Virtua Fighter 5
By: Alex "Joker" Hall
Started on: April 30, 2007
Completed on:
E-Mail: Sanctuary_Remix@yahoo.com
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- Yes people! I have returned! Just as I said before in my last guide (Rumble
Roses for the PS2...which I never did finish....but eh oh well) I joined the
Marine Corps and I have been gone for quite some time. I'm currently
stationed out here in Japan and have been for the past two years. It's been
a real eye opening exprience and I can't say that I won't miss things out
here when I leave. But getting to the guide stuff....needless to say that it
would seem that alot of big time games that have come out are without a
proper walkthrough writer these days. I've watched GameFAQs put up alot of
bounties and most wanteds and such of walkthroughs to games that you would
figure alot of people would be fighting to get. And that's where I come in!
Alot of people have asked me to return to the walkthrough writing scene, even
though I had "retired" from it. Well....I must say that I did miss doing
this and I missed writing up for GameFAQs and other sites out there. Never
knew that a person could get a fanbase (albeit a very small one) for the
guides that they write. So....I am here to bring the guide for the game that
should of had one a long time ago. I'm of course talking about Virtua
Fighter 5! Now since being out here in Japan, I've seen alot of games hit
the arcades and consoles way before it ever made it to the states. One day,
I was walking around in an arcade, and then I noticed a special, different
machine in the corner, with a Luchador picture above the machine. I raised
an eyebrow and went to check it out. I was never too big into the Virtua
Fighter series, though I did play a few of the titles in the past. But when
I started playing as El Blaze....I was hooked. Number one, hispanic fighters
aren't normally seen in many games....let alone hispanic characters either!
So playing as a new fighting style of Lucha Libre and a hispanic fighter
(such as me...I'm of Nicaraguan decent) I was dead set at becoming a master
at this game. I played against the japanese all the time out here, and
whooped their asses big time once I got the hang of things. Now that I got
a PS3 and the game as well....well I've got a ton of time to practice all
the time! And with this game coming out as well on the 360, I'll get it on
that console too. Hopefully on the 360, they'll put in online multiplayer
since there is none on the PS3. Still this game kicks ass no matter what!
And with this guide, I'll cover the arcade, the Playstation 3, and when it
finally comes out for the system, the XBox 360 respectively. So lets get
this show on the road! It's been far too long since I've been away....and
retirement is for pansies! The return of Sanctuary Remix is here!
- As with every other guide that I've wrote, this guide is my own property! I
happily made this for all to enjoy and to use, and all that I ask is that if
you are planning on using this for your site, then just ask me for permission
ok. I'm really easy to get along with and generally don't mind it so long as
you ask for my permission first. Don't go thinking "Oh he'll never say ok,
lets just rip the guide and post it anyways" because that's a flawed way of
thinking. Just give it a shot sometime and you may be surprised! My e-mail
box is always open!
- A big reminder to everyone out there....if you're looking for updates to this
guide, then head on over to www.gamefaqs.com. I write for that site and that
site only.....or at least, that's where the guide's origins are. Any update
that I do will hit there. I don't really plan on keeping up with how many
other hundreds of sites have my guides up for their use and have to go and
update it on their site as well, so save yourself some trouble and headache
and check my guide out at GameFAQs ok. I really don't want to deal with a
million e-mails asking me about updates and info and such when I'm telling
you now what to do.
*** Version 1.0 ***
- This walkthrough will go into detail on how to play the game properly, how
each character works and their background, basic gameplay mechanics
explained, details on how the game modes work, how to unlock all secrets and
cheats, and how to work with the game.
- Next version update should include the following:
Detailed listing of each character's clothing items
In-Depth coverage of Playstation 3 Quest Mode
*** Constant Updater Info ***
- I will always constantly update this guide despite what version it is that I
have out. This is due to the fact of the User Tactics Section of this guide.
Whenever I am e-mailed with a tip from someone on a tactic that they find
useful in certain or any situation, then it will be posted up as fast as I
can possibly get it up. This along with whenever I find any tactics that I
can come up with myself. So always be on the look out for that!
- Table of Contents -
1) Story
2) Controls
*Arcade Controls*
*Playstation 3 Controls*
3) The Basics
*Arcade Basics*
*Playstation 3 Basics*
4) Game Modes
*Arcade Game Modes*
*Playstation 3 Game Modes*
5) The Characters
*Akira Yuki*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*El Blaze*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Eileen*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Pai Chan*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Lei-Fei*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Aoi Umenokouji*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal opinion
*Goh Hinogami*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Kage-Maru*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Sarah Bryant*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Jacky Bryant*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Brad Burns*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Shun Di*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Lau Chan*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Jeffry McWild*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Vanessa Lewis*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Wolf Hawkfield*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Lion Rafale*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
*Dural*
= Backstory and Stats
= Move Set
= Costumes and Clothes Sets
= Personal Opinion
6) Quest Mode
*The Arcades*
- Sega World North
- Sega World South
- Sega World Route 101
- Club Sega Downtown
- Club Sega Bay Area
- Sega Arena Coast
- Sega Arena East
- Special
*Gaining Exprience*
*Official Titles*
*The Opponents*
- Sega World North
- Sega World South
- Sega World Route 101
- Club Sega Downtown
- Club Sega Bay Area
- Sega Arena Coast
- Sega Arena East
- Special
*Tournaments*
*The Ins and Outs*
* Home *
- Customize
= Costume Settings
= Item Shop
= Change Ring Name
= Personal Comment Settings
= Emblem Settings
- Status
- Quest Settings
- Save
*Tips and Tricks*
* The Sega Balloon *
* Arcade Tournaments *
* Orb Discs *
* Emblem Unlocking *
* Making Money *
* Win or Lose *
* Accessing the Special Arcade Fighters *
* Treasure Chest Icons *
* Quick Arcade Search *
7) Cheats, Secrets, and Such
* Old School Sega! *
* The Sega Balloon *
* Unlocking Dural *
* Various Background Trivia *
* Unlocking Costumes C and D *
* Watch Mode *
* Unlocking the Dojo Stages *
* Playing Route B in Arcade Mode *
* Custom Characters in VF TV *
* Downloading the Soundtrack *
* Knowing Your Virtua Fighter and Where to go for It *
8) User Character Tactics
* Akira *
* El Blaze *
* Eileen *
* Pai Chan *
* Lei-Fei *
* Aoi Umenokouji *
* Goh Hinogami *
* Kage-Maru *
* Sarah Bryant *
* Jacky Bryant *
* Brad Burns *
* Shun-Di *
* Lau Chan *
* Jeffry McWild *
* Vanessa Lewis *
* Wolf Hawkfield *
* Lion Rafale *
* Dural *
9) Credits
1) The Story of Virtua Fighter 5
- Now I'm not an expert as to the whole story of Virtua Fighter, so I'm going
to go off of what info I can get ahold of and go from there.
- The Fourth World Fighting Tournament had come to one fianl bout between
Kage-Maru and Shun Di. But as Kage-Maru launched his final offensive, the
glowing, silver form of Dural interrupted the match.
"Mother..." Kage-Maru whispered, facing the transformed being that had once
been Tsukikage. Knowing full well that it was too late to save his mother,
Kage-Maru destroyed her with his own hands. But when he looked at her face,
his expression froze. "This is..."
Concerned by Dural's defeat, J6 captured Vanessa for the next step of the
Dural program. But before they could turn her into the next Dural, she
disappeared - apparently with inside help. But they had already transplanted
her combat data into the production-model Dural, and thus J6 announced the
Fifth World Fighting Tournament to test the abilities of the new V-Dural and
to determine the identity of any traitors within J6.
What is J6?
Judgement 6, or J6, is made up of six global corporations. Together, they
exert enormous influence over areas ranging from weapons development to
international politics. J6's goal is to complete their subtle form of world
domination.
- So basically from what I've gathered is that each fighter has their own
reason to fight....just like any other fighting game. Now some of the
fighters have ties to J6 and hold a personal vendetta against them. While
others are in it for their own reasons. For the most part there has not been
a clear cut hero in the story, nor has their been a real consecutive winner
of each tournament like Liu Kang of Mortal Kombat fame. Most people seem to
think that Akira is the big man to beat in the game with winning all the
tournaments. This is not true. Akira (from what I've gathered canonically)
has only won the Second World Fighting Tournament, even though he is
prominently displayed on the cover art of each title and given that whole
main good guy look to him. So basically this is a game where it is possible
that any character could very well be the official winner of each tournament.
As far as the whole background of the entire Virtua Fighter universe goes,
well as I said before....I just don't know. If anyone has info on the story
of the past games or parts of the Virtua Fighter universe that are
significant and worthwhile, then e-mail the info to me and I'll put it up
with the credit going to you.
2) Getting to Know Your Controls
- Arcade Controls -
- Well it's pretty cut and dry with the arcade controls. The console versions
can really spoil you due to the layout, but still...the arcade comes with
classic controls that one can quickly get use to.
- The joystick is what you'll use to move about the place. It's an 8-way
joystick. Just move it in the direction you desire to move about. Basically
it's like this:
\ | /
- O -
/ | \
- I haven't seen any arcade machine with more than 3 buttons so far for this
game. All you need is three anyways, so unless you're playing some version
of it that I don't know about, then you'll run into just 3 button for
playing. The buttons are as follows:
The Punch button allows your character to throw a punch
The Kick button allows your character to throw a kick
The Guard button allows your character to put up a block
When using the buttons, you'll want to mix up the directions you input them
in with the joystick so that you'll get various results from your attacks.
You'll learn more as you move on to the characters.
- Here's the control techniques you can do with the arcade controls:
Dash
Double tap the joystick either forward or backward to make the character do
a quick dash
Run
Double tap and hold the joystick forward to make your character do a run
Throw
By pressing the Punch and Guard buttons together, you can make your character
grab your opponent for some damage. Check out the characters section in this
guide to see what throws they can do and how to do them
Crouching Dash
Double tap the joystick at a downward angle either forward or backward to
make your character dash while crouching
Walk
Just hold the joystick in the direction you want them to move. To make them
move toward the camera, quickly tap down twice and on the second tap, hold
down on the joystick
Throw Escape
By pressing the Punch and Guard buttons at the same time in correspondence to
your opponent's grab, you can escape their grab. You must also use the right
direction at times depending on the grab trying to be used on you
Down Attack
This one is universal for all characters, even though they all have many
unique down attacks as well. To do the simple one for each, just hold up on
the joystick and then press the punch button
Quick Recovery
By pressing the Punch, Kick, and Guard buttons at the same time just before
you hit the ground, you will do a quick recovery. This is extremely helpful
so that you can avoid someone taking advantage of you by using a Down Attack,
or by setting up their next offensive on you
Recovery
If you're flat on your back, hit the Punch and Guard buttons by button
mashing to make your character get up faster
Rising Attack
While you're getting up from being knocked down, hit the Kick button to make
your character do a Rising Attack. You can also use a low Rising Attack by
holding down on the joystick and pressing the Kick button while your
character is getting up
Defensive Move
By pressing down or up on the joystick quickly, you can make your character
do a Defensive Move. This sets them up to either reverse an attack, or get
into a better position to avoid a combo or move that your opponent is trying
to use on you
Offensive Move
By pressing down or up on the joystick quickly and pressing the Punch, Kick,
and Guard buttons together, your character should do a quick sidestep while
closing in on your opponent. This sets them up to start a combo of your own
or get in a good grab move if you're fast enough
Staggering
Some attacks performed by a character will make your opponent stagger
backward off balance. During this time you can take advantage of a good
opportunity to hit them with a big move or combo
Stagger Recovery
If you are put into Stagger status you will be prompted to recover faster by
a joystick icon in the corner. Just start moving the joystick back and forth
quickly to make your character regain their balance and continue the fight
- Playstation 3 Controls -
- As I stated above, the Playstation 3 controls can really spoil you with the
way you can layout your controls. With the ability to lay the buttons out
however you want it, you'll have a better feel and control over the game.
