5 Ways Call Of Duty Goes Next-Gen With Ghosts
Posted on Monday, August 19 @ 17:10:00 Eastern by Daniel Bischoff
Map Deformation And Destruction
Infinity Ward hopes to leverage another level of hugely important gameplay on the Call of Duty fan who probably already relies on all the best camp-sites and routes on any given map by offering altered layouts through dynamic destruction. Sure, sure, Battlefield may be destructibility's daddy, but in the world of Call of Duty, map deformation can be used as a weapon more readily due to predefined "paths of destruction," if you will. As easily as players might use map destruction to create a sniper outlook or a faster path to the center of the map, Infinity Ward's dynamic maps will get even more mileage as a means to kill enemy players.
One map, the one with the strip club, also features a gas station that can be knocked over with a few shots at the pump. I almost never saw this station in one piece. Instead of spamming grenades, players started spamming certain destructible pieces of the map. A perfectly thrown grenade might not be avoidable, but just as players have learned where to camp with their sniper rifle, they'll learn to avoid mouse traps like that gas station.
Altering the environment might not seem very "next-gen," but combined with some of the other enhancements below, it makes every Call of Duty: Ghosts map I've played on feel more alive, more fluid, and less plastic-y than before.
Smoke, Blood, Explosion Effects
Most of your time in a Call of Duty game is spent blowing things up or shooting other soldiers to death, right? All of that looks a lot better in Call of Duty: Ghosts. Not twice or thrice better like "next-gen" might suggest, mostly thanks to the fact that this Call of Duty has to cater to last-gen and next-gen at the same time, but certainly better than any prior Call of Duty on Xbox 360 or PS3. Explosions have more weight and "oomph," rattling chain-link fences around you and, as demonstrated in the video above, having a profound effect on the environment.
Blood has always erupted in puffs and fountains, but the blood and smoke in Call of Duty: Ghosts looks and feels thicker. Running through a cloud of dust isn't like running through a plastic divider. Instead, every fancy effect in the game feels layered and heavy—sprinting through an explosion could actually make you cough and hack due to the smoke and debris...
Call of Duty Account
Ghosts isn't the first Infinity Ward game to encourage players to log into an account online to track their stats and coordinate with their clans, but the Call of Duty Account feels like a next-gen attempt at something Elite stumbled and ultimately failed to do, which is to get players to take Call of Duty with them wherever they go. Call of Duty's iOS and Android app will still serve as your destination for updating character classes and more on the go, but you'll also be able to play a game totally separate from Call of Duty's online theater of war to increase your reach and experience.
Details remain light, but with the focus not on creating a base of subscribed CoD gamers (many of whom already pay for Xbox Live and PlayStation Plus subscriptions), Call of Duty's online and mobile components can shine as an actual service for people playing the game, not merely as an exclusive club of people willing to shell out for tips and tricks. (continued on next page...)
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