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HomeFeatures Halo Retrospective: Brush Up On The Chief's Earlier Adventures Before The Launch Of Halo 4
Halo Retrospective: Brush Up On The Chief's Earlier Adventures Before The Launch Of Halo 4
Posted on Monday, October 29 @ 14:30:00 Eastern by Alex_Osborn
Taking place shortly after the destruction of Halo, Halo 2 starts off with the trial of an Elite commander who is being prosecuted for failing to stop the Master Chief from destroying the ring. After being tortured by Brutes, he is sentenced to a suicide mission as the Arbiter. Meanwhile, the Chief and Sergeant Johnson accept awards for their work in stopping the activation of Halo (Miranda Keyes accepts one as well on behalf of her father). The celebration is cut short when the UNSC learns that the Covenant are headed to Earth and the Prophet of Regret is with them.
The Chief heads to New Mombasa, Kenya to deal with the Covenant, only to have Regret make a swift escape after most of his forces are taken out. Naturally, John, Keyes, Johnson, and the rest of the gang chase after him. They make their way to yet another Halo—yes, there are more than one—and realize they need to squash the danger that this massive ring presents.
While the Chief hunts down and murders the Prophet of Regret, Keyes and Johnson chase down the Index. As all of this is going on, the Arbiter sets out on a mission to take out various heretics at the request of the High Prophets and stumbles across 343 Guilty Spark. The Elite soldier then gets wind that Regret is in trouble and heads out to aid him, but is too late. The death of the Prophet creates discord among the Covenant and the Brutes are appointed their new protectors.
The Arbiter then hunts down the Index, Miranda Keyes, and Sergeant Johnson; however, his victory is short-lived when the Brute leader Tartarus reveals that they have been ordered to take out all the Elites and sends him falling to his almost certain death. Coincidentally, the alien invasion caused the Chief to fall into a lake and be captured by Gravemind, who also manages to capture the falling Arbiter. The massive Flood leader reveals the truth about the destructive capabilities of the Halos and sends the two out on a quest to stop its activation.
John-117 is transported to the alien ship High Charity where a Covenant civil war has broken out. With both the Chief and the Arbiter distracted, the Gravemind spreads, overrunning the Covenant, taking out the Prophet of Mercy. The final remaining prophet, Truth then orders Tartarus to take the Index, Miranda, Johnson, and 343 to activate the ring, and escapes aboard a Forerunner ship. The Chief follows him on the flying vessel, leaving Cortana behind to take out High Charity.
The Arbiter, now on Halo's surface, makes his way to the control room and manages to kill Tartarus after he's activated the ring. Miranda removes the Index, leaving all of the Halos in the galaxy in standby mode, ready for activation via "the Ark". In one of the most excruciating endings ever, we are left with the Chief hitching a ride on the ship, promising to finish the fight.
The third chapter in Chief's story begins with John-117 crashing in Africa, who is soon found by the Arbiter and Sergeant Johnson. After fighting their way through the jungle, they meet up at a nearby USNC military base where they discuss their plans to stop the Prophet of Truth from activating a Forerunner artifact in New Mombasa. They make their way to stop the Prophet but are too late, as the activation of the artifact triggers the opening of a slipspace portal which Truth makes his escape through. At the same time, a Flood-infested vessel crashes to Earth's surface containing a message from Cortana, which prompts the entire crew (John, Miranda, Johnson, 343, etc.) to follow Truth through the portal.
On the other side, they find Truth getting ready to activate the Ark, which will in turn trigger the activation of all the Halos. The Flood infest the scene and create total chaos. Johnson is captured by Truth because a human is required to activate the Ark. Miranda is killed in her attempt to rescue him, and Johnson is forced to activate the rings. The Arbiter and Chief forge an alliance with Gravemind, and they proceed to overwhelm the Covenant forces as the Arbiter takes out Truth.
The Gravemind then turns on them and the crew finds out that the Ark is constructing a replacement Halo to make up for the one the Chief destroyed. John decides to activate this Halo in order to deal with the Flood infestation on the Ark, which means rescuing Cortana who still has the original Activation Index. When they land on the Halo-in-progress, they make their way to the control room, but Guilty Spark tries to protect this ring, as activating it prematurely would destroy the Halo itself and the Ark. When Johnson tries to activate it anyway, 343 kills the Sergeant, leaving the Chief and Arbiter no choice but to take the cute, little AI out.
They then activate the ring and try to make a quick escape on the Forward Unto Dawn. Unfortunately, it gets caught as the slip spaceportal collapses, leaving the Chief and Cortana behind, while the Arbiter returns safely to Earth. With the Chief and Cortana thought to be dead, now aimlessly floating in space, the Spartan decides to enter into cryo-sleep telling the purple AI to wake him when needed. At the conclusion of the legendary ending, we see the ship drifting to a giant metal planet which will undoubtedly play a major role in the events of Halo 4.