More Reviews
REVIEWS Resident Evil: Revelations Review
While 3DS gamers have been enjoying the franchise's best game in years for some time now, does the experience translate for Resident Evil fans on console?

Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?
More Previews
PREVIEWS The Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES Being A Console Is Actually Xbox One's Worst Asset
Microsoft's newest console has lots of different features, but video games might hold the device back from the software giant's true intentions.

Everything I Learned About Call of Duty: Ghosts Last Week
I wasn't allowed to talk about the new Infinity Ward game last week when I met with Activision, and I don't have much to say now that Xbox One spilled the beans.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Bras
On the future of some gamers
By Bras
Posted on 05/22/13
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.  ...

Five Unfavorable Trends Running Rampant This Generation

Posted on Monday, July 30 @ 18:00:00 Eastern by Alex_Osborn

Call me crazy, but I miss the old days. The days of plastic cartridges and child-like wonder. The days when gaming felt like a cool "underground" hobby and less like business-driven entertainment. That said, the last decade has brought a number of wonderful innovations to the industry, not the least of which include revolutions in the online community gaming space.

But you know what? I'm not going to talk about that now. It's cold and rainy here and I'm in a bit of a pessimistic mood, so instead, I'm going to look at what negative advancements we've seen ushered in, or in some cases amplified by, the current generation of gaming.

I don't know about you, but downloadable content has irked me more than overjoyed me since its inception. Don't get me wrong, supporting a game after its launch is all well and good, but too often we've seen developers withhold content that otherwise would have been included in the final game. As far as I'm concerned, when I shell out $60 for a game, I want a complete standalone experience. Much like a book, I want the entire story neatly packaged in that initial purchase; however, developers have been using DLC as an excuse to rip out pages from the story in an effort to get more money out of the consumer.

This not only results in a cheapened on-disc experience, but pulls the developer away from moving onto their next title. And then there's the issue of blatant cash grabs, which may not always include content essential to the overall game experience, but leaves a bad taste in my mouth nonetheless. Horse armor, anyone?

Another semi-controversial innovation that has reared its ugly head this generation has been the introduction of Achievements/Trophies, a "feature" that I absolute abhor with every part of my being. All you Achievement-hunting trophy hounds will almost certainly disagree, but I believe these little awards severely detract from the overall game experience. First off, the interruptive nature of these little notifications drives me bonkers. I could be in the middle of a particularly intense gameplay moment or cut-scene when that alarming little tone disrupts the experience.

Not only that, but these awards manage to distract the gamer by stirring up that compulsive nature to get as many points as possible. I'll admit, I've fallen victim to the hunt a couple of times, and when I do, I end up hating the experience. Instead of playing the game because I want to, I end up slogging through particular areas or replaying points to death all just to earn some virtual award. It's something I've had to condition myself to avoid now, and I've had better experiences because of it.



This next one I doubt will receive much opposition. Motion gaming has in many ways watered down gaming and limited creativity. Instead of focusing on new and exciting game worlds and mechanics, we've seen the rise of plastic peripherals and motion wands. While on the surface they may appear to bring forth creative new game experiences, they haven't made waves for gamers.

Nintendo's motion controller (and Sony's for that matter) are nothing more than gimmicks. Mark my words, we will never see anything truly groundbreaking come from these control schemes. If anything, it's hindered talented developers like Nintendo from creating the truly remarkable game experiences they are capable of this generation.

All right, that's enough jabbing at Nintendo, as this next issue is something that clearly doesn't apply to Mario and his band of cutesy characters. Grotesque violence has gotten completely out of hand. When the Xbox 360 and PS3 launched several years ago, the industry was graced with better, more realistic visuals. So what was one of the first things we saw? Loads and loads of guts and gore.

Instead of sophisticated, mature gaming experiences, this generation has been marred by chainsaw lancers and eye-gouging warriors. And while this has undoubtedly rung true for games preceding the current generation, high-definition visuals have only exacerbated the issue. We as a culture are growing desensitized to violence [The digital kind, at least ~Ed. Nick], and call me crazy, but I find that to be a bit disturbing.

