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FEATURED VOXPOP oblivion437
Finally Broke My Crowdfunding Rule
By oblivion437
Posted on 01/12/15
I've had a long-standing rule to avoid getting involved in any sort of crowdfunded activities.  I didn't donate to Shadowrun or Wasteland, but I did buy and enjoy both of them (I'm plugging both of those games right now, just so you know they're good).  I haven't...

Interview: Son of Nor Dev Reveals Pros And Cons Of Kickstarter, Looks For A Little Steam

Posted on Saturday, August 17 @ 12:00:00 Eastern by ryanbates

*Work In Progress

But the issue in the indie game scene is always money, and as many others do, Stillalive Studios turned to Kickstarter:

We always thought that would be the natural route to take. It seemed like it worked for other indie developers and it would be better than trying too hard to get a publisher which probably would shun us since Stillalive was new and didn’t have previous games.

Crowdsourcing has been the savior of numerous artistic projects, but as Valenzuela points out, the new concept adds a level of pressure to projects, both good and bad, as early artistic projects don’t nearly get as much attention. “We are now even more responsible and obliged to deliver a good, fun, and enjoyable game. But this pressure also makes us work better, I think.”

Though their Kickstarter campaign came down to the wire, many people stepped up to help the campaign, including notable Internet personalities such as Prescription Pixel. “One guy even made a video with the sole purpose to guide people to our campaign. We really felt loved.”
 
*Work In Progress

The designer notes, however, that other developers aren’t so lucky now that crowdfunding has higher visibility:

I think that places like Kickstarter are great opportunities. But I think that known names are taking advantage of their fame and abusing its purpose. Many indie developers fail because the people have to budget out where to spend their 15 dollars… do they spend it in the new Zach Braff movie, or the indie guy making the game in his garage?

I think even publishers will now also take advantage of this. The famous guys use the excuse that ‘we want complete creative control’ as a reason to do a Kickstarter. But I see it as ‘I want to have a safe production with no loss and be able to regain what I spent before going into reviews and stuff.’ Also, publishers could use Kickstarter as a first firewall to test the acceptance of game, so less risk for them.

Despite that, he says, without these pages, many indie games wouldn't exist. “I think the average gamer should be concerned about indie games since they are usually the ones that break the mold of the current generations. They bring new ideas to the table because they are the risk takers.”

It’s a risk that Stillalive Studios hopes to deliver through Steam, as they have launched a Greenlight campaign to land Son of Nor in the Steam Store. “Being Greenlit would be great for us since we would have a greater reach which in return would allow us to have funds for making more games,” which, Valenzuela adds, Stillalive is in the early stages of. “We have already a concept for our next one. and I think it's amazing! It has to do with mages also, but a completely different thing based on the real world, somewhat along the lines of Assassin’s Creed.”

Though the team is excited about the next game, Valenzuela is still working on how to develop Son of Nor’s telekinesis for his own daily life. “It would be great help when I’m lying in my bed and the remote control is far away."
 
Gamers who want to see Son of Nor in the Steam Store can vote yes for Stillalive Studios’ Greenlight campaign.
Tags:   Kickstarter, Steam, PC
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