-=-=-= Video-guidance: www.youtube.com/view_play_list?p=4D5662F701A265ED =-=-=-
SPLIT INFINITY PRESENTS
100% SPOILER-FREE GUIDE TO LOST ODYSSEY ADVENTURE
1000 Gamerscore points guaranteed: www.youtube.com/watch?v=EMWXcwujHSY
www.youtube.com/watch?v=nph95MXCGKU (Treasure Trove)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
My YouTube channel: www.youtube.com/user/SplitInfinity
Come! Subscribe to my videos for better games' experience!
My personal site : kolardamir.com
-------------------------------------------------------------------------------
Name of game: Lost Odyssey / [PAL]
Type of guide: Complete Walkthrough / FAQ
Platform: XBOX360
Version: Ming, released on 10th March 2008
Author: Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved
Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79
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If you like this guide, be sure to drop me an e-mail and tell me about it.
The only thing this guide cannot do is play the game for you.
===============================================================================
===============================================================================
01.) LATEST UPDATES - G0100
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- Version Ming (10th March 2008)
# Few sites added.
# Video guidance links added!
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02.) LEGAL INFORMATION - G0200
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===============================================================================
This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
use only. It cannot be used in ANY form of printed or electronic media
involved in a commercial business, in part or in whole, in any way, shape, or
form. It cannot be given away freely, as bonus or prize, it can't be given
away with the game and so on. It cannot be used for profitable or promotional
purposes, regardless of the situation. Breaking any of these rules is in
direct violation of copyright law.
This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.
If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format.
PERMISSION WILL *NOT BE GRANTED* TO FAN BASED WEBSITES.
*ONLY* following sites can host this guide:
- www.gamefaqs.com
- www.ign.com
- www.neoseeker.com
- www.gamerevolution.com
- www.gamesradar.com
- www.cheatplanet.com
===============================================================================
===============================================================================
03.) TABLE OF CONTENTS - G0300
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===============================================================================
If you need to find something quickly, press and hold CTRL (Control), then
press F button. This will bring up 'Find and Replace' box. In it type the
word you're looking for and you should be taken to it immediately. This is
much faster than scrolling through entire guide.
For your convenience I've inserted special search codes near every section to
help you easily hop on to that section by using search code provided. Each
search code will appear only twice in whole guide - thus getting stray hits
will be impossible.
-------------------------------------------------------------------------------
SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT?
-------------------------------------------------------------------------------
01.) Latest Updates | G0100 | Read what was added in last update.
02.) Legal Information | G0200 | Copyright protection and legal info.
03.) Table of Contents | G0300 | Sections of this guide.
04.) Introduction | G0400 | A bit about myself and this guide.
05.) Abbreviations | G0500 | What do abbreviated words stand for...?
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06.) Video Walkthru | G0600 | When words just aren't enough...
07.) Walkthrough | G0700 | Guide from start to finish.
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??.) Past Revisions | G??00 | History of this guide resides here...
??.) Credits | G??00 | All who contributed... Thank you.
??.) Contact Info | G??00 | Find out how to reach me.
-------------------------------------------------------------------------------
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04.) INTRODUCTION - G0400
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===============================================================================
Hello! I am Damir Kolar and I welcome you to my new project. I've had XBOX360
for a while now and have played a fair share of games on it - after trying out
a few of available RPGs console has to offer I've started thinking about making
a guide for this one - Lost Odyssey. This will also be a good debut for XBOX360
coverage.
Unlike the guides I made before, I'm doing this one as I play thru the game for
the first time. I want to see how the work can be done under circumstances.
Welcome to Split's FAQ for Lost Odyssey!
Now let me to address some things:
- Spoiler issue - I'm the player of the game, just like you (who is reading
this guide) are. First time I've played through the game was completely by
myself - therefore nothing was spoiled for me. All the story elements
that were supposed to surprise me had such effect. Hence why I do not want
include any spoilers (except names of cities, dungeons and NPCs you must
address to continue the storyline).
- Usage of abbreviations. If you've glanced over some of my other guides, you
see that long ago I've grown accustomed to using abbreviations for certain
words. Old habits die hard...
- Achievements - I'm not a player who hungers for getting all achievements, but
I am a player who wants to obtain everything in the game (all items, and that
sort of stuff).
Are you ready? Power up your XBOX360, open the disc tray, pop in first Lost
Odyssey disc, close the disc tray, and then choose "New Game". Select your
desired settings, and press A to continue to intro sequence.
===============================================================================
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05.) ABBREVIATIONS - G0500
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===============================================================================
I will be using some abbreviations.
-------------------------------------------------------------------------------
cca --------------- in rough estimates
chr ----------------- single character
chrs ------------- multiple characters
CI -------------- Casting Interference
cross --------------------- crossroads
E ------------------------------- east
esp ----------------------- especially
EXP ---------------- Experience points
GC ------------------- Guard Condition
KI -------------------------- Key Item
N ------------------------------ north
na -------------------- not applicable
NE ------------------------- northeast
NS ------------------- nothing special
NW ------------------------- northwest
rephy -------- regular physical attack
S ------------------------------ south
SE ------------------------- southeast
SSP ---------------------- Save Sphere
SW ------------------------- southwest
VS ---------------------------- versus
W ------------------------------- west
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06.) VIDEO WALKTHRU - G0600
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===============================================================================
In following days I plan to replay whole Lost Odyssey one more time - but the
difference is that I capturing on video my entire progress. You're able to find
it on Youtube (and eventually my own site, where vids will be of better
quality) at following playlist address:
http://www.youtube.com/view_play_list?p=4D5662F701A265ED
This is the link to first clip of the playlist, which is my guarantee that you
as a player will be able to collect everything in the game:
http://www.youtube.com/watch?v=sgxPOdy1pA0
See you at "The End"!
===============================================================================
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07.) WALKTHROUGH - G0700
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HIGHLANDS OF WOHL
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[Highlands of Wohl / Hypocenter]
[Highlands of Wohl / Edge of Wasteland]
[Highlands of Wohl / Gorge]
===============================================================================
The game starts with a ferocious battle raging over the battlefield. Soon
enough you're taken into a role of Kaim, the protagonist of the game.
FIRST CHARACTER OBTAINED - KAIM
For the moment you can only choose "Attack", "Item", and "Equip" (for the
latter press left). Equipment can be changed on the fly during battle as often
as you like, so remember that!
Attack Magic Khent Soldiers in any order you like. After some turns pass
another scene plays and it's time for a boss fight.
------------------------ HERE COMES A NEW CHALLENGER! -------------------------
HEAVY TANK RIGHT UNIT T: none E: none
HEAVY TANK LEFT UNIT T: none E: none
TANK'S MAGIC ENGINE T: none E: none
--------------------------------- ATTACK LIST ---------------------------------
01. Magma Blast
02. Flame Thrower
03. Blade Up
04. Blade Attack
------------------------------ GET READY! FIGHT! ------------------- party lv10
"Defend" has been added as a selectable command. BTW, if Kaim is KOed, no
worries - you'll get revived. Boss consists of two parts - Heavy Tank Right
Unit, and Heavy Tank Left Unit. What you have to do is to alternate the attacks
between the two targets - strike Left Unit, then Right Unit, then Left Unit,
and so on. Be careful - if you attack say Right Unit two times in a row, your
second attack will do very low damage.
After you strike any of the two units for the fourth time, it'll blow up.
Repeat for other unit and boss is disabled. A new target will appear - Tank's
Magic Engine. Attack it and you win.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
[Highlands of Wohl / Hypocenter]
After more spectacular scenes you're in control of Kaim. There's SSP for you to
use - I advise you to save often and in different slots. After saving advance N
for event battle against few Insane Khent Soldiers - hey, I thought they were
insane to begin with.
After you win, continue N (do not step on lava, or you'll lose HP). Also, make
sure you check debris, trees, pots, posters, and that sort of crap for items.
On E dead end ram the debris for HEALING MEDICINE. Then ram another debris
blocking path N which will cause a pillar to topple and create a path. You'll
get BRUISER RING, and a TARGET RING SYSTEM TUTORIAL.
Keep going up and ramming stuff for ANGEL'S PLUME, and MANA HERB. Shortly
before passing to next screen notice a faint glow on the ground near the debris
- pick it up for KI NAME PLATE.
[Highlands of Wohl / Edge of Wasteland]
Follow your nose and break boxes for HEALING MEDICINE, and MANA HERB.
[Highlands of Wohl / Gorge]
Another SSP to save, then break the box for HEALING MEDICINE. Scene will play -
before boarding the car, open two CHESTs (NR001, NR002) for 4x WHETSTONE
(you'll also get a RING ASSEMBLY TUTORIAL), and ANGEL'S PLUME, then go back S
and nail two boxes for HEALING MEDICINE, and MANA HERB. Return to the car and
board it. You have to at least open Whetstone chest before the game allows you
to move forward.
"Ring Assembly" is added to main menu - this submenu is used to create various
rings that come in handy during battle confrontations. For now hold off
creating any additional rings.
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UHRA TROOPS
===============================================================================
[Uhra Troops / Armored Vehicle]
Talk to people, then get to other side of the car to move the story along...
hold on! There is a hawt girl inside the vehicle - her name is Seth, and you
better remember it!
===============================================================================
MAGIC REPUBLIC OF UHRA
===============================================================================
[Magic Republic of Uhra / The Great Gate of Uhra]
[Magic Republic of Uhra / The Great Gate - Inside the Tower]
[Magic Republic of Uhra / Monorail - The Great Gate Station]
[Magic Republic of Uhra / Inside the Monorail Car]
[Magic Republic of Uhra / Monorail - The Central Station]
[Magic Republic of Uhra / The Central Station Square]
[Magic Republic of Uhra / Uhra - Main Street]
[Magic Republic of Uhra / Virno's Tavern]
[Magic Republic of Uhra / Barkus' Arms and Armor Emporium]
[Magic Republic of Uhra / Tolsan's Inn]
[Magic Republic of Uhra / Uhra - Residential Area]
[Magic Republic of Uhra / Gongora's Mansion - Garden]
[Magic Republic of Uhra / Gongora's Mansion - Hallway]
[Magic Republic of Uhra / Gongora's Mansion - Courtyard]
[Magic Republic of Uhra / Gongora's Mansion - Magic Research Lab]
[Magic Republic of Uhra / Gongora's Mansion - Magic Experimentation Laboratory]
[Magic Republic of Uhra / Gongora's Mansion - Study]
[Magic Republic of Uhra / Uhra - Amphitheater of the Sky]
[Magic Republic of Uhra / Back Alley - City of Uhra]
[Magic Republic of Uhra / Back Alley - Sewers]
[Magic Republic of Uhra / Secret Cave]
[Magic Republic of Uhra / Back Alley - Near Castle]
[Magic Republic of Uhra / Castle of Uhra - Station Square]
[Magic Republic of Uhra / Uhra - Outside of the Front Gate]
[Magic Republic of Uhra / Monorail - The Castle Station]
[Magic Republic of Uhra / Uhra - Inside of the Castle]
===============================================================================
[Magic Republic of Uhra / The Great Gate of Uhra]
Don't go inside just yet - kick the four trash cans for WHETSTONE, 10G,
MAGMA FRAGMENT, MANA HERB, then climb the observation tower in foreground and
kick the trash can for KI SEED (01/99). Climb back down and enter the facility.
[Magic Republic of Uhra / The Great Gate - Inside the Tower]
Board the elevator, then exit N.
[Magic Republic of Uhra / Monorail - The Great Gate Station]
Starting here, you'll see a lot of posters. Some of them hide items and you
better nail them all - behind posters you can grab ANTIDOTE, 100G, 10G,
KI SEED (02/99), HEALING MEDICINE. When done, board the W monorail.
[Magic Republic of Uhra / Inside the Monorail Car]
Walk N for two scenes.
[Magic Republic of Uhra / Monorail - The Central Station]
Near the benches there's a faint glow - pick it up for KI ENGRAVED RING, then
kick a trash can near the elevator for COLD WATER STONE, and get on the
elevator to access lower level of Central Station. You'll find SSP here. Cool.
Check out the info-booth along W edge and talk to Meluz. Assuming you picked up
Engraved Ring on upper level, choose "Yes" when prompted with 'Drop off the
lost item?' to receive CURE-ALL. Check a poster on info-booth for MANA HERB,
and kick nearby trash can for HEALING MEDICINE. Exit E.
[Magic Republic of Uhra / The Central Station Square]
We'll collect the items by grinding out N side first - kick the small metal
pillars for 2x WHETSTONE, ANGEL'S PLUME, and examine the poster near NE car for
KI SEED (03/99). There's one more metal statue to left of the fountain - it
contains KI SEED (04/99). Go E and examine poster near Lost Nuhk for
WIND SEAL LEAF, then exit E.
[Magic Republic of Uhra / Uhra - Main Street]
Several scenes unfold, then you're back on Main Street. Go W until screen
shifts, then check poster on your left for WIND SEAL LEAF, kick metal pillar
for MAGMA FRAGMENT, another pillar for 100G, and poster for KI SEED (05/99).
While walking downstairs, check poster on your right for HEALING MEDICINE, then
poster on your left for ANTIDOTE. Enter the SW dead-end alley to check poster
for 10G, then probe the pot for 2x WHETSTONE. Now enter the tavern.
