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FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

Road To Release - Total War: Rome II

Posted on Friday, August 23 @ 04:24:54 Eastern by GR_Staff

Release Date: September 3rd, 2013 (Pre-order Now
Platforms: PC
Publisher: SEGA
Developer: The Creative Assembly


The Creative Assembly and Sega will unleash Hell in the form of Total War: Rome II on September 3rd, 2013, a follow-up to 2004's Rome: Total War and the eighth game in the franchise, returning to antiquity and the height of decorum in gruesome battle. Where the previous Rome game gave the spotlight to the Republic, Rome II includes each culture in the era with a grand campaign stretching 300 years. Creating a new and improved engine, The Creative Assembly hopes to "set a new benchmark for strategy gaming quality and depth," pushing the franchise's dedicated fan base to conquer everything and regret nothing.

That new engine, Warscape Engine, will allow players to zoom into individual units to catch the horror and ferocity of battle as well as zoom out to capture entire cities burning with carnage. That scalability will translate to every player's unique PC as Total War: Rome II is designed to fit as many rigs as possible. With 183 territories to fight over, 117 factions to play as, and scores of unit and building variants, that flexibility will pay off handily as players put their enemies under their boot and the spoils of war in the horse cart back to Rome.

As the theater of war envelops all the eye can see, players can train their generals with skills unique to the armies they lead and earn new traits in battle based on in-game tactics and decisions, allowing for customization of every unit into specific roles. As the commander, players also have to make tough decisions periodically, steering the campaign through the course of history. Rome II's expansive gameplay also pushes naval forces, mixing land and sea battles and city sieges for the first time in the franchise.

What's more, players can take up the role of fighting back against the Roman forces that feature heavily in the game. Playing as a band of British barbarians will feel different from any of the other small ethnic groups and city-states you might have squashed as the Roman legion. With The Creative Assembly crafting over 500 different land units for the game, there'll be plenty of variety for anyone who's grown tired of politicking in the capital.

Thankfully, The Creative Assembly have released plenty of gameplay to give experienced players a feel for the changes and newcomers an overview of why Total War can be a good thing.

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Related Games:   Total War: Rome II

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