PSP Vs. DS: The GR Portable Prizefight!
Posted on Saturday, March 12 @ 01:12:12 PST by Ben_Silverman
We go from the easy category directly into the hard one, and we say that because it's kind of a pointless issue. Who cares which system is technically more powerful? If professional wrestling has taught us anything, it's that even little guys can body-slam Andre the Giant with the help of enough steroids. Thanks for the philosophy lesson, WWE! Now please shut your doors and stop encouraging our youth to suck it.
Nevertheless, here goes. According to Sony, the PSP CPU runs at 333 MHz, while the DS uses dual processors that run at 66 Mhz and 33 Mhz. We don't know what that means because we choose to leave the house every once in a while. It sounds mathematical, we know that.
But when you actually sit down and play the two systems, it becomes quite clear that the PSP packs more punch. Part of this could be attributed to the absolutely amazing LCD screen, which developers claim eases their programming tasks by crunching things into a great resolution. We watched Spider-Man 2 on it and after a few minutes we forgot we were holding a little machine. Obviously, the PSP is designed to do more than play games, which means it needs more power in more places.
That being said, the DS earns high marks for its routinely smooth loading times and seemingly effortless rendering. Despite the currently lackluster DS library, most all of its games look good and run well.
But it's very, very hard to argue with the advanced graphics of Sony's toy, and even harder when you consider how totally underqualified we are to even have this argument in the first place. Based on the two dozen PSP and DS games we've played so far, there can be only oneï¿½or can there?
1 Point for the PSP, a half-point for the DS since we're such technical morons.
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