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FEATURED VOXPOP whytenoiz ~~        When I was eleven years old, it was a very good year, and I can remember my daily routine vividly. These were the years before I owned a Sony Playstation, and I used to venture to my friends house - everyday after school - to watch him play through Final...

Open Letter: Let's Save Japanese Game Development

Posted on Monday, June 18 @ 15:34:25 Eastern by

Quit your job and leave your publisher.


Some of the worst decisions in all of gaming are made by the Japanese third-party publishers. Do you work for Capcom? Leave. Do you work for Square Enix? Are you on the Final Fantasy team? Leave. Do you work for Namco Bandai? You might want to leave. SEGA? Maybe you already left.

Creating a video game is an artistic endeavor, one that just happens to require lots and lots of money to produce. It's a cold hard truth that you need the backing of a corporation to create games on the scale your artistic vision might rely on. That doesn't mean you owe them anything. You are the talent. Don't let them fucking destroy you. Don't let them turn you into some kind of meaningless cog in a machine of oppression.

This message, more than anything else in this letter, could be lost in translation. I don't know how to say "Fuck the man" in Japanese. The truth of the matter is that smaller, more independent studios can earn their freedom while making desirable products, both to publishers and the market. If the publisher you work for right now keeps placing you on Doomed Project 22 and Inevitable Market Failure 14, you're going to get laid off soon anyway. At least quitting and taking your talent to a new studio shows that you value yourself enough to be hired.

Next page: You.

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