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A Complete Guide To Every Ascension Skill In Final Fantasy XV (With Ratings)

Posted on Tuesday, November 29 @ 16:19:03 PST by Jonathan_Leack





Techniques

Nexus that enhances and boosts your allies' techniques. Activate these nodes to unlock new skills for your comrades to use in combat.

[Editor's Note: Techniques are an inporant part of your arsenal. Not only are they fun to use, but they provide moments of on-demand powerful damage or healing. Though, we would argue that the Combat Nexus is higher priority. That said, placing some AP in this Nexus is well worth it.

Starshell

AP: 8

Description: Draw enemy attention across a wide area with a firearm. Depletes tech bar by one.

Rating: 1/5 - This is one of the worst techniques you can use. It doesn't offer enough to justify usage.

Regroup

AP: 8

Description: Bring all allies together in stalwart defense. Rescues from danger and restores HP quickly. Depletes tech bar by two.

Rating: 5/5 - Get this ASAP so you have an "oh crap" button when you need it. This will be one of your most game-changing Techniques for most of the game, especially since its heal applies to all party members.

Dawnhammer

AP: 8

Description: Deal heavy damage to a single enemy with a powerful greatsword slash. Depletes tech bar by two.

Rating: 4/5 - A fantastic way to shut an enemy down. This will hit hard and finish off enemies consistently.

Gravisphere

AP: 18

Description: Draw enemies in an area closer together with machinery by creating a gravitational field. Depletes tech bar by two.

Rating: 4/5 - This is huge for setting up big AoE combos, which is a great way to clear groups of annoying enemies.

Enhancement

AP: 18

Description: Imbue Noctis' weapon with the element his target is weakest to. Depletes tech bar by one.

Rating: 3/5 - A simple way to counter enemy weaknesses. Best for new players who don't yet have a good grip on weaknesses.

Recoil

AP: 18

Description: Deal heavy damage with machinery by overloading its energy output. Depletes tech bar by two.

Rating: 3/5 - Hits hard, but not a must-have technique. Outperformed by other options for the character.

Cyclone

AP: 18

Description: Deal damage to nearby enemies with a fearsome shield shockwave. Depletes tech bar by two.

Rating: 3/5 - One of the earliest options for AoE. It's good for early game, although other characters tend to be better for AoE executions.

Overwhelm

AP: 18

Description: Concentrate ally attacks on a foe with devastating Deathblow strikes. Depletes tech bar by two.

Rating: 5/5 - Considered the greatest technique in the game, this is a must have for every group. You will be capable of dealing astronomical damage that scales well into the late game.



Royal Guard

AP: 18

Description: Move to quickly guard Noctis with a shield. Depletes tech bar by one.

Rating: 2/5 - Slightly useful for newbies, but decreases in value as you get better at the game.

Tech Strike

AP: 48

Description: Add to the tech bar when Noctis lands attacks.

Rating: 4/5 - You will want this so that you can use techniques often.

Sagefire

AP: 72

Description: Unleash a devastating fire attack with daggers. Depletes tech bar by three.

Rating: 2/5 - Ignis is better served as utility and support than as a primary damage dealer.

Impulse

AP: 72

Description: Ambush enemies with a frontal, sweeping greatsword area attack. Depletes tech bar by three.

Rating: 4/5 - This is one of the best techniques to use after grouping up enemies. Watch them explode.

RELATED: 15 Tips For Success In Final Fantasy XV

Trigger Happy

AP: 72

Description: Unleash a barrage at multiple enemies with a pair of firearms. Depletes tech bar by three.

Rating: 4/5 - A killer move that is good against single, high HP enemies as well as small groups.

Tech Damage

AP: 99

Description: Add to the tech bar when Noctis suffers damage.

Rating: 1/5 - You won't be suffering damage, will you? Not a great pick.

Quick Tech

AP: 333

Description: Accelerate tech bar replenishment rate.

Rating: 3/5 - More techniques is always better.

Limit Break (One For Each Party Member)

AP: 999

Description: Break limit on damage from techniques.

Rating: 5/5 - You eventually want this during late-game, particularly for either Gladiolus or Prompto. Your burst damage potential will increase significantly upon its acquisition.



Combat

Nexus that boosts Noctis' technique repertory. Activate these nodes for more ways to take out enemies.

[Editor's Note: This is the best Nexus to invest points into. You will get a lot of useful new abilities in addition to increasing your offensive capabilities. If you ever find yourself stuck on where to place points, Combat is always a safe bet.]

