Road To Release - Total War: Rome II
Posted on Friday, August 23 @ 04:24:54 PST by GR_Staff
Rome - "Strength, honor, duty"
The Roman Republic serves as the game's focus, of course, but there are plenty of factions to choose from, so be sure to read on past Rome's excellent discipline and troop formations. Try to ignore their hastati, principles, and triarii, or the development enhancements the player's military has as Rome. Three houses compliment Rome's powers with further economic, military, and cultural benefits depending on which you choose.
Carthage - "Democracy, commerce, faith"
Much of the player's forces will be made up of mercenary units aiding Sacred Band soldiers and North African war elephants, but that doesn't mean Carthage slacks on naval ability. With heightened trading bonuses and elite naval forces and a democratic background, Carthage can take players up against Rome to change the course of history.
Macedon - "Glory, order, power"
This faction gives players the opportunity to play Alexander in an effort to rebuild the region with agriculture and ports, wielding infantry and calvary. It might be a good idea to team up with other Hellenic factions as bonuses to income and growth come from teaming up. What's more, Macedon also has unique strength against barbarians so consider them in beginning your campaign.
Iceni Faction - "Iron, conquest, pride"
This south Britain tribe mostly relies on infantry and should look incredible when zooming into epic battles with the Warscape engine. The unique details on each soldier will make every one special, but be prepared to lose a few favorites in the field. Iceni depend on their iron work and looting for income, but happiness grows with the warfront.
Arverni (Gaul) - "Belief, dignity, power"
Spear Nobles and Oathsworn lead infantry wielding javelins for the Gaul, who primarily profit from their crafts and gold-working. Kings and chieftains will prove powerful warriors as you clash with the other factions, but the diplomatic respect the Gaul have among other barbarians will aid you in uniting the tribes.
Suebi - "Blood, nobility, courage"
Suebi warriors wield spears and carry oval shields, but their legendary fighting ability is only matched by the fear you'll experience facing the painted Night Hunters in a dark forest. As is the case with other barbarian tribes, diplomatic bonuses will be reaped in dealing with similar British factions, but the Suebi also face greater challenge in conquering others thanks to their disdain for all outsiders.
Parthia - "Tolerance, justice, profit"
Known for its horse-archers and heavy cavalry, Parthia utilizes bronze and iron armor and forces trained in Seleucid fashion. Players who choose Parthia as their faction will find that new conquests will submit easily, though by shunning slavery Parthia will prove difficult to grow economically. Regardless, on clear terrain, cavalry of Parthia will be hard to beat.
Egypt - "Legacy, independence, power"
Players choosing Egypt for their faction can become truly worthy of a pyramid all their own, but it'll come at a price if the varied weapon sets of Egyptian warriors can't be mastered. With spear, pike, sword, scythe, and more on your side, it'll be difficult to choose which instrument of blood-letting to specialize in. Egypt offers players skilled diplomats and academics, as well as a strong navy, but would-be conquerers will have to coerce the indigenous on their soil.
Pontus - "Ambition, independence, profit"
Near the Black Sea, players will find the Pontus faction which relies on agents to gather information on enemies at market. Pontus offers progressive ideas with worthy diplomatic strength and strong resolve at war. Barbarian forces will crumble in front of Pontus troops, but Eastern culture could cause disruption in public order.
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