Try out different layouts til you're comfortable with what you want.
- You use the D-Pad in this game to move about. The joystick is disabled
during the game. With the D-Pad though, you have a direct feel over the
character I think. You still have the same 8 direction basic movement with
the D-Pad just like you did with the Arcade joystick.
- The default button layout for the Playstation 3 is as follows:
Triangle = Punch
Circle = Kick
Square = Guard
X = Punch
L1 = Punch+Guard
L2 = Punch+Guard+Kick
R1 = Punch+Kick
R2 = Kick+Guard
I recommend using this layout though.....it has a better feel for the
controls and I think it helps to keep the action flowing and smooth. You
don't have to keep it like this though. Like I said....experiment til you
find something that you're comfortable with. This is my layout scheme:
Triangle = Kick
Circle = Guard
Square = Punch
X = Guard
L1 = Punch+Guard
L2 = Punch+Guard+Kick
R1 = Punch+Kick
R2 = Kick+Guard
As you can see, there's not too much of a change from the default settings.
I just think that with the Punch and the Kick setup like that, you have a
better way of keeping things flowing, and with a quick thumb roll, you can
easily guard when you need it. Keeping two guard buttons does help when you
start to panic under pressure.
When using the buttons, you'll want to mix up the directions you input them
in with the joystick so that you'll get various results from your attacks.
You'll learn more as you move on to the characters.
- Here's the control techniques you can do with the Playstation 3 controls:
Dash
Double tap the joystick either forward or backward to make the character do
a quick dash
Run
Double tap and hold the joystick forward to make your character do a run
Throw
By pressing the Punch and Guard buttons together, you can make your character
grab your opponent for some damage. Check out the characters section in this
guide to see what throws they can do and how to do them
Crouching Dash
Double tap the joystick at a downward angle either forward or backward to
make your character dash while crouching
Walk
Just hold the joystick in the direction you want them to move. To make them
move toward the camera, quickly tap down twice and on the second tap, hold
down on the joystick
Throw Escape
By pressing the Punch and Guard buttons at the same time in correspondence to
your opponent's grab, you can escape their grab. You must also use the right
direction at times depending on the grab trying to be used on you
Down Attack
This one is universal for all characters, even though they all have many
unique down attacks as well. To do the simple one for each, just hold up on
the joystick and then press the punch button
Quick Recovery
By pressing the Punch, Kick, and Guard buttons at the same time just before
you hit the ground, you will do a quick recovery. This is extremely helpful
so that you can avoid someone taking advantage of you by using a Down
Attack, or by setting up their next offensive on you
Recovery
If you're flat on your back, hit the Punch and Guard buttons by button
mashing to make your character get up faster
Rising Attack
While you're getting up from being knocked down, hit the Kick button to make
your character do a Rising Attack. You can also use a low Rising Attack by
holding down on the joystick and pressing the Kick button while your
character is getting up
Defensive Move
By pressing down or up on the joystick quickly, you can make your character
do a Defensive Move. This sets them up to either reverse an attack, or get
into a better position to avoid a combo or move that your opponent is trying
to use on you
Offensive Move
By pressing down or up on the joystick quickly and pressing the Punch, Kick,
and Guard buttons together, your character should do a quick sidestep while
closing in on your opponent. This sets them up to start a combo of your own
or get in a good grab move if you're fast enough
Staggering
Some attacks performed by a character will make your opponent stagger
backward off balance. During this time you can take advantage of a good
opportunity to hit them with a big move or combo
Stagger Recovery
If you are put into Stagger status you will be prompted to recover faster by
a joystick icon in the corner. Just start moving the joystick back and forth
quickly to make your character regain their balance and continue the fight
2) The Basics to the Game
- This section will talk about various aspects of the game for that respective
system. Certain things that would not be in the other sections of this
walkthrough will be put here.
- Arcade Basics -
- Here's where to learn about a few odds and ends of playing at the arcades out
there. Now number one, I'm here to tell you that I've only played out in the
Japanese Arcades and I haven't had a chance to see if they're out in the
States or not. So from what I'll go on about here is what to expect while
playing in the Japanese Arcade. Once I've done some research and found any
Virtua Fighter 5 US Arcade games out there, then this section will cover that
as well.
- First off when you play some of the game systems out here in Japan, you will
notice that some of them have card readers. I have found machines that do
not have card readers as well, so basically it depends on your location and
the arcade itself as to whether it will have a card reader or not. Arcades
out here are plentiful and all over the place from a professional setting to
underground. But I'm getting off subject....the card reader is meant for a
special card that you can buy from certain vending machines within the arcade
itself. They allow you to create character data that will save your settings
from a previous time playing the game. So basically if I was playing as
El Blaze, then the card would be burned with the data of how I did at that
time and act accordingly by recording my wins and losses and making a small
memory of how I fought. I'm not totally sure on this either since I can't
read japanese, but everytime I've seen a card used, it brought up a small
antenna power signal on the bottom of the screen. Now I've used cards before
on other games out here like Tekken and what appears to be a Romance of the
Three Kingdoms game, and when I do, it will find opponents for me that are
playing in another arcade somewhere else. So basically it's an online match
in the arcades. I'm not entirely sure that this works with Virtua Fighter 5
or not, but I'd say it's a safe bet that it does. Also with the card, there
is a way to go online with it and save info to it that will give you a
customed character type of option. I've seen it work on Tekken, but I have
not yet seen if this is true of Virtua Fighter 5 yet. The last thing that I
think that this card does as well is feed your character information (i.e.
fighting style, win/loss record, etc) to the system. This leaves a memory of
what you've done thus far from what the card has recorded on the machine you
were playing at. On a score attack game, depending on how you fight with
your character and you current record with them, your character data will be
placed in a certain standing for someone to fight. So if you play as a newb
or noob then your character data can be shown relatively early on for someone
to fight against. If you play as an expert or veteran, then it will reflect
and it would be quite sometime before anyone has a chance to fight your
character data. So for the most part the card does a few little extra quirks
to the arcade that you didn't think possible. If any of this info is wrong
or not complete, then by all means e-mail in the correct information and it
will be corrected.
- One thing that should catch your eye is that the machine (at least in Japan)
is played on a big plasma screen tv. The machine layout is comfortable too,
and if you want to challenge someone, they're on the other side of the
machine, out of sight and hard to hear. The music and sounds are loud enough
that you'll have a hard time distinguishing if your opponent is cussing or
screaming at you for winning. This game looks beyond amazing with a machine
that's made to solely run it. You'll feel at home as well with the simple
control layout and comfortable arm rests that the machine provides as well.
- I'm not sure what the current version for the arcades is, but I do know that
the game does receive some updates, via online capabilities. I've seen the
version number and letter rise from time to time, so the people at Sega must
be working out some bugs with it and making this game run alot smoother than
before. Honestly, I've never encountered any bugs or issues so far in the
game, but if I do find any or find out about any, I'll be sure to let all of
you know.
- Playstation 3 Basics -
- There's not too much to hit on on the Playstation 3 from what I can tell
right now. There is no online capabilities to speak of, so if you were
hoping to fight others online....think again. There's also no downloadable
material for the game either, so all that you can earn in the game is all
that you can get. I do know that playing this game on a plasma or HD TV does
wonders for the graphics on this game. This was a game that was meant to be
played in high definition. I played a floor model of the Playstation 3 with
Virtua Fighter 5 on a floor model HD TV and wasn't sure if this game looked
better here or on the arcade. I honestly think that it's better on the
Playstation 3 in terms of graphics. Now you can notice the difference when
this is on a regular TV and an HD TV....trust me! So if you're the kind of
person that's all up in arms about graphics and the details of the game, then
play it on an HD TV and you won't be disappointed.
- One thing about this game is that you have to create character data for the
most part to play most modes. Once you've selected a character, that's it,
no do overs. You can go to the Customize menu and change your display name
and many other aspects to the character data there. This helps to keep a
personal record of how you do with that character and to show the progress
you make with them. Now in most modes you don't have to play with character
data, but in Quest Mode you have to....there is no choice.
4) Game Modes
- Arcade Game Modes -
- Knockout Mode -
- Knockout Mode is basically you choosing a path out of three choices of
randomly drawn opponents. You are allowed to see all that you are going to
fight in each path, but which ever path you choose, they will not go in order
from left to right. Instead the computer randomly picks an opponent from the
path that you've chosen and keeps going on as such til you either lose or
have beaten all opponents on your path. Now in each path you can end up
fighting the same fighter more than once. Just look carefully at all the
paths there are and you will see that sometimes the face of one fighter
appears more than once. If you truely hate fighting against that character,
then avoid that path. There is no score count or any type of ranking count
for playing Knockout Mode, so you're playing this one for fun really. This
isn't a story mode either. So like I said before....this is basically for
fun. Once you've defeated all the opponents of the path that you've chosen,
then the credits will roll and you will have beat game....that's it. There's
not even an extra credit for you to play again just for winning either.
It's all pretty much just get up and leave so the next person can play.
- Score Attack -
- Score Attack is just as its name implies....a means of getting ranked on the
machine. You're not given any kind of path to choose from, and you just run
through a gauntlet of opponents that progressively get harder and harder. I
have never seen an actual end to this mode, so basically you just keep going
until you get your ass royally handed to you and you run out of money to play
any more. If you've broke a record on the machine, then you get the chance
to leave your name behind for all to see. From what I can tell, the machine
has a memory bank, so your score won't be erased when the machine is turned
off. If you're really trying to put up a good score to impress everyone,
then you better know what you're doing since this mode gets hard real fast.
- Common Themes in all Arcade Modes -
- One thing about each mode, no matter what you play, the game gets harder and
harder with each passing fighter. It starts off relatively simple, but by
the time you've reached the 4th match at least....you're basically playing
the game on hard mode on crack it seems. The computer will basically seem
to almost know everything you're going to do before you do it, and the only
way to win is by becoming unpredictable and figuring out tactics that just
seem cheesy and underhanded at times.
- You're not allowed to select a new character during a continue. Once you've
chosen a character, make sure that it's the one you want to use for the
remainder of the time that you're playing. I believe that if you lose during
a multiplayer match, then you get the option to chose a new character at the
continue, so I think that this is the only exception.
- You can be interrupted by another player in any mode of play to start up a
Versus match. Always be ready for a challenger at any time!
- Playstation 3 Game Modes -
- Arcade Mode -
- This is the basic way to play the game. It's set up to the supposed story
mode of this game, even though there's really nothing there in a story that
lets you know what's going on. Every character has two routes that they can
go on in this mode, so you don't always have the same character order that
you have to fight. At the end of everyone's routes though (including
Akira's) you will always face Akira in the final battle. After that, you
will be given a chance at a bonus fight against Dural. You only have one
shot against Dural at this time. Whether you win or lose the fight, the
game will be over after it is done. Then your character data will be
entered into your own personal high score rankings and that's that. That's
all there really is about Arcade Mode.
- Versus -
- This is pretty self explanatory really. It's the only multiplayer aspect of
the game. You have a few friends over? Well get to challenging them! You
can't go online in this game, so you have to do things the old fashioned way
of inviting everyone over your place to begin owning them. Just make sure
you have 2 controllers, both of you pick characters, and then just keep
fighting til you two are at each other's throats in real life.
- Quest Mode -
- In order to actually come up with something of an extra challenge, the guys
at Sega decided to put this in. This is basically you (yes you....they meant
for this to be all based on YOU as the main character) going around to
various arcades in a small island like area and proving that you are the
best of the best at Virtua Fighter 5. In this mode you can unlock items and
clothes to further expand on your character's customization. Though I have
been playing this mode for awhile, the one way to beating it for sure from
what I can tell is by winning all the official tournaments. Though I will
put out an entire section later detailing everything about Quest Mode, this
is where I'm just going to elaborate on it. Each Arcade has it's own set
amount of players that goes to it. Each Arcade also holds it's own special
tournaments that aren't official and won't really hurt you if you lose them.
