/=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=
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X| |X
X| "Bully / Canis Canem Edit: Scholarship Edition" Strategy Guide |X
X| |X
X| [Xbox 360 Version] |X
X| Version 1 (April 2008) |X
X| |X
X| By Robert Allen Rusk. |X
X| Copyright 2008 Robert Allen Rusk. |X
X| |X
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=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=/
EMAIL: rarusk[gnat]netzero[snot]com
[NOTE: the [gnat] replaces the "@" symbol in this guide. It is to
thwart spambots looking for email addresses to send spam to.
Simply replace [gnat] with "@" when responding. I chose [gnat]
because it rhymes with "at" and is easy to remember. Same goes
for "." - [snot].]
NOTICE: This guide may only be distributed and/or posted in its original
format (and, most importantly, UNALTERED in any way).
If you wish to post or use excerpts from this guide, PLEASE ask for my
permission before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together and
that should be taken into consideration.
And remember.....
"Respect is everything."
Besides, contacting me will also give me an opportunity to hook up and talk
shop with fellow Bully fans.....
I truly want to thank those who have written to me about this guide even if
you haven't received a response. I tend to read my e-mail late at night and
sometimes I'm too tired to respond right away. Mainly because I'm either a)
updating my other GTA (plus Riddick) related documents, b) hacking up a
console or doing more RGB experiments, c) playing new games or d) I've had a
rough night at work (I work retail you know....).
*****************************************************************************
"Bully: Scholarship Edition" is copyright 2008 by Rockstar Games, a
subsidiary of Take-Two Interactive Software, Inc. All rights reserved.
"Bully: Scholarship Edition" Official Strategy Guide - Written by Tim Bogenn.
Copyright 2008 by DK/BradyGAMES, a division of Penguin Group (USA), Inc.
The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:
>>Rubber Bands Map
>>"G&G" Cards Map
>>Gnomes Map
>>Weapons Map
>>100% Completion List
>>Errands Map and List
>>Geography Map
All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
*****************************************************************************
This is Version 1 of my newest guide, "Bully: Scholarship Edition". This is
based off the one I did for "Bully" (PS2).
Those who contributed to that one will still have their names listed on this
guide since they helped build the original PS2 version of the guide.
0===========================================================================0
/XXXXXXXXXXXXXXXXXX
0====================0
| Additional Sources |
0====================0
XXXXXXXXXXXXXXXXXX/
--"Bully: Scholarship Edition" (Game Manual)
--www.rockstargames.com/bully/soundboard (full student and faculty names)
/XXXXXXXXXXXXXXXXXXXXXXXX
0==========================0
| Additional Contributions |
0==========================0
XXXXXXXXXXXXXXXXXXXXXXXX/
--Rex_Gotto
--Mikael Eklund
--Jeff Mote Jr.
--ChickenBot
--Alan Lim
--Iain Naylor
--Morgan Height
--Shyguy
--Andressa Carter Wainwright
--Rhian Gwilt
--Sarah Homme
--Tony Ferrero
--Gello Adlaon
--Ab314fr
--Rohail Khan
--John Macdonald
--QUBQ Creative Group
--Jack Lambourn
--Vaibhav Pattani
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0================================0
| Other Documents I Have Written |
0================================0
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
Strategy Guides
***************
>>"Grand Theft Auto: Liberty City Stories" (PS2)
>>"Grand Theft Auto III" (PS2, Xbox, PC)
>>"Grand Theft Auto: Vice City Stories" (PS2)
>>"Grand Theft Auto: Vice City" (PS2, Xbox, PC)
>>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC)
>>"Bully" (PS2)
>>"Stubbs The Zombie" (Xbox)
>>"The Darkness" (Xbox 360)
>>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox)
One of the earlier versions of my "TCoR: EFBB" guide can be found in the book
"GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004)
by Future Network USA.
FAQs
****
>>"Grand Theft Auto: Vice City" Version Differences FAQ (PS2, Xbox)
>>"Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox, PC)
>>"Grand Theft Auto: Vice City" Hidden Text FAQ
>>"Grand Theft Auto: San Andreas" Hidden Text FAQ
>>"Rumble Roses XX" Character Story FAQ (Xbox 360)
*****************************************************************************
Although my guides and FAQs can be found at many sites around the internet
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site.
*****************************************************************************
/#########################################################################
0###########################################################################0
| Quick Search Feature |
0###########################################################################0
#########################################################################/
This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.
On the left side of many of the chapters, as well as the right side of each
of the major section headers, in the Table of Contents is a four character
code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F
(Mac) to activate the Find feature in the web browser. Then enter the code in
BRACKETS (or at least the left bracket) like this:
[xxxx] or [xxxx
You will notice that the chapters for the Main Story Missions do not have a
four character code. They are accessed a little differently. To access any of
the Main Story Mission chapters you activate the Find feature and enter the >
character followed by the chapter number like this:
>KR6 or >ZD12
This feature also works backwards. You will notice that the Table of Contents
has it's own four character code. Should you want to quickly go back to the
top of this document input the four letter code for the Table and you will
instantly be back at the top of the guide.
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==
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| Table of Contents [TBCT] |
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0================================================0
| I. Introduction And General Information (IAGI) |
0================================================0
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1. Who Am I?
(MYST) 2. My Setup
(FRTA) 3. From The Author
(ABTG) 4. About The Guide
(SBMS) 5. Submissions
(BLLY) 6. "Bully: Scholarship Edition"
A. Xbox 360 Bug List
(DFVR) 7. Differences Between PS2 and Xbox 360/Wii Versions
(CTRS) 8. Controls
A. On Foot (or in Water)
B. On Bicycles
C. In Vehicles
(TMSC) 9. The Main Screen
(MPPU) 10. The Main Map and Pause Menu
(SCTC) 11. Social Interaction
(TAFG) 12. Authority Figures
A. Prefects
B. Faculty
C. Police
D. Orderlies
(BYTR) 13. Bullying and Troublemaking
A. Bullying
B. Troublemaking
(TBMR) 14. Trouble Meter
(FBFH) 15. Fighting, Breaking Free, Running, and Hiding
A. Fighting
B. Breaking Free
C. Running
D. Hiding
(GBSD) 16. Getting Busted and Serving Detention
(HLKS) 17. Health and Kissing
(TMEC) 18. Time
(POKO) 19. Passed Out and Knocked Out
(SBKH) 20. Save Books and Save Houses
(LCKP) 21. Lockers and Lockpicking
(WPBX) 22. Weapons, Boxes, and Crates
A. Weapons
B. Boxes
C. Crates
(CLCT) 23. Collectibles
A. Rubber Bands
B. "G&G" Cards
C. Gnomes
D. Transistors
(SBMG) 24. Skateboards, Bikes, Moped, and Go-Kart
A. Skateboards
B. Bicycles
C. Moped
D. Go-Kart
(BSTP) 25. Bus Stops
(CLSR) 26. Clothing and Clothes Stores
(YYBT) 27. Yum Yum Markets, Barber Shops, and the Tattoo Parlor
A. Yum Yum Market
B. Barber Shops
C. Tattoo Parlor
(CPLT) 28. 100% Completion List
(XBAL) 29. Xbox 360 Achievement List
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| II. "Welcome to Bullworth" (WLBL) |
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| III. Chapter I - "Making New Friends and Enemies" (CHPO) |
0==========================================================0
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1. Your Room and Room Trophies
(BYDR) 2. Boy's Dorm
(BULL) 3. Bullworth Academy
(BLFP) 4. The Bullworth Academy Faculty and Prefects
A. Faculty
B. Prefects
(TSBA) 5. The Students of Bullworth Academy
A. Clique Information
B. Nerds
C. Greasers
D. Preps
E. Jocks
F. Bullies
G. Regulars
H. Little Kids
(LUVO) 6. Leveling Up Jimmy (Part 1)
(CLTA) 7. Collectibles (Bullworth Academy)
A. Rubber Bands
B. "G&G" Cards
C. Gnomes
(TMSM) 8. The Main Story Missions
(GRSM) 9. Gary Smith
GS1. "This Is Your School" (Gary Smith)
(GTC1) 10. Get to Class (Part One)
A. Chemistry (Day 1 - Morning)
B. English (Day 1 - Afternoon)
C. Art (Day 2 - Morning)
D. Gym (Day 2 - Afternoon)
E. Biology (Day 3 - Morning) ++[SE Exclusive]++
F. Music (Day 3 - Afternoon) ++[SE Exclusive]++
(WBCA) 11. Weapons, Boxes, and Crates (Bullworth Academy)
A. Weapons
B. Boxes
C. Crates
(JMHK) 12. Jimmy Hopkins
JH1. "The Setup" (Jimmy Hopkins)
(PSKU) 13. Penalty Shots and Keep-Ups
A. Penalty Shots
B. Keep-Ups
(DBFM) 14. Dodgeball For Money
(LUJT) 15. Leveling Up Jimmy (Part 2)
GS2. "Slingshot" (Gary Smith)
GS3. "A Little Help" (Gary Smith)
(TRBA) 16. Transistors (Bullworth Academy)
(NRDS) 17. Nerds
ND1. "Save Algie" (Nerds)
(ERD1) 18. Errands (Part One)
ND2. "That Bitch" (Nerds)
ND3. "The Diary" (Nerds)
ND4. "Defend Bucky" (Nerds)
(ERD2) 19. Errands (Part Two)
ND5. "The Candidate" (Nerds)
(LUJH) 20. Leveling Up Jimmy (Part 3)
(BACS) 21. Bullworth Academy Clothes Store
GS4. "Halloween" (Gary Smith)
