More Reviews
REVIEWS Attack on Titan Review
Is this action game worthy of the fantastic source material?

Worms W.M.D Review
I got worms and you can too!
More Previews
PREVIEWS PES 2017 Preview
With the exclusive partnership with FC Barcelona and its Camp Nou Stadium, Konami hopes that this trend of licensing is just the beginning for PES.
Release Dates
NEW RELEASES The Legend of Heroes: Trails of Cold Steel II
Release date: 09/06/16

FIFA 17
Release date: 09/29/16


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oneshotstop
Welcome Back to the West
By oneshotstop
Posted on 08/01/16
The only thing that stops the dust is the rain. It’s a sweet reprieve, but there is no middle ground. The land is either as dry as the Betty Ford clinic, or as wet as the ocean floor. Everything can be seen from the ridge overlooking Armadillo as John Marston gently bounces along atop...

Casual Difficulty: Do Games Need Stories?

Posted on Friday, September 3 @ 12:25:46 PST by Jesse_Costantino
What games uniquely offer, however, is an experience that depends instead on developing a feeling for where you are. A quick glance at the highest-rated games of the past few years indicates just how important setting is: Grand Theft Auto IV, Bioshock, Super Mario Galaxy, Uncharted 2, Mass Effect 2, Red Dead Redemption, Call of Duty: Modern Warfare 2. It’s far easier for us to remember where these games take place than it is for us to recall what happened in them. This is what immersion is really about.

Part of what makes crowd pleasers like Rock Band and Mario Kart so successful with non-traditional gamers is the almost total absence of plot. This isn’t because non-gamers “don’t get it”. It’s because plot oftentimes gets in the way of a great game experience.

You can sympathize with the thoughts of a non-gamer: “I don’t want to know the history of the Zerg or the reasons for Captain Price’s imprisonment. I just want to play the damn game.” There’s an endearing honesty to that attitude.

Last year’s surprise hit Demon’s Souls was striking for many reasons, but From Software’s most daring innovation was making a long, complex RPG with almost no plot. Instead, the game oozes with atmosphere and a strong sense of place. And what keeps the game from feeling like an endless and monotonous grind are its memorable locales.

The plot of Demon’s Souls is no more intricate than is the plot of Super Mario Bros.; yet its settings are as complex as any virtual world could hope to be. Likewise, MMO designers have recognized that not only is plot difficult to do on a massive scale, it’s just not necessary. Most MMOs rely instead on conveying a unique history, culture, and geography—that is to say, setting.

Until recently, I had thought that it was my fault that I couldn’t stomach bad game writing, clunky dialogue, and amateurish voice-acting. But as the explosion in casual game design has shown me, the fault may not lie with me. Nor do I blame bad or untalented writers. The real problem may be that we’re trying to fit a square peg into a round hole.

Perhaps we could all use a good mini-game enema now and again.



comments powered by Disqus




More On GameRevolution