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As some of you probably know I work with Corsair to help cover their gaming product launches and create content around their gaming-event based video coverage. Recently, I was asked by Corsair to participate in one of their Throwback Thursday Gaming Videos which basically interviews current...

Road To Release - Total War: Rome II

Posted on Friday, August 23 @ 04:24:54 Eastern by GR_Staff



Total war is literally war without restriction, whether you consider weapons used, territory or combatants, or even the objectives an instigator seeks to pursue across boundaries, especially with disregard for the rules of war. Total War, the series, has been going strong since 2000 and helped to define the PC platform for some hardcore and historically-minded gamers.

Shogun: Total War - Shogun introduced Total War to gamers everywhere, focusing on "Samurai warfare on an epic scale" in real-time 3D. Shogun took players to Japan from the 15th to 17th centuries with the ultimate goal of becoming Shogun. Shogun also established the franchise's ties to history that have come to define it with the help of historian Stephen Turnbull.

Medieval: Total War - Medieval followed Shogun and took a decidedly different turn away from the Eastern theater of warfare to find inspiration in dynasty building in Europe, North Africa, and the Middle East. This entry in the series received heaps of praise for the game's realism and siege battles.

Rome: Total War - The first game in the franchise to focus on the Republic, Rome introduced free map movement and continued the blistering development pace set by The Creative Assembly. Gamers quickly fell in love with the title and continue to mod it for their own Lord of the Rings-themed purposes to this day.

Medieval II: Total War - The second Medieval game returned Total War to the European theater, refocusing on the religion, politics, and warfare of civilization on the brink of discovering the Americas, or you know... discovering it again.

Empire: Total War - Moving the setting into the 18th century gave The Creative Assembly the ability to expand Total War's mechanics considerably, offering the most complete domination of ancient history anyone could have asked for. Players loved the game's introduction of naval battles in real-time and a United States campaign let would-be conquerers explore the colonial period from Jamestown to the revolutionary war.

Napoleon: Total War - Only one (very short) man stood tall enough to have his very own Total War game (at least so far), so The Creative Assembly took players back to the theater of Medieval, albeit in the 18th and 19th centuries with a focus on Bonaparte complete with three different campaigns. Talk about overcompensation.

Total War: Shogun 2 - The most recent game in the series, Shogun 2 provided players with eight factions with unique start positions, different political and military strengths, and even (for some players) a ninja clan called the Hattori. Refocusing development to a smaller area of the globe allowed The Creative Assembly to refine and simplify the series and usher in a new decade of Total War gamers who had never touched the series.

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