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FEATURED VOXPOP Bras
On the future of some gamers
By Bras
Posted on 05/22/13
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.   Months ago,...

12 Steps to Video Game Reviews

Posted on Thursday, September 15 @ 15:00:24 Eastern by


If only it were that simple... The truth is, there's a lot more that goes into reviewing a game than receiving it, playing it, and giving it a score. To give you a little insight into what we at GameRevolution, and likely other media outlets (except IGN), go through to get a game review published, we've come up with the 12 Step Program. I don't care if it's already taken.

(Step 0: Rumor mills go!)

Step 1: Step one begins shortly after a game is announced. From that point on, your email inbox is not your own. It's the game's. The bigger the release a game is, the more press releases you begin to receive. Some are important, like release dates, prices, or special editions of the game. Others are borderline spam.

I can't tell you how many press releases I've received giving me one screenshot of a game. One. Fucking. Screenshot. And it's not even a good screenshot. PR reps, your game is good (sometimes), so don't make it look like shit by sending out a screenshot with some drab background just because it's high resolution. We, and the general public, would rather see a gameplay screenshot or a piece of cool relevant artwork. We don't care about how early in production the game is. We don't expect it to look that great... yet.

There's not much worse than one screenshot. In fact, I can think of only one press release more annoying: It's Out Now! Seriously? We've covered your fucking game for two and a half years. You think I don't know when your game comes out? Anyway, it's our job to cover anything related to said game, so we bite down and make the best of it. And so begins the courtship with lots of news articles.

Step 2: Step two isn't so bad. At least there's some booze involved. Often as a game's release gets closer and closer, press events start sprouting up like new grass in the spring. It's always very controlled. You're given a specific area to play, and a PR rep hovers over you in case you have any questions, except they're really there to bully you into playing the game the way they want you to play it.

They may give you some info - so helpful of them, but we know they're telling us shit they want us to mention in our previews. Oh, really? You mean eight players can play this all at once? I would never have noticed the number of players waiting in the lobby for the deathmatch to start. It's not my fucking job or anything. At least they know to get me drunk before they call my attention to detail into question. If that's what they're worried about, maybe the drinks aren't the best idea. Shhh. What the fuck am I saying?

Step 3: You've spent nearly two years of your life covering their game, so the least they could do is send you a review copy. A lot of times, you're on the list. Other times, you've got to wait outside their place of business and panhandle them for your copy: "Could you please spare a review copy of Modern Warfare 3, Xbox 360 version, please?" Worst-case scenario, they tell you "yes"... but a copy never comes. A scenario not quite as bad but still sucks: the copy comes up to a week after the game releases, making our review more useless. Reviews are to inform the public what games they should be buying, not for a week after everyone's already made up their mind with their wallets. In general, a delay like this usually happens because their game sucks, and they don't want us telling you that.

Step 4: Finally, it's here. The day we've been waiting for has come. The review copy arrives via Fedex or UPS overnight delivery. If the publisher is cheap as fuck, they'll send it via the post office. At that point, they might as well have their crickedy old grandma walk it to us, tennis balls on her walker and all. You open the package, hoping for some media-only swag that regular humans who purchase their games at a retailer aren't cool enough to get. And bingo! Wait... what the fuck is this? A review guide? So, you're telling us how to review your game? Give me a fucking break. Large stapled Xeroxed packets of paper count do not count as manuals.

Step 5: Being a relatively small operation here at GR has its advantages. But it also has its drawbacks. It's not physically possible to provide all the day-to-day coverage we do, and still manage to play every single game that comes our way. A lot of times, we have to reach out to our extended staff: a stable of overqualified freelancer writers. This isn't their every day gig, so they're not always available when we need them. They try to be, but shit, they're not superhuman (except Kevin Schaller, that dude is like The Hulk and Batman rolled into one... a Bathulk?).

This is a replica of the one on our office
wall.
Step 6: If it's not me, Nick, or Daniel doing the review, then it's back into the mail the copy goes. Time dwindling down as release date draws ominously nearer like a thunderstorm on the horizon. Back into the hands of Fedex or UPS... who are we kidding, we're fucking broke, we go to the post office. Whether a regular GR staffer keeps it or if it arrives in the hands of a talented freelancer, it's time to get prepared.

Next Page: Six more steps!

