In all the talk of graphical downgrades no one seems much preoccupied with 'why?'. Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...
The first time we glimpsed Shadow of the Colossus, we were stunned by its stark landscapes, morose characters and pathological obsession with giants. Would a game comprised almost exclusively of boss fights be worth it?
Yes. Yes in a big way. Riding acorss the barren wastelands on the coolest horse since Sea Biscuit, scaling a massive behemoth, holding on for dear life while trying to plunge a tiny sword into its massive dome, riding the emotional rollercoaster of ambigous morality - this is what a great action/adventure game is made of. We doff our caps to the wildly creative minds behind this truly epic experience.
Publisher: Majesco Developer: DoubleFine
Platform: Xbox | PS2
This is not the first honor we've given Tim Shafer's brainchild - it scored a GR Best of E3 2002 award, if you'll believe it. For a game many thought dead, Psychonauts pulled a Jesus out of its goggled hat by rising up from its ashes and saving the platform genre from utter boredom. Wicked level design, fun gameplay and absolutely demented humor makes Raz and company a smart(ass) pick.