1,000 points.

Stop Watch
Temporarily paralyzes enemies


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[M7.5]

*Field Items*


Mushroom
Recovers 10 HP

Super Shroom
Recovers 20 HP

Ultra Shroom
Recovers 50 HP

Pal Pills
Summons 8 SMB Marios to defeat enemies they touch

Mega Star
Temporarily gives you ultimate power to smash the level away as 8-bit
Mario, Peach, Bowser, or Luigi (also Mega Koopa in one level!)

Power Plus
Raises Attack power by 1 (levels up)

HP Plus
Raises HP by 5 (levels up)

Slow Flower
Temporarily slows movement, triples points and coins earned in that time

Speed Flower
Temporarily speeds up movement, triples points and coins earned in that time

Happy Flower
Temporarily makes small and large coins fall from the sky


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[M7.6]

*Important Items*


Return Pipe
Given by Merlon before Chapter 1, found in Important Items on pause menu,
allows you to return to Flipside at any time from any Chapter level, so
long as the signal is reached

Keys
Used to unlock doors in dungeons, only used in one location

Cooking Disks
Used in the two bakeries to unlock recipes, 7 disks total

Goldfish Bowl
Given by young boy in Flipside, used to free fish and gives Mario the bowl
for space helmet

Helmet
See Goldfish Bowl

Ancient Clue
Found in Chapter 4-2 to locate the Whoa Zone, also used as toilet paper
(reference to Majora’s Mask)

Elemental Tablets
Found in Chapter 5-2, 3 total (Fire, Water, Earth), used to unlock pipe

Floro Sprout
Found in Chapter 5-4, used to pass security system

Diet Book
Found in Chapter 7-2, returned for key

Orbs
Found in Chapter 7-4, 3 total (Yellow, Blue, Red), used to repair bridge

Paper
Found during Piccolo side quest

Autograph
Found during Piccolo side quest

You-Know-What
Found during Piccolo side quest

Training Machine
Found during Piccolo side quest

Crystal Ball
Found during Piccolo side quest

Golden Card
Found in Flopside coffee shop (flip and open chest), unlocks Hammer Whacker
arcade game in Flipside

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[M8]

*Heart Pillars*

After collecting a Pure Heart at the end of each chapter, you must search
the areas of Flipside & Flopside to find their proper homes in Heart
Pillars. Here's a chronological list of each Pillar location (also located
within the walkthrough):

1) Prologue- After getting the Return Pipe, follow Tippi left and take the
elevator. Go left again and save at the save block, then follow her
right to another elevator to take. Go left to find it.

2) Chapter 1- After reviving Peach, outside Merlon's house, flip and use
the key to unlock the gate at right. Follow a hidden path at right in
3D. Flip back to 2D at the end, then head right and enter the pipe.
Head left from here to a sign, then flip and follow another hidden path.
Head left and flip again to climb the rocks. As Peach, float from stone
to stone using her umbrella move. Approach it.

3) Chapter 2- Back at Flipside, take the down elevator and save. Flip and
head through the gate from earlier and down the hidden path at right.
Follow it, then go right and down the pipe. Head lef until you find a
pipe blocked by...blocks. Bomb them (with Boomer, of course), then take
it down. Head right to a wall, then flip and use Slim to head through
the wall (skinny).

4) Chapter 3- On the top floor of Flipside, take the down elevator, save,
then flip and head through the not-so-secret gate right and down the
path. Go left and use Thudley to pound the stakes so they appear as
down, up, down, up, down. To raise a pounded stake up, just pound it.
Bingo!