GS5. "The Big Prank" (Gary Smith)
ND6. "Character Sheets" (Nerds)
GS6. "Help Gary" (Gary Smith)
A. Russell Northrop
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0==========================================0
| IV. Chapter II - "Rich Kid Blues" (CHPT) |
0==========================================0
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1. The Gates Open Up
(OBVL) 2. Old Bullworth Vale
A. The Estates
B. Shopping District
C. The Carnival
D. Bullworth Lake
(BLWT) 3. Bullworth Town
(CLTO) 4. Collectibles (Old Bullworth Vale and Bullworth Town)
A. Rubber Bands
B. "G&G" Cards
C. Gnomes
D. Transistors
(ERD3) 5. Errands (Part Three)
(WBCO) 6. Weapons, Boxes, and Crates (Bullworth Vale and Bullworth Town)
A. Weapons
B. Boxes
C. Crates
JH2. "Hattrick vs. Galloway" (Jimmy Hopkins)
(GTC2) 7. Get to Class (Part Two)
A. Shop (Day 4 - Morning)
B. Photography (Part One) (Day 4 - Afternoon)
C. Geography (Day 5 - Morning) ++[SE Exclusive]++
D. Math (Day 5 - Afternoon) ++[SE Exclusive]++
(YRBK) 8. The Yearbook
(ALH2) 9. "A Little Help" (II, III, and IV)
(BXGJ) 10. Boxing (Glass Jaw Boxing Club)
(WIUC) 11. Worn In Used Clothing Store
(CRVL) 12. The Carnival
A. Carnival Rides
B. Carnival Games
C. Arcade Games
D. Carnival Clothes
E. Midget Wrestling
F. Go-Kart Races
(GKR1) 13. City Go-Kart Races (Part One)
(LUJF) 14. Leveling Up Jimmy (Part 4)
JH3. "Small Offenses" (Jimmy Hopkins) ++[SE Exclusive]++
(EDCK) 15. Edna
EN1. "Last Minute Shopping" (Edna)
(PECH) 16. Prep Challenge
(PRRT) 17. Paper Route
(LMW1) 18. Lawn Mowing (Part One)
(PRPS) 19. Preps
PR1. "Movie Ticket" (Preps)
PR2. "Carnival Date" (Preps)
PR3. "The Eggs" (Preps)
(ERD4) 20. Errands (Part Four)
(AFCS) 21. Aquaberry Fashions Clothes Store
JH4. "Race the Vale" (Jimmy Hopkins)
JH5. "Beach Rumble" (Jimmy Hopkins)
(BRC1) 22. Bike Races (Part One)
A. Old Bullworth Vale Shiny Bikes Store
B. Bullworth Town Shiny Bikes Store
JH6. "Tad's House" (Jimmy Hopkins)
JH7. "Weed Killer" (Jimmy Hopkins)
JH8. "Panty Raid" (Jimmy Hopkins)
JH9. "Boxing Challenge" (Jimmy Hopkins)
A. Derby Harrington
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0==========================================================0
| V. Chapter III - "Love Makes the World Go Around" (CHPH) |
0==========================================================0
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
1. New Coventry
(CLTV) 2. Collectibles (New Coventry)
A. Rubber Bands
B. "G&G" Cards
C. Transistors
(ERD5) 3. Errands (Part Five)
(WBCN) 4. Weapons, Boxes, and Crates (New Coventry)
A. Weapons
B. Boxes
C. Crates
(XMAS) 5. "Christmas Is Here"
(TFCC) 6. The Final Cut Clothes Store
(GTC3) 7. Get to Class (Part Three)
A. Photography (Part Two) (Day 4 - Afternoon)
(GDHT) 8. The Graduation Hat
(TSTT) 9. The Souvenir Tent
(NDCH) 10. Nerd Challenge
(ALH3) 11. "A Little Help" (V and VI)
(BRC2) 12. Bike Races (Part Two)
(LUJV) 13. Leveling Up Jimmy (Part 5)
(DWCM) 14. Dragon's Wing Comics
DW1. "Comic Klepto" (Dragon's Wing Comics)
EN2. "Cook's Crush" (Edna)
EN3. "Cook's Date" (Edna)
(RDYS) 15. Rudy ++[SE Exclusive]++
R1. "Balls of Snow" (Rudy) ++[SE Exclusive]++
R2. "Miracle on Bullworth St." (Rudy) ++[SE Exclusive]++
JH10. "Nutcrackin'" (Jimmy Hopkins) ++[SE Exclusive]++
R3. "Rudy the Red Nosed Santa" (Rudy) ++[SE Exclusive]++
(GRSR) 16. Greasers
GR1. "Jealous Johnny" (Greasers)
GR2. "Bait" (Greasers)
(BRC3) 17. Bike Races (Part Three)
PR4. "Tagging" (Preps)
(ERD6) 18. Errands (Part Six)
(GRCH) 19. Greaser Challenge
JH11. "Glass House" (Jimmy Hopkins)
ND7. "Wrong Part of Town" (Nerds)
GR3. "Lola's Race" (Greasers)
GR4. "The Tenements" (Greasers)
(ERD7) 20. Errands (Part Seven)
JH12. "Discreet Deliveries" (Jimmy Hopkins) ++[SE Exclusive]++
GR5. "The Rumble" (Greasers)
A. Johnny Vincent
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| VI. Chapter IV - "A Healthy Mind in a Healthy Body, & Other Lies" (CHPU) |
0==========================================================================0
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1. Lawn Mowing (Part Two)
(ERD8) 2. Errands (Part Eight)
JH13. "Stronghold Assault" (Jimmy Hopkins)
A. Earnest Jones
(CLTY) 3. Collectibles (Bullworth Academy and Happy Volts Asylum)
A. Rubber Bands
B. "G&G" Cards
C. Gnomes
(JKCH) 4. Jocks Challenge
JH14. "Here's to you Ms. Philips" (Jimmy Hopkins)
JH15. "Galloway Away" (Jimmy Hopkins)
ND8. "Funhouse Fun" (Nerds)
ND9. "Paparazzi" (Nerds)
ND10. "Defender of the Castle" (Nerds)
(JCKS) 5. Jocks
JK1. "Discretion Assured" (Jocks)
ND11. "Nice Outfit" (Nerds)
ND12. "The Big Game" (Nerds)
A. Ted Sinclair
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0=======================================================================0
| VII. Chapter V - "The Fall and Rise of Jimmy Hopkins, Aged 15" (CHPF) |
0=======================================================================0
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1. Blue Skies Industrial Area
A. The Homes
B. Blue Skies Industrial Park
C. Townie Stronghold
D. Townies
(CLTB) 2. Collectibles (Blue Skies Industrial Area)
A. Rubber Bands
B. "G&G" Cards
C. Gnomes
(ERD9) 3. Errands (Part Nine)
(WBCB) 4. Weapons, Boxes, and Crates (Blue Skies Industrial Area)
A. Weapons
B. Boxes
C. Crates
(BRC4) 5. Bike Races (Part Four)
(GKR2) 6. City Go-Kart Races (Part Two)
JH16. "Cheating Time" (Jimmy Hopkins)
JH17. "Making a Mark" (Jimmy Hopkins)
ND13. "Rats in the Library" (Nerds)
JK2. "The Gym is Burning" (Jocks)
GR6. "Finding Johnny Vincent" (Greasers)
(TNCH) 7. Townies Challenge
TN1. "Revenge on Mr. Burton" (Townies)
PR5. "Preppies Vandalized" (Preps)
JH18. "Go See the Principal" (Jimmy Hopkins)
TN2. "The Collector" (Townies) ++[SE Exclusive]++
TN3. "Mailbox Armageddon" (Townies) ++[SE Exclusive]++
TN4. "Smash It Up" (Townies)
JH19. "Busting In - Part I" (Jimmy Hopkins)
JH20. "Busting In - Part II" (Jimmy Hopkins)
A. Edgar Munsen
(VKHL) 8. The Viking Helmet
(ER10) 9. Errands (Part Ten)
JH21. "Complete Mayhem" (Jimmy Hopkins)
A. Gary Smith
(CMTN) 10. 100% Completion
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0============================================0
| VIII. Chapter VI - "Endless Summer" (EDSM) |
0============================================0
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/XXXXXXXXXXXXXXXXXXXXXXXXXXX
0=============================0
| IX. The Majic Moostapholees |
0=============================0
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/XXXXXXXXXX
0============0
| X. Credits |
0============0
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/XXXXXXXXXXXXXX
0================0
| XI. Conclusion |
0================0
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/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==
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| I. Introduction And General Information [IAGI] |
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/=========================================================================
0===========================================================================0
| I.1. Who Am I? |
0===========================================================================0
=========================================================================/
My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am also an ex-gametester (Broderbund Software,
LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).
I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and, Xbox 360.
I currently work at JCPenneys at one of the malls here in San Antonio, TX.
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.
I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. I have extended the
play value of the games I have written guides and FAQs for many times over
plus I have received many letters from all over the world.
I am also what one may call an RGB enthusiast. I hack my game consoles to try
to get the best possible video from them and that usually involves tapping
into the RGB Analog video signals and using them on the right monitors to
achieve my desires. To this end I became a member of the GamesX.com mod forum
and I post regularly on their "RGB + Video Discussions" forum area.
In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems.
I am also a regular forum poster at GameFAQs, an occasional poster at
www.Atariage.com and Digital Press, and I am also a member of the MOFAT (a
members only message board set up by GTA: Vice City players who met on the
Vice City message boards at GameFAQs).
Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf (I own all eight series on DVD).
As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas I am
originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA
Football).
/=========================================================================
0===========================================================================0
| I.2. My Setup [MYST] |
0===========================================================================0
=========================================================================/
This guide was constructed using TextWrangler 2.3 on a 1.5Ghz Single Core
Intel Mac Mini. I view my work in Safari to help in seeing how it would look
on the web and correct format errors.
I also play Bully on my NEC MultiSync 3D RGB monitor using a the Xbox 360 VGA
cable.
When I do my writing and guide revisions I run my Mac (on a Dell monitor)
alongside the Xbox 360 (on my MultiSync 3D monitor). This way I can
simultaneously play and make changes to the guide at the same time.
The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.
