Posted on Monday, March 28 @ 14:10:44 Eastern by Josh_Laddin
The following questions were taken from the GR forums. Thanks go out to madster111, used44, De-Ting, Longo_2_guns, and Green_Lantern for contributing.
Does the analog stick work well with the rest of the controls?
-It works great, and feels far more comfortable than that shit stick on the PSP if I do say so myself.
Does having the 3D turned on affect performance/graphics at all?
-Generally no. I don't think we've seen enough games yet that push the hardware to really tell, but I can imagine the possibility that a game that really pushed it might take more of a framerate hit in 3D.
How does StreetPass work and in what ways can we expect to see it implemented in future games?
-You basically need to make sure it's enabled in your options, and from that point on, as long as you have the wireless switch active, it will broadcast to any other 3DS' that come near whenever it's on or in sleep mode.
As for how we might see it implemented, it'll be pretty interesting to see what developers come up with. Something like StreetPass really encourages creativity. I'd bet on RPG's that give experience when your party passes others, maybe a future Pokemon game that gives you a chance to stumble on random rare Pokemon when you go outside - the sky's the limit, and I'm sure way better ideas that none of us have even considered will pop up down the road.
Does any amount of glare ruin the 3D experience? Would you rather be wearing glasses, and does it hurt your eyes after a while?
- I haven't noticed any problems with glare screwing with the image, at least no more than it would with a 2D image. As for the glasses, hell no. Glasses (at least the movie ones) make everything look dimmer.
I haven't had issues with my eyes hurting, although I think it depends on the person. I've heard of cases of people with eye strain and/or headaches. I do find it slightly weird adjusting to a 2D monitor or screen after I've been playing in 3D after a while, but it's nothing painful, just my brain getting confused.
-With the screen resolution so much higher than the DSi, does the image quality of regular DS games suffer when they are stretched to cover the full 3DS screen?
Yes it does, but fortunately you can (and should) set your 3DS not to stretch DS games, and instead just play them at their normal resolution with black bars on the sides. That being said, the image quality of my DS games seems ever so slightly fuzzier, at least compared to my DS Lite - sort of like what a decent emulator looks like.