5) Chapter 4- Back in Flipside, Tippi will unfortunately collapse and is
now resting at Merlon's. Save, and now for a new area. You thought
Flipside was cool? Watch this. With 300 coins saved (go back through
levels for more if needed), take the down elevator and go right to a wall
crack. Bomb it, then flip to enter a new area. Go left and use Fleep on
the window between two buildings. Hit a block, then flip and take the
bridge through the door to the Mirror Hall. Hit each of the 8 blocks
once, then flip and take the door. Flip once again and take the next
bridge into Flopside. Go left and flip. Take the hole, then go right and
take the up elevator. Go left and talk to Nolrem, the backwards equivalent
of Merlon. Save at left, then flip and head forward to the guy in the very
back named Welderberg. Pay him 300 coins to create a pipe that allows you
to access Flopside from Flipside. Cool. You may find him around again
from time to time to make more pipes available. Go right and use the up
elevator, then head right and place the heart in the Heart Pillar.

6) Chapter 5- On the top floor of Flipside, take the down elevator and talk
with Merlon, then head right all the way to the pipe to Flopside.
Take it, flip, then head down the secret gate at left and down the path.
Head left and use Cudge to hammer the big block. Take the new pipe, go
right and flip at the sign between two pillars. Take another hidden path,
and go left. Use Dottie to shrink and pass under the wall, then hammer the
yellow block with Cudge. Step on the red switch to uncover the Heart
Pillar.

7) Chapter 6- Take the pipe to Flopside and go right, taking the far right
pipe that you opened up earlier. Go left and use Luigi to jump the wall
(FYI, that's the Flopside Pit of 100 Trials pipe inside the structure, it
can't be opened up until you finish the Flipside one). Flip as Mario atop
the structure and take the new path. Drop off at right, then drop down the
first gap, and walk down to collect the Barry card. Spring back out and
flip, then head behind the pipe and hit the ! switch to blast out a wall.
Go through it and get the Power Plus from the big chest. Use it now to
increase your attack power by 1 (like leveling up, only instantly). Flip
and take the pipe you passed to reach Outskirts B1. Head left and use
Luigi to Super Jump over the wall. Bingo!

8) Chapter 7- Head to Flopside and through the path by flipping. Head right
to the Heart Pillar.


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[M9]


*Catch Cards*


This is a new way of keeping track of enemies in the game and being able
to better attack them. Instead of the Peekaboo badge in PM that revealed
enemies’ HP or Goombella’s Tattle ability in TTYD that kept track of enemy
data and HP, you collect Catch Cards hidden within levels, through card
shops in Flipside & Flopside, or by using Catch Cards or Catch Card SPs
(found throughout the levels) on enemies to capture their cards. There are
256 cards to be found. Some cards are more rare than others, and some are
not of enemies, but of characters in this game or Mario games past that
are really just "rare" collectibles. Cards found throughout levels are
incorporated in the walkthrough.

The Flipside card shop is found by bombing the cracked wall at far right
on the first floor and flipping to head through the hole. In Flopside, it’s
right in the first area.

Here is a checklist:


