More Reviews
REVIEWS Resident Evil: Revelations Review
While 3DS gamers have been enjoying the franchise's best game in years for some time now, does the experience translate for Resident Evil fans on console?

Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?
More Previews
PREVIEWS The Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES Being A Console Is Actually Xbox One's Worst Asset
Microsoft's newest console has lots of different features, but video games might hold the device back from the software giant's true intentions.

Everything I Learned About Call of Duty: Ghosts Last Week
I wasn't allowed to talk about the new Infinity Ward game last week when I met with Activision, and I don't have much to say now that Xbox One spilled the beans.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Bras
On the future of some gamers
By Bras
Posted on 05/22/13
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.   Months ago,...

GR Showdown: Is Episodic Content A Good Trend?

Posted on Saturday, March 9 @ 06:23:00 Eastern by GR_Staff


GR Showdown pits the Game Revolution staff against each other in a passionate debate on a particular hot-button gaming topic. Our self-imposed rules? There is no middle groundall must take a side. All debates will have an equal number of representative on both sides: either 1-on-1 or 2-on-2 . And all our arguments must be made in 350 words or fewer; 500 or fewer, if it's 1-on-1. Which side are YOU on?

This Week's Topic: Is Episodic Content A Good Trend?




Alex Osborn: Of all the trends that have run rampant this generation—most of which are absolutely terrible—episodic gaming is undoubtedly the diamond in the rough. While I'm sure a few crafty publishers (EA, I'm looking at you) may find a way to exploit this model in the future, what we've seen Telltale Games accomplish with The Walking Dead has me sold on this form of game delivery

I remember watching the final season of Lost, and how every week following the release of a new episode, I couldn't wait to discuss it with friends and family, analyzing what we had seen and predicting what might come next. Games released as episodes in a similar spaced-out manner foster the very same sort of water cooler moments, and I love that. It's something that gaming has lacked for far too long

To those who don't like having to wait patiently for each chapter and would rather blow through the whole thing in one go, simply waiting until the entire season has been released is a perfectly acceptable option. After all, it's not like you'd be getting the game any sooner if it weren't released in chunks, as series like these are often developed on the fly. That way, those who like it in chunks will get it parceled out along the way, and the developers will be able to take into account gamer feedback when working on future episodes.

Let's also not forget that since the game is being released in chapters, the consumer is free to pick and choose how much of the game they want to experience. Instead of shelling out $60 and committing to a 10-20 hour game experience, dropping $5-10 for just a piece of the package is an awfully tempting proposition. If you decide you like it and want more, then keep paying. In the end, it's a great model that provides flexibility to the consumer, adaptability to the developer, and a low barrier to entry for those interested in giving it a test drive.


Daniel Bischoff - NO: I don't want games to imitate TV. Episodic content works great when you can deliver as quickly as television shows do, but waiting for months just to progress further in the game? No thanks, I'd rather just move on to something else. How many gamers are going to have the attention span to remember not just one release date, but several, not considering that one of those episodes could be delayed or the next installment can land on the same day as a hotly anticipated AAA release?

In that way, the episodic model can be detrimental to publishers both big and small. In addition to the messy calendar and the repeated chances to lose the consumer's attention, publishers have to market every time a new episode comes out, meaning the marketing team might detract from the game's budget with each new episode.

I'd rather games imitate books. You can still release a series of books, but releasing a large game at once allows readers (in this case, gamers) to dive in and completely envelop themselves in the experience. Episodic content feels cheap and meager by comparison. Can you imagine if you had to wait a few months just to explore beyond White Run in Skyrim?

Yes, it's true that consumers can choose how much of an episodic game they want to play, but any smart consumer in this industry is reading reviews or paying attention to pre-release demos and gameplay videos. They know what to expect for their $60 and they don't need to hedge their bets by picking up a single episode. What you're really advocating for is a demo. I like the variation in pricing that episodic content allows for, but it's simply not a good way to experience a video game.


Anthony Severino - YES: See, I do want games to imitate TV… and movies… and literature. Not all games, but some. I want games to be respected and taken seriously. That means there needs to be a variety in themes, genre, and even delivery of the content.

I don’t think it’s the right fit for every game or series, but if it can be done properly, meanwhile keeping fans on the edge of their seats, yearning for more, then it can be an excellent tool for developers and engaging and exciting for consumers.

I can’t imagine that larger, AAA games will be delivered in this format. It’s more appropriate for digital titles, so I don’t feel the Skyrim comparison works here. Besides, I’m the motherfucking Thane of Whiterun, and episodes come out when I say they do.

Simply put, as long as the final product is of quality, and can leave you on the edge of your seat awaiting the next episode, then it’s done correctly and it’s a success for both gamers and the dev/publisher. That’s exactly what happened with The Walking Dead last year, and it took home a number of awards. I personally did not play it, so I can’t speak to it myself, but it’s obviously a good example of episodic content being put to good use.

Proper planning is a must, and they can’t be scrambling to finish episodes in between releases, that’s just asking for delays and unhappy customers. But that’s the publisher at fault, really, not the way the content is being delivered.



