Let Art Be Art: Why BioWare Shouldn't Change The Ending Of Mass Effect 3Posted on Monday, March 19 @ 10:30:00 Eastern by Alex_Osborn
![]() Are video games art? When dealing with any creative work, the response to that question is bound to result in a wide array of responses, but considering the fact that you are reading this (and to avoid a long-winded discussion that hinges primarily on semantics), I'm going to assume that you would agree with me in saying that video games are indeed creative works that deserve to be classified as such. So where am I going with this? I'm glad you asked! Unless you've been living under a rock for the past few weeks, you are undoubtedly aware of the fact that 1) Mass Effect 3 launched last week and 2) a lot of people abhor the ending.
For those of you who haven't gotten around to finishing the game yet, I'm going to reserve the second half of this article for spoiler-y content; so don't worry, I'll keep things general until the warning. That said, I absolutely loved the part when Shepard kills - HA! Got you there. In all seriousness, I must say, I really enjoyed Mass Effect 3 from beginning to end, as should be the case, considering the fact that I awarded the game a 10/10 in my review for PlayStation LifeStyle. Now before I go any further, let me clarify; while I stand by my score of the game, I do not believe that the experience is without some minor flaws, even in terms of the game's ending—shocker, I know. But as a single unified experience, I found the game to stand toe-to-toe with some of the best in the business.
Now, to address the ending (don't worry, no spoilers yet). I have to admit, I was pretty shocked to see all of the negative feedback that was spewing from the keyboards of angry fans. I wasn't at all disappointed with how BioWare decided to wrap up the trilogy because I knew in the back of my mind that what they had attempted was incredibly hard to pull off. As such, the disappointment from fans can undoubtedly be attributed to the extreme level of hype that this game has fallen victim to.
When it comes right down to it, we as gamers are in no position to demand anything from the developer. You're upset because you poured over 50 hours into shaping your character throughout the course of the series and don't like the way it turned out? Too bad! How do you think the development team feels, having dedicated the last five some-odd years of their lives into crafting this universe, only to have angry fans hurl insults at them. ![]() All right, in an effort to bring my slightly offensive - and incredibly opinionated - tirade to a screeching halt, let's delve into some story specifics, as I share with you why I believe BioWare's trilogy capper served up a fine ending that doesn't require alterations.
Warning, you are now entering SPOILER territory. If you haven't finished the game—or for some completely preposterous reason don't plan on playing the game at all—and want to spoil it for yourself, by all means read away. Just don't come crying to me when you've ruined one of the most fantastic gaming experiences of this generation for yourself. Scared to proceed? Yeah, I thought so. ***SPOILER ALERT***
Now the game's ending itself has a handful of different interpretations, as a number of various theories have surfaced on the web. For the sake of time and my cramping fingers, we'll focus on the "Indoctrination Theory" as this is the one that I believe holds the most weight. Remember that helpless little boy from the beginning of the game? I sure do, and man did that annoying little child's played out death rub me the wrong way, as I feared that this was a futile attempt by BioWare to pull on my heart strings.
Confused yet?
I chose to destroy the Reapers, which according to this theory, only means that I managed to resist the Harbinger's indoctrination. If I had had gone down the other path, I would have succumb to the Reapers and they would have proceeded to wipe out all life in the galaxy. I love that BioWare didn't actually spell everything out at the end, leaving so much room for speculation and controversy. Sure, they could have included another cutscene or additional gameplay that depicts what happens after the mind battle, but I believe that by not having everything clear cut and completely explained, we are left with a much more satisfying ending that is open to interpretation.
Will we see future DLC down the road that possibly clarifies exactly what transpired? Possibly. But I'm totally content with the way they left things. Some gamers are upset that the various endings aren't all that different from one another, but I would argue that because it is left so wide open for interpretation, there are in a sense an infinite number of ways for the story to end. Face it, we all have our own unique relationship with our Shepard; how could you expect BioWare to wrap up a game that takes everyone's character into account without keeping things ambiguous?
If you are mature enough to realize that Mass Effect 3 wasn't made specifically to cater to your wishes, you should be able to enjoy the ending for what it is, an expertly crafted conclusion that has gone on to spur a massive discussion within the gaming community. The way I look at it, if BioWare didn't piss off some of the gaming public, then they probably failed in what they set out to do. In fact, I commend BioWare for ruffling a few feathers with the ending. They crafted a universe that is emotionally engaging and one that fosters discussion unlike any other in the industry. BioWare, mission accomplished. Comments
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Jonathan_Leack
Joined: Jan 2012
Alex_Osborn
Joined: Jan 2012
Keri_Honea
Joined: Dec 2011
Icepick
Joined: Dec 2002
if star childs logic is correct, why did the reapers not rebel against there creator?
and they failed to follow up on any of the promises/claims they made, this forum post details every claim made, and shows how far off the mark they were, considering most of these quotes are from January, they were clearly lying as the game was finished by that point
Icepick
Joined: Dec 2002
Greywolfe1982
Joined: Jan 2008
You mean some gamers are upset because the supposed 17 endings are comprised of +/- 1 minute of largely inexplicable video and three different coloured lights?
Let's talk about this indoctrination theory for a second. Assuming I'm reading this correctly, you're saying that Shepard was indoctrinated, and when he was hit by the laser and knocked out, all the events after that were more or less a dream sequence (as a side note, this is relatively well supported by the final scene in which it flashes to Shepard who gives a little twitch before the screen cuts to black). So the question is...what the hell happens? Assuming it's all in Shepard's head, the world is still royally ****ed. Reapers are still invading earth and every colony throughout the galaxy. We have no idea if that twitch signifies that Shepard is going to keep fighting, or if he just gives up and the reapers win.
Greywolfe1982
Joined: Jan 2008
Which brings me to my next issue with this post. -
"When it comes right down to it, we as gamers are in no position to demand anything from the developer."
Why not, exactly? We spend our hard-earned money to support companies like Bioware. We give them their jobs and it's our purchases that stop their studios from being just another money sink that's shut down by EA. If I pay $2 for a loaf of bread, I expect the whole thing. I don't expect the last few slices to be taken out, and I certainly don't expect to be sold the rest of it two weeks later for 29 cents. When I pay $60 for a game, it's not wrong for us to have some sense of entitlement. Telling us we get 17 endings and getting what we received hardly seems fair.
Greywolfe1982
Joined: Jan 2008
Are we expected to either never get this or pay $10 for it later through some DLC package, despite spending ~50 hours and ~$100 on the trilogy?
Icepick
Joined: Dec 2002
Despite Casey Hudson claiming numerous times it was co-written with fans of the series, and that all the choices you made will result in a unique ending
and I hardly think an ending with that many plot holes can be considered "expertly crafted" or am I just not mature enough?
Greywolfe1982
Joined: Jan 2008
WILLS_COOL_MODE
Joined: Oct 2010
Seriously? We're judging games based on the effort we can only speculate went into them rather than the actual product itself?
sliverstorm
Joined: Jun 2007
WILLS_COOL_MODE
Joined: Oct 2010