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FEATURED VOXPOP oneshotstop
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Game Revolution Talks With Maggie Q

Posted on Friday, August 22 @ 16:24:41 Eastern by Chris_Hudak
CH: Were you surprised at the level of ‘darkness,’ or maturity, of the subject matter, considering that it was a game? Like you were saying, games really get serious now, and a lot of people, if they’ve been out of touch with them for a while…

MQ: Well it’s interesting; in Need for Speed: Undercover, you’re in an entirely different world that they’ve created. A city—a fake city—where there’s police, enforcement, and actions and consequences; it’s very cool that they’ve created this virtual world that you can immerse yourself in, and leave behind when you’re done with it, and not kind of—well, draw that distinction, you know what I mean?. It’s kind of nice—I think it’s really interesting, and fun.

CH: You looked like you were having a little trouble at the wheel, up there [at the gameplay station upstairs]—you know, we were facing you, and couldn’t really watch what you were doing onscreen…but I heard a lot of crashing, and a lot of screaming…

MQ: [laughs] Oh, man! It’s kinda fun to hit people, too! And also, I didn’t realize—well in games, I mean! [laughs, shaking her head] Oh, I can totally see, like, a cop who’s going to be reading this, going ‘waaaiiiit a minute…’

CH: There’s my excerpt, right there.

MQ: Exactly—but cars just pop up randomly on the road, cars you didn’t see earlier, and you’re constantly having to swerve. But I’m getting used to using a controller. I mean, for a fighting game, yes, stuff like that—but I’m old-school; I’m used to having a wheel, clearly.

CH: Glad you brought up games—are there any that were into before, you know, some old favorites?

MQ: Well, yeah, the old-school—I mean, Atari? I’m totally into Atari, I’m totally into Pac-Man and all that stuff. But you know, I was a kid, and there’s been a big gap from me being a kid, now coming into these games that EA’s making now—it’s just incomparable. It’s definitely something very cool for me.

CH: Since you’re going to be supporting the roll-out of this game, are you going to work on—you know, getting good at it?

MQ: Oh, definitely, now that I have the tools to; I’ve got the consoles, I’ve got my games, I’ve got time. I’m sort of between projects, and I’ve got a little time to spend having fun doing stuff like this. And also, I’ve got nieces and nephews, and they’re totally into this stuff—and by the way, I am the coolest auntie ever, now! I mean, I was kind of—I did movies and stuff, that’s kind of cool…but now? I am the coolest. Kids eat this up, they love the fact—my nieces cannot believe I am in a game. They can’t wait—they’re so excited. I’m not showing them anything until the game comes out—and then I’m going to buy it for them!

CH: Excellent. Thank you very much.

MQ: Thank you so much! And I’m excited for you—for Star Trek, next summer! I’ve seen a lot of footage.

CH [totally pole-axed by this revelation]: You…you have?

MG: Oh yeah!

CH: Damn, I guess you are the coolest.

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