Airstep

AP: 6

Description: Use left analog stick + circle (PS4) to take a step in midair after attacking, one time only.

Rating: 5/5 - This is a huge addition to your arsenal that allows you to do an intermediate difficulty combo finisher. Satisfying and moderately powerful.

Light Phase

AP: 8

Description: Reduce MP cost of phasing.

Rating: 5/5 - Phasing is way too costly without this. At only 8 HP this is a must-have even during the early game.

Chained Fury

AP: 10

Description: Boost damage dealt when unscathed during chain attacks.

Rating: 5/5 - You will be able to savagely beat enemies into a pulp with this. A must have.

Airslip

AP: 16

Description: Dodge enemy attacks in the midair by holding square (PS4).

Rating: 4/5 - You're going to need this as you begin to incorporate midair attacks into your rotation. Pick it up, practice, and master it.

Blink

AP: 16

Description: Phase through an enemy's attack without using MP by pressing square (PS4) at the last second.

Rating: 5/5 - This is what separates the men and the boys. Using this properly is the best way to play the game as it saves your MP for offense. It's a handful to utilize, but will pay dividends.

Warp Factor

AP: 24

Description: Boost warp-strike damage.

Rating: 4/5 - You will see an increase in your kill rates once you get this, although warp strikes don't do enough damage to make this mandatory.

Daemon Destroyer

AP: 24

Description: Warp-strike to break daemon appendages.

Rating: 2/5 - Useful in the right situation, but you don't have to invest in this. It's too situational when compared to other options.

Death Drop

AP: 28

Description: From afar, press circle (PS4) to warp into range and strike down from above.

Rating: 3/5 - A neat addition to your arsenal that isn't mandatory, but works nicely alongside warps.

Stalker

AP: 28

Description: Boost blindside damage.

Rating: 3/5 - Blindside is something a lot of players struggle with. Whether or not you need this depends on how consistently you can employ it.

Blink Boost

AP: 32

Description: Recover a bit of MP by blinking through attacks at the last second.

Rating: 3/5 - Difficult to pull off but useful for keeping you going. MP recovery isn't all that important until you're an advanced player, though.

Ultralight Phase

AP: 32

Description: Further reduce MP cost of phasing.

Rating: 3/5 - Not as significant as the initial Light Phase point, but still useful.

Warp Decoy

AP: 48

Description: Leave a hologram to divert enemies after warping.

Rating: 2/5 - A fun ability that doesn't always work as intended or prove useful.

Warp Factor 2

AP: 52

Description: Further boost warp-strike damage.

Rating: 3/5 - You will be warping so often that even the smallest boost to its damage is nice to have.

Osmostrike

AP: 52

Description: Recover MP when an aerial attack connects.

Rating: 5/5 - Become an energizer bunny that can hop around all day. This will take practice to get used to, but is well worth your time.

Airstride

AP: 52

Description: Perform a second Airstep after a second midair attack.

Rating: 3/5 - Flashy and a nice addition to your damage output, but not all that necessary.

Static Edge

AP: 64

Description: Significantly increase damage dealt after entering stasis.

Rating: 5/5 - This is what you're gong to want to use to ramp up a huge counter-attack. Incredibly powerful, and a must-have.

Super Stalker

AP: 64

Description: Further boost blindside damage.

Rating: 2/5 - Not bad, but outperformed by most other options in the tree. Blindside requires practice to perform regularly.

Experimagic

AP: 99

Description: Increase Noctis' MP by the number of levels he has gained. The effects of similar abilities do not stack.

Rating: 2/5 - Nice to have to keep you going, but there are enough ways to regen MP as to make this unnecessary.

Impervious

AP: 333

Description: Negate damage by pressing square (PS4) immediately after being hit.

Rating: 4/5 - Incredibly potent in the right hands. Not useful against magic or combos.

Point-Blank Warp-Strike

AP: 333

Description: Deliver a critical hit when warp-striking at close range.

Rating: 3/5 - This instantly makes warp-strikes viable in melee range. The critical hit is almost comparable to a long-range warp strike. This is great for transitioning into a combo.

Airdance

AP: 333

Description: Airstep after midair attacks an unlimited number of times.

Rating: 4/5 - This single ability can completely change the way you do battle as long as you're quick and know what you're doing. Just be sure to watch your MP.





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