All that the Arcade tournaments offer is special items that are usually hard
to find, or a large sum of money so you can buy more clothes. You can check
your status and who you've fought and how much and many people and items
you've collected or fought here as well.
- Dojo -
- Here is where you can get in some practice before heading out to Arcade Mode
or Quest Mode. You have two types of practice you can do. They are Free
Sparring, which gives you free reign over what you want to do and how you
want to practice, and there's Command Training, which gives you each
character's move set that you must get through as it shows up on the top of
the screen. I suggest using Command Training at first so you can learn all
the character's move sets and then go into Free Training to get that
perfection down with the character. In Dojo, you also have the Time Trial
Mode. This is where you try to set how fast you can get through your
selected character's basic move set as fast as you can. The first time you
do this, you're basically setting the time. From there on out, it's all
about seeing how fast you can get it all done in faster than your previous
time.
- V.F. TV -
- Simply put...you just come here to watch some videos that the creators of the
game put in for your enjoyment. There's nothing to unlock to watch later in
this section and everything you see there is what you get. You have two
promo videos and two videos starring the two new characters El Blaze and
Eileen.
- Customize -
- Here you can go into your character data that you've made and start changing
the way your character looks and the tagname that you want that character
data to go by. This is basically where you go to change up the whole look of
your data and what you want to use while in battle. It's not going to change
the strength or weakness of your character, but you can make them to look
smooth while kicking someone's ass!
- Options -
- Here's where you go to tweek all the aspects of gameplay to this game to suit
your needs. I'll go through everything so you know what to do and expect.
Game Settings
Arcade
Difficulty - Change how hard or easy the game is from very easy to very hard
Round Count - Change how many rounds before victory from 1 to 5
Time Limit - Change how long rounds will last from 15 seconds to 60 seconds
Max Health Bar: Player - Change how much your life bar will start off with
during gameplay from 160 to 300
Max Health Bar: CPU - Change how much the computer's life bar will start off
with during gameplay from 160 to 300
Commentary - You can put on announcers during gameplay that will make it seem
like you're playing on live tv during gameplay. An interesting
feature to try out at first, but it just annoyed me after awhile
Versus
Round Count - Change how many rounds will before victory from 1 to 5
Time Limit - Change how long rounds will last from 15 seconds to 60 seconds
Max Health Bar: Player 1 - Change how much P1's life bar will start off with
during gameplay from 160 to 300
Max Health Bar: Player 2 - Change how much P2's life bar will start off
with during gameplay from 160 to 300
Stage Select - Change whether or not you want to change stages after each
battle or not.
Commentary - You can put on announcers during gameplay that will make it seem
like you're playing on live tv during gameplay. An interesting
feature to try out at first, but it just annoyed me after awhile
Controller Settings
Here you can map out how you want your controller's button functions to work.
The default layout is seen as such:
Triangle = Punch
Circle = Kick
Square = Guard
X = Punch
L1 = Punch+Guard
L2 = Punch+Guard+Kick
R1 = Punch+Kick
R2 = Kick+Guard
Find your own comfortable setting so you can kick some ass properly!
Screen Settings
Here you can alter the way the screen will appear on your tv. If you're
having problems reading something or you feel that the screen is too far to
the left, then come here and change the way that it is displayed. You can
also change the detail settings here as well.
Sound Settings
Here you can change how loud you want the game to be. You can alter three
different categories. They are sound effects, music, and commentary. Each
respective category alters how loud or soft the sound will be compared to
the others. Leaving it all on 20 is the default and best recommended for
this game, unless you're one of those people that just doesn't like hearing
the music or sound effects during battle.
Save Data
Here you can choose to save all your data that you've done or load data from
a previous game. Here you can also turn on or off the autosave feature of
this game. You can also delete saved data from here as well.
Rankings
Here you can view the games rankings and see where you stack up. If you play
with enough people that come over your place, let them try to get up on a few
rankings to see if you're better or worse than they are.
- And there you have it. Everything explained for the Options of this game.
5) The Characters
- Ok....lets get down to it. You want to know how to fight with each character
and what they can do. Well here's the layout of all to know for each
character and their respective backgrounds.
*** Akira Yuki ***
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- Backstory -
- Akira left the Fourth World Fighting Tournament in the semifinals, defeated
by Kage-Maru. With only disappointment to show for his efforts in the third
and fourth tournaments. Akira began to doubt himself. But one day, as he
continued his training deep in the mountains, Akira's gaze dropped to a creek
nearby. A single leaf rode the current and spun around a boulder in the
middle of the stream, avoiding it neatly. "The leaf spins because it rides
the stream, not trying to resist the flow..." With a new epiphany fresh in
his mind, Akira resumed his training. And now, as his training nears its
close, an invitation for the fifth tournament arrives. "Now I should be able
to hold my own-and more-against him."
- Stats -
Nationality - Japanese
Birthday - 9/23/1968
Hobby - Kung-Fu
Height - 180 cm (5'11)
Weight - 79 kg (173 lbs)
Measurements - 105/90/94
Blood Type - O
Occupation - Kung Fu Teacher
Fighting Style - Hakkyoku-Ken
Voice Actor - Miki Shinichirou
First Game - Virtua Fighter
- Move Set -
- Now it's time to learn how to use Akira properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.
* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
\ = Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back
* Normal Moves *
Chusui - P
Hacimon Kaida - P,P
Kansuitai - P,K
Shousui - =>,P
Shousui~Tanheitou - =>,P,<=
Shousui~Tanheitou~Anshou - =>,P,<=,P
Shousui~Tanheitou~Anshou Chouchu - =>,P,<=,P,P
Shousui~Teirou Kanpo - =>,P,P+K+G
Rimon Chouchu - =>,=>,P
Yakuho Chouchu - =>,=>,=>,P
Jouho Senshou - <=,=>,P
Fukko - <=,\,P
Fukko~Shichiseiho - <=,\,P,|(or ^)
Fukko~Shichiseiho~Chouchu - P during Fukko~Shichiseiho
Fukko~Shichiseiho~Chouchu~Ouda - P,P during Fukko~Shichiseiho
Housui - |,P
Mouko Kouhazan - Hold |, =>,P
Mouko Kouhazan~Kakuda Chouchu - Hold |, =>,P then P during guard or hit
Byakko Soushouda - Hold |, <=,=>,P
Koboku - |,/,<=,P
Youhou - \,\,P
Shoutai - K
Youteitou - =>,K
Kenhou - =>,K,P
Utankyaku - =>,=>,K
Renkantai - =>,=>,K,K
Fujinkyaku - |,K
Youzentai - Hold |(or /),K
Sokutai - \,K
Kinkei Tourei - P+K
Youho Shousui - P+K,P
Renkan Toushou - P+K,=>,P
Suisou - P+K,P+K
Senzankou - =>,=>,P+K
Senzankou~Shichiseiho - =>,=>,P+K,|(or ^)
Senzankou~Shichiseiho~Chouchu - P during Senzankou~Shichiseiho
Senzankou~Shichiseiho~Chouchu~Ouda - P,P during Senzankou~Shichiseiho
Hazan Ryoutenchi - =>,=>,P+K,P
Chouzan Housui - <=,=>,P+K (can be charged)
Tetsuzankou - <=,=>,=>,P+K
Maho Shoukou - Hold |, =>,P+K
Gaimon Chouchu (deflect) - |,/,<=,P+K
Souka Housui - \,P+K
Hekisui - \,\,P+K
Zanshu - K+G
Youshi Saiken - K+G,P (can be charged)
Teishitsu Dantai - K+G (release G after 1 frame)
Ryusoushiki - \,K+G
Ryusoushiki~Maho Chouchu - \,K+G,=>,P
Ryusoushiki~Maho Chouchu~Kyoho - \,K+G,=>,P,| (or ^)
Ryusoushiki~Maho Chouchu~Tetsuzankou (Shura Ha'ou Koukazan) - \,K+G,=>,P,P+K
Ryusoushiki~Maho Chouchu~Tetsuzankou (Shura Ha'ou Koukazan) -
\,K+G,=>,P,<=,=>,=>,P+K
Fujinkyaku - |,K+G
Fujinkyaku~Jouho Choushitsu - |,K+G,K
Fujinkyaku~Jouho Choushitsu~Fukko (Fujin Shoushitsu Fukkogeki) - |,K+G,K,=>,P
Houken - P+K+G
Houken~Youshi Senrin - P+K+G, then <=,\,P+G during hit
Houken~Youshi Senrin~Soushou (Hougeki Unshin Soukoshou) -
P+K+G,then <=,\,P+G,=>(or <=),P during hit
Gekiho Honko (stagger) - |,P+K+G
Kaiko (stagger) - =>,P+K+G
(during stagger) Mouko Kouhazan - |,=>,P (during stagger)
(during stagger) Byakko Soushouda - |,<=,=>,P (during stagger)
(during stagger) Utankyaku - =>,=>,K (during stagger)
Geimon Tessen - <=,=>,P+K+G
Hougekishu (deflect) - \,P+K+G
Hougekishu~Gaimon Chouchu - \,P+K+G,P
Tenzankou - P+K (during Defensive Move)
Toushou - P (during Offensive Move)
Juji Toutai - K (during Offensive Move)
* Moves from Teirou Kanpo *
Teirou Kanpo - /,P+K+G
Teirou Kanpo~Choushinchu - From Teirou Kanpo: P
Teirou Kanpo~Shousui - From Teirou Kanpo: P (delayed)
