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Let Art Be Criticized: Why BioWare Should Change The Ending of Mass Effect 3

Posted on Wednesday, March 21 @ 11:20:58 Eastern by

Spoiler alert, of course.

Recently, Alex Osborn wrote an editorial feature sharing why he thought BioWare shouldn't change the ending of Mass Effect 3 despite the abundance of negative criticism hurled by fans of the series. His opinion is understandable, as it is in defense of BioWare's writers and developers who deliberately chose an open-ended conclusion to the trilogy. As an editor, however, I knew that as I was preparing his article to appear on this site that I needed to voice the opposing position. The majority of complaints against the ending are legitimate: BioWare should change the ending of Mass Effect 3.

I find the “let art be art” position to be too self-defensive in favor of the artist. If we ever want video games to be accepted as art, then its players and consumers also need to become artful critics. We cannot dismiss complaints from gamers, the audience, especially if they sincerely question the merit of a game's design. It's widely assumed that Internet comments and 1,000-character rants tend to be whiny, pissy, misspelled tantrums, but every now and then, they're actually composed, succinct, and valid. This is one of those cases.

On a tangential note, though online petitions might be sometimes oafish, they're an important part of free speech and they test the waters for consensus. A recent outcry and resulting online blackout of Battlefield 3 by its fans, against the odds, led Electronic Arts to finally communicate with its community and reveal the details of their upcoming updates for the game. It's as important for a developer, or any artist, to listen to their own voice and with one ear open listen to what other people have to say. Video games are in the business of art. Artists who don't get paid aren't artists for very long.

No developer, regardless of whether their game is free or not, should be allowed to hide behind the cover of artistic sanctity. Just because BioWare has given a tremendous amount of effort into the endingthe “tried really hard” defensedoesn't make it immune to poor execution. Otherwise, judging anything at all would be meaningless. I would be out of a job and Game Revolution would be more like Game Subservience.

The idea that video game endings shouldn't be altered from its original state is based on the world of linear media, of literature and film, and ignores one essential strength that contributes to games being a new artform: modification. Especially in the recent years of extensive downloadable content, video games and their endings change constantly. Borderlands had five pieces of DLC that extended its ending, a Director's Cut of a game sometimes reveals alternate endings, and patches transform and repair games on a regular basis. The most notable example would be Fallout 3, which had its ending effectively mutated (so to speak) with Broken Steel, its third downloadable content, by allowing the player to survive and continue past the ending altogether. Even books and movies can have extended editions and multiple revisions.


That BioWare can change Mass Effect 3's ending is more than possible, and to have fans ask that they do so show not only how displeased they are, but also how much they care about the Mass Effect universe and their hours upon hours of investment in the trilogy. It's true that BioWare can do what they want: They have as much of a right to refuse to listen as much as we have the right to speak up... they'll just have to live with an ending that's insufficient and lazily open-ended.

I say “lazily open-ended” because it's common to list the strengths of open-ended conclusions themselves as a defense for ones that are in fact weak. Sure, they almost always strike a discussion among viewers as to what really happens, but the discussion I usually hear about Mass Effect 3's ending is rarely a positive one. Pulling off an open-ended conclusion has a high degree of difficulty due to its intentional vagueness, as it goes against the viewer's desire for closure. While they give a story depth, by allowing the viewer to imagine their own variation of the ending and evaluate the philosophical and spiritual journeys of the narrative, Mass Effect 3's ending is not so much open-ended as it is terse. It gives us too little to base our speculations on.

One of the only noticeable differences between the three different ending cut-scenes is the color choice of the explosion. They might as well have given us a choice of a thousand endings in a thousand different RGB values. The only variations that are based on the player's decisions are that some of the characters who come out of the Normandy onto the jungle-like planet change depending on your love interests, and that Shepard is suggested to be alive under specific conditions for the “destroy the Reapers” ending. That's it. For a series that's supposedly about player choice, this lack of variation in the ending is bewildering.

On that note, it's equally as baffling as to why the final decision completely ignores all of your past Paragon and Renegade actions. It falls into the same trap as the conclusion of Deus Ex: Human Revolution: Press a button, get an ending. The entire system tying morality and speech is thrown under the bus, and there seems little purpose for the sheer length of the paragon/renegade/reputation bar that the player spends building throughout the game. It's yet another climax that leads to a disappointing void.