/=========================================================================
0===========================================================================0
| I.3. From The Author [FRTA] |
0===========================================================================0
=========================================================================/
Welcome to my "Bully: Scholarship Edition" guide! Here you will find a lot of
useful information in a highly organized format that you can use to beat all
of the missions of the game as well as acquire all of the Achievements.
Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.
When I first posted the initial version of my Vice City guide in 2003, which
was my first one, I did not know how well it would go over and how many
people would respond. I wasn't exactly swamped with e-mail but I do get
letters from time to time.
Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.
I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting this guide along with my other work on their
sites.
I also want to thank everybody who has taken the time to download and
read this guide. I really like this game and I wanted to share my creative
ideas with fellow Bully fans.
And, of course, I want to give a special thanks to all those who have taken
the time to write to me and tell me what you thought, make suggestions, and
ask questions.
With that said, let's get down to business shall we?.....
/=========================================================================
0===========================================================================0
| I.4. About The Guide [ABTG] |
0===========================================================================0
=========================================================================/
The main emphasis of this guide is to provide creative and simple solutions
to many of the missions and Achievements for "Bully: Scholarship Edition".
I have worked hard to make sure that this guide is as complete as possible
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.
Although this guide is primarily for the Xbox 360 version of the game it
should also be of benefit to those who have the Nintendo Wii version. The
only difference is the control setup for the Wii which is quite different
than the standard joypad setup of the Xbox 360.
This can also be useful for the PS2 version but there are more things in the
Xbox 360/Nintendo Wii versions than there are in the PS2 version.
Another emphasis of this guide is ORDER. If you do the missions and tasks in
a certain order, the game will be easier and more fun for you. One of the
things I have done is to do as much of the tedious stuff (to get 100%
Completion) as soon as possible so I can focus on the Main Story Missions.
As with any of Rockstar's previous free-roam games (like "Grand Theft Auto
III") there are things to collect or destroy. Those objects are: Rubber Bands
(75), "G&G" Cards (40), Gnomes (25), and Transistors (6).
Each Rubber Band, "G&G" Card, Gnome, Transistor, and Errand has a letter
designation to make them easier to identify in this guide. In addition there
is a three letter Neighborhood Prefix (listings below) indicating a
particular neighborhood or area where the item or task can be found (in these
examples I use "XXX"):
>>Rubber Bands will be identified with an "RB".
Examples: Rubber Band XXX-RB21.
XXX-RB65.
>>"G&G" Cards will be identified with an "GG".
Examples: Card XXX-GG34.
XXX-GG24.
>>Gnomes will be identified with an "N".
Examples: Gnome XXX-N24.
XXX-N11.
>>Transistors will be identified with a "T".
Examples: Transistor XXX-T3.
XXX-T5.
>>Errands will be identified with an "E".
Examples: Errand XXX-E5.
XXX-E10.
Although I have included the co-ordinates to where each item (including
Weapons) can be found using the fold-out map that comes with the game I am
writing the directions as though there is no map at all (like if you bought
the game used and the map wasn't included).
In addition, by completing the Geography Classes you also gain the ability to
see where the Collectibles are on the Main Map thus making your quest easier.
/XXXXXXXXXXXXXXXXXXXXX
0=======================0
| Neighborhood Prefixes |
0=======================0
XXXXXXXXXXXXXXXXXXXXX/
BAC - Bullworth Academy
OBV - Old Bullworth Vale
BLT - Bullworth Town
NCV - New Coventry
HVA - Happy Volts Asylum
BSI - Blue Skies Industrial Area
/=========================================================================
0===========================================================================0
| I.5. Submissions [SBMS] |
0===========================================================================0
=========================================================================/
If you have any comments, suggestions, and critiques, you can e-mail me at
the following address.....
rarusk[gnat]netzero[snot]com
Things to submit.....
>>Better ideas. If you have some better way to do certain missions, I would
be glad to hear it. Once I confirm it, I will include your idea in future
revisions and will credit you for it.
>>Anecdotes and observations (especially if they're funny).
>>Constructive critiques. While I have strived to make this as good a guide
as possible, I know it is not perfect. Whatever criticisms you make of
this guide please make them constructive so I can learn from it since I
may consider doing guides for other games in the future.
>>Grammatical and formatting errors.
/=========================================================================
0===========================================================================0
| I.6. "Bully: Scholarship Edition" [BLLY] |
0===========================================================================0
=========================================================================/
Being a big fan of the Grand Theft Auto series I was more than interested in
"Bully" when it came out for the PS2. While it feels a lot like GTA it is
very different in tone and feel. "Bully" is clearly not the "Columbine
simulator" that infamous lawyer Jack Thompson said it was. What it is is a
very fun free roam game with plenty to do.
One of the best aspects of "Bully" is how the people react in this game. They
seem to have minds of their own and often engage in strange and humorous
situations. You also have better ways to interact with the random people in
"Bully" than in any of the GTA games. You can greet them, taunt them, pull
pranks on them, kiss them, and just plain beat them up.
The missions and tasks are fairly simple but this lessens the frustration
factor and makes the game more fun.
Then comes "Bully: Scholarship Edition" for the Xbox 360 and Nintendo Wii.
The graphics are improved and there are more to do with additional classes,
characters, clothing, and missions.
Unfortunately, if you own the Xbox 360 version, you also had to put up with a
lot of problems which leads to the next sub-chapter.....
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.6.A. Xbox 360 Bug List
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
The Xbox 360 version of "Bully: Scholarship Edition" was ported from the PS2
version by a company called Mad Doc Software (now bought out by Rockstar
Games and renamed Rockstar New England). When you buy a game you expect it to
be free of major problems. Not so with this one.
Apparently, at least this is my speculation anyway, is that this game was
released before it was completed so it didn't get run over by the impending
"Grand Theft Auto IV" juggernaut. Then it would be patched later as the
complaints came rolling in. Although a patch was released it only made it
better for some people and made things worse for others.
As for myself, I'm not going after a patch. I want, no, demand, a totally
bug-free disc of "Bully: Scholarship Edition". When, or if, that will happen
is anybody's guess.
Listed below are some of the more common problems reported at various forums
around the internet:
>>Random game crashes
*******************
This is the biggest of the all of the problems this game has. You would
be doing something and then the game would just die on you forcing a
reload. The current patch for this game was to fix this specific issue.
But it only works on some machines.
++Remedy: Save after every mission or every so often when doing other
stuff. This will limit any backtracking you might need to do if
the game dies on you.
>>Some Errands appearing later than noted
***************************************
The four Errands that appear at the beginning of Chapter IV end up
appearing after the mission "Finding Johnny Vincent". This happens when
you use the hard drive (the hard drive cache interferes with some of the
Errands). If you are using a Memory Unit then you can get them to appear
when they are supposed to.
But there's a catch. You must save your game in the section of the town
when and where you want to do the Errand. For example, there are two
Errands in New Coventry. Save your game at the Blue Balls Pool Hall then
go into The Tenements to do the two Errands which will appear quickly. If
you do the two New Coventry Errands then go into Bullworth Town to do the
Cop Errand, the Cop Errand won't appear no matter how long you sit there.
Same thing with the one in Old Bullworth Vale.
So, to do the Cop Errand, you must save at the Dragon's Wing Comic Store
Save House then do a hard boot (turn off machine, wait about fifteen
seconds, then turn it on again). You should get the Cop Errand quickly
when you finished reloading.
After the Cop Errand, head to your Beach Clubhouse Save House, save, hard
boot, then go to the Happy Endings Retirement Home to do the Errand in
Old Bullworth Vale.
>>There are 49 out of 50 Errands done - one is missing
****************************************************
There is an Errand for Algie at the east part of Bullworth Town that
appears after you open Chapter III. Unfortunately, this Errand is
completely broken and will NEVER appear no matter what you do. You have
to skip this Errand until Rockstar New England decides to fix it.
>>Glitched Achievements
*********************
There are several Achievements that don't appear when they are supposed
to:
++"Keener", "Teacher's Pet", "Boy Genius"
***************************************
These Achievements are supposed to appear after successful completion
of three, six, and nine classes respectively. But, when using the hard
drive, they often don't appear right away or not at all. The best thing
to do is save your game after the class where you think the Achievement
should appear then do a hard boot. The Achievement should appear as you
reload the game.
A hard boot may NOT be necessary when using the Memory Unit. In another
series of game saves on the MU I found that these Achievements came up
exactly when they were supposed to.
++"Freshman", "Sophomore", "Junior", "Senior", "Graduate"
*******************************************************
These Achievements are supposed to appear after the completion of the
main chapters of the game. Sometimes they don't appear when they are
supposed to. In this case you need to do a hard boot, after saving the
game of course, and it should appear on the reload. Using the hard
drive or Memory Unit is irrelevant - this problem happens on both types
of save devices.
++"Green Thumb"
*************
This Achievement is supposed to appear after you complete all six
levels of both Lawn Mowing Jobs outside of Bullworth Academy. However,
you can gain this Achievement by completing the first six Lawn Mowing
Detention mini-games. Apparently the game, at this time, can't tell the
difference between Detention and a Job.
Then there are the sound and graphic issues which we have no control over so
I won't cover them. Just the main ones we do have some control over.
With that said, let's move on to the most basic of functions......
/=========================================================================
0===========================================================================0
| I.7. Differences Between PS2 and Xbox 360/Wii Versions [DFVR] |
0===========================================================================0
=========================================================================/
"Bully: Scholarship Edition" isn't just a straight port of the PS2 version.
There is also new stuff including new classes, missions, and clothing.
Listed below are the new stuff added for the Xbox 360/Wii versions:
>>Four additional Classes:
************************
--Biology.
--Music.
--Geography.
--Math.
>>Eight new Missions:
*******************
--"Small Offenses" (Jimmy Hopkins)
--"Balls of Snow" (Rudy)
--"Miracle on Bullworth St. (Rudy)
--"Nutcrackin'" (Jimmy Hopkins)
--"Rudy the Red Nosed Santa" (Rudy)
--"Discreet Deliveries" (Jimmy Hopkins)
--"The Collector" (Townies)
--"Mailbox Armageddon" (Townies)
>>Twenty two pieces of additional Clothing:
*****************************************
--Muscle Shirt.