[Magic Republic of Uhra / Virno's Tavern]
Go upstairs and probe two pots for AQUA BOMB, KI SEED (06/99), and probe
another pot downstairs in SE corner for 100G.
[Magic Republic of Uhra / Uhra - Main Street]
Considering your left, kick metal pillar for MANA HERB, another pillar for
KI SEED (07/99) - that's it for items in this area! Enter the shop, which is
the lower of the E entrances.
[Magic Republic of Uhra / Barkus' Arms and Armor Emporium]
The owner is nowhere to be found. It looks like he likes to travel hunting for
new warez to offer - come back later. Back outside and hop into the inn.
[Magic Republic of Uhra / Tolsan's Inn]
SSP is found inside. Probe the pot near staircase for ANTIDOTE, pot on
staircase for KI SEED (08/99), closet in NW room contains 100G (read the
guestbook as well), closet in NE room contains ANGEL'S PLUME. Raid the CHEST
(NR003) for HOLY KNIGHT CHARM (Crisis Defense Boost) and read Uhra Street Map
book - now return to Main Street and exit N.
[Magic Republic of Uhra / Uhra - Residential Area]
Peel off poster near the stairs for 100G, and there's another poster near the
entrance to playground which has KI SEED (09/99). Kick the can in playground
for 3x WHETSTONE, and metal pillar on SE end for HEALING MEDICINE. Talk to Sad
Martha sitting on a bench - assuming you picked up Name Plate, choose "Yes"
when prompted "Hand her the Uhran soldier's effects?" to receive 2x POISON OIL.
N from playground you'll find a lone poster on the wall - examine it for
MAGMA FRAGMENT. What remains to be looted are three pots, one trash can and one
metal pillar in E side of residential area. You'll nab WIND BOMB,
KI SEED (10/99), KI SEED (11/99), COLD WATER STONE, KI SEED (12/99). Return to
the inn.
[Magic Republic of Uhra / Tolsan's Inn]
Talk to innkeeper to move events along. THOUSAND YEARS OF DREAMS TUTORIAL will
show up. "HANNA'S DEPARTURE" DREAM (01/31) obtained! As you try to leave the
inn, innkeeper will inform you to take any items you want. Er, I kinda did that
already... leave to main street and walk S for an event. You're supposed to go
to Gongora's to see what the hell he wants - you can get there by taking N exit
from residential area.
[Magic Republic of Uhra / Gongora's Mansion - Garden]
Here's another SSP for saving progress. Try to enter the mansion, few scenes
roll, then you're allowed inside.
[Magic Republic of Uhra / Gongora's Mansion - Hallway]
Go right and enter the nearby door.
[Magic Republic of Uhra / Gongora's Mansion - Magic Research Lab]
Kick the can in SW corner for 2x QUALITY IRON SAND, kick the can in NE corner
for KI SEED (13/99), then take N door.
[Magic Republic of Uhra / Gongora's Mansion - Hallway]
Raid three CHESTs (NR004, NR005, NR006) for FLARE BOMB, BERSERKER NECKLACE
(Crisis Attack Boost), HAWK EYE (Factual Analysis). Behind two chests in
background there's a crate you can grab - pull it to foreground, then let go of
it and go behind it to reach another CHEST (NR007) with 3x MAGMA FRAGMENT. Now
go back to the lab and take W elevator to reach Gongora's room. After the convo
leave Gongora's and head for residential area to bump into Seth. Heeey, I'd
like to bump into her assets too. Return to the inn for an update from the
council - looks like I'm finally allowed to do my first mission with Seth.
You need to head to Great Gate (it's where you were dropped off after arriving
from Wohl). Either take the monorail there, or hop on magic taxi (found in
Central Station Square, near the fountain).
[Magic Republic of Uhra / The Great Gate of Uhra]
SECOND CHARACTER OBTAINED - SETH
THIRD CHARACTER OBTAINED - JANSEN
SKILL LINK TUTORIAL will roll - make sure you read it thoroughly. After the
scene take the nearby door.
[Magic Republic of Uhra / The Great Gate - Inside the Tower]
In the background have a chat with Veteran Soldier Rakls and hear his woes
about the elevators. Agree to help him - you can move the lifts six times
before their position resets. If that happens, just try again. Here's one
possible solution: A, C, B, A, A. Once you have the lifts operational, take
them to the top and nail the CHEST (NR008) for PLATINUM GAUNTLET (Guard Heal).
Now talk to Colen, who is having troubles locating some soldier's helmet.
According to Colen's clue, do the following - take the elevator up, and then
down *without leaving the screen*. Once Kaim steps off, sniff around to the
left of Colen and you'll be able to ram the elevator. Hey, a helmet! Pick it up
and give it to Colen for ANTIDOTE BROOCH (Anti-Poison).
Make your way to upper level of [The Central Station].
[Magic Republic of Uhra / Monorail - The Central Station]
Approach Bragging Urena (sitting on bench) - "LITTLE LIAR" DREAM (06/31)
obtained! Hike to [Residential Area].
[Magic Republic of Uhra / Uhra - Residential Area]
Approach the couple sitting on the bench inside the playground to obtain
"WHITE FLOWERS" DREAM (03/31). Go to Virno's.
[Magic Republic of Uhra / Virno's Tavern]
Approach the counter where a soldier Moton is enjoying a drink. You'll obtain
"A HERO'S RETURN" DREAM (02/31). Exit the tavern and enter it again - this time
go upstairs and approach Bonno, who is sitting next to one of the tables.
"IN THE MIND OF A CAPTIVE" DREAM (04/31) is gained! Exit Virno's and enter it
yet again - Veran is sitting behind the counter enjoying his drink. Approaching
him unlocks "A MOTHER COMES HOME" DREAM (05/31).
Return to Great Gate.
[Magic Republic of Uhra / The Great Gate of Uhra]
As you try to leave, Barkus will show up from nowhere. What a good timing! You
can buy some stuff from him (THIEF BRACELET (Steal) if you're hunting for one
copy of everything). Leave S for world map.
While world map is displayed, you can save your game as well. Pick Ipsilon
Mountains as your next destination.
===============================================================================
IPSILON MOUNTAINS
===============================================================================
[Ipsilon Mountains / Valley Road]
[Ipsilon Mountains / Near Mountain Hut]
[Ipsilon Mountains / Mountain Hut]
[Ipsilon Mountains / Northern Ridge]
[Ipsilon Mountains / Peak]
[Ipsilon Mountains / Southern Slope]
[Ipsilon Mountains / Cart Track]
[Ipsilon Mountains / Mining Site]
===============================================================================
IMPORTANT! GOT IT MEMORIZED?
Water beats fire!
Earth beats water!
Wind beats earth!
Fire beats wind!
PRO TIP: Whenever you find a save point, save your game and then reload the
save you just made. Your party's HP and MP will be fully restored.
[Ipsilon Mountains / Valley Road]
A few words on your current characters attack-wise and defense-wise:
- Kaim is your physical powerhouse. Use him for pure physical damage, and not
so much for magic offense because his magic-related stats suck. Kaim can take
physical hits well, but magic attacks hurt him a lot.
- Seth is kinda in the middle - less effective than Kaim in physical
department, a bit more efficient than Kaim in magic department. She takes about
average damage from both magic and physical attacks.
- Jansen is the magic user of the party. Very effective in dishing magic
damage, but poor in dealing physical damage. Jansen can take magic hits well,
but physical attacks hurt him a lot.
With my evaluation done, go back S a bit and ram the tree for 100G. There is
SSP if you need to use it - proceed N for event battle. Jansen will teach you
about formations, importance of Guard Condition, and how to delay enemy's turns
with Casting Interference.
After the battle SPELL TUTORIAL is available. There are three types of magic
spells - white, black and spirit. Each class has 32 spells, ranked from lv1 to
lv8. Generally, the higher the level the stronger the spell - it also costs
more MP and time to cast. New spells can be bought, or found in dungeons or
towns in chests, pots and what-have-you.
Currently you have four spells: LV1 WHITE MAGIC HEAL (01/W32),
LV1 WHITE MAGIC CURE POISON (02/W32), LV1 BLACK MAGIC (01/B32),
LV1 BLACK MAGIC WIND (02/B32).
Worry not, I'll be telling you of all spells and where to get them - let's
continue. Ram the tree further N from SSP for KI SEED (14/99). In next battle
Jansen is sure to reach lv10, at which point you gain two more spells -
LV2 BLACK MAGIC SLEEP (03/B32), LV2 BLACK MAGIC PRISM (04/B32). Jansen will
learn Factual Analysis skill upon reaching lv13.
First Skill I advise to learn is Steal - and start swiping stuff from enemies
so that you can customize elemental rings ASAP. Every bit of extra damage
helps.
Continue N until path turns towards W - there's a dead-end to NE, which
contains two pots. Probe them for MANA HERB, LV1 BLACK MAGIC GROUND (05/B32).
It's hard to describe which trees on this screen you can ram, but there are
four more trees which contain goodies - 2x WIND SEAL LEAF, KI SEED (15/99),
HEALING MEDICINE, MAGMA FRAGMENT; three pots with SLOT SEED (01/48),
FLARE BOMB, 2x ANTIDOTE; and a CHEST (NR009) with KNIGHT'S CODE (Stand Ready).
Exit W to next area.
[Ipsilon Mountains / Near Mountain Hut]
Ram five trees for: 2x MAGMA FRAGMENT, KI SEED (16/99), 2x WIND SEAL LEAF,
2x WHETSTONE, KI SEED (17/99); probe two pots for: FLARE BOMB,
LV1 WHITE MAGIC BARRICADE (03/W32). When done, exit N into the hut.
[Ipsilon Mountains / Mountain Hut]
SSP is here. Probe the pot on E side for KI SEED (18/99), then examine the lamp
to the right of staircase to turn it on, which will make a faint glow appear.
Collecting it yields SEARCH GLASSES (Status Analysis). Two more pots on lower
level can be probed for ANTIDOTE, POWER DRINK. Go upstairs - you can find a
diary on the bookshelf (warns about a dangerous beast), then walk between the
beds to examine another lamp. Turning it on reveals a faint glow below the bed,
which yields another magic! LV1 WHITE MAGIC SHIELD (04/W32) is yours! Now talk
to Jansen and choose to rest. In the morning leave thru N exit. If you look
into Valuables, you'll discover KI BLACK PEARL OF DARKNESS inside.
[Ipsilon Mountains / Northern Ridge]
Break the rock near E side to get MANA HERB, then keep walking for some scenes.
"THE UPSTREAMERS" DREAM (07/31) obtained! Heavy rain will force you to walk
slowly - during your walk break two rocks simply by walking into them to obtain
HEALING MEDICINE, ANGEL'S PLUME.
[Ipsilon Mountains / Peak]
You're about to enter a boss battle, so let's talk some preps.
- Kaim skills: Stand Ready, Guard Heal, Anti-Poison
- Kaim enhancement: Crisis Attack Boost
- Seth skills: Stand Ready, Guard Heal, Anti-Poison
- Seth enhancement: Crisis Defense Boost
- Jansen enhancement: Anti-Poison
Flame Rings recommended!
------------------------ HERE COMES A NEW CHALLENGER! -------------------------
GRILGAN T: none E: wind
--------------------------------- BASE STATS ----------------------------------
HP | SP | GOLD |
1660 | 10 | 750 |
--------------------------------- ITEM SPOILS ---------------------------------
STEAL ITEM | DROPPED ITEM
Slot Seed | Slot Seed
--------------------------------- ATTACK LIST ---------------------------------
01. Poison Claw
02. Down Burst
03. Wind
04. Rephy
------------------------------ GET READY! FIGHT! ------------------- party lv14
Grilgan is an odd cookie. Sometimes it'll start the battle by immediately using
Down Burst inflicting severe damage on your party, therefore I suggest that you
defend during the first turn. Anti-Poison skill will keep Gril's Poison Claw in
check from taking effect on your chrs so you'll avoid wasting turns using
Antidotes.
If boss decides to use rephy, it'll usually be thrown at Jansen, which is
another reason you should keep your GC high (help recover it with Stand Ready
skill). Boss carries Slot Seed for stealing, but why bother since you get it as
guaranteed drop after the battle?
It's entirely possible to win the battle by having both Seth and Kaim always
defending, while Jansen is slinging Flares in boss' direction. No sooner than
you say "Seth is hot, and I want her.", you win.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
Woot - SLOT SEED (02/48) obtained. Save at SSP, then leave W.
[Ipsilon Mountains / Southern Slope]
Work your way past broken bridge, make two jumps, and then look out for another
way leading to other side of broken bridge - nearby you can ram some rocks and
then open the CHEST (NR010) for NOVICE EARRINGS (Lv1 Black-White Magic). Leave
the screen towards SW.
[Ipsilon Mountains / Cart Track]
Grab the cart and push it as far N as you can, then ram the other cart to
obtain COLD WATER STONE, walk around down the slope, ram another cart for
KI SEED (19/99), leave towards NE.
[Ipsilon Mountains / Mining Site]
Walk as far N as you can and take the ladder down. Upon landing ram the rocks
at nearby entrance and walk thru the tunnel to grab SLOT SEED (03/48) from the
CHEST (NR011), then walk S as far as you can and take the ladder down.
Descend another ladder, hike S a bit (ignore another ladder leading down) and
ascend the ladder to reach a CHEST (NR012) with LV1 BLACK MAGIC AQUA (06/B32).
