More Reviews
REVIEWS Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?

Pandora's Tower Review
Sticks and stones may break my bones, but swords and chains excite me. Should you climb the towers in Xseed's JRPG/adventure hybrid to save your cursed (and tragically whiny) girlfriend?
More Previews
PREVIEWS The Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES Being A Console Is Actually Xbox One's Worst Asset
Microsoft's newest console has lots of different features, but video games might hold the device back from the software giant's true intentions.

Everything I Learned About Call of Duty: Ghosts Last Week
I wasn't allowed to talk about the new Infinity Ward game last week when I met with Activision, and I don't have much to say now that Xbox One spilled the beans.
MOST POPULAR FEATURES 7 Best Video Game Franchises Of All Time
Gaming is home to some incredible IPs. Here you'll find a slightly objective, yet heavily biased, list of the absolute best of the best.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

The Meaning Of Box Art, The Decision To Change, And The Bioshock Infinite Situation

Posted on Monday, December 24 @ 15:04:12 Eastern by Heath_Hindman
He bawks at art. And clucks at cases.



Bioshock Infinite's cover art stirred up some fan backlash in recent weeks, and consequently, developer Irrational Games held a fan vote to decide on an alternate image. Many fans applauded the move, thanking the developer for listening to its audience. Others raised their indifferent eyebrows at the whole fiasco, and others still expressed dismay that something as simple as box art could possibly be the subject of an real complaint. Does box art really matter? Did Irrational Games do the right thing by offering the alternative? What does all of this mean?

We all know the old advice not to judge a book by its cover. After all, how much can you really tell about a book, movie, or game by its posters or its packaging alone? Take a look at two similar covers, Call of Duty: Modern Warfare 2 and Spec Ops: The Line. Same color palette, and both have a single armed soldier front-and-center, wearing a mask and looking like a badass. At first glance, you might think these two are from the same franchise, if you didn't know any better.


While these games do share a lot of overlapping themes and have the word "shooter" in their genres, they provide wholly different experiences. One is a first-person shooter whose biggest selling point is its online multiplayer modes. The other is a third-person shooter with tactical squad support, and whose most compelling aspect is its stunning, impressive single-player campaign. While both can kind of do what the other does, let's face it, you play these games for different reasons. Add Deus Ex: Human Revolution into the mix, with its shades of brownish orange and gun-toting, center-aligned badass, and you get yet another similar box guarding yet another different experience this one even more extreme than the differences between Spec Ops and Modern Warfare.

The Japanese version of Similar Box Disease is best encapsulated in a fancy move I lovingly call "The Big Reach," shown thrice below:


Those are Trauma Center, Powerstone Collection, and Castlevania: Dawn of Sorrow, three games that couldn't be more different, yet all have the protagonist giving The Big Reach, his fellow cast members standing boldly behind him.

This happens because, tough as it may be to accept, sales matter. Box art is often chosen based on giving some vague idea of what's in the game or what the story is about, but equally important in the choice is an image's ability to attract more buyers. Games aren't free to produce, and a certain sales bar must be met. People are proven to react more strongly to certain images than others (though they can vary by culture, age, and other factors); this is why we see consistent use of the bald space marine, the under-dressed girl, and The Big Reach on countless packshots. I get a little bit perturbed sometimes when I read comments around the internet that say things like "They're just trying to make money," and the like, because yes, obviously, any company's goal is to make money or at least, it's one of the goals. It has to be, or else we won't be getting any more games from that company after the first release. A game company wanting to make some dough is neither criminal nor immoral.

Where the notion runs into trouble is when it becomes the one and only priority. I once compared Monster Hunter, God Eater, and Lord of Arcana. Capcom made an original product, Namco Bandai made something similar in their own style, and Square Enix made a completely  knockoff looking for a piece of the pie. Guess how the three rank in terms of both popularity and critical acclaim? Square Enix began the project with the goal of grabbing some cash, and so the project fell flat. A similar complaint can be made about Call of Duty: Black Ops Declassified, which was clearly sent to market in an unfinished state. Activision's objective was to make some guaranteed holiday cash, and this took priority over literally every other aspect of the game's production. Rather than release the game in the Spring, by which time it could presumably be called a finished product, Activision stuck with its November plans and gave its customers a half-baked mess.


