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FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

Road to Release - Forza Motorsport 5

Posted on Thursday, November 14 @ 00:23:12 Eastern by GR_Staff



The Forza Motorsport franchise has one of the strongest legacies in gaming history, with four main installments that have achieved an average of 90% on Metacritic since its debut in 2005. Forza Motorsport 5 is as much a product of the tireless efforts from Microsoft and Turn 10 Studios in its two-year production cycle as it is a tribute to its eight-year pedigree. From humble beginnings, Forza Motorsport has turned into a powerhouse and a name respected by the racing community.

Forza Motorsport (May 3, 2005) - Sporting a Honda NSX and a Nissan 350Z on its cover, Forza Motorsport for Xbox was Turn 10 Studios' first outing after the company was established in 2001 by Microsoft Studios. It firmly established more than several precedents for future Forza Motorsport installments, with a full-on roster of 231 cars and various car classes (and four subclasses for each: D, C, B, A, S, R-GT, R-GTS, and R-P1.

Unlike Gran Turismo, crashing into walls and other cars inflicted damage on a vehicle would effect its handling and speed. The decal customization was incredible, even springing up a community of fans with modded Xbox consoles to add their own custom decals and vinyls. But the true success was the title's real-time physics engine, which would produce racing times from professional race car drivers as players to their actual racing times in real life.

Forza Motorsport 2 (May 29, 2007) - As the first Forza Motorsport on current-gen systems, this second installment highlighted a drifting Nissan 350Z on its cover and the Xbox 360's revolutionary online capabilities. It supported split-screen as well as online multiplayer, allowing Xbox Live Silver players to purchase in-game cars through the Auction House and Xbox Live Gold players to sell and gift cars. Concentrating on circuit racing as opposed to point-to-point races from the first title and boosting its car roster to 349 entries, it ran at 60 frames per second in 720p and supported the force feedback-enabled Xbox 360 Wireless Racing Wheel.

Forza Motorsport 3 (October 22, 2009) - Upping the ante to include more than 500 cars in the Ultimate Collection version, where many liveries and tracks could be installed from the second disc, this third installment features the Audi R8 on its cover and a bevy of improvements: the now signature rewind feature, vehicle rollover, simulation drifting, assisted driving, in-car driving view, SUVs, drag racing, and stock cars. All cars could be painted and upgraded, even beyond its class to the next level so that the player could continue racing with their favorite cars throughout career mode. It also made racing more accessible with assists on acceleration and braking, and revamped the online space with a spiffy storefront.

Forza Motorsport 4 (October 11, 2011) - Three things stand out for this most recent installment: Kinect integration, Autovista mode (Forzavista in FM5), and commentary from Top Gear with Jeremy Clarkson (who can narrate anything, really). The Kinect allows for head tracking, where the tilt of the player's head can control the camera, and could be used for basic steering with the player outstretching their hands. Autovista gave players a more intimate, showroom-esque experience with 24 cars, where they could examine each minute detail. It also started the rewards program where players with Forza Motorsport 3 profiles could transfer a portion of their in-game credits over. Players could create car clubs and enjoy up to 16-player racing online, an improvement over the 8-player online from its immediate predecssor.  
Related Games:   Forza Motorsport 5

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