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FEATURED VOXPOP Master_Craig
Welcome Home - PAX AUS 2014
By Master_Craig
Posted on 11/18/14
Last night I returned home from PAX AUS 2014. Long story short, it wasn't perfect, but it was quite possibly the best weekend I've had this year. It was a lot of fun. If you'd like to continue reading, the long story is just below. Buckle up. This is gonna be...

Game Revolution Talks With Maggie Q

Posted on Friday, August 22 @ 16:24:41 Eastern by Chris_Hudak
EA’s forthcoming Need for Speed: Undercover thankfully rolls back the NFS odometer to the Most Wanted days, offering quite a bit more in the way of form and structure than ProStreet had to offer. And they’re taking ‘form and structure’ to heart this time around, enlisting the, um, ‘form’ of American actress-hottie Maggie Q (Mission Impossible III, Balls of Fury, and Three Kingdoms: Resurrection of the Dragon, to name a few).

In a series of slickly-produced, live-action cutscenes, Maggie plays federal agent Chase Linh, guiding players in an undercover infiltration of the underground street-racing scene. Game Revolution recently got an all-too-brief chance to hang out and chat with Maggie Q at The Bubble Lounge in San Francisco; in her own perky, good-natured way, she started screwing with my head—my geeky, sci-fi nerd head—immediately.

Of course, it’s any actor or actress’s job to ‘charm’ people—particularly those who are trying to interview them; it’s like some Charisma-based magical attack, a smile-for-the-camera assault on whatever jaded-audience resistance you might be sitting on. Maggie Q really hit your humble interviewer below the geek-belt—hard, and precisely in the vulnerable bits—before I’d even taken two full strides into the room:

“Oh, hey!” she says, with that big smile of hers. “Is that a Star Fleet symbol on your jacket?”

Now, that just isn’t fair; I was so surprised that I immediately, fatally blanked on at least two of the might-have-been-actually-insightful questions I’d been planning to ask her, right there—bzzzat, gone. Well, hell.

It was kinda hard to be the Crusty, Grizzled, Hard-Hitting Journalist after that—I mean, the woman recognized and acknowledged a small (and fairly obscure) Trek insignia from across the room, Roddenberry bless her little heart:

CHRIS HUDAK: So, before you were involved in this project, had you ever even considered anything like ‘Oh, I’d like to be in a video game’? Had that ever been something on your mind?

MAGGIE Q: Never! I mean, I also didn’t realize the level of where video games are now. I didn’t even know this collaboration was possible; I hadn’t seen anything like this. And what we’re doing here for Need for Speed: Undercover is definitely something completely different than anything that’s been done, so there’s really nothing to compare it to.

CH: The process of acting in something that’s a game, as opposed to a movie—like, were there any real major differences? You know, you’re used to doing films of various calibers—what’s the difference for you?

MQ: For this specifically, I’m a very solo sort of character; you know, she’s kind of overseeing what the player’s doing, and guiding the player. She’s got situations involving the other characters—but she’s sort of on her own. So I have less interaction than you normally would if you were doing a film, or a TV show, or whatever it is.

CH: So you have to more aware of—

MQ: [Immediately groks where I’m going] Yeah, exactly! So there’s a kind of foresight that goes on that you have to be very aware of, technically—otherwise none of it makes sense. In that sense, when you’re doing this from scene to scene, you have to sit down and make sure that everything is right before you go ahead—motivation-wise and just, well, everything: Logistics, everything.

CH: Now that you’ve done this, are you thinking ‘Oh yeah, I want to be in more games’? What was the experience like? Would you do it again?

MQ: Definitely. With these guys? I’d definitely do it again. The experience that I’ve had with EA and Need for Speed: Undercover has been something that I honestly didn’t think happened, you know? These two worlds kind of working together—in a nice marriage, actually. In a marriage where people don’t fight. [she breaks into laughter]. A happy marriage! And it has been a really happy marriage so far. It’s been very smooth, I think everybody sort of understood what they brought to the table—everybody knew their part, so it just kind of dovetailed very nicely.

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