Comments
  • damo_rox619
    damo_rox619

    Joined: Jan 2007
    Posted: Sep 15th, 2011 at 4:53 pm
    good article, at least now i know why the GR review of Guitar Hero 5 was out a month after release
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Sep 15th, 2011 at 6:31 pm
    HAHAHA, that's the game review you were worried about. :P
  • damo_rox619
    damo_rox619

    Joined: Jan 2007
    Posted: Sep 15th, 2011 at 6:52 pm
    haha no, i just remember thinking "it's been a month, is there really any point in posting it anymore?"
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Sep 16th, 2011 at 1:55 am
    Yes, that's our problem when publishers don't send us their games on time. We've already had to buy several titles this Fall simply to give you readers the verdict you deserve
  • Anthony_Severino
    Anthony_Severino

    Joined: Oct 2010
    Posted: Sep 16th, 2011 at 9:26 am
    We figured that since all of the Guitar Hero games are pretty much the same, we didn't need to review it.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Sep 15th, 2011 at 4:57 pm
    Hard work says the guy who plays video games for a living. ;-)
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Sep 15th, 2011 at 5:38 pm
    and to that sir, I say zing
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Sep 15th, 2011 at 5:44 pm
    I always thought a guy named Ed did the editing
  • usaglory
    usaglory

    Joined: Mar 2009
    Posted: Sep 15th, 2011 at 6:40 pm
    That is classic dude. Nominated. Daniel do your thing.
  • spanky1113
    spanky1113

    Joined: Mar 2008
    Posted: Sep 15th, 2011 at 6:46 pm
    To be honest, I thought the same thing for a good 7 or 8 months until I saw it somewhere else and went, "Man, that Ed dude gets around."
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Sep 16th, 2011 at 3:16 pm
    Maybe there was a guy named Ed. Maybe there never was. No one will ever know...
  • mrallamericanboy
    mrallamericanboy

    Joined: Jun 2006
    Posted: Sep 20th, 2011 at 12:10 pm
    i think nick used his ninja skills to kill our beloved Ed and the consume his succulent corpse with his other skills as a zombie...
  • usaglory
    usaglory

    Joined: Mar 2009
    Posted: Sep 15th, 2011 at 6:43 pm
    Glad to see I'm not going mad. Saw this article, then it vanished from the site. I thought some secret society of game reviewers had gotten to Anthony for revealing secrets of the trade or something.
  • Bretimus_v2
    Bretimus_v2

    Joined: Jan 2009
    Posted: Sep 15th, 2011 at 7:10 pm
    Love this article. I have to say that what I'm loving the most about GR's front page is the transparency and the insider look you give us. The articles have all been really good actually. Thanks, GR.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Sep 15th, 2011 at 10:21 pm
    Pssh....we all know new game campaigns are 15 hours TOPS nowadays.
  • CaptainPicard
    CaptainPicard

    Joined: Sep 2010
    Posted: Sep 16th, 2011 at 12:25 am
    great article! its good to get some insight on yalls operation :P
  • KevinS
    KevinS

    Joined: Dec 2008
    Posted: Sep 16th, 2011 at 11:02 pm
    Some of us have experience dodging the stars of Nick, but they still hurt, dammit! We've all got a few battle scars from the nin-

    *star to the neck*
  • spartan317
    spartan317

    Joined: Dec 2005
    Posted: Sep 17th, 2011 at 9:37 am
    Its thanks to this site that I've managed to put an ungodly amount of time into awesome and sometimes truly epic games... Its only been when I've gone out on my own that I've ended up with the "shoot-me-now" trash that trickles through (Bulletwitch *hangs head*)... So please keep it up and I believe ed was Ninjee starred by Nick way too often....
  • Mrbdls
    Mrbdls

    Joined: Sep 2011
    Posted: Sep 19th, 2011 at 8:00 pm
    Is it just me or does GR take for ever to review games. For example dead island has been out for more than a week and sold well over a million copy's and yet there is still no review. By the time they review the game it will be useless. Any one else feel their review have been coming in late
  • Jessica_Vazquez
    Jessica_Vazquez

    Joined: Sep 2010
    Posted: Oct 10th, 2011 at 11:07 pm
    Sometimes we don't receive copies of games before the release date. No matter how much we bug the publishers.
  • Devin_Charles
    Devin_Charles

    Joined: Aug 2011
    Posted: Sep 24th, 2011 at 1:39 pm
    Hey we get to them, theres tons of games. Only if we all were like Bathulk!!
  • Eddy_DS_Fettig
    Eddy_DS_Fettig

    Joined: Jul 2011
    Posted: Nov 2nd, 2011 at 12:20 pm
    "a stable of overqualified freelancer writers."
    Aw, I feel so special. But I'm not BatHulk.

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