More Reviews
REVIEWS Read Only Memories Review
The Kickstarter-funded text-based adventure game blows away most AAA titles with smart writing, engaging characters, and more style than you can fit on an NES cartridge.

Rock Band 4 Review
It's been awhile since we were able to say this, but it's time to rock on!
More Previews
PREVIEWS Total War: Warhammer Preview
Total War: Warhammer is exactly what you expect, so if you like Creative Assembly's games or Games Workshop's sprawling setting, there's a lot to be excited about.
Release Dates
NEW RELEASES Dengeki Bunko: Fighting Climax
Release date: Out Now

Just Dance: Disney Party 2
Release date: 10/20/15

Just Dance 2016
Release date: 10/20/15

Adventure Time: Finn and Jake Investigations
Release date: 11/01/15

Read More Member Blogs
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

GaymerX: Best Weekend Evar

Posted on Monday, August 5 @ 14:23:48 PST by
GaymerX Closing Ceremonies

Two and a half days after experiencing the fullness that was the inaugural GaymerX convention this weekend in Japantown, San Francisco, the only thought left in my brain is the following: This must be how the first PAX convention felt.

When GaymerX, the first LGBT convention for gay gamers (or "gaymers"), started as just an idea on Kickstarter by co-founders Matt Conn, Andrew Evans, and Toni Rocca, the hope was that it would get at best 1,000 people interested enough to purchase a badge. For what kind of demand could there be for an audience that's pretty much unheard of outside of its little bubble? Well, about how twice that? No? Then how about more than thrice that?!

Suffice it to say, GaymerX was a rousing success. Of course, there were hiccups along the way, what with a few audio/visual problems during panels, some scheduling conflicts that needed to be resolved, and somewhat long lines for registration. But that's all par for the course for a convention, let alone one that is the first of its kind. All things considered, it's actually amazing that everything went as smoothly as it did, what with the numerous artist galleries, the fabulous cosplay pageant, the crowded expo hall, the two dance parties featuring the likes of Aethernaut and Zeke Mystique, and throngs of people lining up to attend panels (and who wouldn't want to go to anything that involved Ellen McLain, anyway?).

I've never been to a gaming convention that felt so inclusive. Every attendee, gay or straight, seemed to be the nicest person I've ever met. Perhaps it was a feeling of not having to worry about being LGBTQ, or a gamer, or both. Perhaps it was about being a part of something historic, and not wanting to fuck it up for everyone else. (Apparently, there was only one incident during the entire course of GaymerX, and the host venue, Hotel Kabuki, said that this was the best, most secure event they have ever had at its hotel.) Whatever it was, the environment of acceptance was what made GaymerX special.

‚ÄčImportant note: GaymerX didn't smell. Maybe it was Hotel Kabuki itself or the standard of LGBT hygiene, but none of the common nerd stank was present.

Artist Kythera of Anevern, where I purchased this one-of-a-kind picture of Bowser

I also won't forget GaymerX for allowing me to be a part of not just one, but two, panels. The first panel, on Sunday in the morning, about how to break into video game journalism essentially turned into a GameRevolution panel with me, Kevin Schaller, Jessica Vazquez, and Ryan Bates all in attendance. It was a great chance to provide feedback and field questions from the crowd, which filled the room to capacity, as well as to prepare ourselves for another panel on the role of LGBTQ journalists in the industry that was scheduled right at the end of the day in the largest room at Hotel Kabuki without any other panels competing for time. (Talk about being nervous.)

Luckily, when the lights were on me and I was well-prepared for my responses, everything went horribly wrong ran incredibly well. Along with Steve Hogarty from the UK and Joshua Meadows, we discussed the lack of coverage of GaymerX in the mainstream gaming press, the pursuit of impartial coverage despite being a LGBT journalist, and the current state of gaming journalism in general. It was a loaded subject for sure, and I had little sleep the day before, but I believe everyone did an amazing job. If but for our few, fleeting minutes of fame, you GameRevolutionaries would have been proud!

(From left to right) Me, Joshua, Ryan (above), Steve, Jessica, Kevin

Ultimately, the impact of GaymerX goes beyond what any one of us says. I understand the comments saying that this kind of convention is self-segregating, but that's the natural conclusion for a group of people who feel marginalized, ostracized, and hated for who they are. I live in my bubble in the Bay Area where the acceptance of gays and gaymers is widespread, but elsewhere in America and overseas, this can unfortunately be far from reality. There is a need for people to belong, just as the first PAX was a place where gamers could belong. That's why GaymerX exists, and that's why I already can't wait for GaymerX 2.

(To the Westboro Baptist Church: Why didn't you show up?! You missed this awesome cake! Oh well, better luck next year!)


comments powered by Disqus

More On GameRevolution