Take the ladder you just climbed and then take the ladder I told you to ignore
to reach the bottom. Walk N, push the cart into the gap to be able to cross,
and exit N to world map.
===============================================================================
GRAND STAFF CONSTRUCTION BASE
===============================================================================
[Construction Base / Exterior]
[Construction Base / Temporary Laboratory]
[Construction Base / Engineer's Resting Room]
[Construction Base / Building Material Warehouse]
===============================================================================
[Construction Base / Exterior]
Enter the W door to find a resting spot.
[Construction Base / Engineer's Resting Room]
Probe two pots for LV2 BLACK MAGIC POISON (07/B32), 3x HARD SKIN, and rest if
you want. The two blocks on W side cannot be moved just yet, you need to find a
secret entrance. Go back to the exterior.
[Construction Base / Exterior]
In NW corner you can see a ladder leading somewhere inside, but the path is
blocked by two guards. Begin by talking to N guard, and then walk behind a
corner. Guard will leave his spot, then quickly run into the alley, grab the N
crate, pull it N as far as you can. Don't worry if you get spotted, crates
won't go back to their default position. Once you take care of N crate, go talk
to S guard, then walk behind a corner, guard leaves his post, run past him,
grab S crate and push it N as far as you can. Once you have access to the
ladder, climb it down.
[Construction Base / Building Material Warehouse]
Probe two pots for TURN-TAIL SHOES (Turn-Tail), KI SEED (20/99). Tatoms here
has a shop open, so bust out your gold and get shopville! If you missed
Antidote Brooch back in Uhra, you can buy one now, as well as *new weapons*.
OMG, I can buy a new sword for Seth??? Yes! Most important buy you can make
right now is 6x Magma Fragment, 6x Cold Water Stone, 6x Wind Seal Leaf, and
6x Quality Iron Sand. Doing so will allow you to combine two of each elemental
ring, making you prepared for any foe's element. Once you have your gear, exit
S into [Resting Room].
[Construction Base / Engineer's Resting Room]
Push the two crates out of your way and exit E.
[Construction Base / Exterior]
Walk to NE corner, and you'll find a strange creature in the pot. That is a
1sr Pipot - give it Seeds you find on your journey and you may get something
nice in return. Right now you have 20 Seeds, and in exchange you'll obtain
ADAMANTIS and ADAMANTIS RING. If you give it 4x Healing Medicine, HEALING HERB
is yours, and for 2x Mana Herb you get MANA CAPSULE. There's some more items to
find - near the ladder leading into [Warehouse] is a poster with MANA HERB, and
near the location of S guard is another poster with 100G. Before leaving make
use of SSP, then exit SW to world map.
===============================================================================
SEA OF BAUS
===============================================================================
[Sea of Baus / Eastern Shore]
[Sea of Baus / Rocks near Sunken Ship]
[Sea of Baus / Reef Shallows]
[Sea of Baus / Beach of Wastes]
[Sea of Baus / Crater Island]
===============================================================================
[Sea of Baus / Eastern Shore]
On W side you'll find SSP and a CHEST (NR013) with TREASURE GLASSES (Treasure
Analysis). Exit N.
When Jansen reaches lv16, he learns Lv2 White Magic skill, which grants you
usage of two more spells: LV2 WHITE MAGIC ZEPHYR (05/W32), and
LV2 WHITE MAGIC CURE PARALYSIS (06/W32).
[Sea of Baus / Rocks near Sunken Ship]
Open the shell along W coast for HEALING MEDICINE, then walk into remains of
the ship and at cross take W exit to reach a dead end with magic generators.
Every so often it emanates sparks - if you get caught in sparkblast, it's bad
news. You'll fall in event battle, where enemies have first strike. Ram it
while sparks aren't flying and reward is yours - 3x INSECT INNARDS. Return to
cross and take E exit, then kick the shell for 4x STICKY TAPE.
Back to cross, N, open CHEST (NR014) for LV2 WHITE MAGIC ALL-SHIELD (07/W32),
ram the planks to open the path forward, exit N.
[Sea of Baus / Reef Shallows]
Follow the path, kick the shell for KI SEED (21/99), further W mow down magic
generator for YELLOW BAND (Anti-Paralysis), kick the shell at NW end for
MANA HERB, mow down magic generator on E side for ANTI-PARALYSIS HERB, then
kick the shell on extreme E for MAGIC-LURING STONE. Finally exit N.
[Sea of Baus / Beach of Wastes]
There's a Sethload of magic generators here - 8 in total. Ramming them awards
you with: KI SEED (22/99), POWER DRINK, ANTI-PARALYSIS HERB, ANGEL'S PLUME,
KI SEED (23/99), SLOT SEED (04/48), APPRENTICE EARRINGS (Lv2 Black-White
Magic), GROUND BOMB. Exit N.
[Sea of Baus / Crater Island]
Open CHEST (NR015) further up for 4x PUMICE OF DESPAIR, ascend three sets of
stairs, go E, open CHEST (NR016) with LV2 WHITE MAGIC ALL-BARRICADE (08/W32)
and back to stairs to continue going up. There's SSP, but beware! If you're
missing anything, you should go back and get it now, since you won't be coming
back for a while.
You're about to enter a boss battle, so let's talk some preps.
- Kaim skills: Lv2 Black-White Magic, Stand Ready, Guard Heal, Anti-Paralysis
- Kaim enhancement: Crisis Defense Boost
- Seth skills: Lv2 Black-White Magic, Stand Ready, Guard Heal, Anti-Paralysis
- Seth enhancement: Crisis Defense Boost
- Jansen enhancement: Anti-Paralysis
Flame Rings recommended!
------------------------- HERE COME NEW CHALLENGERS! --------------------------
BOGIMORAY x2 T: Organic E: fire
--------------------------------- BASE STATS ----------------------------------
HP | SP | GOLD |
1830 | 0 | 0 |
--------------------------------- ITEM SPOILS ---------------------------------
STEAL ITEM | DROPPED ITEM
none | none
--------------------------------- ATTACK LIST ---------------------------------
01. Absorb
02. Para-Flare
-------------------------------------------------------------------------------
MAGIC INSECT x5 T: Organic E: wind
--------------------------------- BASE STATS ----------------------------------
HP | SP | GOLD |
240 | 0 | 0 |
--------------------------------- ITEM SPOILS ---------------------------------
STEAL ITEM | DROPPED ITEM
none | none
--------------------------------- ATTACK LIST ---------------------------------
01. Rephy
02. Charge
03. Force
04. Appear
------------------------------ GET READY! FIGHT! ------------------- party lv17
Bogimoray in the back only attacks with Para-Flare once "Drawn MP" gauge is
full. During battle Magic Insects will frequently perform Charge Magic skill,
which will allow Bogi to Absorb higher amounts of MP. Reducing Insects numbers
to 2~3 is way to go (do note that they will respawn several turns later).
Have Kaim and Seth target same Insect and off it, while Jansen tosses
All-Barricade. In second turn have Kaim and Seth kill another Insect, Jansen
throws Aqua at Bogi. The result is enemies' ranks down, and Bogi losing around
25% HP (Aqua deals large amount of damage). You got Zephyr magic a while back,
which can heal entire team at once, so fall back on that if you're hurting a
lot. Magic Insects rarely attack, but you need to look out for Force, which
deals about 200 damage.
Before killing Bogi make sure you wound remaining Insects, so that you can off
them quickly in second part of battle... what second part? You didn't think it
will end so easily, did you? After you deliver finishing strike to the Bogi,
that turn ends immediately, regardless of the fact that there may have been
combatants who haven't acted.
Another Bogi will appear in battle, with "Drawn MP" gauge fully charged. Defend
on this turn to reduce Para-Flare's damage - should you not have Anti-Paralysis
skill equipped, expect to be paralyzed. This will mess you up royally and can
easily spell game over.
Once Para-Flare is done with, kill off 2~3 previously wounded Magic Insects and
start working on Bogi's HP. The rest of the battle goes pretty much the same as
first half.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
No SP or gold was awarded - stupid penny-pinchers! Seth needs more clothes, and
I can't buy them if I don't have monies. You have around a minute or so to
check around for stuff - near Jansen's is CHEST (NR017) with SAGE'S PROTECTION
(Crisis Concentration), and to Seth's right is a CHEST (NR018) with
HEALING POTION (view obscured by the fence). There are a couple of points of
interest you can examine (like magic leaking outta the pipe), though eventually
Seth pipes up and wants to go in the Grand Staff after you examine all three
points of interest or some time elapses.
Directly S from Seth is a magic energy, which restores your HP and MP when
walked into. Get ready for an event battle, and make sure you have Steal
equipped.
Face off against 5x Numara Soldier, and Numara White Magician. The latter guy
holds Circlet for stealing, so you want it. After first turn ends, you'll be
shot at by arrows - every two turns Archer Support Fire will be pelting you, so
don't get too carried away in forgetting to restore HP. To end the battle, all
Numara Soldiers must die (killing Magician is optional).
===============================================================================
CRATER ISLAND
===============================================================================
[Crater Island / Numara Troop Camp]
CIRCLET (Relax) obtained from previous battle (only if you stole it, or were
lucky enough that Magician dropped it). You'll wake up trapped - what else is
new? Where's Seth (who cares about Jansen and Kaim anyway...)? As Kaim approach
N end of the cage to obtain "THEY LIVE IN SHELLS" DREAM (08/31). Talk to
Jansen, and when scenes end, check the corners of Jansen's page to find some
rats - kick them, then switch to Seth. Examine her cage for rats too, kick them
and switch to Kaim - examine NW end of the cage for faint glint, which turns
out to be LIGHT LENS (Anti-Blind), then patiently wait for more scenes.
Even if you don't pick them up, no worries - accessory can be bought later.
===============================================================================
THE WHITE BOA
===============================================================================
[The White Boa / Brig]
[The White Boa / Engine Area]
[The White Boa / Guest Area]
[The White Boa / Queen's Room]
[The White Boa / Pilothouse]
[The White Boa / Cabin (SW)]
[The White Boa / Cabin (NW)]
[The White Boa / Cabin (NE)]
[The White Boa / Cabin (SE)]
[The White Boa / Main Deck]
===============================================================================
[The White Boa / Brig]
As Jansen approach the guard until "Throw" prompt shows up - press A and you're
free. Save at SSP and take N exit.
[The White Boa / Engine Area]
Keep walking until Jansen warns about a security system. Strange robotic
eyeballs are eyeballing around, and they can see you as well as hear you if you
make a loud noise. Wait until the first eyeball turns around and then make a
run for it. In the event Kaim trips over a pipe, which prompts first eyeball to
come looking. Continue on until you spot second eyeball.
Jansen suggests kicking the can, which is exactly what you should do. While
second eyeball is distracted, walk behind its back. You'll come to a lever,
which opens a door nearby when operated - get LV2 BLACK MAGIC PARALYZE (08/B32)
from the CHEST (NR019).
When third eyeball is spotted, Jansen suggests shutting it behind the door -
the switch you need to operate is directly to the right of you. Once third
eyeball goes into the small tunnel, run for the switch and press it. Operate
another switch further on to open up a door which will lead you into a big
area.
Walk W (according to mini-map), and you'll eventually walk over red-colored
floor. If you're running over such floor, an alarm will sound - walk over it by
holding down B. Pass the door, carry on S and climb a ladder, then operate the
switch to lower another ladder, which takes you down close to the entrance of
the brig (you won't have to go the long way around anymore).
Return to the door you passed earlier, and go thru. There's a soldier sleeping
on duty, go W via sneaking by him quietly (don't run on red floor!), turn N,
operate the lever, get SLOT SEED (05/48) from the CHEST (NR020) in nearby
corridor), go E, climb the ladder to get on catwalk, follow your nose (don't
run...), operate the lever to lower a ladder to your S.
Descend that ladder, walk a bit N and operate the button to power up another
button next to the door to the W of the sleeping soldier. A bit E of the button
you operated you can climb another ladder to another catwalk - operate the
lever up there to create another ladder shortcut.
Operate the button we powered up and hike W to the elevator.
[The White Boa / Guest Area]
Walk N for a scene. Your equipment is back, and you will taste another event
battle against two Numara Soldiers. Afterwards pry open the CHEST (NR021) to
your E for HEALING POTION, another CHEST (NR022) on the bridge in middle of
guest area for ANGEL'S PLUME. Now examine the N-most door - Jansen briefly
leaves the party.
[The White Boa / Queen's Room]
As Jansen, walk N for more scenes, then waltz S.
[The White Boa / Engine Room]
Walk N... that lucky Jansen bastard. Ming is hawt.