Teirou Kanpo~Shousui~Teirou Kanpo - P,<= (delayed)
Teirou Kanpo~Jashin Hisei - From Teirou Kanpo: K
Teirou Kanpo~Hakkaku Chuten - From Teirou Kanpo: K, then P+G during hit
Teirou Kanpo~Honshin Shouten - From Teirou Kanpo: P+K
Teirou Kanpo~Honshin Shouten~Shouten Housui - From Teirou Kanpo:
P+K, success, then =>,P
* Throws *
Toushin Soutai - P+G
Kaikyusei - =>,P+G
Kaikyu Tenshin Touda - =>,P+G,| (or ^)
Daiden Housui - <=,=>,P+G
Shin'iha - /,=>,P+G
Junshin Honko - =>,<=,P+G
Junshin Honko~Shin'iha - P+K (during Junshin Honko)
Junshin Honko~Chinho - | (or ^)(during Junshin Honko)
Chinho~Kouzanheki - P+K(during Chinho)
Junho Honko (stagger) - <=,|,P+G
Shishi Hougetsu - \,P+G
Youshi Senrin - <=,\,P+G
Shinporiko - /,P+G
Shishi Hougetsu - (wall in back) \,P+G
Kyuho Chouchu - (on opponent's left or right) P+G
Daisekkou - (opponent facing away) P+G
* Reversals *
Youhou - <=,P+K (vs. right high punch)
Gaimon Chouchu - <=,P+K (vs. left high punch)
Tan'yokuchou - <=,P+K (vs. high kick)
Youhou - /,P+K (vs. right mid punch)
Gaimon Chouchu - /,P+K (vs. left mid punch)
Tan'yokuchou - /,P+K (vs. mid kick)
Gaimon Chouchu - /,P+K (vs. elbow)
Jouho Shoukou - /,P+K (vs. right side kick)
Haiho Richu - /,P+K (vs. left side kick)
Senpu Soushou - /,P+K (vs. knee)
Shoutenkou - /,P+K (vs. somersault)
Honshin Tanda - |,P+K (vs. low punch)
Souhakushu - |,P+K (vs. low kick)
Tsutenhou - <=,P+K+G
Tsutenhou~Mouko Kouhazan - <=,P+K+G success, then =>,P
* Down Attacks *
Soukahou - (opponent down) \,P
Gekihousui - (opponent down) ^,P
* Back Attacks *
Kenhaisui - (opponent behind) P
Hairakuheki - (opponent behind) |,P
Haitai - (opponent behind) K
Hashitsutai - (opponent behind) |,K
Chisentai - (opponent behind) Hold |,K
Tetsuzankou - (opponent behind) P+K
Haishin Ponken - (opponent behind) P+K+G
* Jump Attacks *
Rakuho Shasui - (while rising) P
Rakuhosui - (in midair) P
Choushitai - (while rising or in midair) K
Choushitai - (before landing) K
* Wall Moves *
Hekiyakutai - (wall in front) <=,P+K+G
- Costumes and Clothes Set -
- All Costume Items that can be bought and the costume types that they can be
used with:
*Head*
Long Wild Brown Hair = 5000G Use: ABCD
Long Brown Hair = 10000G Use: ABCD
Short Gray Hair = 5000G Use: ABCD
Brown Ponytail = 5000G Use: ABCD
Wild Brown Hair = 1000G Use: ABCD
Gray Pigtail = 9000G Use: ABCD
Long Gray Bangs = 9000G Use: ABCD
Purple Headband = 1000G Use: ABCD
White Sports Band = 10000G Use: ABCD
Blue Pattern Band = 3000G Use: ABCD
Purple Pattern Band = 10000G Use: ABCD
Yellow Sports Band = 10000G Use: ABCD
*Face*
Red Contacts = 10000G Use: ABCD
Black Rimmed Glasses = 1000G Use: ABCD
Gray Sunglasses = 1000G Use: ABCD
Thin Eyebrows = 9000G Use: ABCD
Wild Moustache = 5000G Use: ABCD
*Upper Body*
Brown Bead Necklace = 2000G Use: ABCD
White Bead Necklace = 10000G Use: ABCD
White Kung Fu Tunic = 12000G Use: C
Blue Kung Fu Tunic = 12000G Use: C
Gold Kung Fu Tunic = 12000G Use: C
Black Dogi = 6000G Use: A
Blue Dogi = 6000G Use: A
Orange Dogi = 6000G Use: A
Dark Hakkyoku Top = 9000G Use: B
Black-Sleeved Tunic = 12000G Use: C
Red-Sleeved Tunic = 12000G Use: C
Coral Hakkyoku Top = 9000G Use: B
Purple Flame Dogi = 9000G Use: A
Purple Kung Fu Tunic = 18000G Use: C
Black Sweat Shirt = 23000G Use: D
Red Training Parka = 15000G Use: D
Blue Training Parka = 15000G Use: D
Green Kung Fu Tunic = 18000G Use: C
Brown Flame Dogi = 9000G Use: A
Gray Hakkyoku Top = 14000G Use: B
Olive Sweat Shirt = 23000G Use: D
Teal Dogi = 9000G Use: A
Green Hakkyoku Top = 9000G Use: A
Orange Kung Fu Tunic = 9000G Use: C
Yellow Gym Parka = 15000G Use: D
Yellow Flame Dogi = 6000G Use: A
Purple Hakkyoku Top = 6000G Use: B
Yellow Kung Fu Tunic = 12000G Use: C
Orange Sweat Shirt = 23000G Use: D
*Arms*
White Bead Bracelets = 10000G Use: ABCD
White Wristbands = 1000G Use: AB
Brown Bead Bracelets = 1000G Use: ABCD
White Bandages = 3000G Use: ABCD
*Lower Body*
White Belt = 1000G Use: A
Indigo Kung Fu Belt = 1000G Use: C
Blue Belt = 1000G Use: A
Purple/White Belt = 1000G Use: A
Brown/White Belt = 1000G Use: A
Yellow/Black Belt = 1000G Use: A
Gray Hakkyoku Belt = 1000G Use: B
Yellow Nunchaku = 1000G Use: ABCD
Wooden Sword = 10000G Use: ABCD
Three Section Staff = 5000G Use: ABCD
Red Nunchaku = 10000G Use: ABCD
White Kung Fu Pants = 8000G Use: C
Blue Kung Fu Pants = 8000G Use: C
Black Pants = 4000G Use: A
Blue Pants = 4000G Use: A
Orange Pants = 4000G Use: A
Dark Hakkyoku Pants = 6000G Use: B
Coral Hakkyoku Pants = 6000G Use: B
Purple Flame Pants = 6000G Use: A
Gold Kung Fu Pants = 8000G Use: C
Black Sweat Pants = 15000G Use: D
Red Training Pants = 10000G Use: D
Blue Training Pants = 10000G Use: D
Green Kung Fu Pants = 8000G Use: C
Brown Flame Pants = 6000G Use: A
Gray Hakkyoku Pants = 9000G Use: B
Olive Sweat Pants = 15000G Use: D
Teal Pants = 6000G Use: A
Green Hakkyoku Pants = 6000G Use: B
Orange Kung Fu Pants = 6000G Use: C
Yellow Gym Pants = 10000G Use: D
Yellow Flame Pants = 4000G Use: A
Purple Hakkyoku Pants = 4000G Use: B
Yellow Kung Fu Pants = 8000G Use: C
Orange Sweat Pants = 15000G Use: D
Purple Kick Guards = 4000G Use: ABCD
Red Sneakers = 6000G Use: ABCD
White Kung Fu Shoes = 1000G Use: ABCD
Green Light Plate = 50000G Use: ABCD
- Personal Opinion -
- Ok....here's basically my take on Akira:
First of all, if you didn't notice from his move sets, he's an extremely
advanced character to try and master. So this guy is in no way a character
to start off as until you know the ins and outs of this game. He may have
that whole Ryu simplistic look to him, but don't be fooled....this guy takes
FOREVER to actually get just some of his moves down right. I'd say that once
you've mastered a character or two in this game and you want to use Akira as
your main character of choice....then go for it. But be prepared for the
long haul with him. I haven't actually met anyone that has mastered playing
with him in the arcades on the home system yet. Everytime someone picks him,
it's usually a newb that just barely gets off a simple punch with him right.
Needless to say, without practicing extensively with him, you'll just be
easy pickings for anyone that has played this game, even for just a few
minutes with another character. I have somewhat of a problem with his fight
style as well. I think that he kinda telegraphs his moves before he uses it.
I just say that because I can usually block or dodge with relative ease any
of his moves when playing against him. Now that's not to say that he's a
complete failure of a character and to just leave him alone. No....like I
said before....if you can get good with him and master him, then you'll see
that this guy is a complete powerhouse. His combos are extremely devistating
in strength, and just doing a few simple moves or one strong lunging elbow
takes off damn near what a 5 hit combo would do with some characters in the
game. If you ever meet an Akira master, then just stand there and let them
beat you is all I can say....mainly because they had to of put in a lot of
time and effort to getting as good as they did with him. So basically what
I can say of him is that though his fighting style is somewhat too slow for
my taste and too complicated that I don't even want to attempt to getting
into even the mid level moves, he is still a strong offensive and defensive
fighter, being able to dish out major damage in just a few simple moves and
taking a beating while at it as well.
*** El Blaze ***
::::::::::~~~~:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~===============================
:::::::::::::::~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=============================
:::::::::::::::::~::~~~~~~~~~~:~~:?OOOOOOOOOOZ?~~=~~~~~~~~~~====================
::::::::::::::::::::::~~~:~~~~8=OO8OOOOOOOOOOOOOO$Z~~~~~~~~~~~==================
:::::::::::::::::::::::~::,=~?OO8OOOOOOOOOOOOOOOO7ZO$7~~=~~=====================
:::::::::::::::::::::::~~:I~8O8+OO8OOOOO$OZOOOOO8IO~$$+===~===================
:::::::::::::::::~:::.+Z~~=8888$8OOO8ODI7,.O8$O8$Z7$7=77$7======================
:::::::::::::::::,O::$Z+$88O8$?=88O$IZ$IZ.I.7OZ7Z877~?7~=+I7~===================
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................................,,,,,,,,::~~~===??++===~~~~~~~=========~~~~~~~~~
.................................,,,,,,,::~~===+?====~~~~~~~~~=========~~~~~~~~~
................................,..,,,,,::~~==++=======~~~~~~=========~~:~~~~~~~
- Backstory -
- Unrivaled in the light-heavyweight division, El Blaze viewed Wolf's victories
with envy and jealousy. In order to surpass Wolf and finally put these
feelings behind him, El Blaze decides to enter the Fifth World Fighting
Tournament.
- Stats -
Nationality - Mexican
Birthday - N/A
Hobby - N/A
Height - N/A
Weight - N/A
Measurements - N/A
Blood Type - N/A
Occupation - N/A
Fighting Style - Lucha Libre
Voice Actor - N/A
First Game - Virtua Fighter 5
- Move Set -
- Now it's time to learn how to use El Blaze properly. Remember, you can
always go into Dojo and use Command Training to perfect using these moves
properly.
* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
\ = Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back
* Normal Moves *
Jab - P
Quick Hook - P,P
Keen Edge Combo - P,P,P
Burnout Combo - P,P,P,K
Burnout Combo~Combo Rocket Discharge - P,P,P,K, then => during guard or hit
Jab~High Kick - P,K
Jab~Low Kick - P,|,K
Shadow Strike - =>,P
Shadow Fang - =>,P,K
Back Knuckle - <=,P
Shadow Spin Kick - <=,P,K
Shadow Spin Kick~Combo Rocket Discharge - <=,P,K, then => during guard or hit
Shadow Storm Combo - <=,P,K,P
High-Speed Jab - <=,=>,P
Shouda - <=,=>,P,P
Rising Back Spin Kick - <=,=>,P,P,K
Back Spin Low Kick - <=,=>,P,P,|,K
Flame Toe Kick - <=,=>,P,K
Inferno Savate - <=,=>,P,K,K
Inferno Savate~Turn - <=,=>,P,K,K,<=
Inferno Savate~Combo Rocket Discharge - <=,=>,P,K,K, then => during hit
Rolling Low Knuckle - /,P
Sit Jab - |,P
Body Blow - \,P
Fake Roll - HCF,P
Venus - From Fake Roll: P
Venus Diversion - From Fake Roll: P, then K during hit
Jumping Elbow - UF,P
High Kick - K
Shadow Spear - =>,K
Shadow Spear~Combo Rocket Discharge - =>,K, then => during hit
Shadow Lance - =>,=>,K
Shadow Lance~Combo Rocket Discharge - =>,=>,K then => during guard or hit
Toe Kick - <=,K
Shadow Slash - <=,K,P
Face Smash - <=,K,P,P
Darkness Savate - <=,K,P,K
Darkness Savate~Turn - <=,K,P,K,<=
Darkness Savate~Combo Rocket Discharge - <=,K,P,K, then => during hit
Head Smash Kick - <=,=>,K
Head Smash Kick~Combo Rocket Discharge - <=,=>,K, then => during hit
Low Kick - |,K
Hook - |,K,P
Face Hit - |,K,P,P
Quick Savate - |,K,P,K
Quick Savate~Combo Rocket Discharge - |,K,P,K, then => during hit
Slide Low Kick - Hold | (or /),K
Death Scythe Slash - ^,K
Death Scythe Slash~Combo Rocket Discharge - ^,K, then => during guard or hit
Middle Kick - \,K
Fade Roll Kick - UB,K
Fade Roll Kick~Combo Rocket Discharge - UB,K,=>
Drop Kick - UF,K
Drop Kick~Combo Rocket Discharge - UF,K,then => during hit
Volcano Knee - K (while rising from a crouch)
Elbow - P+K
Double Elbow - P+K,P
Combo Elbow Upper - P+K,P,P
Straight - =>,P+K
Quick Combo - =>,P+K,P
Shadow Hammer - Hold |,=>,P+K
Hammer Smash - <=,=>,P+K
Short Upper - \,P+K
Combination Blow - \,P+K,P
Shutdown Knee - \,P+K,P,K
Darkness Smash - <=,\,P+K
Handsome Scratch Rush - <=,\,P+K, then =>,P+G during hit
Handsome Scratch Rush~Combo Rocket Discharge -
<=,\,P+K, then =>,P+G,=> during hit
Volcano Upper - <=,P+K
Darkness Hammer - |,P+K
Jumping Hammer Knuckle - ^,P+K
Rolling Body Press - UB,P+K
Demon Dance - UF,P+K
Demon's Tail - From Demon Dance: K
Demon's Tail~Combo Rocket Discharge - From Demon Dance:
K, then => during guard or hit
High Spin Kick - K+G
Jumping Savate - =>,K+G
Jumping Savate~Turn - =>,K+G,<=
Jumping Savate~Combo Rocket Discharge - =>,K+G, then => during hit
Darkness Sword - \,K+G
Darkness Sword~Combo Rocket Discharge - \,K+G, then => during hit
Low Spin Kick - |,K+G
Low Drop Kick - /,K+G
Tornado Spin - P+K+G
Heartbreak Smash - From Tornado Spin: P
Fake Savate - From Tornado Spin: K
Darkness Flame - From Tornado Spin: K, then P+G during hit
Quick Back Spin - P+K (Defensive Move)
Quick Back Spin Kick~Combo Rocket Discharge -
P+K (during Defensive Move), then => during hit
Quick Body - P (during Offensive Move)
Quick Knee - K (during Offensive Move)
* Moves from Rocket Discharge *
Rocket Discharge - =>,P+K+G
Backfire - =>,P+K+G
Flying Cross Chop - From Rocket Discharge: P
Drop Kick - From Rocket Discharge: K
Drop Kick~Combo Rocket Discharge - From Rocket Discharge: K,
then => during hit
Low Drop Kick - From Rocket Discharge: |,K
Tope Mortal - From Rocket Discharge: K+G
Demon Dance - From Rocket Discharge: P+K
Fake Roll - From Rocket Discharge: P+K+G
Deja Vu - From Rocket Discharge: P+G
* Throws *
High-Speed Brain Buster - P+G
Decapitation - =>,P+G
Whirlwind - HCF,P+G
Just Face Lock - P+G (during Whirlwind)
Screw Drag - <=,P+G
Hole Drag - =>,<=,P+G
Swing DDT - HCB,P+G
44 - <=,|,P+G
Astro Scissors - \,P+G
Head Scissors - \,\,P+G
Hammer Through - /,P+G
Hammer Through~Combo Rocket Discharge - /,P+G,<=
High-Speed Huracan Rana - UF,P+G
Tope Invertida - (wall behind opponent) <=,=>,P+G
Swing DDT - (wall behind opponent) =>,<=,P+G
Rebs Cutter - (wall behind opponent) \,P+G
Thunderclap - (on opponent's right) P+G
Falchion - (on opponent's left) P+G
Stinging Leap - (on opponent's right) <=,=>(or =>,<=),P+G
Strike Back - (on opponent's left) <=,=>(or =>,<=),P+G
Mysterious Rana - (opponent facing away) P+G
Rolling Clutch - (opponent crouching) |,P+K+G
Fantasma - (opponent crouching) \,P+K+G
Spread Wing - (opponent crouching) \,\,P+K+G
Thunderclap - (on crouching opponent's right) |(or \),P+K+G
Falchion - (on crouching opponent's left) |(or \),P+K+G
Diamond Dust - (opponent facing away and crouching) |(or \),P+K+G
* Down Attacks *
Tread Smash - (opponent down) \,K
450 Splash - (opponent down) ^,P
Personal Elbow - (opponent down) \,P
Rolling Body Press - (opponent down) UB,P+K
* Back Attacks *
Shouda - (opponent behind) P
Darkness Hammer - (opponent behind) |,P
Behind Heel Kick - (opponent behind) K
Rebs Low Kick - (opponent behind) |,K
Meteor Impact - (opponent behind) ^,K
Back Knuckle - (opponent behind) P+K
Stab Blade - (opponent behind) K+G
* Jump Attacks *
Step Hammer - (while rising) P
Rock Punch - (in midair) P
Toe Crush - (in midair) K
Hammer Edge - (before landing) K
- Costumes and Clothes Set -
- All Costume Items that can be bought and the costume types that they can be
used with:
*Head*
Orange Blaze Mask = 5000G Use: ABCD
Blue Scorpion Mask = 10000G Use: ABCD
Blue Fire Mask = 5000G Use: ABCD
Red Blaze Mask = 1000G Use: ABCD
Red Fringe Mask = 9000G Use: ABCD
Green Beetle Mask = 9000G Use: ABCD
*Face*
Red Contacts = 10000G Use: ABCD
Moustache = 15000G Use: ABCD
*Upper Body*
White Chain Necklace = 1000G Use: ABCD
Black Bead Necklace = 4000G Use: ABCD
Red Elbow Braces = 3000G Use: A
Amber Training Shirt = 3000G Use: B
Orange Tanktop = 4000G Use: B
Yellow/Black Braces = 5000G Use: A
Green/Black Braces = 5000G Use: A
Purple Tanktop = 4000G Use: B
Brown Elbow Pads = 3000G Use: C
Green Elbow Pads = 3000G Use: C
Apricot Shirt = 4000G Use: B
Yellow Tanktop = 4000G Use: B
Dark Red Sweatshirt = 8000G Use: B
Brown Denim Vest = 10000G Use: C
Black Denim Vest = 10000G Use: C
Del Sol Denim Vest = 15000G Use: C
Flame Shirt = 23000G Use: D
Green Formal Shirt = 15000G Use: D
White Formal Shirt = 15000G Use: D
Purple Del Sol Parka = 11000G Use: B
Tan Denim Vest = 15000G Use: C
Blue Flame Shirt = 23000G Use: D
Apricot Sweatshirt = 23000G Use: B
Orange Denim Vest = 23000G Use: C
Purple Formal Shirt = 23000G Use: D
Aqua Del Sol Parka = 23000G Use: B
Purple Del Sol Vest = 23000G Use: C
Orange Flame Shirt = 23000G Use: D
*Arms*
Purple Arm Cloth = 5000G Use: AC
Tribal Tattoo = 6000G Use: AC
Arm Scars = 5000G Use: AC
Green Arm Strings = 10000G Use: AC
Mexican Bracelets = 10000G Use: ABCD
Spiked Bracelet = 1000G Use: ABCD
Leather Bracelt = 10000G Use: ABCD
Green Wristbands = 1000G Use: ABCD
Blue Open Gloves = 1000G Use: ACD
Black Gloves = 4000G Use: ABCD
Red Open Gloves = 1000G Use: ACD
Black Fire Gloves = 10000G Use: ACD
White Hand Bandages = 10000G Use: ABCD
*Lower Body*
Brown Fringe Belt = 3000G Use: ACD
Red Nylon Belt = 1000G Use: C
Green Leather Belt = 1000G Use: D
White Leather Belt = 1000G Use: D
Brown Nylon Belt = 1000G Use: C
Green Nylon Belt = 1000G Use: C
Purple Leather Belt = 1000G Use: D
Amber Leather Belt = 1000G Use: D
Red Azteca Belt = 2000G Use: A
Black Nylon Belt = 2000G Use: C
White Azteca Belt = 2000G Use: A
White Nylon Belt = 2000G Use: C
Navy Leather Belt = 1000G Use: D
Flame Loincloth = 9000G Use: A
Maracas = 10000G Use: ABCD
Purple Loincloth = 1000G Use: A
Red Ring Pants = 7000G Use: A
Gray Sweatpants = 5000G Use: B
Blue Jeans = 7000G Use: C
Gray Jeans = 7000G Use: C
Nazca Red Jeans = 10000G Use: C
Blue Formal Pants = 10000G Use: D
Green Formal Pants = 10000G Use: D
White Formal Pants = 10000G Use: D
Green G. Pants = 10000G Use: A
Purple Sweatpants = 8000G Use: B
Nazca Teal Jeans = 10000G Use: C
Purple Formal Pants = 10000G Use: D
Olive Ring Pants = 10000G Use: A
Apricot Sweatpants = 10000G Use: B
Purple Jeans = 10000G Use: C
Citrus Formal Pants = 10000G Use: D
Purple G.Pants = 10000G Use: A
Aqua Sweatpants = 10000G Use: B
Nazca Yellow Jeans = 10000G Use: C
Aqua Formal Pants = 10000G Use: D
Blue Ring Shoes = 1000G Use: ABCD
Red Ring Shoes = 1000G Use: ABCD
Green Enamel Shoes = 1000G Use: ABCD
Green Light Plate = 50000G Use: ABCD
- Personal Opinion -
- Ok....here's basically my take on El Blaze:
What can I say about El Blaze? He's a total badass for starters! It's about
damn time that we hispanics got a decent video game fighting character for
once. And before anyone says that there was Christy from Tekken, let me just
point out that she was nothing more than a character model swap for Eddy....
I mean they have the same exact move sets for christs sake! The only thing
that separated the two was that they made Christy into a stereotypical latina
by making her big breasted and with a big ass...not to say that that's wrong
mind you, but I'm just saying. But now....now we get a truely decent latin
fighter in El Blaze with a great fighting style that did originate in Mexico.
I really do hope that the guys at Tekken take note of the lucha fighting
style and make a luchador of their own....THAT'S HISPANIC, NOT JAPANESE!!!
With that said, El Blaze is easily a great character to start off with if
you're new to the series. His move set is simple enough to pick up on in no
time, yet still offering quite alot in terms of advanced fighting. El Blaze
can seem like a beginners character at first, but once you get to the core
of his fighting style, then you find a very tricky character to use. Now El
Blaze is not a powerhouse by no means, and he's certainly not a defensive
character either. What El Blaze shines in is his speed, move diversity, and
what I like to call "Blitz Tactics". What that means is that if you can
switch up enough with him quickly enough, then you find yourself with a total
offensive character. El Blaze is not a turtle users dream by no means. You
don't want to actually stay on offense too long. Hell even most if not all
of El Blaze's reversal techniques immedieately require you to start launching
an offensive and keep it going. El Blaze from what I've seen has an answer
for everything in terms of fighting. For those that love to push offensive
pressure onto you, you can push it back onto them easily enough, throwing
their game off. For those that love to turtle and stay in crouching blocked
or just avoidance of you, El Blaze can immedieately run after an opponent at
the drop of a hat, and with an extensive throwing set, he can catch turtlers
in any position. As stated before, if you are a beginner to the Virtua
Fighter series, then El Blaze is a great character for you to at least learn
some of the basic ropes without worrying too much about things. If you feel
that your loyalty lies with another character after using El Blaze at first,
then move on. For those that love the style that El Blaze brings to the
table though, veterans and pros will come to love the diversity and
simplicity that El Blaze can offer in terms of advanced fighting. I just
hope that in terms of canon in the Virtua Fighter storyline, that El Blaze
does defeat Wolf and places high if not wins the 5th World Tournament.
*** Eileen ***
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=~~~=~=================================
:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=~IZDNNNNNMMDI+==~~==========================
::::~:~~~~~~~~~~~~~~~~~~~~~~~~~~+NNNNNNNNDNNNDNNDNNNNI?=========================
::::::~~~~~~~~~~~~~~~~~~~~~=:~8DNNNNNNNNDD8O888D8D888D8D+=======================
:::::::::~~~~~~~~~~~~~~~~~~8DDNNNNMNNNDD88OO8OO8888888D88D=~====================
::::::::::::~~~~~~~~~~~~~DDNNNNNNNNNNNND8OOOO88DNNDDNNNDDDN8~~==================
:::::::::::::~~~~~~~~~?O8DNNNNNNNNNDDDD8OOZZZOOO8DNDNNNNNDDDMZO===============
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::::::::::::::~~~~=+8ODDDDDNNNNDDDD88Z$7$ZZO888888DNNNNNNNDNNDNDDNN============
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::::::::::::::IDOZZ$ODNNNNNNNNNNN888OOZ$7$ZO8888DDDDDNNMMNNDDDOD88DDDNDN?+======
:::::::::::::Z88OZO88DNNNNNNNNNNN8O8O$7I77ZO88888DDNNNMMMNNZO888D8DDNNNNN=======
::::::::::::O8O8ZOZODDNNNNNNNNNNNDD88$7II7$ZOOO88DNNNNMNNNNOZO8D88DDDNNNND======
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::::::::::$8888OOZODNNNNNNNNNNNNNNDOOO$7$ZOZOO888D8DDNNNNZZZO8DD88DDDNDNNN8=====
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- Backstory -
- After losing both her parents at a young age, Eileen was raised by her
grandfather, a martial arts master. In addition to her grandfather's
training she also spent much time studying with a Beijing opera troupe. One
day, she happened to see a martial arts demonstrationby Pai Chan, and was
amazed by the beauty of her movements. Since then, Eileen thinks of little
else besides finding some way to approach Pai.
