More Reviews
REVIEWS Titan Souls Review
Titan Souls isn't much like Dark Souls, but the Prepare to Die tagline still works.

StarDrive 2 Review
A 4X strategy game in space. Sounds like a perfect match, right?
More Previews
PREVIEWS Devil May Cry 4 Special Edition Preview
Vergil, Lady, and Trish take the stage in this re-enhanced version of Devil May Cry 4.
Release Dates
NEW RELEASES Oddworld: New 'n' Tasty
Release date: Out Now

Farming Simulator 15
Release date: 05/01/15


LATEST FEATURES Star Wars: Battlefront Impressions, Triumphs, and Disappointments
Developer DICE unveiled Star Wars Battlefront at this year’s Star Wars Celebration in Anaheim, CA. But is it shaping up to the Battlefront we’ve been looking for?

Dragon Quest Heroes: It's Warriors, It's Action RPG, It's Tower Defense, It's Damn Fun [Hands-on Preview]
I'm not a fan of Warriors games, but I sure dig the hell out of this.
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
Old Before Their Time
By oblivion437
Posted on 04/13/15
Bloodborne's apparently successful launch (see note below) has yielded two interesting points, for me.  One is that it's being hailed as the PS4's savior (see note below) and the other is that it seems to have serious technical problems.  Conversations erupting around...

5 Ways Call Of Duty Goes Next-Gen With Ghosts

Posted on Monday, August 19 @ 17:10:00 Eastern by


Reverb Engine, Reactive Emitters

Sound design might seem like the least next-generation thing in a medium that prides itself on graphics technology and frames-per-second, but combined with graphical improvements, Infinity Ward's work on reverb, reactive emitters, and battle chatter is the most readily recognizable step into next-gen tech. When an explosion rattles the fence and geometry behind you, or when a sniper rifle shot sounds different from space-to-space, it definitely has an effect on gameplay.

In one match, I remember hearing an opponent's gunfire move from one space somewhere to my right, to another space behind me, but more importantly, I recognized the effect the environment had on that player's excited spraying as the same effect it had my weapon moments earlier. Being able to recognize that our two SMGs were occupying the same space saved my life when he came hunting for me. Reactive emitters, like the chain-link fence rattling with the force of an explosion, can have the opposite effect too. One grenade blast rocked a car behind me, but I thought for a split second it was actually another enemy mantling the hood to knife me. This inevitably left me open to attack from the grenade-chucker. Having a nice pair of headphones has played a part in elevating the experience for competitive gamers, and that will probably be doubly true for Call of Duty: Ghosts.
 

Dual-Render Scoping

The clearest and most visible next-generation graphical improvement in Call of Duty: Ghosts occurs when you bring a sniper rifle up to aim down the sights. The scoped view itself jumps into view and you can see enemies scurrying from sight with crystal clarity, but the rest of your peripheral vision is also rendered, albeit slightly out of focus. Executive Producer Mark Rubin said on stage that this will allow snipers to remain vigilant of their surroundings, but I was probably more distracted by it than anything else.

Every other Call of Duty game blacks out the space around your scope, making it impossible to see enemies running from the left or right. Ultimately, that effect made me hate the sniper class. It made me feel vulnerable and lost, but with Infinity Ward's new dual-render scoping snipers can hole up in the back of the map and watch you weave your way towards them.

We're still waiting to see how many of these features make it to current-gen machines like Xbox 360 and PS3, but Infinity Ward has promised that the steps they've taken into next-gen technology have benefitted the current generation of consoles as well. That fancy dual-render scoping might not make it onto current-gen machines, but even plebeians playing on consoles from 2006 can enjoy Ghosts' map deformation, audio design, and the Call of Duty account service.

If you plan on buying Call of Duty: Ghosts, will you wait for a next-generation version, upgrade your current generation copy when you buy a next-gen Xbox or PlayStation, or have you had your fill of the brand and its multiplayer offerings over the past few years?

Related Games:   Call of Duty: Ghosts
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.

comments powered by Disqus




More On GameRevolution