===============================================================================
THE FREE OCEAN STATE OF NUMARA
===============================================================================
[The Free Ocean State of Numara / Numara Palace - Philosopher's Chamber]
[The Free Ocean State of Numara / Numara Palace - Facade]
[The Free Ocean State of Numara / Numara Palace - Queen's Chamber]
[The Free Ocean State of Numara / Numara Palace - Corridor Garden]
[The Free Ocean State of Numara / Numara Palace - Chamber of Flowers]
[The Free Ocean State of Numara / Numara Palace - Winds Chamber]
[The Free Ocean State of Numara / Numara Palace - Waves Chamber]
[The Free Ocean State of Numara / Numara Palace - Songs Chamber]
[The Free Ocean State of Numara / City of Numara - White Square]
[The Free Ocean State of Numara / City of Numara - Thelran's Inn]
[The Free Ocean State of Numara / City of Numara - Main Street]
[The Free Ocean State of Numara / City of Numara - Nalia's Item Shop]
[The Free Ocean State of Numara / City of Numara - Ninn's Boutique]
[The Free Ocean State of Numara / City of Numara - Artists' Salon]
[The Free Ocean State of Numara / City of Numara - Canal Street]
[The Free Ocean State of Numara / City of Numara - Meia Family Art Studio]
[The Free Ocean State of Numara / City of Numara - Katyla Family House]
[The Free Ocean State of Numara / City of Numara - Sanuman Family House]
[The Free Ocean State of Numara / City of Numara - Great Gate Remains]
[The Free Ocean State of Numara / Port of Numara]
[The Free Ocean State of Numara / Port of Numara - Shipyard]
[The Free Ocean State of Numara / Port of Numara - Terminal Building]
[The Free Ocean State of Numara / Ghost Town - City of Ruins]
[The Free Ocean State of Numara / Ghost Town - Funeral Beach]
[The Free Ocean State of Numara / Ghost Town - Cooke's and Mack's House]
[The Free Ocean State of Numara / Ghost Town - Funeral Beach]
===============================================================================
[The Free Ocean State of Numara / Numara Palace - Philosopher's Chamber]
Exit S.
[The Free Ocean State of Numara / Numara Palace - Facade]
There's SSP to your left, then probe the pot further W from SPP in corridor for
5x FRONTIER SIDERITE. At the W dead end examine the flowers to obtain
KI SEED (24/99), and do the same at E end for KI SEED (25/99). Finally there's
100G in a pot in one of NE corridors, and 5x SUN CRYSTAL in a pot at SE end.
Talk to Rona, a girl whose dog Moo has gone missing. Lol, hilarious name. Moo
isn't around here (you'll find it in [Main Street]) so exit S.
[The Free Ocean State of Numara / City of Numara - White Square]
Hug the E wall as soon as you enter, and examine the plant for KI SEED (26/99),
probe two pots near NW stand for 10G, AQUA BOMB. Talk to Lonely Chuchu along E
edge of the screen, answer "Not really.", then "Sure" to agree to play with
her. First is the game of Tag - run after her (don't worry, she doesn't go fast
at all), and press A when near to catch her. You'll obtain SLOT SEED (06/48).
Near same spot where Chuchu was standing you can examine a plant for
KI SEED (27/99). Now enter the inn.
[The Free Ocean State of Numara / City of Numara - Thelran's Inn]
You can rest here, though why pay 150G for it? Probe the pot in the lobby for
ANGEL'S PLUME, then examine the glowing plants (I think it's a plant) to left
and right of the counter for KI SEED (28/99), KI SEED (29/99), and another
plant in SE corner for ANTI-PARALYSIS HERB.
Go upstairs, probe four pots for HEALING HERB, 6x WHETSTONE, 100G,
5x WATERFALL CLUSTER, enter SW room, check the plant for KI SEED (30/99), and
the closet for GROUND BOMB. NW room yields MINT POWDER from probed pot, and 10G
from the closet; NE room gives you 6x GUARDIAN ORE from the closet, and
checking the plant spits out 5x STICKY TAPE; finally, SE room gives you
MINT POWDER in the closet, and MANA CAPSULE from probed pot. Return outside.
[The Free Ocean State of Numara / City of Numara - White Square]
Exit E.
[The Free Ocean State of Numara / City of Numara - Main Street]
Keep going W past the cross and you'll bump into Chuchu again. Examine the
plant nearby for KI SEED (31/99) - then talk to Chuchu and answer "Sure." to
play hide-and-seek. Also make sure you talk to the girl standing on the
gondola, while the door near where Chuchu was leads into [Artists' Salon].
Return to cross, go N, examine the plant for KI SEED (32/33), then Kaim runs
into Ignas on the bridge to trigger "THE TALKATIVE MERCENARY" DREAM (09/31).
Straight ahead is [Ninn's Boutique], with an alley on its left. In the alley
examine two plants for KI ITEM (33/99), KI ITEM (34/99), and then talk to the
dog Moo - it'll go back to Rona on its own (we'll check for reward later).
Climb the ladder, walk the catwalk, and descend another ladder to find a CHEST
(NR023) with SLOT SEED (07/48).
Return to the previous alley, then go W to find another alley (in it you'll see
two blue carpets). Examine the plant for KI SEED (35/99), then enter nearby
door (note that you can only enter this door if you've agreed to play with
Chuchu in hide-and-seek!).
[The Free Ocean State of Numara / City of Numara - Nalia's Item Shop]
Take N exit.
[The Free Ocean State of Numara / City of Numara - Main Street]
Talk to Cocktis on the gondola twice and he'll get the CHEST (NR024) for you.
Open it for LV3 WHITE MAGIC SHINE (09/W32).
[The Free Ocean State of Numara / City of Numara - Nalia's Item Shop]
Open the E drawers for 5x GALE WING, 100G, KI SEED (36/99), and open the closet
for WIND BOMB. There's Chuchu to be found in NW corner - your reward is
MANA EARRINGS (MP Max Up 1). Exit outside.
[The Free Ocean State of Numara / City of Numara - Main Street]
At one of the docks here you'll see three people - Linace, Namidi, Salm.
Approaching them triggers "LETTERS FROM A WEAKLING" DREAM (11/31). Go check out
Ninn's now.
[The Free Ocean State of Numara / City of Numara - Ninn's Boutique]
Examine two plants for 10G, KI SEED (37/99)... nothing else left to do here.
[The Free Ocean State of Numara / City of Numara - Main Street]
Go see the gondola girl who's been reunited with her boyfriend Cocktis. He'll
bring over another CHEST (NR025) which contains MIMINT EAR
(Lucky 0 Magic Damage).
[The Free Ocean State of Numara / City of Numara - Artists' Salon]
Probe the pot for HEALING HERB, and talk to Hocke. He works at Ninn's, and when
he finds out you couldn't get into showroom, you'll receive the password. Now
hurry to Ninn's.
[The Free Ocean State of Numara / City of Numara - Ninn's Boutique]
Again try entering the showroom on the E, and when prompted for password,
choose "Yes.". First shop at Ninn's and buy some new accessories - ALARM CLOCK
(Anti-Sleep), and you can snatch new weapons as well.
You'll also meet ringmaker Trace - unlike Ring Assembly, ringmaker takes your
existing rings and molds them together into another ring, free of charge! Go
back to [Main Street] and exit W.
[The Free Ocean State of Numara / City of Numara - Canal Street]
Take N path, probe the pot for MANA CAPSULE, and enter nearby door.
[The Free Ocean State of Numara / City of Numara - Meia Family Art Studio]
Probe the pot for 5x STICKY TAPE, and glowing plant for MINT POWDER, then talk
to Maia. She's lacking inspiration and would like to have some crystal
fragments from Crimson Forest to boost her inspiration. 19 is some? Whaaaat?
Enter SE rom and check the drawers for 4x SEED OF TERROR, 10G, probe the pot
for HEALING HERB, and finally examine glowing plant in NE room for
3x MYSTERIOUS PERFUME.
[The Free Ocean State of Numara / City of Numara - Canal Street]
There's SSP if you need to use it, cross the bridge to the W. Immediately after
crossing you can check the plant along N side for KI SEED (38/99). There's a
bunch of kids found on the street as it turns towards N, and they want to put
you on a trial - agree to it. You have to find their treasures - red balloon
(hidden near sth of the same color), gondola model (next to sth that looks just
like it), and doll (loves to go shopping down the road you're on).
Take few steps E and notice a faint glow on the ground - examine it to receive
KI LARGE BALLOON. Take few steps S and take the stairs which lead you below the
bridge - near tent you'll see a faint glow which yields KI MODEL OF GONDOLA.
Return to those kids and examine the stand NE from them for
"DON'T FORGET ME NOW, YOU HEAR?" DREAM (10/31). Keep walking NW and be on the
lookout for faint glow on the ground - pick it up for KI DOLL IN A DRESS. Give
the items back to the children to obtain KELOLON EARRING (Anti-Kelolon). Return
NW and enter the door near where you picked up the doll.
[The Free Ocean State of Numara / City of Numara - Katyla Family House]
Probe two pots for 4x INSECT INNARDS, HEALING HERB, collect BLINDING POWDER
from the table, then check out NW room's drawer for 10G, and closet for 100G.
[The Free Ocean State of Numara / City of Numara - Canal Street]
Go NW, probe the pot for 10G, cross a bridge, examine the plant along W side
for KI SEED (39/99), probe another pot for 5x POISONOUS BONES, and enter one
final door.
[The Free Ocean State of Numara / City of Numara - Sanuman Family House]
Probe a pot for MANA HERB, and check out N room for these items: 10G from
drawer, 4x MIGHTY CARAPACE from probed pot, FLARE BOMB from closet. Return
outside and go all the way back to [Facade].
[The Free Ocean State of Numara / Numara Palace - Facade]
Talk to Rona and your reward is 3x KELO-OIL. Return to [Canal Street].
[The Free Ocean State of Numara / City of Numara - Canal Street]
Hike all the way N.
[The Free Ocean State of Numara / Port of Numara]
Exit W to [Ghost Town].
[The Free Ocean State of Numara / Ghost Town - City of Ruins]
Explore around, loot the CHEST (NR026) inside ruined building for
5x SANDMAN'S SEAL, then approach the two kids near some flowers. Event battle
against 3x Numara Soldier and 2x Numara Cavalry echoes... after battle go E to
arrive on 'main road', and take next path branching SW to reach a well with pot
nearby. Probe it for KELO-VITAMIN. Back on 'main road', walk NW, take path
branching N. You'll see another pot near ruins of some house. Get near and
probe the pot for 4x HARD SKIN, then back on main road and exit W.
[The Free Ocean State of Numara / Ghost Town - Funeral Beach]
Take W path to reach Cooke's house (with blue door). Near the well is a pot
with 2nd Pipot - hold on a little longer to gain 40th Seed. Walk right past
Cooke's and probe two pots for KI SEED (40/99), MANA HERB. At the very end
you'll find a CHEST (NR027) with SLOT SEED (08/48). Now return to pot with
Pipot and hand over those Seeds - for 40 of them you obtain EARTH CHARM (Earth
Resistance Up).
This Pipot offers a bit more exchange than its buddy in [Construction Base] -
for giving it Antidote you'll get ANTI-PARALYSIS HERB, for Eye Drops it hands
over SMELLING SALTS, and for Smelling Salts you get ANTIDOTE.
[The Free Ocean State of Numara / Ghost Town - Cooke's and Mack's House]
Probe the pot behind table for 3x EASTERN RED ORE, and approach the two kids in
back of the room for some scenes...
===============================================================================
MAGIC REPUBLIC OF UHRA
===============================================================================
[Magic Republic of Uhra / Uhra - Amphitheater of the Sky]
As a surprise chr, walk N for a scene, then approach the visitor to be bumped
into event battle against 4x Mud Puppet, and another event battle against
someone you already met. Choose Inquire three times, then you can act more
freely - use Power Hit twice and you win. Bye bye fatso!
===============================================================================
THE FREE OCEAN STATE OF NUMARA
===============================================================================
[The Free Ocean State of Numara / Ghost Town - City of Ruins]
[The Free Ocean State of Numara / Ghost Town - Funeral Beach]
Meet Melvi - in order to arrange for a proper send-off, you need to gather 10
flowers, and 10 branches. In [Funeral Beach] you can find 4 flowers and 5
branches, and in [City of Ruins you can find 6 flowers and 5 branches.
As Cooke, run around and gather all 10 flowers - look for white flowers that
stand out and pluck 'em (since Cooke's is a small kid, she can get to parts of
areas you couldn't reach as Kaim - for now the only such part is a section of
[City of Ruins]). When you catch them all, return to Melvi and it's Kaim's turn
to gather the branches. With 10 branches in pocket return to Melvi to start the
send-off.
Mack will be playing a role in light-the-torch minigame. Use left stick to
adjust the torch, press Y to raise the torch up, B to move it right, A to lower
it, and X to move it left. Don't worry, it's not complicated and you can retry
as many times as you want.
[The Free Ocean State of Numara / Ghost Town - Cooke's and Mack's House]
FOURTH CHARACTER OBTAINED - COOKE
Cooke starts off as lv15 chr, with following skills: Casting Support,
Concentrate, Angel Heart, Lv1 White Magic, Lv2 White Magic; and she's equipped
with Ranunculus.
Mack has run off to Crimson Forest and we've gotta save him. Kewl - as Kaim, go
upstairs to find SSP, loot CHEST (NR028) for LV3 WHITE MAGIC KELOLON (10/W32),
and open the closet for 1G. You can rest for free - when ready, save your game
and let's initiate the rescue operation.
[The Free Ocean State of Numara / Ghost Town - City of Ruins]
As you walk towards S exit, "EVENING BELL" DREAM (12/31) is obtained. Go thru
[Port of Numara], take S exit to [Canal Street], and head for the bridge. Walk
along N edge to obtain "PORTRAITIST OF THE DEAD" DREAM (13/31).
[The Free Ocean State of Numara / White Square]
There's an old geezer Lato with floating cube to be found here. Talk to him to
obtain KI CUBIC MUSIC SCORE 1. Agree to play the first music piece, promptly
named "FIRST STEPS".