The idea that several minutes of cutscenes after the final decision can effectively wrap up an 100+-hour journey over the course of three games shows how heavy-handed the writers attempted to fit the trilogy into an open ending. It just doesn't match. It's sort of like reading the third book of Lord of the Rings and having it end with The One Ring being destroyed, Frodo and Sam being carried away by the giant eagles... The End. Sound familiar? But wait, what happened to the dozens of characters I've spent months, even years, caring about? What happens with the alliance between the turians and krogan? What about the genophage? How about the quarian and geth? A short email in Shepard's inbox just doesn't cut it.

And don't tell me that BioWare couldn't have made multiple epilogues for the many possible permutations of Mass Effect 3 playthrough. If Bethesda can do it for Fallout: New Vegas, there's no reason why BioWare shouldn't be held to the same standard. An open ending can still work with a well-balanced resolution that contain epilogues that don't reveal absolutely everything that happens.

The ending also abandons essential themes that run through the Mass Effect series by countering all of Shepard's efforts for galactic unity in the name of a God-child AI who boils down the entire universal struggle to the apparently inevitable conflict between organic and synthetic life. The billions upon billions of years of cyclical mass genocide is somehow the only "intelligent" solution that it could come up with. It's a Child-ish notion. Within Mass Effect 3 itself, there are two sentient synthetics: EDI and, if Shepard plays his or her cards right, the sentient geth. EDI is an essential part of the Normandy team, while Legion can sacrifice himself to make an effective peace between the quarian and the geth. This “inevitability” clause by the Child disregards these two characters completely.



The inconsistencies with the ending are the worst of all. For Joker's escape scene to make sense, Joker would have to abandon his fight against the Reapers away from Earth, somehow pick up all of Shepard's members (but somehow not Shepard if he/she “survives” in the “destroy all synthetics” route) who are scattered around London, and get off the planet while somehow knowing that Shepard is about to destroy all of the mass relays.

Of course, that brings us to the fact that the explosion of a mass relay would, as Mass Effect 2's Arrival elucidates, destroy all the planets within that mass relay's system. Even if some planets survive, good luck to Tali, Garrus, Wrex, Liara, and all the aliens in the galactic fleet getting back to their homeworlds – you know, those planets Shepard spent the first two-thirds of Mass Effect 3 trying to save. Either that or face mass starvation because all of the farming planets are gone too.

I can only see the Indoctrination Theory, which supposes that the entire ending is a dream sequence after Shepard gets hit by the beam, as an attempt of blind faith by fans to see past all of the ending's faults. It's a nice idea and a good exercise in interpretation, but it gives the writers a bit too much credit and, even if it's right, it abandons clarity for muddy cleverness.

BioWare has no obligation to change Mass Effect 3's poor ending, but it should. Fans aren't asking for a  gushingly happy ending that has all the characters start singing Kumbaya or where, as Penny Arcade puts it, a krogan bakes Shepard a cake. They just want the ending Bioware promised, one that considers their unique journey through the Mass Effect trilogy, fixes the numerous plotholes, and sees the sum of their decisions played out with a fitting resolution. BioWare has already admitted that fans helped with the storyline of Mass Effect 3. It's time they let us help once more.
Related Games:   Mass Effect 3

Comments
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Mar 21st, 2012 at 1:07 pm
    I don't know why The End of Evangelion comes to my mind.
  • Keri_Honea
    Keri_Honea

    Joined: Dec 2011
    Posted: Mar 21st, 2012 at 2:35 pm
    Know what comes to my mind? Misery by Stephen King
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Mar 21st, 2012 at 7:43 pm
    Well I was referring to the open-ended conclusion, but I guess your point is also... Wait, has someone kidnapped Ray Muzyzka??
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Mar 21st, 2012 at 1:55 pm
    If it's broke fix it. If there is no way logic or reason can make sense of something it's broke.
  • Keri_Honea
    Keri_Honea

    Joined: Dec 2011
    Posted: Mar 21st, 2012 at 2:05 pm
    My biggest issue with this whole mess is that no one has said we can't criticize. I'm all for criticizing, believe me. However, criticizing isn't the same thing as demanding something be changed.