1) Goomba- Chapter 1-1
2) Dark Goomba- Pit of 100 Trials (Flopside)
3) Spiked Goomba- Chapter 1-3
4) Dark Spiked Goomba- Pit of 100 Trials (Flopside)
5) Paragoomba- Chapter 1-2
6) Dark Paragoomba- Pit of 100 Trials (Flopside)
7) Gloomba- Chapter 3-1
8) Headbonk Goomba- Pit of 100 Trials (Flipside)
9) Dark Headbonk Goomba- Pit of 100 Trails (Flopside)
10) Koopa Troopa- Chapter 1-2
11) Mega Koopa- Shop (100 points)
12) Dark Koopa- Pit of 100 Trials (Flopside)
13) Koopatrol- Chapter 8-1
14) Dark Koopatrol- Pit of 100 Trials (Flopside)
15) Paratroopa- Chapter 1-2
16) Dark Paratroopa- Pit of 100 Trials (Flopside)
17) Buzzy Beetle- Chapter 1-4
18) Spiketop- Chapter 5-3
19) Dark Spiketop- Pit of 100 Trials (Flopside)
20) Parabuzzy- Chapter 7-3
21) Spiked Parabuzzy- Chapter 7-3
22) Stone Buzzy- Chapter 5-2
23) Dark Stone Buzzy- Pit of 100 Trials (Flopside)
24) Spiny- Chapter 3-3
25) Dark Spiny- Pit of 100 Trials (Flopside)
26) Lakitu- Chapter 3-3
27) Dull Bones- Chapter 7-1
28) Dark Dull Bones- Pit of 100 Trials (Flopside)
29) Dry Bones- Chapter 8-1
30) Hammer Bro- Chapter 8-2
31) Dark Hammer Bro- Chapter 8-1
32) Boomerang Bro- Chapter 8-1
33) Dark Boomerang Bro- Pit of 100 Trials (Flopside)
34) Fire Bro- Chapter 8-2
35) Dark Fire Bro- Pit of 100 Trials (Flopside)
36) Magikoopa- Chapter 3-1
37) Dark Magikoopa- Pit of 100 Trials (Flopside)
38) Koopa Striker- Chapter 3-3
39) Troopa Striker- Chapter 8-2
40) Soopa Striker- Chapter 8-3
41) Dark Striker- Pit of 100 Trials (Flopside)
42) Clubba- Chapter 5-2
43) Dark Clubba- Pit of 100 Trials (Flopside)
44) Squiglet- Chapter 1-1
45) Squig- Chapter 1-1
46) Squog- Flipside
47) Squoinker- Pit of 100 Trials (Flipside)
48) Dark Squiglet- Pit of 100 Trials (Flopside)
49) Spoing-Oing- Flipside B1
50) Boing-Oing- Chapter 4-2
51) Zoing-Oing- Chapter 8-4
52) Dark Spoing-Oing- Pit of 100 Trials (Flopside)
53) Boomboxer- Chapter 1-3
54) Beepboxer- Chapter 4-2
55) Blastboxer- Chapter 8-4
56) Dark Boomboxer- Pit of 100 Trials (Flopside)
57) Piranha Plant- Chapter 1-1
58) Putrid Piranha- Chapter 5-2
59) Frost Piranha- Chapter 7-1
60) Crazee Dayzee- Chapter 4-3
61) Amazy Dayzee- Chapter 5-2
62) Dark Dayzee- Pit of 100 Trials (Flopside)
63) Fuzzy- Chapter 4-2
64) Pink Fuzzy- Chapter 8-4
65) Dark Fuzzy- Pit of 100 Trials (Flopside)
66) Pokey- Chapter 5-2
67) Poison Pokey- Chapter 8-4
68) Dark Pokey- Pit of 100 Trials (Flopside)
69) Cheep-Cheep- Chapter 3-2
70) Blooper- Chapter 3-2
71) Bittacuda- Chapter 3-2
72) Jawbus- Chapter 1-3
73) Rawbus- Chapter 5-2
74) Dark Jawbus- Pit of 100 Trials (Flopside)
75) Gawbus- Chapter 8-3
76) Spania- Chapter 5-3
77) Dark Spania- Pit of 100 Trials (Flopside)
78) Cursya- Chapter 2-4
79) Back Cursya- Chapter 3-1
80) Tech Cursya- Chapter 5-2
81) Heavy Cursya- Chapter 8-1
82) Reversya Cursya- Chapter 8-4