- Stats -
Nationality - Chinese
Birthday - N/A
Hobby - N/A
Height - N/A
Weight - N/A
Measurements - N/A
Blood Type - N/A
Occupation - N/A
Fighting Style - Kou-Ken
Voice Actor - N/A
First Game - Virtua Fighter 5
- Move Set -
- Now it's time to learn how to use Eileen properly. Remember, you can always
go into Dojo and use Command Training to perfect using these moves properly.
* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
\ = Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back
* Normal Moves *
Shusshou - P
Enkou Rensou - P,P
Enkou Rensou~Koushi Choukan - P,P then |\=> P during guard or hit
Enkou Rensou~Taisei Honsou - P,P then |/<= P during guard or hit
Enkou Rensou~Taisei Chouzan - P,P then |\=> K during guard or hit
Enkou Rensou~Taisei Dakka - P,P then |/<= K during guard or hit
Enkou Rensou~Zenkuhon - P,P then |\=> P+K during guard or hit
Enkou Rensou~Enkou Nyudou = P,P then |/<= P+K during guard or hit
Enkou Rensou~Rakuchi Bougetsu = P,P,| P+K+G
Enkou Rensou~Rakuten Hagetsu = P,P,^ P+K+G
Rensou Hekizan = P,P,P
Rensou Hekizan~Koushi Choukan = P,P,P then |\=> P during guard or hit
Rensou Hekizan~Taisei Honsou = P,P,P then |/<= P during guard or hit
Rensou Hekizan~Taisei Chouzan = P,P,P, then |\=> K during guard or hit
Rensou Hekizan~Taisei Dakka = P,P,P then |/<= K during guard or hit
Rensou Hekizan~Zenkuhon = P,P,P then |\=> P+K during guard or hit
Rensou Hekizan~Enkou Nyudou = P,P,P then |/<= P+K during guard or hit
Rensou Hekizan~Rakuchi Bougetsu = P,P,P,| P+K+G
Rensou Hekizan~Rakuten Hagetsu = P,P,P,^ P+K+G
Rakuho Senpukyaku = P,P,P,K
Renkan Zensou Senpu = P,P,P,|,K,K
Enkou Gekisou = P,P,=>,P
Renkan Chouten = P,\,P
Renkan Chouten~Koushi Choukan = P,\,P then |\=> P during guard or hit
Renkan Chouten~Taisei Honsou = P,\,P then |/<= P during guard or hit
Renkan Chouten~Taisei Chouzan = P,\,P then |\=> K during guard or hit
Renkan Chouten~Taisei Dakka = P,\,P then |/<= K during guard or hit
Renkan Chouten~Zenkuhon = P,\,P then |\=> P+K during guard or hit
Renkan Chouten~Enkou Nyudou = P,\,P then |/<= P+K during guard or hit
Renkan Chouten~Rakuchi Bougetsu = P,\,P,| P+K+G
Renkan Chouten~Rakuten Hagetsu = P,\,P,^ P+K+G
Shoukou Yakutou = P,\,P,K
Rententai = P,K
Douchu = =>,P
Jouho Chu'um = =>,P,P
Jouho Chu'um~Koushi Choukan = =>,P,P then |\=> P during guard or hit
Jouho Chu'um~Taisei Honsou = =>,P,P then |/<= P during guard or hit
Jouho Chu'um~Taisei Chouzan = =>,P,P then |\=> K during guard or hit
Jouho Chu'um~Taisei Dakka = =>,P,P then |/<= K during guard or hit
Jouho Chu'um~Zenkuhon = =>,P,P then |\=> P+K during guard or hit
Jouho Chu'um~Enkou Nyudou = =>,P,P then |/<= P+K during guard or hit
Jouho Chu'um~Rakuchi Bougetsu = =>,P,P,| P+K+G
Jouho Chu'um~Rakuten Hagetsu = =>,P,P,^ P+K+G
Matsumen Soubi = =>,P,P,|,K
Enkou Nyurin = =>,=>,P
Soumensou = <=,P
Juji Kimensou = <=,P,P
Juji Kimensou~Koushi Choukan = <=,P,P then |\=> P during guard or hit
Juji Kimensou~Taisei Honsou = <=,P,P then |/<= P during guard or hit
Juji Kimensou~Taisei Chouzan = <=,P,P then |\=> K during guard or hit
Juji Kimensou~Taisei Dakka = <=,P,P then |/<= K during guard or hit
Juji Kimensou~Zenkuhon = <=,P,P then |\=> P+K during guard or hit
Juji Kimensou~Enkou Nyudou = <=,P,P then |/<= P+K during guard or hit
Juji Kimensou~Rakuchi Bougetsu = <=,P,P,| P+K+G
Juji Kimensou~Rakuten Hagetsu = <=,P,P,^ P+K+G
Enkou Yurin = <=,P,P,K
Nichigetsu Tenkan = <=,<=,P
Enkou Kenka = <=,=>,P
Fukushinshou = |,P
Koushi Choukan = |\=>,P
Taisei Honsou = |/<=,P
Taisei Rensou = |/<=,P,P
Hikou Sousou = ^,P
Enkou Chousou = \,P
Enkou Chousou~Koushi Choukan = \,P then |\=> P during guard or hit
Enkou Chousou~Taisei Honsou = \,P then |/<= P during guard or hit
Enkou Chousou~Taisei Chouzan = \,P then |\=> K during guard or hit
Enkou Chousou~Taisei Dakka = \,P then |/<= K during guard or hit
Enkou Chousou~Zenkuhon = \,P then |\=> P+K during guard or hit
Enkou Chousou~Enkou Nyudou = \,P then |/<= P+K during guard or hit
Enkou Chousou~Rakuchi Bougetsu = \,P,| P+K+G
Enkou Chousou~Rakuten Hagetsu = \,P,^ P+K+G
Enkou Santen = \,P,P
Hikou Hagetsu = \,\,P
Tenshin Rinheki = /,P
Tenshin Rinheki~Koushi Choukan = /,P then |\=> P during guard or hit
Tenshin Rinheki~Taisei Honsou = /,P then |/<= P during guard or hit
Tenshin Rinheki~Taisei Chouzan = /,P then |\=> K during guard or hit
Tenshin Rinheki~Taisei Dakka = /,P then |/<= K during guard or hit
Tenshin Rinheki~Zenkuhon = /,P then |\=> P+K during guard or hit
Tenshin Rinheki~Enkou Nyudou = /,P then |/<= P+K during guard or hit
Tenshin Rinheki~Rakuchi Bougetsu = /,P,| P+K+G
Tenshin Rinheki~Rakuten Hagetsu = /,P,^ P+K+G
Rinheki Hairen = /,P,K
Hikou Bokushoku = UF,P
Tonhi Yakuboku = UB,P
Tentai = K
Kousokuhon = K (while rising from a crouch)
Hikou Niki = =>,K
Hikou Senshi = =>,=>,K
Hairenkyaku = <=,K
Kousokutan (deflect) = <=,=>,K
Kasettai = |,K
Taisei Chouzan = |\=>,K
Taisei Renteki = |\=>,K,K
Taisei Kouten = |\=>,K,K, then K during hit
Taisei Dakka = |/<=,K
Hikou Choukan = ^,K
Sokutantai = \,K
Tanhikyaku = UF,K
Tonhi Toutai = UB,K
Dokuritsu Sougan = P+K
Jinraishou = =>,P+K
Jinraishou~Koushi Choukan = =>,P+K then |\=> P during guard or hit
Jinraishou~Taisei Honsou = =>,P+K then |/<= P during guard or hit
Jinraishou~Taisei Chouzan = =>,P+K then |\=> K during guard or hit
Jinraishou~Taisei Dakka = =>,P+K then |/<= K during guard or hit
Jinraishou~Zenkuhon = =>,P+K then |\=> P+K during guard or hit
Jinraishou~Enkou Nyudou = =>,P+K then |/<= P+K during guard or hit
Jinraishou~Rakuchi Bougetsu = =>,P+K,| P+K+G
Jinraishou~Rakuten Hagetsu = =>,P+K,^ P+K+G
Sayu Gekishou = =>,P+K,P
Sayu Gekishou~Koushi Choukan = =>,P+K,P then |\=> P during guard or hit
Sayu Gekishou~Taisei Honsou = =>,P+K,P then |/<= P during guard or hit
Sayu Gekishou~Taisei Chouzan = =>,P+K,P then |\=> K during guard or hit
Sayu Gekishou~Taisei Dakka = =>,P+K,P then |/<= K during guard or hit
Sayu Gekishou~Zenkuhon = =>,P+K,P then |\=> P+K during guard or hit
Sayu Gekishou~Enkou Nyudou = =>,P+K,P then |/<= P+K during guard or hit
Sayu Gekishou~Rakuchi Bougetsu = =>,P+K,P,| P+K+G
Sayu Gekishou~Rakuten Hagetsu = =>,P+K,P,^ P+K+G
Jinrai Santen = =>,P+K,P,P
Geimenshou = <=,P+K
Geimen Hashitsu = <=,P+K,P
Geimen Hashitsu~Koushi Choukan = <=,P+K,P then |\=> P during guard or hit
Geimen Hashitsu~Taisei Honsou = <=,P+K,P then |/<= P during guard or hit
Geimen Hashitsu~Taisei Chouzan = <=,P+K,P then |\=> K during guard or hit
Geimen Hashitsu~Taisei Dakka = <=,P+K,P then |/<= K during guard or hit
Geimen Hashitsu~Zenkuhon = <=,P+K,P then |\=> P+K during guard or hit
Geimen Hashitsu~Enkou Nyudou = <=,P+K,P then |/<= P+K during guard or hit
Geimen Hashitsu~Rakuchi Bougetsu = <=,P+K,P,| P+K+G
Geimen Hashitsu~Rakuten Hagetsu = <=,P+K,P,^ P+K+G
Sayu Hashitsu = <=,P+K,P,P
Taisei Soudou = <=,=>,P+K
Taisei Soudou~Shukushin = <=,=>,P+K,G
Enkou Toutou = \,P+K
Koushi Kouzan = Hold |,\,P+K
Koushi Kouzan~Koushi Choukan = Hold |,\,P+K then |\=> P during guard or hit
Koushi Kouzan~Taisei Honsou = Hold |,\,P+K then |/<= P during guard or hit
Koushi Kouzan~Taisei Chouzan = Hold |,\,P+K then |\=> K during guard or hit
Koushi Kouzan~Taisei Dakka = Hold |,\,P+K then |/<= K during guard or hit
Koushi Kouzan~Zenkuhon = Hold |,\,P+K then |\=> P+K during guard or hit
Koushi Kouzan~Enkou Nyudou = Hold |,\,P+K then |/<= P+K during guard or hit
Koushi Kouzan~Rakuchi Bougetsu = Hold |,\,P+K,| P+K+G
Koushi Kouzan~Rakuten Hagetsu = Hold |,\,P+K,^ P+K+G
Koushi Renzan = Hold |,\,P+K,P
Shashin Sousou = /,P+K
Rigou Tenshintai = K+G
Honshin Senputai = =>,K+G
Honshin Senputai~Koushi Choukan = =>,K+G then |\=> P during guard or hit
Honshin Senputai~Taisei Honsou = =>,K+G then |/<= P during guard or hit
Honshin Senputai~Taisei Chouzan = =>,K+G then |\=> K during guard or hit
