More Reviews
REVIEWS Dokuro (PC) Review
Dokuro makes the jump from handheld to PC, but does it help or hinder this unusual platformer?

About Love, Hate, and the other Review
Simple feelings. Complex puzzles.
More Previews
PREVIEWS Magicka 2 Preview
How does that sing-along song go? "Magicka 2, Magicka 2, for the Playstation 4, and the PC, too..."
Release Dates
NEW RELEASES Persona 5
Release date: 12/31/14

Motorcycle Club
Release date: 01/01/15

Atelier Ayesha Plus: The Alchemist of Dusk
Release date: 01/14/15

Saints Row: Gat out of Hell
Release date: 01/20/15


LATEST FEATURES GameRevolution's Best of 2014 Awards
Here are all of the awards in one handy post.

The Airing of Grievances 2014
Happy Festivus! Get out your aluminum pole, and join us in one of the (made-up) holiday's annual traditions.
MOST POPULAR FEATURES Black Friday 2014 Video Game Deals Buyer's Guide
Looking to score the most bang for your buck the day after Thanksgiving? Well look no further! Our Black Friday guide is just the tool you need.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP ryanbates
Gamer Love
By ryanbates
Posted on 12/19/14
When a player one meets his or her player two, it's a beautiful thing. Check out this cake my friend and GameRevolution reader Lindsey L. gave her sweetums on their two-year anniversary!   ...

Open Letter: Let's Save Japanese Game Development

Posted on Monday, June 18 @ 15:34:25 Eastern by

Be Japanese.


I want Japanese games that aren't straddling some awkward cultural line. I want Japanese games that can't have their inherent culture localized out of them. I want a game based in a foreign culture because far too many games are making me disgusted with my own culture.

I know first-hand that at face-value, Eastern and Western cultures lack little commonplace between them. I know that business people, the men and women who talk dollars and yen behind their suits and desks will say those face-values are too strong to break. I know they're wrong.

Games involve players on a deeper level than music or movies or TV shows. Players grow deeply intrenched in character and story and conflict and interaction in games. Those face-values don't matter as much when you're speaking to everyone in town to find out what the shopkeeper wants for a birthday present or why the enemy boss wants to destroy the world.



And that's how I think Japanese game development can fix itself. I know a lot of this might sound like detraction, but I remember what you were, and I know what you're capable of. I buy lots and lots of Japanese games, but I'm not motivated to finish them when I don't enjoy them.

That can change, and I'll keep buying to see what you come up with.

-ME
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.

comments powered by Disqus