Sunset Overdrive Interview: Insomniac Games Talks Xbox One Exclusivity, Mature Themes, and More
Posted on Friday, August 8 @ 05:00:00 PST by Alex_Osborn
The fine folks over at Insomniac Games were kind enough to pull themselves away from their work on Sunset Overdrive to answer a few of our questions about its upcoming Xbox One exclusive. We pressed them for information on their decision to develop a game exclusively for Xbox One, the inspiration behind Sunset Overdrive's wacky and colorful world, what it was like making their first next-gen title, and much more!
Here's what they had to say...
GameRevolution: It is clear Sunset Overdrive draws from your prior work, especially the family-friendly Ratchet & Clank franchise. How did you go about infusing more mature themes within a wacky and silly world this time around?
Marcus Smith, Creative Director:
The funny thing about this is that the creative leadership team on Sunset Overdrive, including myself and Drew plus our writer Jon Paquette rolled over from Resistance 3. In fact, aside from one year Drew spent on Ratchet & Clank Future: Tools of Destruction, none of us ever worked on a Ratchet & Clank title beyond playtesting and giving feedback.
GR: Sunset Overdrive is much more vibrant and lighthearted when compared to what you’ve done with Resistance and Fuse. Is it liberating to be working on something that has a drastically different tone?
I wouldn’t call it liberating, because that makes it sound like working on Resistance was a punishment! We loved Resistance and we put our hearts and souls into those games. However, after working exclusively on the Resistance franchise for around seven years, I personally, was looking for something new.>> Continue to page 2 for details on Xbox One exclusivity, InFamous comparisons, and more.
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