More Reviews
REVIEWS Cut the Rope: Triple Treat Review
Cutting the ropes has never before made gravity so… pricey.

Faster Than Light: Advanced Edit Review
FTL's Advanced Edition is a natural fit for the iPad. But whatever platform you're playing on, the new content adds depth and variety.
More Previews
PREVIEWS Sniper Elite 3 Preview
Sending bullets through the hate.
Release Dates
NEW RELEASES Teenage Mutant Ninja Turtles: Out of the Shadows
Release date: Out Now

Trials Fusion
Release date: Out Now

The Amazing Spider-Man 2
Release date: 04/29/14

Bound by Flame
Release date: 05/09/14


LATEST FEATURES 4 PAX Indie Titles to Look Out For
We've given attention to all the higher profile games at PAX EAST, but now it's time for the indies.

Ouya's Best Games Coming to the Platform
The Kickstarter console is slowly establishing itself with a couple of creative gems on the way.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP danielrbischoff
Peace in the Era of Call of Duty
By danielrbischoff
Posted on 04/15/14
In a world dominated by violent media, Americans are no more eager to go to war than they were in the 1980s or the 1960s or the 1940s. Hasn't it always been someone else's problem? The overwhelming majority would rather go on thinking it had nothing to do with them and there...

Open Letter: Let's Save Japanese Game Development

Posted on Monday, June 18 @ 15:34:25 Eastern by

Dear Japanese Video Game Developers,


I feel like we're asked these questions all the time: "What's wrong with Japanese developers?" "How can Japanese developers get back on top?" "Why aren't Japanese games performing as well as they used to?"

It's no secret that Anthony was born and raised on Japanese gaming, Nick practically bleeds obscure Japanese games, and I'm a lapsed Japanophile. I think GameRevolution and its readers feel very close to the Japanese developers struggling to adapt to the burgeoning Western market. We want to play those fantastic JRPGs, action games, fighting games, nonsensical platformers, dungeon-crawlers... Hell, anything that doesn't directly rely on shooting I think we'd gladly take more of.

So, I set out to figure out exactly how Japanese developers can regain dominance, or at least rise to some semblance of their former selves, and here's what I came up with:



Don't shy away from what interests you.

I've never met an artist that forced him or herself out of their own interests and succeeded. If you're a musician, pick up a instrument. If you like to paint, do that. If you're a developer who likes role-playing games, you should put your efforts into something you'd want to play. Don't make another shitty first-person shooter with some kind of level-up mechanic where the main character can shoot bullets faster or harder or something. That makes no fucking sense.

Here's the thing: in playtesting, tweaking, redesigning and re-playtesting, you are going to play this game A LOT. Make something you're going to enjoy, and share that passion with the market. Don't let the market dictate what you love.

The market is fucking stupid. It doesn't even know what it wants. Despite that, if you believe in what you're putting out, a project full of your home-grown interests and desires, that passion will come across in the product.

Next page: fandom.


comments powered by Disqus




More On GameRevolution