The order is CEGC.
Arrange your formation with all four party members and it's battle time.
Have each party member target the cube in correct order:
- 1st turn: C, E, G, and C again.
This plays the perfect tune. Reward is LV3 BLACK MAGIC FORCE (09/B32).
===============================================================================
CRIMSON FOREST
===============================================================================
[Crimson Forest / Maze of Gloom]
[Crimson Forest / Near Swamp]
[Crimson Forest / Sorcerer's Shrine - Chamber of Stone Tablets]
[Crimson Forest / Sorcerer's Shrine - Dungeon Shrine]
[Crimson Forest / Sorcerer's Shrine - Altar of the Abyss]
===============================================================================
Jansen learn Lv3 Black Magic skill at lv19, which grants you two more spells:
LV3 BLACK MAGIC SEAL (10/B32), LV3 BLACK MAGIC STONE (11/B32).
Cooke learns Prayer skill at lv16.
[Crimson Forest / Maze of Gloom]
I'm gonna go specific with directions as pertaining to mini-map.
N, 1stcross, SSP, E, ram stone pillar for ANGEL'S PLUME, E, kick some weird
purple shrooms for KI CRYSTAL FRAGMENT (01/19), N, kick purple shrooms for
KI CRYSTAL FRAGMENT (02/19), N, 2ndcross, N, examine the weird device. Since
you don't know any spirit magic yet, it won't respond.
S, 2ndcross, W, 3rdcross, SW, ram stone pillar for ANTI-PARALYSIS HERB,
4thcross, SE, kick purple shrooms for KI CRYSTAL FRAGMENT (03/19), turn around,
NW, 4thcross, NW, ram stone pillar for event battle, kick purple shrooms for
KI CRYSTAL FRAGMENT (04/19), 5thcross, SW, ram stone pillar for
KI SEED (41/99), kick purple shrooms for KI CRYSTAL FRAGMENT (05/19), kick
purple shrooms for KI CRYSTAL FRAGMENT (06/19), and you've circled around to
SSP.
Leg it for 5thcross, N, you'll find Mack's shoe, ram the tree to open path
forward.
[Crimson Forest / Near Swamp]
N, 1stcross, NE, 2ndcross, NW, kick shrooms for KI CRYSTAL FRAGMENT (07/19),
back to 2ndcross, E, kick shrooms for KI CRYSTAL FRAGMENT (08/19), 3rdcross,
SW, kick shrooms for KI CRYSTAL FRAGMENT (09/19), back to 3rdcross, W, ram
stone pillar for ANTI-PARALYSIS HERB, back to 1stcross, NW, kick shrooms for
KI CRYSTAL FRAGMENT (10/19), 4thcross, N, ram stone pillar for MANA CAPSULE,
kick shrooms for KI CRYSTAL FRAGMENT (11/19), back to 4thcross, E, ram stone
pillar for event battle, 5thcross, S, ram stone pillar for KI SEED (42/99), N,
5thcross, E, kick purple shrooms for KI CRYSTAL FRAGMENT (12/19), 6thcross, N,
exit N to next screen.
[Crimson Forest / Sorcerer's Shrine - Chamber of Stone Tablets]
Kick shrooms for KI CRYSTAL FRAGMENT (13/19), save at SSP, then step on red
glowing elevator to descend to lower level. Walk E to spot a large rock on an
elevation - grab it and roll it onto the elevator you arrived with. Once rock
in on the elevator, step away from it - elevator and the rock will ascend,
which makes another elevator descend. Notice the piece of stone plate on the
elevator? Pick it up for KI TABLET FRAGMENT. Walk W and kick shrooms for
KI CRYSTAL FRAGMENT (14/19), then exit W.
Cooke learns Lv3 White Magic skill at lv19, which grants you access to
LV3 WHITE MAGIC CURE SEAL (11/W32), LV3 WHITE MAGIC COVER (12/W32).
[Crimson Forest / Sorcerer's Shrine - Dungeon Shrine]
Walk forward to see a scene of the door closing, then take nearby stairs and be
ready for some Indiana Jones magic. You'll need to dodge the boulders as you
navigate the stairs - if you're hit, you'll be knocked down into the abyss.
Retry by trekking it to the elevator which brings you to the base of S stairs.
Start climbing, and screen begins shaking indicating the a boulder is coming in
your direction. Hold X and step out of boulder's way by darting at the small
elevation on side of the stairs. Once boulder is gone, carry on, kick shrooms
for KI CRYSTAL FRAGMENT (15/19), then carefully step on pressure plate to
trigger the boulder coming down central stairs. Dart down and get outta the way
by stepping on side elevations. Further down grab onto the pillar and push it N
as far as you can, then step on pressure plate from before to have the boulder
smash thru the door you saw close before.
Walk down N stairs to reach a CHEST (NR029) with LUCKY CLOVER (Critical Heal),
exit W.
[Crimson Forest / Sorcerer's Shrine - Chamber of Stone Tablets]
Two shroom piles give KI CRYSTAL FRAGMENT (16/19), KI CRYSTAL FRAGMENT (17/19)
when kicked. Exit W.
[Crimson Forest / Sorcerer's Shrine - Dungeon Shrine]
Walk down central stairs to bump into SSP and HP/MP recovery point. Nail the
nearby CHEST (NR030) for LV3 BLACK MAGIC CURSE (12/B32). To the W of this chest
kick some shrooms for KI CRYSTAL FRAGMENT (18/19). Check further N... hmm, a
couple of colossi are onscreen. Fight them for event battles (remember, you
have a free healing nearby), kick shrooms for KI CRYSTAL FRAGMENT (19/19), and
open the CHEST (NR031) for CUBIC MUSIC SCORE 2. Now bash up two colossi on S
side to reach a CHEST (NR032) with SLOT SEED (09/48). Use the Slot Seeds you've
been collection on Kaim and Seth to increase amount of skills they can equip.
Save your game, then exit E.
[Crimson Forest / Sorcerer's Shrine - Altar of the Abyss]
You're about to enter a boss battle, so let's talk some preps.
- Kaim skills: Relax, Lucky 0 Magic Defense, Stand Ready, Guard Heal
- Seth skills: Relax, Lucky 0 Magic Defense, Stand Ready, Guard Heal
- Jansen enhancement: Lucky 0 Magic Defense
------------------------- HERE COME NEW CHALLENGERS! --------------------------
OBSIDIAN MIASMA T: Spirit Magic E: none
--------------------------------- BASE STATS ----------------------------------
HP | SP | GOLD |
930 | 0 | 0 |
--------------------------------- ITEM SPOILS ---------------------------------
STEAL ITEM | DROPPED ITEM
none | none
--------------------------------- ATTACK LIST ---------------------------------
01. Obsidian Sigh
02. Shadow
-------------------------------------------------------------------------------
OBSIDIAN TENTACLES x4 T: Magic E: none
--------------------------------- BASE STATS ----------------------------------
HP | SP | GOLD |
300 (520)| 0 | 0 |
--------------------------------- ITEM SPOILS ---------------------------------
STEAL ITEM | DROPPED ITEM
none | none
--------------------------------- ATTACK LIST ---------------------------------
01. Black Whip
02. Powera
03. Soul Drain
04. Rephy
05. Slower
06. Energy Drain
------------------------------ GET READY! FIGHT! ------------------- party lv20
Warning - if that specific chr's HP is drained to zero (0), you'll get Game
Over, so be on the lookout. You need to attack Tentacle C in order to free that
chr, which is your main priority right now.
Assault Tentacle C mercilessly - 520 HP is not too much to remove (with Kaim
and Seth I advise to toss Bomb items, since physicals aren't as effective).
Once Tentacle C is destroyed, specific chr is freed.
Now have Kaim and Seth continuously defend, while Jansen and Cooke sling black
magic at remaining Tentacles - keep doing so until they're all defeated.
It appears you have a problem again - attacking that specific chr yields
another Game Over if chr croaks. Try chucking some Sleep magic at the chr...
looksie who came out of the woodworks to play. That specific chr will be asleep
for one turn, so quickly damage Miasma like this: Kaim and Seth use Bomb items
or magic spells, Jansen and Cooke use magic spells. When chr wakes up, use
Sleep magic again and bash Miasma down.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
You'll obtain KI PRECIOUS PETAL.
===============================================================================
CONGRATULATIONS! YOU HAVE COMPLETED DISC 1! CONGRATULATIONS!
===============================================================================
[Crimson Forest / Sorcerer's Shrine - Altar of the Abyss]
FIFTH CHARACTER OBTAINED - MACK
Mack starts off as lv15 chr, with following skills: Power Hit, Combo, Wall, Lv1
Spirit Magic, Lv2 Spirit Magic; and he's equipped with Old Battle Discus.
Couple of new magic spells have entered your inventors:
LV1 SPIRIT MAGIC SHADOW (01/S32), LV1 SPIRIT MAGIC CHIME (02/S32),
LV2 SPIRIT MAGIC POWERA (03/S32), LV2 SPIRIT MAGIC MINDA (04/S32).
Walk around for a scene in which Seth explains that Mack gained Eastern Tribe
powers - those will allow you to power up certain platforms back in Crimson
Forest. Go downstairs and hop on the elevator to be taken to [Maze of Gloom].
[Crimson Forest / Maze of Gloom]
Mack learns Counter skill at lv16.
When you get off the elevator, examine the weird pedestal nearby to absorb its
power. Now you can use two elevator platforms [Maze of Gloom], and another two
elevator platforms in [Near Swamp].
Platform close to the pedestal whose energy you absorbed leads to two stone
pillars - ram them for KI SEED (43/99), and for event battle.
The other is on W side of this area, and it takes you to stone pillar. Ram it
for DEMON WARRIOR'S BLADE, and DEMON WARRIOR RING.
[Crimson Forest / Near Swamp]
One platform is on NW side of this area. It leads to stone pillar, which awards
you with LV1 SPIRIT MAGIC REFRESH (05/S32) when rammed.
The other platform is on dead end path leading W just before N exit from this
area. One stone pillar gives up HEALING POTION, the other invites event battle.
That's everything you can pick up here for now, we'll return later.
Now try to leave the forest - "ELEGY ISLAND" DREAM (14/31) obtained. You can
leave for world map afterwards. Make sure you save at this point!
===============================================================================
THE FREE OCEAN STATE OF NUMARA
===============================================================================
[The Free Ocean State of Numara / City of Numara - White Square]
DO NOT APPROACH THE FOUNTAIN YET! Otherwise events unfold which make you unable
to complete certain events we still have left to. Well, you can do them later,
but why leave for later what you can obtain now?
Go see Lato in White Square and play second music piece - "FOUR BEATS".
The order is DAAD.
Arrange your formation with four party members and it's battle time.
Have each party member target the cube in correct order:
- 1st turn: D, A, A, and D again.
This plays the perfect tune. Reward is LV1 SPIRIT MAGIC DODGER (06/S32).
Now go see Maia in [Canal Street] and fork over all 19 Crystal Fragments to
obtain LIFE BROOCH (HP Max Up 1).
That's about it for mopping up current quests - go to [White Square] and get
near the fountain to get an update on the situation. Afterwards try to leave
Numara...
[The Free Ocean State of Numara / Numara Palace - Corridor Garden]
Mack learns Lv3 Spirit Magic skill at lv19. This grants you use of
LV3 SPIRIT MAGIC SPEEDA (07/S32), LV3 SPIRIT MAGIC SLOWER (08/S32).
Time to escape from the guards - this is one of rare times when you'll see
enemies onscreen. There are two floors to this area, and you begin on lower
one. N, 1stcross, E, probe the pot for 3x JUNK PARTS, E, probe another pot for
KI SEED (44/99), 2ndcross, S, raid CHEST (NR033) for KI CUBIC MUSIC SCORE 3, N,
2ndcross, N, 3rdcross, probe the pot for 100G, hop on the elevator to reach
upper floor.
Probe the pot for 100G, 1stcross, S, probe the pot for 3x MYSTERIOUS PERFUME,
2ndcross, S, open the CHEST (NR034) for POWER DRINK, 2ndcross, N, 1stcross, N,
probe three pots for SLOT SEED (10/48), MANA CAPSULE, KI SEED (45/99), take the
elevator to lower floor.
S, 4thcross, E, probe the pot for 6x GENERATOR, W, 4thcross, W, probe two pots
for KI SEED (46/99), 6x BLACK PEARL POWDER, 5thcross, S, probe the pot for
2x WHETSTONE, 6thcross, S, nail ADEPT EARRINGS (Lv3 Black-White Magic) from the
CHEST (NR035), 6thcross, N, 5thcross, W, probe the pot for 100G, take the
elevator to upper floor.
Jansen learns Absorb Transfer skill at lv22.
Cooke learns Mental Stability 1 skill at lv22.
Mack learns Taunt skill at lv22.
E, probe the pot for HEALING POTION, 3rdcross, S, probe the pot for
KI SEED (47/99), S, 4thcross, E, probe the pot for ANGEL'S PLUME, 5thcross,
probe the pot for 3x MAGIC-SEALING FEATHER, S.
You'll find SSP and healing point, making this a good area to fight battles to
level up and gather SP for learning skills.
You're about to enter a boss battle, so let's talk some preps.
