More Reviews
REVIEWS Resident Evil: Revelations Review
While 3DS gamers have been enjoying the franchise's best game in years for some time now, does the experience translate for Resident Evil fans on console?

Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?
More Previews
PREVIEWS The Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES Being A Console Is Actually Xbox One's Worst Asset
Microsoft's newest console has lots of different features, but video games might hold the device back from the software giant's true intentions.

Everything I Learned About Call of Duty: Ghosts Last Week
I wasn't allowed to talk about the new Infinity Ward game last week when I met with Activision, and I don't have much to say now that Xbox One spilled the beans.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Bras
On the future of some gamers
By Bras
Posted on 05/22/13
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.  ...

Stopping The Sequel Slander: Why More Of The Same Isn't Necessarily A Bad Thing

Posted on Sunday, October 7 @ 11:51:15 Eastern by Alex_Osborn


Call of DutyAssassin's CreedMarioHalothese are just a handful of the many franchises that get slammed by gamers for receiving a new entry on a relatively consistent basis. Now I know that new IPs are absolutely essential in moving the industry forward, but at the same time I can't help but find myself annoyed by how often a game gets trashed simply because it has a number at the end of its title.

Why is it that we loathe sequels so? I think there's this inherent belief that the publishers behind successful franchises like the ones mentioned above, only seek to milk their established properties for all they're worth. After all, it's a business, and everything at the corporate level is motivated by money. While I'm not denying the fact that there is certainly some veracity behind this belief, there's also much more that needs to be taken into consideration.

First and foremost, we can't discount the developers—you know, the people that actually make these games. When we think of the "evils" of Call of Duty, Bobby Kotick's face instantly comes to mind, but he's not the one slaving day and night making Black Ops 2. No, that game is being made by the passionate team at Treyarch who've been working to make the latest Call of Duty the best experience they possibly can. They're not just checking out and riding the coattails of the franchise's success; they're a team with a heavier burden to deliver another solid title in an established series.


Now I realize this doesn't change the fact that we see a new one of these games every single year, but the devs behind this series must be doing something right. You may not want to play a new military shooter every year, but clearly plenty of other gamers do. And if you're going to knock them for failing to innovate, all I can do is shake my head. Black Ops 2 is not only offering a completely new and fully fleshed out zombies mode, but also taking a number of bold risks with its single-player campaign.

But enough on Call of Duty. Let's get into another series, namely Assassin's Creed. It's hard to argue against the fact that Revelations dragged out the Ezio storyline a bit too far, but if putting up with one slightly disappointing game means that we get Assassin's Creed III the following year, I'm completely fine with that. The upcoming trip to the American Revolution has been in the works at Ubisoft for quite some time, across several different studios and requiring loads of money. If it weren't for the incremental annual installments raking in additional funds, we likely wouldn't get the ambitious adventure that's launching in just a couple of weeks. Creating a quality game isn't cheap and sometimes sequels that feel more like cash-ins are a necessary part of the process.

Instead of continuing to defend my position, franchise by franchise—believe me, you'll be glad I've decided to spare you from gushing on 343i and Nintend —I just want to briefly highlight why I love sequels so much. I'm sure I'm not the only one who loves a good series. Whether it's a television show like Lost or an epic film trilogy like The Lord of the Rings, there's so much to be gained from building upon an established universe. The same goes with video games. I love the Halo universe and can't wait to explore the humanity of Master Chief in the upcoming fourth installment, but if the series were to pass away upon Bungie's departure, we'd miss out on a richer, deeper look into this incredible universe. Believe me, it's not all about Microsoft milking its money-maker.



Think about it. If every studio was creating something completely new, we'd have no long-standing franchises. That means no recurring characters, no fleshed-out universe and ultimately no persisting charm. Fans flock around their favorite franchises because they've come to identify with them. That kind of relationship builds over time and would be completely undermined if we didn't have sequels. Let's also not forget that a follow-up allows a studio to refine or even realize their initial vision. Just look at Assassin's Creed (yes, again): If Ubisoft didn't get the chance to go back and revisit that series, we never would have AC2 or the upcoming third installment that's taking us to the freakin' American Revolution!

I rest my case.

Comments
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Oct 7th, 2012 at 2:43 pm
    Sequels are not a bad thing in and of themselves. At the same time, new stuff isn't bad either. Making a series is just one tool in a developer's repertoire, and it's not so great to get into the "only have a hammer, everything looks like a nail" rut.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Oct 7th, 2012 at 3:57 pm
    I wrote this article months ago. I basically agree, although I went a more financial stance on everything, as the creative angle between all of this will always exist.
  • Kurlkurry
    Kurlkurry

    Joined: Apr 2012
    Posted: Oct 7th, 2012 at 4:08 pm
    I feel like many gamers concerns regarding sequels is not their existence, but rather their quality. Using Assassin's Creed as an example; Assassin's Creed 2 was released a whole two years after the original, and was superior in almost every way (story, gameplay, voice acting ect). Once they started churning them out once a year, the overall quality either flatlined, or in my opinion, degraded from the original experience of the first two. I could go on and on with examples of rushed sequels that were hardly improvements on the original, but we do not have all day.
    In my opinion, as well as this website's looking at your grading rubric, a sequel should be better than the original in every way, not just second verse same as the first. The Mass Effect and God of War series were excellent demonstrations of what sequels should be, and I believe this is where gamers' concerns with sequels lie; more often than not when they are churned out yearly there is often very little advancement made.
  • Noritama
    Noritama

    Joined: Feb 2012
    Posted: Oct 7th, 2012 at 10:03 pm
    In my opinion it's either the Star Wars Episode One Effect or just gamers in general being stubborn.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.



More On GameRevolution