--Hazmat Headgear.
--Bass Hat.
--Alien Outfit.
--Pig Head Mask.
--Pink Keyboard Shirt.
--Bullworth Band Camp T-Shirt.
--Music Note Pajamas.
--Marching Band Outfit.
--'80s Rocker Outfit.
--Eiffel Tower Hat.
--Racing Outfit.
--Panda Outfit.
--Pith Hat.
--Explorer Hat.
--Genius Hat.
--I (heart) Math T-Shirt.
--"Shut Your Pi Hole" T-Shirt.
--"Hip 2 B Squared" T-Shirt.
--Nerd Outfit.
--Reindeer Antlers.
--Elf Costume.
>>Four additional Room Trophies:
******************************
--Human Skeleton Room Trophy.
--Cowbell Room Trophy.
--Globe Room Trophy.
--Abacus Room Trophy.
In addition, you also gain the ability to see where the Collectibles are on
the Main Map by completing the Geography Classes. Also they changed the
requirement for acquiring the Running Shorts, by running around on foot, from
41km to 100km.
All new classes and missions will be designated with an ++[SE Exclusive]++
tag.
With that said, let's move on to the most basic of functions......
/=========================================================================
0===========================================================================0
| I.8. Controls [CTRS] |
0===========================================================================0
=========================================================================/
Although the manual covers the setup pretty good, I felt that I should
include a section on controls for those who have acquired used copies of
"Bully: Scholarship Edition" that have no manuals.
NOTE: Although your character can swim you cannot dive underwater.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.8.A. On Foot (or in Water)
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Move Around...............................................Left Analog Stick
Look Around..............................................Right Analog Stick
[1] Run............................................................A Button
Jump...............................................................B Button
[2] Attack.........................................................X Button
[3] Grapple/Interact...............................................Y Button
Lock On........................................................Left Trigger
Previous Weapon.................................................Left Bumper
Look Behind........................................Left Analog Stick Button
Fire Weapon...................................................Right Trigger
Next Weapon....................................................Right Bumper
[4] Crouch........................................Right Analog Stick Button
[5] Zoom In........................................................D-Pad Up
[6] Zoom Out.....................................................D-Pad Down
Show Secondary Tasks.............................................D-Pad Left
Show Primary Tasks/Objectives...................................D-Pad Right
Pause/Show Main Map Screen......................................Back Button
Pause/Show Option Screen.......................................Start Button
0---------------------------------------------------------------------------0
[1] - You will not tire out if you hold down the Run button but you can
sprint faster if you tap the Run button repeatedly. This is also used
to swim forward when in the water.
[2] - When behind someone and locked-on this is also used to apply "Kick Me"
Signs.
[3] - When dealing with a person this is used to grab hold of them (when
fighting).
When dealing with objects this is used to interact with them (such as
open doors or pulling Fire Alarms).
[4] - You can go faster when crouching by tapping the A Button.
[5] - This is used with the Super Slingshot. This will also put the standard
Slingshot into free-aim mode.
[6] - This is used for the Super Slingshot.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.8.B. On Bicycles
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Move Around...............................................Left Analog Stick
Look Around..............................................Right Analog Stick
Accelerate.........................................................A Button
Jump...............................................................B Button
Brake/Reverse......................................................X Button
Dismount...........................................................Y Button
Lock On/Punch Left.............................................Left Trigger
Previous Weapon.................................................Left Bumper
Look Behind........................................Left Analog Stick Button
Fire Weapon/Punch Right.......................................Right Trigger
Next Weapon....................................................Right Bumper
Show Secondary Tasks.............................................D-Pad Left
Show Primary Tasks/Objectives...................................D-Pad Right
Pause/Show Map Screen...........................................Back Button
Pause/Show Option Screen.......................................Start Button
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.8.C. In Vehicles
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Turn Vehicle..............................................Left Analog Stick
Move Around...............................................Left Analog Stick
Look Around..............................................Right Analog Stick
Accelerate.........................................................A Button
Brake/Reverse......................................................X Button
Dismount...........................................................Y Button
Look Behind........................................Left Analog Stick Button
Show Secondary Tasks.............................................D-Pad Left
Show Primary Tasks/Objectives...................................D-Pad Right
Pause/Show Map Screen...........................................Back Button
Pause/Show Option Screen.......................................Start Button
/=========================================================================
0===========================================================================0
| I.9. The Main Screen [TMSC] |
0===========================================================================0
=========================================================================/
When you start the game you will notice a round object in the upper right
corner of your screen. This is your Map/Health Meter/Trouble Meter.
The Map lets you know where you are and where your objectives can be found.
The curved meter on the left is your Health Meter and the curved meter on the
right is your Trouble Meter.
When it is finally activated in the mission "This Is Your School" (Gary
Smith) the Clock will be displayed in the upper left corner of your screen.
More about Time later in this Section.
Whatever weapons you are holding will be displayed in the lower left corner
of your screen.
/=========================================================================
0===========================================================================0
| I.10. The Main Map and Pause Menu [MPPU] |
0===========================================================================0
=========================================================================/
When you press Back you bring up the Main Map of the Bullworth area. It is
here where you can find out where you are at.
This Map will also display places of interest and where your missions and
jobs are located. You can also check on the status of your classes and the
respect from the other groups by using the D-Pad to go right and left along
the sub-menu.
You can also find where all of the main Collectibles are once you progress
through the Geography Classes which are opened in Chapter II.
When you press Start you will go into the Pause Menu. Here you can check up
on your Stats, change Options, or load a saved game. A couple of additional
features, earned during Photography classes, will be unlocked here.
/=========================================================================
0===========================================================================0
| I.11. Social Interaction [ SCTC] |
0===========================================================================0
=========================================================================/
When you lock onto someone by holding down the Left Trigger this opens up the
Social Interaction menu in the lower right corner of the screen and you are
given two choices: positive response (A Button) and negative response (B
Button).
The A Button is used for the following (positive) situations:
--Give simple, polite greetings.
--Accept tasks.
--Apologize.
--Pay Bullies.
--Give Gifts.
--Kiss girls (and certain guys).
The B Button is used for the following (negative) situations:
--Taunting.
--Shoving.
--Giving Wedgies (when locked onto guys from behind).
--Pinching Behinds (when locked onto girls from behind).
However, giving negative responses may catch the eye of certain people.....
/=========================================================================
0===========================================================================0
| I.12. Authority Figures [TAFG] |
0===========================================================================0
=========================================================================/
As with any other school and town there are people assigned to keep you in
line:
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| I.12.A. Prefects
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
These large burly guys with dark blue jackets walking the school grounds are
seniors assigned to patrol the school looking for troublemakers. If they Bust
you they will either take you to the Principal's Office, any class that is in
session, or to your dorm room depending on the time of day.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.12.B. Faculty
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Sometimes you will see Teachers and other staff walking the school grounds
talking to other students. They will chase you, just like Prefects, when
angered and with the same results when you are Busted by them.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.12.C. Police
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
When you are allowed to leave the campus you will see the local Police force
walking around the town. These guys can appear out of nowhere when you commit
a crime and can chase you on foot, motorcycle, and even a kids bike! When
Busted by them you will either be sent to the local Police Station or back to
the Bullworth Academy campus depending on the time of day.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.12.D. Orderlies
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
These guys can only be found at the Happy Endings Retirement Home and Happy
Volts Asylum. When Busted they will sedate you and you will be either sent
outside the Asylum or to a Police Station.
/=========================================================================
0===========================================================================0
| I.13. Bullying and Troublemaking |
0===========================================================================0
=========================================================================/
Of course, you can attract the attention of authority figures by causing all
sorts of chaos:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.13.A. Bullying
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
You can perform the following Bullying tactics to cause trouble:
>>Wedgies
*******
Get behind a guy, lock-on using the Left Trigger, and press the B Button
when close enough behind him and the Fist Icon turns into the Underwear
Icon.
>>Pinching Behinds
****************
Get behind a girl, lock-on using the Left Trigger, and press the B
Button when close enough behind her and the Fist Icon turns into the
Panties Icon.
>>Lockering
*********
Get up close to a guy, use the Y Button to Grapple, and then push him to
a locker with a Blue Lock Icon to perform a Lockering move.
>>Binning
*******
Get up close to a guy, use the Y Button to Grapple, and then push him to
a Trash Can perform a Binning move.
>>Swirlies
********
When in a bathroom, get up close to a guy, use the Y Button to Grapple,
and then push him to a Toilet. You will then be prompted to tap the A
Button to finish up the Swirly move.
>>Taunting
********
Lock on to someone and use the B Button to taunt and insult a person.
When close enough you can also shove a person.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.13.B. Troublemaking
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Vandalism
*********
Smash any breakable object by any means including kicking, punching,
shooting, or running over it. Throwing Fire Crackers in toilets also
counts as Vandalism.
>>Weapon Violence
***************
Using any kind of ranged weapon against someone.
>>Curfew Violation
****************
Being outside of the Boy's Dorm past 11 o'clock.
>>No Helmet
*********
Riding a moped without a helmet. Win the first Bike Race to earn the Bike
Helmet to keep the Cops from going after you.
>>Fire Alarm
**********
You can get in trouble by pulling the Fire Alarm as a prank. It should be
noted that you have to pull the alarm 20 times during the course of the
game to earn the Firefighter Helmet and get one step closer to 100%
Completion.
>>Theft
*****
Stealing a Bike or Moped from someone by knocking them off of it and
taking it for yourself.
>>Lockpicking
***********
Picking the locks of Lockers within the Main Building or in the Gym's
Changerooms.
>>Trespassing
***********
Being in a place where you do not belong like the Girl's Dorm for
instance.
Doing any of the above will start to fill your.....
/=========================================================================
0===========================================================================0
| I.14. Trouble Meter [TBMR] |
0===========================================================================0
=========================================================================/
On the right side of your Map in the upper right part of your Main Screen is
your Trouble Meter. It is broken into thirds.