83) Dark Cursya- Pit of 100 Trials (Flopside)
84) Dark Tech Cursya- Pit of 100 Trials (Flopside)
85) Dark Heavy Cursya- Pit of 100 Trials (Flopside)
86) Dark Reversya Cursya- Pit of 100 Trials (Flopside)
87) Swooper- Chapter 2-4
88) Cherbil- Chapter 1-3
89) Ice Cherbil- Chapter 7-3
90) Poison Cherbil- Chapter 3-3
91) Dark Cherbil- Pit of 100 Trials (Flopside)
92) Boo- Chapter 2-4
93) Dark Boo- Chapter 7-2
94) Dark Dark Boo- Pit of 100 Trials (Flopside)
95) Atomic Boo- Chapter 2-4
96) Growmeba- Chapter 2-1
97) Blomeba- Chapter 3-1
98) Chromeba- Chapter 8-4
99) Dark Gowmeba- Pit of 100 Trials (Flopside)
100) Mister I- Chapter 8-3
101) Red I- Chapter 8-3
102) Chain Chomp- Chapter 3-4
103) Red Chomp- Pit of 100 Trials (Flipside)
104) The Underchomp- Map # 41
105) Dark Chomp- Pit of 100 Trials (Flopside)
106) Bald Cleft- Chapter 1-3
107) Moon Cleft- Chapter 5-2
108) Dark Cleft- Pit of 100 Trials (Flopside)
109) Shlurp- Chapter 2-1
110) Shlorp- Chapter 5-1
111) Dark Shlurp- Pit of 100 Trials (Flopside)
112) Thwomp- Shop
113) Spiny Tromp- Shop
114) Spiky Tromp- Shop
115) Bullet Bill- Chapter 3-1
116) Bullet Bill Blaster- 3-1
117) Ruff Puff- Chapter 7-3
118) Dark Ruff Puff- Pit of 100 Trials (Flopside)
119) Lava Bubble- Chapter 7-1
120) Tileoid G- Chapter 3-3
121) Tileoid B- Chapter 3-3
122) Tileoid R- Chapter 4-4
123) Tileoid Y- Chapter 4-4
124) Dark Tileoid- Pit of 100 Trials (Flopside)
125) Meowbomb- Chapter 4-4
126) PatrolMeow- Chapter 4-4
127) AirMeow- Chapter 4-4
128) SupriseMeow- Chapter 4-4
129) Big Meow- Shop
130) Meowmaid- Shop
131) SecuriMeow- Shop
132) Jellien- Chapter 4-1
133) Foton- Chapter 4-1
134) Warpid- Chapter 4-3
135) Eeligon- Chapter 4-3
136) Hooligon- Chapter 4-2
137) Dark Eeligon- Pit of 100 Trials (Flopside)
138) Longator- Chapter 4-2
139) Longadile- Chapter 8-3
140) Dark Longator- Pit of 100 Trials (Flopside)
141) Barribad- Chapter 4-4
142) Sobarribad- Chapter 8-3
143) Dark Barribad- Pit of 100 Trials (Flopside)
144) Pigarithm- Chapter 4-4
145) Hogarithm- Chapter 8-3
146) Dark Pigarithm- Pit of 100 Trials (Flopside)
147) Choppa- Chapter 4-2
148) Copta- Chapter 8-4
149) Dark Choppa- Pit of 100 Trials (Flopside)
150) Muth- Chapter 8-1
151) Mega Muth- Chapter 8-4
152) Dark Muth- Pit of 100 Trials (Flopside)
153) Floro Sapiem- Chapter 5-4
154) Floro Cragnien- Chapter 5-4
155) Ninjoe- Chapter 6-1
156) Ninjohn- Chapter 6-1
157) Ninjerry- Chapter 6-1
158) Dark Ninjoe- Pit of 100 Trials (Flopside)
159) Underhand- Map # 39
160) Skellobit- Chapter 7-4
161) Spiky Skellobit- Chapter 7-4
162) Dark Skellobit- Pit of 100 Trials (Flopside)
163) Dark Spike Skellobit- Pit of 100 Trials (Flopside)
164) Skellobomber- Chapter 7-4
165) Skellobait- Chapter 7-4
166) Spike Skellobait- Chapter 7-4
167) Red Magiblot- Chapter 8-3