But wait, what does all of this have to do with box art? It means that the box, in most cases, shouldn't be taken as an indication of the inside. What lies within that box might be a delightful, satisfying, memorable game. Meanwhile, in order to make sure that future games can be funded, the publisher asks for your kind understanding in putting a gruff dude with a heavy firearm on the cover.

The Bioshock Infinite situation raised questions and complaints for a reason beyond just the image on the box, however; the reasoning behind it raised red flags too. Ken Levine said of the image that he was inspired by going to frat houses. This, while not damning evidence, may scare some into thinking that Irrational Games may be selling out. Square Enix used to deliver hit after hit, yet ask the company's fanbase if the company what it used to be, and you'll get a storm of negative responses. Call of Duty is the most famous shooting franchise in game history, yet Declassified was a clear cash grab move that stands as an insult to the game industry. Money talks. Levine's open admission that he was surveying frat houses, and that he made any creative decision at all based his findings with that one demographic, might set off an alarm.

Don't think it can happen? Then consider Bioshock 2. It's widely considered inferior to the first, because not all of the resources were put into the single player aspect of the game. Instead, the team saw fit to slap on some multiplayer, because after all, multiplayer is huge selling point among... you guessed it, frat boys. Go to some fraternities and ask how many people have played Halo, Madden, and Call of Duty; you'll find that these are the biggest names in the house. Bioshock's team had already made the mistake of compromising its vision for the sake of appealing to the mass market once, and despite the new game being confirmed to lack multiplayer, who is to say the game couldn't be gimped in some other way in a second attempt to sell a copy to anyone and everyone? How many times have you heard a developer declare that a problem has been fixed, only to find out that it definitely wasn't, or that another issue has taken its place?

One might get especially concerned about this when considering the discussion of whether or not games are art. Some people will tell you that games have always been art, some say that the medium has a long way to go, some might tell you that it depends on the game, and others say that no game ever was art and no game ever will be. The definition of art and whether games can be categorized as such might remain a debatable issue for decades to come, but the topic becomes relevant here. If you don't believe that games are art in any way at all, then the images on the box matter little, if at all. If you believe that games are art, then the packaging might be viewed as an extension of the piece.  


More specifically, the views of the game maker are important here. Supposing that the creator views the game as art, the box art could be considered a part of that, conveying in image form what the game is conveying with its play, its music, and/or its story. So when the game's creator chooses to put something on the box whatever it is those looking forward to said game are not necessarily in the wrong when taking it as an indication of what's inside. Someone within the group responsible for getting this game from concept paper to your living room decided that the most appropriate outward expression of this game was Nathan Drake's cousin carrying a shotgun and being too cool to give a damn.

After all, what makes art of any kind so special is the creator sharing his or her vision with the rest of the world, often with such power that it leads to countless discussions, references, and even imitations.

People travel from distant places to see original versions of the most famous paintings, and pay good money to hear live music, see movies, go to the theater, and experience art in its nearly infinite forms. Art communicates with us in a way that a conversation can't. It affects us on a deep, personal level as the artist conveys feelings to us through his or her chosen medium. Every word of a poem, every part of a movie character's costume, every note of a song, every stroke of a paint brush is part of its collective work for a reason. If a creator views his game as art, then it's therefore not unreasonable to draw a conclusion or two from the image chosen for its cover.


Irrational Games did well to add a second cover art option, as well. What that shows is that while the company still has faith in its original decision, it recognizes the importance of the community's opinion. The people vocalizing their dislike of the image, after all, are the very customers that made Bioshock a hit in the first place. They indirectly signed Levine's paychecks, and they are the reason the people at Irrational Games have their jobs to begin with. The act demonstrates a respect for customers any business ought to have. You can't bend on everything, but sometimes, no matter what business you're in, you have to listen to what your customer base is saying.

Whatever the case with Bioshock Infinite, all's well that ends well, and the community now has a second option. Whether or not anything within the package has been compromised, we'll have to wait until March to find out.