Honshin Senputai~Taisei Dakka = =>,K+G then |/<= K during guard or hit
Honshin Senputai~Zenkuhon = =>,K+G then |\=> P+K during guard or hit
Honshin Senputai~Enkou Nyudou = =>,K+G then |/<= P+K during guard or hit
Honshin Senputai~Rakuchi Bougetsu = =>,K+G,| P+K+G
Honshin Senputai~Rakuten Hagetsu = =>,K+G,^ P+K+G
Hikou Rantsui = =>,K+G,|,K
Hansenpu Tenshin = <=,K+G
Renkan Touku Kouhaikyaku = <=,K+G,K
Kesshi Hanbi = <=,=>,K+G
Zensoutai = |,K+G
Zensou Senpu = |,K+G,K
Honshin Kousoutai = \,K+G
Goku Shicchi = =>,P+K+G
Goku Kouzan = From Goku Shicchi: P
Goku Santeki = From Goku Shicchi: K
Zenkuhon = From Goku Shicchi: P+K
Enkou Choushou = =>,=>,P+K+G
Goku Senshin = <=,P+K+G
Goku Honshin = /,P+K+G
Goku Hekitai = From Goku Honshin: K
Goku Kouhon = \,P+K+G
Shashin Hon'yaku = P+K (during Defensive Move)
Shashin Sousou - P (during Offensive Move)
Shashin Teikyaku = K (during Offensive Move)
* Moves from Zenkuhon *
Zenkuhon = |\=>,P+K
Zenku Soutui = From Zenkuhon: P
Zenkuhon Rakutai = From Zenkuhon: K
Rakuchi Bansoutai = From Zenkuhon: |,K
Rakuchi Senshintai = From Zenkuhon: \,K
Taisei Soumen = From Zenkuhon: P+G
* Moves from Enkou Nyudou *
Enkou Nyudou = |/<=,P+K
Enkou Shutsudou = From Enkou Nyudou: P
Shukushin Sokutan = From Enkou Nyudou: K
Shukushin Zensoubi = From Enkou Nyudou: |,K
* Throws *
Kou'ou Enten = P+G
Kou'ou Touten = =>,P+G
Kou'ou Gezan = =>,P+G,=>
Kou'ou Hyou'un = =>,P+G,|(or^)
Kou'ou Tekikyu = =>,P+G,|(or^),K
Kou'ou Roukyu = =>,<=,P+G
Kou'ou Batsuzan = HCB,P+G
Kou'ou Kouzan = \,P+G
Kou'ou Haibi = (on opponent's right) P+G
Kou'ou Touju = (on opponent's left) P+G
Kou'ou Ryouran = (opponent facing away) P+G
* Down Attacks *
Enkou Shousui = (opponent down) \,P
Enkou Rakuten = (opponent down) ^,P
* Back Attacks *
Haishin Gekichou = (opponent behind) P
Haishin Kasou = (opponent behind) |,P
Haishin Kouryoutai = (opponent behind) K
Kasoukyaku = (opponent behind) |,K
Bateikyaku = (opponent behind) ^,K
Touho Shikei = (opponent behind) P+K
Haishin Souyakutai = (opponent behind) K+G
Haishin Kousou = (opponent behind) |,K+G
Goku Haishin = (opponent behind) P+K+G
* Jump Attacks *
Rakuchisou = (in midair) P
Toukutai = (in midair) K
Rakuchi Sokutan = (before landing) K
- Costumes and Clothes Set -
- All Costume Items that can be bought and the costume types that they can be
used with:
*Head*
Orange Knit Cap = 9000G Use: ABCD
Red Flower Ornament = 5000G Use: ABCD
Golden Crown = 5000G Use: ABCD
Black Short Hair = 1000G Use: ABCD
Shaggy Black Hair = 5000G Use: ABCD
Brown Ponytail = 10000G Use: ABCD
Brown Hair/Headband = 5000G Use: ABCD
Pink Pigtails = 9000G Use: ABCD
Pink Hair/Bun Caps = 9000G Use: ABCD
Pink Flower Ornament = 5000G Use: ABCD
*Face*
Heavy Makeup = 5000G Use: ABCD
Nose Bandage = 5000G Use: ABCD
Red Rimmed Glasses = 1000G Use: ABCD
Hot Pink Sunglasses = 1000G Use: ABCD
Brown Rimmed Glasses = 5000G Use: ABCD
Blue Rimmed Glasses = 4000G Use: ABCD
Red Contacts = 10000G Use: ABCD
*Upper Body*
Goldfish Necklace = 1000G Use: ABCD
Black Kung Fu Vest = 5000G Use: A
Yellow Kung Fu Top = 2000G Use: A
Orange Kung Fu Vest = 5000G Use: A
White Kung Fu Top = 2000G Use: A
Pink Chinese Shirt = 9000G Use: B
Light Blue T-Shirt = 7000G Use: C
Light Yellow T-Shirt = 7000G Use: C
Red Spiral Top = 3000G Use: A
Red Flower T-Shirt = 10000G Use: C
Purple Tanktop = 6000G Use: D
Blue Shoulder Scarf = 6000G Use: AC
Black Half Vest = 13000G Use: D
White Tanktop = 4000G Use: D
Orange Half Vest = 13000G Use: D
Orange Tanktop = 4000G Use: D
Gray Kung Fu Vest = 8000G Use: A
Black Spiral Top = 3000G Use: A
Green Kung Fu Vest = 8000G Use: A
Green Shoulder Scarf = 1000G Use: AC
Black Chinese Shirt = 13000G Use: B
Green Flower T-Shirt = 10000G Use: C
Green Half Vest - 19000G Use: D
Wine Red Tanktop - 6000G Use: D
Wine Red Scarf - 5000G Use: CD
Violet Kung Fu - 14000G Use: A
Navy Kung Fu Top - 10000G Use: A
Purple Chinese Shirt - 14000G Use: B
Purple T-Shirt - 10000G Use: C
Pink Half Vest - 14000G Use: D
Pink Tanktop - 10000G Use: D
Pink Kung Fu Vest - 14000G Use: A
Pink Spiral Top - 10000G Use: A
Orange Chinese Shirt - 14000G Use: B
Coral Flower T-Shirt - 10000G Use: C
Amber Half Vest - 14000G Use: D
Dark Green Tanktop - 10000G Use: D
*Arms*
Carnelian Bracelet = 4000G Use: ABCD
Baby Blue Wristbands = 1000G Use: ABCD
Pink Wrist Cloth = 4000G Use: ABCD
Yellow Open Gloves = 10000G Use: ABCD
*Lower Body*
Feminine Sandals = 1000G Use: ABCD
Flower Sandals = 9000G Use: ABCD
Green Light Plate = 10000G Use: ABCD
Yellow Sash = 1000G Use: A
Red Kung Fu Pants = 3000G Use: A
Red Kung Fu Shoes = 1000G Use: AB
Blue Pants = 13000G Use: C
Blue Leather Belt = 1000G Use: C
Yellow Pants = 13000G Use: C
Brown Leather Belt = 1000G Use: C
Pink Sash = 1000G Use: A
Maroon Spiral Pants = 5000G Use: A
Two-Toned Shoes = 1000G Use: ABCD
Low-Rise Jeans = 20000G Use: C
Purple Gym Pants = 8000G Use: D
Red Flower Sash = 1000G Use: D
White Gym Pants = 8000G Use: D
Black Flower Sash = 1000G Use: D
Black and Blue Sash = 1000G Use: A
Black Spiral Pants = 5000G Use: A
Purple Jeans = 20000G Use: C
Purple Leather Belt = 1000G Use: C
Wine Red Gym Pants = 13000G Use: D
Yellow Flower Sash = 1000G Use: D
Gray Flower Sash = 1000G Use: D
Blue Sash = 1000G Use: A
Yellow Kung Fu Pants = 9000G Use: A
Pink Shorts = 9000G Use: B
Black Shorts = 9000G Use: B
Pink Leather Belt = 1000G Use: C
Moss Green Pants = 13000G Use: C
Pink Gym Pants = 13000G Use: D
Amber Flower Sash = 1000G Use: D
White and Gray Sash = 1000G Use: A
Pink Spiral Pants = 13000G Use: A
White Shorts = 13000G Use: B
White Leather Belt = 1000G Use: C
Light Brown Jeans = 13000G Use: C
Blue Flower Sash = 1000G Use: D
Dark Green Gym Pants = 13000G Use: D
- Personal Opinion -
- Ok....here's basically my take on Eileen:
Eileen is the other new character to the game. Now I haven't seen monkey
style kung fu too much in games....actually the only time I can say I've seen
it off the top of my head is in Mortal Kombat Armageddon. But here, we have
a cute little girl character kicking some ass and taking names with this
style to say the least. She is a character that requires almost the same
game style as El Blaze, but not so much so. I've seen people use her as a
turtle character before and play an extremely annoying low game to win
matches. She is a great character to learn the ropes with in this game, but
don't expect much from her in the strength department. You have to rely on
her quickness and combos in order to put in some high damage. All in all
Eileen is a great character to get to know the game with and quickly master.
*** Pai Chan ***
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- Backstory -
- Pai had entered the Fourth World Fighting Tournament out of concern for her
sick father, Lau. But before she could see him, she was defeated and had to
leave the tournament. Pai searched for her father afterward, and found him
just in time to save the weakened Lau from Lei-Fei's killing blow. Hit with
the realization that Lau did not have long to live, Pai realized that she
could do nothing for her father-she had to respect his desire to pursue
ultimate strength for as long as he lived. So when Pai learned that Lau was
participating in the fifth tournament, she decided to enter as well, telling
herself that the only way she can show her love for her father is to be
strong, both emotionally and in combat.
- Stats -
Nationality - Chinese
Birthday - 5/17/1975
Hobby - Dancing
Height - 166 cm (5'5 1/2)
Weight - 49kg (107 lbs)
Measurements - 85/54/88
Blood Type - O
Occupation - Action Star
Fighting Style - Ensei-Ken
Voice Actor - Minami Takayama
First Game - Virtua Fighter
- Move Set -
- Now it's time to learn how to use Pai Chan properly. Remember, you can
always go into Dojo and use Command Training to perfect using these moves
properly.