The more trouble you cause the more it fills up and the more attention you
will warrant from authority figures. If it is less than two thirds full then
you will be able to break free from them if they catch you. If it is past two
thirds full and red then you will be Busted if caught.
Hitting faculty, Prefects, Police, civilians, girls, and Little Kids will
give an automatic full Trouble Meter.
So will Lockering and Swirlying Prefects.
When in trouble there are some ways for Jimmy to get out of a tight spot.....
/=========================================================================
0===========================================================================0
| I.15. Fighting, Breaking Free, Running, and Hiding [FBFH] |
0===========================================================================0
=========================================================================/
Listed below are some various actions that Jimmy can, and sometimes need, to
perform:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.15.A. Fighting
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
There are times when Jimmy needs to defend himself or to just beat the snot
out of someone for the hell of it.
To hit someone with a Fist (or a Melee Weapon if it is held) press the X
Button. Most Melee Weapons, like a Ruler or Baseball Bat, will break after a
few hits.
You can also Grapple someone for additional fighting moves by pressing
the Y Button. When in a grapple use the X Button to punch or the B Button
to put your opponent down on the ground for additional fighting techniques.
When in a grapple you can also throw a person back by pressing the Y Button
again. If you throw a person into another person you can hurt the both of
them. This will make fighting easier.
In addition, you can push someone up against the wall and knee them in
the groin by pressing the Y Button.
During the course of the game you can learn new moves by attending Gym
classes and by going to the Hobo who lives near the Old School Bus on the
Bullworth Academy campus (however, you will need to collect Transistors for
him so he can teach you new moves).
In addition, you can pick up Soda Cans and Weapons from your fallen
opponents.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.B. Breaking Free
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
If you have caused some trouble and the Prefects, or Police, are on your case
they may end up catching you. If your Trouble Meter is low enough (one third
to two thirds full) you may be able to break free. Tap the Y Button quickly
to get out of their grasp so you can run away.
If your Trouble Meter is past two thirds and red you cannot break free from
an Authority Figure if you are caught.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.C. Running
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
When you get into a situation that is disadvantageous you can run away. If
you have any weapons in your hands, like a Fire Cracker, you can toss one
behind you by pressing the Left Trigger in hopes that you can trip up your
pursuers.
Another major advantage you have is that you can run without ever tiring.
Your chasers will eventually tire after awhile and they will be hunched over
trying to catch their breath. This will allow you to either attack them
again, perform a Bullying move, or go into.....
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.D. Hiding
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
To reduce your Trouble Meter and get away from your pursuers you can hide.
There are three places you can hide to get out of trouble.
One is to jump into a Trash Can. Second is to hide in a Locker that has a
Blue Lock Icon on the floor. Third is to enter a Porta-Potty (when in town).
Once your Trouble Meter is empty you can leave safely. However, make sure
that none of your pursuers see you entering a Trash Can, Locker, or
Porta-Potty otherwise they will yank you out.
/=========================================================================
0===========================================================================0
| I.16. Getting Busted and Serving Detention [GBSD] |
0===========================================================================0
=========================================================================/
If you get Busted you will lose all of your items except your Slingshot,
Skateboard, Camera, Water Balloons (after doing Errand BLT-E23), and the
Rubberband Ball (after collecting all 75 Rubber Bands). All other Weapons
will be confiscated. You will also lose any extra health you gained by
kissing (explained later).
Every third time you are Busted during school hours you will end up in
Detention. Depending on the time of year you will either be mowing lawns or
shoveling snow.
The more times you end up in Detention, the more you have to mow lawns or
shovel snow away. These mini-games are meant to simulate the tediousness of
actual Detention and are not required for 100% Completion (although you can
gain the Prison Outfit for completing all of the Detention mini-games).
++NOTE: At the time of this writing you can get the Prison Outfit by
completing either all of the Lawn Mowing or all of the Snow Shoveling
mini-games instead of doing them all combined. It is unclear at this
time whether or not Rockstar Games changed the requirements or that
this is a bug.
/=========================================================================
0===========================================================================0
| I.17. Health and Kissing [HLKS] |
0===========================================================================0
=========================================================================/
After getting in a tough fight Jimmy may need to have his Health replenished.
To do that you need to drink Soda from either a Soda Machine (they are
scattered around town and the campus), from a Yum Yum Market store, or from
any Soda Cans your opponents may have dropped during fighting.
You can also increase your Health past 100% by Kissing. You won't be able to
kiss until you complete Art 1. You need to give a Gift first before being
allowed to kiss. After passing Art 4 you can double your Health by Kissing.
After passing Art 5 you no longer need to give a Gift (when dealing with
Girls) before Kissing.
When you get a Girlfriend from one of the cliques she will always be kissable
even if the rest of her clique is hostile toward you. You can always kiss
Girls outside of the cliques regardless as well.
In one of the more controversial elements of this game you can also kiss
certain guys. There are six of them, one to each of the major cliques. They
are listed later in the guide.
This is mainly played for laughs but you can still increase your Health by
kissing guys. You need to have at least 60% Respect in their respective
cliques before you can kiss any of them.
/=========================================================================
0===========================================================================0
| I.18. Time [TMEC] |
0===========================================================================0
=========================================================================/
After you complete the mission "This Is Your School" (Gary Smith) you will
activate the Clock which will be in the upper left corner of your screen.
This will allow for the passage of time within the game.
In the world of "Bully: Scholarship Edition" there are no indications of the
days of the week (Monday, Tuesday, etc.) and there are no weekends. There are
classes every day.
You start your day at 8 AM. Morning classes begin at 9 AM and ends at 11:30
AM.
Lunch break is from 11:30 AM until 1 PM. Afternoon classes go from 1 PM until
3:30 PM.
7 PM is when the Main Building shuts down. If you are inside the Main
Building after 7 PM you will be considered Trespassing. If you are caught you
will be put into your dorm room.
7 PM is when you will see Z's emanating from your dorm room. This is when you
are allowed to go to bed so you can go to the next day. Just press the Y
Button when near your bed to go to sleep.
11 PM is when curfew begins. If you are outside your dorm room after this
time you will be in violation and will be thrown into your room if Busted. If
you are Busted by Police outside of school they will drop you off just
outside the main gates (unless you are wearing the Red Ninja Outfit).
At 1 AM your vision will begin to blur as you become drowsy. If you aren't in
bed by 2 AM you will be.....
/=========================================================================
0===========================================================================0
| I.19. Passed Out and Knocked Out [POKO] |
0===========================================================================0
=========================================================================/
If you pass out from being up most of the night you will wake up where you
passed out at 8 AM the following morning. Depending on where you passed out
you may be robbed while you sleep (your shoes will be gone). If you are in
the water when you pass out you will end up at the nearest Infirmary.
If you get beaten in a fight, fall from a great height, or hit hard by a car
you will be Knocked Out. You will then be taken to the nearest Infirmary. Any
task or mission you were on will be failed.
/=========================================================================
0===========================================================================0
| I.20. Save Books and Save Houses [SBKH] |
0===========================================================================0
=========================================================================/
In your dorm room and in the Principal's Office lobby you will find a Save
Book. It is with a Save Book that you can save your game. You have six slots
on your Memory Card or Hard Drive to save games of "Bully: Scholarship
Edition".
During the course of the game you will earn Save Houses which will give you
additional places to save your game. Below is the complete list of Save
Houses in the Bullworth Area:
>>The Beach Clubhouse
*******************
Old Bullworth Vale (by completing the Prep Challenge).
>>The Dragon's Wings Comics store basement
****************************************
Bullworth Town (by completing the Nerd Challenge).
>>The Blue Balls Pool Hall
************************
New Coventry (by completing the Greasers Challenge).
>>The Jock Clubhouse
******************
Bullworth Academy (by completing the Jock Challenge).
>>The Townies Hangout
*******************
Blue Skies Industrial Area (by completing the Townie Challenge).
Each Save House will have a Bed, Wardrobe Closet, Soda Machine (with the
exception of the Townie Hangout), Save Book, an Arcade Game (with the
exception of the Jock Clubhouse), and Weapon Spawn points (for certain
weapons you earn during the game).
/=========================================================================
0===========================================================================0
| I.21. Lockers and Lockpicking [LCKP] |
0===========================================================================0
=========================================================================/
Within the Main Building or in the Gym's Changerooms you will find student
lockers. Some of the lockers will have Blue Lock Icons on the floor by them.
This means that you can use it for hiding or Lockering someone.
Those that have a Red Lock Icon are locked and need to be picked to be
opened.
To open these lockers get close to one and you will see the prompt for you to
use the Y Button. Once you press the Y Button you have to rotate the Left
Analog Stick in the directions of the arrows shown.
When you pick a locker you will gain random items ranging from Gifts to
Clothes to Weapons.
However, do not let the Prefects see you pick a locker or they will chase
you. You can abandon a lockpick attempt by running away from the locker if
you see a Prefect approach.
/=========================================================================
0===========================================================================0
| I.22. Weapons, Boxes, and Crates [WPBX] |
0===========================================================================0
=========================================================================/
Here I will go into detail about the Weapons, Boxes, and Crates that Jimmy
can use to help him at Bullworth Academy.
The description of the Weapons, Boxes, and Crates are listed here and their
locations revealed in each major area of Bullworth:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.22.A. Weapons
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Slingshot
*********
You get this weapon by completing the mission "The Setup" (Jimmy
Hopkins). Lock onto someone with the Left Trigger and fire with the
Right Trigger. Press D-Pad Up to go into free aim mode. You can
increase its performance by passing Gym classes. This weapon cannot be
taken from you by authorities if you are Busted.
>>Super Slingshot
***************
You get this Slingshot upgrade by completing the mission "The
Candidate" (Nerds). You use this just like the regular Slingshot except
you now have a scope for more accuracy from a distance. Tap the D-Pad
Up once to enter free aim mode then press it again to enter Scope Mode.
