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Apple's gPod

Posted on Friday, March 12 @ 11:12:13 PST by Mike_Reilly

Each attempt at carving a scar in Nintendo's portable wall, be it Atari's Lynx in 1988, NEC's Turbo Express in 1990, Sega's Game Gear in 1991 or their Nomad in 1995, share a common, problematic thread: power was more important than size. They were all initially impressive entries, but have lived and quickly died by this principle, doomed to secure places in gaming's hall of WTF.

With the launch of the PSP, Apple sees Sony falling into a similar trap. But despite relative quantum leaps in computing technology and publishers like Blizzard and Maxis (among others) backing the Mac, Apple is still hardly synonymous with gaming.

That is, until today. iPod, meet gPod, your younger, nerdier, muscle-bound brother. GR was there to get the scoop on this interesting new move from the house that Jobs built.

 

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Although slimmer and lighter than both competing handhelds, the gPod feels quite sturdy (unlike the PSP, which will detonate if you sneeze). Apple hopes to marry their ingenious minimalist design with considerable power and a staggering array of features. According to Jonathan Ive, the industrial designer behind the iPod and G5 iMacs, "the gPod will go one step beyond the PSP's merger of console quality and portable convenience. It will undoubtedly blur the line between the handheld and the laptop."

We'd love to argue, but witness the tech. The gPod's OS is a UNIX based variant of Mac OS X, tentatively titled "Cheshire," in keeping with that whole feline motif Apple's got going. "Jaguar, Panther, and Tiger are names that befit the larger systems," grinned Allison Johnson, Apple's newly appointed VP of Worldwide Marketing Communications. "Cheshire  rouses the perfect blend of youth and maturity, the promise of a fantastic experience as you delve further into the rabbit hole."

And delve we did. Click onward to see and read more!

PAGE 2 - Power, Memory, and Games Galore >>

 


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