* Legend *
P = Punch
K = Kick
G = Guard
=> = Forward
<= = Back
\ = Forward/Down
/ = Backward/Down
^ = Up
| = Down
Hold = Hold certain direction and/or button for at least one sec before
proceeding
HCF = Half Circle Forward starting from Back
HCB = Half Circle Back starting from Forward
UF = Up/Forward
UB = Up/Back
* Normal Moves *
Chuken = P
Renshou = P,P
Raigekishou = P,P,P
Renkan Tenshinkyaku = P,P,P,K
Renkan Haitenkyaku = P,P,P,<=(or UB)K
Renkan Tenshin Soukyaku = P,P,P,|,K
Renkan Engeki = P,P,<=,P
Renkan Kousentai = P,P,<=,P,K
Renkan Enshi Rantsui = P,P,<=,P,K,|,K
Renken Toukyaku = P,P,K
Renken Youkikyaku = P,P,K,K
Renkentai = P,K
Renkentai~Bokutai = P,K,|
Senchuken = =>,P
Gyokujo Kensho = =>,P,K
Enshi Soushou = =>,=>,P
Hi'en Dantai = =>,=>,P,K
Jouho Souchushou (deflect) = =>,<=,P
Ensei Soushou = =>,<=,P,P
Ensei Soushouheki = <=,P
Henshin Engeki = <=,<=,P
Souchuken = |,P
Ensei Kosouha = Hold |,=>,P
Ensei Raige****n = Hold |,<=,P
Soukasui = \,P
Soukasui~Bokutai = \,P,<=
Souka Rensui = \,P,P
Souka Rensuishou = \,P,P,=>,P
Souka Senpukyaku = \,P,K (can be charged)
Souka Senpukyaku~Honshin = \,P,K, then G while charging
Souka Senpukyaku~Haishin = \,P,K, then <= while charging
Souka Senpukyaku~Shukushin = \,P,K then | while charging
Rikensui = /,P
Koushutai = K
Koushu Kasui = K,P
Koushu Kasui~Bokutai = K,P,<=
Koushu Kasui Senpukyaku = K,P,K (can be charged)
Koushu Kasui Senpukyaku~Honshin = K,P,K, then G while charging
Koushu Kasui Senpukyaku~Haishin = K,P,K, then <= while charging
Koushu Kasui Senpukyaku~Shukushin = K,P,K, then | while charging
Ko'en Senkyaku = K,K
Koudantai = K (while rising from a crouch)
Danshitsu = =>,K
Danshitsu Senshou = =>,K,P
Shi'en Kousen = =>,K,P,K
Shi'en Haiten = =>,K,P,<=(or UB)K
Shi'en Zensou = =>,K,P,|,K
Koutankyaku = =>,=>,K
Renkan Tanheki = =>,=>,K,P
Ensei Haikyaku = <=,K
Ensei Haikyaku~Bokutai = <=,K,|
Ensei Toukyaku = <=,=>,K
Ensei Toukikyaku = <=,=>,K,K
Hansenpu = <=,<=,K
Touku Kouhaikyaku = <=,<=,K,K
Ensei Katai = |,K
Ensei Katai~Turn = |,K,<=
Ensei Haijinkyaku = Hold |,<=,K
Sensaitai = Hold |(or /)K
Renka Sentai = Hold |(or /)K,K
Senchutai = \,K
Senkyaku Chushou = \,K,P
Hi'en Tankyaku = UF,K
Hi'en Rekkyaku = UF,K,K
Haitenkyaku = UB,K
Rensen Haitenkyaku = UB,K,=>,K
Ensei Katanheki = P+K
Hi'en Tenshinshou = P+K (rising from a crouch)
Chouho Soukasui = =>,=>,P+K
Chouho Soukasui~Bokutai = =>,=>,P+K,<=
Kasuishou = <=,=>,P+K (can be charged)
Ensei Katai = |(or ^)P+K
Ensei Senpukyaku = K+G
Enbu Renkyaku = =>,K+G
Ensei Touku Haikyaku = =>,=>,K+G
Kochoukyaku = <=,K+G
Enshu Haitenkyaku = <=,=>,K+G
Enshu Haiten Renkyaku = <=,=>,K+G,K
Zensoutai = |,K+G
Honshin Soukyaku = /,K+G
Honshin Choutankyaku = Hold =>,K(while running)
Sokushin Senpuga = P+K (during Defensive Move)
Sokushin Toushou = P (during Offensive Move)
Sokushin Danshitsu = K (during Offensive Move)
* Moves from Bokutai *
Bokutai~Chuken = From Bokutai: P
Bokutai~Raigekishou = From Bokutai: P,P
Bokutai~Kousoutai = From Bokutai: K
Bokutai~Koushou Soushougeki (deflect) = From Bokutai: K,P
Bokutai~Kinkei = From Bokutai: P+K
Bokutai~Zensou Taitoukyaku = From Bokutai: K+G
* Moves from Meishouho *
Meishouho = <=,P+K+G
Meishouho Ryusui Shouda = From Meishouho: P
Meishouho Gekiryu Shouda = From Meishouho: P,P
Meishouho Gekiryuha = From Meishouho: P,P,P
Meiho Zensoutai = From Meishouho: K
Meishougei Ensenkyaku = From Meishouho: K+G
Meishougei Enshi Renshou = From Meishouho: K+G,P
Meishougei Enshi Renshou Soukyaku = From Meishouho: K+G,P,K
* Throws *
Toushin Housoukyaku = P+G
Raishin Nyurin = =>,P+G
Toushin Inshou = =>,=>,P+G
Ensei Monka = <=,=>,P+G
Kuretsu Tenhou = Hold |,=>,P+G
Shun'en Ryouku = <=,P+G
Honshin Haisetsukou = =>,<=,P+G
Senpu Enka = HCB,P+G
Ensei Houshin Katai = =>,|,P+G
Sei'en Katou = <=,|,P+G
Hi'en Honko = \,P+G
Junsui Suishu = \,\,P+G
Raishin Nyurin = (wall in back) =>,P+G
Haishin Choushou = (on opponent's left or right) P+G
Shun'en Katou = (opponent facing away) P+G
Zenshu Koutenkyaku = (during Shun'en Katou)
Hi'en Tenshin Shoukyaku = (opponent crouching) |,P+K+G
Enfu Rinshou = (opponent crouching) =>,P+K+G
Ensei Shoutai = (opponent crouching) <=,=>,P+K+G
Haishin Choushou = (on crouching opponent's left or right) = |(or=>),P+K+G
Shun'en Katou = (opponent facing away and crouching) = |(or=>), P+K+G
* Reversals *
Unshu Soushouha = =>,P+K (vs high punch)
Senpu Soukyaku = =>,P+K (vs right high kick)
Senpu Haikyaku = =>,P+K (vs left high kick)
Raku'en Katou = =>,P+K (vs right high elbow)
Sousui Sanmon = =>,P+K (vs left high elbow)
Unshu Soushouha = \,P+K (vs mid punch)
Senpu Soukyaku = \,P+K (vs right mid kick)
Senpu Haikyaku = \,P+K (vs left mid kick)
Raku'en Katou = \,P+K (vs right mid elbow)
Sousui Sanmon = \,P+K (vs left mid elbow)
Ryusui He****n = \,P+K (vs right side kick)
Mougyu Kenkaku = \,P+K (vs left side kick)
Soushitsu Touraku = \,P+K (vs right knee)
Teishitsu Soukyaku = \,P+K (vs left knee)
Ensen Hairyu = <=,P+K (vs high punch)
Rasen Anshou = <=,P+K (vs high kick)
Honshin Rasen Anshou = P+G (vs opponent Pai's Rasen Anshou)
Hi'en Hairyu = <=,P+K (vs high elbow)
Ensen Hairyu = /,P+K (vs mid punch)
Rasen Anshou = /,P+K (vs mid kick)
Hi'en Hairyu = /,P+K (vs mid elbow)
Kakyaku Senten = /,P+K (vs side kick)
Shitsuten Toukai = /,P+K (vs knee)
* Down Attacks *
Rai'in Shouda = (opponent down) \,P
Enshu Raigeki = (opponent down) ^,P
Hi'en Youshu = (opponent down) ^,K+G
* Back Attacks *
Haishin Housui - (opponent behind) P
Haishin Kasui - (opponent behind) |,P
Haishin Kasui~Bokutai - (opponent behind) |,P,<=
Koushutai - (opponent behind) K
Zaka Sentai - (opponent behind) |,K
Zaban Soushou - (opponent behind) P+K
Haishin Chugeki - (opponent behind) |,P+K
Haishin Kakyaku - (opponent behind) |,P+K, then P+G during hit
Zenshu Koutenkyaku - UF,K (during turning attack)
Meishouho - (opponent behind) P+K+G
* Jump Attacks *
Touku Soushou - (while rising) P
Toudan Kensui - (in midair) P
Hishitai - (while rising) K
Sokushutai - (in midair) K
Sokushutai - (before landing) K
* Wall Moves *
Hekika Haishu - (wall in front) <=,P+K+G
Hekika Haiten - (wall in front) UB,P+K+G
- Costumes and Clothes Set -
- All Costume Items that can be bought and the costume types that they can be
used with:
*Head*
Brown Pigtails = 1000G Use: ABCD
Brown Twin Pigtails = 5000G Use: ABCD
Short Brown Hair = 5000G Use: ABCD
Brown Hair and Bun = 10000G Use: ABCD
Blond Twin Buns = 5000G Use: ABCD
Bralmageed Blond Hair = 5000G Use: ABCD
Green Newsboy Cap = 10000G Use: ABCD
Yellow Hibiscus = 5000G Use: ABCD
*Face*
Yellow Rim Glasses = 1000G Use: ABCD
White Sunglasses = 5000G Use: ABCD
Silver Rim Glasses = 10000G Use: ABCD
Pink Sunglasses = 6000G Use: ABCD
Blue Sunglasses = 1000G Use: ABCD
Red Contacts = 10000G Use: ABCD
*Upper Body*
Straight Sword = 5000G Use: ABCD
Rhinestone Necklace = 1000G Use: ABCD
Red Chinese Top = 6000G Use: A
Blue Crop Top = 5000G Use: B
Blue Chinese Dress = 12000G Use: C
Green Chinese Dress = 12000G Use: C
White Chinese Dress = 18000G Use: C
Aqua Butterfly Shirt = 23000G Use: D
Black Chinese Shirt = 15000G Use: D
Green Chinese Shirt = 15000G Use: D
Purple Chinese Top = 9000G Use: A
Yellow Chinese Top = 9000G Use: A
Black Crop Top = 8000G Use: B
Pink Chinese Dress = 18000G Use: C
Pink Butterfly Shirt = 23000G Use: D
Green Chinese Top = 23000G Use: A
Mint Crop Top = 8000G Use: B
Lime Chinese Dress = 18000G Use: C
Red Chinese Dress = 23000G Use: D
White Flower Top = 23000G Use: A
Wine Red Crop Top = 8000G Use: B
Yellow Chinese Dress = 23000G Use: C
Jade Butterfly Shirt = 23000G Use: D
Gold Necklace = 9000G Use: ABCD
*Arms*
Pink Bangle = 1000G Use: ABCD
Navy Silk Gloves = 5000G Use: AC
Red Silk Gloves = 5000G Use: AC
Aqua Silk Gloves = 9000G Use: AC
Light Blue Bangle = 1000G Use: ABCD
*Lower Body*
Green Light Plate = 10000G Use: ABCD
Red Fish Shoes = 1000G Use: ABCD
Red Chinese Pants = 4000G Use: A
Red Chinese Shoes = 1000G Use: ABCD
Gold Sash = 1000G Use: A
Blue Flare Pants = 10000G Use: B
Blue Shorts = 8000G Use: C
Green Sandals = 4000G Use: ABCD
Pink Sash = 1000G Use: B
Pink Line Shoes = 1000G Use: ABCD
Purple Capris = 15000G Use: D
Blue Fish Shoes = 1000G Use: ABCD
Black Capris = 10000G Use: D
Green Capris = 10000G Use: D
Purple Chinese Pants = 6000G Use: A
Yellow Chinese Pants = 6000G Use: A
Black Flare Pants = 15000G Use: B
Orange Sash = 1000G Use: B
Purple Shorts = 8000G Use: C
Pink Capris = 15000G Use: D
Black Leather Whip = 5000G Use: ABCD
Blue Sash = 1000G Use: A
Maroon Sash = 1000G Use: A
Green Chinese Pants = 15000 Use: A
Mint Sash = 1000G Use: B
Green Flare Pants = 15000G Use: B
Green Shorts = 8000G Use: C
Yellow Capris = 15000G Use: D
White Flower Pants = 15000G Use: A
Wine Red Sash = 1000G Use: B
Gold Flare Pants = 15000G Use: B
White Shorts = 15000G Use: C
Orange Capris = 15000G Use: D
- Personal Opinion -
- Ok....here's basically my take on Pai Chan:
Ya know....with the way technology is going nowadays and the way we can make
3D models look almost human is crazy....especially if you can find a woman
that looks like her....damn! A beautiful fighter to say the least, and very
powerful, she is far beyond the stereotypical female fighter. She can take
down people in just a few good hits, and when properly mastered, you can
destroy people wi