Use D-Pad Up and D-Pad Down to zoom in and out. Press the Y Button to
exit Scope Mode and re-enter free aim mode.
>>Fire Crackers
*************
These explosive weapons can be thrown at your enemies for some serious
damage or thrown in toilets as a prank. Be careful when throwing them.
If you hold one for too long it will explode in your hands hurting you
in the process. You can make them with your Chem Set after passing
Chemistry 1.
>>Stink Bombs
***********
These weapons will make a large noxious green cloud when thrown. It
will cause you to stop and gag until the cloud disperses. This is the
favorite weapon of the Nerds. You can make them with your Chem Set
after passing Chemistry 2. These can also be purchased at the
Dragon's Wing Comics Store.
>>Itching Powder
**************
This stuff will make your victims scratch all over long enough for you
to make a clean getaway. You can make this with your Chem Set after
passing Chemistry 3. These can also be purchased at the Dragon's Wing
Comics Store.
>>Bag of Marbles
**************
When used this will cause anybody nearby to trip and fall. Can be
thrown on the run to slow pursuers. These can also be purchased at the
Dragon's Wing Comics Store.
>>Carton of Eggs
**************
This is often used for vandalizing buildings but can be used against
people. This is the favorite weapon of the Preppies. These can also be
purchased at any Yum Yum Market.
>>Apple
*****
This fruit can often be found by certain trees. You can eat them but it
is best used for throwing at people.
>>Bananas
*******
This can be found at the school Cafeteria. You can either throw them at
people or eat one and use the peel to trip someone up.
>>Fire Extinguisher
*****************
With this you can slow someone down by firing its contents at them or
using it as a blunt force weapon during a fight.
>>Brick
*****
Just a standard Brick but makes a good throwing weapon.
>>Baseball Bat
************
This can be used to make quick work of your opponents. But it breaks
apart after a few hits.
>>Board
*****
Just a plain board but is used just like the Baseball Bat.
>>Trash Can Lid
*************
This round metal object can be thrown like a Frisbee to nail someone
from a distance.
>>Water Balloons
**************
You unlock this weapon by completing Errand BLT-E23 in Chapter II. It
does little damage but can be used to cause trouble if the need, or
want, arises. It cannot be taken from you when Busted and you
automatically use it when you use a Water Faucet or Sink.
>>Snowballs
*********
This weapon is only available during Chapter III. Like the Water
Balloon it does little damage but can be used to cause trouble. To make
a snowball go over to snowed over dirt or grass and press the Y Button.
>>Bottle Rocket Launcher
**********************
You earn this weapon by completing the Nerd Challenge. It is a gun-like
weapon that fires Bottle Rockets. You can fire three before you need to
reload. However, it is very poor distance weapon. This is best used at
short to medium distance. Also makes an excellent clubbing weapon.
>>Spray Paint
***********
This becomes available to you after completion of the mission "Tagging"
(Preps). This is mainly used for spraying tags you find throughout the
Bullworth area. But this can also be used as a stun weapon so you can
either run away or lay the smackdown on someone. These can also be
purchased at any Yum Yum Market.
>>Spud Gun
********
This becomes available after the mission "Stronghold Assault" (Jimmy
Hopkins). This powerful weapon fires potatoes at a high rate of speed.
Can knock out anyone quickly. But this thing fires slowly so you may
want to fire from a medium distance so you can run away if you are
unable to knock out your victim and are forced to run (like if you fire
on a Prefect). Also makes an excellent clubbing weapon. You can also
buy the Can of Spuds, for reloading, at any Yum Yum Market.
>>Rubberband Ball
***************
You earn this weapon but acquiring all 75 Rubber Bands hidden
throughout the Bullworth area. It is a giant Rubberband Ball that, when
thrown, will bounce around hitting anything and anybody that gets in
it's way. After you throw one you will notice a little timer around the
Ball icon. This indicates how long you have to wait before you can
throw another. Therefore you can have more than one bouncing around at
one time. After awhile the Ball will disintegrate. This Ball can do
some serious damage to anybody unlucky enough to be hit by one. You can
usually knock somebody out with two to three hits. This is also a
weapon that cannot be taken from you when Busted.
>>Toxic Sprayer
*************
This is a weapon you used when doing the mission "Weed Killer" (Jimmy
Hopkins) but you can use it outside of that mission after completing
"Complete Mayhem" (Jimmy Hopkins) when you can gain unlimited access to
Harrington House. Go all the way to the garden on the top floor to get
this weapon. The main thing this weapon can do is stun people and won't
do any damage unless you beat up somebody a little then shoot that
person with it. You can also use this weapon to club people. When
Busted you will drop the weapon and it will be waiting for you to pick
it up again after leaving the Principal's Office.
>>Mr. Luntz's Broom
*****************
Sometimes you may find Mr. Luntz, the groundskeeper, sweeping near the
front stairs of the Main Building. Most times he is carrying a large
broom. Give him a Wedgie to make him drop the broom. Then you can grab
the broom for yourself. The broom makes for a powerful blunt force
weapon and can knock a person quickly to the ground. It can also knock
most anybody out very quickly. Unfortunately, this weapon breaks apart
after a few hits.
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| I.22.B. Boxes
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
All around the Bullworth area you may find large cardboard boxes on the
ground. Smashing them will reveal its contents. You will either get a Weapon
or a Soda Can.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.22.C. Crates
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
These large wooden boxes are usually found in alleys and near industrial
areas. Smashing them will either get you a Weapon or a Soda Can.
/=========================================================================
0===========================================================================0
| I.23. Collectibles [CLCT] |
0===========================================================================0
=========================================================================/
As with most free-form "sandbox" games there are things to collect in order
to acquire certain items and goals:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.23.A. Rubber Bands
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
One of the things you can collect in Bully is Rubber Bands. There are a total
of 75 Rubber Bands found around Bullworth.
Completing Geography 2 will allow you to find the Rubber Bands on the Main
Map.
Your reward for finding all of the Rubber Bands is the Rubberband Ball and
one step closer to 100% Completion.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.23.B. "G&G" Cards
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Another item you can collect in Bully is "G&G" Cards. They are part of a
game called "Grottos & Gremlins", a "Dungeons & Dragons"/"Yu-Gi-Oh" style
game played by the Nerds.
There are a total of 40 "G&G" Cards found around Bullworth.
Completing Geography 3 will allow you to find the "G&G" Cards on the Main
Map.
Your reward for finding all of the "G&G" Cards is the Grotto Master Outfit
and another step closer to 100% Completion.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.23.C. Gnomes
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Another one of the things you will find in Bully are Gnomes. This is
technically not a collectible since you have to destroy them. But I list it
as such because they are strewn around Bullworth just like the aforementioned
collectibles.
In order to get 100% Completion you must destroy all 25 Gnomes. They can be
destroyed by kicking it, running into it (with a bike), or with a Slingshot.
Completing Geography 5 will allow you to find the Gnomes on the Main Map.
Your reward for destroying all 25 Gnomes is the Gnome Outfit and another step
closer to 100% Completion).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.23.D. Transistors
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
After the completion of the mission "A Little Help" (Gary Smith) you will be
able to collect Transistors for the Hobo (who lives next door to Bullworth
Academy). He will reward you will additional fighting moves which will come
in handy later in the game.
Completing Geography 4 will allow you to find the Transistors on the Main
Map.
There are a total of six Transistors found around Bullworth and acquiring
them will get you closer to 100% Completion.
/=========================================================================
0===========================================================================0
| I.24. Skateboards, Bikes, Moped, and Go-Kart [SBMG] |
0===========================================================================0
=========================================================================/
You don't always have to walk around Bullworth to explore the area:
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| I.24.A. Skateboards
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
After completing the mission "Defend Bucky" (Nerds) you will be given a
Skateboard. Using the Skateboard will allow you to cover ground, and escape
pursuers, more quickly than by running alone.
You can even skitch a ride behind a car (hanging onto the back bumper) by
getting up behind it and pressing the Y Button to skitch.
This mode of transportation is included in your Weapon Wheel and cannot be
taken from you by authorities if you are Busted.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.24.B. Bicycles
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
You can find a various selection of Bikes around the Bullworth area. Most
will be parked near buildings. Some you can buy at the Shiny Bikes Stores
like the following:
>>Mountain Bike ($35.00)
>>Racer ($15.00)
>>Aquaberry Cruiser ($25.00)
And a few you can earn by completing the Shop classes.
After successful completion of Shop 1 you will also unlock the Bicycle
Garages around Bullworth. There is one near the Autoshop on campus and two
at the Shiny Bikes Stores, and one in New Coventry. You can store a maximum
of two Bikes in these garages for personal use.
Sometimes you can jack one from a nearby rider but that will get you in
trouble with the local Police.
Running into somebody at a high rate of speed will also get you into trouble
with Prefects and Police.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.24.C. Moped
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
The Moped will allow you to quickly drive around the Bullworth area. You can
earn a Moped by winning 75 Tickets at the Carnival (it will be automatically
stored in the Bike Garages). You can also jack one from a nearby rider but
the local Police tend to frown on that.
In addition, you need to wear a Helmet while riding the Moped or the Police
will chase you. There are three helmets you can wear when riding a Moped:
>>Crash Helmet
************
You get this by successfully completing the first Go-Kart Race at the
Carnival.
>>Bike Helmet
***********
You get this by successfully winning the first Bike Race.
>>BMX Helmet
**********
You get this by successfully winning all of the Bike Races.
If you wear the BMX Helmet or the Crash Helmet you will be made fun of by
others. However, you can avoid being ridiculed by wearing the Bike Helmet
instead.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.24.D. Go-Kart
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
After completing the last City Go-Kart Race at Blue Skies Industrial Area in
Chapter V you will earn the vehicle which will spawn near the Bike Garage at
Bullworth Academy.
This is clearly the best and fastest ride in "Bully". And it also makes it
harder for the Police to catch you when you get bored and decide to start
running people over.....
