Open Letter: Let's Save Japanese Game Development
Posted on Monday, June 18 @ 15:34:25 PST by Daniel Bischoff
Even the fantastical needs to be based in reality.
Gameplay and story can often be two completely different endeavors in the development process, but that doesn't mean they can't overlap. Take Bayonetta from Platinum Games for example.
Bayonetta is a pinnacle of excellent action gameplay, complete with a metric ton of combos, enemies, and bombastic set pieces. In fact, the only thing that detracted from the game was the absurd characters and plotline. What the fuck is going on in that game? (Don't explain, I know what's going on, I'm trying to make a point).
Characters, places, things need to be motivated by factors that the player can understand and relate to. Why would we give a shit about a guy trying to save the world if we can't understand what the threat is. This could be as much a localization issue as it is a development issue, but I'm not convinced that the buck can be passed to the guys translating everything. Consider what it is you're putting in front of the player. Take the time to explain to them what's happening in a compelling way.
It's rare for gameplay to be so good, players will forgive complete nonsense.
Next page: quitting.
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