Sunset Overdrive Interview: Insomniac Games Talks Xbox One Exclusivity, Mature Themes, and More
Posted on Friday, August 8 @ 05:00:00 PST by Alex_Osborn
GR:What compelled you to partner with Microsoft to make an exclusive for Xbox One after having worked with Sony for so many years on franchises likeSpyro,Ratchet & Clank, andResistance?
Ted Price, Founder and CEO:
We have a long history and great relationship with Sony and we will continue to work closely with them moving forward. However when Microsoft announced the Xbox One we felt that what Microsoft was offering in terms of the platform feature set and Xbox Live presence was a great match for Sunset Overdrive.For example, our multiplayer mode in the game called Chaos Squad supports eight players traversing a giant open world together to take on randomized missions. This is not a simple feature to create. Yet Microsoft’s muscle on the platform and Xbox Live fronts has been invaluable in helping us create a unique multiplayer experience. Furthermore the overall partnership has been seamless, and we’ve been extremely happy with the level of support and commitment we’ve received for Sunset Overdrive.
GR:Many have drawn comparisons toInFamous: Second Son, sayingSunset Overdriveis essentially Xbox One’s answer to the Sucker Punch-developedPS4exclusive. Is that an apt comparison? What makes your game different from the rest of the actionplatformersout there?
Drew Murray, Game Director:
The comparison is flattering, as we have a longstanding friendship with Sucker Punch and are fans of the InFamous series. But I think beyond some surface similarities, Sunset Overdriveis its own unique experience. Movement through Sunset City is connected to the city itself – you’re grinding along handrails and telephone wires, bouncing off of cars and awnings, wall-running along skyscrapers, gliding across canals and rivers – and is inspired by anime movies and comic books as much as games like Tony Hawk, Jet Grind Radio, Prince of Persia, and our own Ratchet & Clank.
GR:How has it been developing your first "next-gen" game? What challenges have come your way in developing for new hardware? What benefits has this new technology provided?
It’s been great. The brand new hardware for Xbox One has a lot to offer and it’s an exciting time for the industry. We’re doing so many things that we’ve never done as a studio before – our first open-world game, our first character customization system – and it’s exciting to be able to push the technology so hard for our first outing in those realms.Sunset Overdrivelaunches on October 28th, exclusively for Xbox One. Let us know in the comments if you'll be picking up Insomniac's latest on day one.
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