Nick Tan - NO: Sorry, but I can't shake the feeling that the real purpose behind episodic content is for developers to fill their financial sheets over all four quarters. That's one reason for the existence of DLC in the first place: to tell investors that their company is doing fine throughout the year. And the cost of episodic distribution is placed on us, the consumer.

Telltale Games has alone revived the episodic form with consistent content and strict deadlines, but I believe the other reason for this is due to their focus on generally point-and-click adventures, a genre in which asking for $60+ upfront for all five episodes at once would still be terribly high, especially in the PC space with Steam sales and free-to-play titles everywhere.

But as a gamer, the episodic form thoroughly interrupts my experience. There's no question in my mind that the full game, at least its story, is already done before it's severed into separated pieces. If I had all five episodes together at once, there would be no need to splice the full game with multiple credit rolls and recaps. Telltale would also be able to explore more depth in story-branching without having to railroad everything together by the end of an episode.

Players would also not need to wait for weeks, perhaps months, just to get to the next episode. By the time the next episode arrives, interest wanes, cliffhangers numb, and players might already be captivated by another title and not care about finishing the next episode at all.

Besides, "episodic content" is just a word that publishers use to justify and obscure the fact that they're making players pay more in total than if they simply purchased the whole package at once. It's just an elaborate "nickel and dime" scheme. At best, let's hope that this trend stays with Telltale Games and other notably rare publishers.


Comments
  • WILLS_COOL_MODE
    WILLS_COOL_MODE

    Joined: Oct 2010
    Posted: Mar 8th, 2013 at 8:13 pm
    I have to agree with Daniel the most (you too, Nick, but specifically because of something Daniel said.)

    The strength of a game from a storytelling perspective is that you can completely immerse yourself in it. Even if you do wait for all the episodes to come out before playing the game, they're still designed around that episodic format and thus don't form a cohesive story.

    That's actually why I hated Lost. I'm sure had it not been butchered the plot was probably okay, but it's just so cheesy to watch episode after episode where something noteworthy ALMOST happens but then GASP WHAT'S GOING TO HAPPEN NEXT EPISODE?!? I don't know, why don't you ****ing tell me while I still care?
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Mar 8th, 2013 at 8:39 pm
    Nicks answer says YES but his words say NO... Silly GR.

    I have yet to play an episodic game but I put insane hours into new games when they're fresh and exciting so an episode a handful of hours long would get burnt in a night. If the game is good ill be mad I can't continue and otherwise I'm sure it will be promptly forgotten by the time the next episode comes out.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Mar 9th, 2013 at 4:11 pm
    I herped so hard, I derped. Fixed!
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Mar 8th, 2013 at 9:00 pm
    Aside from Telltale Games' content, what episodic games are out currently? I feel like an idiot, but I must have completely missed this trend. Basically Valve was like "This is the future!" and then they were like "Nevermind!" and now I'm waiting for HL3 snorting hats off the ass of a Scout that looks like a 9 year old hooligan and where was I going with this?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Mar 11th, 2013 at 9:58 am
    Sonic the Hedgehog 4, duhhhhh

    Haha, you'll be forgiven for not realizing there was a trend since it was such a failure :P
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Mar 8th, 2013 at 9:07 pm
    As I get older, I only want single player experiencies where I have everything I need without waiting. Let's say the new Assassin's Creeds were episodic, I would definitely wait for every part of the season to arrive, but damn would I grow anxious and probably be spoiled by the internet.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Mar 8th, 2013 at 9:19 pm
    Half Life 2 Episode 3 pretty much says it all
  • zanzibarmcfate
    zanzibarmcfate

    Joined: Oct 2011
    Posted: Mar 8th, 2013 at 11:39 pm
    I'm not a huge fan of episodic content as it's being played out, but it's interesting after every part is released to see how it all comes together as a whole. I thought waiting more than two months between each episode of Telltale's The Walking Dead was absurd. I thought that should have been a spring/summer game instead of it being stretched across seven or eight months, as it would have been easier to keep on top of and filled that summer slog nicely. As it is, eventually school got in the way and it became a secondary thought.

    However, I like Telltale's model better than the AC3 model. I bought the Washington season pass, but I felt like I needed to hold my nose as I did. I found it annoying to charge $30 for a DLC pack after having to buy a $60 game that is a necessary gateway to that pack. Telltale at least knocked off $5 off the pass and didn't expect a $60 bribe beforehand. But then Ubisoft never was one for giving equal value in return to the price on the AC DLC.
  • sg4real
    sg4real

    Joined: Apr 2011
    Posted: Mar 9th, 2013 at 9:45 am
    I say yes for the games that it works well like The Walking Dead. One episode is long enough and you always get a flashback of what you did in the last episode so you can jump back in.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Mar 9th, 2013 at 10:25 am
    When priced correctly yessed. Walking Dead had $5 episodes and it costs me $25 in total.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Mar 9th, 2013 at 10:26 am
    Wtf happened to my keyboard. Did I wake up drunk? "Yessed"
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Mar 10th, 2013 at 7:21 am
    I also yessed for Walking Dead.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.



More On GameRevolution