/=========================================================================
0===========================================================================0
| I.25. Bus Stops [BSTP] |
0===========================================================================0
=========================================================================/
If you are in town and need to get back to Bullworth Academy in a hurry you
can take the Bus. There are several Bus Stops situated throughout the
Bullworth area (they will marked as a "B" on your Main Map). Use one and you
will be dropped off at the main gates of Bullworth Academy.
/=========================================================================
0===========================================================================0
| I.26. Clothing and Clothes Stores [CLSR] |
0===========================================================================0
=========================================================================/
In your dorm room you will have a Wardrobe Closet where you can change
clothes. One of the first things you do when you start the game is to change
into your school uniform. During the course of the game you will earn other
clothing apparel and outfits. This will allow you a lot of variety in how you
want Jimmy to look.
You can also buy clothes from the Clothes Stores found in the Bullworth area:
>>Bullworth Academy
*****************
Main Building - first floor.
>>Aquaberry Fashions
******************
Old Bullworth Vale.
>>Worn In Used Clothing
*********************
Bullworth Town.
>>The Final Cut
*************
New Coventry.
>>The Souvenir Tent
*****************
At the Carnival (you need to win Tickets at the Carnival Games to trade
for the Clothes - best to wait until after completion of Photography 5 so
you can get double tickets and make it easier to obtain Clothes).
You need to buy all of the Clothes from all of the Clothes Stores within the
game to get to 100% Completion. It will take approximately $2,922 to get all
of the Clothes from the Clothes Stores (excluding the Carnival).
When you succeed in buying all of the Clothes from these places you earn the
Gold Lame' Suit.
/=========================================================================
0===========================================================================0
| I.27. Yum Yum Markets, Barber Shops, and the Tattoo Parlor [YYBT] |
0===========================================================================0
=========================================================================/
There are also various shops where you can purchase items and change your
look:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.27.A. Yum Yum Market
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
The Bullworth area has three Yum Yum Markets where you can buy the following
items:
>>Box of Chocolates ($1.00)
>>Bouquet of Flowers ($1.00)
>>Beam Cola ($1.00)
>>Carton of Eggs ($1.50)
>>Spray Paint ($1.00) (available after the completion of the mission
"Tagging" (Preps))
>>Can of Spuds ($3.00) (available after completion of the mission
"Stronghold Assault" (Jimmy Hopkins))
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.27.B. Barber Shops
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
In addition, there are three Barber Shops where you can change your hairstyle
to your liking:
>>The Old Bullworth Vale Hair, Nails & Beauty Shop does the styles that the
rich and trendy people prefer.
>>The Happy Mullet in Bullworth Town has regular style haircuts for most
everybody.
>>The Final Cut in New Coventry has punky style haircuts for the rough and
tumble crowd.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.27.C. Tattoo Parlor
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
When you finally open Chapter V and gain access to Blue Skies Industrial Area
you can go and get tattoos for your arms at the Tattoo Parlor located the
northeast part of the area (and indicated as a trailer on your map).
/=========================================================================
0===========================================================================0
| I.28. 100% Completion List [CPLT] |
0===========================================================================0
=========================================================================/
It should be noted that this is a flexible list. As stated below you need to
do a minimum of 31 Errands. You can skip a couple of objectives but you would
need to do more Errands to compensate.
Below is the minimum you need to do to get 100% Completion within "Bully:
Scholarship Edition":
>>Completion of all Main Story Missions:
**************************************
--From "This Is Your School" (Gary Smith) to "Complete Mayhem" (Jimmy
Hopkins).
++NOTE: "The Big Prank" (Gary Smith) is NOT required for 100% Completion.
>>Pass the following classes (to earn the Graduation Cap):
********************************************************
--Art (five levels).
--Chemistry (five levels).
--English (five levels).
--Gym (five levels).
--Shop (five levels).
--Photography (five levels).
--Biology (five levels).
--Music (five levels).
--Geography (five levels).
--Math (five levels).
>>Collect or destroy the following:
*********************************
--Collect all 75 Rubber Bands.
--Collect all 40 "G&G" Cards.
--Collect all 6 Transistors.
--Destroy all 25 Gnomes.
--Destroy all 19 Gravestones and get the Edna Mask.
--Destroy all 27 Pumpkins and get the Pumpkin Head Mask.
>>Complete the following side-missions:
*************************************
--"A Little Help" (II through VI to get additional fighting moves from the
Hobo).
--Complete a minimum of 31 out of 50 Errands.
>>Complete the following tasks:
*****************************
--Fail five classes and earn the Dunce Cap.
--Pull the Fire Alarm 20 times and earn the Firefighter Helmet.
--Run 100 kilometers to earn the Running Shorts.
--Ride a Bike 100 Kilometers to earn the Spandex Bike Shorts.
--Buy 100 Sodas to earn the Free Soda Reward (all Sodas will be free for
the rest of the game).
--Drink a total of 500 Sodas (bought or picked up) to earn the Two-Can Hat.
--Successfully complete the "Penalty Shots" mini-game once.
--Successfully complete the "Keep-Ups" mini-game once.
--Defeat the Pirate on the southern part of the large island at Bullworth
Lake to get the Pirate Hat.
--Complete five levels of Boxing at the Glass Jaw Boxing Club (Old
Bullworth Vale).
--Take all pictures for the Yearbook and unlock the Black Ninja Outfit.
>>Complete the following Jobs:
****************************
--Lawn Mowing (Old Bullworth Vale Gardens - all three levels).
--Lawn Mowing (23 Estate Road - all three levels).
--Paper Route (at least past Level 2).
>>Complete the following Bike Races:
**********************************
--Bullworth Vale (seven races).
--Bullworth Town (four races).
--New Coventry (two races).
--Bullworth Academy (one race).
>>Complete the following Go-Kart Races:
*************************************
--Old Bullworth Vale (by the Happy Endings Retirement Home).
--Shopping District (south of the Movie Theater).
--Blue Skies Industrial Area (by Spazz Industries).
>>Beat the high scores of the following Arcade Games to earn the Free Arcade
Games Reward:
*************
--"Monkey Fling"
--"Nut Shots"
--"ConSumo"
>>Complete the following tasks at the Carnival:
*********************************************
--Ride the following rides:
>>"Big Canyon Railway"
>>"Big Squid"
>>"Ferris Wheel"
--Successfully complete the following Carnival Games (at least once):
>>"Shooting Range"
>>"Splish Splash"
>>"High Striker"
>>"Strike Out"
--Complete the five Go-Kart Races to unlock the City Races.
--Purchase all of the Clothes within the Souvenir Tent (you need to win
Tickets to trade for the Clothes - minimum of 255).
>>Buy all the clothes from the following Clothes Shops:
*****************************************************
--Bullworth Academy (Main Building - first floor).
--Aquaberry Fashions (Old Bullworth Vale).
--Worn In Used Clothing (Bullworth Town).
--The Final Cut (New Coventry).
>>Earn the following Save Houses:
*******************************
--The Beach Clubhouse (Prep Challenge).
--Dragon's Wing Comics basement (Nerd Challenge).
--Blue Balls Pool Hall (Greaser Challenge).
--The Jock Clubhouse (Jocks Challenge).
--Townie Hangout (Townie Challenge).
/=========================================================================
0===========================================================================0
| I.29. Xbox 360 Achievement List [XBAL] |
0===========================================================================0
=========================================================================/
Listed in this chapter are all 38 Achievements for the Xbox 360 version of
"Bully: Scholarship Edition". You do not need to do any of them for 100%
Completion although you will gain most of them by doing some of the tasks
toward 100% Completion.
The Achievement list is as follows (in alphabetical order):
>>Name: After Hours.
Description: Spend five hours out after curfew.
Achievement Points: 20 G.
Notes: This is not too hard to get. Just stay outside for a couple of
minutes on two nights to get this one.
>>Name: Black & White & Read All Over.
Description: Complete all Paper Route Missions.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Boy Genius.
Description: Complete nine Classes.
Achievement Points: 30 G.
Notes: Just successfully complete any nine Classes to get this one. This
isn't "complete all five levels of nine of the ten Classes".
>>Name: Casanova.
Description: Receive 25 kisses from the ladies.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Down For the Count.
Description: Beat up 200 opponents.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Dual Nebula.
Description: Achieve a High Score on Consumo, Nut Shots, and Monkey Fling
Arcade Games.
Achievement Points: 20 G.
Notes: You can get this Achievement on any of the machines you find outside
of the Souvenir Tent at the Carnival. However, you must still
achieve the high score on the ones inside the Souvenir Tent to get
100% Completion. Trivia: "Dual Nebula" is a play on the words "Twin
Galaxies". Twin Galaxies is an arcade that keeps track of the world
records for many arcade games.
>>Name: Eggsellent!.
Description: Egg 25 cars.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Freshman.
Description: Complete Chapter I.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Glass Dismissed.
Description: Break 300 bottles at the Shooting Gallery.
Achievement Points: 25 G.
Notes: Self explanatory.
>>Name: Graduate.
Description: Complete Chapter V.
Achievement Points: 40 G.
Notes: Self explanatory.
>>Name: Green Thumb.
Description: Complete all Lawn Mowing Jobs.
Achievement Points: 20 G.
Notes: Self explanatory. Although it is possible to acquire this
Achievement by doing six Lawn Mowing Detention mini-games. At the
time of this writing it appears that the game cannot tell the
difference between Detention and the actual Jobs you are supposed to
do outside of Bullworth. It is unclear if this issue will be fixed
in later releases.
>>Name: Green Thumbs Up.
Description: Pick 50 Flowers.
Achievement Points: 20 G.
Notes: You can only have ten Flowers at a time in your Inventory. You must
complete Art 1 to start kissing Girls so you can get rid of Flowers
from your Inventory so you can pick more. If you complete Art 5
before you can get this Achievement then you have to complete
"Save Algie" (Nerds) before you can start kissing Boys, starting
with the Nerd Cornelius, to help get rid of Flowers so you can get
more.