- Kaim skills: Crisis Attack Boost, Crisis Defense Boost, Lucky 0 Magic Defense
- Seth skills: Crisis Attack Boost, Crisis Defense Boost, Lucky 0 Magic Defense
- Jansen enhancement: Lucky 0 Magic Defense
- Cooke enhancement: Lv2 White-Black Magic
- Mack enhancement: Lv3 White-Black Magic
Jamming Ring recommended! Or Demon Warrior Ring.
Once you're prepared, exit S.
[The Free Ocean State of Numara / Numara Palace - Facade]
Exit S.
[The Free Ocean State of Numara / City of Numara - White Square]
Keep going S.
------------------------- HERE COME NEW CHALLENGERS! --------------------------
MAGIC HEAVY TANK T: Mechanical E: none
--------------------------------- BASE STATS ----------------------------------
HP | SP | GOLD |
1580 | 6 | 1500 |
--------------------------------- ITEM SPOILS ---------------------------------
STEAL ITEM | DROPPED ITEM
Mysterious Perfume | Mysterious Perfume
--------------------------------- ATTACK LIST ---------------------------------
01. Tank Hit
02. Full Tank Hit
-------------------------------------------------------------------------------
CANNON T: Mechanical E: none
--------------------------------- BASE STATS ----------------------------------
HP | SP | GOLD |
1490 | 5 | 1500 |
--------------------------------- ITEM SPOILS ---------------------------------
STEAL ITEM | DROPPED ITEM
Mysterious Perfume | Mysterious Perfume
--------------------------------- ATTACK LIST ---------------------------------
01. Volcannon
02. Full Charge Cannon
-------------------------------------------------------------------------------
TANK UNIT T: Mechanical E: none
--------------------------------- BASE STATS ----------------------------------
HP | SP | GOLD |
740 | 1 | 0 |
--------------------------------- ITEM SPOILS ---------------------------------
STEAL ITEM | DROPPED ITEM
Mysterious Perfume | Mysterious Perfume
--------------------------------- ATTACK LIST ---------------------------------
01. Securing Energy
02. Tank Charge
-------------------------------------------------------------------------------
CANNON UNIT T: Mechanical E: none
--------------------------------- BASE STATS ----------------------------------
HP | SP | GOLD |
740 | 1 | 0 |
--------------------------------- ITEM SPOILS ---------------------------------
STEAL ITEM | DROPPED ITEM
Mysterious Perfume | Mysterious Perfume
--------------------------------- ATTACK LIST ---------------------------------
01. Securing Energy
02. Cannon Charge
------------------------------ GET READY! FIGHT! ------------------- party lv23
Another multi-target boss to take care of. Notice the "Cannon Power" and "Tank
Power" gauges - "Cannon Power" gauge increases when Cannon unit uses Securing
Energy or Cannon Charge moves, while "Tank Power" gauge increases when Tank
unit uses Securing Energy or Tank Charge moves. Either gauge also rises when
hit with magic attacks. If you allow either to charge fully, you're hit with a
rather strong attack so take care not to let it happen too often.
Go after Tank Unit first - Kaim and Seth attack it with rephys, while Jansen
casts All-Barricade, Mack All-Shield, and Cooke Zephyr (to heal the damage at
end of turn). On next turns still have Kaim and Seth attack with rephys, while
Jansen switched to offensive magic, and Mack tosses Powera on Kaim, then Seth
(alternately, consider using Power Drink); optionally add Minda on Jansen and
Cooke.
Next onto stupid Cannon Unit, which you'll get rid of pretty much the same way
as Tank Unit - now that both are scrap metal, Full Tank Hit and Full Charge
Cannon are things of the past. Finish the fight by using Power Hit with Kaim
and Seth and blasting the tank with magic spells.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
[The Free Ocean State of Numara / City of Numara - Great Gate Remains]
SIXTH CHARACTER OBTAINED - SUPER SEXY MING! Check her out, man! She's even
hotter than Seth. That calls for guide's name change. Yup.
She is another "special" chr (like Kaim and Seth), meaning she can learn new
skills by equipping accessories or skill-linking with other "non-special" chrs.
She comes equipped with Princess Cane and MAGIC RESEARCH REPORT (Lv1 Composite
Magic), and has learned following skills: Lv1 Composite Magic, Lv3 Black-White
Magic, Anti-Seal; she joins as lv20 hawtness-bombshell.
COMPOSITE MAGIC TUTORIAL will spin - in total there are 50 different composite
magics to learn once you acquire appropriate base magic spells.
Now for some bad news - you can only have maximum of five chrs in battle party
at any time. Now that you have six chrs, that means one will always have to
warm the bench, and thus miss out on EXP and SP. Not good, but there are
efficient ways to level-grind later in the game. All in due time, though.
Exit E to world map, and head for Numara's port.
[The Free Ocean State of Numara / Port of Numara]
The gate leading to the port is now open, so grab the chance to sneak inside.
Go N, and then towards SE to find an opening in the fence...
[The Free Ocean State of Numara / Port of Numara - Shipyard]
Look, a boat of general Craptastic... let's steal it! You'll be taken to world
map.
===============================================================================
WORLD MAP
===============================================================================
Slantnose is yours to command! SLANTNOSE CONTROL TUTORIAL will spin, then press
RB to be taken to ship's pilothouse for an update on situation.
===============================================================================
THE SLANTNOSE
===============================================================================
[The Slantnose / Pilothouse]
[The Slantnose / Deck]
===============================================================================
When you're done exploring what little space you have available, check out the
controls to leave for world map.
===============================================================================
WORLD MAP
===============================================================================
Approach Numara for a scene involving Ming, then steer Slantnose towards NW to
land on [Numara Atoll].
===============================================================================
NUMARA ATOLL
===============================================================================
This is the place where you go to level-grind, though at this moment you may
get to chew more than you can handle. Equip Turn-Tail skill and start sniffing
around for items, and stuff. CHEST (NR036) on NW part has BRONZE SPIRIT BAND
(Lv2 Spirit Magic), and E CHEST (NR037) contains LV2 SPIRIT MAGIC REGENERATE
(09/S32). With both items collected return to world map, and cruise E toward
another landing point at Gohtza. Upon landing you gain "SETH'S DREAM PART 1"
DREAM (15/31), then select [Tosca Village] as next destination.
===============================================================================
MOUNTAIN VILLAGE TOSCA
===============================================================================
[Mountain Village Tosca / Exterior]
[Mountain Village Tosca / Old Man Bosso's House]
[Mountain Village Tosca / Deeno Family House]
[Mountain Village Tosca / Tolty's Inn]
===============================================================================
[Mountain Village Tosca / Exterior]
TIP: There are sixteen Kelolon statues in the village. They are involved in a
small quest, so memorize their locations or write them down.
Use SSP, probe the pot near waterfall for KI SEED (48/99). As you try to cross
the bridge, Telt stops you and forks over MAGIC-POWERED LOCATOR LV1,
accompanied by TREASURE HUNTING TUTORIAL.
1ST TREASURE HINT obtained! It reads - "A treasure lies in the 'highest place'
in Tosca."
1ST TREASURE HUNT (01/24) - The hint suggests the lookout tower on SW end -
climb it and then examine the ground in front of Kelolon statue for
DARK CRYSTAL STAFF, and DARK CRYSTAL RING. Cross the bridge, probe the pot for
500G, and get close to Tibero to obtain "THE HERO" DREAM (16/31), which also
gives you treasure hunt info.
21ST TREASURE HINT obtained! It reads - "Hidden somewhere in Tosca Village, a
present for Kaim from the children."
21ST TREASURE HUNT (02/24) - The hint suggests heading for the waterfall. Jump
over to wooden planks using the stepping stone. Search the ground in front of
Kelolon statue for MEDUSA'S HEAD (Anti-Petrify). Return to Tibero and continue
exploring - further N probe a pot for HEALING TANK, then climb the ladder near
N exit to reach a CHEST (NR038) with 500G. Enter NE house.
[Mountain Village Tosca / Old Man Bosso's House]
Probe the pot for 4x SEED OF TERROR, and if you climb to upper floor, you'll
find a 3rd Pipot in the pot. You can give it the Seeds you collected so far,
though we still have ways to go for next reward. Back outside, then enter N
house.
[Mountain Village Tosca / Deeno Family House]
Climb to upper floor, open the drawer for FLARA BOMB, probe the pot for
KI SEED (49/99). Now leg it for the inn, and agree to rest on Jansen's plea.
[Mountain Village Tosca / Tolty's Inn]
Another SSP, check behind the picture for 2x MAGIC-SEALING FEATHER, open two
closets for AQUARA BOMB, KI SEED (50/99), waltz into NW room, open two closets
for KI SEED (51/99), CURE-ALL, open the CHEST (NR039) for SLOT SEED (11/48),
then before you go downstairs, check picture near Timio for
2x MYSTERIOUS PERFUME. Approach the innkeeper for a scene and plans for getting
to Gohtza.
The next morning exit your room to find ringmaker Trace, and in W room you'll
find a shop. Update your equips by buying new weapons and new accessories:
COMBAT TEACHINGS (Counter), STABILIZER (Anti-Dizzy), EASTERN SPIRIT BAND (Lv1
Spirit Magic).
Leave the inn and head E to talk to Tenio and Chelm in order to unlock
"THE BREAD OF GRANDMA COTO" DREAM (17/31). Now return to the inn and talk to
Tenka (standing near Kelolon statue) to trigger the subquest of paying respects
to Kelolons. In under five minutes you have to hunt down all 16 statues and pay
respects to them. Sometimes you'll need to wait for person to move outta the
way before you can reach the statue.
For paying respects to all 16 statues you get: 3x KELOLON HEART, SLOT SEED
(12/48), SEAL BLOCKER (Anti-Seal), LV2 SPIRIT MAGIC GAMBLE (10/S32). Now leave
the place thru N exit to world map.
===============================================================================
WORLD MAP
===============================================================================
Choose [Northern Cape].
===============================================================================
NORTHERN CAPE
===============================================================================
At 1stcross go N, keep an eye out for a CHEST (NR040) with LION HEART
(Anti-Terror), go to end of the cape for a scene, back to 1stcross, E, look out
for faint glint and pick it up for CUBIC MUSIC SCORE 4, go to end of path for a
scene, exit to world map, and choose [Numara Atoll].
===============================================================================
NUMARA ATOLL
===============================================================================
We're gonna do some level-grinding, as you now have all the stuff you need, and
that was Gamble magic. On [Numara Atoll] you'll find two enemies, Hell Shaker
and Silvel Kelolon. Former has 9120 HP and isn't worth trouble fighting, so
just use Turn-Tail skill and flee (if you opt to defeat it, you'll get 2 SP and
100G for your troubles).
Silver Kelolon, on the other hand, has 980 HP, but is incredibly hard to hit
and is very resistant to magic attacks. Gamble magic will take care of that
resistance. Note that Silver Kelolon likes to flee - when defeated, you'll get
8 SP per foe, and 600G. Also, have Kaim and Seth use Casting Support on your
Gamble casters to speed up their turn in shooting Gamble.
For starters I suggest including Jansen in your party so that he reaches lv31
as soon as possible. On that level he learns a skill 2 Accessories, which
allows your "special" characters to equip 2 accessories at once, thus doubling
the speed at which they learn new skills.
Mack learns Lv4 Spirit Magic skill at lv25, giving access to two more spells:
LV4 SPIRIT MAGIC SHADOWA (11/S32), LV4 SPIRIT MAGIC FEAR (12/S32).
Cooke learns Lv4 White Magic skill at lv25, giving access to two more spells:
LV4 WHITE MAGIC HEALA (13/W32), LV4 WHITE MAGIC CURE PETRIFY (14/W32).
Jansen learns Lv4 Black Magic skill at lv25, giving access to two more spells:
LV4 BLACK MAGIC FLARA (13/B32), LV4 BLACK MAGIC WINDA (14/B32).
Mack learns Lv5 Spirit Magic skill at lv28, giving access to two more spells:
LV5 SPIRIT MAGIC POWERUS (13/S32), LV5 SPIRIT MAGIC MINDUS (14/S32).
Cooke learns Lv5 White Magic skill at lv28, giving access to two more spells:
LV5 WHITE MAGIC ZEPHYRA (15/W32), LV5 WHITE MAGIC CURE-ALL (16/W32).
Jansen learns Lv5 Black Magic skill at lv28, giving access to two more spells:
LV5 BLACK MAGIC FLARE MINE (15/B32), LV5 BLACK MAGIC PRISMA (16/B32).
Mack learns Spell Counter skill at lv31.
Cooke learns Reduce Casting Time 1 skill at lv31.
Jansen learns 2 Accessories skill at lv31.
Mack learns Lv6 Spirit Magic skill at lv34, giving access to two more spells:
LV6 SPIRIT MAGIC FASTER (15/S32), LV6 SPIRIT MAGIC DELAY (16/S32).
Cooke learns Lv6 White Magic skill at lv34, giving access to two more spells:
LV6 WHITE MAGIC REVIVE (17/W32), LV6 WHITE MAGIC COVERA (18/W32).
Jansen learns Lv6 Black Magic skill at lv34, giving access to two more spells:
LV6 BLACK MAGIC WIND MINE (17/B32), LV6 BLACK MAGIC JAMMING (18/B32).
Mack learns Walla skill at lv37.
Cooke learns White Staff skill at lv37.
Jansen learns Black Staff skill at lv37.
Mack learns Stand Firm skill at lv40.
Cooke learns MP Convert skill at lv40.
