Good Idea, Bad Idea: PlayStation Vita in 2012Posted on Friday, August 5 @ 13:09:01 Eastern by GR_Staff
![]() Kaz Hirai recently confirmed that the US and European markets would not see the release of the PlayStation Vita in 2011. Anthony Severino and Daniel Bischoff have laid out why they think it is a good idea (Anthony) and a bad idea (Daniel). Whose side are you on? Lend your voice to the discussion in the comments and we'll feature one of you in The People Speak with double entries into our quarterly drawing. 3DS Price Drop - Are they backing out of the holiday to avoid competing with the new price point? Or was a staggered launch always their plan?Daniel: I’ve already written that Sony’s PS Vita price point was an artillery shot at Nintendo’s current handheld. At $250, there was no doubt that the Vita was more technology per dollar when compared with the 3DS. Nintendo’s unprecedented price-drop was a signal of weakness, a signal of submission to the pure gadget sex of the PSV. Even the rushed feeling we got from Nintendo’s press release, revealing Super Mario 3D Land and Mario Kart 7, seemed a little desperate. So why’d you pull your punches, Sony? Make consumers choose between the Vita and the 3DS! Your PS3 business is growing month over month while the Wii is throwing a Wii-mote and critically injuring its sales figures. Why not face off with Nintendo in the Western markets this holiday?Anthony: I bet this was Sony’s plan all along. They made Nintendo drop their price early by announced the Vita pricing at E3, but had no intention on launching until 2012. They’ve made the 3DS look like an inferior product from specs alone, then to have it at the same price point? It made the 3DS look like a rip-off compared to what the Vita offers. Nintendo is now in a poor position with the 3DS: sell it for much less than planned, alienate early adopters, and let the world know that it was struggling. This hurt Nintendo, and I’m not sure that they can get out of it. I do almost agree that Sony should have struck when their competition was at their weakest, but if they follow in Nintendo’s footsteps, they could make the same missteps. Software Library - Is there enough software now as opposed to later. How important is the lineup at launch?Anthony: I think more than anything, Sony is learning from past mistakes. Not just their own, but with the competition too. The most recent example would be the 3DS. It launched without that killer app, and the overall launch lineup wasn’t compelling enough to warrant the price tag. Due to this, Nintendo had to lower the price point on the 3DS. Sony is packing a lot of value into the Vita, so I don’t think there’s room for a price drop, or really any stumbling out of the gate. Then there’s the PS3, which launched at this astronomical price point (the Vita is affordable and a value), and didn’t have the software to make buying a PS3 worth the price of admission. Granted the Vita is more appropriately priced, but the economy is also in a very different place now. I think Sony has learned from that. They don’t want two launch disasters in a row. Oh, and the PlayStation Move launch was shit too, if you want to count that. Not having the software library at launch could kill a system off before it ever really gets going. Daniel: If Sony learned anything from the 3DS, it’s that you can sell over 3 million units WITHOUT a killer app. The PlayStation Vita already has one! I think you’ll agree that Sound Shapes is already shaping up to be worth the cost of entry on the PSV. A killer app is just that: one piece of software that everyone wants to play. Coming from someone who hates creating my own levels and thinks the music genre should die a fiery death, Sound Shapes is good enough to buy sight-unseen.As long as the PlayStation Vita doesn’t count a Haze port in its launch window and focuses on core, console-quality titles like Call of Duty, there’s nothing keeping its launch software library down. And who could ask for a better launch (window) franchise when you’ve got Uncharted: Golden Abyss in the wings? Anthony: I agree about Sound Shapes. I'd have bought a Vita just to play that game. It's that good. Holiday Sales - Is Sony missing an opportunity for sales? Or are they gaining more time to shine?
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GuerillaMatzilla
Joined: May 2011
Paulmichael
Joined: Oct 2010
Imnickson
Joined: Jul 2006
Imnickson
Joined: Jul 2006
tinymhg
Joined: Jun 2011
Vita + no games = pissed off gamer :-(
Sony did the math.
Anthony wins.
CaptainPicard
Joined: Sep 2010
OniAkuma2126
Joined: Jun 2011
whoisme
Joined: Apr 2009
There are several games on that list that are still fun.
whoisme
Joined: Apr 2009
BigTruckSeries
Joined: May 2006
#1 the games would have never been perfectly compatible with the PSP2 because of differences in the hardware - which means you could only play with people who had Experias. Few that there are. APPLE has a far superior gaming structure with the iPod Touch and the iPhone which are for the most part technologicaly identical.
#2 Only kids are gonna want a phone based on the fact it plays games like a PSP. Problem is, Kids don't have money to keep up a contract on a phone. Very few parents were gonna buy their kids a gaming phone.
THE PSP2 coulda been a blockbuster smash if they released it this thnksgiving. There haven't been any new console releases and I'm sure there are enough people willing to line up to buy it out on day one - just like the first PSP which was overpriced and lacked good launch titles.
The PSP2 is more interesting than the PSP cause of the dual analog sticks. Now I'll finally be able to get mobile FPS gaming.