>>Name: Helping Hand.
Description: Complete 10 Errand Missions.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: It's All In the Wrists.
Description: Complete all four Carnival Games once.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Junior.
Description: Complete Chapter III.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Keener.
Description: Complete three Classes.
Achievement Points: 20 G.
Notes: Just successfully complete any three Classes to get this one. This
isn't "complete all five levels of three of the ten Classes".
>>Name: Kickin' the Balls.
Description: Kick 100 Soccer Balls.
Achievement Points: 20 G.
Notes: You must kick the ball not run into it.
>>Name: Little Angel.
Description: Complete 20 Errand Missions.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Marathon.
Description: Travel 100,000 meters on foot.
Achievement Points: 25 G.
Notes: When you get this Achievement you will also get the Running Shorts.
>>Name: Mission Accomplished.
Description: Complete all Missions.
Achievement Points: 75 G.
Notes: Self explanatory.
>>Name: Momma's Boy.
Description: Complete 30 Errand Missions.
Achievement Points: 25 G.
Notes: Self explanatory.
>>Name: Over the Rainbow.
Description: Receive 20 kisses from the gents.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Perfectionist.
Description: 100% Completion.
Achievement Points: 125 G.
Notes: Self explanatory.
>>Name: Pole Position.
Description: Complete all Go Kart Races.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Senior.
Description: Complete Chapter IV.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Sharp Dressed Man.
Description: Collect 250 Clothing Items.
Achievement Points: 25 G.
Notes: Self explanatory.
>>Name: Skate Pro.
Description: Travel 50,000 meters on the Skateboard.
Achievement Points: 25 G.
Notes: Self explanatory.
>>Name: Skidmark.
Description: Give 50 Wedgies.
Achievement Points: 25 G.
Notes: Self explanatory.
>>Name: Smart Mouth.
Description: Say 100 Taunts.
Achievement Points: 25 G.
Notes: Self explanatory.
>>Name: Smell Ya Later.
Description: Hit people with Stink Bombs 50 times.
Achievement Points: 25 G.
Notes: Self explanatory.
>>Name: Soda'Licious.
Description: Buy 100 Sodas.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Sophomore.
Description: Complete Chapter II.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Speed Freak.
Description: Complete half of all Go Kart Races.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Teacher's Pet.
Description: Complete six Classes.
Achievement Points: 20 G.
Notes: Just successfully complete any six Classes to get this one. This
isn't "complete all five levels of six of the ten Classes".
>>Name: The Champion.
Description: Complete all Bike Races.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: The Wheel Deal.
Description: Perform 200 wheelies on the bike.
Achievement Points: 25 G.
Notes: Self explanatory.
>>Name: Tour De Bullworth.
Description: Travel 100 km on the bike.
Achievement Points: 25 G.
Notes: Self explanatory.
>>Name: Watch Your Step.
Description: Trip 25 people with Marbles.
Achievement Points: 20 G.
Notes: Self explanatory.
Now it is time to move onto the main portion of the guide starting with.....
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| II. "Welcome to Bullworth" [WLBL] |
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As the game begins we are introduced to Jimmy Hopkins. He is being
transported to Bullworth Academy, the latest in a series of schools, by his
parents, which includes his new stepfather, one he does not approve of.
Jimmy has been expelled from every school he has attended and this school,
Bullworth Academy, is the only one left that will take him. His parents are
dropping him off at Bullworth Academy so they can go on a long honeymoon.
After being dropped off at the school's doorsteps, with nothing more than the
clothes on his back and $50, he is introduced to Miss Danvers who instructs
Jimmy to go to Dr. Crabblesnitch's office. And with that you are finally
given control.
As you make your way inside the gates you will find that everybody you meet
will laugh at you and make taunting remarks. You are the new kid and the
resident students don't seem to approve of you.
Make your way to the Main Building and enter. From there go to the yellow
marker on the second floor to trigger a cutscene and move onto the first
chapter.....
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| III. Chapter I - "Making New Friends and Enemies" [CHPO] |
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Now you must go to your dorm to change clothes. As you get near the dorm you
will meet up with some Bullies who you must do battle with. The game will
talk you through simple block and attack moves.
After dealing with the Bully you will be attacked by the leader of the
Bullies, Russell. But one of the teachers, Mr. Hattrick, breaks up the fight
and you can finally enter the dorm.
Here you will meet Gary Smith, one of the resident students, who offers to be
your friend and shows you the place. The first thing is to get a Soda from
the Soda Machine to replenish your Health. Then go to your room and change
clothes.
Afterwards you will meet Petey and Gary comes in to further introduce himself
and torment Petey. After that you will be allowed to save your game. But
before we go exploring let's go over.....
/=========================================================================
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| III.1. Your Room and Room Trophies |
0===========================================================================0
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In your room you will find your Save Book on your desk and your Wardrobe
Closet where you can change clothes. The clothes that you buy and earn will
be stored here.
Next to the desk is a Chem Set where you can make Fire Crackers, Stink Bombs,
and Itching Powder. However, it won't be activated until you complete
Chemistry 1.
As you progress through the game you will earn Room Trophies. These are
tokens of your accomplishments and will be scattered throughout your room as
you proceed through the missions and tasks.
By the way, activation of your Chem Set after Chemistry 1 counts as a Room
Trophy.
/=========================================================================
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| III.2. Boy's Dorm [BYDR] |
0===========================================================================0
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Within the Boy's Dorm itself you will find an arcade machine ("Future Street
Race 2165") and a Soda Machine in the main room. There are also a couple of
bulletin boards and Fire Alarm switches as as well within the Boy's Dorm.
With that said you can now go and explore the school grounds with the
exception of the Main Building (you'll have to do the next mission before you
can explore the Main Building).
With no clock at this time it is the best time to go exploring and acquire
some of your Achievements.
The Weapon spawn points won't work yet but you can get Carton of Eggs from
beating up the Preppies and Stink Bombs from beating up Nerds.
/=========================================================================
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| III.3. Bullworth Academy [BULL] |
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At this time you are confined to Bullworth Academy and are not allowed to go
outside the main gates. The Boy's and Girl's Dorms are located on the north
part of the campus.
The Main Building is south of the dorm area. The Autoshop is just southwest
of the Main Building and the Library is due east of it.
Southeast of the Main Building is the Harrington House where the Preppies
live. Due south is the Bullworth Mascot Statue.
South of the Bullworth Mascot Statue is the Gym and Pool Buildings where the
Jocks hang out. And at the very south end of Bullworth Academy is the
Football Field.
Now let's introduce some of the people you will be dealing with here at
Bullworth.....
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| III.4. The Bullworth Academy Faculty and Prefects [BLFP] |
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As with any school there is a group of people dedicated to teaching the
students and to maintain order within the premises.
In this chapter I list the faculty and prefects for Bullworth Academy. The
full names of the faculty and prefects are listed from the Bully soundboard
at www.rockstargames.com.
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| III.4.A. Faculty
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From time to time you may see various members of the faculty wandering the
school either heading to their classes or berating other students. If you
cause any trouble around them they can bust you just like a Prefect can. Some
of the teachers you will do Classes with.
Listed below are the teachers and other support staff for Bullworth Academy:
>>Dr. Crabblesnitch
*****************
He is the main Principal of the academy and really loves his job.
>>Ms. Danvers
***********
She is Dr. Crabblesnitch's Secretary and appears to be really attached
to him.
>>Mr. Burton
**********
He is the Gym Teacher for Bullworth Academy. You will be doing Gym
classes with him. He is also rumored to be a pervert.
>>Ms. Philips
***********
She is the Art and Photography Teacher. You will be doing those
classes with her during the course of the game. She is friends with Mr.
Galloway and really likes pearl necklaces (snicker!).
>>Mr. Galloway
************
He is the English Teacher for Bullworth Academy. You will be doing
English classes with him. He is friends with Ms. Philips and rumored
to be in a feud with Mr. Hattrick. He is also rumored to have a
drinking problem.
>>Mr. Hattrick
************
He is the Math Teacher for Bullworth Academy. He is also rumored to be
in a feud with Mr. Galloway. You will be doing Math classes with him.
>>Dr. Slawter
***********
He is the Biology Teacher for Bullworth Academy. You will be doing
Biology classes with him.
>>Dr. Watts
*********
He is the Chemistry Teacher for Bullworth Academy. You will be doing
Chemistry classes with him.
>>Mr. Wiggins
***********
I think he may be the Home Economics teacher. He wears a brown coat,
glasses, and has a mustache.
>>Neil
****
He is the Shop Teacher for Bullworth Academy. You will be doing Shop
classes with him. He also has a bit of a temper.
>>Ms. Carvin
**********
She is School Librarian and can often be found behind the main counter
in the Library.
>>Edna
****
She is the Main Cook for the school kitchen much to the dismay of the
local health department.
>>Mr. Luntz
*********
He is the Groundskeeper for Bullworth Academy. When outside he carries
a large broom. He is also the Bullworth Academy Clothes Store
Shopkeeper when indoors.
>>Nurse McRae
***********
As the title suggests she is the School Nurse for Bullworth Academy.
>>Ms. Peabody
***********
She is the Girls Dorm Supervisor. She keeps the girls in line and boys
outside.
>>Miss Peters
***********
She is the Music teacher for Bullworth Academy. You will be doing Music
classes with her.
>>Mr. Matthews
************
He is the Geography teacher for Bullworth Academy. You will be doing
Geography classes with him.
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| III.4.B. Prefects
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The Prefects are specially selected male seniors whose main job is to
maintain order within the student body. They are considered to be the Police
of the school and if you cause trouble around them they will try to bust you.
These guys are hard to miss. They are taller and larger than Jimmy and wear
dark blue Bullworth suit jackets with gray patches on the elbow. They are
also very unfriendly regardless of how nice you are to them.
Listed below are the Prefects at Bullworth Academy:
>>Edward Seymour II
*****************
This Prefect wears glasses and thinks that rule-breaking stunts your
growth.
>>Karl