Jansen learns Drain Shower skill at lv40.
Mack learns Lv7 Spirit Magic skill at lv43, giving access to two more spells:
LV7 SPIRIT MAGIC SHADOWUS (17/S32), LV7 SPIRIT MAGIC RANDOM (18/S32).
Cooke learns Lv7 White Magic skill at lv43, giving access to two more spells:
LV7 WHITE MAGIC HEALUS (19/W32), LV7 WHITE MAGIC HEAL UP (20/W32).
Jansen learns Lv6 Black Magic skill at lv43, giving access to two more spells:
LV7 BLACK MAGIC FLARUS (19/B32), LV7 BLACK MAGIC WINDUS (20/B32).
Mack learns 3 Combo skill at lv46.
Cooke learns Reduce Casting Time 2 skill at lv46.
Mack learns Lv8 Spirit Magic skill at lv49 (unlike previous skills, no new
spells are awarded - you have to find all four of them).
Cooke learns Lv8 White Magic skill at lv49 (unlike previous skills, no new
spells are awarded - you have to find all four of them).
Jansen learns Lv8 Black Magic skill at lv49 (unlike previous skills, no new
spells are awarded - you have to find all four of them).
Mack learns Wallus skill at lv52.
Cooke learns Mental Stability 2 at lv52.
Jansen learns Double-Cast skill at lv52.
I used around 4 gameplay hours to reach lv50 with all six chrs. When you're
donw, go to world map and choose [Old Sorceress' Mansion]
===============================================================================
OLD SORCERESS' MANSION
===============================================================================
[Old Sorceress' Mansion / Exterior]
Nail W CHEST (NR041) for SOUL MEDICINE, then enter the mansion.
[Old Sorceress' Mansion / Entrance Hall]
A ghost will go thru W door, but before following consider saving your game.
Pick up faint glint along E side for KI POEM FRAGMENT A (the clue says: "Thus
all that lives does flow, thus do they fade away.", and continue by opening the
CHEST (NR042) on NW stairs for CURE-ALL. There's SSP for using, exit N.
[Old Sorceress' Mansion / Courtyard]
Jansen notices an odd circular pattern on the floor. You'll need to find few
items before we can tinker with this puzzle. Circle around the room and walk to
both dead ends inside the bush formation to nab two CHESTs (NR043, NR044) with
KI BOW PLATE, CURE-ALL. Exit S.
[Old Sorceress' Mansion / Entrance Hall]
Exit W.
[Old Sorceress' Mansion / Hallway (left side)]
The ghost will go thru the mirror - if you try to go thru, you won't succeed...
need to find the missing part first. Pick up faint glint on the desk for
KI POEM FRAGMENT B (the clue says: "Warmth brings no solace."). Walk into the
hall and open three W doors for event battles - when you bust up monster party
which comes from middle of the three W doors, pick up KI LARGE MIRROR JEWEL
(appears as faint glint on ground). Return to the large mirror and it's time
travel for you.
[Old Sorceress' Mansion / The Past within the Mirror - Hallway (left side)]
Grab the status and push it E as far as it goes, then walk N thru hallway and
step into the mirror.
[Old Sorceress' Mansion / The Past within the Mirror - Hallway (right side)]
Walk S, probe two pots for MANA CAPSULE, WINDA BOMB, then unlock W door to gain
another entrance to [Past within the Mirror - Entrance]. Take the mirror to be
taken back to present.
[Old Sorceress' Mansion / Hallway (right side)]
Open CHEST (NR045) for 4x BLACK PEARL POWDER, then walk to the end of the
corridor to pick up faint glint for KI POEM FRAGMENT C (the clue says: "Nestled
within the sadness.". Walk back S (notice the screaming person in the mirror),
exit W into [Entrance Hall] and again take W exit.
[Old Sorceress' Mansion / Hallway (left side)]
Because we moved the statue in the past, you can now collect the CHEST (NR046)
and rob it for KI CELESTIAL PLATE. Take the mirror back to the past.
[Old Sorceress' Mansion / The Past within the Mirror - Hallway (left side)]
Exit E.
[Old Sorceress' Mansion / The Past within the Mirror - Entrance]
Go upstairs, then take a good look at wall clock. It contains four circles (N
has a picture of a bow, E has a picture of a vase, S has a picture of a wheat,
and W has a picture of a celestial sphere). CHEST (NR047) behind you has
GROUNDA BOMB, then examine the clock and make the hand point to the pot. You'll
obtain RED-COPPER BAND (Lv3 Spirit Magic) and both side doors now become
unlocked. Enter left door.
[Old Sorceress' Mansion / The Past within the Mirror - Upstairs (left room)]
Approach the bed for a scene, then collect KI WHEAT PLATE from the CHEST
(NR048). Go the the right room now.
[Old Sorceress' Mansion / The Past within the Mirror - Upstairs (right room)]
Approach the table for a scene, then collect SOUL MEDICINE from the CHEST
(NR049). Use the mirror in [The Past within the Mirror - Hallway (right side)]
to return to the present and leg it for [Courtyard].
[Old Sorceress' Mansion / Courtyard]
OK, let's tinker with the ground pattern. The plate that is already here is the
one depicting a pot. Now, in conclusion with the clock's arrangement - put
Wheat Plate in E depression, Celestial Plate in S depression, and Bow Plate in
W depression. Path deeper opens thru the well - before you descend, pick up the
faint glow to left of the well for KI POEM FRAGMENT D (the clue says: "I will
be back.").
[Old Sorceress' Mansion / Old Sorceress' Hermitage]
Examine stone tablet for these clues: "I am one in search of solitude. Why have
you invaded my hermitage? If you have nothing to ask, then you should leave
immediately. Though you may see my door with your eyes, my quest for solitude
ensures it will remain untouched. However, if you still insist on meeting me,
you will find the key at your feet. Follow the symbols of light and proceed
with order."
On the ground behind you is a ground pattern, similar to the one in
[Courtyard]. Celestial sign will light up - counting from left to right, there
are four mirrors along N side of this room. Begin by taking second one to
access NW room - here step on celestial sign to complete step 1 (out of four).
Return thru same mirror and check the ground pattern near stone tablet - wheat
sign is now glowing.
Take the fourth mirror to SE room and step on wheat sign to complete step 2
(out of four). Return thru same mirror and check the ground pattern near stone
tablet - bow sign is now glowing.
Take the third mirror to NE room, then sniff along W wall to find a lever. Pull
it to have a stone pillar rise and cover the gap in another part of the room
(we'll make use of it later). Step on bow plate to complete step 3 (out of
four). Return thru same mirror and check the ground pattern near stone tablet -
pot sign is now glowing.
Take the first mirror to SW room and step on pot sign to complete step 4 (final
one!). Doing this shatters the stone tablet in central room. Return thru the
same mirror... there's some goodies left to collect.
Take second mirror to NW room, take the other mirror to warp to NE room, keep
going S and open CHEST (NR050) for GODDESS MEDICINE, take the other mirror to
SW room, open CHEST (NR051) for LV3 SPIRIT MAGIC LOST (19/S32). Return to the
central room - I advise you backtrack to [Entrance Hall] and save your game,
cos you have a boss coming up.
You're about to enter non-difficult boss battle, so let's talk some preps. The
stuff you need is Gamble magic, and Magic Ring.
Return to [Hermitage] and advance N for a scene, then a boss battle ensues.
------------------------- HERE COME NEW CHALLENGERS! --------------------------
BODY OF THOUGHT A T: Magic E: earth
--------------------------------- BASE STATS ----------------------------------
HP | SP | GOLD |
1550 | 0 | 0 |
--------------------------------- ITEM SPOILS ---------------------------------
STEAL ITEM | DROPPED ITEM
none | none
--------------------------------- ATTACK LIST ---------------------------------
01. Envy
-------------------------------------------------------------------------------
BODY OF THOUGHT B T: Magic E: fire
--------------------------------- BASE STATS ----------------------------------
HP | SP | GOLD |
1550 | 0 | 0 |
--------------------------------- ITEM SPOILS ---------------------------------
STEAL ITEM | DROPPED ITEM
none | none
--------------------------------- ATTACK LIST ---------------------------------
01. Enrage
-------------------------------------------------------------------------------
BODY OF THOUGHT C T: Magic E: water
--------------------------------- BASE STATS ----------------------------------
HP | SP | GOLD |
1550 | 0 | 0 |
--------------------------------- ITEM SPOILS ---------------------------------
STEAL ITEM | DROPPED ITEM
none | none
--------------------------------- ATTACK LIST ---------------------------------
01. Lament
-------------------------------------------------------------------------------
BODY OF THOUGHT D T: Magic E: wind
--------------------------------- BASE STATS ----------------------------------
HP | SP | GOLD |
1550 | 0 | 0 |
--------------------------------- ITEM SPOILS ---------------------------------
STEAL ITEM | DROPPED ITEM
none | none
--------------------------------- ATTACK LIST ---------------------------------
01. Grudge
-------------------------------------------------------------------------------
OLD SORCERESS T: none E: none
--------------------------------- BASE STATS ----------------------------------
HP | SP | GOLD |
1100 | 0 | 0 |
--------------------------------- ITEM SPOILS ---------------------------------
STEAL ITEM | DROPPED ITEM
none | none
--------------------------------- ATTACK LIST ---------------------------------
01. Scream
------------------------------ GET READY! FIGHT! ------------------- party lv27
Would you stop with fights where somebody needs to be protected? I want to have
fun with my girls, and don't want to be bothered by some old geezers. Bodies of
Thought will not attack you - instead they use their attacks against the target
you need to protect before her 1100 HP is down for the count.
Reducing Body's HP lessens the amount of damage it inflicts to Sorceress,
therefore I suggest that you begin by magically attacking each Body once in the
first turn. Note that Bodies have elemental counters enabled, so sticking to
rephys isn't recommended.
Sorceress will use Scream every so often - all it does is change element
property of all Bodies... nothing serious, just chuck corresponding spell at it
(remember fire-water-earth-wind-fire connection?), or use Gamble.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
SIXTH CHARACTER OBTAINED - SARAH
She is final "special" chr (like Kaim, Seth, and Ming), meaning she can learn
new skills by equipping accessories or skill-linking with other "non-special"
chrs. Skills she already knows are Lv4 Black-White Magic, Relax and
Anti-Petrify. She comes equipped with Crescent Rod and joins as lv25
hawtness-material. Hm, if I were in Kaim's shoes, I'd go with Ming.
Return to world map and leave for Tosca.
===============================================================================
MOUNTAIN VILLAGE TOSCA
===============================================================================
Enter [Deeno Family House] and talk to Deeno for a treasure hint.
3RD TREASURE HINT obtained! It reads - "An object charged with magic energy
lies in the great monster meeting hall in the Black Cave."
Enter [Tolty's Inn], go upstairs and approach Tureo and Hodgeo in order to
obtain "SO LONG, FRIEND" DREAM (18/31) (you'll also get treasure hint), then
talk to Tolty for another tresure hint.
22ND TREASURE HINT obtained! It reads - "A treasure that Lirum held dear is
hidden somewhere in the cliff of the North Cape."
2ND TREASURE HINT obtained! It reads - "A bird hid something near the front
door of the old sorceress' mansion."
We're done here, leave for [Northern Cape].
===============================================================================
NORTHERN CAPE
===============================================================================
22ND TREASURE HUNT (03/24) - The hint suggests some spot somewhere on the cape.
Go N, and N again at first cross. Advance to the end of the cape for a scene,
then when you go back S, slowly sniff along W edge until a prompt for
"Examine" pipes up. Collecting it gives you LV3 SPIRIT MAGIC AILMENT VOID
(20/S32). Leave for world map and go to [Old Sorceress' Mansion].
===============================================================================
OLD SORCERESS' MANSION
===============================================================================
2ND TREASURE HUNT (04/24) - The hint suggests that treasure is hidden somewhere
in [Exterior]. Walk N, then turn W to the dead end with a chest we already
looted. Search the greenery behind it for LV4 SPIRIT MAGIC VIRUS (21/S32).
Leave for world map and select [Black Cave].
===============================================================================
THE BLACK CAVE
===============================================================================
[The Black Cave / Maze of Darkness]
[The Black Cave / Foul Swamp]
[The Black Cave / The Great Hall of Foul Creatures]
[The Black Cave / Helltrap]
===============================================================================
[The Black Cave / Maze of Darkness]
Save at SSP, have Sarah open the door, N, 1stcross, N, win the event battle,
2ndcross, N, 3rdcross, NE, 4thcross, NE, open CHEST (NR052) for
STONE BEAST'S THORN, back to 3rdcross, W, 5thcross, S, force your way past
strong wind current, pick up faint glint for GODDESS MEDICINE, back to
5thcross, N, obtain "THE TRAGEDY OF THE BUTCHER GENERAL" DREAM (19/31), carry
on, jump over the gap, 6thcross, S, open CHEST (NR053) for 3x GIANT FEELER,
back to 6thcross, E, 7thcross, S, jump the gap, open CHEST (NR054) for
KI SEED (52/99), back to 7thcross, N, exit to next area.
[The Black Cave / Foul Swamp]
Go N and Kaim will pick up a firefly - this creature briefly illuminates the
surrounding area, but there are things that cause a firefly to leave you. Don't
loiter in gree goo for too long, or you'll take damage. Check out one of W-most
dead ends of the area to collect faint glint for 500G, then nail CHEST (NR055)
on E side for POWER DRINK. You can see another chest in these parts, but you
can't collect its contents from where you are. You need to make a parachute
drop to it. Exit N.