Speaking of disturbing, the rise of DRM (digital rights management) is one area of particular concern. Since more and more content is being sold digitally and the online space is growing more and more relevant, consumers are purchasing content that is more limited than they might think. Some games (I'm looking at you, Diablo III) require a constant internet connection even if the player wants to play solo. Not only that but these digital purchases oftentimes only entitle players to a license to play the game, so in many respects, the consumer doesn't actually own the game at all. And I fear as this industry evolves, it's only going to get worse.

Do you agree with my lamentations? Are these truly unfavorable trends that have tarnished gaming forever or am I completely off base? Sound off in the comments below.


Comments
  • C_nate
    C_nate

    Joined: Apr 2009
    Posted: Jul 30th, 2012 at 6:33 pm
    Yeah, these pretty much sum up most of my gripes with gaming today as well. Though if I were to do a similar article, I would swap out the violence part with f2p gaming and micro-transactions.
  • LawnGnome
    LawnGnome

    Joined: Apr 2007
    Posted: Jul 30th, 2012 at 6:36 pm
    I disagree about the violence, but everything else is pretty much spot-on.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Jul 30th, 2012 at 6:37 pm
    I agree, I don't buy stuff from most of the publishers that push it in the DRM and DLC departments. Unnecesary yearly sequels and the release of unpolished and buggy games just to meet deadlines pisses me off, and this makes me buy some games well after they released or get one sequel every two years.
  • Sammo
    Sammo

    Joined: Oct 2005
    Posted: Jul 30th, 2012 at 6:47 pm
    DLC is especially dumb when you know the content is already on the disc. Diablo 3's always-on DRM is especially dumb because in the first couple weeks after release they wouldn't let me be on at all.

    Also, **** 3d.
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Jul 30th, 2012 at 9:27 pm
    Very true. 3D can serve as an honorable mention :)
  • zanzibarmcfate
    zanzibarmcfate

    Joined: Oct 2011
    Posted: Jul 30th, 2012 at 7:38 pm
    I actually enjoy getting trophies for the PS3. While I did do the extra stuff in great games from past generations, most of the time there was hardly a tangible reward other than just knowing personally I did it and then forget about it down the line. When I did the extra stuff like collecting the 100 feathers in Assassin's Creed II, I liked earning that trophy as it allows me to look at it periodically and think, "Yes, I did actually take the time to do that once." (I'll admit that I did use the Internet for feather locations. Honestly, who the hell actually got that achievement completely on their own?)

    Multiplayer trophies suck though.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Jul 30th, 2012 at 8:02 pm
    I think inconsistencies are becoming a big problem when it comes to release times. We have had games that took forever to push out and they turn out to be crap and we also had games clearly rushed out the door and being crap too.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Jul 30th, 2012 at 8:04 pm
    The only thing I disagree on is the violence. Video games and film are not making violent tendencies worse. 1500 years ago, the Roman government routinely threw people into a sandy pit with lions, tigers, and shitloads of sharpened steel and allowed hundreds of people to watch what happened. That **** was entertainment to them, so it's not video games and film that spark violence, it's human nature.

    Everything else, though, I fully agree with. I don't give a **** about trophies, and DLC that isn't something that happens after the end of the original story can suck it.
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Jul 30th, 2012 at 8:23 pm
    DLC: Pretty much agree. Usually, DLC either makes me feel that I purchased an incomplete game, or else is worthless crap.

    Achievements: I don't like them, but they don't bother me either. And they're pretty popular in general, so it was apparently a good move for the industry as far as the bottom line is concerned.

    Motion Controls: I disagree, but far more importantly, people who use the word "gimmick" in that manner deserve a horrible fate. This has become more than just a pet peeve for me, it is now a major psychotic hatred. That is *NOT* what "gimmick" means.

    Violence: I wouldn't say I find it disturbing, more like tasteless. Over-the-top violence is tied with mindless porn as being the lowest common denominator of cheap shock value.

