More Reviews
REVIEWS Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?

Pandora's Tower Review
Sticks and stones may break my bones, but swords and chains excite me. Should you climb the towers in Xseed's JRPG/adventure hybrid to save your cursed (and tragically whiny) girlfriend?
More Previews
PREVIEWS The Mighty Quest for Epic Loot Preview
Ah, the joys of destroying your friend's castle and the pains of your friend destroying yours. Alas, such is friendship.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES GR Showdown: Are There Way Too Many Remakes And Reboots?
Gamers continually complain about the lack of innovation from publishers and developers, but in this tough economy, it would seem that sequels and remakes are their bread and butter. Are there not enough new IPs?

Tips For Surviving Metro: Last Light's Mutants And Men
On higher difficulties, 4A Games forces players to utilize stealth and combat planning, but with these tips and the right tools, you'll make short work of the opposition.
MOST POPULAR FEATURES 7 Best Video Game Franchises Of All Time
Gaming is home to some incredible IPs. Here you'll find a slightly objective, yet heavily biased, list of the absolute best of the best.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

The Dangerous Trap Of Personalized Gaming

Posted on Thursday, February 21 @ 16:32:04 Eastern by

Personalization has a price. Throughout the PlayStation Meeting 2013, Sony's representatives keyed in on "personalization" as one of the main facets behind the development of the PlayStation 4. It seems like a benign, a thoroughly positive conceptthat a company considers the preferences of its users and then tailors the user interface in the form of relevant searches and recommendations. The system learns your behavior, your likes and dislikes, and offers advertisements and products that fall within your general comfort zone.

However, "personalization" is also a buzzword that hides what is, from one perspective, information control. By the act of an invisible algorithm, information filters in and out based on what it thinks you want to see, for the sake of showing us content that we would be most likely purchase. If you principally play, say, Call of Duty and Killzone, your home page might be filled with first-person shooters, whereas an RPG aficionado like myself might have more Bethesda and BioWare videos and DLC offers. My home page will most likely look completely different than yours, and you probably wouldn't know it unless you saw my home page in the first place. 

It's an uncanny marketing function that's user-defined, but not user-controlled. Without consulting you, information that you might care about can be filtered out without you ever knowing. Besides, you can't miss what you've never had. Based on your "likes" and common search keywords, these algorithmic gatekeepers can create what Eli Pariser calls filter bubbles that distort your gaming world from those of others.


If you're wondering why nothing fresh seems to be thrown your way, personalization is a part of the reason why.  These filter bubbles are reinforced, a kind of self-fulfilling continuous loop. If you tend to select news and offers about first-person shooters most of the time, the filter automatically increases the rate at which you see more news and offers on first-person shooters. In the pursuit of companies wanting to keep our attention and entertain us the most, it doesn't show you games that you might normally find uninteresting, uncomfortable, or challenging to your usual play.

This passive impact of personalization, though difficult to measure, results in a sharper division between gamers. The concept of a well-rounded gamer becomes further out of reach, with gamers holed into specific types rather than being encouraged to seek out new genres and less popular, though critically successful, titles. It presents a gaming world that feeds into your confirmation bias, into your compulsions and instant stimulation rather than your interest in exploring something new and innovative.

Without Mario Tennis and Mario Golf, I would have never cared about the sports genre. Without Bioshock, I would have never cared about first-person shooters. Though I might not care much about the Halo franchise, that doesn't mean I don't wish to watch the Halo live action trailers. Would "personalization" have prevented me from experiencing them? Now luckily, I'm a game critic who is privileged to be bombarded by a wealth of different games all of time. But most gamers are not lucky enough to afford or experience all these titles, especially if they don't see them in the first place.

Hopefully, the obsession for relevance and personalization will not undermine the lofty pursuit of gamer cosmopolitanism. This can happen as long as developers balance personalization by providing visibility to games that are important, critically successful, and out of our respective filter bubbles. So would giving gamers a slider or checkboxes that control how deeply personalized our user interfaces are. Gaming should be a world of possibilities, not a personalized echo chamber.
Tags:   Sony, PlayStation, PS4

Comments
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Feb 21st, 2013 at 5:00 pm
    The closest I ever got to an RPG was Legend of Zelda on NES. Luckily, my best friend in the world and brother from another mother, introduced me to games like Chrono Trigger and Super Mario RPG during the SNES days.

    I'm still not a huge fan of RPG's, but if not for him my formative years may have been nothing but platformers and shooters.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Feb 21st, 2013 at 5:05 pm
    Games that are hard to classify, like The Unfinished Swan or Journey, would probably be hurt by this. I hope there's a way to turn this off in the PS4's system settings menu.
  • DonRafael
    DonRafael

    Joined: Mar 2012
    Posted: Feb 22nd, 2013 at 4:22 am
    Great. Just what I wanted on my console. Cookies.

    "Personalization", pff. Way ahead of you, Sony. I've been modding my console for a while now, despite your efforts against it.
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Feb 22nd, 2013 at 9:01 am
    Never thought of personalization this way. Makes me think about how many games I would have missed out on throughout my life...probably the majority. Great article.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.



More On GameRevolution