If you liked the joke box arts, check out this thread at NeoGAF. It's gold, my friends.
Related Games:   BioShock Infinite

Comments
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Dec 24th, 2012 at 4:58 pm
    Jesus Christ, that NeoGAF thread is amazing. I am literally in tears. And as soon as I get it together, I see another one and just lose it all over again.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Dec 24th, 2012 at 8:39 pm
    Tis' funny.
  • Lien
    Lien

    Joined: Feb 2008
    Posted: Dec 25th, 2012 at 12:02 am
    I'm in love with the "tokyo jungle: tactical action espionage"
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Dec 25th, 2012 at 1:50 am
    Hey sliverstorm, have a statistically Merry Christmas.
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Dec 25th, 2012 at 8:28 am
    Historically, my Christmases have had a 92.7% chance of merriment with +- 1.5% error, so the odds are in my favor!

    Merry Christmas to you, too. And everyone else, I suppose. Time to go drink a whole carton of eggnog.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Dec 24th, 2012 at 8:41 pm
    Hey Heath, Merry Christmas.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Dec 24th, 2012 at 10:39 pm
    Hey thanks, man. You too.
  • Lien
    Lien

    Joined: Feb 2008
    Posted: Dec 25th, 2012 at 12:02 am
    But... the other two box art still looks like concepts art to me! It seems so... empty. Couldn't they modify them so they look like some 1950's poster parodies?
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Dec 25th, 2012 at 1:45 am
    Merry Christmas, Lien.
  • Lien
    Lien

    Joined: Feb 2008
    Posted: Dec 25th, 2012 at 1:58 am
    You "can't sleep" either? Yeah, this time, I'll get that old bastard!

    I'm too old to sit on your lap... pfff right!
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Dec 25th, 2012 at 2:35 am
    I could never sleep on Christmas Eve.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Dec 25th, 2012 at 4:54 am
    Through my teens I had a tradition of blitzkrieging an RPG that had been sitting unbeaten for a long time. The goal was to make huge progress and get myself rolling again; twice, I ended up beating the games (Breath of Fire IV and Lunar 2).
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Dec 25th, 2012 at 7:00 am
    That would be the wrong era. The game takes place in 1912. Aesthetics were very different during those years than in the postwar era. On the other hand, "Ken Levine's Bioshockarama" would make a great poster!
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Dec 25th, 2012 at 6:55 am
    Bioshock 2 may be considered inferior, but on its objective merits is actually the better game. Compare the box art of System Shock 2 and both Bioshocks and you see something. System Shock 2 is mostly black with SHODAN looking at the viewer of the box and the Von Braun below in the void of space. The hero is nowhere to be seen. The art suggests darkness, foreboding, and a sense of helplessness. The game delivers so well it's one of the scariest ever made. Bioshock shows a Bouncer with no other context. It stands out from other boxes but that's all. There's the aquatic theme associated with the environment but nothing of tone or mood. Bioshock 2 shows Delta and Eleanor. The relationship between them is the heart of the game. So in descending order: System Shock 2>Bioshock 2>Bioshock.
  • moretokes
    moretokes

    Joined: Apr 2011
    Posted: Dec 25th, 2012 at 8:19 am
    I remember system shock From when I was a kid never played it though. Btw Merry Christmas everyone from me in southern Ontario it's 11 17 am
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Dec 25th, 2012 at 10:21 am
    This is a fantastic write-up, Heath.
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Dec 25th, 2012 at 4:32 pm
    Agreed. Great read.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Dec 25th, 2012 at 10:31 am
    Even for those who dislike the box art they are proving that it is art based on the definition that art is something that moves you.

    Hope you had KFC for Christmas in the land of the rising sun!
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Dec 25th, 2012 at 5:40 pm
    Nah we didn't make a reservation.
    If you want KFC on Christmas in Japan, you RESERVE that sh** by the 22nd, yo.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Dec 25th, 2012 at 7:50 pm
    I asked my wife earlier this morning what her parents did for Christmas, as they're on assignment for a few years in Nagoya. She said KFC. I did a double take before I realized she didn't know enough about the culture to say it as a joke.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Dec 25th, 2012 at 8:31 pm
    Haha awesome.
    Some people are amazed here, when I tell them that the KFC in my hometown is closed on Christmas.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.



More On GameRevolution