    DRM: This is the major reason why I refuse to buy digital downloads if physical media is an available choice. At least having a game card or disc means I actually own something that they can't take away from me.
  • TurinAlexander
    TurinAlexander

    Joined: Sep 2006
    Posted: Jul 30th, 2012 at 9:02 pm
    "Motion Controls: I disagree, but far more importantly, people who use the word "gimmick" in that manner deserve a horrible fate. This has become more than just a pet peeve for me, it is now a major psychotic hatred. That is *NOT* what "gimmick" means. "

    Gimmick : A trick or device intended to attract attention, publicity, or business.

    It seems to fit the definition ragther well actually.
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Jul 30th, 2012 at 9:22 pm
    Notice how your (entirely correct) definition does not include any negative connotation. When folks use "gimmick" in that manner, they are not calling it an attention-getting feature, they're calling it a *bad* feature. And that is not what "gimmick" means.

    So yes, motion controls were a gimmick (when first introduced, but they're mainstream now), but that's not how Mr. Osborn used the word. And I long ago lost patience with the hordes of internet gamers who constantly misuse "gimmick" in that manner.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jul 31st, 2012 at 8:20 am
    When people use the word gimmick referring to motion controls they aren't implying its definition is "bad", they are implying the correct definition but that making a controller for that reason is bad.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Jul 30th, 2012 at 10:01 pm
    I think the complaint about the over the top violence is that that's all some of these games are offering and little else. Sure, it's fun to be able to rip someone's guts out, but once it gets routine, it becomes boring and forgettable.
  • inferno003
    inferno003

    Joined: Jul 2012
    Posted: Jul 31st, 2012 at 6:06 am
    achievements & trophy's: i completely disagree with you here... i find my self playing games long after i usually would have been done last gen... i rarely play single player more than 1 time, and this gen ive played many games multiple times... i also find them as good proof for accomplishments like beating games on hardest difficulty or achieving amazing feats... before this gen if you ever brought up something you did in gaming, odds were one of your friends would jump in and say he did it to or did it better, now they're is proof... no more BS.
    to those that dont like them, well... simply ignore them! and you can turn notifications off so thats not a problem either...
  • inferno003
    inferno003

    Joined: Jul 2012
    Posted: Jul 31st, 2012 at 6:10 am
    i also see no problem with violence & gore in gaming!

    most gamers now, grew up with NES and are ready for mature games...
    also they're are plenty of horror fans like me that enjoy violent, gory, & scary games...

    not all games have violence so i really don't see the problem, they're are many different types of games for many different people, i really don't see the point in complaining about something that gives enjoyment to others while you can simple ignore these titles & not play them...
  • inferno003
    inferno003

    Joined: Jul 2012
    Posted: Jul 31st, 2012 at 6:19 am
    as far a dlc is concerned, im split on it... on 1 hand i really like it and think its a good thing to add longevity to a game, on the other hand i agree with you, i find that many companies sell you incomplete games so they can get you to pay extra for the content you own, later...

    that is why i stopped supporting capcom, i feel they are guilty of this alot, and on top of that i really think the way the constantly re-release their games even in the 1st year of release is despicable!
    IMO, EA & ACTIVISION learned their greedy ways from the innovator of milking gamers for money and ruining franchises... capcom!

    but with the bad they're is the good and they're have been some great dlc: OBLIVION:SHIVERING ISLES, DA:O AWAKENING, BFBC2: VIETNAM, GTA4: B.O.G.T & LOST & DAMNED, plus the many map packs that give longevity to shooters years after release...
    i feel if dlc was used right it would be a great thing... but as is, its 50/50...
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jul 31st, 2012 at 12:44 pm
    If you don't like acheivements or violence turn them off and don't buy violent video games. Acheivements add replay value to your game and violence is as legitimate as content as love, humor or anything else, and like anything else it can be done tastefully or it can be done poorly.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.



More On GameRevolution