The recent blog, Peace in the Era of Call of Duty really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...
The first time we glimpsed Shadow of the Colossus, we were stunned by its stark landscapes, morose characters and pathological obsession with giants. Would a game comprised almost exclusively of boss fights be worth it?
Yes. Yes in a big way. Riding acorss the barren wastelands on the coolest horse since Sea Biscuit, scaling a massive behemoth, holding on for dear life while trying to plunge a tiny sword into its massive dome, riding the emotional rollercoaster of ambigous morality - this is what a great action/adventure game is made of. We doff our caps to the wildly creative minds behind this truly epic experience.
Publisher: Majesco Developer: DoubleFine
Platform: Xbox | PS2
This is not the first honor we've given Tim Shafer's brainchild - it scored a GR Best of E3 2002 award, if you'll believe it. For a game many thought dead, Psychonauts pulled a Jesus out of its goggled hat by rising up from its ashes and saving the platform genre from utter boredom. Wicked level design, fun gameplay and absolutely demented humor makes Raz and company a smart(ass) pick.