Five Unfavorable Trends Running Rampant This GenerationPosted on Monday, July 30 @ 18:00:00 Eastern by Alex_Osborn
Call me crazy, but I miss the old days. The days of plastic cartridges and child-like wonder. The days when gaming felt like a cool "underground" hobby and less like business-driven entertainment. That said, the last decade has brought a number of wonderful innovations to the industry, not the least of which include revolutions in the online community gaming space. I don't know about you, but downloadable content has irked me more than overjoyed me since its inception. Don't get me wrong, supporting a game after its launch is all well and good, but too often we've seen developers withhold content that otherwise would have been included in the final game. As far as I'm concerned, when I shell out $60 for a game, I want a complete standalone experience. Much like a book, I want the entire story neatly packaged in that initial purchase; however, developers have been using DLC as an excuse to rip out pages from the story in an effort to get more money out of the consumer.
This not only results in a cheapened on-disc experience, but pulls the developer away from moving onto their next title. And then there's the issue of blatant cash grabs, which may not always include content essential to the overall game experience, but leaves a bad taste in my mouth nonetheless. Horse armor, anyone? Another semi-controversial innovation that has reared its ugly head this generation has been the introduction of Achievements/Trophies, a "feature" that I absolute abhor with every part of my being. All you Achievement-hunting trophy hounds will almost certainly disagree, but I believe these little awards severely detract from the overall game experience. First off, the interruptive nature of these little notifications drives me bonkers. I could be in the middle of a particularly intense gameplay moment or cut-scene when that alarming little tone disrupts the experience. Not only that, but these awards manage to distract the gamer by stirring up that compulsive nature to get as many points as possible. I'll admit, I've fallen victim to the hunt a couple of times, and when I do, I end up hating the experience. Instead of playing the game because I want to, I end up slogging through particular areas or replaying points to death all just to earn some virtual award. It's something I've had to condition myself to avoid now, and I've had better experiences because of it.
All right, that's enough jabbing at Nintendo, as this next issue is something that clearly doesn't apply to Mario and his band of cutesy characters. Grotesque violence has gotten completely out of hand. When the Xbox 360 and PS3 launched several years ago, the industry was graced with better, more realistic visuals. So what was one of the first things we saw? Loads and loads of guts and gore.
Instead of sophisticated, mature gaming experiences, this generation has been marred by chainsaw lancers and eye-gouging warriors. And while this has undoubtedly rung true for games preceding the current generation, high-definition visuals have only exacerbated the issue. We as a culture are growing desensitized to violence [The digital kind, at least ~Ed. Nick], and call me crazy, but I find that to be a bit disturbing. Speaking of disturbing, the rise of DRM (digital rights management) is one area of particular concern. Since more and more content is being sold digitally and the online space is growing more and more relevant, consumers are purchasing content that is more limited than they might think. Some games (I'm looking at you, Diablo III) require a constant internet connection even if the player wants to play solo. Not only that but these digital purchases oftentimes only entitle players to a license to play the game, so in many respects, the consumer doesn't actually own the game at all. And I fear as this industry evolves, it's only going to get worse. Do you agree with my lamentations? Are these truly unfavorable trends that have tarnished gaming forever or am I completely off base? Sound off in the comments below. Comments
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C_nate
Joined: Apr 2009
LawnGnome
Joined: Apr 2007
Bras
Joined: Jul 2008
Sammo
Joined: Oct 2005
Also, **** 3d.
Alex_Osborn
Joined: Jan 2012
zanzibarmcfate
Joined: Oct 2011
Multiplayer trophies suck though.
wildmario
Joined: Jan 2007
Jobin_Wendy
Joined: Mar 2012
Everything else, though, I fully agree with. I don't give a **** about trophies, and DLC that isn't something that happens after the end of the original story can suck it.
ShadeTail
Joined: Nov 2006
Achievements: I don't like them, but they don't bother me either. And they're pretty popular in general, so it was apparently a good move for the industry as far as the bottom line is concerned.
Motion Controls: I disagree, but far more importantly, people who use the word "gimmick" in that manner deserve a horrible fate. This has become more than just a pet peeve for me, it is now a major psychotic hatred. That is *NOT* what "gimmick" means.
Violence: I wouldn't say I find it disturbing, more like tasteless. Over-the-top violence is tied with mindless porn as being the lowest common denominator of cheap shock value.
DRM: This is the major reason why I refuse to buy digital downloads if physical media is an available choice. At least having a game card or disc means I actually own something that they can't take away from me.
TurinAlexander
Joined: Sep 2006
Gimmick : A trick or device intended to attract attention, publicity, or business.
It seems to fit the definition ragther well actually.
ShadeTail
Joined: Nov 2006
So yes, motion controls were a gimmick (when first introduced, but they're mainstream now), but that's not how Mr. Osborn used the word. And I long ago lost patience with the hordes of internet gamers who constantly misuse "gimmick" in that manner.
Chunibrow
Joined: Mar 2010
wildmario
Joined: Jan 2007
inferno003
Joined: Jul 2012
to those that dont like them, well... simply ignore them! and you can turn notifications off so thats not a problem either...
inferno003
Joined: Jul 2012
most gamers now, grew up with NES and are ready for mature games...
also they're are plenty of horror fans like me that enjoy violent, gory, & scary games...
not all games have violence so i really don't see the problem, they're are many different types of games for many different people, i really don't see the point in complaining about something that gives enjoyment to others while you can simple ignore these titles & not play them...
inferno003
Joined: Jul 2012
that is why i stopped supporting capcom, i feel they are guilty of this alot, and on top of that i really think the way the constantly re-release their games even in the 1st year of release is despicable!
IMO, EA & ACTIVISION learned their greedy ways from the innovator of milking gamers for money and ruining franchises... capcom!
but with the bad they're is the good and they're have been some great dlc: OBLIVION:SHIVERING ISLES, DA:O AWAKENING, BFBC2: VIETNAM, GTA4: B.O.G.T & LOST & DAMNED, plus the many map packs that give longevity to shooters years after release...
i feel if dlc was used right it would be a great thing... but as is, its 50/50...
Chunibrow
Joined: Mar 2010