168) Blue Magiblot- Chapter 8-3
169) Yellow Magiblot- Chapter 8-3
170) Dark Magiblot- Pit of 100 Trials (Flopside)
171) Megabyte- Chapter 1-3
172) Gigabyte- Chapter 7-4
173) Dark Megabyte- Pit of 100 Trials (Flopside)
174) Dark Mario- Pit of 100 Trials (Flopside)
175) Dark Luigi- Pit of 100 Trials (Flopside)
176) Dark Peach- Pit of 100 Trials (Flopside)
177) Dark Bowser- Pit of 100 Trials (Flopside)
178) Zombie Shroom- Chapter 1-3
179) Ghoul Shroom- Chapter 8-4
180) Fracktrail- Map # 10
181) Wracktail- Shop
182) Frackle- Shop
183) Wrackle- Shop
184) Big Blooper- Map # 20
185) Francis- Map # 24
186) King Croacus- Map # 37
187) Bonechill- Map # 45
188) Count Bleck- Map # 48
189) Nastasia- Map # 46
190) O’Chunks- Map # 5
191) Mimi- Map # 15
192) Mr. L- Map # 27
193) Brobot- Map # 28
194) Brobot L-Type- Map # 8
195) Dimentio- Map # 22
196) Super Dimentio- Map # 47
197) Merlon- Flipside
198) Nolrem- Flopside 3rd Floor
199) Merluvlee- Flipside
200) Merlee- Flipside 3rd Floor
201) Bestovius- Map # 6
202) Watchitt- Chapter 2-1
203) Merlumina- Map # 11
204) The Interned- Flipside B1
205) The Interchet- Flipside B1
206) Welderberg- Map # 2
207) Red & Green- Green’s House
208) Gnip- Map # 14
209) Gnaw- Shop
210) Squirps- Map # 25
211) Flint Cragley- Map # 31
212) Hornfels & Monzo- Map # 35
213) King Sammer- Map # 4
214) Sammer Guy- Shop
215) Small Sammer Guy- Shop
216) Big Sammer Guy- Shop
217) Luvbi- Map # 44
218) Jaydes- Map # 38
219) Grambi- Map # 43
220) Whacka- Shop (300 points)
221) Mario- Pit of 100 Trials (Flopside)
222) Luigi- Pit of 100 Trials (Flopside)
223) Peach (1)- Pit of 100 Trials (Flopside)
224) Peach (2)- Chapter 3-3
225) Peach (3)- Chapter 6-1
226) Bowser (1)- Pit of 100 Trials (Flopside)
227) Bowser (2)- Chapter 5-1
228) Tippi- Pit of 100 Trials (Flipside)
229) Thoreau- Pit of 100 Trials (Flipside)
230) Boomer- Pit of 100 Trials (Flipside)
231) Slim- Pit of 100 Trials (Flipside)
232) Thudley- Pit of 100 Trials (Flipside)
233) Carrie- Pit of 100 Trials (Flipside)
234) Fleep- Pit of 100 Trials (Flipside)
235) Cudge- Pit of 100 Trials (Flipside)
236) Dottie- Pit of 100 Trials (Flipside)
237) Barry- Flopside
238) Dashell- Pit of 100 Trials (Flipside)
239) Piccolo- Flopside
240) Tiptron- Map # 23
241) Goombario- Pit of 100 Trials (Flopside)
242) Kooper- Pit of 100 Trials (Flopside)
243) Bombette- Pit of 100 Trials (Flopside)
244) Parakarry- Pit of 100 Trials (Flopside)
245) Bow- Pit of 100 Trials (Flopside)
246) Watt- Pit of 100 Trials (Flopside)
247) Sushie- Pit of 100 Trials (Flopside)
248) Lakilester- Pit of 100 Trials (Flopside)
249) Goombella- Sammer Guy Tournament/Duel of 100
250) Koops- Sammer Guy Tournament/Duel of 100
251) Madame Flurrie- Sammer Guy Tournament/Duel of 100
252) Yoshi- Sammer Guy Tournament/Duel of 100
253) Viv