In all the talk of graphical downgrades no one seems much preoccupied with 'why?'. Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...
You may have noticed we spend most of the year pointing out all the awful problems in crappy games. In the World of Wordcraft, our 'Slashing' and 'Burning' skills are damn near maxed out, and we're all wearing Large Epic Shoulderpads of the Unimpressed. But we aren't nearly so powerfully equipped when it comes to saying nice things.
We've been practicing with this day in mind, but our efforts have been awkward. Whisky fueled prose like "Graphics so striking you'll need one of those helmets retarded kids wear," and "This game grabs you by the balls and doesn't let go!" were just embarassing in the oh-so-bright light of sobriety.
Fortunately, the following games were so good they practically wrote (and sold) themselves. So without further ado, we'd like to name those titles and give them shiny trophies.
Welcome to GR's Best Games of 2006.
Ye Olde Rules
Since last year's awards only resulted in a couple MBs worth of hate mail, we made few tweaks to our rewards policy, most of which involved minor changes to bribery limits. Otherwise, we still give out awards as we see fit. Rather than plod through both platform and genre awards, we're sticking with genres. It makes more sense, somehow.
Awards are based on a complex formula involving a tuning fork, a keg of Miller High Life, a mysterious green substance and a dreidel. If no worthy recipients could be identified in a certain category, no awards were given. Editor's Choice awards were given to games that did not win in a particular category, but caught the eye of the GR editorial staff and just had to get something.
From soup to nuts, these games exemplify the upper echelon of video and computer gaming over the past year. Only games released during the 2006 year were eligible. Our hats off to the winners!