[The Black Cave / The Great Hall of Foul Creatures]
Follow your nose, at cross take S path, and nail SCROLL OF DISSECTION (Cut
Down) from CHEST (NR056), return to cross, exit E.
[The Black Cave / Helltrap]
Watch your step! If you don't, you'll fall thru holes in the ground back to
[Foul Swamp] and will need to retrace your steps. Firefly is welcome to have
around, because if you get close to a hole in the ground, it'll be revealed. I
don't recommend running in this area - take it slow and you'll get to the other
end.
Follow the path, 1stcross, E, nab LV4 SPIRIT MAGIC REFRESHA (22/S32) from CHEST
(NR057). May want to get another firefly, since you were forced to lose
previous one as we crossed wind current. Anyway... 1stcross, S, you'll enter a
wide-open area. Make sure you have a firefly on your shoulder and carefully
tread the floor until you find three holes close together. Before we deal with
them, carry on SW from your position and exit to [Foul Swamp].
[The Black Cave / Foul Swamp]
Keep going until you hit a pile of rocks - ram them to create a shortcut
between [Foul Swamp] and [Helltrap]. Back to [Helltrap].
[The Black Cave / Helltrap]
Find those three holes again - from your point of view (as a player viewing the
screen), jump into the upper left hole.
[The Black Cave / Foul Swamp]
You'll land near CHEST (NR058) with SOUL MEDICINE inside. Get down and use the
shortcut to return to [Helltrap].
[The Black Cave / Helltrap]
Back to three holes, S, 2ndcross, E, collect faint glint at dead end for
BLINDING POWDER, back to 2ndcross, S, nail CHEST (NR059) for KI SEED (53/99),
save at SSP, exit to next area.
[The Black Cave / The Great Hall of Foul Creatures]
1stcross, nail faint glint for CURE-ALL, S...
3RD TREASURE HUNT (05/24) - The hint suggests that treasure is hidden somewhere
in the lair of the beasts, and this is it. Walk S, until "Examine" prompt pipes
up. Check it out to collect CURSE BLOCKER (Anti-Curse) - make sure all "special
chrs" learn it ASAP.
Back to 1stcross, NE, keep walking and then ram the cylinder to have lights go
out. Equip Wind Rings, and begin hunting for Rough Eaters. Kill off three
groups before commencing another boss battle.
A new enemy will enter the dudes rampaging around - you can easily distinguish
it by its red eyes. Engaging a victorious battle with it means getting out of
[Black Cave].
Bio Ring / Wind Ring accessories are recommended.
For skills you *need* Anti-Petrify (trust me on this), and Anti-Curse.
------------------------- HERE COME NEW CHALLENGERS! --------------------------
ROUGH SERVANT x4 T: Organic E: earth
--------------------------------- BASE STATS ----------------------------------
HP | SP | GOLD |
1360 | ? | ??? |
--------------------------------- ITEM SPOILS ---------------------------------
STEAL ITEM | DROPPED ITEM
none | Sharp Beak
--------------------------------- ATTACK LIST ---------------------------------
01. Rephy
02. Jealousy
03. Rush
-------------------------------------------------------------------------------
ROUGH QUEEN T: Organic E: earth
--------------------------------- BASE STATS ----------------------------------
HP | SP | GOLD |
1560 | ? | ??? |
--------------------------------- ITEM SPOILS ---------------------------------
STEAL ITEM | DROPPED ITEM
Slot Seed | Slot Seed
--------------------------------- ATTACK LIST ---------------------------------
01. Pheromone
02. Rephy
03. Cry
04. Flee
------------------------------ GET READY! FIGHT! ------------------- party lv30
This is a fun battle against five enemies. Take note of Queen and its abilities
- when it uses Pheromone on one of Servants, that dude's abilities increase and
it gains access to powerful attack Rush. When that happens, it's in your best
interest to take out powered-up bastid. As a trade-off, other Servants won't
attack you, but their ally instead. Don't count on too much damage from those
attacks - around 10 dmg or so. So yeah, it sucks.
Queen's rephy has a chance to petrify you, while Servant's rephy carries curse
ailment. Both can wreck you up majorly, so you better be protected and / or
heal appropriately. All enemies are weak to wind, so Wind and company will go a
long way in dealing damage; use Mack and his Wall skill to rebuff your GC.
When there's 1~2 Servant/s remaining, Queen uses Cry to call reinforcements. To
remove enemies' GC, you need to slay original four Servants that entered the
battle - fortunately new ones don't recover GC as they enter battle. If you'd
like to quickly eliminate Queen, use Gamble against it - its damage isn't
affected by GC.
Here's your chance to obtain an extra Slot Seed (unfortunately you can't gather
a Mingload of them) - make sure to steal Slot Seed from the Queen and then
reduce its HP to critical levels so it runs away on next turn. Track it down
again for a rematch.
Fight starts again with Queen and four Servants at its side, however Queen's HP
isn't recovered, which is a good thing. Battle ends once all foes are
eliminated.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
Goodies! SLOT SEED (13/48), SLOT SEED (1st EXTRA) obtained. Exit N to world
map, and depart for City of Saman.
===============================================================================
MERCHANT'S TOWN SAMAN
===============================================================================
[Saman / Main Street]
[Saman / Erlio Family House]
[Saman / Kersen's Inn]
[Saman / Emelo's Tavern]
[Saman / House of Riordan the Merchant]
[Saman / Audun's Item Shop]
[Saman / Port of Saman]
[Saman / Oreego's Emporium]
===============================================================================
[Saman / Main Street]
Save at SSP, then enter first W door.
[Saman / Erlio Family House]
Probe two pots for KI SEED (54/99), ANTIDOTE, open closet for 500G. And there's
4th Pipot in the pot - give it all Seeds you have so far, which is 54. Next
reward coming soon! ...hmm, Pipot bastard doesn't have any new trades. Back to
[Main Street] and enter first E door.
[Saman / Kersen's Inn]
On lower floor enter the E room, probe pot for KI SEED (55/99), then go
upstairs. Open closet for 6x GENERATOR, enter W room, probe pot for
5x STICKY TAPE, enter E room, probe pot for KI SEED (56/99). Back to [Main
Street] and enter first W door.
[Saman / Emelo's Tavern]
Probe the pot in back for KI SEED (57/99). Back to [Main Street].
[Saman / Main Street]
Check out Dandy the Crow's stand near the huge tree. After paying 50G, you may
obtain one of the following: Mana Herb, Soul Medicine, Healing Medicine,
Cure-All, or the best thing of them all - AWAKENING BRACELET (Slot +3). Probe
the pot next to stand for PIXIE FLOWER (Magic Defense Boost 1). Continue W and
probe the pot near next stand for KI SEED (58/99), probe the pot between two N
doors for KI SEED (59/99), then enter the right of two N doors.
[Saman / House of Riordan the Merchant]
Riordan appears to be under a spell. Probe pots for SLOT SEED (14/48),
3x WHETSTONE, then examine the small compartment behind Riordan (it's giving
off faint glow) to obtain KI SECRET LODGER. Check out the closet for 1000G.
Back to [Main Street] and enter the other N door.
[Saman / Audun's Item Shop]
Probe pot for KI SEED (60/99), and talk to Zavlo nearby in order to obtain
"THE STORY OF OLD MAN GREO" DREAM (20/31). Talk to Oreego and buy new weapons
and accessories: SWORD TEACHINGS (Weapon Guard), SORCERER EARRINGS (Lv4
Black-White Magic), MAGIC TRIAL RECORD (Lv2 Composite Magic), GOLD SPIRIT BAND
(Lv4 Spirit Magic). Audun offers an upgrade in healing items - you can now buy
Healing Tanks. Go see that pot Pipot.
[Saman / Erlio Family House]
Hand over remaining Seeds you found to score POWER BANGLE (Attack Boost). Now
try to enter the port by taking W exit in town - Davle will stop you and
request that you help him look for the captain Dozel. Apparently the captain
has stomach problems and as such he had to go somewhere to do that stuff...
there's a loo in Kersen's.
[Saman / Kersen's Inn]
Talk to Shivie in SE corner to trigger a scene. Dozel shows up and leaves for
the port, which is where you're going as well.
[Saman / Port of Saman]
Probe three pots for 3x BEAST HIDE RASP, 4x PENDULUM, 500G. Approach the group
of people, then choose to board the ship.
------------------------- HERE COME NEW CHALLENGERS! --------------------------
MANTA x3 T: Organic E: water
--------------------------------- BASE STATS ----------------------------------
HP | SP | GOLD |
620 | ? | ??? |
--------------------------------- ITEM SPOILS ---------------------------------
STEAL ITEM | DROPPED ITEM
none | Beast Hide Rasp
--------------------------------- ATTACK LIST ---------------------------------
01. Rephy
-------------------------------------------------------------------------------
MANTALAS T: Organic E: water
--------------------------------- BASE STATS ----------------------------------
HP | SP | GOLD |
3050 | ? | ??? |
--------------------------------- ITEM SPOILS ---------------------------------
STEAL ITEM | DROPPED ITEM
none | Bug's Stomach
--------------------------------- ATTACK LIST ---------------------------------
01. Rephy
02. Bizarre Howl
03. Appear
04. "Mantalas fled to the distant ocean."
------------------------------ GET READY! FIGHT! ------------------- party lv32
Equip Anti-Paralysis skill for easier survival against these foes. All of them
are of organic type and weak to earth attacks, so equip Bio Ring and Earth Ring
to increase your damage output. In order to win the battle, Mantalas must be
killed. That or endure the battle until Mantalas decides to flee from battle.
This is a pretty straightforward fight with enemies that don't use too much of
magic attacks, not counting paralysis annoyance from their rephys. It's
advisable to cripple Mantas to very low GC, or use Gamble against Mantalas;
remember, Gamble's damage isn't reduced by GC. Whenever you deal any type of
damage to Mantalas, it uses Bizarre Howl to call in Manta reinforcements (in
case you killed any), and then disappears from battle until you kill fresh
seafood.
Once Mantalas returns, ready your strongest earth-based move (be it magical or
physical) and continue the exercise until Mantalas is KOed or flees.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
"SETH'S DREAM PART 2" DREAM (21/31) is unlocked. You'll arrive at your
destination once Seth wakes up.
===============================================================================
EXPERIMENTAL STAFF
===============================================================================
[Experimental Staff / Samanese Merchant Ship]
[Experimental Staff / E. S. Marine Division]
[Experimental Staff / E. S. Power Division]
[Experimental Staff / E. S. Operation Division]
[Experimental Staff / E. S. Upper Division]
[Experimental Staff / E. S. Outer Division]
[Experimental Staff / Glass Chamber]
===============================================================================
[Experimental Staff / E. S. Marine Division]
You'll gain control at the ship docked near Experimental Staff, so head back
inside the ship.
[Experimental Staff / Samanese Merchant Ship]
There's SSP, then check the closet for KI SEED (61/99), Damiroh (hey, that's
me!) offers shopping opportunities, and there's Ringmaker Trace as well. Trace
offers new levels of ring-crafting, and boy do those rings look tasty. Too bad
we hardly have anything from that list. You can buy magic spells from Damiroh:
LV5 WHITE MAGIC SHIELDUS (23/W32), LV5 WHITE MAGIC BARRICADUS (24/W32). When
you're souped up, head outside.
[Experimental Staff / E. S. Marine Division]
Start walking towards E. S., at 1stcross take SE path to reach CHEST (NR060)
with SLOT SEED (15/48), back to 1stcross, NW, 2ndcross, SE, open CHEST (NR061)
for 6x GENERATOR, back to 2ndcross, NW, enter the structure.
[Experimental Staff / E. S. Power Division]
Equip Steal skill, and when you're fighting an Uhran Guardsman, make sure to
steal his Gate Pass to amass few KI GATE PASS (yes, you need quite a few).
N, 1stcross, E, see a scene with your mortal enemy, 2ndcross, N, open CHEST
(NR062) for CURE-ALL, exit W.
[Experimental Staff / E. S. Operation Division]
Go forward for a scene, ascend the stairs and approach the green button for
another scene. Pressing this button does nothing significant, so carry on W.
You'll soon get to a sliding platform, which is operated by a button on it.
Press it to be taken to middle of the area - immediately E operate the green
button to reach CHEST (NR063) with LV5 BLACK MAGIC AQUA MINE (23/B32). Use the
same platform to return to across, then walk all the way NW. Descend the ladder
to short catwalk with CHEST (NR064) that has 4x PENDULUM. Climb back up,
operate nearby green button, walk over raised crate, try to operate the
terminal.
For these terminals you'll be needing Gate Passes, which I advised you to steal
from Uhran Guardsmans. You need single Gate Pass to unlock this terminal
granting you access to an elevator - don't use it just yet. Walk around to SW
end of this area to find another terminal - using single Gate Pass gives you a
chance at CHEST (NR065) witH KNIGHT EARRINGS (Defense Boost 1). Close to your
position are some stairs leading down to a lowered platform with something on
it - operate the nearby green button to raise the platform, then raid CHEST
(NR066) for 3x BUG'S STOMACH. Take the elevator on W side of the area (the one
you needed to use Gate Pass for).
[Experimental Staff / E. S. Upper Division]