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Gamer Love
By ryanbates
Posted on 12/19/14
When a player one meets his or her player two, it's a beautiful thing. Check out this cake my friend and GameRevolution reader Lindsey L. gave her sweetums on their two-year anniversary!   ...

Road to Release - WildStar

Posted on Tuesday, May 27 @ 09:00:00 Eastern by GR_Staff

Release Date: June 3, 2014
Platforms: PC
Publisher: NCSOFT
Developer: Carbine Studios
 



Development for WildStar began much, much earlier than you might expect. Carbine Studios formed in 2005 by 17 former members of Blizzard Entertainment's ultra-popular World of Warcraft franchise, and over the course of the next decade, secured other developers from the likes of Fallout, Diablo II, Fallout, and Everquest. With such a lengthy and sustained investment by NCSoft, there must be incredible pressure for this sci-fi MMORPG to succeed in a highly competitive genre.



At the start, the vision for WildStar or whatever it was called before the name became official, it was to "do anything but WoW," according to Executive Producer Jeremy Gaffney in a Reddit AMA. In response, the team knew that it wanted to execute several design elements to distinguish WildStar from World of Warcraft
- Active combat against mobs of enemies
- Solo combat that feels more strategic and tactical; in this case, by using the telegraph system
- The choice of one of four Paths that cater to the player's style: Explorer, Soldier, Settler, and Scientist
- Frequent additional content for both the story and solo players
- 40-man raids and 40v40 PvP Warplots
The business model, centered around an in-game item called C.R.E.D.D., is another interesting aspect. Consuming C.R.E.D.D. grants players the equivalent of a 30-days subscription and can exchanged at the Commodities Exchange for in-game gold. This way, those who are dedicated to the game can continue to play relatively free while those who don't have much time to grind for gold can purchase it through buying C.R.E.D.D. and exchanging it with his peers.  

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