    I have countless counters to all of your points, but ugh, I'm so tired.
  • boba1701
    boba1701

    Joined: Mar 2009
    Posted: Mar 21st, 2012 at 2:08 pm
    Nick, I have no problem with people disliking or criticizing any part of a game. What I have a problem with is the way certain people have gone about it in this case. I personally liked the ending. I agree there a few things that don't quite make sense, but I felt it didn't detract from the overall experience. I also understand how and why other people hate it. Just having said that in as calm and non-confrontational way as possible, I have had every manner of nastiness thrown my away. As the Retake Mass Effect people would believe, I am an idiot, a casual gamer that should stick to call of duty, not a true fan of Mass Effect, a plant from EA/Bioware, you get the idea. The fact is, I liked it and I'm not the only one. We have as much of a right to the existing ending as you do to your ideal ending. Do we all have a right to criticize? Yes. But what we don't have a right is to act like your opinion is the only right one or the only one that should count.

    For what it's worth, I wouldn't mind an additional but alternate ending, an expanded ending, or anything that doesn't fundamentally change the ending that Bioware was shooting for.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Mar 21st, 2012 at 3:04 pm
    I think destructive criticism and baseless criticism is not warranted in this instance and doesn't do anything to help the situation. For me, it's sort of like the anarchists who destroy buildings within the Occupy Movements -- they're not really helping. I think BioWare is handling it properly by choosing the Synthesis option so to speak, in that they will be considering both sides of the issue. My opinion is that the choice of an open ending with difficult choices is fine and that there are ways to have an open ending while giving a fitting epilogue as well. This point of this feature is to show that there are critical errors in the ending, some that are more technical than others.

    I don't think it's wrong for people to demand change. In my opinion, it's better than passively hoping for change. However, directing anger at the right place, to the right person, and in the right way is much harder, and something that people on the Internet usually don't do very well.
  • Greywolfe1982
    Greywolfe1982

    Joined: Jan 2008
    Posted: Mar 21st, 2012 at 3:48 pm
    In ME3 our Shepard chose the fate of entire races not once but twice. Play our cards right, and we can unite civilizations that have been at war for years. In the grand finale to it all, we're given three choices that alter the fate of not only a single race but the entire galaxy. What does this boil down to for the conclusion of the game?
    Three different colours of lights.

    Mass Effect was built on choice. To have an ending that completely removes us from the ramifications of any of the choices we made is going against the very foundation that the "overall experience" is built upon, and I frankly have no idea how it could detract from it any more.
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Mar 21st, 2012 at 2:15 pm
    Do you know what is interesting about this whole thing? How even the Game Revolution staff seem to be divided about it.
  • cereal13killer
    cereal13killer

    Joined: Nov 2008
    Posted: Mar 21st, 2012 at 2:32 pm
    I think Boba has a fair point and that we shouldn't be blasting others because their opinions differ from ours.

    The Mass Effect 3 ending wasn't as bad as I thought it was going to be, but it pretty much came out of nowhere. The reason why the community is upset is because, as Nick put it, this is something that people have invested hundreds of hours in playing and we were expecting a end-of-star-wars-galactic-celebration to commemorate our victory. Failing that, it should just be something that makes sense, if Bioware wants to make Sheppard a martyr through his actions at the end of the game so be it, it's a heroic end, but having an ending that's fraught with plot holes - things that take you out of the moment to say "wait, what!? No but they're on... How did that happen?" is poor execution and frankly disappointing.
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Mar 21st, 2012 at 5:10 pm
    Jesus, this is a good article. It will be a sad day (for us) when you leave GR a famous author, Nick.

    Not having played ME3, the first part of the article resonated most with me. Consumers always have a right to request change, and I thought the argument about modification (with examples) was a great counter to the general lack of precedent.
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Mar 21st, 2012 at 8:07 pm
    Great write up Nick. You make some great points, especially with regard to the value of criticism and the benefits of modification within this particular form of entertainment.

    However, I wouldn't be so quick to dismiss the Indoctrination Theory, as it would still provide a way to address a number of the plot holes you mentioned. Sure, it may be a bit of a stretch and reek of a touch of "muddy cleverness", but the team of writers at BioWare is made up of some smart guys, so to say that "it gives the writers a bit too much credit" is selling the team short.

    While many consumers would hate if it were true, the highly ambiguous ending could all be part of the studio's plan for DLC. Dr. Muyzka just announced today that they plan to bring "clarity" to the game's conclusion - not change - which could easily tail-end the final events of the game, should they adhere to the aforementioned theory.

    It looks like we'll have to wait until April to find out.

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