More Reviews
REVIEWS Freedom Wars Review
Questions of robot rights and dystopian ethics don’t often hit as hard as they do in Freedom Wars, though once they do core combat gameplay loops should have you enslaved.

PAC-MAN and the Ghostly Adventur Review
Is the entire Ghostly Adventures series, including the TV show, a prequel to the rest of Pac-Man’s life? Because in my childhood I seem to remember Pac having a girlfriend and a kid, not worrying about Pac-puberty.
More Previews
PREVIEWS Resident Evil Revelations 2 Preview
Capcom returns to the episodic format that entertained us in the first game of the sub series published on Nintendo 3DS and followed with a console release. What will Claire and company uncover this time?
Release Dates
NEW RELEASES Call of Duty: Advanced Warfare
Release date: 11/04/14

Assassin's Creed Rogue
Release date: 11/11/14

Far Cry 4
Release date: 11/18/14

Dragon Age: Inquisition
Release date: 11/18/14


LATEST FEATURES 6 Greatest Horror Games of All Time
Happy Halloween, GameRevolutionaries! Let's get festive and look back at some of the best games the horror genre has to offer.

Xbox Downloads October 2014 - Updating Each Week
Microsoft's Xbox One console continues an Xbox Live revolution started over a decade ago. Here's hoping Summer of Arcade makes it to the platform next year.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP LinksOcarina This is another article from Blistered Thumbs I wrote, back from the dead after being buried in the way-back machine. I posted this back in April of 2013, and many of the issues present seem to be prevalent right now in some cases, namely the decrees of sexism and misogony. Considering current...

Open Letter: Let's Save Japanese Game Development

Posted on Monday, June 18 @ 15:34:25 Eastern by

Dear Japanese Video Game Developers,


I feel like we're asked these questions all the time: "What's wrong with Japanese developers?" "How can Japanese developers get back on top?" "Why aren't Japanese games performing as well as they used to?"

It's no secret that Anthony was born and raised on Japanese gaming, Nick practically bleeds obscure Japanese games, and I'm a lapsed Japanophile. I think GameRevolution and its readers feel very close to the Japanese developers struggling to adapt to the burgeoning Western market. We want to play those fantastic JRPGs, action games, fighting games, nonsensical platformers, dungeon-crawlers... Hell, anything that doesn't directly rely on shooting I think we'd gladly take more of.

So, I set out to figure out exactly how Japanese developers can regain dominance, or at least rise to some semblance of their former selves, and here's what I came up with:



Don't shy away from what interests you.

I've never met an artist that forced him or herself out of their own interests and succeeded. If you're a musician, pick up a instrument. If you like to paint, do that. If you're a developer who likes role-playing games, you should put your efforts into something you'd want to play. Don't make another shitty first-person shooter with some kind of level-up mechanic where the main character can shoot bullets faster or harder or something. That makes no fucking sense.

Here's the thing: in playtesting, tweaking, redesigning and re-playtesting, you are going to play this game A LOT. Make something you're going to enjoy, and share that passion with the market. Don't let the market dictate what you love.

The market is fucking stupid. It doesn't even know what it wants. Despite that, if you believe in what you're putting out, a project full of your home-grown interests and desires, that passion will come across in the product.

Next page: fandom.

FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.

comments powered by Disqus




More On GameRevolution