Road To Release - Total War: Rome II
Posted on Friday, August 23 @ 04:24:54 Eastern by GR_Staff
Release Date: September 3rd, 2013 (Pre-order Now)
Developer: The Creative Assembly
That new engine, Warscape Engine, will allow players to zoom into individual units to catch the horror and ferocity of battle as well as zoom out to capture entire cities burning with carnage. That scalability will translate to every player's unique PC as Total War: Rome II is designed to fit as many rigs as possible. With 183 territories to fight over, 117 factions to play as, and scores of unit and building variants, that flexibility will pay off handily as players put their enemies under their boot and the spoils of war in the horse cart back to Rome.
As the theater of war envelops all the eye can see, players can train their generals with skills unique to the armies they lead and earn new traits in battle based on in-game tactics and decisions, allowing for customization of every unit into specific roles. As the commander, players also have to make tough decisions periodically, steering the campaign through the course of history. Rome II's expansive gameplay also pushes naval forces, mixing land and sea battles and city sieges for the first time in the franchise.
What's more, players can take up the role of fighting back against the Roman forces that feature heavily in the game. Playing as a band of British barbarians will feel different from any of the other small ethnic groups and city-states you might have squashed as the Roman legion. With The Creative Assembly crafting over 500 different land units for the game, there'll be plenty of variety for anyone who's grown tired of politicking in the capital.
Thankfully, The Creative Assembly have released plenty of gameplay to give experienced players a feel for the changes and newcomers an overview of why Total War can be a good thing.
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